View Full Version : Ancient Mediterranean (Huge)


Aldaron
Jul 10, 2006, 05:41 AM
Well here it comes a really huge map of the mediterranean and surroundin areas. It is planned to be played with Rhyeīs graphic modpack http://forums.civfanatics.com/showthread.php?t=69369. The map is really huge and it would be nice if someone would make a modpack with this map (Iīll be very pleased to be inside).
A new terrain (sand desert) and many resources have been added.
The map has resources historically added, but it must be played to see if they are enough.
This is a map not a modpack so many things should be improved.

Mithadan
Jul 10, 2006, 10:53 AM
Judging from the disappointingly tiny preview, I'd say this map looks awesome!!! I'm particularly glad Persia is in there...

Aldaron
Jul 10, 2006, 01:14 PM
The problem is that the map is really long so the window map makes it seem tiny...

Aldaron
Jul 10, 2006, 01:30 PM
More Screenshots, hope it makes you happier :cool:

Ares de Borg
Jul 10, 2006, 06:00 PM
Great map! Lots of detail. Good work!

Varwnos
Jul 10, 2006, 07:31 PM
Probably the greatest map of the ancient med :)

Did you ask permission for using the part of it which has Greece, Turkey and Italy? (since that was an older map)

Mithadan
Jul 10, 2006, 09:18 PM
Are the straits of Gibraltar navigable by sea? It doesn't look like the Dardenelles or the Bosophorus are navigable either. :(

Aldaron
Jul 11, 2006, 03:02 AM
Probably the greatest map of the ancient med :)

Did you ask permission for using the part of it which has Greece, Turkey and Italy? (since that was an older map)
In my readme file I wrote that a part of the map, as you say, was made as a CivII map but I donīt know the authorīs name. If someone is the author I donīt have any problem in putting his/her name in the file.

Aldaron
Jul 11, 2006, 03:05 AM
Are the straits of Gibraltar navigable by sea? It doesn't look like the Dardenelles or the Bosophorus are navigable either. :(
The straits of Gibraltar and the Dardenelles are navigable. Unfortunately, the Bosphorus not. Because of its shape is really complicated to make it navigable and realistically accurate, so I finally prefered the last option.

Mithadan
Jul 11, 2006, 12:13 PM
It's okay if the Bosophorus isn't navigable, because one can always build Constantinople right there and then sail ships through, I guess.

Aldaron
Jul 11, 2006, 01:11 PM
Yeah that´s the only solution

johnnyjal
Jul 11, 2006, 03:57 PM
It looks like real good work..

timerover51
Jul 11, 2006, 03:59 PM
Based on the thumbnails, it looks like a great map, and I will need to look at it in more depth tonight. Would you have any objection to me checking it against some maps I have of ancient resources, and maybe making additions if necessary. I very much like the addition of camels to the game, as those were so heavily used in earlier times. Have you worked up any stats for them? Such as treating desert terrain as road, to give them a big advantage over horses in desert travel. Come to think of it, horses have a problem in desert travel due to their water requirements. Have to check Seven Pillars of Wisdom by T. E. Lawrence on that, and also look for desert track information.

Aldaron
Jul 11, 2006, 04:39 PM
Timerover51 at this moment i´m not working seriously in any modpack but I would gladly accept any idea or addition on my map. Don´want to be so proud but I don´t think any addition would be necesary, anyway do what you wat but please send me a copy!!!
Every resource has its stats and its function (bonus, strategic or luxury)
Thanks to all for the wellcoming!!!!

Aldaron
Jul 12, 2006, 01:30 PM
This map is very interesting ´cause you can make very interesting scearios:
Punic Wars
Alexander the Great
Rome vs Parthia
Ptolemean vs Seleucian vs Macedonian vs Bactrian....
Greek and Phoenician Colonization....

timerover51
Jul 13, 2006, 10:43 AM
Here are a couple of ideas for the map and scenario options to play with.

First, at the time of Carthage's peak, there existed in North Africa a subspecies of the African forest elephant that was later exterminated by the Romans for use in the Roman games. You might want to include some ivory in there accordingly. Also, there was a good size silver mine close to Athens and a big gold mine in Macedonia. These played a major factor in the rise of Athens and Macedonia. You might want to plug these in as well. I will keep posting comments to you as I look more at the map. You did a good job, and keep working at the maps.

Second, I do not think that you modified the requirements and users for War Elephants. If you did not, then my recommendations would be have a requirement for ivory as a resource, and make them available with Horseback Riding. This would definitely motivate potential empire builders to head for India and if ivory in North Africa, then North Africa as well.

Aldaron
Jul 13, 2006, 01:20 PM
timerover51 first Ill say again this is not a modpack so I don´t have any intention (at least at this momment) of making one. Anyway thanks.
And for the resources situation.... THANK YOU A LOT!!!! You don´t know how hard is to find that kind of info!!
I´ll post another version of the map soon....
Keep on helping me!!!

Aldaron
Jul 15, 2006, 03:37 AM
I need more help... In this map there are 3 resources that I don´t know how substitute, I mean: I have coal, sugar and Tropical Fruit, do you imagine other resources to substitute them??

turnip
Jul 15, 2006, 04:27 PM
I need more help... In this map there are 3 resources that I donīt know how substitute, I mean: I have coal, sugar and Tropical Fruit, do you imagine other resources to substitute them??

Okay....why is it not working for me? :mad: Where do I install it? I just shoved everything into the CivIII/PTW/Scenarios folder. :confused:

timerover51
Jul 16, 2006, 12:44 AM
Okay....why is it not working for me? :mad: Where do I install it? I just shoved everything into the CivIII/PTW/Scenarios folder. :confused:

Turnip, I have the same problem on two of my three computers that run Civ3Complete. The problem is that it is a REALLY BIG map, and puts a load on the video card and memory of your computer. It will not run, except super, super slow on my IBook, 32 meg video card and 512 megs RAM, or my son's Dell laptop, 64 meg video card and 1 Gig of RAM, but runs fine on my Power Mac with 576 megs of RAM and a Radeon 9000 video card with 128 megs of memory. Based on this, I would say that the problem is your video card. How much memory does it have, and how much memory does your computer have? I have no problem opening it up in the Civ3Conquests editor, which puts a much lower load on the video card on either laptop, so that I know that the problem is not a bug in the map. It is a very good map, and I am going to continue to help Aldaron on the resources. One other thing that I need to work on is that I figure that the map scale is abouot 10 miles per hex, which means that aircraft ranges need to have some major adjustments, with the same for naval movement, and to a lesser degree with land movement. Let me know if this helps with respect to the problem.

turnip
Jul 16, 2006, 07:44 AM
Turnip, I have the same problem on two of my three computers that run Civ3Complete. The problem is that it is a REALLY BIG map, and puts a load on the video card and memory of your computer. It will not run, except super, super slow on my IBook, 32 meg video card and 512 megs RAM, or my son's Dell laptop, 64 meg video card and 1 Gig of RAM, but runs fine on my Power Mac with 576 megs of RAM and a Radeon 9000 video card with 128 megs of memory. Based on this, I would say that the problem is your video card. How much memory does it have, and how much memory does your computer have? I have no problem opening it up in the Civ3Conquests editor, which puts a much lower load on the video card on either laptop, so that I know that the problem is not a bug in the map. It is a very good map, and I am going to continue to help Aldaron on the resources. One other thing that I need to work on is that I figure that the map scale is abouot 10 miles per hex, which means that aircraft ranges need to have some major adjustments, with the same for naval movement, and to a lesser degree with land movement. Let me know if this helps with respect to the problem.

That would likely be it. My computer is a handful of years old, and when I bought it, the video card was the least of my concerns (I'm not an avid gamer in any sense of the word, really).
Sad...it looks like an amazing map, and I was looking forward to it. I guess we'll just have to wait until I grab a PowerBook. :( :)
BTW...how does CIV run on Macs?

Aldaron
Jul 18, 2006, 03:13 AM
There is at least one errata in my readme file. Pergamon should be instead of Troy

JFJ
Oct 02, 2006, 08:41 PM
Great job!:goodjob: I might use this in a mod...

Aldaron
Oct 03, 2006, 02:40 AM
I was working in a mod so if you want to help me...

drago_ez
Feb 01, 2008, 02:56 AM
Aldaron, would you please tell me how did you create a map with so huge parameters (435x150)? The Civ3ConquestsEdit map creator won't let me spread beyond 362 squares in any direction.

CivChris
Feb 02, 2008, 03:09 AM
hello drago,
i don`t know what Aldaron used to create this really perfect map, but you could use the Map Tweaker programm http://forums.civfanatics.com/showthread.php?t=73990.

this program allows to enlarge maps beyond the editor restrictions.
but you should always keep in mind that too big maps are not really useful
since the number of cities is limited and the time between turns might get painfully long.

Aldaron
Feb 02, 2008, 09:07 AM
In fact, I used that program.

I know a very huge map is quite difficult to play with, since you MUST have a really potent pc to play but, I made that map for CIV II and wanted to use the new CivIII abilities...

TWY
Feb 13, 2008, 09:16 AM
does this map only work with patches or something? or can it run on original unmodded civ3? becuase i have original unmodded civ3, and i would really like to play this map. so......



oh, and by the way, how do i add new units to my game? i have thier files downloaded, but hwo do i get them in this map im making?