Jun 26, 2001, 11:29 AM
I don't recall reading anything about this, so please excuse me if I'm bringing up an old topic, but does anyone have an idea as to how combat will work in Civ3? Will it be something like Civ2, or different?
"Shake the world beneath your feet up"
Jun 26, 2001, 11:50 AM
I dunno, but I hope it's something different. I liked how it was in CTP, with the battlefield screen or whatever. it was pretty cool, but it was kind of stupid in a way. Speaking of combat, it gives me an idea...
Jun 26, 2001, 02:33 PM
As far as I know, the combat system will be identical to civ 2 except for the addition of ranged attacks made by artillery/infantry support units.
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Jun 26, 2001, 09:06 PM
Combat can't be the same as civ II from what I have read. Supposedly you can stack units to form armies and get generals to lead the armies. The units will work togather and I think I read on one of the interviews that "the only way to fight an army is with another army." Also I think faster units will be able to retreat instead of being destroyed.
Jun 26, 2001, 09:37 PM
Here is what Firaxis themselves says about combat in Civ III. Source: http://www.firaxis.com/civ3/gameupdate.cfm?updatenum=1
"In Civilization III, we continue to expand the combat system to make it a deeper part of the experience. Civilization III will have a combat system rich in fun choices that enhances the experience of planning and executing military campaigns. Here are just a few examples of how we are achieving this:
Great nations can produce gifted leaders from history, each one capable of leading your civilization to martial glory. Whether helming an army on a distant battlefield or passing their personal experiences onto future generations of soldiers, these towering figures can single-handedly alter the course of history.
Increased technological finesse can be found in Civilization III's reworked Zone of Control rules. No longer can a Phalanx hold a vulnerable pass as effectively as a mechanized infantry regiment. The ability to intervene in surrounding terrain is now determined by mobility and ranged weaponry, rather than the universal privilege of being just any military unit.
In CivIII, ranged weapons such as catapults, artillery and battleships can bombard enemy fortifications such as city walls and fortresses. This allows for a general 'softening' of defenses, which provides a substantial bonus to direct-fire units.
These are just a few of the many new features Civilization III incorporates to make combat a more compelling and fun part of the game."
Jun 27, 2001, 11:00 AM
I like the idea of being able to retreat. Say my army comes up against a city and attacks only to find that the cities defences were more than I bargained for. Even if I lose my infantry, I would love to be able to salvage some armour and a howitzer or two.
At the same time if it's my city being retreated from, I would like to be able to counter-attack and pursue with my own armour units.
Jul 11, 2001, 12:34 AM
sometimes it is best to run away to fight another day. i glad the battle is going to be changed.
Me too but I really don't like the separate battlefield screen idea....
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