lateralis
Jul 25, 2006, 06:30 PM
So I tried my first monarch game the last few days and I decided, come hell or high water, that I was going to win via military (something I have not yet done - mac user, just started playing).
I fired up a custom game with only domination and conquest as victory options and played as the aztecs on a standard size continents map with random opponents. so I have basically 3 questions about how people run their military victories:
1) EARLY WARS In the beginning of the game, my continent had only me and egypt so I set my sights on jaguars/barracks and expansion and went after them ASAP. took one city and then had to step back because egypt was starting to build axes. fine, I'll push for axes/horse archers. took another few cities. peace again. finally I beat her to guilds, mass upgraded to knights and wiped her off the planet. so what is the question you ask? why did it take 3 wars to do this? maybe I'm still used to civ 3 where taking one or two cities early would cripple an opponent scientifically but she seemed to keep up pretty well. is this due to monarch difficulty or just how the game is played now? also, is it a symptom that I maybe should have skipped jaguars and gone straight for horse archers and maybe waited a few extra turns to start with over-overwhelming force? (with more than 15 jaguars I thought I was pretty set, she only had 3 decent cities at that point, two more just founded.)
2) ECONOMY!!! how on earth do you keep an economy together if you push for rapid expansion/warring in the early game? I've tried the "cottage spamming" I've read about and my city placements seemed ideal (lots of cottaged floodplains and grassland). WIth 6 cities, I had to pull research down to 30% to not be in the red and capturing egyptian cities made it even worse. any help here would be much appreciated.
3) MID-END GAME so here I am, no more egypt harshing my mellow so I push towards optics (I think) to send off caravels to see who's next on the "soon to be extinct" list. meet up with rome, inca and japan on the other landmass. This is when I discovered, to my dismay, that caravels can only carry one person!! I haven't had much reason to go navy yet so this was quite a surprise, especially as galleys hold 2. How can I run an intercontinental war without galleons? I can't. So I figure, best case scenario is push for military tradition for cavalry and astronomy for galleons. this isn't too hard as I've fixed my economy now that I have the whole place to myself and I have markets/grocers/libraries everywhere and I popped a few free techs from Great people. total of about 15 cities I think at this point. so I try building a huge force of cavs and galleons and I set my sights on inca whose the current low man of the western hemisphere. long story short (I know, not short enough), I end up with one city on the other landmass as a beachhead and now I'm lost as to where to go next. I'm still maintaining a military tech lead but it seems that by the time I put together a decent force, load them up, move them over there, they've caught up with decent defenders. It turns out I eventually wiped everyone out in 2120 by waiting for highend units like tanks, fighters, carriers and battleships and I could have kept a lot of the cities I raised to trigger domination (or conquest, I can never remember which is which) earlier but once I got ICBM's I figured I just had to nuke japan.
So the question on this one? how the hell do you win by either of these victories earlier than I did? I'm at a total loss as to how anyone wins by military before the time limit kicks in. I would have easily won by score as I was more than a thousand points ahead for most of the industrial era on.
I hope that's not too long for everyone to read. thanks in advance!
I fired up a custom game with only domination and conquest as victory options and played as the aztecs on a standard size continents map with random opponents. so I have basically 3 questions about how people run their military victories:
1) EARLY WARS In the beginning of the game, my continent had only me and egypt so I set my sights on jaguars/barracks and expansion and went after them ASAP. took one city and then had to step back because egypt was starting to build axes. fine, I'll push for axes/horse archers. took another few cities. peace again. finally I beat her to guilds, mass upgraded to knights and wiped her off the planet. so what is the question you ask? why did it take 3 wars to do this? maybe I'm still used to civ 3 where taking one or two cities early would cripple an opponent scientifically but she seemed to keep up pretty well. is this due to monarch difficulty or just how the game is played now? also, is it a symptom that I maybe should have skipped jaguars and gone straight for horse archers and maybe waited a few extra turns to start with over-overwhelming force? (with more than 15 jaguars I thought I was pretty set, she only had 3 decent cities at that point, two more just founded.)
2) ECONOMY!!! how on earth do you keep an economy together if you push for rapid expansion/warring in the early game? I've tried the "cottage spamming" I've read about and my city placements seemed ideal (lots of cottaged floodplains and grassland). WIth 6 cities, I had to pull research down to 30% to not be in the red and capturing egyptian cities made it even worse. any help here would be much appreciated.
3) MID-END GAME so here I am, no more egypt harshing my mellow so I push towards optics (I think) to send off caravels to see who's next on the "soon to be extinct" list. meet up with rome, inca and japan on the other landmass. This is when I discovered, to my dismay, that caravels can only carry one person!! I haven't had much reason to go navy yet so this was quite a surprise, especially as galleys hold 2. How can I run an intercontinental war without galleons? I can't. So I figure, best case scenario is push for military tradition for cavalry and astronomy for galleons. this isn't too hard as I've fixed my economy now that I have the whole place to myself and I have markets/grocers/libraries everywhere and I popped a few free techs from Great people. total of about 15 cities I think at this point. so I try building a huge force of cavs and galleons and I set my sights on inca whose the current low man of the western hemisphere. long story short (I know, not short enough), I end up with one city on the other landmass as a beachhead and now I'm lost as to where to go next. I'm still maintaining a military tech lead but it seems that by the time I put together a decent force, load them up, move them over there, they've caught up with decent defenders. It turns out I eventually wiped everyone out in 2120 by waiting for highend units like tanks, fighters, carriers and battleships and I could have kept a lot of the cities I raised to trigger domination (or conquest, I can never remember which is which) earlier but once I got ICBM's I figured I just had to nuke japan.
So the question on this one? how the hell do you win by either of these victories earlier than I did? I'm at a total loss as to how anyone wins by military before the time limit kicks in. I would have easily won by score as I was more than a thousand points ahead for most of the industrial era on.
I hope that's not too long for everyone to read. thanks in advance!