View Full Version : President Thread- Term 1


Pages : [1] 2

BCLG100
Jul 22, 2006, 02:35 PM
Welcome to the new Civ4 ISDG-Team CFC :D

Ok heres out starting city (when we decide on a name i'll change it)

http://img145.imageshack.us/img145/8958/civ4screenshot0038ri8.jpg

http://img152.imageshack.us/img152/3104/civ4screenshot0040og0.jpg

And seeing as we have nothing better to do but speculate, heres a demographics screen, the 3 hammer thing to me implies that someone is working a forest.

http://img64.imageshack.us/img64/5738/civ4screenshot0039fh2.jpg

Also i know its a trivial matter and everything, but maybe we should decide on a tech to research?

robboo
Jul 22, 2006, 02:50 PM
shoot..you missed a tech turn.

Note to everyone for your AI and other games. ALWAYS set your tech as soon as you settle the city. Force click the sci advisor. You actully lose 1 round of beakers according to what I have read on the strat forum. This was prepatch...so who knows now it may have gotten fixed

discussing techs and build que in domestic advisors thread
http://forums.civfanatics.com/showthread.php?t=178380

BCLG100
Jul 22, 2006, 06:01 PM
No you dont, as in civ4 beakers are carried over. Civ 3 you would of.

ybbor
Jul 22, 2006, 09:38 PM
I'm pretty sure you loose beakers. I'll single player check, but that was a WASTED turn.

after checking it out in single player: the beakers do indeed stay stored

robboo
Jul 22, 2006, 09:56 PM
good that was corrected then

Either patch one or patch 2 fixed it

Emp.Napoleon
Jul 23, 2006, 01:46 AM
2,000 post :) :dance: :dance:

Could you make a different thread for each turn? like:

Turn 1 - 4000 BC

RegentMan
Jul 23, 2006, 02:38 AM
Could you make a different thread for each turn? like:

Turn 1 - 4000 BC
I'd like this. I'm not fond of sticking all the turns in one thread.

classical_hero
Jul 23, 2006, 03:07 AM
I prefer each term to be one thread and we discuss things that are relevant to each save as it comes.

dutchfire
Jul 23, 2006, 04:26 AM
http://forums.civfanatics.com/showthread.php?t=163098

checking out what this means
GNP, I think 2 teams have played, both having a palace (8 commerce) and the city's central square producing commerce, the other 4 teams have 0 commerce, because they haven't played yet.

Production: 6 rivals, one has 3, one has 1, 4 have 0 (3+1)/6=0.667 rounded down. I guess at least.

Crop yield: two have played, so this makes sense, no-one is working rice or flood plain.

Soldiers: every warrior and quecha is 1000 soldiers, hunting and mining are 2000, wheel is 4000.
(So someone has got wheel and hunting or mining)

Land area: both or opponents who have played have 6 squares of land (and 3 of sea) in their cultural boundaries.
Population: 1 for everyone ofcourse

Approval rate: happy / happy + unhappy, unhappy is 1 (because of size), happy is 5 (4 difficulty level, 1 palace) for everyone, teams that haven't played have 50% approval.

Life Expectancy: health / health + sickness. Our sickness is 1 (size), health is 6 (fresh water+difficulty(+forests?)). Both of the teams that have played have approximately the same (probably, excluding weird scenarios like expansive with x floodplain, x jungles, and x forests).

Imports/Exports, no traderoutes yet.

BCLG100
Jul 23, 2006, 05:14 AM
I shall keep everything in one thread, as a record to see whats happened, sort of like a history book if people want to come and look after.

But what i can do is open another thread whenever something important happens, city pops, worker productions etc.

Doesnt seem much point in me creating a thread each time just to see a warrior produced.

robboo
Jul 23, 2006, 07:50 AM
http://forums.civfanatics.com/showthread.php?t=163098

checking out what this means
GNP, I think 2 teams have played, both having a palace (8 commerce) and the city's central square producing commerce, the other 4 teams have 0 commerce, because they haven't played yet.

Production: 6 rivals, one has 3, one has 1, 4 have 0 (3+1)/6=0.667 rounded down. I guess at least.

Crop yield: two have played, so this makes sense, no-one is working rice or flood plain.

Soldiers: every warrior and quecha is 1000 soldiers, hunting and mining are 2000, wheel is 4000.
(So someone has got wheel and hunting or mining)

Land area: both or opponents who have played have 6 squares of land (and 3 of sea) in their cultural boundaries.
Population: 1 for everyone ofcourse

Approval rate: happy / happy + unhappy, unhappy is 1 (because of size), happy is 5 (4 difficulty level, 1 palace) for everyone, teams that haven't played have 50% approval.

Life Expectancy: health / health + sickness. Our sickness is 1 (size), health is 6 (fresh water+difficulty(+forests?)). Both of the teams that have played have approximately the same (probably, excluding weird scenarios like expansive with x floodplain, x jungles, and x forests).

Imports/Exports, no traderoutes yet.


Now wait a minute..I am Robi D's appentice.(multiplayer is a ***** against him):) I was all ready to do this last night. :) Good job Dutch.

The trends will be more important once we meet. We can start judging who is building up and who is teching good. We want to watch for anyone right around when we settle city 2 that someone is out teching us massively.

RegentMan
Jul 23, 2006, 01:14 PM
Yes, good analysis of the demographics can give us some nifty information. Great work!

RegentMan
Jul 23, 2006, 01:18 PM
Question for the president: How long do you generally want us to wait before considering you "absent" and play the save for you? Right away, if we're over the limit? A few hours after?

BCLG100
Jul 23, 2006, 01:31 PM
Normally if i have a feeling i could be absent i will tell you (UN rep), domestic minister and the FM.

However if an emergency comes up, which i hope doesnt but could, then play the turn after 21 hours, rarely will i not have been on the computer after that length of time-especially with my commitments to Aloha/TNT.

robboo
Jul 23, 2006, 01:47 PM
lets set 20 hours the domestic, 22 hours then the FA, at 24 UnRep.

BC will only miss if he is reallllly drunk..which happens quite often but never for 20 hours straight..(hows the head today?)

BCLG100
Jul 23, 2006, 01:49 PM
Just set 20 hours for all positions of responsibility.

then 23 hours for anyone within the team.

The heads fine remember i told you i wasnt going out tonight-or at least i think i did :D not going out now for 4 nights in a row!

BCLG100
Jul 24, 2006, 11:01 AM
Ok so heres turn 2

All personal detail things changed and here's Azelatrof in all its glory
http://img294.imageshack.us/img294/1250/civ4screenshot0048lx3.jpg
I scouted with the warrior and it could be we're on a snakey kind of continent map.
http://img386.imageshack.us/img386/7858/civ4screenshot0046ks6.jpg
Also everyone had so much fun last time so heres the demographic screen after everyone had settled.
http://img72.imageshack.us/img72/7400/civ4screenshot0047hm7.jpg

croxis
Jul 24, 2006, 11:41 AM
Looks like we are doing about middle of the road. Not bad.

RegentMan
Jul 24, 2006, 12:19 PM
Thunderfall, my dear BCLG. ;)

robboo
Jul 24, 2006, 12:21 PM
look in the water..land tile reachable by galley..pay attention when we border pop.

I agree on snakey map. Water wonders will be huge if so. As will sailing techs...we may want invest some tech in
sailing early..lighthouses will be great if all we can do is one city wide on our island.

demo analysis...
someone is working floodplains. Someone however is next to a flood plains or jungle due to the life expectancy number of 80. also I dont think anyone is landlocked...everyone is with in one tile of the ocean or maybe a lake.

we can compare this screen to the first screen and tease out exactly what those teams behind us did. Yeah I know..what use is it...gives me or someone else something to do while waiting for PBEM saves or pitboss time .

Dutch want to add more?

BCLG100
Jul 24, 2006, 12:31 PM
Thunderfall, my dear BCLG. ;)


yer i noticed that after i took the screenshot then changed it.

RegentMan
Jul 24, 2006, 12:38 PM
Oh... :blush:

At least the other teams didn't see it; they wouldn't think too highly of us if we couldn't get our leader correct. Also, are we the first to change everything in our details? I wonder if the other teams will do the same.

BCLG100
Jul 24, 2006, 12:40 PM
No-one else has changed their leader and i didnt look at everything else.

ybbor
Jul 24, 2006, 03:31 PM
btw, what setting do youi get to have the turns till growth and production to show up?

robboo
Jul 24, 2006, 03:50 PM
ybbor..
options>graphics>detailed city view

azzaman333
Jul 24, 2006, 10:40 PM
There appears to be a similar path to the south/south west as the path towards the North West that out warrior is following.

dutchfire
Jul 25, 2006, 04:53 AM
@ robboo: I'll see what I can do :p

dutchfire
Jul 25, 2006, 05:28 AM
here it is:

GNP: everyone has at least 9 (palace+city tiles). Some rivals have 10 (working a flood plain or a resource, or a tile next to a river). Because Civ rounds things down, I can’t calculate how many opponents have 10 gold/turn.

Production: 3 rivals have 4 production (working plains hill, or grassland hill forest or some resource possibly or settling odd (plains hill stone for instance)) At least 1 has 1 production (not working a hammer giving tile). The other two have either 1 or 2 production.

Food: 1 civ has 5, thus working a 3 food giving tile. ( flood plains or resource). At least two civs have 3 food (working coast/plains/grassland hill). The remaining 3 civs have either 4 or 3.

Soldiers: Here we go again, now using information about the civs.

BAT - Huyana Capac (Inca) – starts with Quecha, no military techs, thus 1000 soldiers
EVG - Mansa Musa (Mali) – mining+wheel=6000 6000+warrior=7000
CBR - Montezuma (Aztec) – hunting+scout(=0)=2000
GWT - Qin (China) – Mining+warrior=3000
COG - Frederick (Germany) – hunting+mining=4000
GCA - Game Catchers Alliance - Kublai Khan (Mongolia) – hunting+wheel=6000
((7 + 1 + 2 + 3 + 4 + 6) / 6) * 1 000 = 3 833.33333


Land area: 2 civs have 1 water tiles, 4 have 3 water tiles. (8000*2+6000*4)/6=6666)

Population: everyone settled.

Approval rate: No-one settled on a happiness resource.

Life expectancy: (healt/(healt+sickness).
6 opponents, all having either 85 or 80 (85=6/(6+1)) (80=4/(4+1)????) That would mean someone is not expansive AND not next to a river. Seeing the average (85*4+80*2)/6=83) there would be two of these civs. But I might have overlooked other possible combinations of flood plains, jungles, expansive, starting on freshwater and possibly even settling on a health resource.

Imports/Exports: still no traderoutes, luckily

ybbor
Jul 25, 2006, 07:47 AM
you know guys, someone mentioned that out start looks like the boot of italy. I wouldn't rule that out. we;re continuing a NW-SE strip of land, and that 1 tile reachable by galley could be albania or other parts of the balkans. This could also be why there was such a fuss about the map: european civs might start closer together and have less resources than China

dutchfire
Jul 25, 2006, 08:50 AM
we're south of the equator, we're near silk (?) and near the junlge, no way that's italy

robboo
Jul 25, 2006, 09:04 AM
it could be.... if we are only playing the "northern hemishere" as the whole map and the other game is playgn the southern hemishpere.

Just something to look for. Explore North if we see mountains then explore E or w to confirm. ONce we "know" it one way or the other we could have a tacitcal advantage

classical_hero
Jul 25, 2006, 09:26 AM
A new turn is in. Just letting you know.

croxis
Jul 25, 2006, 12:20 PM
That would be hilarious if this was the Earth map in some form

ybbor
Jul 25, 2006, 12:24 PM
...we're near silk (?)...no way that's italy

http://en.wikipedia.org/wiki/Silk#Europe

and can we really say for certain at this point we're S of the equator?

btw: I'm skeptical of it really being earth anyway, just throwing out the possibility. And we shouldn't stick with Italy, we could be in SE Asia, japan, Korea, Greece, baja California, or Florida, just to name a few. Just keep an eye out for the world as a whole generally.

robboo
Jul 25, 2006, 12:36 PM
I am sure its an accidental appearance

...but could Sirain be that twisted:)

lost_civantares
Jul 25, 2006, 01:26 PM
and can we really say for certain at this point we're S of the equator?

You can tell by which way the arrow of the resource indicator points.

Edit: So yes we can definitly say we are south of the equator:
http://img102.imageshack.us/img102/8121/whatkh4.jpg (http://imageshack.us)

BCLG100
Jul 25, 2006, 06:26 PM
Unless Sirian has switched things around but who knows. I'll get on to playing the save shortly.

BCLG100
Jul 25, 2006, 07:40 PM
Ok turn 3 :)

Main city-
http://img503.imageshack.us/img503/9943/civ4screenshot0053eh7.jpg

Not much to report, except forest south, jungle North-think i'm gonna head north.
http://img503.imageshack.us/img503/9114/civ4screenshot0052pe4.jpg

croxis
Jul 25, 2006, 08:17 PM
Isn't jungle less useful than forest? (Just for my own reference)

BCLG100
Jul 25, 2006, 08:28 PM
yep, it is entirely useless- forest get health benefits-jungle health taken away.

forest you can chop for hammers-jungle you can chop for squat.

can't remember if it takes longer for jungle to chop also-someone can probably answer that.

lost_civantares
Jul 25, 2006, 09:26 PM
The lone Advantage I can think of with Jungle is that when it's cut down it turns into grassland instead of the possiblitly of Plains or tundra with Forest, but even there that's stretching it.

Yes it does take longer to cut down too.

Black_Hole
Jul 25, 2006, 09:46 PM
and you need iron working instead of just bronze working to cut it, which really gets me mad when I am in the middle of lots of jungle and can't build cottages...

croxis
Jul 25, 2006, 11:49 PM
So to state the obvious, we will wont be expanding north

dutchfire
Jul 26, 2006, 01:53 AM
We will, eventually :p
It's certainly not Italy.

No demographics? :joke:

BCLG100
Jul 26, 2006, 04:16 AM
:lol: just thought you'd had enough 'fun' for the time being dutch.

dutchfire
Jul 26, 2006, 04:32 AM
well, I wouldn't analyze all of them, but having them would be good. That way we can see changes, and check out when cities grow etc.


EDIT: If we save all screenshot, we can try to make a shadowgame reconstructing the opponents starting positions.

BCLG100
Jul 26, 2006, 06:03 AM
Yes but i'd have been very surprised if people's cities would have grown after 3 turns :)

robboo
Jul 26, 2006, 07:30 AM
BC..if you decide to head north head more NE the land may bend back toward that partially visible tile. We might have a upsidedown U sorta shape. IF we do we will want to put cities across the bay.

ybbor
Jul 26, 2006, 12:38 PM
EDIT: If we save all screenshot, we can try to make a shadowgame reconstructing the opponents starting positions.

which would be so useful :p

BCLG100
Jul 26, 2006, 12:51 PM
By the time we have done we'll probably have a world map we can actually see :D

dutchfire
Jul 27, 2006, 08:16 AM
pssst, this is just a way to make sure I'll be in the next "who has less of a life" poll.

classical_hero
Jul 27, 2006, 08:56 AM
The save is with us.

BCLG100
Jul 27, 2006, 10:33 AM
Just going out for an hour but i'll play it shortly.

BCLG100
Jul 27, 2006, 12:05 PM
Turn 4-

http://img71.imageshack.us/img71/9006/civ4screenshot0054zg6.jpg

And also, guess this kinda infllueces what landmass type we think we're on :)
http://img163.imageshack.us/img163/1131/civ4screenshot0055lq1.jpg

Gamecatcher have changed their name as well.

croxis
Jul 27, 2006, 12:21 PM
Can you take the warrior east to see if that blip of land we see is an island or part of the snake?

RegentMan
Jul 27, 2006, 12:28 PM
What is the :food: value of that water? If it's a lake, it'll be 2 :food: , ensuring that we have a circle of land. If the land continues as a snakey continent, then it'll have 1 :food: .

Unless the lake is really big, then it will have 1 :food: .

:crazyeye:

BCLG100
Jul 27, 2006, 03:48 PM
Can you take the warrior east to see if that blip of land we see is an island or part of the snake?


I'll go north west as this'll open up more land to see :)

And im not sure RM i'll check next time.

RegentMan
Jul 27, 2006, 05:42 PM
Hmmm... it looks like the tile NW of the fish, and north of that tile are also water squares. An inlet, perhaps?

robboo
Jul 27, 2006, 05:45 PM
might be a 1 tile inlet.

dutchfire
Jul 28, 2006, 07:47 AM
Fish is always in coast right? (never in lake?)

robboo
Jul 28, 2006, 07:56 AM
can be on the lake in hand made maps..currently playing two games with a hadnmade map and both have lakes with fish.

BCLG100
Jul 29, 2006, 03:24 PM
Turn 5, looks to be a land bridge right there.
http://img63.imageshack.us/img63/4779/civ4screenshot0068wm9.jpg
There's also a hut but i thought all huts were removed from the game...

And main city-
http://img157.imageshack.us/img157/5531/civ4screenshot0069nz6.jpg
Someone changed their name so i highlighted it-when someone compares the names to the teams written down we can figure out who :)

robboo
Jul 29, 2006, 03:53 PM
pop the hut and be quiet :)

A map "error" is not our fault, you can check BY PM with one of the admins. BUT do you know if other teams havent already popped them or if they would tell. Your call..

BCLG100
Jul 29, 2006, 03:55 PM
Well they can view our forums so we couldn't hide it regardless of whether we wanted to or not.

I'll wait until RM posts-he seems to know the most about the conditions of the map.

robboo
Jul 29, 2006, 04:25 PM
Kinda hard not to pop it..we have to cross teh bridge

dutchfire
Jul 30, 2006, 05:53 AM
Nothing changed on the demo screen yet?
I think the mapmaker overlooked the hut because it's hard to see.

edit: what level are we playing on? If we're playing on a really low level, we could get a settler.

BCLG100
Jul 30, 2006, 06:29 AM
We're on Monarch i think so no Settler will be coming our way.

robboo
Jul 30, 2006, 08:27 AM
The bad thing is...regardless...thats where we need to head. across the bridge and see if we have friends or future dead people.

classical_hero
Jul 30, 2006, 08:44 AM
I think we need to notify one of the game Admins about this.

robboo
Jul 30, 2006, 08:56 AM
have them check all teh maps...and all the teams noone is teched out yet but some may have gold.

ONe mistake might be more.

BCLG100
Jul 30, 2006, 09:00 AM
To Rik and Dave

Were all the huts meant to be have removed from the map?

See this post here- http://forums.civfanatics.com/showpost.php?p=4335480&postcount=62

We have found one and were unsure how to proceed if they are not meant to be there.


Regards
BCLG100- Fanatican President

Thats what i sent, basically just drawing to their attention this thread.

classical_hero
Jul 30, 2006, 09:02 AM
Excellent. :clap:

RegentMan
Jul 30, 2006, 11:18 AM
There really wasn't any talk about goody huts, much less a rule banning them. Legal, methinks.

BCLG100
Jul 30, 2006, 11:36 AM
Well i remember seeing a post saying that goody huts had been removed from the map.

BCLG100
Jul 31, 2006, 01:49 PM
Howdy Team CFC,

The final concensus was to leave settings to the map maker other than "all teams on one
landmass" and the difficulty level. Accordingly, you should follow the rule of golf and
"play it as it lies". ;)

Regards,
DaveShack
ISDG Co-Admin



So there we have it, take it you all want me to pop it? no point in waiting for a scout.

croxis
Jul 31, 2006, 01:58 PM
Pop it like <insert sexual joke here>

BCLG100
Jul 31, 2006, 04:26 PM
lets just settle for a non sexual 'hot' here then, especially after the outcry of people being underage on this team....

robboo
Jul 31, 2006, 07:15 PM
pop it and go across the bridge...We need to put a sentry at that bridge.

/I am playing a game with anothrr member and we have a land bridge...we will let you know what works and doesnt. Right Robi?

Black_Hole
Jul 31, 2006, 07:58 PM
put a sentry on the bridge? In civ4 you can be on the same tile as an opponent, if you aren't at war, so putting a sentry there won't do much help...

robboo
Jul 31, 2006, 09:05 PM
no but it would let us know whats coming.... Will wont be settling up that way at least for another 2 or 3 cities. Some one may just send more than a single scout past that point.

dutchfire
Aug 01, 2006, 03:43 AM
idea for the future: settle on the hill S of the cows, it also gets you the fish, and defends the part (because of hill defense bonus even better).

BCLG100
Aug 01, 2006, 01:12 PM
Well all of that is a long way off and we wont be using our next unit as a sentry there regardless.

BCLG100
Aug 01, 2006, 02:56 PM
Turn 6

Main city-
http://img523.imageshack.us/img523/1637/civ4screenshot0076lu2.jpg

And well the hut pop wasnt really too kind...
http://img483.imageshack.us/img483/8374/civ4screenshot0075pm7.jpg

the warrior should survive if attacked, if he isnt brings up the question should he shadow the barb or just carry on exploring?

i see no need for him to shadow as we'll have a warrior in the capital by the time it gets close.

BCLG100
Aug 01, 2006, 02:58 PM
Oh and BAT are the first to advance in score but not in pop which means they've either researched something or popped a tech.

robboo
Aug 01, 2006, 05:23 PM
probably researched a tech and leading in gnp...since we are 2 from mining within the next 2 to 4 turns everyone should go up in score.

Leave the barb alone..maybe it will go kill someone else.

BCLG100
Aug 01, 2006, 06:18 PM
We are joint top gnp, 10

Methos
Aug 01, 2006, 09:32 PM
Little confused. I opened the save and I get before you popped the hut. Are we able to see the save after you popped the hut, or is there really no point? Sorry, but I've never played any type of multiplayer game before.

Edit: Thinking on it, I see there isn't a point in seeing the save after the moves are made. :blush:

BCLG100
Aug 02, 2006, 12:50 PM
And no you can't see the save after i have played unless i save ingame and then you load it but really i dont see the point in doing that unless anyone really wants me too.

RegentMan
Aug 02, 2006, 01:38 PM
Well, when you open up the save in the inbox, we might have a promotion ready, as that barb will probably have attacked us (and that would give us two exp. points?).

lost_civantares
Aug 02, 2006, 02:09 PM
If we are on the defense we should only get one experience point.

Methos
Aug 02, 2006, 02:58 PM
If we are on the defense we should only get one experience point.

The save is in, and we got 1 xp like you said. It'll take two turns for our warrior to heal. I'm for getting him back to full strength before moving on.

Elvis also learned a tech, as their score went up too.

BTW, is there a certain protocol I'm supposed to follow? As in should I have waited and let BCL discuss the save?

RegentMan
Aug 02, 2006, 03:56 PM
Nope, what you did was quite alright. In fact, I'd encourage people to look at the save before BCLG plays and get some ideas out there.

I'm for exploring with the warrior. Until we leave the jungle, we have a nice defense bonus that should protect us from animals.

BCLG100
Aug 02, 2006, 05:00 PM
Yer i feel no need to heal the warrior if he hasnt lost much health and by all means people are welcome to open the save and take a look, just dont go finishing the turn and sending it on without waiting to hear from one of us in power! :)

I'll play shortly.

edit-though could i ask if you do take a look at the save could you possibly re-mark the e-mail as unread, it just brings it to my attention quicker if im busy, if not no worries :)

robboo
Aug 02, 2006, 05:10 PM
ALso...any actiosn you take in the save need to be of the undoable kind..dont move units or things that can be seen as "pre-playing" the move and then giving info to the turn player based on that information.

EX..you move south and see a hut. You tell the DP to move south....bad form and illegal. Just dont do something that the rest of us will pay for if its seen as cheating

if he is 1.75 or higher move him( hills only or forests)....if not heal him till 1.75 and stay in trees or hills.

BCLG100
Aug 02, 2006, 07:24 PM
Turn 7- Woo top of the leaderboard in score!!!

Capital-http://img330.imageshack.us/img330/3733/civ4screenshot0078xb3.jpg

Scouting warrior, decided to take him south as theres a nice jungle hill there, which if need be we can heal him on (is 1.7/2 so he's doing pretty well)
http://img106.imageshack.us/img106/8479/civ4screenshot0080iu2.jpg

What are people wanting me to research next?

Methos
Aug 02, 2006, 09:18 PM
ALso...any actiosn you take in the save need to be of the undoable kind..dont move units or things that can be seen as "pre-playing" the move and then giving info to the turn player based on that information.

No worries. I've played a few SG's (check my sig ;) ) and several SGOTM's so this rule is ingrained.

RegentMan
Aug 03, 2006, 03:04 AM
I think bronze working was decided upon in the domestic thread.

robboo
Aug 03, 2006, 08:30 AM
Bronze working is confirmed...Coul dyou include a demographics shot next time..see if we can figure out (narrow down) whats been researched.

Methos that was more for those who hadnt played before abnd just to reinforce it. ;) You are an old man like myself...I wasnt worried about you more worried about these "kids" half our age. /joking

dutchfire
Aug 03, 2006, 09:34 AM
Coul dyou include a demographics shot next time..see if we can figure out (narrow down) whats been researched.


Your job this time rob, as I'll be absent.

BCLG100
Aug 03, 2006, 09:39 AM
we could get robi to do it (mr i wrote the walkthrough for it) :D

robboo
Aug 03, 2006, 11:54 AM
yep he could....

I am also curious on territory size....see if everyone is coastal or not.

dutchfire
Aug 03, 2006, 12:01 PM
Is robi in the team?

BCLG100
Aug 03, 2006, 12:07 PM
indeed he is :)

dutchfire
Aug 03, 2006, 12:15 PM
then it's okay

RegentMan
Aug 03, 2006, 10:06 PM
You can find a listing of all members in the first post in the sign-up thread. Link (http://forums.civfanatics.com/showthread.php?t=165646)

Robi D
Aug 04, 2006, 05:43 AM
Yep, i'm here. Dutchfire is doing an excellent job with summing up the stats.

RegentMan
Aug 04, 2006, 05:28 PM
Five and one half hours left. If BCLG isn't around in a couple of hours, we'll need an alternate to play the save. I'll be at work, so I won't be able to if it gets to me. If it's still unplayed in nine and one half hours upon my return, then I'll play it.

robboo
Aug 04, 2006, 06:15 PM
BC is probably out on a Friday night...I will check back in 3 hours( approx 9PM cdt or 3am GMT ? )..and play it if he hasnt played by then I will play it.

robboo
Aug 04, 2006, 08:26 PM
OK moved the warrior west not south. Noticed water on a tile and I am glad I did.massive lake and skinny land 1 tile wide. I think what we are seeing is a series of lakes or a bunch of connected snakey continients. I will post a picture tomorrow or later.

Bronze working and warrior in 1..I think we need one more warrior before working on a work boat. I dont like the unexplored southern part...Frankly it scares me.

Now off to watch stargate SG1 before my wife gets too mad for playing a game.

BCLG100
Aug 04, 2006, 08:29 PM
My apologies i didnt realise we had the save.

robboo
Aug 04, 2006, 08:35 PM
how drunk are you:)

BCLG100
Aug 04, 2006, 08:35 PM
sober as a corpse

robboo
Aug 04, 2006, 08:43 PM
what on a friday..I am sooo disappointed in you. How can us old guys relive our youth.. :) Isnt it like 3am? Gotake your pretty pictures on teh save if you want. I will post a picture of the souh east dark spot...you can see its trees and more land bridges.

BCLG100
Aug 04, 2006, 08:46 PM
Have you sent the save rob?

robboo
Aug 04, 2006, 08:48 PM
yep I did, and posted in teh thread. Why is there a problem

BCLG100
Aug 04, 2006, 08:49 PM
Nope i was just checking for my sake as i may have lied 2 posts previous :)

robboo
Aug 04, 2006, 08:50 PM
I know you too well...now go to bed. since I know you probably have to get up in 4 hours for work.

/:gripe: :old: teenagers....:beer:

BCLG100
Aug 04, 2006, 08:54 PM
*5 actually :p

BCLG100
Aug 06, 2006, 10:04 AM
Ok so new turn

Heres our travelling warrior
http://img138.imageshack.us/img138/2058/civ4screenshot0090jr7.jpg

And heres Our capital- it finished the warrior and so i set it to work boat which should be completed in 15 turns, i can change it if need be though.

http://img63.imageshack.us/img63/1425/civ4screenshot0089hl8.jpg

I'm moving the warrior to just take a peak at the hills to check to see whether the land below us is another series of land bridges or not.
Somebody grew to size 2, i think its the team on 41 points but i cant remember who that is right now as 5 points is the number of points you get for a pop growth like that.
Heres the demo screen then :)
http://img274.imageshack.us/img274/7929/civ4screenshot0091mm1.jpg

Bartholomaï
Aug 06, 2006, 02:50 PM
A workboat is a good idea, so we can claim the clam
and at the same time work on a forest.

But it's a strange map I must say, I hope our city is not at a lake,
or we can't explore the seas with a galley.

The ground in the south doesn't look very furtile,
we will need iron working to cut the jungles in the north so we can settle a good city there.

But ofcourse we don't know how big the lakes are,
if they are big, it will be useful to have some cities on those bridges,
so that other cities on the same lake/sea are connected to the capital through that bridgecity.
If we don't, we will need a lot of workers to lay roads around the lakes,
but we will need those workers to cut those jungles.

So it's important for the warrior to see how big the lakes are,
for our future cityplacements, tradenetwork and navy.

Robi D
Aug 06, 2006, 09:09 PM
Looking at the Demographic we are doing well, we are up there in all catagories. When we hit pop 2 i would work a tile with more production, the sheep on the hill would be a good one.

Everyone has a water start, not that i'm surprised from what i can see of the map. The map actually reminds me of a spider web, if thats the case the all the water is technically lakes.

Also the fact that the import/export is 0/0 doesn't mean others haven't met each other, as nobody would have writing or a trade route established this early anyway.

BCLG100
Aug 07, 2006, 01:32 PM
Ok turn 10
Das Capital-
http://img364.imageshack.us/img364/6877/civ4screenshot0094vy2.jpg

And our scouting warrior-not much new really.

http://img468.imageshack.us/img468/6032/civ4screenshot0095rp9.jpg

i have no idea what the funky colour at the bottom is....

RegentMan
Aug 07, 2006, 03:11 PM
Hmmm... that looks to be a dead end. Should we go that way next turn just to make sure?

Methos
Aug 07, 2006, 03:20 PM
It's hard to tell in the NW corner if its coast or a land bridge. Can you zoom in on it BCL?

BCLG100
Aug 07, 2006, 03:25 PM
looks to be a dead end really, though honestly as did the other way so i guess we should go back.

robboo
Aug 07, 2006, 04:32 PM
Actaully you came this far..you should go all the way to the end..to see if you spot more land. You may see a cultural border. So NW then W would be my "gut" move.

BCLG100
Aug 07, 2006, 04:49 PM
Well i'll check but we can probably see if its going anywhere just by going NW.

Bartholomaï
Aug 08, 2006, 03:07 AM
now I'm starting to doubt these are lake at all,
maybe these are some kind of bays.
then I agree with robboo that we should walk to the end of the land,
if we don't we will waste our time by going back to that place.

and the other land-end discovered with our latest warrior,
does seems to be furtile because it has rice
(you can't see it on the screenshot but I downloaded the last save of gmail,
and moved the warrior to the hill like in the screenshots of our latest game)
could be a good place for a city that creats workers for cutting the jungle in the north of us.

DaveShack
Aug 08, 2006, 06:58 PM
I downloaded the last save of gmail,
and moved the warrior to the hill like in the screenshots of our latest game)
could be a good place for a city that creats workers for cutting the jungle in the north of us.

Just a cautionary note, replaying a turn this way to obtain screen information has to be done very carefully to avoid violating the reloading rule. You described the correct way to do it, but this is vulnerable to a misclick revealing different data. For later on when there are more opportunities to mess it up, I'd recommend asking your turnplayer to gather the needed info on the 1st attempt. ;)

Bartholomaï
Aug 09, 2006, 05:11 AM
allright, I'll be more careful in the future :)
But I did read in a topic that you can't try something and tell that on the forum because that is ofcourse cheating.

But next time I will just ask some more screenshots:)

robboo
Aug 09, 2006, 08:08 AM
I know nothing was done wrong..but this shows why I think we need to limit access to the save. I dont like having everyone gogin in and playign with it. In addition...When i had to DP the email was already opened so it made it difficult for me to tell if someone had grabbed it to play it or if someone just opened it. The last thing we need is to mail out 2 saves. I had to come back in here and wait for 15 miuntes to make sure no one had grabbed it.

It is my opinion...no one other than the four officials needs to go into the email to look at the save. If you need to know something ask..and 1 of us can get that information.

Black_Hole
Aug 09, 2006, 08:24 AM
I know nothing was done wrong..but this shows why I think we need to limit access to the save. I dont like having everyone gogin in and playign with it. In addition...When i had to DP the email was already opened so it made it difficult for me to tell if someone had grabbed it to play it or if someone just opened it. The last thing we need is to mail out 2 saves. I had to come back in here and wait for 15 miuntes to make sure no one had grabbed it.

It is my opinion...no one other than the four officials needs to go into the email to look at the save. If you need to know something ask..and 1 of us can get that information.
I disagree, everyone needs to be able to look at the save, we can't ask our officials for dozens of screenshots every turn....

robboo
Aug 09, 2006, 08:41 AM
Looking is fine..but not to move units regardless if you put them where they are supposed to go. If you want to go in and look at the info screens no problem but like Admin Daveshack said...one slip up and you find out stuff you shouldnt know yet.

You are going to tell me you never have misclicked in a civ game?

/still kicking myself in the pitboss game for a major misclick.

BCLG100
Aug 09, 2006, 01:13 PM
No thats part and parcel of playing this game as a team- we (As a team accept the consequences for whatever)- i dont think we can/should stop people from opening up the save and moving units around- in all honesty this wont be happening too often.

Everyone should be able to go into the game, just by looking at thousands of pictures for hours wont tell you just by looking in game for minutes and there could be things we have missed.

BCLG100
Aug 09, 2006, 03:37 PM
Turn 11-
Our homeland-
http://img252.imageshack.us/img252/7408/civ4screenshot0121lc4.jpg

The rice barthol was talking about-
http://img163.imageshack.us/img163/9093/civ4screenshot0122hj2.jpg

And our exploring warrior-well thats just plain interesting.
http://img90.imageshack.us/img90/2248/civ4screenshot0123yd1.jpg

someone said something about a spidersweb.

croxis
Aug 09, 2006, 05:24 PM
Its very interesting. AS a request could you nab a screenshot of the zoomed out world view?

never mind, there is the mini map!

BCLG100
Aug 09, 2006, 05:26 PM
I can do it next turn if need be?

croxis
Aug 09, 2006, 08:29 PM
oh yah no biggy. i'm just curious to see resource distribution.

robboo
Aug 09, 2006, 08:41 PM
A spiders web( as I call it Snakey connected islands) is going to be fun. This appears to be a very tactical map. Moving by land is going to be painfully slow with some hide and seek ship movement you can suprise an enemy behind their forward stacks. People may try to push outward while leaving a soft center.

Robi D
Aug 09, 2006, 10:13 PM
Yes i said it reminded me of a spiders web. It could be that we can place cities in positions to allow ships to pass through different water sections. It will be very tactical which is just fantastic i love a good tactical battle

RegentMan
Aug 10, 2006, 02:39 AM
Not a fan of the spider web map type. Ah well, let's hope we're the spiders and not the flies!

BCLG100
Aug 10, 2006, 10:39 AM
before i post the write up just thought you'd all like to know that we have met someone!!!!

im holding onto the save for a few hours on purpose so no-one needs to remind me to play it :)

BCLG100
Aug 10, 2006, 10:47 AM
ok turn 12

Now there are lots of pics this time so ive left them as thumbnails.
Heres the main city
http://img108.imageshack.us/img108/4016/civ4screenshot0124th8.th.jpg (http://img108.imageshack.us/my.php?image=civ4screenshot0124th8.jpg)
heres that overhead view-
http://img56.imageshack.us/img56/3104/civ4screenshot0126tm0.th.jpg (http://img56.imageshack.us/my.php?image=civ4screenshot0126tm0.jpg)
Ok now we have met BAT
http://img123.imageshack.us/img123/9374/civ4screenshot0131ro7.jpg

http://img56.imageshack.us/img56/974/civ4screenshot0125qv1.th.jpg (http://img56.imageshack.us/my.php?image=civ4screenshot0125qv1.jpg)


And heres me looking at the histogram for a variety of things-deduce what you will but we have found the team with a better gnp than us.
http://img164.imageshack.us/img164/1430/civ4screenshot0127fp1.th.jpg (http://img164.imageshack.us/my.php?image=civ4screenshot0127fp1.jpg)
http://img123.imageshack.us/img123/9995/civ4screenshot0128jd8.th.jpg (http://img123.imageshack.us/my.php?image=civ4screenshot0128jd8.jpg)
http://img123.imageshack.us/img123/3237/civ4screenshot0129ld4.th.jpg (http://img123.imageshack.us/my.php?image=civ4screenshot0129ld4.jpg)

and here is their capital- http://img145.imageshack.us/img145/6006/civ4screenshot0130vm5.th.jpg (http://img145.imageshack.us/my.php?image=civ4screenshot0130vm5.jpg)


I havnt sent the save on yer because with the turn rate we seem to progress we need to send a hello message off soonish.

robboo
Aug 10, 2006, 11:13 AM
They may be building a worker or settler..manufactoring dropped and gnp went up.

Anyone an expert at countering quechen rushes? Other than bronze and axes.

BAT....friend or enemy. :) Their advantage is now before bronze units or archers...we may consider archery next in case bronze is too far away.

Who ever sends them a greating...dont let on that they are our first contact. They may be more hesitant to attack if they think we have a potentional friend

BCLG100
Aug 10, 2006, 11:22 AM
Well archery would be fairly pointless.... with their 100% against archers and everything...

I reckon friend- i like having our closest neighbour as our friend. i know he'll be paying attention but i'll PM croxis to get over here regardless :)

We shouldnt be open with them but we should be friendly-not some stiff greeting you'd expect from the AI.

robboo
Aug 10, 2006, 11:52 AM
crap..forgot about archery thing...

RegentMan
Aug 10, 2006, 01:11 PM
It makes sense that their gnp is higher; they're financial.

BCLG100
Aug 10, 2006, 01:19 PM
indeed so they could in theory have the exact same start as us and just be working different tiles as they only get +1 bonus on +2 commerce tiles.

financial shall come in to play more as the cottages grow so we need to decide early friend or foe because if we let them live then financial could kill us.

i'd have to go for ally's from what ive seen of their team players they dont have anyone exceptional so if they were to come to the final (As we hope to do) then its a team i wouldnt mind playing.

RegentMan
Aug 10, 2006, 01:26 PM
Indeed. However, I've heard they've been difficult allies, so we shall see their response.

BCLG100
Aug 10, 2006, 01:29 PM
Indeed. However, I've heard they've been difficult allies, so we shall see their response.


well were not planning on being 'easy' allies to anyone-if anyone was an 'easy' ally it kind of implies they've given up hope of coming first-never!!!! :D

croxis
Aug 10, 2006, 01:44 PM
My ex was easy =P

Anyways.

Ok, I'm on it, although IRC is now blocked at work *rabble*

What should be done with our warrior? Should we hold position, as it is blocking the path, shoudl we have it run along another branch? Oh I should make a post to decide policy....

RegentMan
Aug 10, 2006, 02:05 PM
Okay BCLG, croxis has sent the message, so feel free to finish the turn now. :)

Oldbus
Aug 10, 2006, 03:20 PM
My ex was easy =P

Too much information ;)

What should be done with our warrior? Should we hold position, as it is blocking the path, shoudl we have it run along another branch? Oh I should make a post to decide policy....

Our warrior doesn't block the land, does it? You can have units from different civs sharing a tile provided they are not at war

Methos
Aug 10, 2006, 04:14 PM
I disagree, everyone needs to be able to look at the save, we can't ask our officials for dozens of screenshots every turn....

I agree with Black_Hole, we should have the right to look at the save. Consider the SGOTM games. Every player is allowed to look at the save, only the player whose turn it is allowed to play on. There's never been a problem that I know of and we've been playing these games for how long?

BCLG100
Aug 10, 2006, 04:52 PM
Well id already played the save-so i cant move the warrior anywhere.

Methos
Aug 10, 2006, 05:01 PM
Apparently when I replied I missed out on the turn. :(

Out of curosity, wouldn't it be best for them to attack our warrior, due to their obvious advantage? I believe (I may be mistaken), but a quecha is a lot stronger than a warrior. It would probably be best for them to start early on us due to their advantage. Just my two cents.

Edit: Plus, we have no bonus to defense from the tile.

BCLG100
Aug 10, 2006, 05:05 PM
Well there is that-from what i remember there is of course the bonus in attacking but other than that quecha's get no other bonuses attacking other warriors (only archers).

The obvious thing is that they dont know where we are and therefore to get involved in a war so early could be suicidal- we also dont know how close we are to their capital for all we know it could be just out of view and empty.

lost_civantares
Aug 10, 2006, 06:41 PM
They do have the combat one though (+10 % strength), remember that they're aggressive in addition to financial.

I do agree though with BCLG, I doubt that they would want a war so early.

robboo
Aug 10, 2006, 06:59 PM
1.1 vs 1.0..they attack they sealed their death before we meet everyone else.

Needless to say BC...they attack switch to warrior even if we win the battle. It takes about 3 quechens to overrun a city with a warrior that is fortified for the max turns. Also they attack they make our next diplo with another civ real easy. "Hi how are you? Have you met BAT. They attack us instead of replyin got our diplo message. Want to kill them?"

The capital is at worse...the same number of tiles we are from our city. It shouldnt be empty since we also have another warrior....


/hey BC...how come you attacked my guys in our head to head and you still dont know where I am except for a border you once saw. Suicidal...yep you will see. :)

BCLG100
Aug 10, 2006, 07:01 PM
We also have strength+1 being aggressive and all.....

though with a slightly injured warrior i wouldnt favour us.

Robi D
Aug 10, 2006, 08:42 PM
I doubt they will attack, they don't even know where we are, it would make no sense what so ever. The other thing is looking at the power graph that is half their amry we are looking at.

robboo
Aug 10, 2006, 10:07 PM
Half of ours too. :)

Robi D
Aug 10, 2006, 10:22 PM
Half of ours too. :)

yeah but they would not be as sure about that

RegentMan
Aug 11, 2006, 03:39 AM
Does the free strength promotion apply to the starting warrior too? I thought it was only the built ones.

BCLG100
Aug 11, 2006, 04:26 AM
no it does apply.

RegentMan
Aug 12, 2006, 11:49 PM
When will the turn be played?

BCLG100
Aug 13, 2006, 06:51 AM
I played it a few minutes ago-they originally sent the wrong save and so by the time i had a new one it was about 3AM my time.

Azelatrof
http://img149.imageshack.us/img149/6598/civ4screenshot0139vv6.jpg

Scouting warrior North
http://img134.imageshack.us/img134/5766/civ4screenshot0141jg1.jpg
Scouting warrior South-maybe time to pull him back to the capital?
http://img134.imageshack.us/img134/8784/civ4screenshot0140cv1.jpg
Demographics screen-you all like seeing it so much
http://img134.imageshack.us/img134/8071/civ4screenshot0142qy5.jpg

robboo
Aug 13, 2006, 06:56 AM
yeah pull back the scout. He needs to be back and fortiified for a few turns before they show up. Teh good thing is our borders stop them from passing.

Methos
Aug 13, 2006, 08:17 AM
I agree we should pull back the southern warrior and fortify in the capitol.

BCLG100
Aug 14, 2006, 02:56 PM
New turn

The capital in all its glory
http://img342.imageshack.us/img342/6082/civ4screenshot0151ba9.jpg
Scouting warrior did notice the wolf before i moved it but i figured the forest gave us the better defensive value
http://img240.imageshack.us/img240/5528/civ4screenshot0152nz0.jpg
WB in 5 BW in 6

Methos
Aug 14, 2006, 03:53 PM
A lion is strength 2 correct? So that means it'll be 2 (lion) vs. 2.72 (us). If that's correct we have fairly good odds.

RegentMan
Aug 14, 2006, 05:20 PM
Yep, a lion has 2 :strength: .

Should we win, I suggest we take the woodsman promotion.

robboo
Aug 14, 2006, 05:26 PM
and then heal..we dont want to walk all that way again( not to mention build a unit)

BCLG100
Aug 14, 2006, 05:26 PM
woodsman 1 by itself is pretty useless i say we just hang onto the promotion until we need it...

Methos
Aug 14, 2006, 05:35 PM
woodsman 1 by itself is pretty useless i say we just hang onto the promotion until we need it...

I'd disagree. +20% defense on both forests and jungle is fairly nice, especially this early in the game. I don't believe any of the other promotions would be as beneficial for us.

and then heal..we dont want to walk all that way again( not to mention build a unit)

Agree.

robboo
Aug 14, 2006, 05:44 PM
its a warrior..it will usually never grow up to be anything useful....give it "wood 1".

BCLG100
Aug 14, 2006, 05:47 PM
it could grow up to be a medic or whatever and while i agree it will probably end up being a wood1 after the wolf attacks we're not going to need to promote immediatly except for the bonus health it'll give us.

Robi D
Aug 14, 2006, 08:08 PM
go onto the hill to heal at that way we can see whats ahead

RegentMan
Aug 15, 2006, 02:28 AM
But the forest provides more cover.

dutchfire
Aug 15, 2006, 07:26 AM
go on the hill, if there's an animal near use the promotion and move away (promotion will heal.)

robboo
Aug 15, 2006, 08:24 AM
But the forest provides more cover.


ITs not about cover...its about being able to see things that walk past while we heal.

BCLG100
Aug 15, 2006, 05:12 PM
New turn

Capital-
http://img63.imageshack.us/img63/2578/civ4screenshot0153ts8.jpg

Scouting warrior- did well havnt used the promo and moved onto the hill
http://img450.imageshack.us/img450/4669/civ4screenshot0154wm4.jpg

RegentMan
Aug 15, 2006, 05:15 PM
Are we going to do a full heal on the hill? I think we should; there'll be more animals about.

BCLG100
Aug 15, 2006, 05:17 PM
Is Evo games working for anyone else? i cant get on to the turn tracker

RegentMan
Aug 15, 2006, 05:20 PM
It hasn't been working all day. I get some "not found" message.

BCLG100
Aug 15, 2006, 05:24 PM
ok well if anyone manages to get online before i do they are quite welcome to post a 'sent' message as the save has been sent on.

dutchfire
Aug 19, 2006, 11:53 AM
have we had another turn already?

BCLG100
Aug 19, 2006, 01:06 PM
no, im guessing with the UN down everyone is up poo creek without a paddle.

RegentMan
Aug 19, 2006, 03:03 PM
Heaven forbid the other teams play while it's down.

BCLG100
Aug 19, 2006, 03:18 PM
I think many people sign up to subscriptions from the turn tracker thread. i check gmail and evo daily which is why i generally know if a save is needed to be played.

BCLG100
Aug 19, 2006, 05:35 PM
Well we finally get a new turn

Capital city
http://img136.imageshack.us/img136/9043/civ4screenshot0159du3.jpg
And our scouting warrior-just healed him up a little bit
http://img91.imageshack.us/img91/9886/civ4screenshot0158rc2.jpg

RegentMan
Aug 20, 2006, 12:37 AM
Heaven forbid the other teams play while it's down.
This is one time I'm happy to eat crow! :)

RegentMan
Aug 22, 2006, 03:14 AM
We have a new save, remarked unread for your convienence. That was pretty quick. :)

BCLG100
Aug 22, 2006, 12:56 PM
Ah right thanks, i had checked yesterday evening but there wasnt anything there.

BCLG100
Aug 22, 2006, 03:16 PM
Turn-not sure what turn we're on now
Capital
http://img242.imageshack.us/img242/8901/civ4screenshot0166ku1.jpg

Scouting warrior
http://img78.imageshack.us/img78/8975/civ4screenshot0167px3.jpg

We've met GCA
http://img64.imageshack.us/img64/8121/civ4screenshot0168ge0.jpg

or rather they met us
http://img246.imageshack.us/img246/3885/civ4screenshot0169wc3.jpg

quick scan of graphs
http://img246.imageshack.us/img246/4614/civ4screenshot0170zj4.jpg

got a high crop yield as there already at size 3
http://img446.imageshack.us/img446/910/civ4screenshot0171yc6.jpg

i shall hold onto the save for a few hours until we send a message if one isnt written up for awhile then i'll use the one we used for BAT

RegentMan
Aug 22, 2006, 03:25 PM
Meh, I think the BAT message is a little too cheery for a team that didn't even send us a friendly "Hello!"

BCLG100
Aug 22, 2006, 03:28 PM
maybe they didnt notice, only the edge of the border was visible and i only just noticed that they didnt have a '?' next to the name as i was just about to exit.

croxis
Aug 22, 2006, 03:29 PM
Can they even see us at all?

RegentMan
Aug 22, 2006, 03:33 PM
Well, they should have noticed the "?" go away and our name shift to the right upon moving there.

BCLG100
Aug 22, 2006, 03:33 PM
they would be able to see the red border the edge of it but they would have to look closely, i think anyways

robboo
Aug 23, 2006, 10:02 AM
HEy guys I am BACK. I can cover the playing since BC is gone.

RegentMan
Aug 23, 2006, 01:14 PM
That's good. I can too, in case you aren't able to.

robboo
Aug 23, 2006, 03:47 PM
Cool...RM.

Oh yeah..check your PMs

classical_hero
Aug 25, 2006, 09:47 AM
The save is with us.

robboo
Aug 25, 2006, 09:51 AM
Yep.. I was just coming to get the passwords:)

Played turn

We met COG. They way up on power and manufactoring. Screenshots coming as soonm as I canupload them. Next post. I got a bad feeling about them..just gut reaction when i see there numbers on demographics

I will sit on the save for a couple of hours. O ri can send it now...someone just tell me.

robboo
Aug 25, 2006, 10:06 AM
here is our visitor.
http://img149.imageshack.us/img149/9092/civ4screenshot0097sz3.jpg (http://imageshack.us)

Graphes...you guys figure it out..I am in a hurry.

uploading screen shots
http://img153.imageshack.us/img153/7992/civ4screenshot0104rj5.jpg (http://imageshack.us)

http://img153.imageshack.us/img153/5403/civ4screenshot0103ec0.jpg (http://imageshack.us)

http://img226.imageshack.us/img226/3597/civ4screenshot0100nj2.jpg (http://imageshack.us)

http://img245.imageshack.us/img245/7395/civ4screenshot0098zn4.jpg (http://imageshack.us)

http://img245.imageshack.us/img245/3179/civ4screenshot0099mg9.jpg (http://imageshack.us)

dutchfire
Aug 25, 2006, 11:59 AM
seems to me that they've got Bronze working already (or some other soldier giving tech.

dutchfire
Aug 25, 2006, 12:01 PM
because BW gives 8000 soldiers, and that's way more than the 1000 you get for a warrior.
Their production is the same as ours according to the graph.

robboo
Aug 25, 2006, 12:55 PM
I am sending the save.

croxis
Aug 25, 2006, 02:23 PM
Chat with BAT in about 40 minutes

Robi D
Aug 27, 2006, 09:40 AM
because BW gives 8000 soldiers, and that's way more than the 1000 you get for a warrior.
Their production is the same as ours according to the graph.

Its definately BW. Both BW(8000) and IW(10000) give a large spike in the power ratings early on, they are impossibe to miss as nothing else comes close to giving that big a boost

BCLG100
Aug 28, 2006, 03:01 PM
ditto to what robi said, i always like knowing that fact in my games

im back now so i can play the saves.

Methos
Aug 29, 2006, 02:07 PM
3280 BC save is here. Looks like someone has grabbed it.

BCLG100
Aug 29, 2006, 02:28 PM
yep was me, just finishing downloading some software/music and am just about to play it now, would love to do it at the same time but my computer has the joyfull ability to barely be able to do one think at once!

BCLG100
Aug 29, 2006, 05:13 PM
Here we go new turn

Azelatrof
http://img123.imageshack.us/img123/3466/civ4screenshot0176xl2.jpg
Work boat has been completed-what do people want me to start on next? im thinkin get another work boat out as we dont have much for a worker to do just yet.

http://img157.imageshack.us/img157/7226/civ4screenshot0177cg7.jpg
Moved the warrior off the hill and hes heading north.

Methos
Aug 29, 2006, 05:47 PM
Do we want another warrior to head south to push back the fog?

One thing, once the workboat drops his nets the worker won't take long to complete at all. We might want to consider a worker.

RegentMan
Aug 29, 2006, 06:16 PM
What did you decide on, BCLG?

BCLG100
Aug 29, 2006, 06:20 PM
well i didnt decide on anything, i always take the pictures after ive hit enter so people know the state of play the turn will look when the next save comes in.

Thing is Methos that we dont have anything for the worker to be doing just yet, unless we grab BW next and even then he'll only have the pigs to keep him busy.

RegentMan
Aug 29, 2006, 06:24 PM
So the capital is building nothing? We wasted a turn of production?

BCLG100
Aug 29, 2006, 06:27 PM
No, what your seeing in the picture right now is the inbetween part of the turn, what you would see if we were playing a normal game.

RegentMan
Aug 29, 2006, 06:31 PM
The UN shows that you've played and sent the save to GWT. So...

What did you decide on, BCLG?

BCLG100
Aug 29, 2006, 06:48 PM
Yer ok i think your seriously misunderstanding whats going on.

i have played the turn, the picture i took is of the city after hitting enter and therefore the workboat has been produced. when i loaded the game the workboat showed it had 1 turn left to be built.

is that clear now? we dont have to decide what to build until next turn :)

RegentMan
Aug 29, 2006, 06:55 PM
Oh, okay. I get it now.

We have a workboat next turn then. :)

BCLG100
Aug 29, 2006, 06:58 PM
yup but the game shows it as us having it now just with no movement as the picture is from the interim period (the time in SP games when you'd see barbs/AI move about)

RegentMan
Aug 29, 2006, 11:05 PM
Heh, I'm used to [c3c] PBEMs, where you don't see the between-turn period unless you play last. Our PBEM will be my first for [civ4] . :)

dutchfire
Aug 30, 2006, 08:46 AM
I'd say another warrior

robboo
Aug 30, 2006, 09:58 AM
I have an odd ball idea...( what woudl you expect from me)

Warrior then settler at next pop IF copper is not within our capital borders.

here is why i say this...we are obviously really close to people. we need to start land grabbing quickly. Especailly if copper isnt with in our capitals borders. If it is we switch to worker and then back.

With slavery we can qucikly pop out another workboat or unit. The diplo guys will have to protect us...

RegentMan
Aug 30, 2006, 12:55 PM
That's not a bad idea. How long (projected) will the settler take?

1889
Aug 31, 2006, 12:57 AM
I agree with robboo. After we set up our fishing boat we can work on a warrior for two turns until we grow. We can then switch to worker if we have copper (9 turns) or settler if we don’t (14 turns).

Sweetacshon
Aug 31, 2006, 05:11 AM
Good call, Rob and 1889, it's always good to have a partial unit ready just in case.

BCLG100
Aug 31, 2006, 06:16 AM
I agree however the drawback is that the hammers accumaltated for the warrior do decay over a period of time.

Sweetacshon
Aug 31, 2006, 06:42 AM
I know this is true, but I've honestly never observed it. How much would decay over the 15 or so turns for a settler?

Robi D
Aug 31, 2006, 07:36 AM
It depends on the game speed, but i don't think it happens that quickly, it would be more like 30-40 turns

dutchfire
Aug 31, 2006, 09:02 AM
Landgrabing is good, even if we do have copper in our borders.

Robi D
Aug 31, 2006, 09:52 AM
BC next time your in the game check the relations screen, that way we will know if the 3 we have met so far know each other.

robboo
Aug 31, 2006, 10:53 AM
good idea robi

Decay is very slow over 30 or 40 turns..its not quick at all. Trust me you can prebuild a settler with only chops and not lose a hammer over the 12 turns of chopping(advantages is you get to keep growing but its a pain in teh butt to try due to timign of the switches)

Bartholomaï
Aug 31, 2006, 01:07 PM
But if we build another city, where should we place it, in the nord we only have jungle,
so we should expand to the south where the germans are.
But the germans are far away, because it took them some turns to find us with a scout.
I think we should first build a warrior and use it to explore,
if they are close we have to build a city in the south west,
if they are far away (we didn't find there city when the settler is half produced)
the warrior can return and we can place another city near the rice.

robboo
Aug 31, 2006, 03:10 PM
get bronze first then see where we should place it..if 2 bronzes show up close by..we need to grab both.

We need to expand towards our main enemy..you want a lesser city between you and them on this sort of map to give you more viewing distance.

Methos
Aug 31, 2006, 03:30 PM
BC next time your in the game check the relations screen, that way we will know if the 3 we have met so far know each other.

I checked not on the current save, but the one before (when we met COG), and the others hadn't yet met each other.

Robi D
Aug 31, 2006, 09:21 PM
I checked not on the current save, but the one before (when we met COG), and the others hadn't yet met each other.

Thats good to know.

@ Bartholomai, just because they took a while to find us doesn't mean they are not close, their scout could have gone in another direction first.

robboo
Sep 01, 2006, 02:50 PM
BC..we are discussing the next tech in my Domestic minister thread. Please throw in your thoughts (not that I'd listen to the first person to beat me in a PBEM) and pay attention to what we decide. :p

RegentMan
Sep 02, 2006, 02:58 AM
We have the save. Apparently CBR doesn't like using the turn tracker thread. :shake:

robboo
Sep 02, 2006, 05:51 AM
are they even registered in teh new forum...

Thats sounds like a good reason to knock them out of the game. :)

robboo
Sep 02, 2006, 05:57 AM
BC unless someone raises a problem this is the plan for techs.

No copper in our captial or within5 tiles of our border...we go for iron. IF copper is that close..we get sailing. Then IW then MW.

Also remember...Warrior then settler at next pop IF copper is not within our capital borders.

So all my Domestic plans are dependent upon coppers location.

Robboo
Minisiter of copper.

dutchfire
Sep 02, 2006, 05:59 AM
MW? What's MW?

robboo
Sep 02, 2006, 06:00 AM
Metal working

dutchfire
Sep 02, 2006, 06:01 AM
Metal Casting :p

robboo
Sep 02, 2006, 06:02 AM
dang it give me a break its 6am and I have only slept 4 hours.

Robi D
Sep 02, 2006, 06:48 AM
dang it give me a break its 6am and I have only slept 4 hours.

Only under 25's can pull that off, go back to bed:D

robboo
Sep 02, 2006, 06:51 AM
I cant..My kids just woke up...I can sleep in 14 or 16 hours when they go to bed.