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Lone Wolf
Jun 28, 2008, 10:45 PM
Update Civilization to 3.17:

http://forums.civfanatics.com/downloads.php?do=file&id=9800

Download latest RFC version here, that topic is stickied on the top of the RFC forum:

http://forums.civfanatics.com/showthread.php?t=176754

If you want to play as America straight away, download the unlocked WBS files:

http://forums.civfanatics.com/showthread.php?t=231820

Opferlamm
Jun 29, 2008, 05:31 AM
so after update 1.180 (or something like that, the update that allows you to unlock america) are their anymore other updates for RFC??
oh and can i unlock the byzantines to play during the game. Sorry for all the questions!

both no...........

The Turk
Jun 29, 2008, 05:46 AM
Thank You sooo much:)

RedRalph
Jul 01, 2008, 06:59 AM
Thank You sooo much:)

where you from, buddy?

The Turk
Jul 01, 2008, 07:10 AM
Turkey:cool:
how about u?

RedRalph
Jul 01, 2008, 07:23 AM
Turkey:cool:
how about u?:lol::lol::lol:I never would have guessed!!! Ireland... sadly omitted from RFC...

AnotherPacifist
Jul 01, 2008, 10:10 AM
Not true strictly: my most recent Carthage game, I saw an independent Brennus as late as 1800 until the Russians conquered Ireland. Of course you can't play Brennus.

The Turk
Jul 01, 2008, 11:33 AM
Really?? that must have been one hell of a game:lol:

memdee
Jul 03, 2008, 06:23 AM
How come I can't gift cities to my vassals anymore?
Is this RFC specific or what?

blizzrd
Jul 03, 2008, 06:40 AM
Gifting cities doesn't "cut out" at a certain point. You haven't suddenly lost the ability.

Rather, cities can only ever be gifted to certain civs. From my experience, Inca can receive any city in South America for instance. Aztec and United States can receive any city in North America. Mali can receive any city in Africa. Khmer can receive any city in Asia.

So you might just have noticed that the first cities you were trying to gift to your vassal(s) worked but then you tried to do the same thing for a city on a different continent and it didn't work. That's not because anything changed suddenly though. If the gift wasn't an option just recently in your game, it wouldn't have worked earlier either.

memdee
Jul 03, 2008, 06:46 AM
Well, I tried gifting a formerly Malinese city to my vassal Carthage - shouldn't I be able to do that?
And, besides, there aren't even any cities shown on the trade table - neither in red ("We're not willing to trade this") nor in white. The "cities"-section just doesnt exist.

edit: Just for your info, I gifted it to Inca now - who isn't my vassal. I could have gifted it to Spain, too, or any other civ that isnt my vassal.

blizzrd
Jul 03, 2008, 06:50 AM
Being a vassal or not isn't a factor. It is whether the tile is part of the civ's settler map. Carthage has one of the smallest areas of interest on their settler map of any civ, so I'm not surprised that they could receive your city as a gift.

memdee
Jul 03, 2008, 06:55 AM
But it doesnt even show the cities on the trade table. :-/
It doesnt show Messina, Pompeij or Rome (all of which I own) either, while it does for other civs.
I could even gift Pompeij to Russia if I wanted!

I have Egypt and Portugal as vassals, too, and it doesnt seem to work for them, either.

AnotherPacifist
Jul 03, 2008, 09:19 AM
You can only give cities to your vassals if you "liberate" them.

In general, the following civs will accept cities in their continents:

Aztecs/Americans: NAm and Carribean
Incans: SAm
Khmer: Australasia
Egypt/Ethiopia/Mali: African cities
Arabia: Persian or African cities
Carthage: north African cities

There are strange rules dictating who can get which cities liberated to them. From all my domination games so far, if you have a city that's next to a "native" civ (e.g. Inca has Quitu and you captured Caracas), they can get it. However, if there's no contiguous contact (e.g. Inca only has Tucume and you conquered Brasilia) your vassal would not be able to accept it.

Occasionally strange, far-flung combinations happen when I conquer far away cities:

India wanted Rome
Aztecs wanted Japanese and Viking cities
Mali won't accept some South African cities but Ethiopia will (Walvis Bay went to Ethiopia instead, even though Mali had all 3 South African cities liberated to them earlier)
Khmer wanted Artacoana, a Persian city (had no contiguous tiles with it at all)
China wanted my Chicago

And yes, I'm playing the most recent version BTS 1.181.

The Turk
Jul 03, 2008, 03:51 PM
it depends on what version u have, the more updated version try to stop things like that happening;)

jessiecat
Jul 03, 2008, 05:28 PM
I'm having a problem with the English UHV. After building 3 cities in each continent and being first to the Industrial Age, I'm always failing the third condition, being first to the Modern Age. Every time I get Radio first but I don't get a UHV victory. Is the A.I. getting to the Modern Age by some other tech path? So what other techs trigger the Modern Age?:confused:

EDIT: And why isn't the tech tree divided into eras or ages?

civhelp121
Jul 03, 2008, 05:47 PM
I'm having a problem with installing the latest version. I installed it, and extracted all the files. I renamed it so I now have two different named Rhye's and fall of Civilization in Load a Mod. Only when I load the new one, instead of going to play a scenerio and getting only the two starts, I get all of the usual scenerio and not the two different starts. How do I remedy this?

blizzrd
Jul 03, 2008, 06:36 PM
I'm having a problem with the English UHV. After building 3 cities in each continent and being first to the Industrial Age, I'm always failing the third condition, being first to the Modern Age. Every time I get Radio first but I don't get a UHV victory. Is the A.I. getting to the Modern Age by some other tech path? So what other techs trigger the Modern Age?:confused:

EDIT: And why isn't the tech tree divided into eras or ages?

If you mouse over various techs in the tech tree screen (F6), it will tell you if that particular tech will advance you to the next era. However, I think this only applies for the next era that your current civ can get to, so if you are still in the Iron Age you might not be able to see what advances to the Modern Age.

blizzrd
Jul 03, 2008, 06:39 PM
I'm having a problem with installing the latest version. I installed it, and extracted all the files. I renamed it so I now have two different named Rhye's and fall of Civilization in Load a Mod. Only when I load the new one, instead of going to play a scenerio and getting only the two starts, I get all of the usual scenerio and not the two different starts. How do I remedy this?

I would recommend that you name the version that you just extracted: Rhye's and Fall of Civilization

What was your reason for keeping the older version? I usually move it to another location temporarily (while I extract the newer version) and then delete it once I have the newer version working OK. I've never contemplated keeping the possibility of running two versions at the same time.

jessiecat
Jul 03, 2008, 06:43 PM
If you mouse over various techs in the tech tree screen (F6), it will tell you if that particular tech will advance you to the next era. However, I think this only applies for the next era that your current civ can get to, so if you are still in the Iron Age you might not be able to see what advances to the Modern Age.

Thanks. I just posted to you on the other thread. It's really frustrating. According to the UHV strategy guide the quickest way to the Modern Era is to beeline to Radio. Three times I've got there first and 3 times i've been beaten to that era. So what's going on? Maybe Another Pacifist could explain it. He's the expert on UHV's. :confused:

blizzrd
Jul 03, 2008, 06:58 PM
Each time I've won as England, I went for Radio.

If you look at the F4 screen, you can see what techs other civs have (and whether they are prepared to trade them or not). So unless the civ beating you to the Modern era is one that you don't have contact with (which would be unusual) you should be able to check the F4 screen to see the current tech leader.

civhelp121
Jul 03, 2008, 06:59 PM
I would recommend that you name the version that you just extracted: Rhye's and Fall of Civilization

What was your reason for keeping the older version? I usually move it to another location temporarily (while I extract the newer version) and then delete it once I have the newer version working OK. I've never contemplated keeping the possibility of running two versions at the same time.

Well, when I go to the folder that contains the Mods, and I have what I named Rhye's and fall of civilization 2, when I look in the folder I only see that. However, when I go to advanced I see the initial one and the second one. I don't know how then to get rid of the old one, and I don't know if I'm playing the updated version if I name it Rhye's and fall of Civilization.

blizzrd
Jul 03, 2008, 07:01 PM
Try moving the old folder to another location entirely, then rename the folder with the new version "Rhye's and Fall of Civilization".

civhelp121
Jul 03, 2008, 07:04 PM
I see what you are saying. The problem with that is that I don't see the old folder at all. So I can't move what I can't see. I get to the folder by going to the main menu, typing in beyond the sword in search and going through the files. Is there another way of getting to the folders that would allow me to see the old folder too? or am I just messing this up?

One thing, how would I be able to tell if I am playing an old version or a new version? that way I can just test it by renaming the new Rhye's and fall of Civilization and trying to play that one.

jessiecat
Jul 03, 2008, 07:11 PM
Each time I've won as England, I went for Radio.

If you look at the F4 screen, you can see what techs other civs have (and whether they are prepared to trade them or not). So unless the civ beating you to the Modern era is one that you don't have contact with (which would be unusual) you should be able to check the F4 screen to see the current tech leader.

OK. The only techs they have are Corporation, Democracy, Steam Power and Steel, which I don't have. And none of them have Electricity or Radio yet. And I am in contact with all civs. This doesn't make sense to me.

blizzrd
Jul 03, 2008, 07:45 PM
I see what you are saying. The problem with that is that I don't see the old folder at all. So I can't move what I can't see. I get to the folder by going to the main menu, typing in beyond the sword in search and going through the files. Is there another way of getting to the folders that would allow me to see the old folder too? or am I just messing this up?

One thing, how would I be able to tell if I am playing an old version or a new version? that way I can just test it by renaming the new Rhye's and fall of Civilization and trying to play that one.

OK. Probably back up a step or two here. There may be a problem with the integrity of your Rhye's and Fall of Civilization folder (in C:\Program Files\Firaxis\Beyond the Sword\Mods\) in terms of which version of the mod is present. I would delete the contents of that folder and then extract the downloaded version of the mod to this location.

Norton II
Jul 03, 2008, 09:29 PM
If you mouse over various techs in the tech tree screen (F6), it will tell you if that particular tech will advance you to the next era. However, I think this only applies for the next era that your current civ can get to, so if you are still in the Iron Age you might not be able to see what advances to the Modern Age.

It's even worse than that: it only tells you a tech will advance you to the next age if you can currently research that tech. I confirmed this just now with Egypt at turn 0 by mousing over every tech that advances you to the Classical Era--none of them said so.

OK. The only techs they have are Corporation, Democracy, Steam Power and Steel, which I don't have. And none of them have Electricity or Radio yet. And I am in contact with all civs. This doesn't make sense to me.

Unfortunately, I can't find my old Civ4 tech chart (and some of that isn't applicable to RFC anyway), and I don't know offhand whether Flight advances you to the Modern Era or not. But given the situation you've described, that's the only tech they could have that might do so (Plastics, Refrigeration, and Rocketry all require Electricity). A save might help here.

BTW, I should really get around to updating that England strategy guide one of these days. Don't want people saying, "How the hell can you get Astronomy in 1190?" ;)

blizzrd
Jul 03, 2008, 09:59 PM
OK. The only techs they have are Corporation, Democracy, Steam Power and Steel, which I don't have. And none of them have Electricity or Radio yet. And I am in contact with all civs. This doesn't make sense to me.

Off the top of my head (away from my home PC at the moment, so I can't load up the game to check), I had though that Radio and Industrialisation (or whatever the tech that gives you Infantry is called) were the two techs that advanced you to the Modern Age. In the recent patches, Biology was moved around as to its position in the tech tree, but I also have a suspicion that it may now be a Modern era-defining tech. I'll have to load up some saves later on to be sure about all this though.

Norton II
Jul 03, 2008, 10:19 PM
Off the top of my head (away from my home PC at the moment, so I can't load up the game to check), I had though that Radio and Industrialisation (or whatever the tech that gives you Infantry is called) were the two techs that advanced you to the Modern Age. In the recent patches, Biology was moved around as to its position in the tech tree, but I also have a suspicion that it may now be a Modern era-defining tech. I'll have to load up some saves later on to be sure about all this though.

I prioritize Biology most of the time, so I can say for certain that it advances you to the Industrial Age. It's still in the same place on the tech tree, but since MilSci is a prereq for Chemistry now, Biology takes a little longer to get to. Refrigeration does lead to the MA, though, and I think you're right about Industrialization. But if none of jessiecat's opponents have Electricity, they can't have those techs, either. That leaves four possibilities:
1. jessiecat is mistaken about what techs the AIs in his game have.
2. Flight is a Modern Age tech, and one of the AIs has it.
3. There's a problem with jessiecat's game.
4. I'm wrong about something.
2 and 3 strike me as the most likely, though I'm not ruling out 4.

blizzrd
Jul 03, 2008, 10:26 PM
Jessiecat, perhaps go into Worldbuilder and look at what techs each civ has in your game then to be sure?

AnotherPacifist
Jul 04, 2008, 12:36 AM
Flight is a modern age tech.

I think jessiecat's problem is not that he's the first to modern age, but that somebody beat you to industrial age. That criteria does not gray (grey?) out until you've discovered your own modern age tech...I vaguely remember this being the reason I kept playing a losing emperor game even though Netherlands discovered SC before me (SC being formerly an industrial age tech).


BTW, I should really get around to updating that England strategy guide one of these days. Don't want people saying, "How the hell can you get Astronomy in 1190?"

Done. It's called getting liberalism first via bulbed education.

onedreamer
Jul 04, 2008, 05:09 AM
The only techs they have are Corporation, Democracy, Steam Power and Steel, which I don't have.

But these techs are prereqs for more techs which you won't see even if they have. For example Steam Power + Corporation = Assembly Line. Even worse, Rifling, Steel and Physics = Artillery, after which Rocketry, which is surely a modern age tech and the AI prioritizes this path a lot.

Norton II
Jul 04, 2008, 07:55 AM
Flight is a modern age tech.

I think jessiecat's problem is not that he's the first to modern age, but that somebody beat you to industrial age. That criteria does not gray (grey?) out until you've discovered your own modern age tech...I vaguely remember this being the reason I kept playing a losing emperor game even though Netherlands discovered SC before me (SC being formerly an industrial age tech).

I'd always thought it worked the same way as Babylon's UHV, where if e.g. China got writing before you did, you'd fail that criterion as soon as you discovered writing. Interesting to learn that it doesn't.

Done. It's called getting liberalism first via bulbed education.

I see now that you've updated your guide. One thing though: won't you bulb education before philosophy if you already have paper? If so, you'd either have to wait for a second GS without pacifism or research philosophy. I'll try it out, though--maybe I can get a pre-1600 victory that way. Self-research usually gets me astronomy around 1310 these days (and use liberalism to pick up constitution), but the AI seems to go for calendar earlier now, so an earlier date seems possible.
But these techs are prereqs for more techs which you won't see even if they have. For example Steam Power + Corporation = Assembly Line. Even worse, Rifling, Steel and Physics = Artillery, after which Rocketry, which is surely a modern age tech and the AI prioritizes this path a lot.

As of 1.181, rocketry requires industrialization , which requires electricity, which none of the AIs have in jessiecat's game. Pacifist's explanation is probably correct.

EDIT: A GS does bulb education if you already have paper, even if you also have meditation. Just confirmed with England in 1060, so unless I can trade for guilds, self-research to astronomy might be faster.

jessiecat
Jul 04, 2008, 08:28 AM
[QUOTE=AnotherPacifist;6997333]Flight is a modern age tech.

I think jessiecat's problem is not that he's the first to modern age, but that somebody beat you to industrial age. That criteria does not gray (grey?) out until you've discovered your own modern age tech...I vaguely remember this being the reason I kept playing a losing emperor game even though Netherlands discovered SC before me (SC being formerly an industrial age tech).

And, of course, you're right. Just replayed that game from an earlier save. Where I went wrong
is I got sidetracked into researching Nationalism so I could start a Golden Age with my GE. By the
time I got it and started beelining thru Education, Chemistry, Scientific Method, somebody got
the jump on me and got there first. This time I researched Education right after Astronomy,
traded for Nationalism, got my Golden Age and everything went well after that. Got the UHV
in 1778 with 8500 pts. Not brilliant but after so much frustration, still very satisfying.
Thanks for your help.:goodjob:

onedreamer
Jul 04, 2008, 08:58 AM
Another Pacifist is the Oracle of the XXIth century ;)

AnotherPacifist
Jul 04, 2008, 09:08 AM
You're right Norton, I forgot that you need calendar for astronomy. I usually trade for it early though from France. As far as Philosophy is concerned, I think I usually get to my first GS before I finish paper, or I switch temporarily to get meditation and that usually does it for me. Or I research the extra move for education, but then I don't remember what you can bulb after you get education (?printing press).

I'm no oracle, I just have no social life besides playing RFC.:lol:

Norton II
Jul 04, 2008, 10:12 AM
You're right Norton, I forgot that you need calendar for astronomy. I usually trade for it early though from France. As far as Philosophy is concerned, I think I usually get to my first GS before I finish paper, or I switch temporarily to get meditation and that usually does it for me. Or I research the extra move for education, but then I don't remember what you can bulb after you get education (?printing press).

I'm no oracle, I just have no social life besides playing RFC.:lol:

In my test game, I didn't get a GS until 1060 even with whipping a library so putting off paper (e.g. meditation>compass>paper) might be better in that case. Following the research path outlined in your guide (but skipping CS which isn't a priority for England IMHO and can be acquired from Louis when he's friendly), I got astronomy via liberalism in 1320. However, I had lost a turn of research to a slave revolt in London, and I'd researched 3 turns of guilds before getting it from Willie, so 1280 or so would have been doable. I'll try delaying paper to see how close to my old 1190 astronomy date I can get.

And printing press is the next GS tech after education, followed by SM, then physics, then electricity, then fission (not to be confused with fishin', which comes a little earlier on the tech tree, but I think can be bulbed with a GS). My social life's pretty nearly nonexistent, too. ;)

civhelp121
Jul 04, 2008, 11:38 AM
OK. Probably back up a step or two here. There may be a problem with the integrity of your Rhye's and Fall of Civilization folder (in C:\Program Files\Firaxis\Beyond the Sword\Mods\) in terms of which version of the mod is present. I would delete the contents of that folder and then extract the downloaded version of the mod to this location.

ok, first I deleated all folders that were in the mod folder. then I downloaded and extracted all the files for the latest version. They were named RFCB1181. I went to advanced and there there were two versions, the RFCB1181 and Rhye's and Fall of Civilization. I already had deleated all the versions in the mod folder and cleared my recycling bin, how do I get rid of that version? Or is it permantely in the game, just as I can't delete say Afterworld from the game?

One thing that would help me a lot is if one of you guys said a specific difference between the original and the updated version that I could look at to see if I really am playing the upadated version or not.

One more thing, when I go to advance and click on the RFCB1181 version, instead of getting the usual Rhye's and Fall of Civilization, I get the exact same civilization Beyond the Sword game except in the top right it says RFCB1181 and I have the option of unloading the mod.

jessiecat
Jul 04, 2008, 12:08 PM
In my test game, I didn't get a GS until 1060 even with whipping a library so putting off paper (e.g. meditation>compass>paper) might be better in that case. Following the research path outlined in your guide (but skipping CS which isn't a priority for England IMHO and can be acquired from Louis when he's friendly), I got astronomy via liberalism in 1320. However, I had lost a turn of research to a slave revolt in London, and I'd researched 3 turns of guilds before getting it from Willie, so 1280 or so would have been doable. I'll try delaying paper to see how close to my old 1190 astronomy date I can get.

And printing press is the next GS tech after education, followed by SM, then physics, then electricity, then fission (not to be confused with fishin', which comes a little earlier on the tech tree, but I think can be bulbed with a GS). My social life's pretty nearly nonexistent, too. ;)

Actually I was able to go Education, Gunpowder, Chemistry, Physics which seems to work too.:)

onedreamer
Jul 05, 2008, 12:59 AM
ok, first I deleated all folders that were in the mod folder. then I downloaded and extracted all the files for the latest version. They were named RFCB1181.

RFCB1181 is the name of the archive file you downloaded, so you made an error while extracting. I don't know what program you use (winzip, winrar, 7zip ?) but you most probably chose the wrong option, which should be (in any of those programs) "extract here". This will extract the files in a folder with the correct name.

civhelp121
Jul 05, 2008, 12:56 PM
I don't use a specific program. I just go on internet explorer. When I click download it says to save or open, so I click save and a window pops up. So I download it, and the file is in the window that had popped up. I right click and press extract, and then I get RFCB1181. Basically the program I am using is the My Computer icon in windows. If I am suppossed to download a program, can you tell me where to get it?

JujuLautre
Jul 06, 2008, 12:00 AM
just take the folder inside RFCB1181 (should be called Rhye's and fall of civilization, or something like that), and cut/paste this folder into your MOD folder. After that, you can remove the RFCB1181 folder.

civhelp121
Jul 06, 2008, 10:33 AM
thanks, that clears a lot up :)

I have another question. I am doing Turkey and I finished the first task of taking over istanbul, and my borders covered all the territory that the RFC Atlas says I'm suppossed to, but when 1700 came around, my task grayed out. If you include Istanbul than I had three cities in each region. The only thing I can think of is that when 1700 came around, some of the cities were newly captured and still in revolt. Do revolting cities not count?

onedreamer
Jul 07, 2008, 12:06 AM
the Turkish UHV can be tricky. For example Trapezus/Trabzon doesn't count for the Black Sea condition. Post a screenshot.

The Turk
Jul 07, 2008, 09:31 AM
Is their some post or forum that shows u where u should place cities, which cities count and which don't? because for the turks, Romans and Carthaginians for example they ask you to make cities around specific areas?

EG. Control the Western roman empire, have 5 cities in the Meditrenian sea etc.

Jimman
Jul 07, 2008, 09:48 AM
http://civ4.technologyresourcesgroup.com/

The Turk
Jul 07, 2008, 11:28 AM
WOW thx a ton i didn't know they had this!;)

thadian
Jul 08, 2008, 12:47 AM
In a game i had where i was playing persia the game made it to the modern era.

First, the different euro-nations settles in america - which declares independence and works westward. While it is almost completing the cultural borders, germany went berzerk all over "former rome", france, and "former greece" upon which England declared war on germany - a few turns, Russia declared war on Germany. about 10 turns into the war, japan attacked america who just completed its cultural expanse - and america declared war on germany. Meanwhile i am sitting in the middle east fearful for my life.

Is this a fluke, or do different regions have different "stories"? America has never formed when i play china and it never forms if i play a euro-nation that doesnt settle a city there. Do certain events trigger this - or was it just a fluke?

I am just getting back into the game, so this was a while ago - i am going to start playing RFC again because it was the funnest mod ever.

onedreamer
Jul 08, 2008, 01:10 AM
America always forms, in the 18th century. Wether someone settled the east coast or not is not decisive since they get like 3-4 settlers at start.

blizzrd
Jul 08, 2008, 01:33 AM
I think the American spawn date is 1730? That was probably the "independence" that you saw when the euro-colonies formed America.

thadian
Jul 08, 2008, 02:21 AM
what about the "world war 2"? does that normally happen?

blizzrd
Jul 08, 2008, 03:16 AM
Not in the sense that the Axis and Allies declare war on each other in 1939. But often large-scale wars do break out due to the vassal and defensive pact structures. I've seen world peace suddenly turn into a war that involved all the remaining civs (about 10).

Barak
Jul 08, 2008, 07:12 AM
A quests question...

I was tasked with building 6 castles in japan. I built the 6 castles (one in each of my 6 cities) but never received the "mission accomplished" announcement. Nor did I receive the "you have failed the mission" announcement.

Any idea why this is happening?

civhelp121
Jul 08, 2008, 04:29 PM
quick question about the economy, is it based on a pre-determined amount or on how you do against others? cause I had the most GNP and at least #2 GDP for my entire game as the greeks and the most economic stars I ever had was three. Also when Germany spawned and I lost a city briefly (I let it go, waited a little while declared war and got it back) so my economy when slightly down, and that caused my economic stars to go to 2, which I'm hoping to get back up once I rebuild the city's infrastructure.

My question summed up in one sentence is how does the economic stability work not in which measure is used (GNP, GDP) but how those two are looked at that determine whether they are very good or bad.

thadian
Jul 08, 2008, 10:51 PM
I digress after 2 more efforts of using persia/vikings/india to recreate the WW2-like game i have - ended in failure.

It was an amusing game, where Germany was reborn from the holy roman empire, went to war with france - then russia - then signed a defensive pact with japan. funny enough, was the wars end. when Germany folded and capitulated to Russia, france "rose from foreign domination" and the whole thing just totally looked like world war 2. But...

I also remember when i was playing as china, dealing with the hordes of mongols and playing as Aztec when i start getting a mysterious plague every time the spanish ships come near me - i had to war them and make a massive payment to portugal and Mali to keep them from running samhain all over my land!

It seems such events are simple "flukes" - and as an over-hopeful RPer i "saw what i wanted to see" and attempted to label it. Even though it seems there arent civ-specific historical events (world war 2, japan struggling to remain isolationist without remaining in the dark ages, the USA vs Native Americans, Louisiana Purchase or other things.)

Awesome job - you fooled me, but this time im glad to be the fool because now that im learning how to manipulate the politics (which thankfully is easier than in BTS because im a builder, not a warmonger). The truth is, you just need to contact those guys at Firaxas and take their jobs - i think that a version of civ that was tailored in every element to the RFC concept, from all of its scenarios to the dynamics of embassies and the ideas of your RAND...

Thats a product worth paying for, its too bad it isn't sponsored with financial backing! Good luck everyone!

thadian
Jul 08, 2008, 10:58 PM
A quests question...

I was tasked with building 6 castles in japan. I built the 6 castles (one in each of my 6 cities) but never received the "mission accomplished" announcement. Nor did I receive the "you have failed the mission" announcement.

Any idea why this is happening?

This has also happened to me - someone correct me if i am wrong but... The failures dont announce themselves - i was commissioned to build 7 amphiteatres but war kept me from meeting that goal in time. i never heard a word about it again even when i build my 20th one.


But if it means anything i was told to build drydocks, and when i completed them on time i got the reward. Is it possible someone else completed your goal before you?

onedreamer
Jul 08, 2008, 11:52 PM
Yes it is possible. However you are warned about it, but it's only a message without any other notice (most other warnings are followed by sounds and/or visual signs), easy to miss in the chatlog especially if you are at war.

Barak
Jul 09, 2008, 09:55 AM
When i eventually discovered economics (one of the techs that would end the quest) I was told i had failed. Granted I built my 6 castles 150 years prior to discovering economics.

Tboy
Jul 09, 2008, 10:52 AM
Is it now at all possible to avoid the conquerors event as either the Aztecs or Inca? I sent out work boats to make contact with the europeans first, and it still resulted in the conquerors event (when I moved towards them and made contact).

mushyman
Jul 09, 2008, 12:53 PM
Is it now at all possible to avoid the conquerors event as either the Aztecs or Inca? I sent out work boats to make contact with the europeans first, and it still resulted in the conquerors event (when I moved towards them and made contact).

What civ were you playing? I'm playing Maya right now and avoided the event as normal. OTOH, I was also playing Turkey in a recent game and my Aztec conquerors appeared several tiles into the unexplored area which surprised me.

AnotherPacifist
Jul 09, 2008, 03:12 PM
Is it now at all possible to avoid the conquerors event as either the Aztecs or Inca? I sent out work boats to make contact with the europeans first, and it still resulted in the conquerors event (when I moved towards them and made contact).

I think that their caravels cannot see any of your land nor any settlers. Any other units (quecha, workboat, dog soldier, warrior, scout) they all work. The Portuguese are especially dangerous since their units see farther. The best places to post sentries are the eastern most part of the Caribbean, the northeast corner of Brazil, and I usually send a warrior to the northeast corner of Newfoundland (sometimes the Brits and French come that way first).

blizzrd
Jul 09, 2008, 10:03 PM
I think that their caravels cannot see any of your land nor any settlers. Any other units (quecha, workboat, dog soldier, warrior, scout) they all work. The Portuguese are especially dangerous since their units see farther. The best places to post sentries are the eastern most part of the Caribbean, the northeast corner of Brazil, and I usually send a warrior to the northeast corner of Newfoundland (sometimes the Brits and French come that way first).

Which was what I was happily doing as the Aztecs until the Japanese showed up in the Gulf of California. :mad:
But they moved down to the south of the desert peninsula and stayed their for about the next 250 years until Japan eventually collapsed.

Tboy
Jul 10, 2008, 07:02 AM
I sent out a work boat as the Aztecs, and they can't have seen any other units, since contact and the conqueror's event both happened in my turn when I moved my work boat.

It could be because the Caravel could see my work boat, but I couldn't see the caravel.

AnotherPacifist
Jul 10, 2008, 12:54 PM
Or it could have been the caravel has seen your coast and left already. That's why it's best to have at least 2 sentries (a warrior and a workboat) to meet them.

Blizzrd that Japanese incident should not really happen anymore, as Japan does not start with calendar and won't beeline for astronomy. If anything the Arabs are much more likely to do it nowadays since Guilds are prerequisite for optics.

mushyman
Jul 10, 2008, 02:53 PM
Blizzrd that Japanese incident should not really happen anymore, as Japan does not start with calendar and won't beeline for astronomy. If anything the Arabs are much more likely to do it nowadays since Guilds are prerequisite for optics.

Well maybe it shouldn't happen, but the Japanese might have something to say about that! :lol: In a Mayan game just a few days ago I was ambushed by a Japanese caravel.

In fact I would definitely recommend Pacific sentries as well if you can build them - in my last two Mayans games the first Old World civ I met came from that direction. First game the Japanese, but in the second I was quite shocked to see an English caravel coming from the Pacific. Quite unusual!

aman2192
Jul 11, 2008, 01:17 AM
Can someone post a link to another site at which I can download the lastest BTS version along with the unlocked maps?

Opferlamm
Jul 11, 2008, 01:53 AM
it“s right here (http://forums.civfanatics.com/showthread.php?t=176754) and here (http://forums.civfanatics.com/showthread.php?t=231820)

Rhye
Jul 11, 2008, 02:45 PM
Awesome job - you fooled me, but this time im glad to be the fool because now that im learning how to manipulate the politics (which thankfully is easier than in BTS because im a builder, not a warmonger). The truth is, you just need to contact those guys at Firaxas and take their jobs - i think that a version of civ that was tailored in every element to the RFC concept, from all of its scenarios to the dynamics of embassies and the ideas of your RAND...

Thats a product worth paying for, its too bad it isn't sponsored with financial backing! Good luck everyone!

Thank you very much

Rhye
Jul 11, 2008, 02:49 PM
what about the "world war 2"? does that normally happen?

it was just a coincidence. World wars normall happen, not World War 2 specifically

civhelp121
Jul 12, 2008, 08:22 AM
nobody really answered my question, so I'll see if I can try it again. Frequently in my games I'm the best in GDP and GNP, but in my most recent game I had a one star economy. How is that possible? If I have the best economy and mine is only one star, I can only imagine what is happening to the other civs. By the way, I was reading the stability guide on the wiki on the economy, and how can I know if I have too high a population? should I start cutting off pop growth before it reaches the limit?

Samson
Jul 12, 2008, 09:17 AM
nobody really answered my question, so I'll see if I can try it again. Frequently in my games I'm the best in GDP and GNP, but in my most recent game I had a one star economy. How is that possible? If I have the best economy and mine is only one star, I can only imagine what is happening to the other civs. By the way, I was reading the stability guide on the wiki on the economy, and how can I know if I have too high a population? should I start cutting off pop growth before it reaches the limit?

I am no expert in this, but AIUI "economy" in rfc stability terms includes all the things you get from tiles, ie. food, hammers and comerce, and to have a good economy this needs to keep expanding. So if you have a burst of growth them stagnation you will have a low economy score compared to if you you have steady low level growth, even if you have an identical empire in the 2 saenarios.

You can find more details at http://wikirhye.wikidot.com/stability#toc35

[EDID] Sorry, I just read your post again (did you edit or am i blind?). In my experience you want to keep your population growing steadily, and you have a good economy rating. I only get a bad one when I do not have groth, for example if I have a steady happiness cap for a long time, or if I am using the whip heavily.

AnotherPacifist
Jul 12, 2008, 12:09 PM
Yes, it's not the absolute but the relative changes in economy that kills you. As Ethiopia and India (not to mention the other easier civs) I'm routinely 1st in gold but usually just have 1 or 2 stars at best. (There's a hidden agricultural penalty against all the African civs except for Carthage). Agriculture is what usually kills me. Hence commonwealth is forced on you to prevent collapses.

civhelp121
Jul 12, 2008, 12:17 PM
that seems really wrong to me. According to that logic a small country with a good growth rate but a small economy has a better economy than a country with a large economy but experiencing a slow down, and that doesn't make any sense. To add onto that one of my vassals is going through a great depression thats affecting me. I know that a great depression is caused by the manufacturing being much higher than the GNP, but I tried to help by giving him 63 gold per turn, but he is still going through a great depression and has been this way for at least four turns. How do I stop a Great depression in another country?

AnotherPacifist
Jul 12, 2008, 12:30 PM
You should just close borders with him, period. He won't die. :)

I've made this point many times before...first about how the 3000 BC civs are much harder to play, because they need continuous growth (which is not possible with certain civs like Maya), and being 1st or 2nd in gold or imports/exports will not protect you against the "instability" of no growth.

Plus the medieval age did not value economic growth as a stabilizing factor, rather agriculture and manpower.

Plus the lack of fairplay by penalizing Mali, Ethiopia and Egypt because of a few flood plains.

Plus lack of trade with all the other civs except Europe until after astronomy.

Suggestions:
1. Being 1st to 3rd in gold/agriculture/imports should be protective against economic instability (maybe add a certain amount of stability points?).
2. Before the Renaissance, more emphasis should be placed on agriculture than GNP
3. Eliminate or lessen the penalties for desert economies
4. All the previously made suggestions regarding great depression (communism should protect, discovery of corporation as a prerequisite so that free economies can be run for at least 4!! turns before a depression).

civhelp121
Jul 12, 2008, 12:37 PM
I like your ideas, but like I said in the other forum just now, is Rhye interested in any of this? cause it doesn't make much sense to discuss ideas if there is not chance of them being implemented.

Śmarth
Jul 12, 2008, 05:13 PM
Woah there civhelp if we implemented that little rule this place would be a graveyard in no time.

Virdrago
Jul 12, 2008, 05:14 PM
Rhye does read these, and does make minor (and sometimes major) tweaks here and there. As long as it's being discussed, and makes sense (and he has the time), Rhye will take some of our suggestions into account. One of the best things about this mod is the interaction with the creator. :bowdown::egypt:

civhelp121
Jul 12, 2008, 05:24 PM
My post was too general. I didn't mean that to apply to every idea, though my post implied that. Rather, I thought that since a person like AnotherPacifist, someone who I am given the impression is very experienced with this mod, feels so strongly about this particular part of the game that it warrents a comment by Rhye to see what he thinks and to point out a direction for this idea.

Thats good to know. This would be such a major change to the entire game I thought that it warrents, as I said above, a comment by Rhye. To the same point, I don't think Rhye has to comment, but it would be good.

Śmarth
Jul 13, 2008, 02:47 AM
Stick around, you'll see that Rhye does take a lot of our suggestions on board or he tells us why they can't be implemented. Like Virdrago says I think everyone will agree that Rhye does an excellent job of interacting with the player base but that doesn't necessarily mean a reply to every single post :)

Rhye
Jul 13, 2008, 03:15 AM
Rhye does read these, and does make minor (and sometimes major) tweaks here and there. As long as it's being discussed, and makes sense (and he has the time), Rhye will take some of our suggestions into account. One of the best things about this mod is the interaction with the creator. :bowdown::egypt:

I always read everything and take note in a doc file, which I process when I make the patch.
I don't answer to everything because I haven't enough time, and I even find myself reading some posts entirely one week late. There are simply too many!
However, while my efficency is limited, I think that it's still good compared to many other mods, where there's usually a team behind it)

Rhye
Jul 13, 2008, 03:17 AM
My post was too general. I didn't mean that to apply to every idea, though my post implied that. Rather, I thought that since a person like AnotherPacifist, someone who I am given the impression is very experienced with this mod, feels so strongly about this particular part of the game that it warrents a comment by Rhye to see what he thinks and to point out a direction for this idea.

A tweak to the GNP formula is OK (the agriculture one), but no ad-personam rules (such as "if your name begins with A and ends with acifist then you experience no economic penalty" :))

AnotherPacifist
Jul 13, 2008, 05:17 AM
Just some personal observations about stability after playing in different styles. (From Pacifist squatting to Spaceships to Domination games). I've never included my name in how the stability formula should be, I don't want to be treated differently...:lol:

Can you also look at the constantly 1 star politics for 3000 BC civs like Egypt, India, Babylon?

civhelp121
Jul 13, 2008, 09:43 AM
I always read everything and take note in a doc file, which I process when I make the patch.
I don't answer to everything because I haven't enough time, and I even find myself reading some posts entirely one week late. There are simply too many!
However, while my efficency is limited, I think that it's still good compared to many other mods, where there's usually a team behind it)

Of course. I fully appreciate you taking time out to post sometimes and looking at our ideas. I remember I played a game where the maker NEVER commented or took into consideration others ideas, and that game failed to say the least. Also this game is so fantastically realistic and complex it makes going back to the regular game seem like a mind-numbing experiance. Anyway, back on topic, the closing borders thing worked so now I know an easy way to stop the Great Depressions. Personally I'm running enviornmentalism so I don't have to worry about them.

aman2192
Jul 13, 2008, 03:55 PM
it“s right here (http://forums.civfanatics.com/showthread.php?t=176754) and here (http://forums.civfanatics.com/showthread.php?t=231820)
I meant a different webiste I'm unable to download from civfanatics because for some reason I have to use an internet proxy on this site.

blizzrd
Jul 13, 2008, 08:41 PM
Also this game is so fantastically realistic and complex it makes going back to the regular game seem like a mind-numbing experiance.

Indeed. :goodjob:

I can no longer imagine playing regular CivIV without loading the RFC mod. Mind-numbing is a very good description for what that would be like for me.

09camaro
Jul 15, 2008, 01:55 PM
i need to get back into it.

personally, i don't like to achieve the victories but i turn them all on.

but i has ein question... If Spain, (or more commonly for me, France) invades my country (normally Germany) and builds their UB (Salon i think right?) in several of my cities, then i re-capture them and build my equivelant of that building, will it then have both?

Virdrago
Jul 15, 2008, 04:30 PM
Nope. If you capture a city with an Obelisk, say, and the obelisk isn't destroyed, it becomes a plain monument. Otherwise, it's destroyed and you build the generic one.

09camaro
Jul 15, 2008, 11:43 PM
okie. danke

thipbb
Jul 19, 2008, 02:22 PM
I don't know if someone already asked you this,
the forum has lots of pages,
but WHERE IS ITALY?????
France captured all of its cities, and it seems like very strange to me.
as italy is kinda significant in the real world.
-----
I speak french to men, spanish to god, italian to women, and german to my horse.

Rossiya
Jul 19, 2008, 02:46 PM
I speak french to men, spanish to god, italian to women, and german to my horse.

Have you sought psychiatric help?

thipbb
Jul 19, 2008, 02:50 PM
ahuahauhauhauahuhaua
a phrase from medieval total war, but haven't you got it?

aaah
if you don't know how answer my question please don't answer stupid things.

thanks
-----
I speak french to men, spanish to god, italian to women, and german to my horse.

Rossiya
Jul 19, 2008, 03:24 PM
ahuahauhauhauahuhaua
a phrase from medieval total war, but haven't you got it?

aaah
if you don't know how answer my question please don't answer stupid things.

thanks
-----
I speak french to men, spanish to god, italian to women, and german to my horse.

OK.

You know, you don't have to keep repeating your signature in your posts. You can set your signature in the "My Account" section.

thipbb
Jul 19, 2008, 05:32 PM
¬¬
okay okaay
no problem about that
all i want is to have my post decently answered
as, actually your reply does not help.

thanks for your advice, but let rhye read this post.

I don't know if someone already asked you this,
the forum has lots of pages,
but WHERE IS ITALY?????
France captured all of its cities, and it seems like very strange to me.
as italy is kinda significant in the real world.
-----
I speak french to men, spanish to god, italian to women, and german to my horse.

civhelp121
Jul 19, 2008, 08:01 PM
I have a questions on vassals. I have one vassal and it seems to me that I can't do anything to get anymore, and as Turkey I need 3 more. Arabia has collapsed so I can't go after them. I went after spain, the first reason they wouldn't capitulate was that they were doing fine. After that it was that I couldn't join the war on their side (they had an ally that collapsed before the war with spain ended) so once I collapsed their ally their last excuse was that it was out of their hands. The only reason I could think that it would be out of their hands is that they are scared of Germany, despite me being more powerful in every way. So I tried invading India, and I got them down to 2 cities, but they refused to capitulate saying "surely you must be joiking". What do I have to do to get a vassal? it seems that the AI always has another excuse

Zdarg
Jul 19, 2008, 10:11 PM
Just become a powerhouse, and they will stay in queries to be vassalized by you.
Destroying Germany or Russia will help. Don't try to force capitualtion, it's impossible, just take or raze all their cities until collapse. This will prove you are real macho able to defend weaklings like Mali, Aztecs and Inca.
Also keep provoking them into wars with each other.

Once I had a game where France kindly asked to be my vassal, after I destroyed Babilonia and Arabia (3000bc start).

blizzrd
Jul 20, 2008, 05:33 AM
WHERE IS ITALY?????

It's the bit where Rome is usually founded.

as italy is kinda significant in the real world.

The Italian civilization is significant in the real world? Or the Roman civilization was significant in the real world?

Before 1900, what was significant about Italian civilization? The last civilization to spawn in RFC is America in 1730. To this point in history, there was no Italian civilization (other than Rome, which is in the game).


I speak french to men, spanish to god, italian to women, and german to my horse.

:lol: What language does your horse speak to you?

Rossiya
Jul 20, 2008, 08:06 AM
It's the bit where Rome is usually founded.



The Italian civilization is significant in the real world? Or the Roman civilization was significant in the real world?

Before 1900, what was significant about Italian civilization? The last civilization to spawn in RFC is America in 1730. To this point in history, there was no Italian civilization (other than Rome, which is in the game).



:lol: What language does your horse speak to you?

Neighpolitan.

Rhye
Jul 20, 2008, 08:34 AM
Italy comes in too late (1861) to deserve a place.
Italian states are a different matter, and they were too small to be represented as a civ

thipbb
Jul 20, 2008, 06:29 PM
okay then
but it is strange, as france owns rome.

Virdrago
Jul 20, 2008, 06:36 PM
Historically, France, the HRE, and Spain have all fought for pieces of Italy, and, ultimately, Rome.

wilcoxchar
Jul 20, 2008, 09:56 PM
Is there any way to get a UHV as Carthage without capturing or razing Babili? I've tried and almost got it on viceroy, taking Sur and Jerusalem and putting a great artist in Sur via music. Using this I got the northern dye of the two, but wasn't anywhere near getting the southern one since it's in Babylon's core area (I had the most, but only 40% by 350 AD). So, is there any way to do it without taking Babili?

Zdarg
Jul 21, 2008, 12:27 AM
No, I suppose.
And I don't even see why would you want another way.

Wessel V1
Jul 21, 2008, 02:28 AM
In viceroy you may research music, get 2 settlers, bring them to the Khmer area and found 2 cities there. At least that worked for me, I suck playing civs which require quick wars like Arabia and Carthage.
Also, founding Rome as your capital is an easy way to get some military. If you're lucky, you can even get Athens and/or Byzantion. Excellent cities to get to the new land.

This requires some luck though (galley start, Suez channel, weak Greece) so I suggest try to capture Babylon.

Zdarg
Jul 21, 2008, 03:56 AM
Interesting approach.
But why music?

Hitti-Litti
Jul 21, 2008, 04:35 AM
Music gives a great artist, and it can be used to increase culture.

wilcoxchar
Jul 21, 2008, 01:42 PM
In viceroy you may research music, get 2 settlers, bring them to the Khmer area and found 2 cities there. At least that worked for me, I suck playing civs which require quick wars like Arabia and Carthage. Hmmm, I didn't think about going all the way to the Khmer area to get the dye. Interesting idea, I'll try it the next game I play.

AnotherPacifist
Jul 21, 2008, 02:56 PM
Hmmm, I didn't think about going all the way to the Khmer area to get the dye. Interesting idea, I'll try it the next game I play.

Also Seoul has one if you capture it early with a horseman sent east to complete your circumnavigation early. Just make sure you protect it against Japan's culture. :lol:

kbk
Jul 21, 2008, 03:56 PM
You only need the dyes for one turn, so you could theoretically use a spy to cause a city revolt in Babylon, which would cause it to not radiate culture while it is in revolt.

thipbb
Jul 21, 2008, 04:04 PM
Not an in-game doubt, but still very useful

HOW TO EXPAND THE CIVICS SCREENS?????
i keep on searching for tutorials, but i cant find it
i want it to have seven columns

thanks

09camaro
Jul 21, 2008, 09:12 PM
simple question. what is the newest edition of RFC, and is it compatible with 3.17 (i belive is the latest patch. ICR)

blizzrd
Jul 21, 2008, 09:14 PM
RFC version 1.181. Yes it is compatible with 3.17 (BTS).

onedreamer
Jul 23, 2008, 05:10 AM
Before 1900, what was significant about Italian civilization? The last civilization to spawn in RFC is America in 1730. To this point in history, there was no Italian civilization (other than Rome, which is in the game).



:lol: What language does your horse speak to you?

I strongly disagree. An italian civilization exists since at least the XIII century, although not an unitary one, but you can say the same about several other european and extra european civs in RFC.
The views the civfanatics have on "worthy" civilizations are mostly laughable, and almost always imperialistic american views which demand that a civ must have accomplished important military goals, or colonization and mass slaughtering ones, in its history to be even worth mentioning. No doubt that most americans are so fascinated by the Roman Empire. If we want to put it in really simple terms, in RFC there are at least 3 italian wonders (post Roman), a whole era originating from Italy and the italian civilization, and a bunch of inventions and Great People as well.

Śmarth
Jul 23, 2008, 06:02 AM
I'm with onedreamer. It might have not been a single empire but Italian civilization was at the forefront of Europe for many centuries after the fall of the WRE. The Italian states were the most technologically, culturally and commercially advanced in Europe which is precisely why they could not be unified by barbarian invaders like in other areas of the Empire and why Spain, France and the HRE fought proxy wars there right through the middle ages. And even if they weren't unified in one state there was as much unity as the Maya, Greeks, Inca, Germans, Russians, Chinese, Japanese, English, French or Turkish had for much of the time they are included in RFC.

Although all that said I don't think there should be an Italian civ. In most of my games Rome is a strong independent until they respawn, which is good enough I think. Sometimes Rome survives as an Italian civ after the Euro spawn, which I always take to represent an alt-history where the empire managed to cling onto its Italian holdings.

onedreamer
Jul 23, 2008, 10:46 AM
I also don't think an italian civ is needed btw ^^
But, speaking of italian civ, I think it was stronger pre 1861 than after, contrary to what's been said.

civhelp121
Jul 23, 2008, 01:54 PM
I have a question on my turky game. I've done the first two objectives, but I'm having trouble with the vassals. I asked earlier, and I was told to beef up my military and raize some cities. I defeated my closest rival, Germany, and raized two of their cities and captured 1. Also I fought their ally and raized one russian city. Now I am twice as powerful as the closest opponent. So now everyone wants a defensive pact, but no one is asking to be a vassal, nor wants to be. Even the Aztecs, who are not vassals to anyway use stupid excuses like "you can't join the war on our side" even though they are only at war with independents and natives. When all else fails, they just say that it is "out of their hands." If i've destroyed civilizations, raized cities, built a huge empire, created by far the strongest military and beaten my rivals, what more do I have to do to get others to become my vassal? I've tried going to war with them, but they sooner collapse than become my vassal in many cases. Its very frusterating.

Rossiya
Jul 23, 2008, 03:53 PM
I also don't think an italian civ is needed btw ^^
But, speaking of italian civ, I think it was stronger pre 1861 than after, contrary to what's been said.

I think any civ just grows on what it has achieved in the past. The Italian civ of 1861 was stronger than that of 1859 because it had everything pre 1861, plus the dignity of unification. The Italian civ of 1919 was bigger than that of 1914 because it had those lands populated by Italians.

Only my personal opinion of course. :)

blizzrd
Jul 23, 2008, 05:25 PM
what more do I have to do to get others to become my vassal? I've tried going to war with them, but they sooner collapse than become my vassal in many cases. Its very frusterating.

Civs may voluntarily offer to become your vassal if they are afraid of another threat, such as Khmer when the Mongols spawn, or the Incas when the conqueror event triggers by an AI civ.

Civs may capitulate when they are reduced sufficiently in size by conquest. Razing their cities isn't the best way to get a capitulation. Rather, conquer the cities quickly and then gift them back after capitulation.

civhelp121
Jul 23, 2008, 06:29 PM
"Civs may capitulate when they are reduced sufficiently in size by conquest. Razing their cities isn't the best way to get a capitulation. Rather, conquer the cities quickly and then gift them back after capitulation."

now this is annoying. Thats exactly what I was doing when I was told that it was wrong. Plus as I already said, in war they collapse before they agree to capitulate.

blizzrd
Jul 23, 2008, 06:35 PM
That's been my experience, but I don't know what the code actually says on this topic.

Also, some civs are much more reluctant to capitulate than others. Aztecs are much harder than Incas for instance.

I was once trying to get the Aztecs to capitulate and had captured their capital and reduced them to their last city (the only other that they had founded). I destroyed all but the last unit in that city, but they wouldn't capitulate. Then I tracked down an Aztec Jag warrior on the east coast of North America and killed it, and hey presto, the Aztecs were ready to capitulate.

In another game trying to get the Aztecs to capitulate, they wouldn't for ages. My stability was hurting from controlling their former capital (which had come out of disorder to my control). So I liberated their capital and about 3 turns later, opened borders with them and they voluntarily became my vassal.

onedreamer
Jul 24, 2008, 03:24 AM
Generally, a civ is more likely to capitulate if you took their capital and it has no ready troops to retake it, but in RFC this also means it's more likely to collapse.

Btw in RFC, when you're big and influencial (IE: have friends, not just enemies) enough, many civs will ask you to vassalize and protect them. Mali, Portugal, Mesoamericans and Khmer are the most common ones. Free Religion or no state religion helps of course.

Kariga
Jul 24, 2008, 03:07 PM
Is there a way to survive from foreign conquerors in the inca 600 AD game?

Pretty much as soon as I had begun, after about 15-20 turns I got a message from England ( I had not seen England at all in my maps) that they want to conquer me and suddenly near my cities a pack of crossbowmen and catapults spawned and kinda trashed me:blush:

Is there a way around this?

gash
Jul 24, 2008, 03:11 PM
I have a question. To what level do one's imports and exports have to be in order to be considered having a high level of them?

AnotherPacifist
Jul 24, 2008, 03:22 PM
Is there a way to survive from foreign conquerors in the inca 600 AD game?

Is there a way around this?

You must be playing out of the box since you still have crossbowmen (i.e. they didn't require guilds to get to optics).

Quoting one of our great players:
The most important thing you'll build as the Aztecs, Mayans, and Incans is a workboat.

Send the workboat eastmost so that the first thing any Old World civ will see is your workboat. If they don't see any land or settler of yours, the conquistidor event won't materialize.

onedreamer
Jul 25, 2008, 07:59 AM
I have a question. To what level do one's imports and exports have to be in order to be considered having a high level of them?

If I understood Civ4 well to this regard, imports and exports is the mere count of the resources you are trading.

gash
Jul 25, 2008, 08:10 AM
If I understood Civ4 well to this regard, imports and exports is the mere count of the resources you are trading.

I'm aware of what imports and exports are. What I'm not aware of is the approximate number necessary to move from being penalized for a low amount of trades to gaining benefits from a high number.

The Turk
Jul 25, 2008, 08:58 AM
I'm playing as the Germans and I've already captured (only in Europe):
France
Netherlands
Italy
Greece
Sogot + Constantinople
Russia

How much of each civ (above) do you need to capture to qualify as being captured, for example I've taken all of the Romans spawn area execept for one tile on Sardinia and Sicly? Plus I don't want to build a city in the south of Italy because I know it will affect my stability.

AnotherPacifist
Jul 25, 2008, 09:47 AM
I'm playing as the Germans and I've already captured (only in Europe):
France
Netherlands
Italy
Greece
Sogot + Constantinople
Russia

How much of each civ (above) do you need to capture to qualify as being captured, for example I've taken all of the Romans spawn area execept for one tile on Sardinia and Sicly? Plus I don't want to build a city in the south of Italy because I know it will affect my stability.

You don't need Netherlands or Sogut, nor do you need Sardinia or Sicily as Rome's culture easily encompasses it. You still need Vikings and Britain so that's why I usually raze Sogut to give Constantinople some breathing room. It's more cities in Russia than Russia itself west of the Urals if Russia is still alive, otherwise I think it's about 5 cities there. Paris and Rome each suffice as long as you control the majority of the tiles there (I often raze and Marseilles for that reason). I usually build another city on the west coast of Greece after I raze Milan.

The Turk
Jul 25, 2008, 02:47 PM
So you don't have to control their entire spawn area, just a majority of it, because thats why I took the Netherlands because its culture was overflowing into Paris, oh and doesen't razing city reduce stability?

Zdarg
Jul 25, 2008, 07:59 PM
It's more cities in Russia than Russia itself west of the Urals if Russia is still alive,
Yes.
otherwise I think it's about 5 cities there.No, two is enough.
oh and doesen't razing city reduce stability?Yes. But having non-growing city reduces stability also.

blizzrd
Jul 26, 2008, 06:39 AM
I'm playing as the Germans and I've already captured (only in Europe):
France
Netherlands
Italy
Greece
Sogot + Constantinople
Russia

How much of each civ (above) do you need to capture to qualify as being captured, for example I've taken all of the Romans spawn area execept for one tile on Sardinia and Sicly? Plus I don't want to build a city in the south of Italy because I know it will affect my stability.

Strictly, you must control more cities in the given UHV areas than the native civ of that area when the specific year comes around.

If the native civ is dead, one city is enough. If the native civ is your vassal you won't win the UHV.

Check the atlas for the exact UHV areas.

Zdarg
Jul 26, 2008, 12:44 PM
If the native civ is dead, one city is enough.
Two, not one.

09camaro
Jul 27, 2008, 01:30 PM
some of you may remember that i was working on making it more likely for the Vikings to settle in Greenland. however, looking back on it, i feel i wanked it a bit too much... so im going to scale down the strength of Greenland by removing a couple resources.

however, im also looking for a way to script it so that when a Viking Ship begins to explore the place, two settlers and swordsmen/longbowmen will spring up... if anyone would be so kind as to help me with this i'd be very appreciative and i'll display the entire project so that some may download it as an "unofficial, unauthorized, patch" or whatever

AnotherPacifist
Jul 27, 2008, 01:39 PM
The Riseandfall.py actually gives "colonists" to the AI European civs after certain dates, but there's no way to direct them towards Greenland. But in the same file there's the conquerors event, which can probably be modified to give certain units to spawn in an area.

09camaro
Jul 27, 2008, 02:00 PM
ok... i'll look for that.

09camaro
Jul 27, 2008, 02:57 PM
ok... so i went in to look at the World Build Saves from the new RFC and the old text versions that i put up. however, the X value of 41 doesn't match up on them... on the new version its over Greenland, but in the old one.. idk where it is, but somewhere closer to Ellesmere Island. did the map size and values change?

jlc102127
Aug 04, 2008, 11:32 AM
just downloaded the mod for warlords (from filefront) and loaded the mod and everything. i spent around ten minutes looking at all the cool civs. and then, when i chose a civ, i loaded the game (i know, that is usually what happens) and it said You Have Been Defeated! right away! :eek:. and then it sent me back to the main menu. i dont know if it is a problem with vista or something, but please help, because i really want to play the mod!

jsweeney
Aug 04, 2008, 08:57 PM
hey i have a question, and i want to know if you can help
I love the size of the map, and was wondering if i could use this map in the earth18civs senario, as I tend to play that map mostly. I love rhyes and fall, but the speed isnt right for me, as i would only like 18 civs. So basically i like the settings of earth18civs, but want to change the map out. All I ask is this: If it is possible, how do i do so.

mitsho
Aug 05, 2008, 04:02 AM
just downloaded the mod for warlords (from filefront) and loaded the mod and everything. i spent around ten minutes looking at all the cool civs. and then, when i chose a civ, i loaded the game (i know, that is usually what happens) and it said You Have Been Defeated! right away! :eek:. and then it sent me back to the main menu. i dont know if it is a problem with vista or something, but please help, because i really want to play the mod!

1) Have you updated your core game? The mod is always for the latest patch so you would need to download it first. (Either via "update" in your main game screen or via this site's download base)

2) Do you have installed the correct version (not the classic or BTS ones, not the special versions for BTS, I know, silly question, sorry)

3) Do you have installed it at the right place? (the Warlords mods folder, not the 'vanilla' one) Did you load the Mod from Warlords (and not from vanilla!)?

That's all I can think of as possibilities right now, m

Kariga
Aug 06, 2008, 02:27 AM
I realized there was an update available.
I have the 3.13 version of Bts and Warlords both installed
I downloaded the 1.811 (latest) and replaced the old RFC folder in the BtS mods file.
When I now begin an RFC game I get the "Has made an error and must be closed" pop-up before I get to the screen where you choose a civ to play with..

Can anything be done about this?

onedreamer
Aug 06, 2008, 03:33 AM
yes, you should install the latest Civ4 patch, which is 3.17.

jlc102127
Aug 06, 2008, 06:02 AM
1) Have you updated your core game? The mod is always for the latest patch so you would need to download it first. (Either via "update" in your main game screen or via this site's download base)

2) Do you have installed the correct version (not the classic or BTS ones, not the special versions for BTS, I know, silly question, sorry)

3) Do you have installed it at the right place? (the Warlords mods folder, not the 'vanilla' one) Did you load the Mod from Warlords (and not from vanilla!)?

That's all I can think of as possibilities right now, m
yes, it is patched up (i have gold and someone told me gold patches itself.
yes, i installed the right one (or else filefront lied to me :mad:)
yep
i think i will just get it from here.

mitsho
Aug 06, 2008, 06:32 AM
yes, it is patched up (i have gold and someone told me gold patches itself.
yes, i installed the right one (or else filefront lied to me :mad:)
yep
i think i will just get it from here.

Are you sure you got 3.17 version?, it's better to check than to rely on what someone else said ;)
but get it from here, it'll work certainly ;)

m

The Turk
Aug 06, 2008, 07:42 AM
I had a simler problem with my computer. I downloaded 3.17 and 3.13 (should I delete patch 3.13?) and I also have RFC 1181 but when ever I loaded RFC it was still the orginial version ie. Milan not Venice, Garden instead of Ziggurats for the Babyloninas etc.

Norton II
Aug 06, 2008, 03:54 PM
I had a simler problem with my computer. I downloaded 3.17 and 3.13 (should I delete patch 3.13?) and I also have RFC 1181 but when ever I loaded RFC it was still the orginial version ie. Milan not Venice, Garden instead of Ziggurats for the Babyloninas etc.

Did you download 1.181 before or after 3.17?

The Turk
Aug 07, 2008, 09:59 AM
I downloaded the 1181 patch before i downloaded 3.17 and 3.13

TysGP
Aug 07, 2008, 12:58 PM
For some reason whenever i switch civs in RFC the game begins to auto-endturn whenever i have moved all my units. Why does this happen and how do i stop it? (its pretty damn annoying lol)

Norton II
Aug 07, 2008, 01:50 PM
I downloaded the 1181 patch before i downloaded 3.17 and 3.13

Try downloading 1.181 again. It sounds like when you updated to 3.17, RFC got changed back to the out-of-the box version.

astrognash
Aug 07, 2008, 04:37 PM
For some reason whenever i switch civs in RFC the game begins to auto-endturn whenever i have moved all my units. Why does this happen and how do i stop it? (its pretty damn annoying lol)
Go to options during your turn, and turn auto-end turn or whatever it's called on and then off.

kbk
Aug 07, 2008, 05:29 PM
Go to options during your turn, and turn auto-end turn or whatever it's called on and then off.

For some reason it resets this, and many other options, so make sure you check all your options after you switch empires.

Fin Imperial
Aug 08, 2008, 12:11 AM
I loaded the 1.181 patch and replaced that with the basic RFC that I was previously using. Now, when I try to load a civ, it gives the "has made an error and must be closed" message and it just keeps coming no matter the civ, difficulty level, and the starting year.
I have 3.17 for BtS. Anything I did wrong or forgot to do? I really would like to get back to playing as soon as possible.

Opferlamm
Aug 08, 2008, 01:02 AM
I loaded the 1.181 patch and replaced that with the basic RFC that I was previously using. Now, when I try to load a civ, it gives the "has made an error and must be closed" message and it just keeps coming no matter the civ, difficulty level, and the starting year.
I have 3.17 for BtS. Anything I did wrong or forgot to do? I really would like to get back to playing as soon as possible.

did you delete the original mod before replacing it? that could help

Fin Imperial
Aug 08, 2008, 06:37 AM
Yes, I did delete it. Might it have something to do with that I can't see Unlocked-versions of maps although they come with 1.181?

Opferlamm
Aug 08, 2008, 08:42 AM
Yes, I did delete it. Might it have something to do with that I can't see Unlocked-versions of maps although they come with 1.181?

as long as I know they are not included

Fin Imperial
Aug 08, 2008, 09:21 AM
Oh, then I might be loading a wrong 1.181, since when I check inside the loaded file's PublicMaps, they are there. Is this (http://forums.civfanatics.com/downloads.php?do=file&id=6639) the correct file?
EDIT: Noticed that I can choose WBS-maps through BtS Content in the main menu. Doesn't still work, though.

Amask
Aug 10, 2008, 07:35 PM
hi
just fired up a game as France using the 600AD scenario, and decided to settle my first city NW of where my two settlers start
ended up with Rouen
the other settler went E, then SE and got me Strasbourg
now, the UVH wants a city named Paris to have the highest culture
what if I don't have Paris, can I just rename any other city Paris, or does the victory mechanic depend on the location?
want to know for sure before I go on

Opferlamm
Aug 11, 2008, 01:33 AM
hi
just fired up a game as France using the 600AD scenario, and decided to settle my first city NW of where my two settlers start
ended up with Rouen
the other settler went E, then SE and got me Strasbourg
now, the UVH wants a city named Paris to have the highest culture
what if I don't have Paris, can I just rename any other city Paris, or does the victory mechanic depend on the location?
want to know for sure before I go on

If you need Paris than you need to found it otherwise you cannot fullfill the UHV

blizzrd
Aug 11, 2008, 02:44 AM
Rouen is a better site in my opinion than Paris, but you will not achieve the UHV condition without founding Paris on the starting tile.

The same applies for Babylon requiring the city of Babili also for one of its UHV requirements.

The Turk
Aug 11, 2008, 06:12 AM
I started as the English and then I founded a city in South America (around NE Brazil) and it the city was called Cambridge, how come the unique city names don't work for some places?

Hitti-Litti
Aug 11, 2008, 08:00 AM
England didn't settle any cities in Brazil, so they don't have realistic names, but instead have names taken from the normal city name list.

The Turk
Aug 11, 2008, 08:19 AM
oh ok, but then where does England settle in South America so I don't get minus stability?

Hitti-Litti
Aug 11, 2008, 08:23 AM
I don't know, maybe British Guyana, or maybe you'll have to cope with North America and South Africa.

Kariga
Aug 11, 2008, 09:51 AM
I tried to make the american UHV of no european colonies in caribbean etc. Now I brought my settler there with a Great Artist.
I culture bombed the city to 4000 culture
However the city radius is only the normal "fat cross" and the other nations still got plenty of space to settle the caribbeans...
Why does 4000 culture only give the normal fat cross? I'm using 1.181 unlocked civs

Norton II
Aug 11, 2008, 02:44 PM
oh ok, but then where does England settle in South America so I don't get minus stability?

British Guyana and the Falklands, pretty much. I wouldn't worry too much about the stability hit from settling elsewhere, though. In fact, last time I played England, I just founded three cities in South Africa and two in India (where my settlers for Australia were built), then waited until all my settlers were in position to found the rest.
I tried to make the american UHV of no european colonies in caribbean etc. Now I brought my settler there with a Great Artist.
I culture bombed the city to 4000 culture
However the city radius is only the normal "fat cross" and the other nations still got plenty of space to settle the caribbeans...
Why does 4000 culture only give the normal fat cross? I'm using 1.181 unlocked civs

It's probably the water--your cultural borders don't expand as quickly over water tiles.

jessiecat
Aug 11, 2008, 03:17 PM
oh ok, but then where does England settle in South America so I don't get minus stability?

Bluefields (Belize)
Georgetown (Br. Guyana)
Kingston (Jamaica)
Nassau (Bahamas)
Port Stanley (Falklands)

blizzrd
Aug 11, 2008, 04:01 PM
oh ok, but then where does England settle in South America so I don't get minus stability?

Check the settler map to be sure. The coloured areas are preferred historical areas for England, the yellow, red and purple coloured areas will be good for your expansion stability. The grey and white areas will be bad for your expansion stability.

185586

The Turk
Aug 11, 2008, 04:02 PM
where did you get this? because its really helpful excpecially if you have it for more countries

blizzrd
Aug 11, 2008, 04:10 PM
I don't recall who posted it actually, but it was in this forum. Here is a zip file with all of the settler maps:

185589

onedreamer
Aug 12, 2008, 02:07 AM
I think it was Jet to post it.

The Turk
Aug 12, 2008, 06:56 AM
But these are settler maps only right? this is not a map to tell you where you can conquer or not? oh and what does the light green mean?

blizzrd
Aug 12, 2008, 07:13 AM
You can conquer anywhere you want to.

These maps show the tiles that if your civ owns will penalise you the least for your expansion stability (because I understand that all tiles after a certain (small?) number attract a slight penalty and some ahistorical tiles just attract much more of a penalty than others).

The maps are also are related to which areas the AI will try to colonise if they were playing that civ, however I think that there is also code which encourages the AI to found specific cities during the game - such as the Euros to found a colony where New York will eventually be and the French to found Fort Detroit and New Orleans.

I don't know what the light green means.

kbk
Aug 12, 2008, 07:42 AM
You can conquer anywhere you want to.

These maps show the tiles that if your civ owns will penalise you the least for your expansion stability (because I understand that all tiles after a certain (small?) number attract a slight penalty and some ahistorical tiles just attract much more of a penalty than others).

The maps are also are related to which areas the AI will try to colonise if they were playing that civ, however I think that there is also code which encourages the AI to found specific cities during the game - such as the Euros to found a colony where New York will eventually be and the French to found Fort Detroit and New Orleans.


Actually, they specifically are the priorities for the AI to send settlers to, and they do not tell you specifically which tiles to own to be historical. Note for instance, that some maps don't allow for natural cultural expansion (e.g., Carthage). However, generally speaking, if you settle along the map lines, you'll expansion stability will be better. Note the subtle difference between what this and what blzzrd said.

Furthermore, this doesn't adequately describe AI war preferences, or historical war expansion. Note that the German map doesn't include France, but I can't imagine France not being part of the German historical map.

I don't know what the light green means.

I think the colors represent different settling priorities. I'm not really sure what the different colors specifically mean, but I would guess that yellow > green > red > purple > dark gray > light gray > white. Green looks like maybe a first-ish priority for colonial expansion, but I don't really know. So you see Portugal trying for Rio de Janeiro first and England going for Newfoundland.

Bottom line: they give you a very rough idea what historical expansion is, and a pretty good idea about colonial expansion. They do not tell you specifically where to expand to be historical, and only use them knowing that.

The Turk
Aug 12, 2008, 06:29 PM
So it dosen't matter where you conquer, you won't lose stability?

blizzrd
Aug 12, 2008, 08:55 PM
So it dosen't matter where you conquer, you won't lose stability?

No, that isn't what I said.

There is nothing preventing you from conquering anywhere you please to do so. With the Occupation Civic, you will increase your stability for doing so also.

What I said was that the tiles that you own all attract a stability penalty, and that some tiles attract a much bigger penalty than others.

For instance, there is nothing to prevent the Japanese from conquering London. They will attract some stability penalties for owning tiles in England, which they historically never did. But it is the overall stability that really matters, so if Japan was using the Occupation civic, they may actually be overall about the same for having invaded and conquered London, due to the stability bonus from using Occupation.

kbk
Aug 13, 2008, 12:13 AM
No, that isn't what I said.

There is nothing preventing you from conquering anywhere you please to do so. With the Occupation Civic, you will increase your stability for doing so also.

What I said was that the tiles that you own all attract a stability penalty, and that some tiles attract a much bigger penalty than others.

For instance, there is nothing to prevent the Japanese from conquering London. They will attract some stability penalties for owning tiles in England, which they historically never did. But it is the overall stability that really matters, so if Japan was using the Occupation civic, they may actually be overall about the same for having invaded and conquered London, due to the stability bonus from using Occupation.

Exactly. Let me try to repeat this for clarity.

It doesn't actually matter whether you gain tiles by conquest, trade or settling. The stability penalties for expansion however are mostly mitigated by expanding historically. The maps that have been uploaded give you a rough idea what areas are historical, though they don't account for everything.

Deon
Aug 17, 2008, 02:13 AM
Excuse me, I can modify XML and python a bit and I didn't find a better place to ask than in this thread. I can try to dig everywhere and finally find my treasure but it would be easier to ask.
Which files should I look in to add new leaders and modify their "seasonal" change :).
I want to add Ivan, Lenin and Putin for Russia, Bush for America, Hitler for Germany etc. (I specially downloaded a lot of leaders just to do it in future). Also is there a way to tie a flag change to the leader change? I want to make a "modmod" just for myself to play in more historically accurate world.
If anyone could help me, I'd be most grateful.
Thank you in advance.

The Turk
Aug 17, 2008, 02:26 AM
sry i'm not sure how, but that sounds like a great idea;)

Civ4luvah2484
Aug 17, 2008, 02:34 AM
I don't know where exactly I would put the file. Is it in My Games or in Program Files and how do I unzip it?????????

Deon
Aug 17, 2008, 02:38 AM
I've found this in an event handler file.
if (gc.getPlayer(iPlayer).isAlive() and iPlayer < con.iNumPlayers and not gc.getPlayer(iPlayer).isHuman()):
self.rnf.checkPlayerTurn(iGameTurn, iPlayer)
I can read python a bit but I have never tried modding Civ python scripts and I'm a bit unfamiliar with it's structure.
It looks like this action checks if the player is alive and is not human but what does it check with the number of players? Also does it check for the game turn and sets the pre-defined leader?
I want to see where can I change those leader-turn connections.
Also is the gc.getPlayer().setLeader working for this condition if I want to write my own script? I'm a newbie but maybe someone has already made a leader change and he can suggest me something =).

Wessel V1
Aug 17, 2008, 03:08 AM
The leader-switch is in the consts.py . Adding leaders is AFAIK just the same as adding leaders in Vannilla civ. That's it I think.
If that doesn't work contact SadoMacho, he makes leader-addonpacks for RFC.

Deon
Aug 17, 2008, 03:18 AM
I know that XML adding is the same, I just wanted to know about the leader-switch settings. Thank you for your answer.
Are there leader-addonpacks released? I'll try to look into SadoMacho's profile.

P.S. No luck, there's nothing.

Also
(iNapoleon, i1700AD, 10, 4, iDe_Gaulle, i1940AD, 10, 5)
Can anyone explain me each argument?
Especially those 10,4 and 10,5.

Wessel V1
Aug 17, 2008, 06:33 AM
I know that XML adding is the same, I just wanted to know about the leader-switch settings. Thank you for your answer.
Are there leader-addonpacks released? I'll try to look into SadoMacho's profile.

P.S. No luck, there's nothing.

Also
(iNapoleon, i1700AD, 10, 4, iDe_Gaulle, i1940AD, 10, 5)
Can anyone explain me each argument?
Especially those 10,4 and 10,5.

Napoleon will spawn in 1700 AD or when France enters the Industrial era (4) The 10 is just a small guess, I think that's the number of cities, so Napoleon will apear in 1700 AD / when France enters the industrial era / when France controls 10 cities.

kairob
Aug 17, 2008, 08:43 AM
which file specifies the flip zones? Also does arabia have a different flip zone in the 600ad start when it first spawns than it does when it respawns later in the game?

deanej
Aug 17, 2008, 10:50 AM
Yes. The spawn zone when it starts includes a few more tiles then the respawn area.

kairob
Aug 17, 2008, 11:24 AM
thanks deanej. Do you know which file thats in? (the first flip if their seporate)

deanej
Aug 17, 2008, 11:41 AM
I think Rise and Fall.py controlls it, but if you just want to see the area I recommend the RFC Atlas (the downloadable version - there's a thread for it in this forum somewhere).

AnotherPacifist
Aug 17, 2008, 11:47 AM
The same info is in the "local files" in the atlas.

kairob
Aug 17, 2008, 05:11 PM
So to change it I would have to go to riseandfall.py?

deanej
Aug 17, 2008, 05:34 PM
I think so, but I don't know too much about how RFC works so I'm not positive. At least part of it is in that file, though.

The Turk
Aug 17, 2008, 09:00 PM
I have a real problem with the Chinese UHV. The first to goals are easy but having 120 units is really hard because every time I reach about 80 units I start running a huge DEBT and my troops start automatically disbanding once i reach zero:cry:

kbk
Aug 17, 2008, 10:05 PM
I have a real problem with the Chinese UHV. The first to goals are easy but having 120 units is really hard because every time I reach about 80 units I start running a huge DEBT and my troops start automatically disbanding once i reach zero:cry:

Sell resources for gold per turn from foreign civs. Set all your sliders to 0. Pick cheap civics and ones that give you the most free military support per turn. Spread Confucianism and Taoism enough so that your shrines get you 20 gold per turn each.

The Turk
Aug 18, 2008, 06:18 AM
i did ALL OF THAT!, i even sold all my techs I built markets and grocers and banks everywhere!

Samson
Aug 18, 2008, 07:50 AM
i did ALL OF THAT!, i even sold all my techs I built markets and grocers and banks everywhere!

Did you build cottages earlier in the game? Unfortunatly it is proably a bit late now, but I found with china you can have a lot of towns running fairly quickly.

'Dreas
Aug 19, 2008, 02:13 AM
Hi.
I am usually an active "lurker" on these forums. Normally I can find the answers I need by reading old or current topics. However this has become an extremely long thread and it would take me all day to read it through.

I am curious, Rhye, how did you manage to change the names on the scoreboard (and gameinfo messages as well) from the Leader Names to the short description of the civilizations (i.e. Augustus Caesar = Rome)? I can't seem to find it anywhere in the .XML-files.

Furthermore I have tried to change the "Toynbee has completed his greates works!" board to old-style (Civ1) to display the civilization name instead of the leader name.
Replacing %s1_leader with %s1_CivShortDesc or %s1_CivName doesn't appear to work.

Does anybody know how to do this?

sk8er AG
Aug 20, 2008, 12:57 AM
As Arabia 600AD where can you get 3rd holy city, Rome and the city in India(sorry not good w/ names) are both indepedent and cant invade

kairob
Aug 20, 2008, 01:22 AM
why can't you invade independants? If you move troops into their land you should declare war with them.

sk8er AG
Aug 20, 2008, 06:48 AM
why can't you invade independants? If you move troops into their land you should declare war with them.

I agree completely, other civs can and do. I think it you should be able to invade indepentdents and just make them more powerful defensively(Archers or longbowmen). with arabia it seems you have to start as an ancient civ and switch, otherwise you cant have 3 holy cities

blizzrd
Aug 20, 2008, 06:59 AM
Umm, you missed the point. You can invade the independents. I can. We all can.

Samson
Aug 20, 2008, 07:30 AM
As everyone else has said, you can invade the indapendants. You cannot use "go to" (Cntl-G) to enter their land, you have to move next to their borders and use the number pad to move you 1st unit into their teritory.

sk8er AG
Aug 20, 2008, 09:53 AM
o lol i lost a lot of games because i didnt kno that. thanx samson and blizzrd

kairob
Aug 20, 2008, 01:11 PM
Everyone keeps saying about the numpad for moving troops in to declar war. Am I really the only one that declares war with the mouse?

sk8er AG
Aug 20, 2008, 01:49 PM
no i was to thts why i couldnt figure why i couldnt invade independent

kairob
Aug 20, 2008, 07:54 PM
I meant that I can declare war on independants with the mouse.

blizzrd
Aug 20, 2008, 09:59 PM
Yup, that's the way I do it also.

09camaro
Aug 20, 2008, 10:44 PM
Everyone keeps saying about the numpad for moving troops in to declar war. Am I really the only one that declares war with the mouse?

i do it that way. i right click and it usually works just fine

JujuLautre
Aug 20, 2008, 11:21 PM
I am curious, Rhye, how did you manage to change the names on the scoreboard (and gameinfo messages as well) from the Leader Names to the short description of the civilizations (i.e. Augustus Caesar = Rome)? I can't seem to find it anywhere in the .XML-files.

You should come back in some time, Rhye is in holidays right now :)

09camaro
Aug 21, 2008, 12:09 PM
my question still hasn't been answered. so i'll ask again.

it pertains to my Habitable Greenland Mini-Mod.

in the previous patch, the map had my Greenland settlements at X=59 and X=61
however in this patch it seems as though those figures are much farther to the east, as the same locations are marked as X=41 (that was the first one i planned to work on and never got around to the other one). so does the latest RFC patch have a smaller world than previously? or is it just shifted westward?

Śmarth
Aug 21, 2008, 07:34 PM
The map has been unchanged for a very long time, you must have made a mistake.

Crossphazer
Aug 21, 2008, 08:07 PM
Can anyone try to save my collapsing empire? I've tried everything from exporting goods (+stability) to gifting cities (--stability :( ), and nothing seems to help much. Can it be saved, or is it too late?

09camaro
Aug 21, 2008, 10:28 PM
The map has been unchanged for a very long time, you must have made a mistake.

hmm... its possible. i'll take a look at it again.
but where would you think i could have made the mistake?

blizzrd
Aug 21, 2008, 10:48 PM
Can anyone try to save my collapsing empire? I've tried everything from exporting goods (+stability) to gifting cities (--stability :( ), and nothing seems to help much. Can it be saved, or is it too late?

Ethiopia has some of the same issues as Egypt in terms of stability into the late game. Personally, when I've managed to get through to the UHV final condition date with Ethiopia, I've been somewhat less than stable for a good while.

I can't load your save to check yet, but definitely liberate any cities you might have within the Egyptian spawn area, or otherwise outside of sub-saharan Africa.

sk8er AG
Aug 21, 2008, 11:54 PM
Persia
i followed the strat guide on wiki and could not be persia, india almost always had iron, which the guide said it wouldnt. this meant i spent a long time throwing immortals at dehli. then i captured the city and found it was the only one, india built another city in the desert which i conquered but it was size one and was destroyed

Pieman
Aug 22, 2008, 09:08 AM
Playing as the Turks, I had got the 1st VC and had conquered the required regions for the 2nd VC (Balkans, Meso, Black Sea) a couple of turns before 1700. Yet when 1700 came around, I missed the 2nd VC! What's with that?

kbk
Aug 22, 2008, 09:30 AM
Playing as the Turks, I had got the 1st VC and had conquered the required regions for the 2nd VC (Balkans, Meso, Black Sea) a couple of turns before 1700. Yet when 1700 came around, I missed the 2nd VC! What's with that?

Check the atlas to be sure that you actually have the regions. Also make sure you have the most up to date version because the Turkish UHV regions have changed in the past.

Atlas:
http://civ4.technologyresourcesgroup.com/

sk8er AG
Aug 22, 2008, 01:47 PM
on the atlas map for turkey, are filled in tiles counted as a city in the area?

AnotherPacifist
Aug 22, 2008, 02:48 PM
No, a city is a city, not a camp, tile, plantation or fort.
See the trouble we went to in our recent Turkey succession game to get our cities in the right place, even to the point of founding cities in seemingly "bad" places.

sk8er AG
Aug 22, 2008, 04:26 PM
srry, must have sounded wrong, i mean if i build a city in a tile that on the atlas shows filled in orange will that count as a city in a certian area?
ex. where istanbul is on the atlas map is a filled in with orang, does this mean something, like it wouldnt count as a city in the balkans or black sea?

kairob
Aug 22, 2008, 04:38 PM
Yeah a city built on a tile inside a rectangle counts as a city in that area, the orange shaded squares show what counts as Instanbul for the first UHV and IIRC where the boxes overlap cities in the overlapping region count as a city in both regions.

Pieman
Aug 22, 2008, 11:44 PM
Thanks, got it now.

One more question though: Apart from economy, how are the stability things measured?

kbk
Aug 23, 2008, 03:42 AM
Stability is measured by civic combinations, how well your expansion matches with your civ's history, your foreign relations, and the happiness and religion of your cities.

This is of course a gross simplification, and I recommend you at least skim the wiki article on stability to get a better idea.

http://wikirhye.wikidot.com/stability

sk8er AG
Aug 23, 2008, 01:20 PM
playing as turkey and many times when i ask for a vassal its says "sorrys its out of our hands", i thought this meant they already were a vassal. but i am in contact with almost all of the nations to be in postion to have vassals and none of them are in charge of those countries.

kairob
Aug 23, 2008, 02:28 PM
Yeah what does that message mean?

Verily
Aug 23, 2008, 02:35 PM
You can only have up to four vassals at any given time. That's the answer the AI gives when you already have four vassals.

Incidentally, there is a loophole that allows you to have more than four vassals, but the AI has to request to be your vassal in order for it to happen. If you have fewer than four vassals, very occasionally enough civs will ask to be your vassal in the interturn to give you more than four vassals, and you can accept them all. This happens most often when one of your vassals collapses late in the game when you have contact with basically everyone (assuming, obviously, that you are dominantly strong, say Germany going for the UHV or a very powerful Rome or Turkey or America).

sk8er AG
Aug 23, 2008, 04:00 PM
I only have one vassal though

AlexanderGreat4
Aug 23, 2008, 04:41 PM
I couldnt find this anywhere. I downloaded it once and it worked fine, but my computer broke and the memory was whiped, so i downloaded it again, but whenever i start a game, it says i am defeated. What do i do????

blizzrd
Aug 23, 2008, 05:10 PM
Yeah what does that message mean?

I have usually seen that message when you are friendly with the potential vassal civ's worst enemy. They basically won't become your vassal if you are friends (defensive pact or existing vassal agreement) with their worst enemy.

AnotherPacifist
Aug 23, 2008, 05:10 PM
Maybe you misplaced the mod? (Make sure it's in the mod folder for BTS, not the mod folder for Civ)

blizzrd
Aug 23, 2008, 05:13 PM
I couldnt find this anywhere. I downloaded it once and it worked fine, but my computer broke and the memory was whiped, so i downloaded it again, but whenever i start a game, it says i am defeated. What do i do????

Have you upgraded your version of BTS to 3.17. This comes with the latest version of RFC (1.181) so you shouldn't then need to upgrade the RFC mod.

kairob
Aug 23, 2008, 05:40 PM
I have usually seen that message when you are friendly with the potential vassal civ's worst enemy. They basically won't become your vassal if you are friends (defensive pact or existing vassal agreement) with their worst enemy.

You can only have up to four vassals at any given time. That's the answer the AI gives when you already have four vassals.

I got this as spain with the Aztec and Inca, I had Astonomy and they didnt have contact with any other civs.

sk8er AG
Aug 23, 2008, 08:53 PM
ok, will give it a try already have the netherlands as a vassal but there being a pain declaring war on inca which ruled them out and causing nations to dislike me i think. germany fell apart, am at war w/ russia and was at war w/ spain till they collapsed. problem is india appeard and told me it was out of there hands and there only frienly with me. still have a little more than a hundred years to go.

blizzrd
Aug 24, 2008, 04:53 AM
I got this as spain with the Aztec and Inca, I had Astonomy and they didnt have contact with any other civs.

I think the issue might be that you are both Inca and Aztec's worst enemy already, by default, even if you didn't attack them (yet)?

kairob
Aug 24, 2008, 12:26 PM
oh, will they refuse to vassilise to their worst enemy? and does this mean they wont vassilise to the first person to contact them? Is the any way to allow them to vassilise to their worst enemy if they have positive relations with them?

Samson
Aug 24, 2008, 04:38 PM
For the portugesse UHV, do you need to know the civs you have open borders with for it to count?

sk8er AG
Aug 24, 2008, 06:24 PM
no i got it w/o being in current contact i think, but wouldnt be sure unless someone else agrees

blizzrd
Aug 25, 2008, 08:20 AM
oh, will they refuse to vassilise to their worst enemy? and does this mean they wont vassilise to the first person to contact them? Is the any way to allow them to vassilise to their worst enemy if they have positive relations with them?

I think the answers here are yes, then no, then yes - via capitulation certainly.

onedreamer
Aug 26, 2008, 07:12 AM
well, a civ doesn't necessarily have a worse enemy. I doubt a civ will be the worse enemy of another civ just because these met none else.

kairob
Aug 27, 2008, 02:55 AM
oh, well thats good then. I think my problem was a lack of gunpowder and musketmen meant that my power ratio must not have been high enough...

AlexanderGreat4
Aug 27, 2008, 02:04 PM
There should really be an ancient map with all of rhye's features, that would be the best.
Besides, modern is boring isnt it, who would want to play as civs that are alive right now (exept China, ancient is fun too)?

sk8er AG
Aug 28, 2008, 12:33 AM
Does never lose a city before 1850 for japan include cities asked to be turned over by the apolistic palace?

kbk
Aug 28, 2008, 08:07 AM
I believe this does not include traded cities or cities that have declared or been given independence.

sk8er AG
Sep 15, 2008, 01:11 PM
How does a weak economy work, a lot of time if my civ is unstable or lower its do to economy. i would imagine it has to do w/ whether your gaining or losing money, and possibly growth.

AnotherPacifist
Sep 15, 2008, 01:54 PM
Simplistically, economic stability is defined as positive if there is a positive change from the move before. So for example, simply founding a city will most likely drive your economy down transiently, unless that city pays for itself with state property (same maintenance regardless of distance from palace)/corporation (extra trade route) and other buildings premade. On the other hand, plague is devastating simply because your population (and hence your gold per turn) dies.

I find that instead of building economic buildings all at once, staggering them may be more beneficial (so that there is growth at all times). In a golden age, when you have an automatic boost in your economy, it's better to delay building economic buildings until the very end, so that after the boom is over, you'll still have a little carry-over effect.

If you don't adopt free economy, as soon as you discover economics, you should research corporation (usually takes another 3-4 turns at most), because you need those extra trade routes that were lost from obsoleting castles. (plus it's a requirement for assembly line)

If nothing else works, devote some turns to produce gold from hammers, which counts as an relative increase in your economy. That is what I have to do in late games when my economy and cities can't grow any more (size 20+ cities). In fact, I can produce a 100% science/culture rate with positive gold that way.

zaxtorrent
Sep 15, 2008, 04:46 PM
hey im a total newb who have been hooked on RFC for a few days now!

the civ4 game is great and this mod elevates it even more up to incredible heights so thx for your work Rhye + regulars and testers

my newb q:

What should be the huge difference between starting up the 3000 BC or 600 AD map?

I mean besides the former starting earlier from a gameplay point of view?

does the 3000 BC one generate a more different stage of the world each time i fire that up because it has more time to evolve and more volatility this way?

im also trying to decide which map do you think is better or more interesting for the late starting civs to start from?

chad187
Sep 15, 2008, 08:17 PM
I am on turn 318 of my game and when i hit the end turn button the game basically freezes i can still move around the map and click things but it always says its loading next turn but never actually gets to it.

The Turk
Sep 16, 2008, 04:22 AM
that's happened to me a couple times, its when too much info needs to be loaded on that turn, all you have to do is close down the game or just get a faster computer;)

JujuLautre
Sep 16, 2008, 04:27 AM
in which version of CFC do you have the numbers next to stability like in this screen (http://forums.civfanatics.com/showpost.php?p=7226639&postcount=200)? I got the latest one but the numbers don't show up

Opferlamm
Sep 16, 2008, 09:02 AM
in which version of CFC do you have the numbers next to stability like in this screen (http://forums.civfanatics.com/showpost.php?p=7226639&postcount=200)? I got the latest one but the numbers don't show up

you can only get it if you copy the financeadvisor-screen from RFC:Rand into your normal RFC

Wessel V1
Sep 16, 2008, 09:05 AM
Or download the file in post 32: http://forums.civfanatics.com/showthread.php?t=276467&page=2

JujuLautre
Sep 16, 2008, 05:44 PM
Thanks a lot to the both of you :)

sk8er AG
Sep 20, 2008, 01:15 PM
can anyone one tell me what these terms mean-
Turtling-
Whipping-(i assume this has to do with rushing production w/ slavery)

LukeUeda-Sarson
Sep 20, 2008, 07:28 PM
my newb q:

What should be the huge difference between starting up the 3000 BC or 600 AD map?

I mean besides the former starting earlier from a gameplay point of view?

does the 3000 BC one generate a more different stage of the world each time i fire that up because it has more time to evolve and more volatility this way?

im also trying to decide which map do you think is better or more interesting for the late starting civs to start from?

Yes, using the 3000 BC version means that as 600 AD rolls around, your world will look quite different from the one that exists if you start at 600 AD. I prefer to use the 600 AD start therfore for civs that spawn post 600 AD as a consequence - there are enough random factors influenecing the game play as it is without these being added in on top, IMO (at least, if you are chasing UHVs, anyway. If you are aiming for non historical victories, sure, why not have the romans running around in 1500...)

Cheers, Luke