View Full Version : Instructions - Term 3
DaveMcW Jul 18, 2006, 05:20 AM Elected Officials for Term 3 should post their instructions here.
Please include a date (3120BC) or turn number (Turn 22) when possible. You can also give general orders like "explore this area" if you don't want to micromanage every turn.
If I don't see your instructions here I may look through other threads for them. Or I may make up my own. It depends on how busy I am. ;)
Memphus Jul 18, 2006, 07:14 AM Turn 42 2320 B.C.
Now for the next 3 turns there is alot of activity here and everything is precisely timed out to maximize commerce/food/hammers/ for the next 20 turns, the limiting factor is the library, and that rounding in the game. Ex: if we work 3 Fp's we get +15:science: but if we work 2 we get +13 :rolleyes: So these orders are very crucial.
Department of Industry (http://forums.civfanatics.com/showthread.php?t=162615)
Finish Library :hammers: :clap:
Start Warrior :hammers:
******************************
Keep Citizen on Floodplains (+3 :food: +1 :gold:)
Keep Citizen on Floodplains (+3 :food: +1 :gold:)
MOVE CITIZEN FROM MINED HILL TO RICE (+4 :food:)
MOVE CITIZEN FROM MINED HILL TO FLOODPLAIN (+3 :food: +1 :gold:)
******************************
Department of Economy (http://forums.civfanatics.com/showthread.php?t=162609)
Discover Buddism :science:
Start Priesthood :science:
Department of the Interior (http://forums.civfanatics.com/showthread.php?t=162613)
Peter Grimes Stomp Stomp Stomp the ground into a Road
Department of Great People (http://forums.civfanatics.com/showthread.php?t=162612)
Not Applicable this turn
lost_civantares Jul 18, 2006, 09:26 AM Turn 42 2320 B.C.
:viking: Shadow Tiger: Heal (3 turns)
:viking: Dark Puma- SE, NE
Memphus Jul 21, 2006, 06:10 PM Maybe moving Shadow tiger to The forest before healing would be the most prudent action? :)
I just looked at the screen shots now and if we are going to sit for 3 turns, why not move to the Southern forest for the added defensive bonus?
The last thing we want is for another animal to pop up to the south and us be in a no defensive bonus land :(
Memphus Jul 21, 2006, 08:15 PM Turn 43 2280 B.C.
Department of Industry (http://forums.civfanatics.com/showthread.php?t=162615)
Continue Warrior :hammers:
******************************
Keep Citizen on Floodplains (+3 :food: +1 :gold:)
Keep Citizen on Floodplains (+3 :food: +1 :gold:)
Keep Citizen on Floodplains (+3 :food: +1 :gold:)
MOVE CITIZEN FROM RICE TO MINED HILL (+4 :hammers:)
******************************
Department of Economy (http://forums.civfanatics.com/showthread.php?t=162609)
Continue Priesthood :science:
Department of the Interior (http://forums.civfanatics.com/showthread.php?t=162613)
Peter Grimes Finish Road at End of Turn
Department of Great People (http://forums.civfanatics.com/showthread.php?t=162612)
Not Applicable this turn
lost_civantares Jul 22, 2006, 12:45 PM Maybe moving Shadow tiger to The forest before healing would be the most prudent action? :) We need to get moving, we can't be sitting around for another 100 years (I love how the game counts years! :crazyeye:) waiting for the guy to heal. It should only be another 2-3 turns anyway, so it probably won't happen a barb that we won't meet while contining down this link of land.
lost_civantares Jul 22, 2006, 12:58 PM Turn 43 - 2280 B.C.
:viking: Shadow Tiger: Heal (2 turns)
:viking: Dark Puma- SE, SE
lost_civantares Jul 24, 2006, 09:59 PM Turn 44 2240 B.C.
:viking: Shadow Tiger: Edit: We're men here! Crying is for sisies! Our honored hero ignores the pain, slaps on a bandage, and moves South East.
:viking: Dark Puma- SE, SE
Memphus Jul 25, 2006, 07:18 AM Turn 44 2240 B.C.
Department of Industry (http://forums.civfanatics.com/showthread.php?t=162615)
Continue Warrior :hammers:
******************************
Keep Citizen on Floodplains (+3 :food: +1 :gold:)
Keep Citizen on Floodplains (+3 :food: +1 :gold:)
Keep Citizen on Floodplains (+3 :food: +1 :gold:)
Keep Citizen on Mined Hill (+4 :hammers:)
******************************
Department of Economy (http://forums.civfanatics.com/showthread.php?t=162609)
Continue Priesthood :science:
Department of the Interior (http://forums.civfanatics.com/showthread.php?t=162613)
Peter Grimes MOVE EAST EAST AND START BUILDING A HOME (COTTAGE)
Department of Great People (http://forums.civfanatics.com/showthread.php?t=162612)
Not Applicable this turn
Memphus Jul 26, 2006, 07:39 PM Turn 45 2200 B.C.
Department of Industry (http://forums.civfanatics.com/showthread.php?t=162615)
Continue Warrior :hammers:
******************************
Keep Citizen on Floodplains (+3 :food: +1 :gold:)
Keep Citizen on Floodplains (+3 :food: +1 :gold:)
Keep Citizen on Floodplains (+3 :food: +1 :gold:)
Keep Citizen on Mined Hill (+4 :hammers:)
******************************
Department of Economy (http://forums.civfanatics.com/showthread.php?t=162609)
Continue Priesthood :science:
Department of the Interior (http://forums.civfanatics.com/showthread.php?t=162613)
Peter Grimes Continue Building your home
Department of Great People (http://forums.civfanatics.com/showthread.php?t=162612)
Not Applicable this turn
lost_civantares Jul 27, 2006, 10:05 AM Turn 45 2200 B.C.
:viking: Shadow Tiger: S, SW
:viking: Dark Puma- E, SE
(Memphis, you forgot to change the years for your turn instructions! :p )
lost_civantares Jul 31, 2006, 11:01 AM Turn 46 2160 B.C.
:viking: Shadow Tiger: S, SW
:viking: Dark Puma- SE, SW (It looks like it's just a small lake, so we'll go below and then come up).
Memphus Jul 31, 2006, 12:15 PM Turn 46 2160 B.C.
Now here is where some of the timing starts to pay off
Department of Industry (http://forums.civfanatics.com/showthread.php?t=162615)
Finish Warrior :hammers:
Start Settler :hammers: (now it says 10 turns but it will be 9 we just need to maximize our commerce until the Cottage is down to prevent bad rounding)
Epsilonia Eridani grows to size 5 :eek:
******************************
Keep Citizen on Floodplains (+3 :food: +1 :gold:)
Keep Citizen on Floodplains (+3 :food: +1 :gold:)
Keep Citizen on Floodplains (+3 :food: +1 :gold:)
Keep Citizen on Mined Hill (+4 :hammers:)
Put New Citizen on Rice (+4 :food:)
******************************
Department of Economy (http://forums.civfanatics.com/showthread.php?t=162609)
Continue Priesthood :science:
Department of the Interior (http://forums.civfanatics.com/showthread.php?t=162613)
Peter Grimes Continue Building your home
Department of Great People (http://forums.civfanatics.com/showthread.php?t=162612)
Not Applicable this turn
Edit: I am going nuts, I was addign a turn :(
lost_civantares Aug 02, 2006, 09:44 AM Turn 47 2120 B.C.
:viking: Shadow Tiger: West
:viking: Dark Puma- West, West for the goody hut (hopefully it's still there and worth rejoicing over. :) )
(wow, sorry about my last set of turn instructions, I didn't realize they were so messed up until just now!)
Memphus Aug 02, 2006, 11:48 AM Turn 47 2120 B.C.
Department of Industry (http://forums.civfanatics.com/showthread.php?t=162615)
Continue Settler :hammers:
******************************
Keep Citizen on Floodplains (+3 :food: +1 :gold:)
Keep Citizen on Floodplains (+3 :food: +1 :gold:)
Keep Citizen on Floodplains (+3 :food: +1 :gold:)
Keep Citizen on Mined Hill (+4 :hammers:)
Keep Citizen on Rice (+4 :food:)
******************************
Department of Economy (http://forums.civfanatics.com/showthread.php?t=162609)
Discover Priesthood :science: :band:
Start Code of Laws :eek: :science:
Department of the Interior (http://forums.civfanatics.com/showthread.php?t=162613)
Peter Grimes Continue Building your home
Department of Great People (http://forums.civfanatics.com/showthread.php?t=162612)
Not Applicable this turn
@Lost Civ your year is off :p
gbno1fan Aug 03, 2006, 11:57 AM Turn 47
Please name the unnamed warrior, Veiled Panther.
DaveMcW Aug 04, 2006, 05:43 AM lost_civ: I don't think you're using the same compass I am. ;)
West is this way <---
East is this way --->
If it's too confusing you can use right or 6 or --->.
Memphus Aug 04, 2006, 07:15 AM Turn 48 2080 B.C.
*Borders Expand*
At this point the Action in this department slows down a bit thank you team for trusting your Domestic Advisor! For Glory! For Epsilon!
Department of Industry (http://forums.civfanatics.com/showthread.php?t=162615)
Continue Settler :hammers:
******************************
Keep Citizen on Floodplains (+3 :food: +1 :gold:)
Keep Citizen on Floodplains (+3 :food: +1 :gold:)
Keep Citizen on Mined Hill (+4 :hammers:)
Keep Citizen on Rice (+4 :food:)
At the end of the turn When Peter Grimes Finishes the Cottage we are now not a victim of bad rounding ;)
Therefore:
Move Citizen from Floodplains to Mined Hill (+4 :hammers:)
******************************
Department of Economy (http://forums.civfanatics.com/showthread.php?t=162609)
Continue CoL :science:
Department of the Interior (http://forums.civfanatics.com/showthread.php?t=162613)
Peter Grimes Finish your House at the end of the turn
Department of Great People (http://forums.civfanatics.com/showthread.php?t=162612)
Not Applicable this turn
lost_civantares Aug 05, 2006, 08:54 AM Turn 48 2080 B.C.
:viking: Shadow Tiger: North West, West
:viking: Dark Puma- North East
(Yeah, for some reason I changed the directions :crazyeye:)
lost_civantares Aug 06, 2006, 11:32 PM Turn 49 20840 B.C.
:viking: Shadow Tiger: South West, North West
:viking: Dark Puma- South East
Memphus Aug 08, 2006, 05:37 PM Turn 49 2040 B.C.
Department of Industry (http://forums.civfanatics.com/showthread.php?t=162615)
Continue Settler :hammers:
******************************
Keep Citizen on Floodplains (+3 :food: +1 :gold:)
Keep Citizen on Floodplains (+3 :food: +1 :gold:)
Keep Citizen on Mined Hill (+4 :hammers:)
Keep Citizen on Rice (+4 :food:)
Keep Citizen on Mined Hill (+4 :hammers:)
******************************
Department of Economy (http://forums.civfanatics.com/showthread.php?t=162609)
Continue CoL :science:
Department of the Interior (http://forums.civfanatics.com/showthread.php?t=162613)
Peter Grimes Move South, Start Cottage
Dave if you think it is more advantageous in the long run to Move E or SE instead then by all means :)
Department of Great People (http://forums.civfanatics.com/showthread.php?t=162612)
Not Applicable this turn
lost_civantares Aug 08, 2006, 08:25 PM Turn 50 2080 B.C.
:viking: Dark Puma: North West, North West
:viking: Shadow Tiger- Heal
Memphus Aug 08, 2006, 08:27 PM Turn 50 20840 B.C.
If only the game started that Early I would be building the space elevator before 1 A.D. ;)
lost_civantares Aug 08, 2006, 08:29 PM Arg, the template system is failing me apparently. :crazyeye:
20840 B.C., now that is prebuilding (premoving for me aparently...)
Memphus Aug 10, 2006, 12:16 PM Turn 50 2000 B.C.
Department of Industry (http://forums.civfanatics.com/showthread.php?t=162615)
Continue Settler :hammers:
******************************
Keep Citizen on Floodplains (+3 :food: +1 :gold:)
Keep Citizen on Floodplains (+3 :food: +1 :gold:)
Keep Citizen on Mined Hill (+4 :hammers:)
Keep Citizen on Rice (+4 :food:)
Keep Citizen on Mined Hill (+4 :hammers:)
******************************
Department of Economy (http://forums.civfanatics.com/showthread.php?t=162609)
Continue CoL :science:
Department of the Interior (http://forums.civfanatics.com/showthread.php?t=162613)
Peter Grimes Continue Cottage
Department of Great People (http://forums.civfanatics.com/showthread.php?t=162612)
Not Applicable this turn
Memphus Aug 10, 2006, 12:19 PM Turn 51 1960 B.C.
Another exciting turn :lol:
Department of Industry (http://forums.civfanatics.com/showthread.php?t=162615)
Continue Settler :hammers:
******************************
Keep Citizen on Floodplains (+3 :food: +1 :gold:)
Keep Citizen on Floodplains (+3 :food: +1 :gold:)
Keep Citizen on Mined Hill (+4 :hammers:)
Keep Citizen on Rice (+4 :food:)
Keep Citizen on Mined Hill (+4 :hammers:)
******************************
Department of Economy (http://forums.civfanatics.com/showthread.php?t=162609)
Continue CoL :science:
Department of the Interior (http://forums.civfanatics.com/showthread.php?t=162613)
Peter Grimes Continue Cottage
Department of Great People (http://forums.civfanatics.com/showthread.php?t=162612)
Not Applicable this turn
lost_civantares Aug 10, 2006, 12:28 PM Turn 51 1960 B.C.
:viking: Dark Puma: North West, North
:viking: Shadow Tiger- South East, Let's pop that hut!
Memphus Aug 15, 2006, 07:17 AM Turn 52 1920 B.C.
Department of Industry (http://forums.civfanatics.com/showthread.php?t=162615)
Continue Settler :hammers:
******************************
Keep Citizen on Floodplains (+3 :food: +1 :gold:)
Keep Citizen on Floodplains (+3 :food: +1 :gold:)
Keep Citizen on Mined Hill (+4 :hammers:)
Keep Citizen on Rice (+4 :food:)
Keep Citizen on Mined Hill (+4 :hammers:)
******************************
Department of Economy (http://forums.civfanatics.com/showthread.php?t=162609)
Continue CoL :science:
Department of the Interior (http://forums.civfanatics.com/showthread.php?t=162613)
Peter Grimes Continue Cottage
Department of Great People (http://forums.civfanatics.com/showthread.php?t=162612)
Not Applicable this turn
lost_civantares Aug 15, 2006, 11:19 AM Turn 52 1920 B.C.
:viking: Dark Puma: North East, East
-Shadow Tiger- You will be morned and lamented. You died bravely and with honor to the end, fighting and killing to the last breath. :salute: :salute:
lost_civantares Aug 20, 2006, 02:38 PM Turn 53 1880 B.C.
:viking: Dark Puma: West, Dark Puma climbs out of the forest canopy for the first time in quite a few years! :lol:
Memphus Aug 21, 2006, 05:28 PM Turn 53 1880 B.C.
Department of Industry (http://forums.civfanatics.com/showthread.php?t=162615)
Continue Settler :hammers:
******************************
Keep Citizen on Floodplains (+3 :food: +1 :gold:)
Keep Citizen on Floodplains (+3 :food: +1 :gold:)
Keep Citizen on Mined Hill (+4 :hammers:)
Keep Citizen on Rice (+4 :food:)
Keep Citizen on Mined Hill (+4 :hammers:)
******************************
Department of Economy (http://forums.civfanatics.com/showthread.php?t=162609)
Continue CoL :science:
Department of the Interior (http://forums.civfanatics.com/showthread.php?t=162613)
Peter Grimes Continue Cottage
Department of Great People (http://forums.civfanatics.com/showthread.php?t=162612)
Not Applicable this turn
DaveMcW Aug 23, 2006, 08:49 AM I rushed out this morning without checking my email. If anyone can play the save before I get home in 9 hours, go for it!
Memphus Aug 25, 2006, 07:13 AM Turn 54 1840 B.C.
Department of Industry (http://forums.civfanatics.com/showthread.php?t=162615)
Continue Settler :hammers:
******************************
Keep Citizen on Floodplains (+3 :food: +1 :gold:)
Keep Citizen on Floodplains (+3 :food: +1 :gold:)
Keep Citizen on Mined Hill (+4 :hammers:)
Keep Citizen on Rice (+4 :food:)
Keep Citizen on Mined Hill (+4 :hammers:)
******************************
Department of Economy (http://forums.civfanatics.com/showthread.php?t=162609)
Continue CoL :science:
Department of the Interior (http://forums.civfanatics.com/showthread.php?t=162613)
Peter Grimes Begin Road
[SIZE="3"]Department of Great People (http://forums.civfanatics.com/showthread.php?t=162612)
Not Applicable this turn
Edit: Actual Order entered
Memphus Aug 25, 2006, 12:33 PM Dave Scratch those orders for this next turn
Attached is a save at our current point
I will go over it again tonight (5 hours from now) and come up with the best case. Basically another cottage first may still be better because as soon as we chop one forest we get the :unhealthy: penalty which. Either way we need two forests chopped, but I am still working out the maximization plan for it!
lost_civantares Aug 25, 2006, 12:56 PM Turn 54 1840 B.C.
:viking: Dark Puma (using DaveMcW's screenshots as a guide): North East, then fortify till settler comes.
Memphus Aug 25, 2006, 02:23 PM Would you consider moving NE and fortify on the hill? overall it gives a better line of sight, but it is up to you!
Memphus Aug 25, 2006, 06:00 PM Well I ran my simulations and guess what? Either way cottage or chop first the date is still 1340. :lol:
In that case since we havn't heard from Dave all day I will play the save since we only have ~7 hours left and I will go with the cottage first because that way we expend the least amount of hammers early on (in the event we get beaten to the Oracle) as we go at 1 per turn for the next couple of turns :goodjob:
Edit: No actually I won't I forgot to look at one key component GP points!! :(
I will ask for an extension and open the comments up in the general forum
lost_civantares Aug 25, 2006, 06:20 PM Sure no problem, and if no one objects I'll just have him stay on the hill for protection/barb magnet/LOS. :)
Memphus Aug 28, 2006, 07:15 AM Whatever Dave Did ;) (which was hit Enter after moving the settler) :)
lost_civantares Aug 29, 2006, 03:10 PM Turn 56 1760 B.C.
:viking: Dark Puma - Just camping out till the rest of the party arrives. :cool: (So you don't think that I'm just abandoning my job here...)
lost_civantares Aug 29, 2006, 06:00 PM Turn 57 1720 B.C.
:viking: Dark Puma - Move east, to guard our newly formed second city! :dance:
DaveMcW Aug 29, 2006, 06:35 PM Turn 57 1720 B.C.
President:
:hammer: Settler move to Site A and build a city!
Oracle plan (with domestic approval):
Peter Grimes move east and build a cottage.
Turn 58 1680 B.C.
Oracle plan:
Take citizen off the rice and turn him into a scientist.
Citizen 1 - Cottage: 3:food: 4:commerce:
Citizen 2 - Cottage: 3:food: 3:commerce:
Citizen 3 - Mine: 4:hammers:
Citizen 4 - Mine: 4:hammers:
Citizen 5 - Scientist: 3:science: 3:gp:
Turn 59 1640 B.C.
Oracle plan:
Keep 2 cottages, 2 mines, 1 scientist.
Turn 60 1600 B.C.
Oracle plan:
Keep 2 cottages, 2 mines, 1 scientist.
Turn 61 1560 B.C.
Oracle plan:
Put scientist back to work on the new cottage.
Keep 3 cottages, 2 mines.
Memphus Aug 29, 2006, 07:25 PM Sounds Great!
lost_civantares Sep 04, 2006, 11:38 AM Turn 58 1680 B.C.
:viking: Dark Puma - Guard The Eternal Eye!
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