View Full Version : Preview: YP's City Terrain


Yoda Power
Jul 26, 2006, 06:16 PM
This is a city terrain based on mountains and hills only. I admit it's not perfect, but I'm happy with it.

Snow-Capped Mountains: Modern Center (Done)
Mountains: Old Center (Done)
LM Mountains: Harbour
Hills: Suburbs
LM Hills: Industrial Area

http://www.civfanatics.net/uploads12/City.jpg

Stormrage
Jul 26, 2006, 06:20 PM
Pic doesn`t work?

Yoda Power
Jul 26, 2006, 06:22 PM
It does to me:confused:

Red Door
Jul 26, 2006, 06:22 PM
It works for me. It looks great Yoda, the one thing I have to say is that there are too many stadiums in it.

Stormrage
Jul 26, 2006, 06:24 PM
Could be one of them upload issues with the site, like before. I`ll wait a few days :)

Yoda Power
Jul 26, 2006, 06:29 PM
It works for me. It looks great Yoda, the one thing I have to say is that there are too many stadiums in it.
I know, it is obvious that some squares appear more than others, I'm gonna move them around a little so the stadiums, and churches won't appear so often. :)

Red Door
Jul 26, 2006, 07:57 PM
Okay, then it would be great.

NavyDawg
Jul 27, 2006, 02:18 AM
This looks really promising. I like how the roads get smaller in the 'burbs.

KingArthur
Jul 27, 2006, 04:25 AM
Holy crap it looks lovely.

How will you accomodate "real" roads. I take it that the roads just now are part of the terrain graphics?

Yoda Power
Jul 27, 2006, 06:15 AM
Holy crap it looks lovely.

How will you accomodate "real" roads.
I won't. The scenario I plan to use the graphics for doesn't need roads, irrigation or mines. However if someone really wanted roads they could make it like traffic lights or something like that, though I'm not gonna do it.

aaglo
Jul 27, 2006, 06:20 AM
That looks pretty nice :thumbsup:

Reminds me of simcity-series.
Say, are those buildings in the cityview (which is not used in conquests anymore) graphics?

woodelf
Jul 27, 2006, 07:01 AM
Fantastic. The cemetaries are really nice looking and as mentioned above, the narrowing streets further out is a nice touch.

odintheking
Jul 27, 2006, 10:38 AM
Wow! This is some of the best city terrain I've seen. I like the way you used city view stuff, :thumbsup: (why did they get rid of that anyway?)

Grandraem
Jul 27, 2006, 12:22 PM
This looks really great, YP.:goodjob: The only thing I don't really like is the amount of stadiums, as previously mentioned. Otherwise it's great.:)

polyphemus
Jul 27, 2006, 02:51 PM
VERY GOOD :clap:
just along the small roads, they become kinda rough...
but, definately best city graphics ive seen

Lord Malbeth
Jul 27, 2006, 03:04 PM
I've just checked, and they still use the City Graphics, but I have Civ3 Complete, so it may be different.

I do know that if you have a custom scenario it won't show though.

odintheking
Jul 27, 2006, 04:45 PM
Well, it works, but none of the PTW or C3C buildings or wonders show up. Firaxis just got lazy.

Quinzy
Jul 27, 2006, 04:47 PM
i demand the source code...

terrain looks great though!

Stormrage
Jul 27, 2006, 05:48 PM
Give us the source code! Waaagh!

I can see the pic today, it looks very nice! :)

Quinzy
Jul 27, 2006, 06:09 PM
the parking lots are a very nice touch Yoda.

Stormrage
Jul 27, 2006, 06:22 PM
Of course, they are totally unrealistic. You should put a parking lot on a 1 tile island in the middle of the ocean, surrounded by barbarians, occupied by barbarians, the tile should be a mountain, all your unist should be modded to be "wheeled" and non-amphibious (just in case), for it to be a realistic "big city" parking lot. :crazyeye:

MaisseArsouye
Jul 28, 2006, 12:52 AM
Incredible job :eek:

Just a little advice : in old european center, roads are much narrower and do not make a regular grid. It's much more anarchic. Well, I know some exceptions (Saint-Malo,...). But 99% of our old cities repsect that rule. Could you find a way to break that grid impression ?

Civinator
Jul 29, 2006, 01:10 AM
Of course, they are totally unrealistic. You should put a parking lot on a 1 tile island in the middle of the ocean, surrounded by barbarians, occupied by barbarians, the tile should be a mountain, all your unist should be modded to be "wheeled" and non-amphibious (just in case), for it to be a realistic "big city" parking lot. :crazyeye:

@Stormie, this is very nice. I laughed a lot. But I have to disagree in one point: The tile shouldn´t be a mountain, but a vulcanoe to symbolize urban vandalism. :)

@ Yoda Power, this terrain is really amazing !

Yoda Power
Jul 29, 2006, 04:58 AM
I'm glad so many people like it:) BTW the Stadium prob is already fixed.

Incredible job :eek:

Just a little advice : in old european center, roads are much narrower and do not make a regular grid. It's much more anarchic. Well, I know some exceptions (Saint-Malo,...). But 99% of our old cities repsect that rule. Could you find a way to break that grid impression ?
I already did that actually, you can see how the old part town is not squared.

Heretic_Cata
Jul 29, 2006, 07:46 AM
I think the room lit up when the pic loaded.

MaisseArsouye
Jul 29, 2006, 12:10 PM
I already did that actually, you can see how the old part town is not squared.

Yes, but IMHO it should be more anarchic, with narrower streets.

odintheking
Jul 29, 2006, 12:48 PM
I think it looks chaotic enough. Not all cities have as crazy roads as those in Europe, :crazyeye:.

Yoda Power
Jul 30, 2006, 05:34 AM
Yes, but IMHO it should be more anarchic, with narrower streets.
Well if I make the streets much more narrower they almost won't appear. :p

I defiently think my graphics has some probblems, but I don't plan on fixing them.

I'll probably post the finished version today btw.

Yoda Power
Jul 30, 2006, 06:54 AM
Posted!:D. (http://forums.civfanatics.com/showthread.php?p=4337698#post4337698)

MaisseArsouye
Jul 30, 2006, 08:52 AM
Actually, it's impossible to have urban terrain that fits both european and american cities. Maybe my point of view is too eurocentric.

Nice work anyway :goodjob: