View Full Version : WARLORDS + Original CIV 4 Mods, IMPORTANT READ....
Subaru WrXxX Jul 27, 2006, 03:22 AM Im new to the site so maybe i can offer a noobs prespective & help clear up some confusion. Bought Warlords last nite & just spent 2 hrs downloading the mods I wanted for Civ4 2nite & followed every instruction on here 2 get them 2 work & nothing. Messed around with it for 30 mins. I almost flipped thinking all of these great user created mods wouldnt work with Warlords ( which by the way is worth the 29.99 imo ) but there is an easy solution & should be updated on the instruction page. Warlords creates its own sub-directory & folders identical to the Civ4 format, just place your mods in the Program Files/Firaxis Games/Civ4/Warlords/Mods & you should be good to go. Havent tested the mods functionality with Warlords but there at least showing in the advanced/Load Mods part of the game now. Im sure all the vets figured this out but I hope it at least helps some1 not as technical & that was confused, like me hah.
Subaru WrXxX Jul 27, 2006, 03:48 AM Great. I actually went to test to see if they worked with Warlords & I get about 40 xml errors when I go to load a new civ mod. Game still loads & the the mod partially does load & lets you select the new civ but the leader field is completely empty!! Every1 is gone, even the original leaders!! Tried to start a game with a new civ anyway & the game froze & had to manually restart the system. Seriously not looking good 4 Warlord ownders & I cant decide whether to use the old CIV4 game with the mods or play Warlords w/ the new gr8 gameplay additions but no mods....some1 plz help & fix this problem soon : /
Also, tried to start a new game w/o Warlords & with new civ mods & how do you load more than one mod at a time? I like to play as America & would like to compete against new civs like Argentina, Brazil, Canada etc. as AI. I saw somewhere that you edit the .ini. file but I really dont know what Im doing & would need instructions. plz help, ty
strategyonly Jul 27, 2006, 04:51 AM It will take a little time for the modders to change their mods to Warlords, if at all they do, but when/IF they do you can check out my thread, i currently only have ONE modder who changed his around, so he says? Give it time.
Merebimur Jul 27, 2006, 08:54 AM Should of saved my money paying for what i regard as a Mod Pack Add-On , I can download plenty of mods here , I dont see much of an improvement besides the speed . oh for historical purposes concerning Ragnar THE VIKINGS NEVER HAD HORNS ON THEIR HELMETS LOL . Save ya money .
Dearmad Jul 27, 2006, 10:46 AM No don't save your money- buy it. It adds enough good stuff that it's worth it. I redid my mod for Warlords yesterday and don't plan to mod for vanilla civ any more. Warlords has too many good things added to it that I like.
All the whining about Warlords is really starting to look like a bunch of ingrates pissing on their own playground to me.
Merebimur Jul 27, 2006, 11:21 AM Yes my playground is my domain , nots yours , stick with original Civ 4 and update 1.61 . I'll wait a bit longer before I go back to Warlords as there are a good few modders who will improve it more .
" Freedon of speech is such a great thing , when your allowed to use it "
Wyz_sub10 Jul 27, 2006, 02:40 PM It will take a little time for the modders to change their mods to Warlords, if at all they do, but when/IF they do you can check out my thread, i currently only have ONE modder who changed his around, so he says? Give it time.
I'll begin converting CIV Gold for Warlords as soon as I know what changes need to be made.
Epicurist Jul 27, 2006, 03:25 PM it is definitley worth buying (or downloading..hehe)
anyways..the civ 4 mods will NOT work with warlords b/c basically every xml file has about 4-6 new schemas/lines added to them (some to work with the warlord xp calculations; unit hill attack; even the leaderheadinfos has a few added lines etc..)
However, the good news is that it doesnt take a long time to make the mods compatible. Im sure most of the modders have already started making a compatible version.
I was running a hybrid sevo3/greenmod and was able to change everything over in about an evenings time.
I havent looked at python stuff yet though...so far the python components i was running seem to work fine.
I am having a problem with a crash to desktop on new added civs (ones I added) when I click on thier unique building (that I added). Not sure why as of yet.
*****Edited New*******
Figured out the problem of the c2desktop...My folder structure wasnt perfect (art/units/unique/scotland/highlander/files)...seems that warlords requires thier structure instead of merely pointing to the folder through xml.
I have no problem releasing the modified mod for warlords....Ill need to go back and figure out where I got everything and give credit.
Teg_Navanis Jul 27, 2006, 03:41 PM I was running a hybrid sevo3/greenmod and was able to change everything over in about an evenings time.
Since Sevo isn't continuing support for Warlords, people might be interested in these modified files... :)
Subaru WrXxX Jul 27, 2006, 05:00 PM I'm lost, : /, whats all this mean? Only mods Im interested in using are a few new civ mods & fexfx bigger & longer mod 4 now. Would these be easy 2 mod for Warlords? Not sure what some of the replys mean exactly, is that good news? I definatly agree, buying or " aquiring " Warlords hah is well worth it. Just wish the mods would work & someone could explain whats going on in simpler terms 4 me. thx
Teg_Navanis Jul 27, 2006, 05:06 PM Modding for Warlords is not any more difficult than modding for the original Civ IV. But since the mods have to look a bit different, none or only few of the current mods work with Warlords. I expect most of the smaller mods to be updated soon. If not, there will certainly be a tutorial how to update a vanilla civ (i.e. one created for the original game) for Warlords.
Subaru WrXxX Jul 27, 2006, 10:02 PM Thatd be gr8, I only use a handful of mods neway. Would really appreciate anyone who makes a tutorial on how to make civ 4 mods work with Warlords & Im sure as more people um aquire the expansion, that more not so techincal people would find a tutorial helpful as well.
TheLopez Jul 27, 2006, 10:59 PM All the whining about Warlords is really starting to look like a bunch of ingrates pissing on their own playground to me.
Dearmad, speak for yourself, we (well some of us major mod and mod component makers), the bunch of ingrates pissing on their own playground, feel like Firaxis did not do right by us by making mods made for Civ4 incompatible with Warlords.
Many have already asked me if I will convert my mod components to Warlords and I still haven't decided if I will or not. But because of people like you, Dearmad, who feel that they are entitled to having us be at your beck and call to provide you content, we, the bunch of ingrates pissing on their own playground, are less likely to do so.
Gunner Jul 27, 2006, 11:05 PM Dearmad, speak for yourself, we (well some of us major mod and mod component makers), the bunch of ingrates pissing on their own playground, feel like Firaxis did not do right by us by making mods made for Civ4 incompatible with Warlords.
Many have already asked me if I will convert my mod components to Warlords and I still haven't decided if I will or not. But because of people like you, Dearmad, who feel that they are entitled to having us be at your beck and call to provide you content, we, the bunch of ingrates pissing on their own playground, are less likely to do so.
Just wondering TheLopez, but how much was the python code changed in Warlords? Are all of your mods completely incompatible? Would the work to update them involve major changes or just a few little changes?
Thanks
TheLopez Jul 28, 2006, 12:07 AM Just wondering TheLopez, but how much was the python code changed in Warlords? Are all of your mods completely incompatible? Would the work to update them involve major changes or just a few little changes?
Thanks
Gunner, I'm sure it wouldn't be hard to convert them but most of them change XML, python and SDK code. But that's not the problem. The problem is that:
1) We, the mod makers, provide the content for free, some people forget that we all have real lives. My real life will soon take more time since we are going to be expecting our first within the next few weeks.
2) All of a sudden with the Warlords expansion we have to maintain two code bases resulting in double the space needed to provide the mods. If you haven't noticed all of my current mod downloads are privately hosted so people wouldn't be forced to register at some site, view annoying advertisements, etc.
I had a third reason but I forgot it, oh well.
I'll edit the posting if I remember it.
Subaru WrXxX Jul 28, 2006, 12:11 AM Dearmad, thanks for updating this to work with Warlords, the 1st mod Ive seen made to work for it. Read all 10 pages of the original mod ( slower tech + balances mod ) & I was really impressed by what changes you made, should make a much better game. Good work, starting a new game with your mod as soon as I post. One request, any chance you or any of the expereinced modders could write up a quick ( but simple & detailed ) tutorial on how to combine mods? & if the modders refuse to convert there work to Warlords maybe another tutorial on how to convert in the future? I ask you because you seem to be one of the only modders ( so far, I know the expansion came out this week lol ) that is changing there mods to work for Warlords. Eventually I would like to have the AI play as new modded civs in my game ( Canada, Mexico, Isreal etc, when there compatible w/ warlords that is : / ) along with using your mod to balance the game. Anyone who does this plz keep it simple, all i know currently is that the .ini. file needs to be changed in a way that allows for multiple mods to load auto. when the game starts. Seems like it would be alot easier to just combine all the mods I want & have it load auto. Again, I have no idea what Im doing as Im sure others dont as well & would gr8ly appreciate the tutorial.
TheLopez, I can see your point about Firaxis screwing the modders over by swtiching things up but there must be a decent reason for it? I personally think Warlords improves the game more than ppl that have posted give it credit for & from what ive read so far, its not terribly difficult at all to make the old Civ Mods work for Warlords. This is only what ive read tho & have no modding exp. but making a mod in the 1st place is way beyond me but making a completed mod work for Warlords must be relatively easy. I hope the modders arent to turned off by making there mods work for Warlords & making all new ones for the expansion because all of us nonmodders really appreciate the work in making a better game.
EDIT : Just read you reply....
1) I barely can find enuff free time to play CIV in the 1st place, I can only imagine how much time modding takes....
2) I appreciate ne1 who privately uploads, I cant stand the waiting as I recently moved & had dsl & my old place & am currently on Dialup : /. ( Ill never be able to get Sevo MOD, assuming it will ever work for Warlords )
Never took in2 account that both versions would be posted, I wish more people would stop bashing warlords so more people would convert, from my gameplay exp. with it so far & what Ive read it does for modders, its well worth it & the original mods would no longer be needed. Just my 2 pennies....
Thanks.
Gunner Jul 28, 2006, 11:41 AM Thanks for the reply TheLopez. I completely understand where you're coming from. I simply didn't know how much python had changed for the expansion and figured that you (being the god of coding at civfanatics ;)) would know.
Teg_Navanis Jul 28, 2006, 11:55 AM Dearmad, speak for yourself, we (well some of us major mod and mod component makers), the bunch of ingrates pissing on their own playground, feel like Firaxis did not do right by us by making mods made for Civ4 incompatible with Warlords.
Many have already asked me if I will convert my mod components to Warlords and I still haven't decided if I will or not. But because of people like you, Dearmad, who feel that they are entitled to having us be at your beck and call to provide you content, we, the bunch of ingrates pissing on their own playground, are less likely to do so.
Just to be fair, I don't think Dearmad meant any of the modmakers when he spoke of "ingrates pissing on their own playground". In fact, he complained about the same people you do. While your criticism is certainly justified, you seem to have directed it at the wrong person. Saying that the modmakers are ungrateful would make no sense anyway, since I have only seen non-modders complain so far...
Epicurist Jul 29, 2006, 03:28 PM lol....
U cant have it both ways...u cant have Firaxis add more modding options AND allow older mods to be 100% compatible.
Simple point: warlords mod allows you to define Hill Attack And Hill Defense where the original only allowed Hill defense.
Theres little things such as that that allow more options...
MrAnon Jul 29, 2006, 03:32 PM I, for one, am very grateful for the modders. Not only do they improve the game in many ways but they validate Firaxis' design model - which means more games in the future are likely to be mod-friendly. That can only be a Goodness! :hatsoff:
I don't think the majority of people mean to seem ungrateful when they post regarding mods but is surely can seem that way. I know I've learned a goodly amount about coding practice and mindsets that's helped me in my day-to-day job as a tech synthesist. :badcomp:
A question, though (IANAP): Is there any particular reason that the modded C4 files cannot be cut-n-pasted into the C4WL files? If the only difference is the addition of new lines, wouldn't importing the modded versions of existing lines into files with the new lines work? If not - why not?:science:
MrAnon
Teg_Navanis Jul 29, 2006, 03:51 PM Yep, the files can rather easily be merged together if you know what you're doing. I can only repeat what I said: I haven't seen anyone who is able to mod complain so far, since they can easily update the mods they made (or play with) to work with Warlords. But people can't expect updated versions of the mods on the day the expansion pack comes out.
MrAnon Jul 29, 2006, 11:54 PM Totally agree. I must (grudgingly....) admit that even game modders should be allowed to have a Real Life (tm) :lol:
My train of (what-passes-for) thought was that if the process up upgrading a mod from C4 to C4WL were pretty simple, perhaps someone who is more knowlegable than I could post a quick and dirty 'how-to' and get some of the heat off the modgods.
Heh, I'm in a quandry myself - I've got such a great game of C4(Sevomod) going right now that I don't want to dump it to install the copy of C4WL I bought on Release Day. 30 years of gaming and C4WL is the very first game I have ever purchased on the day it came out....and I want to finish my current game before upgrading.
Whataworld.....whataworld.....
Gunner Jul 30, 2006, 12:23 AM You can still play regular Civ4 with Warlords installed. Just double click on the original Civ4 icon rather than the new Warlords one.
MrAnon Aug 03, 2006, 06:50 AM Oh, GREAT! Now I can sit on the menu screen for hours trying to make up my mind!:lol: :lol:
Thanks, Gunner. I must have missed the mention of that when I skimmed the WL manual.
AlazkanAssassin Aug 03, 2006, 09:34 AM You can still run the vanila game, but you must have the vanila disk in there to do so. makes for some annoying disk swaping to go warlords-FfH-Warlords-FfH
Zebra 9 Aug 03, 2006, 03:06 PM I have never realy been able to play a mod because I don't have the 1.61 patch.
I can't tell you how many mods I have downloaded (using dialup), I think that only 2 of them are not The Lopez's. I only wish I could have played them. Please The Lopez, could you at least update a few.
Oh, & thanks to all you modders for all this cool stuff you have on here.
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