View Full Version : 093 available
Rhye Jul 13, 2006, 02:59 PM - Several bug fixes
- 3 civs with nationalism now required to trigger Congresses
- Refined city selection in Congresses: now cities far from borders are selected only if considered colonies or if in the core land of the settlers map
- Date now hidden until the discovery of Calendar: you can only see Stone, Bronze, Iron, Medieval or Renaissance Age
- Raised open borders refusal threshold: now you must be Friendly with Tokugawa, Pleased with most of the others and Cautious with the few remaining leaders
- Tuned amount of free galleons to Euro AIs in order to achieve the aggressive colonization that was happening in 090 due to a bug (but that bug has been fixed)
- AIWars now balanced with attitude
- Added modifiers that will make some civs prefer certain wonders rather than others
ThePhiller Jul 13, 2006, 03:50 PM Sounds good as alway; for the dates does just calendar work or does stonehedge apply like the map centering?
Elhoim Jul 13, 2006, 03:51 PM What was the bug that caused aggresive colonization?
Rhye Jul 13, 2006, 04:10 PM That bug was resetting some variables to 0. This caused many effects like cities not flipping, and suprisingly, free galleons & settler every turn for some civs.
NateDawgNY Jul 13, 2006, 05:49 PM Did you fix the barb cities not flipping also?
MrThing Jul 13, 2006, 06:57 PM That sounds great, thanks for coming out with this so quickly!
Eddiit Jul 13, 2006, 10:05 PM - Several bug fixes
- 3 civs with nationalism now required to trigger Congresses
- Refined city selection in Congresses: now cities far from borders are selected only if considered colonies or if in the core land of the settlers map
- Date now hidden until the discovery of Calendar: you can only see Stone, Bronze, Iron, Medieval or Renaissance Age
- Raised open borders refusal threshold: now you must be Friendly with Tokugawa, Pleased with most of the others and Cautious with the few remaining leaders
- Tuned amount of free galleons to Euro AIs in order to achieve the aggressive colonization that was happening in 090 due to a bug (but that bug has been fixed)
- AIWars now balanced with attitude
- Added modifiers that will make some civs prefer certain wonders rather than others
Rhye what about dividing open borders and trading into two differen types of treaties? That way open borders is hard to get but trade isnt.
Elhoim Jul 13, 2006, 10:22 PM I found Open Borders to be as easy as before...
Rhye Jul 14, 2006, 02:31 AM I found Open Borders to be as easy as before...
really? Isn't the threshold raised? Or is it only for when the player offers and AI has to accept or refuse?
Eddiit Jul 14, 2006, 03:01 AM really? Isn't the threshold raised? Or is it only for when the player offers and AI has to accept or refuse?
To reiterate what about my idea of sepperating open borders and trade into two different treaties?
Rhye Jul 14, 2006, 03:02 AM To reiterate what about my idea of sepperating open borders and trade into two different treaties?
it's much more difficult to do. I could just give a couple trade routes for free with something
Rhye Jul 14, 2006, 03:03 AM OK, I realized why nothing changed. I left the old file in.
You can get it from here:
http://rhye.civfanatics.net/civ4/files/lh93.zip
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