View Full Version : Julius Caesar: The ultimate empire Builder


Lord Olleus
Jul 24, 2006, 02:29 AM
We all know just how good the Preatorian is. I doupt there is a single player here who hasn't enjoyed crushing a few civs early in the game with them. The organised trait was very useful then as it made the large empire manageable and allowed cheap courthouses. Only the expansive trait seemed slightly at odds with the early domination strategy.
This, however, has changed with Warlords. Caesar is know imperialistic. This means that he can build settlers faster, allowing for an even bigger early empire. He will also get a ton of warlords, adding even more promotions to his already impressive army. If he either starts next to stone, or captures the pyramids, then he will be able to go with a specialist heavy economy, which is well suited to warfare (caste system allows artist in new cities, farms can not be pillaged as well as cottages). This is where his UB, the forum (market place with +25% GPP), really kicks in as you are going to have a lot of GPP from specialists flowing around.

I have troubling seeing how, with all this, Julius Caesar is not going to be the best leader for a domination victory.

futurehermit
Jul 24, 2006, 09:10 AM
The specialist econ is going to be good with Caesar, no doubt. The +25% GPP from the market place is cool, especially since with my pyramids build, I use the GE on parthenon for +50% GPP. That's 75%, almost as much as having the philosophical trait!!!

I'm looking forward to playing as him. I shied away before because of expansive, but with his UU, UB, and imp-org, he's going to be a domination powerhouse.

NaZdReG
Jul 24, 2006, 10:22 AM
my biggest concern with this evaluation is:

there is conflicting information as to weather or not we are going to see 2 or 3 new traits. the imperialistic trait is only listed on ONE leader.. ceaser. hopefully they didnt drop this trait as I think it will kick ass, but it would be severely unbalanced if he ended up being the only leader with it. hopefully we'll get that straightened out by the end of the day and can make a more accurate evaluation of the new leaders

NaZ

Jaca
Jul 24, 2006, 11:38 AM
my biggest concern with this evaluation is:

there is conflicting information as to weather or not we are going to see 2 or 3 new traits. the imperialistic trait is only listed on ONE leader.. ceaser. hopefully they didnt drop this trait as I think it will kick ass, but it would be severely unbalanced if he ended up being the only leader with it. hopefully we'll get that straightened out by the end of the day and can make a more accurate evaluation of the new leaders

NaZ
Are you sure? I thought for instance Genghis Kahn is Imperialistic too.

Jaca

naterator
Jul 24, 2006, 12:56 PM
Are you sure? I thought for instance Genghis Kahn is Imperialistic too.

Jaca
also victoria, cyrus, and catherine.

Thyrwyn
Jul 24, 2006, 01:00 PM
That is correct - 5 Leaders are Imperialistic. See here (http://civfanatics.com/civ4/warlords/).

malekithe
Jul 24, 2006, 01:46 PM
I have my doubts about the whole imperialistic thing. At least it looks like one of the three are going to be left out. I thought imperialistic would be the most likely candidate. It might be a new trait only introduced in certain scenarios. Take a look at the official web site. http://www.2kgames.com/civ4/warlords/warlords.html If you click on "Information", then hover over "Leader Traits", it says "Two new leader traits". Of course, any speculation should be ending very shortly.

futurehermit
Jul 24, 2006, 02:22 PM
Hmm...I certainly hope it's three, or that would suck! Pretty sure it's going to be three though.

Imperialistic should be an ok trait, but I won't prize it super highly, I don't think. I mean, I only usually build 2 settlers the whole game, so that bonus isn't that big (I generally chop them anyways, so w/e). The increased great general is great, but better than other things? We'll have to see.

Charismatic looks great. +2 early happiness (1 base and 1 from monument) is HUGE. then you get the cheaper unit promotions...H-U-G-E!

And, all I can say is good thing there's no creative-protective leader. Could you imagine trying to attack them, especially if they had some of their cities on hills? Yikes!

And, it's also probably a good thing that there's no charismatic-aggressive leader. Could you imagine free combat 1 + cheaper unit promotions?!?!

And, when attacking churchill, you're *definitely* going to want to make sure you get the job done, which might be hard considering he's protective. I mean, his defensive units are already more powerful, and if you fail in your attack and give him xp, using the charismatic trait his defenders will get stronger, faster.

naterator
Jul 24, 2006, 02:30 PM
And, when attacking churchill, you're *definitely* going to want to make sure you get the job done, which might be hard considering he's protective. I mean, his defensive units are already more powerful, and if you fail in your attack and give him xp, using the charismatic trait his defenders will get stronger, faster.
not only that, if you don't finish him before he gets redcoats, they'll get combat I, city garrison I, and drill I free plus faster promotions! the same will hold true for his infantry and mech infantry too, so if you see sir winston, axe-rush him!

futurehermit
Jul 24, 2006, 02:37 PM
why would they get combat I, he's not aggressive?

Instant_Cereal
Jul 24, 2006, 03:04 PM
We all know just how good the Preatorian is. I doupt there is a single player here who hasn't enjoyed crushing a few civs early in the game with them. The organised trait was very useful then as it made the large empire manageable and allowed cheap courthouses. Only the expansive trait seemed slightly at odds with the early domination strategy.
This, however, has changed with Warlords. Caesar is know imperialistic. This means that he can build settlers faster, allowing for an even bigger early empire. He will also get a ton of warlords, adding even more promotions to his already impressive army. If he either starts next to stone, or captures the pyramids, then he will be able to go with a specialist heavy economy, which is well suited to warfare (caste system allows artist in new cities, farms can not be pillaged as well as cottages). This is where his UB, the forum (market place with +25% GPP), really kicks in as you are going to have a lot of GPP from specialists flowing around.

I have troubling seeing how, with all this, Julius Caesar is not going to be the best leader for a domination victory.

Pfft, if you start next to stone and build the pyramids, then screw representation, switch to police state and switch to representation after you've built up your military.

It's just terribly unfortunate that Augustus is so lame.

naterator
Jul 24, 2006, 03:34 PM
why would they get combat I, he's not aggressive?
oops! no combat I... just protective redcoats are good enough.

Lord Olleus
Jul 25, 2006, 02:24 AM
I forgot to add something in the first post. You can build settlers cheaper, which makes it even easier to hook up iron.