View Full Version : Sana05 - Return to RAR
sanabas Jul 22, 2006, 07:45 AM Time to start SGing again.
Version: RAR 1.04 prebeta
Settings: random, open to discussion
Difficulty: Emperor or Demigod, also open to discussion.
Variant: None at all, this is for scrubbing off the RaR rust, or learning about RaR, depending what you've done before.
VCs: All enabled, all allowed.
Rules: I'm sure these have been formalised somewhere, but meh. Summary is exploits bad, reputation good. 24 hr got it, 48 to play.
Roster:
Sanabas
Despair888
Classical Hero
Azzaman333
Beorn-el-Feared
Ansar?
sanabas Jul 22, 2006, 10:00 PM OK, this one is set to go too. Emperor or Demigod? What sort of level are you guys comfortable playing? I'll make this continents, random civ I haven't played for a while, and simply take the first non-ugly start I roll.
Despair888 Jul 22, 2006, 10:17 PM The difficulty doesn't matter to me. Whatever you guys are comfortable with works.
If I had to choose one though, I'd say Emperor because I haven't played RaR in a while. Either one is fine though.
sanabas Jul 22, 2006, 10:31 PM Oh yeah, I forgot: Everybody has RaR 1.04 prebeta installed, don't they?
Despair888 Jul 22, 2006, 10:39 PM EDIT: Nevermind, Found it.
azzaman333 Jul 23, 2006, 01:08 AM Yea i have 1.04 prebeta.
I'd prefer it to be Emperor, since i dont really know a thing about RAR, except that there is a lot of different techs, units, buildings.
Doc Tsiolkovski Jul 23, 2006, 04:21 PM Haven't played RaR for almost a year myself :blush:.
Open spot for me?
goodsmell Jul 23, 2006, 04:57 PM Doc Tsiolkovski , if you don't mind then please check your Private Inbox .
Actually I asked for a link to RaR 1.02 or whatever it is .
EDIT : nevermind I found it , thanks anyway !
sanabas Jul 23, 2006, 09:42 PM Haven't played RaR for almost a year myself :blush:.
Open spot for me?
Absolutely, happy to have you. You sound in the same boat as I am.
Level has been unilaterally decided as Demigod, since I know the sort of level both DocT and myself are at.
Roster:
Sanabas
Despair888
DocT
Classical Hero
Azzaman
Beorn-el-Feared
I'll roll a start and play soon.
Despair888 Jul 23, 2006, 09:43 PM Absolutely, happy to have you. You sound in the same boat as I am.
Level has been unilaterally decided as Demigod, since I know the sort of level both DocT and myself are at.
Roster:
Sanabas
Despair888
DocT
Classical Hero
Azzaman
Beorn-el-Feared
I'll roll a start and play soon.
Looking forward to this one also. It's been a while since I've played RaR.
sanabas Jul 23, 2006, 11:59 PM This one is underway too. We are Russia, EXP & SCI, random opponents, continents map, roaming barbarians. Our UU is the Cossack, a 5/3/2 with blitz & extra hp version of the 6/3/2 dragoon.
Roll a start, see 2 huts, hill to found on, but no food bonus. It's not great, but certainly not too ugly.
http://www.civfanatics.net/uploads12/sana05start.jpg
Ranger pops the western hut, gets pottery
Tribe moves 1N and founds Moscow on a coastal hill with fresh water.
Moscow starts a ranger, research started on Ritualism. I want to get to Dynasticism ASAP, I want to get to second tier techs quickly as well, as first tier can usually be popped or traded. Ritualism lets us go straight to writing.
3800BC: Moscow builds Ranger-->Granary. In chiefdom, our food situation is very ugly. Granary will finish 2 turns before moscow grows.
3750BC: Pop hut, get Boat Building
3550BC: Pop hut, get a village. St Petersburg starts a wiseman.
3500BC: Pop a hut, get Sailing
Meet China. Domestication & Boat Building get us Masonry and 20 gold
Pottery & Sailing get us Warfare
3400BC: Research Ritualism, start Writing
3200BC: Meet Siam. Masonry and Domestication get us Cultivation and 65 gold.
Cultivation and Ritualism to China get us Scrape Mining
3100BC: Moscow builds Granary -->Starts Tribal Guard. I'm nervous about China, I want at least a vet T.G. in both cities.
3000BC: St Pete's finishes wiseman, starts Harbour. I should have switched the wiseman to a harbour, but I thought about it too late. Until we reach Dynasticism, our only 3 food square is St Pete's pearls using a harbour.
Pop a hut, get a tribe. :dance:
For those who have forgotten/don't know, tribes treat all terrain as roads, and see 2 squares. This tribe can help us explore until we find a good city location with it.
http://www.civfanatics.net/uploads12/sana053000bc.jpg
The Save (http://www.civfanatics.net/uploads12/Sana05_3000_BC.SAV)
The roster:
Sanabas - just played
Despair888 - up
Classical Hero - on deck
DocT
Azzaman
Beorn-el-Feared
Despair888 Jul 24, 2006, 12:02 AM Got it. Will play within an hour.
EDIT: May take me till morning. Missing a few files for RaR, need to reinstall and try again.
Despair888 Jul 24, 2006, 03:37 PM 2950 BC - Move Worker to St. Petersburg. Move Scouts
IBT - Nothing
2900 BC - Nothing. Move Rangers around. Found Kiev
IBT - Nothing
2850 BC - Nothing
IBT - Nothing
2800 BC - Moscow Finishes TG. Starts Clan
IBT - Nothing
2750 BC - Meet Vikings, trade them Pottery for 100 gold.
IBT - Nothing
2710 BC - Move Rangers around...
IBT - Nothing
2670 BC - Move Scouts around. Waiting for Writing to trade for Slavery and Caste System.
IBT - Barbarians approach St. Petersburg.
2630 BC - Production from St. Petersburg is switched from Harbor to TG.
IBT - Nothing
2590 BC - Trade Writing + 105 Gold for Caste System (Chinese). Researching Urbanization. Also trade Writing + 5 Gold to Siam for Slavery. Move Worker so it doesn't die to Barbs. Set Lux Slider to 30%
IBT - Siam sends spearman one space away from St. Petersburg
2550 BC - TG is finished. :thumbsup: Production at St. Petersburg set back to Harbor.
Overall Thoughts: I didn't really know exactly what to do with the tribe. I did see it could make a city, and Kiev is a pretty good spot. Sorry if I maybe messed that up a bit, I think I did everything else decent, considering it's been a year or two. I did get Caste System from the Chinese, along with Slavery from Siam. We need Urbanization, then we will be able to get Dynasticism.
Doc Tsiolkovski Jul 24, 2006, 03:51 PM Some comments:
Russia - glad about this. haven't played them since ages, IIRC I *never* played them in 1.04.
Opening turns: Nothing to add. Capital location is a superb choice, research/trade choices were fine. No food bonus? Ugly...
Second set: Moscow cannot finish a Clan under Despotism. Needs to be switched...
The Tribe: Extremely handy for Scouting, and, it would have worked as MP :crazyeye: . Guess I had waited to use it for a resource spot, Iron/Gold or something else comparably valuable.
Despair, could we get a screenie, to discuss the resource situation, and city spots?
Bet Moscow sits on Grapes or Coffee... :mad:.
Despair888 Jul 24, 2006, 03:59 PM Yeah, we can. My bad on the tribe thing, I haven't played RaR in so long. Also, the Clan still had a couple turns left, so production can be switched.
Image coming, one min.
Despair888 Jul 24, 2006, 04:11 PM Here it is.
133523
Sorry, no idea how to make it bigger. Just click on it. It's an over-view so I didn't have to post 5 pics.
Doc Tsiolkovski Jul 24, 2006, 04:43 PM Interesting spot for Kiev...not necessarily a bad choice, but maybe we should settle 2 cities (one NNW, the other WW) later in the game and abandon it? For now, it serves a great purpose in preventing the AI from settling all those resource spots.
Gold for the capital, great.
Despair888 Jul 24, 2006, 04:53 PM That would work. That was one of the main reasons I put it there for now.
There would've probably been other good spots, but that one was near a few resources. I was hoping we could build a couple culture buildings and build one or two more cities in that area to cover them all. Either way, doesn't matter to me.
Ansar Jul 24, 2006, 05:00 PM Sorry sanabas, I'll be lurking. My time is very limited nowadays and school is soon starting.
goodsmell Jul 24, 2006, 05:31 PM Great RaR SG started , I'll be watching around and earn some skills playing RaR .
Today I played my first one , I'm still allive there but I let other Empires be stronger , what I never do .
sanabas Jul 24, 2006, 11:32 PM That would work. That was one of the main reasons I put it there for now.
There would've probably been other good spots, but that one was near a few resources. I was hoping we could build a couple culture buildings and build one or two more cities in that area to cover them all. Either way, doesn't matter to me.
Sounds reasonable. We might want to drop a monument in there now to pick up that rice to the SW, then it can pump clans after dynasticism to grap all the resources.
Russia - glad about this. haven't played them since ages, IIRC I *never* played them in 1.04.
Same. And I like the idea of a UU that is unique, rather than simply beefing up one of a/d/m. I tossed a coin between russia and Zulus.
No food bonus? Ugly...
Yeah, and none anywhere near us that I've seen. An apple over by Siam is the closest.
Second set: Moscow cannot finish a Clan under Despotism. Needs to be switched...
Yes please. We are not the AI.
The Tribe: Extremely handy for Scouting, and, it would have worked as MP . Guess I had waited to use it for a resource spot, Iron/Gold or something else comparably valuable.
Yeah. But that's why it's a RAR warmup, rust is to be expected. We can't build tribes, ATAR and 2 tile sight is really useful, I usually reserve them for really good city locations, such as FP camels.
Anybody want to have a go at a dotmap?
Also, we have the western part of that continent to ourselves, don't we? 2 units on the two tiles south of moscow create a choke, so I think we want to expand east now, then to the west at leisure, unless there's a really good spot to the west to grab early.
sanabas Jul 24, 2006, 11:33 PM The roster:
Sanabas -
Despair888 -
Classical Hero - up
DocT - on deck
Azzaman
Beorn-el-Feared
Despair888 Jul 24, 2006, 11:41 PM Yeah. But that's why it's a RAR warmup, rust is to be expected. We can't build tribes, ATAR and 2 tile sight is really useful, I usually reserve them for really good city locations, such as FP camels.
My bad. It's been so long since I've played RaR. I'll get better with it as we go along. I'll try to read some more on it here in a bit. I hope I did alright.
sanabas Jul 25, 2006, 12:03 AM My bad. It's been so long since I've played RaR. I'll get better with it as we go along. I'll try to read some more on it here in a bit. I hope I did alright.
Yeah, looked good to me. Feel like giving us a dotmap?
Despair888 Jul 25, 2006, 12:27 AM I gave a map. No idea how to make tem big though. Out of curiosity, what exactly is a dotmap?
sanabas Jul 25, 2006, 12:34 AM A dotmap is a map of where we want to put our next few cities. Take a screenie the same way you did, open it up in paint, and put coloured dots where you want our cities to be. To upload it, simply click on 'upload file' down the bottom of the page. Then you'll have a url for it, at civfanatics.../uploads12/sana05dotmap.jpg, or something similar. put that address inside [img] tags, and it will appear in your post.
Despair888 Jul 25, 2006, 12:51 AM 133554
133555
Still no idea how to get them to appear on screen bigger. I suppose it doesn't matter that much though. We need to expore the area between those two rivers. I laid out a couple possible good spots, nothing else looks like any one spot would be better than others.
goodsmell Jul 25, 2006, 06:22 AM I think you should press "Z" and then take the screenshot
Despair888 Jul 25, 2006, 08:20 AM I think you should press "Z" and then take the screenshot
First page. There is already one with Z pressed.:crazyeye:
What I meant by "on screen bigger", if that's what you're referring to, is how to get it like the ones Sanabas posts, to where they are bigger on the forum.
sanabas Jul 25, 2006, 09:05 AM First page. There is already one with Z pressed.:crazyeye:
What I meant by "on screen bigger", if that's what you're referring to, is how to get it like the ones Sanabas posts, to where they are bigger on the forum.
Use the [img] tags. Put the url of the image inside the tags.
Beorn-eL-Feared Jul 25, 2006, 01:42 PM If you want it to be really big you can fax all of us a 11 x 17 printout of the screen, although we should all be handy enough to pick up the save and look for ourselves if we want them pictures.
Despair888 Jul 25, 2006, 02:00 PM although we should all be handy enough to pick up the save and look for ourselves if we want them pictures.
That's kind of what I figured, but.... People need pics I guess.
Doc Tsiolkovski Jul 25, 2006, 02:43 PM If you want it to be really big you can fax all of us a 11 x 17 printout of the screen, although we should all be handy enough to pick up the save and look for ourselves if we want them pictures.
:lol: Actually, no. Somehow I can't figure out how to do this.... :mischief:
Despair: Absolutely no prob with the Tribe; this one is intended as kind of a warm-up game, and if we only manage to grab both Iron and Horses (which is extremely likely), victory is pretty assured, and we can afford even some major blunders.
sanabas Jul 26, 2006, 12:28 AM :lol: Actually, no. Somehow I can't figure out how to do this.... :mischief:
Hahaha, I didn't even notice it was missing. Despair, can we please have the save?
Classical Hero, you are up. It's been 24 hours+, are you here?
Despair888 Jul 26, 2006, 12:48 AM Whoops. I'm surprised no one said anything before. :lol:
classical_hero Jul 26, 2006, 09:17 AM Sorry about that. I got confused about the numbers because I already saw a Sana 05 and thus was waiting for Sana 07.
Preturn. I move a Bonus grassland to the pearls outside of St. Petersburg and increase the science rate by four turns. The effect on production is nothing because that shield is wasted anyway.
IBT. The Barbs move towards our worker. and our city.
Turn 1. I move the worker to safety.
IBT. We defeat the Barb.
Turn 2. Moscow cannot build a clan so I build a worker housing instead. I left it to buil the clan to see what happened, but I was surprised that it wa being built considering that it will not grow above 2 an thus we need to build the more expensive Hardy clan if we are to settle. I should have ready the whole thread before I started. :shake:
http://img126.imageshack.us/img126/1712/moscowproblemcj2.jpg (http://imageshack.us)
IBT. Not much.
Turn 3. We build a worker housing and start work on a hardy clan.
IBT. Not much.
Turn 4. I turn off the Lux slider because we do not need have all our citizen happy, just enough to stop them from rioting. Actually we do not need any lux because we have few citizens and thus the lux rate is not needed. Once we get up to 3 citizens in some towns, then we can increase the rate, but not now.
IBT. Not much, except being asked to leave for haveing a Ranger in the territory of the Vikings.
Turn 5. More exploration. Having alook at the Victory screen is very difficult because China and the Vikings are almost the same clour. :lol:
IBT. Not much.
Turn 6. More exploration.
IBT. :zzz:
Turn 7. More exploration.
IBT. not Much.
Turn 8. We discover Urbanisation and now start on Dynastism. We will get it in 14 turns. I also do this deal with China.
http://img73.imageshack.us/img73/6287/chinadealkt0.jpg (http://imageshack.us)
IBT. Nothing.
Turn 9. I move a Moscow BG to the gold and increase the rate of the production for the Hardy clan, but it means that Moscow is losing food, but there should be enough food to keep it at 2 when the HC is built.
IBT. I thought some Barbs would attack our Rnager, but they did not.
Turn 10. More exploration.
Here is the situation as I leave it.
Moscow. If I am incorrect about the situation and Moscow will go down to 1 bbefore the production of the HC, then obviously we need to change it. Just doing some counting, we can change the last turn back to the BG and we still will get the HC in three turns, so whoever takes over, remember that because we must try and setle faster than the AI. We must get to that Iron Horse spot before the AI.
http://img211.imageshack.us/img211/2306/moscowbr2.jpg (http://imageshack.us)
Here is the Mini map so we can see the whole situation as it stands.
http://img129.imageshack.us/img129/796/minimapxs5.jpg (http://imageshack.us)
The Save. (http://www.civfanatics.net/uploads12/Sana_05_2150_RaR.SAV)
Doc Tsiolkovski Jul 26, 2006, 12:48 PM Sana05
Inherited:
Should work out with the Hardy in Moscow…though I’d seriously prefered an escort for it. Lets just hope we’ll get him safe down to the South.
Hit enter.
Turn 1: 2110BC
Scouting.
IBT: Barb shows up 2 S of Moscow. Shanghai founded on the way to ‘our’ spot (but not actually stealing a tile). Siam learns Urbanization.
Turn 2: 2070BC
Scouting. Ranger ends next to a Barb.
IBT: Hardy finished, Moscow drops to pop1. Barb there turns away, other Barb way down in the SE does not attack our Ranger.
Moscow Hardy->TG, Kiev TG->Worker.
Turn 3: 2030BC
Send the TG from the capital with the Hardy.
IBT: Mao demands and gets 23gp.
Turn 4: 1990BC
Huts gives Fermentation. :lol: Kiev also has Grapes right outside its borders. See no need to sell it, no Techs know by the AIs.
IBT: Pete Harbor -> WH
Turn 5: 1950BC
Zzz…Rangers scout, Worker roads, Hardy+escort wander around.
IBT: Ragnar demans our Ranger out, no prob dude – that was my intention anyway.
Turn 6: 1910BC
:rotfl: The Scotts of all tribes teach us Weaving. Guess what we do not have?
http://www.civfanatics.net/uploads12/weaving2.jpg
Turn 7: 1870BC
The Barb near our core is still around, and threats our combo…evade.
Turn 8: 1830BC
Zzzz…
IBT: Babylon completes The Oracle. Siam knows Dynasticism, we’ll get it in 3.
Turn 9: 1790BC
Siam would only offer like 70gp out of 419 for each of our Techs. Not worth it; but, get 130gp from Ragnar for Myst (which everyone else in the world should already know).
IBT: Oh crap, Siam demands Fermentation. Considering our immense military, I cave…
Moscow TG->Archer (?). China has Dyna as well; research time drops for one turn.
Turn 10: 1750BC
Ragnar has a Worker for sale – cannot remember if we’re allowed to do so; we would get him and his odd 24gp for a cheap tech.
Comments:
No good spots near the core revealed; Coffee in abundance near Kiev. The combo and a Ranger will be demanded out IBT, should be no problem.
I for one would finish the Archer (or another vet TG, or a Vet Warrior if you’d like to gamble) before revolting, there is a Barb close to Moscow in the fog. Hope we’ll grab the Iron/Horses – by all means, do found it on the coastal plains, despite the Grapes; otherwise, we’ll have to rely on Chinese roads.
Then, I’d get some infra and units up; some Vet Warriors may be nice. Could be used to block the way to our peninsula, and can be upgrade one we connect Iron; not much use for cash anyway.
No end of turns pic, nothing interesting revealed in the last couple of turns.
Oh, and don't forget the Viking Worker, if that's fine.
The Save ( http://www.civfanatics.net/uploads12/Sana05_1750BC.zip)
sanabas Jul 27, 2006, 09:05 AM Looks good. I'm always happy to buy workers if they're available, free labour is always good. Be nice to get out of chiefdom too, especially given our complete lack of food bonuses.
Thoughts for post-dynasticism research? I'm usually a fan of <insert tech I can't remember>, then philo, to take democracy as our freebie. I think I prefer democracy to republic for the cash-rush ability, but I might be wrong.
The roster:
Sanabas -
Despair888 -
Classical Hero -
DocT -
Azzaman - up
Beorn-el-Feared - on deck
classical_hero Jul 27, 2006, 09:09 AM I am with you on the tech path.
Beorn-eL-Feared Jul 27, 2006, 09:56 AM Free labour is always good.I am surrounded by syndicalists and left-wing union people where I live, so I barely dare repeat that one aloud :lol:
Diplomacy always sounds good when you don't plan on :whipped:, which is mostly all the time.
sanabas Jul 27, 2006, 01:34 PM I am surrounded by syndicalists and left-wing union people where I live, so I barely dare repeat that one aloud :lol:
Diplomacy always sounds good when you don't plan on :whipped:, which is mostly all the time.
Tell 'em we want to build slave trade, and avoid emancipation for as long as possible. ;) Got to love the collossus effect of it.
Despair888 Jul 27, 2006, 11:54 PM Just a reminder. I'll be gone Friday - most of Monday.
Although it may not matter for this game. Still a few people who need to go before I do.
azzaman333 Jul 28, 2006, 12:00 AM Got it.
sanabas Jul 31, 2006, 05:14 AM Azzaman, have you played yet? It's been 72 hours plus.
azzaman333 Jul 31, 2006, 05:46 AM I'll have to ask for a skip.
*must resist warlords, must resist warlords, must resist warlord :twitch:*
sanabas Jul 31, 2006, 06:27 AM The roster:
Sanabas - on deck
Despair888 -
Classical Hero -
DocT -
Azzaman - skipped
Beorn-el-Feared - up
Beorn-eL-Feared Jul 31, 2006, 11:42 AM Will look into this tonight
Despair888 Jul 31, 2006, 03:44 PM I just got back. Just to give you a heads up. However, it looks like we got absolutely nowhere when I was gone! :dance:
Beorn-eL-Feared Jul 31, 2006, 05:04 PM We get nowhere fast when it's my turn up, buddy :)
Beorn-eL-Feared Jul 31, 2006, 06:25 PM Pre-Turn:
Lower science.
Remember it's an exploit to circumvent rate cap.
Increase science.
Buy Worker+24g for writing (cheapest was wheel but he's gotta have started it because he won't do the deal)
IT
Dynasticism >> CoL onwards the Demo slinger
4 turns anarchy on the F1 big picture.
Catch riots in the bag
T1.
Move hardy clan towards the coastal plains
T4.
Reach the spot between the 2 ressources. I found there rather than 1 north because CA2 tells me the corruption difference is only 2%, from 51 to 53, and this way we are 100% sure it never will be in enemy hands without a full flip.
The baba near the core have been stalled but the archer will still be needed eventually.
CoL at 60% full for 12 turns.
T5.
Found stables, seeing as it won't have much for growth I start it on a worker, with sights on a harbor. Switching to either harbor or WH is still possible and very viable.
T7.
Kiev worker > worker, underway to road the BG.
T10.
Weaving is still a monopoly of ours but Bronze Working is now known to the Chinese as well as the Siamese. I don't see a need for spears at all, we need to REX a bit now that we can make settlers.
Speaking of which there is one timed for growth in Moscow. This too can be changed.
My attempt at dotmapping, which might be a bit tight and should be discussed, either way:
http://img457.imageshack.us/img457/2237/sanadot1jq6.th.jpg (http://img457.imageshack.us/my.php?image=sanadot1jq6.jpg)
http://img457.imageshack.us/img457/7984/sanadot2rf8.th.jpg (http://img457.imageshack.us/my.php?image=sanadot2rf8.jpg)
And the save, back to our friend the bunny.
sanabas Aug 01, 2006, 08:08 AM In these pre-mining days, I am a big fan of founding on hills if we can. I can't remember if cotton/wool is a food bonus or just a lux/commerce bonus. I also can't remember what that icon actually is, it's been a while since I played RAR. If that is food west of moscow, I'd found on the hill 2W of moscow. I'd probably move the river city to the east 1NE to the hill as well. I'd still vote for expand east now, west later, as we have the west to ourselves. Do we want to try and pinch those elephants from the Siamese? Got to love military that lays its own road.
Got it, but I won't play until at least tomorrow, to try and get some input from everyone else.
Beorn-eL-Feared Aug 01, 2006, 11:11 AM cotton is just a commerce bonus, wool give 2 food and is invaluable on hills IIRC. cotton is the thing to our SW, wool has sheep for an icon and you can see it by the vikings' Birka.
sanabas Aug 01, 2006, 12:00 PM cotton is just a commerce bonus, wool give 2 food and is invaluable on hills IIRC. cotton is the thing to our SW, wool has sheep for an icon and you can see it by the vikings' Birka.
Well, that's no fun. At least it's a lux. 1 down, 10 more to collect.
sanabas Aug 03, 2006, 03:50 PM Preturn: All good, move 1 of moscow's MP to Pete's, as it will grow in 2 turns and be unhappy.
1475BC: Embassies all round. No spectacular AI stupidity to report, China is 4 turns from Hanging Gardens, Siam 17 turns, Vikings are building a galley. No wars going on, but there is a ruined city between siam and china that says they have been at war previously.
1450BC: Weaving + 10 gold to china to grab another worker
Weaving to Siam for 47 gold
1425: Moscow Pioneer-->Wiseman
Pete's Worker Housing-->Pioneer
Pioneer heads off to steal China's elephants, and grap the apple as well
1400: zzz
1375: Research code-->Philosophy
China complete HGardens, starts a new wonder.
Siam cascades to Stonehenge
Code of Laws to China for Bronze Working, 74 gold.
CoL to Siam for 110 gold
Bronze & Weaving to Vikings for 39 gold and a worker.
We're down Construction to Siam, China, up CoL on Vikings. China and Vikings are broke.
1350BC: City near Kiev built a worker somewhere around here, didn't write it down. Started another worker.
1325: Kiev worker-->wealth for 2 turns, followed by a chopped monument to grab the rice.
1300: zzz
1275: Moscow Wiseman-->Slave market
Smolensk founded, starts a monument to grap the elephants
1250BC: Pete's pioneer-->pioneer
Kiev Monument-->worker
I have given the latest pioneer an escort, and left Pete's empty. I would build a spear in moscow after the slave market to cover that, but if you're feeling nervous, the spear can go in first. Philosophy is due in 6 turns, we should be taking Democracy and revolting immediately. In order to minimise problems during the revolt, we can prevent Moscow from growing by working the gold mountain. That will also help get the spear/slave market out quicker (4 turns down to 2 for the spear if we change now. More I think about it, more I think it's a good idea). Up to the next player to decide on where the pioneer is going, my preference is to move east and found on the ruins, grabbing the 2 sheep hills. China will likely be our first war, but we have a lot of expansion to do, so we can put war off for a while. I'd prefer to grap the prime locations first, and then fill in the rest, which is why I'd like the sheep hills now.
Sorry about the lack of screenies, I forgot to save the one I took. I'll try and post one later.
The roster:
Sanabas -
Despair888 - up
Classical Hero - on deck
DocT -
Azzaman -
Beorn-el-Feared -
sanabas Aug 03, 2006, 03:55 PM Oh yeah, the save: http://www.civfanatics.net/uploads12/Sana_05_1250_BC.SAV
Despair888 Aug 03, 2006, 05:20 PM I got it. I redid my computer and will reinstall RaR here in just a bit.
Save will more than likely come tonight, latest being tommorow morning.
sanabas Aug 07, 2006, 05:04 PM I got it. I redid my computer and will reinstall RaR here in just a bit.
Save will more than likely come tonight, latest being tommorow morning.
Despair, you alive?
sanabas Aug 08, 2006, 06:49 AM Despair hasn't been online for 4 days, so I'll skip him for now.
The roster:
Sanabas -
Despair888 - skipped
Classical Hero - up
DocT - on deck
Azzaman -
Beorn-el-Feared -
classical_hero Aug 09, 2006, 03:58 AM Got it. Will play soon.
classical_hero Aug 12, 2006, 05:41 AM Sorry about the delay. I will later tonight.
classical_hero Aug 12, 2006, 10:44 AM Preturn. I change the slave market to a forge in Moscow. I hate the unhappiness they bring and thus I do not like them. I move to the Gold so that we can get fast forger and greater income
IBT. Some Siam unit is in our territory.
Turn 1. I trade 192 gold for contruction from China. We can now build mines. I check the Science and we are now behind Siam at least Aristocracracy and Civil Engineering.
IBT. Not much.
Turn 2. More moving towards the sheep spot.
IBT. Egpyt build the stonehenge, Persia has built the Great wall, Siam has built the MoM.
Turn 3. Not much.
IBT. Nothing of importance.
Turn 4. Not much.
IBT. Ditto.
Turn 5. We build a forge in Moscow and start a Germaniac Spearman since we need to have some more defence with the barbs around. Stables builds a worker.
IBT. Nothing.
Turn 6. We get Philosphy. We start Democracy, but we are not the first. :sad: I trade Philosophy and 18 gold for Civil Engineering and Maths to Siam. We trade Philo and 11 g for Aristocracy to the Chinese.
IBT. Not much happened.
Turn 7. Not much.
IBT. The Viking move some units into our territory and I am a bit affraid of them
Turn 8. Not much.
IBT. The Viking declare on us and take Kiev. We lose a Tribesman without them losing a unit. They should have lost an archer since it was red while ours was till full health then died. We killed an archer when it attacked our ranger.
Turn 9. I am starting to move some forces to the battle area, but they might be too late. As a result I start to build walls in Stables. I managed to build Odessa near the Wool.
IBT. I lose a Ranger.
Turn 10. Not much.
We need to take back Kiev and remove the Vikings from our area. I am mining the Gold near moscow and we can soon get more production out of Moscow and start on our war program. We need to get more luxs so we need to make the Cotton our next settling target. Once we get on the front foot on the war we can then try and sue fo peace, since both civs are far away from each other. We have two barbs that are causing problems for us. We need to try and remove them, but they will be stubborn to remove.
Doc Tsiolkovski Aug 15, 2006, 12:58 PM I see it, but it may take a few days, sorry.
Actually, without looking at the save - how are we supposed to counterattack? With Archers?
Futile, IMHO. And from what I read, at least the last two turnsets were a classic example of overxpanding in RaR...on DG/Deity, you prolly need a state-of-the-art defender plus a def bombard unit in every freakin' border town.
Beorn-eL-Feared Aug 15, 2006, 01:09 PM I'm moving thursday and will be on hiatus until the dsl guys come knocking at the new apt. You have time, Doc.
classical_hero Aug 21, 2006, 06:08 AM What is happening with this game?
sanabas Aug 21, 2006, 10:17 AM What is happening with this game?
DocT has it, and hopefully plays in the next day or two. No huge rush, as Beorn appears to be still offline as well.
Beorn-eL-Feared Aug 23, 2006, 04:57 PM No rush here, though I am back now.
Doc Tsiolkovski Aug 25, 2006, 11:39 AM Yes, I have it, but I'll prolly need to find the time (and a working C3C installation). I'll keep you informed; should be Sunday at latest.
:blush: Sorry again...
Doc Tsiolkovski Aug 27, 2006, 04:43 PM Sorry folks, this game is a lost case IM(NS)HO.
The Viking forces will capture our Worker in the interturn, and then proceed and autoraze our city. With the 2 Barbs around our two remaining cities, we cannot even afford to send reinforcements down - not to mention to counterattack.
There have been several crucial mistakes in this game (and I'm not pleading to be innocent!):
Wrong city spots (Moscow and St. Pete are fine, ok) - hills are crucial, not only because of the spt, but for defence.
Overexpansion compared to our military strength.
Wrong Worker actions - roading would have been the prime choice, not mining (except the capital).
If someone feels like digging out of our hole - feel free to give it a try. Somehow I have completely lost the interest in that kind of games (maybe because I now have enough challenges in my job, while I didn't have any interesting occupation during my valiant C3C days...).
Sorry :blush:...but I chicken out here.
Beorn-eL-Feared Aug 27, 2006, 06:53 PM :worship:
For one, I believe you are very right that we over-expanded, RaR isn't so REX-friendly as C3C is. I must confess I was part of the fault, I remember, during my turns, having chosen a settler over a TG even with a barbie knocking at the door.
For two, if you fold Doc, I am no one to come and get it back straight.
Some SG's are fun, some are achievements, but this was a lesson ;) There needs be some if we want to improve.
classical_hero Aug 28, 2006, 04:08 AM Should we try for a replay?
sanabas Aug 28, 2006, 04:30 AM I am not a big fan of digging in this game, after all, we played demigod because we wanted a warmup, not a challenge. I'll play a set just to see where we can get to easily, but I'm happy to restart, and we can make sure we place our cities properly. Everyone in?
sanabas Sep 01, 2006, 07:08 AM Anybody keen to start a new game with the same settings?
TheLoneMan Sep 01, 2006, 08:15 PM I'll do it
Beorn-eL-Feared Sep 01, 2006, 10:55 PM I played 20 turns of this one, everything is random except the difficulty, which is DG. I haven't seeded it, but it looks like a pangea with roaming barbs.
We have contacts with Babylon and the Sioux. I forgot the Greeks were SEA, so I built a harbor first for the food kelp, which was a good misfortune. The bad misfortune is that I sent an european scout to explore rather than those huge ATAR curraghs. One is in the making, and we have a TA TG at home.
http://img175.imageshack.us/img175/5482/sanabff8.th.jpg (http://img175.imageshack.us/my.php?image=sanabff8.jpg)
There was a hut on the settling spot so we started ahead pottery. Trades were good enough for us, we got a bab slave cheap and cultivation just int time so that we could start on Urbanism right after.
Roster
Sanabas - On Deck
Despair888 -
Classical Hero -
DocT
Beorn-el-Feared - conveniently swapped
Azzaman - UP
Beorn-eL-Feared Sep 03, 2006, 10:44 AM Anybody home? :bump:
Doc Tsiolkovski Sep 03, 2006, 01:10 PM I'm here :).
Looks fine, Greece is a nice random Civ as well. FWIW, I always get a Scout out ASAP, and the Curragh after that...with no military, you can pop huts (note the Curragh also doesn't count here), and in the very beginning, there aren't many Barbs running around.
Spot for city #2 seems obvious - 1N of the Barb.
sanabas Sep 03, 2006, 03:01 PM Yeah, agree with that. Azzaman, you want to take it? Or do you want to jump in and grab a set now DocT? TheLoneMan, I'll add you to the roster, assuming that one of Despair, Azzaman or C_H don't check in soon.
Beorn-eL-Feared Sep 03, 2006, 06:08 PM Yup, the berry hill. It'd be yours next, sana, so I wouldn't feel bad hijacking the save from him in your shoes ;)
classical_hero Sep 04, 2006, 05:59 AM I am here. I don't think that azza will be able to take it since he is very busy with over 10 pbems to play.
PaGe Sep 06, 2006, 06:45 AM If both Azza and Despair don't check in, I would be glad to play with you. DM is a level above my normal level, but I think there are many competent teachers here ;)
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