View Full Version : Arne's Worldmap 180x180
Arne Mar 06, 2002, 02:57 PM The Map is based on the [Huge and bad] Firaxis Map (180x180) and it is basicly for CFC's who have problems with Marlas Map because Marlas is too large. It was my first map, but there are lots of changes compared to the Original Firaxis Map. My main focus was on a) a slighly larger Europe, b) making sure interistig naval movement.
The readme is german only, sorry. (In new Version for C3C no readme is included).
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NEW: C3C-Version: minimap-Preview (http://www.civforum.de/attachment.php?attachmentid=15998) C3C-Europe-Preview (http://www.civforum.de/attachment.php?attachmentid=15997)
The File [edit: C3Cversion 2.1] is available (only) here (http://www.civforum.de/attachment.php?attachmentid=17272).
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Version 1.2: There are some changes like:
starting locations moved
+ Americans moved southern a few squares,
+ Zulus moved eastwards (near the Civ2-starting-location)
+ Aztekes moved to Mexico City (instad of starting at Yukatan)
+ Persians moved soth-east. It is still not the korrekt starting location, because Persepolis is situated only 2 squares away from Babylon, so I put it between Babylon and Dehli.
terrains are changed
+ some smaller changes in Asia, Europe, South America and Australia
+ it IS changed the eastcoast of US/Canada
+ (but NOT added any new rivers)
+ some coastlines are changed again (Mexico and some smaller others)
some ressource placements are changed
(more whales, uranium, fish...)
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Version 1.3 is now available.
There are only minor changes like:
- added some Rivers (Mackanzie, Youkon...)
- added the Shetlands (Tundra+Oil) to represent Northsea Oil
- added some Bonus graslands in England and Japan
- moved SP for Japan one square - river now goes along SP
- added goody hut in England
- added Gems to Namibia
- some smaller changes to terrain, ressources and coastlines
ATTENTION: Sorry, versions 1.2 and 1.3 are no longer available. But there is a new C3C-version. It's still a pure map, no rules changed. Europe is again larger and there are a lot smaller changes all over the world.
Version C3C 2.1
- greenland and other cold regions are much harder to settle
- changed a lot of terrains
- Sandinavia and other parts of Europe are larger and nicer again
- iberian Peninsula is a few terrain dots larger
- NW-Africa Coastline changed
- the Black Sea is now little larger than in C3C version 2.0
- russian SP moved
- added some snowcapped mountains n N- and S-America
- added some ressources al over the world
* Still need some hints for spanish SP and also for Hethitian and ottoman SP
* It's still a pure map, no rules are changed
HoChiWang Mar 08, 2002, 08:46 AM Good Work!:goodjob:
First playable worldmap with large european continent! (weiter so!!) :love:
Chieftess Mar 12, 2002, 11:08 PM Nice map. Persepholos (sp) started too far north, though. (about 13 tiles or so). Haven't seen the NA civs yet...
Also, the Zulus are starting on the opposite side of Africa. They should be at their Civ2 position. Mexico also looks a little warped (from the screenshot perspective).
Tenochtilan is in Guatamalia on this map, not where it's supposed to be, in Mexico City.
Arne Mar 13, 2002, 06:06 AM Originally posted by Chieftess
Nice map. Persepholos (sp) started too far north, though. (about 13 tiles or so). Haven't seen the NA civs yet...
Also, the Zulus are starting on the opposite side of Africa. They should be at their Civ2 position. Mexico also looks a little warped (from the screenshot perspective). Persepolis: Yes, I know. It's more the position of Samarkant, then Persepolis ;). But I tough, there is much space for all Civs, and why they should start all near eachother (Persepolies near Babylon). Do you all think, I should fix this?
Zulus: Well, it seems, I should fix it.
Mexico: hmmh... is it? Well I check this out. (The Aztecs are starting at Yukatan [like Maya would start]. My intension was, they should settle more in the southern direction instad also northern, so I placed them there.) May be, Mexico is to small, but the Coastline should be mostly correct. I still miss the zoom or minimap in the editor...
Chieftess Mar 13, 2002, 06:57 PM One more. Washington. It's around where New York is right now. It should be a few squares lower (just to the left of that fish - where Baltimore is - I'm hoping you *do* know where Baltimore is... :) ). Or, you could put it one tile to the south-west, which is Washinton DC. Plus, there's no Patomic river there... (make it go diagonal for a a square or two - right below that fish.
(picture with descriptions in the next post).
Hey, I like my "back yard" to be accurate. :D
Chieftess Mar 13, 2002, 07:06 PM That one area where I said one or two tiles north. I would prefer 2. (It takes me 3 hours to get to New York - 1.5 to Philly - and it would take me 6 hours to get to Boston, so Boston is a little too close. I know New York (the state) has Long Island, which sticks out, but Boston's cove is more prominent.) Plus, you could move the entire Eastern Canadian region up along with the North Eastern US. The "foot" of the Hudson Bay is a little short. (it could be fixed if Eastern Canada were moved north and west few squares.) Besides Boston, Newfoundland (that area where the two is) could be moved up an additional tile or two from Boston. It looks a little close.
Lake Ontario (the eastern most lake) should be (both tiles) pushed one tile north-west. Also, Lake Superior (the western most lake) should have be enlarged (take a look at an actual map to see what the lakes look like).
BTW, you can tell I was using a "trainer" to test some stuff out. (mainly modern armor vs spearmen, and why some spearmen seem to defeat my modern units. :))
Arne Mar 15, 2002, 04:59 AM Originally posted by Chieftess
That one area where I said one or two tiles north. I would prefer 2. (It takes me 3 hours to get to New York - 1.5 to Philly - and it would take me 6 hours to get to Boston, so Boston is a little too close. I know New York (the state) has Long Island, which sticks out, but Boston's cove is more prominent.) Plus, you could move the entire Eastern Canadian region up along with the North Eastern US. The "foot" of the Hudson Bay is a little short. (it could be fixed if Eastern Canada were moved north and west few squares.) Besides Boston, Newfoundland (that area where the two is) could be moved up an additional tile or two from Boston. It looks a little close.Thanks for comment. :) Hmmm, I don't know if I would change this all. There are some reasons against this: North and Southamerica are settled by only 3 Civs. If I add more Space on the NA East Coast, they will become even more stronger then they are allready now. I think, I will have a look at it, and try to correct some things (Washington for example) but I think, I will not add more good space for cities in NA.
Originally posted by Chieftess
Lake Ontario (the eastern most lake) should be (both tiles) pushed one tile north-west. Also, Lake Superior (the western most lake) should have be enlarged (take a look at an actual map to see what the lakes look like).Oh well, it's hard to make this right, because the space for all the lakes is small and if I used an other terrain, the coastline will be different... Even on Marlas much larger(!) Map the lakes where not showed really correct. And if I add one suare to Lake Superior then it seems to large to me. However, I'll try it out.
dawgboy Mar 17, 2002, 07:31 AM As long as we're going for accuracy here, it's spelled Potomac ;)
OZeight Mar 19, 2002, 12:01 AM I'm new to Civilisation III, infact I haven't got it yet! Buying it tomorrow or the next day, but looking through this site I'd like to play on a real earth map and there seems to be 2 to choose from, this one and Marlas Map (the bigger one)...
So from users who've tired one or both, which is the best? Are they both good, is one better than that other...?
I have an AMD-1000 (overclockable upto 1300'ish) and Geforce-2 MX video. I gave the specs because I not sure if thats sufficient to run Marlas Map or not? It should be tho right?
Anyway which is the best map.
Thanks kindly
Arne Mar 25, 2002, 07:32 AM Now is the second version (v.1.2) available at the Civ Universum (http://www.civ3.gamigo.de/maps.html). There are some changes like:
- starting locations moved
+ Americans moved southern a few squares,
+ Zulus moved eastwards (near the Civ2-starting-location)
+ Aztekes moved to Mexico City (instad of starting at Yukatan)
+ Persians moved soth-east. It is still not the korrekt starting location, because Persepolis is situated only 2 squares away from Babylon, so I put it between Babylon and Dehli.
- terrains are changed
+ some smaller changes in Asia, Europe, South America and Australia
+ it IS changed the eastcoast of US/Canada
+ (but NOT added any new rivers)
+ some coastlines are changed again (Mexico and some smaller others)
- some ressource placements are changed (more whales, uranium, fish...)
Benjamin Miller Mar 25, 2002, 07:24 PM Really great map. The marla-maps are way too slow for my computer. Huge maps are slow too, but not 25 minutes per turn slow. Anyways, a few suggestions:
-Merge Japanese Islands - Having all of the Japanese islands together will help Japan quite a bit, they are quite weak as it is (on island)
-Add Scottish oil - Add an arctic or desert tile to the tip of Scotland and put oil there to represent north sea oil - helps Island stuck England
-Add (many) goody huts to Britain, Ireland and Japan - The Island civs are too weak otherwise.
I'll give more suggestions the more I play it.
Arne Mar 26, 2002, 03:44 AM I've noticed the problem with island civs. Thats why I added the Thames River and the Tone-gawa River even if they are normaly to small for being on this map. And both islands are made a little larger (f.e. compared to remaining Europe). My first solution was, to add galleys instad of scouts to these both civs (or give the technology to build some). But since maps with changed rules edited with the english version can't be played with german version (remember our site is a german one) all changed rules are moved away.
@Merging Islands together: One of the most important things (to me) during making this map, was making the islands really being islands. So merging islands togehter seems not to be a good solution.
@goody huts: Adding goody huts is of cource a good idea. I don't know, why I don't make it til now... there seems to be space for 2 huts on Britain an one in Ireland. And also two on Honshu and one on Hokkaido.
@North Sea oil: Finaly adding North Sea Oil is a good idea too. I think, I will add a one tundra square Shetland island and put oil on it. So I hope, these Shetlands can be settled by any civ, but England sould be the first.
Thank you for comment and suggestions. :)
D. Boon's Ghost Mar 26, 2002, 06:03 AM Just a small suggestion on the island civs, edit them to start with map making. While they start off technologically advanced, they can get off those islands much easier. I have only tested it twice so far, but it did make a difference.
Arne Mar 28, 2002, 03:01 AM *double post*
Arne Mar 28, 2002, 03:16 AM I still work on this. Remember: I can't change any rules as long as the german Version can't use it. So I added in version 1.3 (still in process) some sqares to Britain (-> should give the England player space for one more city), moved the Starting location for Japan one square south east (-> Now the capital is situated on the Tone-gawa River and it's possible to growing fast and without using a aqueduct).
Some plans for v.1.3
- add Yukon River
- move Island one square
- (may be) add more/check ressources
- ...?
British Islands in version1.3:
bhamtiger Apr 15, 2002, 12:08 PM How do I fix the start positions with your 180x180 world map?
Thanks,
bhamtiger
Arne Apr 16, 2002, 04:04 AM Originally posted by bhamtiger
How do I fix the start positions with your 180x180 world map?
Thanks,
bhamtiger Fixing? Hmmh, in Version 1.2 they are fixed. I wrote a small tutorial (http://www.civ2-forum.gamigo.de/showthread.php?threadid=4114) "How to play with and how to create starting positions by using Gramphos Civ3MultiTool v0.83 (http://www.civ3.gamigo.de/tools.html)" at our site. [Note: Please use the newest versions of C3MT or CPT for newer Civ3 versions than 1.17f. The tutorial was written for 1.17f and C3MT v0.83.] The tutorial is in German only, but there are some picts to show what I mean. It's simple, it looks more complicatet then it is.
The translated tutorial:
First you need a tool for doing this. (Gramphos C3MT or CPT). Then you need a text editor (notepad) and of cource Civ3edit.
1. CREATE starting positions (for my map this step is allready done)
1.1. start Civ3CopyTool (part of C3MT)
1.2. "Select BIC-File" - open the *.bic in CopyTool
1.3. "Generate CPF" - CopyTool is creating a *.CPF-file with starting positons generated in Civ3Edit
1.4. start notepad - open this in 1.3. created *.CPF-file and the "example.cpf" from the C3MT directory
1.5. open *.bic in Civ3Edit
1.6. copy NAME=**** and ID=**** for the correct civs from "example.cpf" into your *.CPF (compare with map in Civ3Edit)
1.7. save the CPF
2. How to play with starting positions? (Only this step is necessarily for playing my map with correct starting locations.)
2.1. start Civ3, open "ArnesWelt1_2.bic", save Game immediately - before doing anyting else (-> somthing like "4.000 BC ***your nation***.SAV")
2.2. start C3MT SaveGameModifer, load "4.000 BC ***your nation***.SAV"
2.3. Load Starting Positions in SaveGameEditor (*.CPF file)
2.4. save new (**Gamename***.SAV) in SaveGameEditor
2.5. load saved file (**Gamename***.SAV) in Civ3
2.6. play
I hope, this cold help a little? I don't know, if the new patch 1.21f this friday will make somthing easyer then this is. But, like I sad before, this is easyer then it seems.
Cherokee158 Apr 25, 2002, 02:35 PM Outstanding work, Arne! Thanks!
Strider Apr 26, 2002, 08:48 PM GoodJob!!:goodjob:
Arne May 02, 2002, 09:49 AM Thank you Cherokee158, thank you Strider. :)
I stoped working on the next version of this map for long time. May be I could finish it now. I think, I will remove the added terrains to Britain again. Simply becouse Britain is great, but it isn't that great like is will be if the squares where added. ;) Compared to the rest of Europe, of cource. I have to test now my solution. Hope it works with most Civ3-versions.
Arne May 30, 2002, 11:00 AM Edited: Version 1.3 is now available at the Civ Universum (http://www.civ3.gamigo.de/maps.html).
Becouse there is still no patch for the German version this file is not changed to 1.21f. So there are only minor changes like:
- added some Rivers (Mackanzie, Yukon...)
- added the Shetlands (Tundra+Oil) to represent Northsea Oil
- added some Bonus graslands in England and Japan
- moved SP for Japanese one square - river now goes along SP
- added one goody hut in England
- added Gems to "Namibia"
- some smaller changes to terrain, ressources and coastlines
No other solution for the "Island-civs" will be possible, as long no patch ist relased in Germany. :(
Arne Jun 25, 2002, 02:26 AM Now there is relased the patch 1.21fger, but there are still compatibility problems with different localizations of Civ3. :( So the next version of this map also still have to wait, becouse the community of our website/forum is german in most parts. May be, once there will be one, but may be to, there never will be a further version of this map... sorry, if so.
Epistax Jun 25, 2002, 11:54 AM This aint cool. I downloaded version 1.3. I followed the instructions as written. When I launched the program that was to fix the starting locations, it said it found zero units, and the map size was some extreme number resulting in something like 80 billion or trillion tiles. I don't remember exactly. I let it do what it wanted for a few minutes, then I force closed it. I ended up with an obviously broken map, 1.7 gigabytes in size.
I tried playing as the Aztecs, used default rules, and full compliment of computer players. The saved game (fix) took up 168k. System is windows 2000. So what's going on here?
Thanks.
Arne Jun 26, 2002, 01:55 AM Oh, well Epistax. On the one side, you should be right: I have to fix the written translation of "how to use starting locations" in this thread some posts abouve, becouse there is still v.083 of C3MT recommend. But C3MT V0.83 didn't work with Civ3 1.21f.
You have to use the newest Versions of C3MT or CPT, no longer v.0.83, like I posted here on April the 16th.
On the other side noone else told about such a mistake. And there are hundreds of downloads. So I don't know, what else can be with it. May be, there are 1.21f-problems too, but like I said, no such Error message was send to me or posted in this or other forums. So please try using newest version of C3MT or CPT and if it still don't work, post again.
Epistax Jun 26, 2002, 10:46 AM heh that was easy. I downloaded C3MT, opened fix.sav, resaved it, and then the program worked fine, thanks :)
Soviet beast Jun 28, 2002, 05:34 PM Originally posted by Epistax
This aint cool. I downloaded version 1.3. I followed the instructions as written. When I launched the program that was to fix the starting locations, it said it found zero units, and the map size was some extreme number resulting in something like 80 billion or trillion tiles. I don't remember exactly. I let it do what it wanted for a few minutes, then I force closed it. I ended up with an obviously broken map, 1.7 gigabytes in size.
I tried playing as the Aztecs, used default rules, and full compliment of computer players. The saved game (fix) took up 168k. System is windows 2000. So what's going on here?
Thanks.
LOL OMG!!!!! THAT IS FUNNY!!!! LOL I ALMOST PEED MYSELF READING THAT!!!!!
hagen Jul 05, 2002, 02:03 AM Maybe it's not the proper place to ask the following questions, but i have no idea...
Let's say you have added some more civs to a bic file (more than 16), and a map, in wich you've placed as many starting locations, as the number of your civs.
Q1: Is it possible? Won't the game crash?
Q2: Is it possible, to assign each location to a specific civ using the CPT, or other utilities?
Thanks for the answers in advance!
Arne Jul 08, 2002, 05:33 AM Hagen, I read somewhere it is possible to play with up to 32 Civs. May be PtW only? However, I didn't check it and so I don't know how it is working. So I think, the game will not crash if all is correct done. If you only add new starting locations, the game normaly will select 16 of them, I think.
Q2: I also don't know, if the tools will work with it. Interesting question...
Arne Dec 12, 2002, 05:23 AM Well for now I have PtW. But I don't know if it makes sense to update the map, becouse there are allready many worldmaps here. What do you think? Is there still need for?
Rhye Dec 12, 2002, 02:06 PM In my opinion it doesn't make sense right now.
I'm saying this not because I'm the author of one of the scenarios in this page, but only because your is based on Firaxis map, which is the worst available.
After all, long time has passed, C3MT is no longer needed
Arne Dec 23, 2002, 06:31 AM Originally posted by Rhye
I'm saying this not because I'm the author of one of the scenarios in this page, but only because your is based on Firaxis map, which is the worst available. Of cource, you didn't saying this because you the author of some(?) scenario. :D Well, my map is only based on Firaxis map, not "changed the Firaxis map a little". There are lots of changings an if you read this thread or playing around with the map, you would find it is not that bad. So you IMHO couldn't say "Don't update it, becouse map is crap."
However, now I think, I SHOULD update the map. Thank you for your comment. :)
Rhye Dec 29, 2002, 02:18 PM Originally posted by Arne
So you IMHO couldn't say "Don't update it, becouse map is crap."
Hey I didn't say that it is crap! I only said that Firaxis map is a bad starting point.
Anyway if you decide to update it I suggest you to do many other things to improve it with the old editor, not only a PTW update.
First of all, resources.
Many starting locations are wrong
Remember that hills in Himalaya mean cities on Himalaya
Rivers in desert cause food plains: sometimes they're realistic (Egypt), sometimes not (western Asia)
The last thing is to assign starting location to civs
Then, all this can be converted to a .bix (a bix cannot be converted to a bic)
Arne Apr 13, 2004, 07:42 AM Becouse of some database-problems there aren't no longer any 1.2 or 1.3-Versions of this map. But there is a new C3C-Version available at our site: download C3C-version (http://www.civforum.de/attachment.php?attachmentid=15999).
There are lots of Changes, mainly there are again Europe-Changes. Europe is again larger and nicer (look at this (http://www.civforum.de/attachment.php?attachmentid=15997) Europe-Preview). But there are also smaller changes "all over the world". Enjoy!
Please tell me, if you like it.
Gormr Gamli Apr 17, 2004, 01:06 PM Fine map. It's good to see that some people can make Denmark the rigth may ;)
Gormr Gamli Apr 17, 2004, 01:10 PM Ofcourse something is missing, but I think Scandinavia looks fine on this worldsmap
Arne Apr 18, 2004, 07:38 AM Seems, the next Version of this map will be your choise. Beside some other additions there will be a little larger Scandinavia (and Eastern Europe). So, if you have some hints especaly for this regions, feel free to tell me. :)
Arne Apr 22, 2004, 06:18 AM I'm working on version 2.1 for C3C. There are again some changes, dor example Europe is again larger and nicer. In the preview I marked some things with colours: blue: ressources on islands (shown are only small islands, but on grater are some ressources too (for examle Sumatra)
light blue: dots in coast terrain for representing small islands. This is, becouse I personaly don't like having cities with millions of people on one tile islands. Hopefully these little coast dots don't "improve" mapmaking. The distance from normal coast is bigger than the moving rate of galleys.
green: some sea lanes/cannals that are possible to pass by ship units. (I don't like having Black Sea being a Lake.)
red: normaly sea lanes, but can't being passed by naval units. :(
yellow: Panama location(s). There are only two locations (not more of them), on wich Panamcanal city placement is possible.
Arne Apr 23, 2004, 08:39 AM Version 2.1 for C3C is available now and open for comments at our german forums (http://www.civforum.de/showthread.php?t=16774) or of cource here. Some comments would be nice.
download Version C3C 2.1 (http://www.civforum.de/attachment.php?attachmentid=17272)
Master Kodama Jul 30, 2004, 03:28 AM This map looks quite nice. I am considering using it for a mod I'm working on, if that's okay with you.
Arne Aug 02, 2004, 03:43 AM I am considering using it for a mod I'm working on, if that's okay with you.
Feel free to use this map for you mod. That's why it is linked here for DL. Of cource it would be nice, if you credit me in some way. ;) Good luck and happy modding.
Bart S. Aug 08, 2004, 12:00 AM Maybe someone can make a WW2 Scenario out of one of these small earth maps because the war wasnt just in 2 theaters . But i cant make one because i suck at the edit place thingy.
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