View Full Version : Lord of the Rings - Battle for Middle Earth
jafink Jul 15, 2006, 01:39 PM I was just wondering if anybody out there has beat the Helm's Deep level in the good campaign on Medium difficulty. I beat the entire campaign on easy, but i am stuck on that level on medium.
If anybody has any advice or strategies that would be very helpful.
Kan' Sharuminar Jul 15, 2006, 01:57 PM My strategy was to hold a level, and then fall back when it became all too much.
Usually I was eventually bottled up in the keep. If you can, hold the second level with infantry and heroes, and keep archers on the top. Hold off (or fight a slow retreat) the enemy from getting through that final arch until Gandalf & Co. arrives.
Kozmos Jul 15, 2006, 02:39 PM Good or Evil? Either way its easy.
jafink Jul 17, 2006, 06:40 PM Ok thanks for the advice
polyphemus Jul 17, 2006, 11:15 PM what i do is that i load up with archers and then improve them all to have flaming arrows. Then i get some horses and keep them on the walls, whenever an orc gets on top of a wall, i have the horses run over them. Also, build a well right next to the wall, this way, when an archer/any unit is hit, he can heal almost instantly.
Dreadnought Jul 18, 2006, 06:38 AM Tons and tons of archers. Fight a war of attrition!
jafink Jul 18, 2006, 01:11 PM My main problem is when the Mine comes, i always shoot it with flaming arrows to detonate it, but it is still close enough to destroy my wall. The i send all my heroes up to the top, and abandon the rest of my castle. I cant seem to close the left gate on the top level. Is it supposed to be uncloseable? Because i cant close it i build as many rohirim as i can, and i can hol out for a while using my heroes and rohirim, but eventually i am overrun.
Kozmos Jul 18, 2006, 02:42 PM Dont use flaming arrows to detonate it, just kill them with regular arrows. Have a few heroes on the wall and few outside the wall (create one of those doors so they can quickly go in and out) to quickly kill the mine bearers. If the situation becomes dangerous for your heroes outside bring them in to heal.
polyphemus Jul 18, 2006, 02:54 PM just make sure that you have a well nearby.
Shylock Jul 18, 2006, 06:30 PM Helm's Deep is easy even with Insane AI on the second one during a skirmish.
Just archer rape, they'll never get close.
jafink Jul 21, 2006, 09:16 PM Helm's Deep is easy even with Insane AI on the second one during a skirmish.
Not quite following you here...
polyphemus Jul 21, 2006, 10:47 PM me neither, i thought it was pretty challenging...
Margim Jul 30, 2006, 11:58 PM Not quite following you here...
He's referring to b4me2, where you can set up skirmishes against the AI at helms deep. Meant to be a greater challenge.
My tactic for the first game was to hold off buying any units until you could build elves from your archery range.
Upgrade the elves to fire arrows ASAP, sit them up on the walls. Sit Boromir on the top of the wall to help deal with any ladders... but seriously, you should destroy ladders before they get to your walls. Same with mines. Put all your archers into teams, and used them to 'snipe' these siege weapons as they get close.
Sit Aragorn, Eowyn and Gimli just inside the postern gate to go out and skirmish if needs be. Have a cavalry unit ready to go out with Theoden as back up. Legolas can also pick off more or less anything that comes near.
No reason that they should actually get inside Helm's Deep at all, once you work out the flow of the battle.
That being said, the first time I played it it took me ages to finish. I ended up only just holding out on the top level... :P
Tarkhan Aug 05, 2006, 06:34 PM Eh, nothing wrong with holding only the top at the end... just like the movie :)
IronMan2055 Aug 05, 2006, 06:50 PM all your ways of winning with archers would never have worked in the book so ha!
jafink Aug 09, 2006, 07:41 PM all your ways of winning with archers would never have worked in the book so ha!
Well then its a good thing this thread isnt about the books
IronMan2055 Aug 09, 2006, 08:39 PM i know just felt like saying it because i hate how they change so much for movies. which they use instead of the books to make the games
puglover Aug 10, 2006, 06:21 PM i know just felt like saying it because i hate how they change so much for movies. which they use instead of the books to make the games
Have you played the sequel to BFME? It tries to deviate from the movies and return to the books. Looks a lot less like the movies.
Quinzy Aug 10, 2006, 08:29 PM yeah, 2 is a great game.
jafink Aug 15, 2006, 09:01 AM Ya I really enjoy number one, and wish that I could buy BFME2, but unfortuneatly I just dont have the money. One thing that i heard is different in 2 is that instead of only being able to build your base on the custom layout, you can build it however you want. How does this effect gameplay? Which system do u think is better?
Margim Aug 15, 2006, 07:58 PM The second is a lot more free flowing... I play mainly online these days. I like online games in 2 better than 1.
You can only place troops on walls on 'fortress maps' like Helm's Deep or Minas Tirith now... the walls you can build otherwise can't hold troops. This means that 'camping' or hiding behind your walls like Gondor in the first game can't be done so much... although the new patch will change a few of these things.
There are six factions instead of four... Goblins (the crew from the misty mountains), Mordor, Isengard, Men of the West (Rohan and Gondor combined), Dwarves and Elves.
A new expansion is scheduled to come out later this year, introducing Angmar (the Witchking's faction)... based on a storyline that takes place a few thousand years before the films.
Should be interesting...
Tank_Guy#3 Aug 17, 2006, 12:52 PM I was just wondering if anybody out there has beat the Helm's Deep level in the good campaign on Medium difficulty. I beat the entire campaign on easy, but i am stuck on that level on medium.
If anybody has any advice or strategies that would be very helpful.
I did it, I nearly got overwhelmed. There are just too many of those b@st@rds to fight off (Uruk-Hai). The wall had been overrun, and everything down in the lower portions of Helm's Deep got destroyed, my reinforcements arrived at just the right moment to halt that advance, but there weren't enough to launch a counter attack. I just stayed on the defensive until my resources built up to a level where I could train and upgrade enough men to strike back. I use my heroes alot to shore up holes that the enemy punches into my lines, some can hold their own, while others should run as fast as they can in the other direction. Basically I did trial and error until I found the most effective strategy.
warpstorm Aug 18, 2006, 07:22 PM Should be interesting...
It is :mischief:
jafink Aug 19, 2006, 10:02 PM Alright thanks everybody for the advice, but sadly i have not played BFME for the last two weeks, because ive been playing Fall From Heaven.
warpstorm Aug 22, 2006, 07:27 PM EA has released a bit more info on the new expansion.
p dandy Nov 16, 2006, 11:35 AM Did a search for "Battle for Middle Earth" hoping there would be a thread on part 2 but I guess not. I'll put my question here.
Battle for Middle Earth 2:
I have played the demo and what was most annoying was the god-awful AI. It made other game AIs look fantastic. The one thing that was most noticeable was that the AI would send squads to attack to my base and I would intercept them with my own troops. However, the AI did not stop to engage them and instead kept walking to one of my mines while I rained arrows on them. The AI would not budge in priorities. Has this been fixed in the actual release? I can't play mp so the majority of the time I have to use skirmish mode.
Currently I'm thinking of picking up this game with the witch king expansion.
warpstorm Nov 18, 2006, 08:33 AM It depends on the tactic that the AI assigned to the squad. A Farm Kill squad is a suicide squad that ignores the tactical situation totally. Its only purpose is to kill a farm (or mine).
The Witch-king expansion did improve the tactical AI a bit (and is quite fun if I may say so).
p dandy Nov 18, 2006, 02:10 PM It depends on the tactic that the AI assigned to the squad. A Farm Kill squad is a suicide squad that ignores the tactical situation totally. Its only purpose is to kill a farm (or mine).
The Witch-king expansion did improve the tactical AI a bit (and is quite fun if I may say so).
Ah... A beta tester I see. I just picked up the game and am very pleased.
One thing I'm still confused about is that for War of the Ring mode how do I set it up so that I have 6 players (me + 5 AI) but have everyone on different teams. Right now I can only set it up to use 2 teams. I clicked on the map to add territories but I still can't get more than 2 teams. I am patched to 1.06
In Witch-king did they change the damage that infantry does to buildings. One thing I didn't like was that spearman can poke a building to death pretty fast so I did not really have any use for siege weapons. Slow and cannot do that much against infantry.
Also will the Witch-King be a hero for both Mordor and Angmar?
Zardnaar Nov 19, 2006, 04:52 AM Heres how I initially done it.
Build 2 farms behind the gate and up the top place an upgrade buiding and a rohan stables. Build as many farms as you can squeeze in as you need the cash. 1 archer range, 1 stable, 1 healing fountain, 1 Pump out archers until you can build elven archers and purchase the fire arrows and banner upgrades. Once the Uruk hai turn up use manual controls and concentrate on killing siege ladders and the rest of the Uruk Hai just mill around doing F all. Once the mine beares turn up concentrate on killing them at a distance using flame arrows or Legolas. At any point you can pull it off have your heroes sally out a gate (I use the left one not the one near the gate) except for Legolas who remains on the wall. Be careful with the Heores and use your heal power on them if needed or Aragorns healing power. Heroes also make good emergency reinforcements in case elite berzerkers get on top while archer units kill the ladder bearers. If they blow the wall down try and have enough units to hold out at the top of Helms deep- the Uruk Hai will spend time destrying the building in Helms deep.
On hard I more or less do the above but once the mine beares turnh up I open the gates to Helms deep and let the Uruk Hai in. Put some archers on the walls and on the walls surrounding the top line. The orcs get slaughtered coming through the gate or running up the rampe to the left to get to the top. If they get to the top your grounfd heroes should be able to deal with the few survivors. The advantage to these tactic is they more or less ignore all your buildings so you can keep pumping out reinforcements etc. They AI stops assaulting the wall and mindlessly try and get up the ramp via the main gate. The 2nd line of defence at the top is actually difficult to breach even with minimal defenders as long as you have several fire arrow battalions with banners on the wall.
warpstorm Nov 19, 2006, 09:04 AM One thing I'm still confused about is that for War of the Ring mode how do I set it up so that I have 6 players (me + 5 AI) but have everyone on different teams. Right now I can only set it up to use 2 teams. I clicked on the map to add territories but I still can't get more than 2 teams. I am patched to 1.06
You can't. It is always two teams. This was because players may decide to play over the 'net and it would suck to wait for the other players to finish up their matches.
Also will the Witch-King be a hero for both Mordor and Angmar?
Yes (the campaigns are over a thousnd years apart).
p dandy Nov 19, 2006, 11:38 AM You can't. It is always two teams. This was because players may decide to play over the 'net and it would suck to wait for the other players to finish up their matches.
Yes (the campaigns are over a thousnd years apart).
OK that's dissapointing. I was hoping for a 6 player free-for-all with the comp (risk-style). Oh well, it's still cool.
jafink Nov 19, 2006, 02:37 PM @Zaardnar so your saying you beat it on hard! wow i cant even do it on medium. I'll try your tactics once i get my computer fixed.
300th Post!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!
Zardnaar Nov 19, 2006, 09:45 PM @Zaardnar so your saying you beat it on hard! wow i cant even do it on medium. I'll try your tactics once i get my computer fixed.
300th Post!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!
Its actually easy once you figure it out. 1st time I played I lost alot at Helms Deep. Best stage of the game probably as the heroes.
p dandy Nov 25, 2006, 08:10 PM Hi all,
In BFME2, does the AI ever build walls. All I've seen the AI do was use it's build spots for arrow towers but never expansion hubs.
warpstorm Nov 25, 2006, 08:36 PM In BFME2, does the AI ever build walls. All I've seen the AI do was use it's build spots for arrow towers but never expansion hubs.
It will never build them from the fortress. It will very rarely build them as free standing walls if the map designer decided to put the hints for them in the map (many of the maps do not have these hints).
In Witch-king the AI will occasionally ring their fortress with a wall and all the trappings on its own.
Shylock Nov 26, 2006, 11:04 PM Didn't they have you sign an NDA about this. I know a beta tester and he can't tell me anything.
p dandy Nov 29, 2006, 10:49 PM Is there a way to move your troops in formation. I read in some forum (don't recall which) where moving troops in formation was added to ROTWK but I can't figure out how to do it.
p dandy Dec 08, 2006, 08:24 PM nm, it's not walk in formation but walk at the slowest units pace and bunch up. Same thing that Battle Realms had. I don't get the point of formation in this game outside of looking nice during helm's deep.
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