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El Bogus
Jun 21, 2011, 04:09 AM
I think it's an interesting question... but it raises another, why would you want to build a city in the Aztec spawn area?? It's a city you'll know you gonna lose unless you refuse to flip, but then you should have one hell of an garrison to defend against all of the units Aztec will receive and make up for the losses you get due to defecting troops...

I had two reasons: First, I hated to have Tenochtitlan 2 tiles near my stone city, so I just founded Tenochtitlan on the coast 1 tile w of the original Tenochtitlan.
And since this is a much better place for the city, here is my second reason: I can switch to Atzecs with good Mayan cities to be captured. :D

No it doesn't. Cities must be captured.
Thx!

srpt
Jun 29, 2011, 05:21 PM
new greek UHV: do not be anyone's vassal in 2011.

mayor
Jun 30, 2011, 02:46 AM
that's too easy

EDIT: I just get the pun :P nice :lol:

hoplitejoe
Jun 30, 2011, 04:43 AM
Is it a pun?

mayor
Jun 30, 2011, 05:29 AM
well, Greece as a bit of financial difficulties at the moment, riots protestors fighting with police etc.

hoplitejoe
Jun 30, 2011, 06:26 AM
Ah, a pun is a joke which is a specifically a play on words.

mayor
Jun 30, 2011, 06:40 AM
gimme a break, I might speak "perfect" English its still not my native language :p

hoplitejoe
Jun 30, 2011, 07:01 AM
Just trying to help :D

Kalina
Jul 03, 2011, 05:20 PM
Why sometimes, even if I have more then 50% culture in a tile, I do not gain control of it ? I conquered Spanish Sagunto as France in 1800s (it was Spain's city since spawn) but didn't have ability to conquer rest of their cities so made peace. I used great artist to culture bomb city, and now some of tiles next to it have 55-70% of my culture, but are still Spanish.
I remember similar thing happening after conquering Mediolanum as Germany or some north Ethiopian cities as Egypt.

MessageMan
Jul 03, 2011, 06:27 PM
IIRC if you're trying to take over tiles in another civ's core you need 80% culture.

Tyo
Jul 06, 2011, 11:58 AM
How many turns are in a standard 600AD game?

nikvic96
Jul 08, 2011, 03:07 PM
Is there an unlocked version of RFC that i could play on a mac? I cant find one anywhere

Cybvep
Jul 23, 2011, 05:20 PM
Hello!

I like the mod, but really miss the interface improvements found in Better BUG AI. Is there a mod that combines the UI parts of BUG's and RFC's content? If there is not any, can it be created easily?

Baldyr
Jul 24, 2011, 10:17 AM
No, its not easy to port RFC to a BUG setup, but I guess this (http://forums.civfanatics.com/showthread.php?t=414130) project already did this.

Fife
Jul 27, 2011, 07:31 AM
I love this mod! Favorite of bts. Just one question, Why do the AI Byzantine empire not react like a playable or independent civ would when it comes to war and regular events. Take the indepedent city of Rome for example, it reacts like a playable civ when attacked and could build units and buildings it seems that isn't with the Byzantines. They don't seem to react at all when I attack them. Plz help

mitsho
Jul 27, 2011, 07:47 AM
The Byzantines are supposed to decline! (to not be too strong as they have much land at the beginning and not take away the wonders and to succumb to the Turks rather quickly when they arrive; plus the Byzantines do have the Arabs to worry about at the same time, or the Europeans depending on which civ you play ;))

Fife
Jul 27, 2011, 08:20 AM
It just seems too easy as the Turks to win guess that's supposed to be historical

Ataxerxes
Jul 29, 2011, 01:43 PM
It just seems too easy as the Turks to win guess that's supposed to be historical

Turks are very easy. You just have to make sure you have enough cities. You start with the techs you need and ability to do a fast Cannon upgrade and start conquering. Some Civs are very easy to win as - Portugal and the Dutch are two other easy ones. Once you get the hang of the Maya they're pretty easy. Japan is another easy one. Turkey's also aided by one of the better UP's in the game.

Some of the others are more difficult. Getting Spain conquered as Arabia can be close, and the Chinese UHV is more difficult. I always found Aztec and Inca to be a struggle as is Ethiopia.

Fife
Jul 31, 2011, 03:20 PM
They're needs to be more handicaps for those civs. An aggressive Germany for the Dutch and a harder Spain for Portugal

hoplitejoe
Aug 01, 2011, 05:51 AM
Not sure if anyone looks at the RAND form so i will post Tambeins question here cos I want to know :D

Does the map size (standard, huge, etc.) affect the number of Civs that are on the map in RAND?
Does Huge have all the civs?

Wessel V1
Aug 01, 2011, 07:49 AM
Yes it does; 95% sure it does too.

Synapce
Aug 09, 2011, 12:50 PM
Is there any way to get rid of vassals?
When I look and see what deals I have with them and right click vassal, it says that it can't be cancelled at this time...

guspasho
Aug 09, 2011, 01:41 PM
You can cancel a deal after ten turns. You can get rid of a vassal by making an unreasonable demand that they will refuse, forcing you to go to war. Then you can sue for peace, I think that will break the vassal/master relationship.

Samson
Aug 10, 2011, 10:37 AM
You can cancel a deal after ten turns. You can get rid of a vassal by making an unreasonable demand that they will refuse, forcing you to go to war. Then you can sue for peace, I think that will break the vassal/master relationship.

You may find this hard however. I have not tried THAT hard, but I have never managed to loose a vassal this way. I have declared war on a strong neighbour of a vassal, and let him take much of the vassals territory. He will usually break the vassal/master relationship so as to make peace (and usually become a vassal of) the neighbour.

ck07
Aug 15, 2011, 11:11 AM
Just downloaded 1.187. I now see four options where I used to see two: 3000 BC, 3000 BC "unlocked," and same for 600 AD. FAQ does not explain what the difference is though.

Also, can a I load a 1.184 save in 1.187? Do I choose locked, unlocked, or just load from the single player main menu?

Finally, 1.187 changelog says economies of certain countries have been strengthened or weakened (e.g., Portugal, which is the savegame of interest). But it odes not say how. Are there hidden modifiers, or does this just mean that some tiles have been changed?

Thanks in advance.

Baldyr
Aug 15, 2011, 11:21 AM
Just downloaded 1.187. I now see four options where I used to see two: 3000 BC, 3000 BC "unlocked," and same for 600 AD. FAQ does not explain what the difference is though.
The "unlocked" scenarios allows you to play any Civ. Otherwise the later ones (like America) aren't available because of the long auto-play wait.

Also, can a I load a 1.184 save in 1.187? Do I choose locked, unlocked, or just load from the single player main menu?
No, you can't.

Leoreth
Aug 15, 2011, 05:22 PM
Finally, 1.187 changelog says economies of certain countries have been strengthened or weakened (e.g., Portugal, which is the savegame of interest). But it odes not say how. Are there hidden modifiers, or does this just mean that some tiles have been changed?
There are many hidden modifiers actually, ranging from research costs to upkeep and building or unit cost modifiers. Don't know what exactly Rhye changed to Portugal, though.

ck07
Aug 15, 2011, 07:35 PM
I thought I saw a mention of a city counting as [named city] for UHV as long as it has that name, even if not on the right spot. Context was moving the Babylonian start 1 space NE to get the copper. Is this right? If yes, how do I rename a city?

Also, after two failed attempts at Babylonian UHV I am persuaded that to beat Delhi for culture I need to "catch" Judaism very early. Anything I can do to increase odds it will spread to me?

Baldyr
Aug 15, 2011, 10:20 PM
I thought I saw a mention of a city counting as [named city] for UHV as long as it has that name, even if not on the right spot. Context was moving the Babylonian start 1 space NE to get the copper. Is this right? If yes, how do I rename a city?
That sounds wrong to me. You can rename a city in the city view by clicking on the name header.

Also, after two failed attempts at Babylonian UHV I am persuaded that to beat Delhi for culture I need to "catch" Judaism very early. Anything I can do to increase odds it will spread to me?
Open Borders?

Leoreth
Aug 16, 2011, 04:51 AM
I thought I saw a mention of a city counting as [named city] for UHV as long as it has that name, even if not on the right spot. Context was moving the Babylonian start 1 space NE to get the copper. Is this right? If yes, how do I rename a city?
That won't work. The UHV code specifically checks the city's coordinates, not its name.

Also, after two failed attempts at Babylonian UHV I am persuaded that to beat Delhi for culture I need to "catch" Judaism very early. Anything I can do to increase odds it will spread to me?
Not really, and Babylonia's chances are not very high on getting it, so that's really a luck based strategy. Have you tried building Stonehenge to run Caste System?

ck07
Aug 16, 2011, 09:24 AM
Here are the settler maps. Basically they tell where you can settle with/without penalties. It goes yellow>red>maroon>purple>pink>dark grey>light grey>white I think. Theres also a green for some civs and I'm not sure where it is, but I'm assuming around maroon or purple or pink. So the satelittes aren't prime settlement locations, but they're not the worst either. Hope that helped.

These use a different color scheme from the maps in the wiki. Does anyone know which set is more up to date? Is there a set for 1.187?

Thanks.

ck07
Aug 16, 2011, 09:26 AM
That won't work. The UHV code specifically checks the city's coordinates, not its name.

Rats.

Not really, and Babylonia's chances are not very high on getting it, so that's really a luck based strategy. Have you tried building Stonehenge to run Caste System?

Could try, I guess.

ck07
Aug 16, 2011, 09:28 AM
No, you can't (load a 1.184 in 1.187).

Wish I had though to check that. Correct me if i am wrong, the only way to get that game back would be to re-install BTS, patch it, play the game, then re-install 1.187 for future games.

Baldyr
Aug 16, 2011, 09:31 AM
Wish I had though to check that. Correct me if i am wrong, the only way to get that game back would be to re-install BTS, patch it, play the game, then re-install 1.187 for future games.
I guess, but I really wouldn't know. :dunno:

Leoreth
Aug 16, 2011, 10:07 AM
Why reinstall BtS? Redownloading RFC 1.184 should suffice to open a 1.184 save.

ck07
Aug 16, 2011, 01:47 PM
Why reinstall BtS? Redownloading RFC 1.184 should suffice to open a 1.184 save.

I did not realize that 1.184 is still available. Where?

ck07
Aug 16, 2011, 01:58 PM
Exactly, there is a forum called Rhye's and Fall of civilization MP (which means multi-player). If you'd like to start a game, simply open a thread and ask people if they want to play a game let's say in about a week. Unfortunately, there are not many people that play RFC MP games (I prefer single player for example), so it could be that you have to plan the date a little later than you'd wish.

Can RFC be played hot seat? My son would like to.

Linkman226
Aug 16, 2011, 02:07 PM
Yes it can, via the RFC MP mod.

Leoreth
Aug 16, 2011, 02:25 PM
There's also the ability to cycle through civs after you've enabled cheat mode (was it Ctrl+Z of Shift+Z? I always forget that), which accomplishes the same thing without downsides, and it works for all mods as well.

ck07
Aug 16, 2011, 03:02 PM
I'd like to ask how to set new values for the Embassy buildings. I want to add new buildings (including 2nd UBs) to RFC, but each building/wonder starting from the American Embassy ends up overruling all other conditions. No culture, no sacrifice anger modifier, no worker speed improvement, nothing. They all end up as "Embassies" (requiring at least 10 :espionage: against 'that particular civilization'), although I doubt the Embassy system connects them with any civ.

I want to know how to set off the embassy system to add more buildings than there already is, or at least how I can "push them out of the way" so that they don't overrule my made changes. This can be done either by restricting the number of Embassies on Embassies alone or giving me ~30 free building slots for use.

Are you saying that you have to have 10 espionage points to build an embassy? I have often wondered why I am not offered the option to build certain embassies.

ck07
Aug 16, 2011, 03:04 PM
There's also the ability to cycle through civs after you've enabled cheat mode (was it Ctrl+Z of Shift+Z? I always forget that), which accomplishes the same thing without downsides, and it works for all mods as well.

This and above post both quite helpful, thanks.

ck07
Aug 16, 2011, 09:54 PM
To the best of my knowledge Anatolia and Egypt were the breadbaskets of the Roman Empire (as well as every other empire which held them), not North Africa.

I think a decent number of the tiles in the levant and anatolia should be changed from plains to grassland to represent the relative fertility in those lands.

Also the fertile crescent isn't quite as fertile as the name implies-- even in the days of Babylon and Assyria it was nothing compared to Egypt, and by the common era soil depletion had weakened the agricultural potential of the land quite a bit.

That was later. In the late republic period the main grain sources were Sicily and Africa (Northern Tunisia, former Carthaginian territory). During the imperial period these were still important, although Egypt had become an even larger source and Hispania, Asia (Western Anatolia), and the Black Sea had also become important.

Environmental degradation of North Africa was not an important factor until after the Roman period, and even now some areas--Tunisia being the most important--are still in decent shape.

Conclusions:
-Better resources for the area around Carthage make sense.
-The general proposition about land improving (or, more often declining) over time also makes sense, although it is quite complicated. There is not only global and regional climate to consider, but also degradation due to deforestation and overgrazing, erosion (mainly due to the first two), and salinization (due to irrigation). The Sumerians were abandoning some towns for these reasons as early as 2500 B.C.

If one really wanted to model this the game would have more flood plains and would allow farming them from start, but ANY farming anywhere (plus cutting trees) would risk changing flood plains or grassland to plains or desert. Also the health penalty for flood plains would be absent, replaced by a generally lower health cap--there are or were pestiferous swamps almost everywhere, not peculiarly in the most important river valleys--and bigger bonus for forest/seacoast.

ck07
Aug 16, 2011, 09:55 PM
A quick google search for "breadbasket of Rome" revealed quite a few basket cases. ;)

Sicily, North Africa and Egypt all got multiple mentions.

Personally, I think that some of the references to North Africa actually might be taken to mean Egypt more than the area around Carthage.

No, it means the province then named Africa (Northern Tunisia ~ Carthage).

ck07
Aug 16, 2011, 10:03 PM
Every 3 turns your production, growth, or commerce must grow, so if every 3 turns you build an improvement, one of your cities grow, a building which increases one of these is built, your stability should rise.
....

Does this just mean base (tile and trade-based) commerce * building mods, or do specialists and buildings that add directly also count?

Also, does it it all count, regardless of how divided among science/gold/culture?

Thanks in advance.

Linkman226
Aug 16, 2011, 10:28 PM
I like your suggestion two posts above.

ck07
Aug 16, 2011, 11:00 PM
Yes, but sometimes it's for the best if the city is in a terrible location stability-wise or even economy-wise (since the city has to be on a good spot to improve your economy rating).

Rats. I hate having to accept cities on sites I wouldn't have built myself. In my last game I razed c. 16 cities as well as occupying a lot of "wrong" tiles. Between the two that must be why I collapsed in 1898. Anyone know how big the razing penalty is compared with the "wrong expansion" penalty or other penalties? The wiki is vague.

Also, does declining a flip count as razing?

Also, at one point (as Portugal), I conquered an independent city (forget name, but located more or less where Benghazi is). I held two cities further West in N. Africa at the time. Wanted to raze it bit was not offered that option. Anyone know why?

ck07
Aug 17, 2011, 02:24 AM
I like your suggestion two posts above.

If you are working on this, you should know that the rest of North Africa as far West as the Pillars of Hercules (today Algeria, then Numidia) was more marginal, as it is now. Carthaginian settlement limited to small towns on coast, smaller scale than settlement of Western Sicily, Tripolitania, or Southern Spain (later). Interior remained barbarian, supplying either allies or mercenaries (depending on varying political unity) to C--and later to R, used against C in 3rd Punic war.

Bottom line--wheat in Algeria is not justified. A sheep maybe, although two for Algeria + Morocco combined feels like a lot. Or maybe a sheep/hill in Algeria would be OK if mountains (part of Atlas range) were added to reduce the number of usable plots.

The elephant in Morocco is not justified either, although a wheat or corn or wine might be in addition to the sheep. In RFC maximum population potential of Morocco is less than Algeria; should be at least equal. Partly this is because a usable plot or two around Marrakech are missing, shown as desert.

I don't know, but I suspect that C got its elephants by trading South across the Sahara. No obvious way to represent that in game if no playable civ there.
I guess the best would be an oasis+elephant not far S. of Carthage that C can "settle." Or if not too far, maybe C culture would reach from Carthage itself or from Tripoli. The real best way to handle this would be the Civ III concept where you could access a resource outside cultural boundaries. Oh well.

ck07
Aug 17, 2011, 06:27 AM
Either somebody else beat you to the quest, or the perennial bug of disappearing quests just hit you (just look and you won't find the quest listed at some point in your game)
Also, Europe/Asia/Africa is one landmass, Japan, England, Australia are all separate landmasses. Playing as Japan I presume you hit NAm, Japan, Philippines, Indonesia, Australia, New Zealand, Manchuria?

Where are active quests shown?

ck07
Aug 17, 2011, 02:07 PM
Well thing is I don't know if the stab screen updates so quickly. IIRC it takes a few turns before it recalculates certain values.

As for the economic boost, well it's pretty much what keeps the ship afloat. I might have say +70 stab for economy, and -50 or 60 for expansion. The other modifiers are far lower, mostly around 10 (foreign and cities).

BTW a few turns after winning the war against Persia my stability dropped quite a bit. I'm not Unstable (-27). Some turns before the whole war I had Positive stab (+3). Note that the cities I kept from Persia are all within the Arabian sphere of influence (yellow or better), and I liberated several of them. I also conquered/accepted cities on the african east coast which are also in the sphere (light green I think).

....


Where does one get these numbers? All I see is 1 to 5 stars per category. And, AFAIK, no info on stuff like anarchy or city razing unless it is actually hidden one of the visible categories.

EDIT: Never mind--a 1.187 save by Zaduzai explained this.

nody
Aug 26, 2011, 04:42 PM
I've been playing India and Babylon has build a city close to one of mine just before it expanded with culture. Now that (Babylonian) city is 98% Indian, but with the Unique Power of Babylon (no resistance in conquered cities) will it still be vulnerable to flipping sides (India in this case)?

Linkman226
Aug 26, 2011, 04:50 PM
It should.

Tlönitte
Sep 10, 2011, 10:33 AM
How can I change to a new civ spawning without letting the AI move the first turn (and settle the capital in a stupid place)?

Baldyr
Sep 10, 2011, 10:35 AM
Wow, that may be rather complicated. Or so I would expect... :p

It would require you to rewrite parts of the code, at the very least. If its even possible. But then again, just about anything is possible. The question is rather if its worth the effort.

But lets just see what the others have to say on this. :)

Tlönitte
Sep 10, 2011, 10:40 AM
Can you switch in worldbuilder?

Baldyr
Sep 10, 2011, 10:45 AM
No, but if you enable cheat-mode (look it up) you can use the short-key Alt + z (or something) to switch between players. But I guess the newly spawned Civ would already have built its capital? :dunno:

Tlönitte
Sep 10, 2011, 10:48 AM
Thanks, I will try that. Will be annoying if they still get their first turn tho. I've always wondered about them having that move, is there any reason its set up like that?

Baldyr
Sep 10, 2011, 12:07 PM
Its probably just a consequence of relaying on Python call-ups for the feature. Those are set up in a specific fashion and changing the order in which things are done would - probably - in the SDK.

Leoreth
Sep 10, 2011, 04:44 PM
I think this would require a complete rewrite of how spawns and the autoplay mode work.

Cosmos1985
Sep 13, 2011, 04:54 AM
No, but if you enable cheat-mode (look it up) you can use the short-key Alt + z (or something) to switch between players. But I guess the newly spawned Civ would already have built its capital? :dunno:

No, if you change civs in this way, as described here, on the turn of the spawn, you get control of the civ before any cities have been built or units moved. So it's easy to get around :)

CheeseWalrus
Sep 18, 2011, 02:28 AM
Why does America's stability range include some ridiculous air bases in Europe while Russia's does not include, Poland or the Baltics or Finland or the 'stans etc. (EDIT: or even Irkutsk or Murmansk)?

Leoreth
Sep 18, 2011, 03:09 AM
I guess the only one who can answer that is Rhye ;)

Baldyr
Sep 18, 2011, 04:21 AM
Yeah, its a matter of scenario design. Anyone who disagrees with Rhye's design is welcome to edit the scenario - or to make their own. I know I did. ;)

Linkman226
Sep 18, 2011, 11:37 AM
Why does America's stability range include some ridiculous air bases in Europe while Russia's does not include, Poland or the Baltics or Finland or the 'stans etc.?

America-centrism?

LuKo
Sep 18, 2011, 02:03 PM
Because history is written by the victors and Russia has lost the Cold War (allegedly). And because we (Poles) don't want them to have a good stability in our country! (:joke: :P )

CheeseWalrus
Sep 19, 2011, 03:09 AM
Yeah, its a matter of scenario design. Anyone who disagrees with Rhye's design is welcome to edit the scenario - or to make their own. I know I did. ;)

Well, I like the scenarios in general.
How would you go about editing just the stability maps?

mitsho
Sep 19, 2011, 03:22 AM
There are excel files in the files if I remember correctly. And the maps are literally maps so you need to know the coordinates and then you can edit it as you want.

Leoreth
Sep 19, 2011, 04:02 AM
But stability is contained in the DLL unfortunately :(

Linkman226
Sep 19, 2011, 05:58 PM
No problem (http://forums.civfanatics.com/showthread.php?t=405444) ;)

Sian
Sep 21, 2011, 03:11 PM
minor Question about Germany's UHV ...

does Vassaling count as controlling France (or any of the other areas)?

Leoreth
Sep 21, 2011, 04:56 PM
No. The goal requires you to have more cities in their core area than the civ that belongs there.

duckstab
Sep 26, 2011, 02:25 PM
I know this has been noted in some other threads already, but anyone know what the deal is with the broken links on rhye.civfanatics.net (http://rhye.civfanatics.net/pages/civ4-menu.php)? Has anybody tried to contact anyone who could possibly get things back up again?

morff
Oct 03, 2011, 06:38 AM
Hi guys, i have questions about map export. My intend is export map to some computer parseable format. Do you have any experience with it?
If you wonder why, it's fairly simple, i would like to create script that would generate best city positions, so i won't have to do it manually.
Is something like that even possible? Thanks for your answeres.

Leoreth
Oct 03, 2011, 07:40 AM
Have you taken a look into the map files already (i.e. opened them with a text editor)?

They're fairly well parseable already in my opinion. For example, it's no problem to iterate through all plots and extract the necessary information on terrain, features and bonuses you'd need for your algorithm.

morff
Oct 03, 2011, 04:49 PM
Yeah now i feel like complete idiot... Thanks anyway :]

Leoreth
Oct 03, 2011, 05:10 PM
You're welcome :) And by the way, it would be great to see what you make out of it.

binTravkin
Oct 08, 2011, 05:38 AM
1. What is the approximate cost of a "steal tech" combat mission in thousands?

Talking about unmodified cost without the -50% which you can get for "standing in city" for longer time.

2. Does it depend on any known variables apart of the tech costs, and which?

3. If it depends on tech cost - which cost is that - the stealer's or the victim's?

Sian
Oct 10, 2011, 10:45 AM
got a question, which might be RFC-vanilla, might be Protect Syntisis

why can't I, as Vikings, Build Settlers in England (Jorvik/Iona) while at the same time, i'm able to do it in Roma?

Leoreth
Oct 10, 2011, 10:52 AM
It's a feature of DoC/Synthesis that you can't build settlers in cities that are on different continents than your capital until you've discovered Astronomy. The game regards Britain as a different continent than continental Europe.

The reason for this is realism and to stop exploits like ferrying starting settlers to South Africa and use it as colonization foothold, or do the Spanish first UHV goal before Astronomy by conquering an Aztec city and build a settler there.

Sian
Oct 10, 2011, 11:32 AM
feels a bit hallow when i'm building settlers like no tomorrow in Rome :D

binTravkin
Oct 17, 2011, 02:49 AM
Is it possible to break voluntary vassalage as master?

I'm Persia and I will likely want to crush Ethiopia when I feel like it. :p

jcsites
Oct 17, 2011, 03:03 AM
Why are we all having the same problem with this game. I'm having a hard time figuring out. :(




we were born to succeed, not to fail

mayor
Oct 17, 2011, 03:05 AM
Is it possible to break voluntary vassalage as master?

I'm Persia and I will likely want to crush Ethiopia when I feel like it. :p

unfortunately not

Why are we all having the same problem with this game. I'm having a hard time figuring out. :(

what problem? you mean that vassal thing?

binTravkin
Oct 17, 2011, 03:32 AM
Ok, but are there some specific conditions under which the voluntary vassal will break it himself?

I mean, is it possible to prod it into breaking vassalage by some in game actions?

Tlönitte
Oct 17, 2011, 03:37 AM
NAFAIK, your best option is to try an destable your poor vassal by making them change civics and giving them crap cities, until they collapse. Weirdly if they respawn I'm pretty sure they keep the dynamic vassal name but are no longer vassalised

mayor
Oct 17, 2011, 03:38 AM
well, a vassal might break away when he's sorely mistreated. to many demands he finds unreasonable, dragging him of in wars with his friends etc. he must despise you
He can also break away when he has a certain powerlevel (I'm not completely sure about the numbers, or indeed if it is completely true ;))
and, again I think, he might break away when you don't protect him during war time and he loses a lot of cities.

But I have never managed to lose a vassal. Afaik, in practice, vassal are for live

binTravkin
Oct 17, 2011, 03:58 AM
That kind of sucks since their power level is likely never to be sufficient and I think I might have too little options for arrogant demands.

At least there should be option to peacefully (royal marriage? coup? public vote?) incorporate them given some conditions which would be:
- equal civics,
- excellent relations,
- same state religion or one side has none
- share a border
- is in the same tech "age"
- vassal's power x% or less than master's power
- master has good infiltration on vassal (espionage)
- possibly more

Now, can I turn this into an improvement suggestion? :D

mayor
Oct 17, 2011, 04:09 AM
that would be a cool feature, I suggest you visit the C&C subforum and propose this ;)

binTravkin
Oct 17, 2011, 04:40 AM
Done, hopefully I put it in the right place :)
http://forums.civfanatics.com/showthread.php?t=443472

mayor
Oct 17, 2011, 04:59 AM
jup, now modders who think this is a good idea can pick it up and do something with it and create a mod or something for it.

however; I forgot to mention. if it is your main pupose to have it included in RFC of one of it modmods. I suggest you post it also in these subforums.
I think RFC Synthesis would be a good place to start ;)

Alexius08
Nov 05, 2011, 10:45 PM
Could declarations of war from defensive pacts ignore peace treaties?

http://forums.civfanatics.com/attachment.php?attachmentid=306168&stc=1&d=1320554222
For example, in this scenario, I'm trying to get my ally Spain into war against Russia, Khmer, Britain and Japan. Since Japan just made peace with Spain around 5 turns ago, how am I supposed to get them back into the war?

Also, if I make peace with Russia and/or Japan, would my DP with Spain instantly get me back into war against them if I bribe Izzy into attacking one of them?

Akbarthegreat
Nov 06, 2011, 08:36 AM
Can I turn off the limit on the number of vassals(5, methinks)?

Leoreth
Nov 07, 2011, 06:12 AM
For example, in this scenario, I'm trying to get my ally Spain into war against Russia, Khmer, Britain and Japan. Since Japan just made peace with Spain around 5 turns ago, how am I supposed to get them back into the war?

Also, if I make peace with Russia and/or Japan, would my DP with Spain instantly get me back into war against them if I bribe Izzy into attacking one of them?
I don't think peace treaties prevent your DP allies from joining your wars.

Your plan should work, then. You don't even need to bribe Spain because the DP reaction of Japan's/Russia's allies will draw them in anyway.

Can I turn off the limit on the number of vassals(5, methinks)?
Not sure where exactly, but it's definitely in the DLL.

corovanrobber
Nov 08, 2011, 07:07 AM
(5, methinks)?

Just not to confuse: since one of the latest patches vassals-and-def-pacts limit was changed to 6. But yeah it's also 5 for not updated version in BTS.

Bouw
Nov 08, 2011, 12:26 PM
quick question
can i play this mod and the sword of islam mod if I buy the game on steam??

trexeric
Nov 08, 2011, 02:10 PM
Questions:

1. How do you download the latest version of RFC?

2. Does the latest version have anything to do with modmods such as DoC or RFCE?

Linkman226
Nov 08, 2011, 05:33 PM
quick question
can i play this mod and the sword of islam mod if I buy the game on steam??

Should be able to.

Questions:

1. How do you download the latest version of RFC?

2. Does the latest version have anything to do with modmods such as DoC or RFCE?

1. The download's around here somewhere

2. No.

Leoreth
Nov 08, 2011, 05:52 PM
Questions:

1. How do you download the latest version of RFC?

2. Does the latest version have anything to do with modmods such as DoC or RFCE?
1. There's this stickied thread (http://forums.civfanatics.com/showthread.php?t=176754), conveniently labeled "DOWNLOAD LATEST VERSION HERE" :D

2. Not at all, they are have everything of RFC they need already contained, so they can be used without even having RFC. You need to be on BtS 3.19 for both, though.

trexeric
Nov 09, 2011, 02:27 PM
I tried downloading 3.19 - I have 3.17, I believe - but when I came back on it was still at 3.17... Can I have some help?

hoplitejoe
Nov 09, 2011, 02:47 PM
You have to manually get the downloads from here rather than use the auto update.

Akbarthegreat
Nov 10, 2011, 10:09 AM
About the Arabian UHV, do you have to spread Islam to 40% of the world cities(regardless of the population of the city); or do you have to keep the city pop. in mind? Like in the former case a 1pop and a 20pop would mean the same. I thought of this problem because the Arabian and Khmer UHVs are typed in differently. The Khmer says: spread buddhism to 30%; whereas the arab says:spread islam to 40% of world cities.
Help?

Leoreth
Nov 10, 2011, 10:50 AM
It's the same as the Khmer goal, so you can go with the percentage displayed in the religion advisor.

Akbarthegreat
Nov 11, 2011, 01:36 AM
It's the same as the Khmer goal, so you can go with the percentage displayed in the religion advisor.

Oh, so the difference is not deliberate?

Leoreth
Nov 11, 2011, 04:31 AM
I can't see why. Their code is identical.

CladInShadows
Nov 14, 2011, 04:30 AM
Is there anywhere I can find a list of the civs that respawn along with the dates that this happens? Searched but couldn't find anything. Thanks!

hoplitejoe
Nov 14, 2011, 06:47 AM
There is no set time they respawn in vanilla RFC, it will just happen in an unstable nation after nationalism is discovered.

corovanrobber
Nov 14, 2011, 11:42 AM
Thought they have different chances to respawn, watch out ResurrectionProb in python/consts.php.

CladInShadows
Nov 14, 2011, 02:20 PM
I'm confused then. It looks like most civs have a respawn chance if that is the case.

I was thinking more of the civs that will declare independence at some point and retake their core area, such as the Aztecs as Mexico, Inca as Peru or China. The reason I am wondering is that I want to avoid over developing any cities in these areas that I will eventually have to give up. The one civ I'm currently wondering about is the Khmer.

Linkman226
Nov 14, 2011, 07:06 PM
There isn't a set date in RFC. It can happen in any turn after at least three civs have discovered Nationalism, and depends on the owner's stability.

Cosmos1985
Nov 15, 2011, 12:45 AM
There isn't a set date in RFC. It can happen in any turn after at least three civs have discovered Nationalism, and depends on the owner's stability.

I've read several times it's two, is it three? :confused:

Linkman226
Nov 15, 2011, 03:50 PM
I believe three. Might be wrong though.

Leoreth
Nov 15, 2011, 06:08 PM
I'm not sure if my vanilla RFC isn't up to date but there it says one civ with nationalism is enough.

Linkman226
Nov 15, 2011, 07:22 PM
Oh ok. Never mind then.

KMRblue1027
Nov 15, 2011, 07:34 PM
I'm not sure if my vanilla RFC isn't up to date but there it says one civ with nationalism is enough.

It's 1 for respwans 3 for congresses. :)

Akbarthegreat
Nov 18, 2011, 08:05 PM
There is no set time they respawn in vanilla RFC, it will just happen in an unstable nation after nationalism is discovered.

Shaky or below, I think.
Just had a bad experience with Germany,as Russia respawned twice, the first time one turn after I conquered them, and with infantry.My units were healing and I took a lot of time to conquer them again.

Akbarthegreat
Nov 23, 2011, 02:57 AM
As tech brokering is enabled, is it possible to trade stolen techs? I stole 10 from Turkey yesterday as Russia.

mayor
Nov 23, 2011, 05:42 AM
I would be very surprised if you couldn't....

have you tried it?

Akbarthegreat
Nov 25, 2011, 02:10 AM
No, I couldnt. All the awesome techs (15 in total) I stole from Turkey couldnt be traded :(

mayor
Nov 25, 2011, 03:18 AM
weird... an you sure the other party (ies) hadn't researched it already?

If they hadn't a higher authority (not that I'm one :p) should shed some light on the issue ;)

morff
Nov 25, 2011, 03:22 AM
I think he is right, if tech brokering is disabled, you can't even trade stolen technologies.

Well i honestly don't like very much the disabled tech. brokering, especially on emperor it's kind of problem. So i'm playing custom game with tech. brokering enabled :]

mayor
Nov 25, 2011, 03:29 AM
well yeah.. if tech brokering is disabled... it's only logical that you can't trade (stolen) techs..

But if tech trading is enabled you should be able to trade stolen techs... right?

Akbarthegreat
Nov 25, 2011, 04:08 AM
weird... an you sure the other party (ies) hadn't researched it already?

If they hadn't a higher authority (not that I'm one :p) should shed some light on the issue ;)

Yeah, it was the Aztecs (my vassal). I directed them to democracy(gave them the necessary techs) but I couldnt trade it from them because all my military techs(and others) were stolen.

Darth Fred
Dec 01, 2011, 01:45 AM
Any tips on playing the Mali? I can't quite get that first historical objective (Have the most money).
:confused:
F

blizzrd
Dec 01, 2011, 04:52 AM
Any tips on playing the Mali? I can't quite get that first historical objective (Have the most money).
:confused:
F

All of Mali's objectives are to have the most money. :)

You need to generate at least one Great Merchant and send them all the way to Amsterdam and use for a Trade Mission. Getting France to fight its neighbours will help your cause too, because France will almost certainly be your competitor for most money.

BTW, nice avatar.

Akbarthegreat
Dec 01, 2011, 08:16 AM
All of Mali's objectives are to have the most money. :)

You need to generate at least one Great Merchant and send them all the way to Amsterdam and use for a Trade Mission. Getting France to fight its neighbours will help your cause too, because France will almost certainly be your competitor for most money.

BTW, nice avatar.
I noticed that if you play 3000BC startts, you are less likely to get the first UHV as ancient civs sometimes hoard like crazy.(Greece especially, if it survives)
BTW when I saw that question, I first that :worship:blizzrd:worship: asked it!
Anyways, is there any difference between draftriing and whipping? Is the only difference that you can whip anything whereas you can only draft units?

mayor
Dec 01, 2011, 08:32 AM
Anyways, is there any difference between draftriing and whipping? Is the only difference that you can whip anything whereas you can only draft units?

well, and you cannot choose what unit to draft.
the "cost" for whipping decreases over the time that the unit is build while draf "cost" isn't.
and when you draft you can keep building something else which you can't when you whip.

Akbarthegreat
Dec 02, 2011, 06:42 AM
well, and you cannot choose what unit to draft.
the "cost" for whipping decreases over the time that the unit is build while draf "cost" isn't.
and when you draft you can keep building something else which you can't when you whip.

You mean you can only draft standard units,rifles or infantry?

mayor
Dec 02, 2011, 06:44 AM
yeah, pretty much...
I don't know exactly what the units are but for every era (or until you research a certain tech) there is a unit that you get when you draft.

EDIT: I think you draft... riflemen -> infantry -> mech infantry (but I could be wrong)

JujuLautre
Dec 02, 2011, 06:35 PM
you can draft warriors too :)

sth like warrior -> axe -> mace -> musket -> rifle -> infantry -> mech

Not too sure about the axe though; but the others I'm confident

hoplitejoe
Dec 02, 2011, 07:17 PM
Think it might be spear not axe.

Darth Fred
Dec 03, 2011, 11:23 AM
All of Mali's objectives are to have the most money. :)

You need to generate at least one Great Merchant and send them all the way to Amsterdam and use for a Trade Mission. Getting France to fight its neighbours will help your cause too, because France will almost certainly be your competitor for most money.

BTW, nice avatar.


That sounds like an awfully tall order, but I'll keep it mind. The furthest northern contact I was getting was Spain.

I have a follow up too. Since my first few tries with the Maili were unsuccessful, I started playing the Germans. Well, surprise surprise I've hit another snag, so I'm wondering what exactly constitutes "Control."

Germany's first set of historical objective is to control France, Rome and Greece by 1870. As far as I can tell, I am.

http://i599.photobucket.com/albums/tt79/DarthFred/ControlQuestion.jpg

I have three cities in each area (A tip I stumbled across in the Civilopedia) yet the historical objective ticker still reads 0/3. Do I simply need to wait for 1870 or is there something I'm missing?

As far as the avatar, it looks like dark force lightning and goes well with my moniker.

Thank you for you time.
:goodjob:
F

hoplitejoe
Dec 03, 2011, 01:25 PM
You have to wait and control is defined as having the most cities in that area IIRC

blizzrd
Dec 03, 2011, 01:35 PM
That sounds like an awfully tall order, but I'll keep it mind. The furthest northern contact I was getting was Spain.
You should have at least one and probably two cities on the northern coast of Africa, connected by a road network to your southern cities. This will ensure that all of your cities have the best trade routes available, to generate the best commerce total possible.

Mali is one of the toughest UHVs to achieve, if not the toughest outright.

I have a follow up too. Since my first few tries with the Maili were unsuccessful, I started playing the Germans. Well, surprise surprise I've hit another snag, so I'm wondering what exactly constitutes "Control."

Control of an area usually means more cities than the civ whch is native to that area (i.e. spawns in the area), with a minimum of one city. Vassalisation doesn't count towards control, and it is best to avoid vassalising the native civ if you need to control its home area. There is no requirement for Germany to have 3 cities in any of Italy, Greece or France (not sure where you read that). You just need to have more cities in France than the French, more cities in Rome than the Romans, etc. and you must have at least one city in each of the specified areas.

If the native civ is collapsed/non-existent, the condition is a lot easier because you just need one city in the core area.

An exception to the above definition of control is for Rome, which has a specialised requirement for certain numbers of cities in each specified area.

Germany's first set of historical objective is to control France, Rome and Greece by 1870. As far as I can tell, I am.
Actually the 1st UHV is to control France, Rome and Greece in 1870. That's not the same thing as by 1870. You must wait until 1870 for the condition to be checked.

By my observations of your screenshot, you do currently control France, Rome and Greece. The harder condition is to control Russia, Scandinavia and England in 1940 - I'd recommend that you start the conquest process sooner rather than later.

Zaanzie
Dec 04, 2011, 04:06 AM
'+1 free specialist in all cities on this continent' is the power of the statue of liberty. But what is a continent in RFC? Is it like Europe, Asia, Africa...? And if I build it on the Japanese main island, will I get a specialist in my Chinese cities?

blizzrd
Dec 04, 2011, 03:54 PM
'+1 free specialist in all cities on this continent' is the power of the statue of liberty. But what is a continent in RFC? Is it like Europe, Asia, Africa...? And if I build it on the Japanese main island, will I get a specialist in my Chinese cities?

The continents are defined largely based on the English UHV areas, although Rhye also implemented a dynamic switch of the African boundary such that North Africa is initially part of Europe (Carthage) and later part of Africa (can't recall exactly when this happens).

The boundary between Europe and Russia is somewhere near the Urals. IIRC, Japan is not part of the continent of Asia (but I could have this wrong, it's been a while).

Suggest you could always play with worldbuilder to check what effect putting Statue of Liberty in a given city has on other cities.

JujuLautre
Dec 04, 2011, 06:57 PM
from the base definition of CIV, two land masses separated by the sea are separated continents. So, England, Japan, any 1-tile island are their own continent. No good building the statue of liberty on the last one (if you can, that is, with 1 prod :P )
On top of that, as blizzrd sayd, Rhye implemented a separation between Africa, Asia and Europe, as well as in America.

blizzrd
Dec 04, 2011, 07:16 PM
No good building the statue of liberty on the last one (if you can, that is, with 1 prod :P )
Moai Statues?

JujuLautre
Dec 04, 2011, 08:51 PM
good luck building them first ;-)

(I know it's feasible, that was just supposed to be a useless remark)

Akbarthegreat
Dec 08, 2011, 06:08 AM
Whats the column between the trade routes and great person in the domestic advisor?
Rhye also implemented a dynamic switch of the African boundary such that North Africa is initially part of Europe (Carthage) and later part of Africa (can't recall exactly when this happens).
But if the GW is built in Rome barbs still enter carthage.

blizzrd
Dec 08, 2011, 01:37 PM
Whats the column between the trade routes and great person in the domestic advisor?
That would be city maintenance costs.

Samson
Dec 08, 2011, 04:43 PM
Does anyone know where the rfc atlas is available that is not at http://rhye.civfanatics.net/wiki/ as that is down atm (looks like they have lost access to their database, Access denied for user 'cfcnet_rhyewiki'@'localhost' (using password: YES) )

Akbarthegreat
Dec 08, 2011, 05:45 PM
Does anyone know where the rfc atlas is available that is not at http://rhye.civfanatics.net/wiki/ as that is down atm (looks like they have lost access to their database, Access denied for user 'cfcnet_rhyewiki'@'localhost' (using password: YES) )

http://web.archive.org/web/20090514073625/http://rhye.civfanatics.net/wiki/index.php?title=Rhye%27s_and_Fall_of_Civilization_ atlas

hoplitejoe
Dec 08, 2011, 06:01 PM
Or just this (http://rhye.civfanatics.net/civ4/rfc-atlas.htm)

Akbarthegreat
Dec 09, 2011, 07:46 AM
How can I play MP (Hotseat)? I play BTS hotseat with a friend and have now shown him RFC, and he loved it, but we cant play due to the lack of MP. Any slight imbalance issues are fine.

hoplitejoe
Dec 09, 2011, 08:16 AM
You need this version (http://forums.civfanatics.com/showthread.php?t=248164)

Akbarthegreat
Dec 10, 2011, 09:13 PM
You need this version (http://forums.civfanatics.com/showthread.php?t=248164)

:thanx:

morff
Dec 11, 2011, 10:26 AM
Anybody else waiting for holidays to get started with hardcore playing? :)

corovanrobber
Dec 12, 2011, 10:04 AM
Frankly I'm fed up with RFC.

Akbarthegreat
Dec 14, 2011, 04:43 AM
Anybody else waiting for holidays to get started with hardcore playing? :)

How long do you guys have Christmas vacations in the west?

Frankly I'm fed up with RFC.
You just defied a law of life.

morff
Dec 22, 2011, 03:04 AM
Hi guys, could you please tell me if there are some continent production continent modifiers? I think there was something like that, but i can't find it in source code anywhere. I will appreciate any help, thanks.

EddM
Jan 30, 2012, 10:10 AM
Does anyone else have the problem that tech costs in hotseat mode start expensive and spiral ever out of control? It seems to make it unplayable. Is there a fix for this?

morff
Feb 12, 2012, 02:56 PM
Simple question: what's the best civilization from early start (specialty Wonders building), i just can't decide...
Babylon (too crowded, but have required resources stone + marble)
China (great cities, marble; but stone is too far away, and the city will eventually flip to Khmers)
Egypt (required resources, but not very good cities, and too crowded too)
India (some good cities, but not required resources; maybe conquest Babylon?)
Thanks for any suggestions.

Alexius08
Feb 12, 2012, 04:18 PM
In the long term, China would be the best pick.

morff
Feb 12, 2012, 04:52 PM
You are probably right, but i always miss first one or two wonders (because of the stone; e.g. Pyramids or Stonehage).
Maybe better approach would be Babylon (because of the location in middle egypt and india), build some army, destroy wonder builders, or block their resources... but i'm afraid it's too unstable region.
Thanks for your hint.

Tlönitte
Feb 12, 2012, 06:17 PM
I would say Egypt is the best initially, Babylon is good if you conquer some enemy/indy cities to help defend you later, and China is best in the long run. India has little production so conquering Babylon would be a good idea. I always build stonehenge with every starter civ as it is my favourite wonder, with the Chinese or Indians it just takes a bit longer, less if you chop though.

I also have a question about partisans emerging from razed cities, I always thought this happened after a certain tech or something, but now im not so sure. Does anyone know what starts to trigger it?

http://forums.civfanatics.com/attachment.php?attachmentid=313661&stc=1&d=1329095793

Alexius08
Feb 12, 2012, 08:20 PM
Civs that adopt emancipation would have this event trigger when one of their cities get razed. An early wonder (forgot which it is) lets you adopt it early.

Akbarthegreat
Feb 13, 2012, 01:44 AM
It sucks when you have to raze an Egyptian city, they always take emancipation from the henge.

morff
Feb 13, 2012, 02:44 AM
Good, thanks for valuable informations.

Tlönitte
Feb 13, 2012, 05:07 AM
ah so its emancipation that triggers it? So if just before you go razing you could use a spy to change the enemy out of emancipation and raze freely?

Alexius08
Feb 13, 2012, 05:58 AM
That's it. It depends on how long the target stays away from emancipation, however. I think that it won't work if you also adopt emancipation.

morff
Feb 18, 2012, 05:14 PM
Just wanna say the China is really great, after few tries i had it all :) (On viceroy for start.) However it's very enjoyable civilization. The major changellenge is to get started really fast (i usually played later start); and then of course utilize your land, which is half great forrest/sea/hills/rivers, and half jungle/mountain/desert madness, but it's definitivelly playable. On viceroy it's however supersimple, i had Assembly plant before 1500, both corporations before 1600. I almost missed the last milestone, because i forgot to switch, but factories/nationalism/universal/golden age sufferage combo can easily produce over 10 units in one round easily :) I think i may just found my favorite civilization :)

blizzrd
Feb 18, 2012, 05:23 PM
Was that a question or an answer?

:confused:

morff
Feb 19, 2012, 10:01 AM
Nevermind :)

I have another question - i would like to get some good idea about AI in Civ IV and Rhye's. Could somebody tell me where to get started? Thanks in advance.

The thinking behind this is, improve AI to go after the UHV milestones; i believe some optimizations could be done simply (like war this, war that, or build this, build that).

Could be fun :)

Dumanios
Mar 18, 2012, 05:46 PM
I want to include a system of Dynamic Civ Names similar to RFC's in my mod. What Python files will I need to change?

Leoreth
Mar 19, 2012, 06:38 AM
RFC itself handles them in the DLL. Edead shifted all of this into Python for SoI, I made a similar change in DoC. It's all in the DynamicCivs.py module in both mods, but you also have to modify the EventHandler file so that the new methods are called. Certain triggers for name changes (state religion change and vassalization, iirc) have also been added in the DLL, but if you can do without that, copying/importing the relevant stuff from those two files should suffice.

Samson
Mar 23, 2012, 10:34 AM
I hope RFC Dawn of Civilization questions are welcome here. How do you get Buddhism in this modmod?

srpt
Mar 23, 2012, 11:26 AM
I think Buddhism founds when you build a Hindu temple.

Leoreth
Mar 23, 2012, 12:24 PM
That's right. DoC has its own subforum though, so you can take your questions there :)

gabij1
Jun 07, 2012, 07:43 PM
Im playing as the Germans and i cant keep my civ stable. could you give a list of civics that work together?

Leoreth
Jun 08, 2012, 05:14 AM
It's mostly common sense for the combinations: don't combine capitalist and communist civics, and don't combine authoritarian with liberal civics.

If you're expanding as Germany as I assume, it's important to know that Representation and Bureaucracy can get you into trouble because they create large penalties if you own many cities.

charity
Jun 17, 2012, 09:18 AM
Has anyone gone into more detail explaining the historical victories? The descriptions in the game are rather vague and this has caused me to lose on mere trivialities. Examples: For the Babylonian civ you must make Babylon the largest civ in the world by a certain time. However, I did not place my settlers on the exact spot where Babylon is, so I could not complete that goal. For the English Civ it asks you to found 3 cities on each continent. I took the trouble to do this, but instead of using settlers for them all, I conquered native cities. Little did I know that you must use settlers, and therefore I did not succeed.

Samson
Jun 17, 2012, 10:03 AM
Has anyone gone into more detail explaining the historical victories? The descriptions in the game are rather vague and this has caused me to lose on mere trivialities. Examples: For the Babylonian civ you must make Babylon the largest civ in the world by a certain time. However, I did not place my settlers on the exact spot where Babylon is, so I could not complete that goal. For the English Civ it asks you to found 3 cities on each continent. I took the trouble to do this, but instead of using settlers for them all, I conquered native cities. Little did I know that you must use settlers, and therefore I did not succeed.

There is a lot of details at the wiki particully the strategy guides though they can be considered serious spoilers.

Leoreth
Jun 17, 2012, 04:14 PM
The terminology is actually quite consistent. For example "found" means found, not conquer, and when it says "Babylon" (not Babylonia!), it means Babylon (or Babilű to be precise).

The only goal that's really confusing is the Roman one where you aren't told what "the Roman Empire" entails at all.

charity
Jun 23, 2012, 11:25 AM
There is a lot of details at the wiki particully the strategy guides though they can be considered serious spoilers.

Thanks for trying to help Samson, but that Wiki website sucks. I can never see any of the pages. It always says "page moved here", I click the link and then i get an error message. Is there another site you know of?

mitsho
Jun 23, 2012, 11:41 AM
no, it doesn't suck, it's just offline... Maybe try to contact Rhye, or does he just link to the wiki... not sure ;)

In any case, there's no other site... sorry.

Maybe, the atlas can help you in seeing the areas, two clicks btw in this forum.

http://rhye.civfanatics.net/civ4/rfc-atlas.htm

DC123456789
Jun 23, 2012, 12:14 PM
Thanks for trying to help Samson, but that Wiki website sucks. I can never see any of the pages. It always says "page moved here", I click the link and then i get an error message. Is there another site you know of?

This (http://web.archive.org/web/20100726233055/http://rhye.civfanatics.net/wiki/index.php?title=Strategy_guides) will get you to the strategy guides.

Bamboozle
Aug 27, 2012, 12:02 PM
I just upgraded to 3.19 and downloaded RFC Europe and RFC DoC. When I open either of them they won't give an option to play, it has Load Game, Beyond the Sword Content and Play a Scenario, which only has WBQuicksave.

Do I have to update RFC original to 3.19 as well?

Leoreth
Aug 27, 2012, 04:27 PM
No, both mods don't need the RFC base mod at all.

Have you tried launching either of them by double clicking the scenario files in Public/Private Maps?

Bamboozle
Aug 27, 2012, 05:41 PM
Thanks, loading the mod outside of BTS did it for me.

skyclad
Sep 17, 2012, 05:40 PM
A few questions ab the roman uhv:

Do the romans need three cities in italy as I've heard some places, or does it not matter?

If they need 3, does a city on the island with the sheep count?

Would it help my stability to settle all of the italian peninsula or should I try to keep my nr of cities down? (I try to control all of rome at its peak along the mediterranean so I will be stretched thin as it is.) What do you think of this strat, any advice?

Is any place on the balkan coast safe from the german flip?

Thank you guys a lot!

blizzrd
Sep 17, 2012, 11:43 PM
A few questions ab the roman uhv:

Do the romans need three cities in italy as I've heard some places, or does it not matter?

You don't need any cities in Italy for the UHV condition to successfully trigger. You need:

1 city in England
3 cities in France
2 cities in Spain
2 cities in Carthage
Also, see picture further down this post for the exact tiles which apply for each of the above areas.

If they need 3, does a city on the island with the sheep count?
That island is really two islands called Sardinia and Corsica. But Rhye had to join them together into a single two-tile land mass due to space limitations.
Ownership of the tiles on the island has no effect on any of the UHV areas for Rome, and is also not part of the Roman core area.

Would it help my stability to settle all of the italian peninsula or should I try to keep my nr of cities down? (I try to control all of rome at its peak along the mediterranean so I will be stretched thin as it is.) What do you think of this strat, any advice?

There is no stability bonus for settling all of the Italian peninsula. There are various stability penalties that start to take effect as your empire grows. The decisions you make as to where you place each city will affect how soon these penalties start to kick in.

The first 32 tiles that you control attract no stability penalty whatsoever. After that, a small stability penalty is generated for each tile beyond 32 tiles you control. This penalty per-tile is actually really small to start out, but as the number of tiles you own grows the penalty per-tile increases.

Additionally, tiles beyond the first 32 may also attract a stability penalty if they are outside of your core area (i.e. the zone that you flip when your civ spawns - the Italian peninsula for Rome). The penalty for tiles that are part of another civ's core area is largest and larger than the penalty for neutral tiles within your historical area, which is larger than the penalty for neutral tiles outside your historical area, whilst tiles in your core area do not attract this additional penalty.

So there are two factors at play. The total number of tiles that you control (within your cultural borders, water tiles don't count); and whether you control tiles within your core area, neutral historical areas, neutral ahistorical areas or within another civ's core area.

If you have claimed all of the tiles around the Mediterranean, you will probably have some tiles that are part of the core areas of up to nine other civs. And this is going to attract some stability penalties (in the expansion category). The penalties aren't that large in isolation per civ that you occupy part of their core area, but will start to add up if you control the entire Mediterranean.
Is any place on the balkan coast safe from the german flip?

Thank you guys a lot!
I assume you mean the Adriatic Sea coastline. There are only two tiles on the Adriatic coast which flip to Germany (see picture below). There are plenty of city-site options along the Adriatic as Rome which will not flip to Germany.

http://forums.civfanatics.com/attachment.php?attachmentid=331413&stc=1&d=1347946870

skyclad
Sep 18, 2012, 04:01 AM
Thank you very much blizzrd :) much appreciated

Zaanzie
Oct 06, 2012, 07:35 AM
Since I have my new computer, i'm unable to load RFC (I downloaded the latest version). When I click on it it just doesn't load. Also, when I startup BTS I get 3 times the message "You have selected an unusable voice capture device. Voice capture disabled". Plz help me

DC123456789
Oct 06, 2012, 10:28 AM
Also, when I startup BTS I get 3 times the message "You have selected an unusable voice capture device. Voice capture disabled". Plz help me

Oh, don't worry about that. Just close the popup. I always get it, and it's never caused any problems, even with sound.

duckstab
Oct 06, 2012, 01:06 PM
I had this happen when I'd disabled my microphone. Unfortunately, the now-disabled dropdown on the Audio tab will still have it selected and try to use it.

I don't have the game in front of me, but I think if you enable your microphone (temporarily), you can start the game and switch that dropdown to select nothing. Then disable your mic again.

But if this doesn't work, as the previous poster said, it's just a nuisance but not a gamebreaker.

Zaanzie
Oct 07, 2012, 02:06 PM
Can someone help me plz... I wanna play RFC but it won't load when I select "load a mod" --> "RFC". Strangely, my new computer also doesn't know how to open the 'shortcuts' in the public map folder (it doesn't know which program it should use). Any help is welcome

Leoreth
Oct 08, 2012, 05:18 AM
Does it really say "RFC" or "Rhye's and Fall of Civilization"? Because the folder has to be named the latter if you want to load the mod.

Zaanzie
Oct 08, 2012, 09:45 AM
It says Rhye's and Fall of Civilization, I was just too lazy to write it completely :p

Chep
Oct 09, 2012, 01:38 AM
hey,

this probably is sort of a stupid question, but what do I need to do to get the "exact" stability values for each column instead of 1-5 stars? (like "+80 Economy" "-12 Cities"...)
I just installed and updated BTS to 3.19, no mods or anything. Do I need to install something like the BUG-Mod (or whatever it's called) or an update of RFC from somewhere?
Will my current savegames still work?

thanks for your help :)

Akbarthegreat
Oct 09, 2012, 02:39 AM
this probably is sort of a stupid question, but what do I need to do to get the "exact" stability values for each column instead of 1-5 stars? (like "+80 Economy" "-12 Cities"...)
I just installed and updated BTS to 3.19, no mods or anything. Do I need to install something like the BUG-Mod (or whatever it's called) or an update of RFC from somewhere?


The latest RFC version (http://forums.civfanatics.com/showthread.php?t=176754). It is the whole mod, not a patch. It also unlocks the late civ starts on 3000BC


Will my current savegames still work?


No idea.

Leoreth
Oct 09, 2012, 03:24 AM
It says Rhye's and Fall of Civilization, I was just too lazy to write it completely :p
Okay, then what happens if you load the mod? The game quits to desktop and nothing happens? If so, check the processes in your task manager, if there's still a Cv4BeyondtheSword.exe process, the game is still loading, you just need to wait for a moment. Giving the process a higher priority might speed up things.

Zaanzie
Oct 09, 2012, 11:03 AM
The game quits to my desktop and after a short moment, the proces dissapears from the list in my taskmanager.

Zaanzie
Oct 10, 2012, 07:28 AM
I have solved my problem :) Since I have a new computer and I had to reinstall CIV4, I forgot to update my BtS to the latest version:p

Zaanzie
Oct 10, 2012, 07:45 AM
Damn, it didn't solve anything, it still doesn't work :sad:
It seems to happed with all my mods that were not originally in the game (RFC, RFC Dawn and FfH2). Maybe I placed them in the wrong folder... I placed them in C:\Users\ ... \AppData\Roaming\2K Games\Firaxis Games\Sid Meier's Civilization 4 Complete\Beyond the Sword\Mods

merijn_v1
Oct 10, 2012, 08:16 AM
The mods should be installed in the program files.

Zaanzie
Oct 10, 2012, 08:46 AM
I'm not very good at this, can you give me the exact location?

merijn_v1
Oct 10, 2012, 09:19 AM
C:\Program Files\Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword\Mods\

(If you have civ gold, it might be a bit different.)

Zaanzie
Oct 10, 2012, 09:34 AM
I don't have a Firaxis Games folder in my Program Files. On my old computer, there was a 2K Games folder between them, but that isn't there either

Samson
Oct 10, 2012, 01:32 PM
I don't have a Firaxis Games folder in my Program Files. On my old computer, there was a 2K Games folder between them, but that isn't there either

What OS do you have? On Window 7 on my computer it installed it under Users/Username/AppData/Roaming or something like that.

Zaanzie
Oct 10, 2012, 02:09 PM
Yes, it is installed in Users/Username/Appdata/Roaming... so, that probably means that there is nothing wrong with the folder. But I still can't play the game

duckstab
Oct 10, 2012, 02:46 PM
Yes, it is installed in Users/Username/Appdata/Roaming... so, that probably means that there is nothing wrong with the folder. But I still can't play the game

That's your home folder, which is not where programs generally reside. Some installers and programs are not sophisticated enough to cope when executables and DLLs are put in nonstandard places. I don't know how it ended up there, but if you're not comfortable mucking with your system environment variables you should probably uninstall, reinstall, and make sure it ends up somewhere under either

c:/Program Files
or
c:/Program Files (x86)

The latter is where I'd expect it to end up by default on a 64-bit system, since it's a 32-bit game.

Samson
Oct 10, 2012, 03:01 PM
That's your home folder, which is not where programs generally reside. Some installers and programs are not sophisticated enough to cope when executables and DLLs are put in nonstandard places. I don't know how it ended up there, but if you're not comfortable mucking with your system environment variables you should probably uninstall, reinstall, and make sure it ends up somewhere under either

c:/Program Files
or
c:/Program Files (x86)

The latter is where I'd expect it to end up by default on a 64-bit system, since it's a 32-bit game.

You could do this if you have admin rights, but that location works fine for me. I put all mods in Users/Username/Appdata/Roaming/Civilisation4/BeyondTheSword/Mods (or smething like that) and they work.

Sometimes the installers that come with Mods that do not use this, but in many cases I have just moved the folder and it has worked. [EDIT] This is not likely to be the case for you, as RFC comes with BtS.

Bearmanjew
Oct 10, 2012, 04:49 PM
Um, okay, I read through the posts a bit, but sorry, there's 161 pages and I have no interest in spending ALL DAY for one question, so I apologize if this is a repeat, but...

When it says for the historical objectives "control such and such" (I've got one going as Germany, this is rather relevant for them-control France, Greece, Scandinavia, England, Russia, at various points), do they mean ALL of it? How do we know where the boundaries are? Or do we just knock that country out of the game? Knock them out and have some of their cities? I would dearly love some clarification.

Leoreth
Oct 10, 2012, 05:38 PM
Okay, it works as follows: every civ has a core, which is the area where it flips cities at the beginning of the game. You can look them up in the RFC atlas.

Controlling a civ means:
- if the civ in question has collapsed, control at least one city in its core
- if it is still alive, control more cities in its core than the civ itself, but at least two

Before you ask, vassalization has no effect here.

skyclad
Oct 10, 2012, 06:19 PM
Here are some links I think you will find useful to go along with the advice above.

http://rhye.civfanatics.net/civ4/rfc-atlas.htm
http://web.archive.org/web/20100728072519/http://rhye.civfanatics.net/wiki/index.php?title=Rhye%27s_and_Fall_of_Civilization_ stability_maps

Akbarthegreat
Oct 10, 2012, 07:48 PM
Or download the desktop atlas.

Bearmanjew
Oct 10, 2012, 08:09 PM
Oh wow, never knew about that. Thanks!

blizzrd
Oct 11, 2012, 02:26 AM
Or download the desktop atlas.

+1.

http://forums.civfanatics.com/showthread.php?t=416285

Zaanzie
Oct 11, 2012, 09:44 AM
That's your home folder, which is not where programs generally reside. Some installers and programs are not sophisticated enough to cope when executables and DLLs are put in nonstandard places. I don't know how it ended up there, but if you're not comfortable mucking with your system environment variables you should probably uninstall, reinstall, and make sure it ends up somewhere under either

c:/Program Files
or
c:/Program Files (x86)

The latter is where I'd expect it to end up by default on a 64-bit system, since it's a 32-bit game.

THANK YOU SO MUCH :goodjob:
I uninstalled and reinstalled and guess what, it installed in the Program Files (x86) folder. Everything works correctly now.

P.S.: The funniest thing is that todays my birthday :D

Akbarthegreat
Oct 11, 2012, 09:53 AM
Happy Birthday!:band:

And a question - how to counter the -3 stability ancient civs get from meeting medieval civs?

Zaanzie
Nov 07, 2012, 10:05 AM
I would like to play some one-city-challenge-games, but I can't custom a scenario in the main menu. So I went to the Rhye's and Fall of Civilization.ini file to change 'NoCustomScenario = 1' to 'NoCustomScenario = 0'. I restarted RFC but i still couldn't select 'custom scenario'. I tried to chance something else in the .ini file to check if this would have any effect but it didn't do anything. It seems .ini file doesn't have any effect on the game. Anyone who can help me?

Chep
Nov 08, 2012, 10:57 PM
Hey,

I'm not quite sure where to ask this, so I thought I'd try it here :D

I love playing Japan in RFC and I now installed RFC Marathon. In the "normal" RFC I usually get the Lighthouse and sometimes the Moaui (?)-Statues as well (the Colossus is never really in danger of going to someone else).
On Marathon however most if not all of these 3 are built while I'm constructing one of them.

Is that a desired effect to rob Japan of these wonders and therefore make the game harder for them?

Or is it just a side-effect of RFC Marathon that Wonders get built earlier?

And on an unrelated note: I just downloaded Dawn of Civilizations 1.10 but when I start it I get a "blank" civ-selection-screen immediately replaced by an empty error box and an empty menu. Anyone recognize this? Any idea how to fix it?

Thanks a lot in advance

Leoreth
Nov 10, 2012, 05:59 AM
Hey,

I'm not quite sure where to ask this, so I thought I'd try it here :D

I love playing Japan in RFC and I now installed RFC Marathon. In the "normal" RFC I usually get the Lighthouse and sometimes the Moaui (?)-Statues as well (the Colossus is never really in danger of going to someone else).
On Marathon however most if not all of these 3 are built while I'm constructing one of them.

Is that a desired effect to rob Japan of these wonders and therefore make the game harder for them?

Or is it just a side-effect of RFC Marathon that Wonders get built earlier?
It could be. Since there are more turns, the AI may decide to allocate its resources differently. It's hard to say really, but Epic and Marathon generally play out quite differently than Normal, so it's not just more turns.

And on an unrelated note: I just downloaded Dawn of Civilizations 1.10 but when I start it I get a "blank" civ-selection-screen immediately replaced by an empty error box and an empty menu. Anyone recognize this? Any idea how to fix it?

Thanks a lot in advance
Do you play on a language other than English? DoC is not completely translated, and for some reason that means that it doesn't run at all unless your language is set to English.

Zaanzie
Nov 10, 2012, 06:58 AM
I would like to play some one-city-challenge-games, but I can't custom a scenario in the main menu. So I went to the Rhye's and Fall of Civilization.ini file to change 'NoCustomScenario = 1' to 'NoCustomScenario = 0'. I restarted RFC but i still couldn't select 'custom scenario'. I tried to chance something else in the .ini file to check if this would have any effect but it didn't do anything. It seems .ini file doesn't have any effect on the game. Anyone who can help me?

problem solved

Chep
Nov 10, 2012, 05:51 PM
It could be. Since there are more turns, the AI may decide to allocate its resources differently. It's hard to say really, but Epic and Marathon generally play out quite differently than Normal, so it's not just more turns.


Do you play on a language other than English? DoC is not completely translated, and for some reason that means that it doesn't run at all unless your language is set to English.

Yes, I play the German Version, so thats probably why. Do I have to reinstall or can I change the language somewhere?

And (if it's okay to ask here, I don't really want to open a thread for it, but if you deem it better I will):
I have a few questions regarding Russia in RFC Marathon (yeah, since Japan can't get the wonders I didn't really want to play them^^)

- City Place: Which Cities to found/keep?
I founded Moscow on the spot (1south is probably better), got Riga (on the cows) from the Germans and founded Kiev, Budapest and Vologda (next to the fur) and then as soon as seemed useful Samara (2 West of the Iron, East of Moscow, to get the stone for Sakore & Spinal).
Then I later founded Ekaterinburg in order to settle Siberia and "Chicago" & "L.A." (north of the deer). (I was the first to discover the new world)
In order to get my first UHV I founded several cities on the same turn and then gifted them to Mongolia (3 "liberated", 3 gifted, kept Ekaterinburg) so as to not go above the 10 city-limit.

What would you do differently?

And: I don't know if its me or RFC Marathon but my stability seems to be varying quite a lot. In the time of a few (maybe 3-5) turns it went from +21 to 0 even if nothing happened (nobody discovered democracy, no wars, no closed borders, no new cities....) and it is constantly low (around +4 to -15).
I know I shouldn't be running slavery in 17xx but I want to get Christo before changing as I'm afraid the anarchy will more than offset any gains from changing the civics (HR, none, Slavery, none, org. Rel., none).
Especially since I'm sort of beelining in this direction because of the UB.

Do you have any suggestions on how to improve my play? (I'm winning on Emperor as Russia is pretty easy if you get a good start, but still I want to learn)

Woody5000
Jan 26, 2013, 03:35 PM
Stupid question perhaps, but where can I find the stability maps for a given civilization?

Woody5000
Jan 26, 2013, 04:26 PM
Hi,
Could someone explain me what the rating for each civilization actually mean. For example what does it mean that Greece has a 3 star rating for production.
Do these ratings mean that the cost for buildings&units/technologies/cultural growth and what not are smaller if you've got more stars in that field?

Hippo8085
Jan 27, 2013, 02:02 PM
As to (1), you can probably search it and get an image, but also an archived version of the Rhye's mods website available in Hosted Sites could get you to a set.

For (2), it is all about the land. For example, Germany has 5 production stars because it has land capable of producing well. Russia has 5 starting situation stars, because there is plenty of land to expand to easily.

baseballpie
Feb 10, 2013, 04:36 AM
Where can I find the files for the dynamic names?

baseballpie
Feb 11, 2013, 02:15 PM
Never mind, got it

Woody5000
Feb 19, 2013, 11:43 PM
Hi I downloaded the latest version, but I've got no clue how to update my older one and make use of the newer on. What to do with the whole downloaded file (I downloaded RFC 1.187 for BtS)

merijn_v1
Feb 20, 2013, 12:28 AM
Hi I downloaded the latest version, but I've got no clue how to update my older one and make use of the newer on. What to do with the whole downloaded file (I downloaded RFC 1.187 for BtS)

Delete the old RFC folder in the Program Files/.../BTS/Mods.
Unpack the downloaded file the same mods folder.

chaba
Feb 22, 2013, 11:00 AM
I don't know if this is the right topic to ask, but...

Can someone list the changes that were made to the RFC map compared to the Earth map with 24 civs for Warlords?

I'm only interested in base terrain and terrain feature changes, but from tile to tile. And obviously, I don't need the tile changes, which were made to include marshes and new resources.

Also the changes made to the Earth map for Warlords compared to the Earh map for vanilla - which should be a much easier request - interests me as well.

Thanks in advance.

Dan88163153
Feb 28, 2013, 09:05 AM
I downloaded the BTS RFC latest verson, and MP. I extracted them to

C:\Program Files (x86)\2K Games\Firaxis Games\Sid Meier's Civilization 4 Complete\Beyond the Sword\Mods

I deleted the origina RFC folder, and updated BTS to 3.19. They show up when I open the game and load a mod, but after that they do not load when I click on them. How do I fix this issue?

Also, how could I alter non-playale civs like the celts, byzantines etc. to playable and enable multiple civ switches as the game rolls on? I an use python and XML but I am not good at C++

Thanks

JujuLautre
Feb 28, 2013, 07:31 PM
First, you must install these mods AFTER updating to 3.19.

Then, make sure that the folder structure is something like ...\Beyond the Sword\Mods\Rhye's and Fall of Civilization\Assets.
If it is ...\Beyond the Sword\Mods\Rhye's and Fall of Civilization\somethingelse\Assets, move everything from somethingelse to the "Rhye's and Fall of Civilization" folder.

Dan88163153
Mar 04, 2013, 12:36 PM
Thanks Juju, I had to install the update after I downloaded it. I assumed it updated automatically after I downloaded it. I looked in my downloads and found the file.

Dan88163153
Mar 04, 2013, 12:47 PM
I began altering the map with notepad++ and needed to know some information in the python file. I wanted to enable contact with the Celts, and Native...easy enough to delete the minor civ status line. I also wanted to relocate some features on the map. Without getting to indepth with the mechanics of the games workings. Is there a resource to find the following.

What are the plot types (0,1,2,3), Feature Variety (0,1,2)? How does river directions work?

I suspect plot types are 3=water(oceans,coasts), 2 and 1= underlaying hills or plains of Terrain type, and 0=?

How do river directions work? it appears locating them is easy enough to by adding a line to the plot NOf, SOf...etc but the direction was not as cut and dry?

srpt
Mar 04, 2013, 02:43 PM
plot types:
0 peak
1 hill
2 flat
3 water

feature varieties are cosmetic only

river directions
0 North
1 East
2 South
3 West

baseballpie
Mar 08, 2013, 02:44 PM
With regards to the Arab UHV which regards Spain, is conquering Portugal necessary?

blizzrd
Mar 08, 2013, 03:44 PM
No, it is not.

clanky4
Apr 24, 2013, 06:07 PM
I've noticed that when you have a stack of units that is higher than a certain number, I think its somewhere around 10, that you cannot move them more than one space at a time.

I was reading somewhere; I don't remember where; That someone made a fix for this issue. If anyone knows of a fix can you post the link or tell me how to fix it?

I also noticed this issue does not arise in RFC: DoC. That is a good modmod but it runs a tad bit slower on my PC.

mayor
Apr 25, 2013, 12:57 AM
In my mind it is actually a logical result. I mean large armies need large army trains and can move slower than slow armies. If you want speed you should attack with multiple small armies or take the speed hit. (Just my opinion though ;) )

clanky4
Apr 25, 2013, 07:31 AM
They don't actually go any less move per turn than a smaller group. I just can't give them, uh, long distance(?) orders.

clark k
Apr 25, 2013, 07:04 PM
how do you found cities with worldbuilder. i know where the city editor is but i cant find the option to found a city

blizzrd
Apr 25, 2013, 07:57 PM
how do you found cities with worldbuilder. i know where the city editor is but i cant find the option to found a city

You'll find it in Player mode, under Buildings tab.

mayor
Apr 26, 2013, 02:11 AM
They don't actually go any less move per turn than a smaller group. I just can't give them, uh, long distance(?) orders.

aha,


It seriously has been to long since I played RFC :p

Zaanzie
May 22, 2013, 08:53 AM
Can anyone give some tips how to get te most out of your vassals? I'm now playing as Germany with Inca, Mali and America as vassals. I gave them a lot of techs and I've build and liberated 9 cities in South America for the Inca's, but it seems that their tech rate is still too low to be a good tech-trade partner.
Now i've build 4 corporations (sushi constr aluminium and jewel) and i've demanded all their corp. resources, is this a good idea or should i give these back? Any tips are welcome :)