View Full Version : Star Wars: Return of the Mod
odintheking Aug 01, 2006, 05:26 PM 1. Introduction and Excel basics
Ok, the old thread got waaaay to long and spammy for anything to get done, so a new thread has been started. Hopefully it will stay on-topic (who am I kidding, ;)). This post will be updated regularly to show progress on all non-unit stuff (go to the "Unit" thread for unit graphics in-progress and requests and stuff.) So here's a basic rundown of the civs and stuff (there will be scenarios about the Clone Wars, Galactic Civil War, battles, etc., but after the main mod, dagnabbit!). Anyway, for the basics, we could write it all longhand for the public, or upload excel documents. For a hint of what's to come, here are the excel documents, ;) :
Unit Tree and City, leader and specifics list excel documents (http://www.civfanatics.net/uploads12/starwarsinfo1.zip)
2. Rundown
So basically, this is a complete re-do of civ 3 to be for Star Wars, (hence the mod being called "Star Wars: A New Mod"). We've done alot of units, mostly OpenFX spaceships and SW:GB conversions, which I hope we can replace with proper units for someday, but that's after we do the mod and the Yuuzhan Vong, :crazyeye: ) We also have a couple of odd graphics done, but we're not close to beta yet. We had an early alpha, but it was really glitchy, so it's not public. What we need is people to help us. We need your ideas (on anything but the unit lines, city lists and leaders), we need your modding capabilities and we need your graphic capabilities. Please help us, you're our only hope!
3. Civilizations
CIVILIZATIONS
Galactic Empire
Leader: Darth Vader
Bonus Traits: Mil, Ind, Exp
Flavors: Sith, Imperial
Culture Group: Imperial
Civ Color: 14 (Navy Blue)
Agression Level: 5
Rebel Alliance
Leader: Commander Mon Mothma
Bonus Traits: Ind, Sci, Sea
Flavors: Jedi, Rebel
Culture Group: Rebel
Civ Color: 2 (Red)
Agression Level: 3
Galactic Republic
Leader: Chancellor Palpatine
Bonus Traits: Sci, Com, Sea
Flavors: Jedi, Republic
Culture Group: Republic
Civ Color: 7 (Sky Blue)
Agression Level: 3
CIS
Leader: Count Dooku
Bonus Traits: Mil, Exp, Com
Flavors: Sith, Separatist
Culture Group: Seperatist
Civ Color: 12 (Dark Red)
Agression Level: 5
Yuuzhan Vong (on hold, will come with a later patch)
4. To-do list
Finish the rest of the units we need (see the unit thread (http://forums.civfanatics.com/showthread.php?t=121432))
Finish the other graphics we need
Make the tech tree
Make the building structure
Mod the biq (which I will do, :).)
The entire Yuuzhan Vong civ (eventually)
odintheking Aug 01, 2006, 05:27 PM Reserved...
odintheking Aug 01, 2006, 05:27 PM Reserved!!!
odintheking Aug 01, 2006, 05:28 PM Reserved...
Ok, you can post now. I will update the other posts in a minute.
Chris85 Aug 02, 2006, 11:18 AM Woohoo! New Thread! :woohoo:
If you're using the civ-colors I picked they should go like this:
Empire - 14 Navy Blue
Rebels - 24 Red Orange (2 Red works too...)
Republic - 7 Medium Blue
Separatists - 12 Dark Red
I've also been working on a Biq since April, but since you want to I'll let you handle it. I might post mine later after I've cleaned it up a bit.
Also, here's my current Civ & Building.xls (http://www.civfanatics.net/uploads12/SWCivsandBuildings.zip) which has been tweaked and updated a bit since I posted it last.
EDIT: How come we can't attach zips to our posts anymore? :confused:
odintheking Aug 02, 2006, 11:23 AM Cool, I'll fix those colors, and post that list, too. And please, PM me the biq, I haven't even started it yet, :lol:. As for the zips, I think TF wants people to use the new file database, methinks...
BlackHand Aug 02, 2006, 05:21 PM I actually think the Republic and CIS colors should be switched. If you watch the movies, the Republic ships all had dark red coloring, and the CIS ships were all colored dark blue. I think that the units on both sides would look a helluva lot better with the same livery as their sides used in the films, but that's just my opinion. I also think that the Venator model I have looks rather odd in blue rather than dark red. But once again, just my opinion :-P
bigdog5994 Aug 02, 2006, 06:20 PM Whats the map gonna look like?
odintheking Aug 03, 2006, 10:20 AM @ BlackHand - yeah, the V-19 looks way better in twelve than in seven. Who else votes to switch?
@bigdog - we're not having a map for the main mod, but we'll have cool planet maps for the individual battles (Endor, Hoth, Geonosis, etc.)
Chris85 Aug 03, 2006, 10:31 AM Alright Switch'em
BlackHand Aug 03, 2006, 02:32 PM @Odin - No main galactic map!?!? Hell, I'll gladly volunteer for that job. I've already kind of experimented with making one, basically laying out islands as planets and such. It'll give me something to do as I ease my frustration with some of my animations :mad:
Stormrage Aug 03, 2006, 02:39 PM If you are going to play this on a random map, its gonna look pretty dumb with space ships and all.. or not?
odintheking Aug 03, 2006, 02:48 PM Nah, just keep it on archipelago, and it'll work fine. As for the galaxy map, how could we do it? How could we pull of land battles with one square landmasses?
Stormrage Aug 03, 2006, 02:51 PM They don`t have to be one square ;)
BlackHand Aug 03, 2006, 03:15 PM Stormrage is right, they don't have to be one square. And even if they were all one square, you could just set all units to be "amphibious" and do it that way.
Chris85 Aug 05, 2006, 11:41 AM Yeah they could be like 2x2 or 3x3.
I know they don't look exactly like planets, but what's wrong with random maps?
Stormrage Aug 05, 2006, 12:00 PM Well... is the sea going to be sea, or is it going to be "space"? Cos, if its going to be sea it will be dumb if space ships can only fly above water, and if its going to be "space" you will end up having planets shaped like bananas and chihuahuas... which is dumber..
odintheking Aug 05, 2006, 02:13 PM Ok, sea will be space, and fighters and other small ships can go on land and on sea, while capital ships are restricted to space, but can bombard land. I agree that we need a map, though, but with planets 3x3 spread out all over the place, :). Also, we can use TLC's water for water planets, and use them like marshes. Maybe for irrigation and mines, we can make "urban" layovers, so that a civilized planet could look like Coruscant.
Stormrage Aug 05, 2006, 02:19 PM I wouldn`t say Coruscant looks civilized.. Not one bit of green is barbaric! :mad: :crazyeye:
Fighters & co. will act as Civ3 airplanes? Base - rebase?
odintheking Aug 05, 2006, 02:25 PM Um... I was picturing a mix between the civ2 air system and the civ3 air system, (there's a tut for that in the tut section). So air units could move across land and space, and at the same time intercept bombers if they're in a city, and fight other air units, but not land units. The only problem with that would be the ability of a fighter to take on a capital ship, :blush:. Perhaps, though, instead of having only one fighter, the fighters could be a m-unit "squadron" with a chance of beating (or at least softening up) another squadron or capital ship, just like in the movies, :).
Stormrage Aug 05, 2006, 02:54 PM Did you test what the tutorial says? It smells funky..
Also, fighters don`t have to be m-units, 95 % of units in Civ3 already represent more than 1 unit..
One other thing.. you do know the AI is tottaly incapable of "naval invasion".. It will send 1 or 2 units per turn atmost..
odintheking Aug 05, 2006, 03:24 PM Crap. Freakin' Firaxis... that's not good, :sad:. If it's going to be a bunch of planets and space battles, how the hell is anyone going to have fun without space battles and interplanetary battle? :mad:
Stormrage Aug 05, 2006, 03:42 PM Oh there will be space battles, just like there are sea battles in vanilla, but there won`t be much invasion attempts :(
sum_aar_jam Aug 05, 2006, 04:08 PM I have a huge Star War s map But I cannot upload it. It keeps on saying that it is an invalid file entry. Its a ZIP file and only 124kb.
Stormrage Aug 05, 2006, 04:15 PM Placing planets on a map.. and the Universe is 3D :crazyeye: That was always weird to me, but I guess it can`t be helped :D
Also, sum aar jam, no matter how big the landmasses are, the Artificial Idiot will not invade if there is no land contact.. So no massive land battles, unless you load up 30 or 40 transports and cross the space to the enemy`s planet.. They sure as hell won`t come to you..
odintheking Aug 05, 2006, 04:23 PM Could you post that map, please, :).
Stormrage Aug 05, 2006, 04:29 PM I have an idea... make something else, like LM mountains, the space terrain and make all units wheeled except space ships. Make a waterless map. Foot units can`t leave planets, spaceships and fighters can go anywhere..
It doesn`t solve the "invasion" problem, but it makes space ships realistic..
odintheking Aug 05, 2006, 04:46 PM Hmm... that might work.
BTW, for realism, (and atmosphere) perhaps we could use these (http://forums.civfanatics.com/showthread.php?t=58547) cities to represent planets?
Red Door Aug 05, 2006, 09:10 PM El Justo figured out a way how to make the AI build a lot of Navy ships, and they make some nice battles. I'll talk to him on how he did it.
Plotinus Aug 05, 2006, 09:53 PM The AI will invade foreign continents. It just doesn't like doing it.
Have a look at the last few pages of my Rood thread - this problem is discussed there, since I had to try to use every trick in the book to make the Vikings invade Britain. I more or less managed it. However, the methods I used work best when the AI being "manipulated" is only playable by the AI. If you used these methods for a civ that could also be played, it would be terribly unbalancing.
Stormrage Aug 06, 2006, 08:22 AM El Justo, if you make the Spaceships like normal ships, meaning that Water will be Space, the AI will not invade..
Plotinus, what was the heaviest invasion you saw being undertaken by the AI, a playable civ, on a random map? In all the cases I witnessed, it was a "spearman VS tank" kinda thing, and I`m talking about the realistic, not civ, version of such a fight ;) They would unload 2 or 3 units and do something stoopid with them. I would slaughter them and wait for the next wave, till I get bored and send a sh!t-load of transports on the suckers.
Plotinus Aug 06, 2006, 10:50 AM Hm, difficult. I've seen amphibious invasions in various Epic games, but you're right, I think the AI is typically not very good at them. In particular, it's shockingly bad at picking targets. Although it's so long since I've played an Epic game, let alone one in which that happened, that I can't really remember.
Red Door Aug 06, 2006, 09:28 PM El Justo, if you make the Spaceships like normal ships, meaning that Water will be Space, the AI will not invade..
Plotinus, what was the heaviest invasion you saw being undertaken by the AI, a playable civ, on a random map? In all the cases I witnessed, it was a "spearman VS tank" kinda thing, and I`m talking about the realistic, not civ, version of such a fight ;) They would unload 2 or 3 units and do something stoopid with them. I would slaughter them and wait for the next wave, till I get bored and send a sh!t-load of transports on the suckers.
In some BETA-testing for Age of Imperialism (El Justo), I saw armies of dozens being moved to fight in Africa, I also saw close to a hundred ships duking it out in the Altantic and the Mediterranean.
Stormrage Aug 06, 2006, 11:40 PM K, I can dig a hundred ships, but was the civ that invaded Africa playable?
Red Door Aug 07, 2006, 10:09 AM Yes, every civ was playable. What happened was that France and Britain slugged it out for some colonies in North Africa, and then the Italians, Ruskies, Germans, and Balkans came to their respective sides.
Chris85 Aug 07, 2006, 10:43 AM I actually have seen the AI dish out a decent size invasion from sea if you give it proper tweaking, but most of the time it only drops off like 2-4 or units and leaves them to die. One time I remember there was a game I played with modded rules, where I saw a stack of at least a dozen German Panzers invading my neighboring civ the Iroquois and the Germans were entirely on another continent. They completely leveled the Iroquois, because they were way ahead in tech.
Unfortunately, the AI scripting is a bit weak when it comes to naval invasion and it's hard-coded. It's just something that can be done better in Civ4 I'm afraid. :(
sum_aar_jam Aug 12, 2006, 02:37 PM Here is the huge map of the Star Wars Galaxies. It is a 365*365 map and includes nearly every planet in their reletavely correct positions. The land masses are big for each planet so it should ensure big land battles, however I dont know about the whole huge invasion problems we've been discussing. Heres the link:
http://forums.civfanatics.com/downloads.php?do=file&id=2101
Red Door Aug 12, 2006, 03:23 PM That's one huge map.
Stormrage Aug 12, 2006, 04:38 PM It`ll be unplayable..
Red Door Aug 12, 2006, 05:13 PM Yeah, unless we turn off sea and air trade.
Stormrage Aug 12, 2006, 05:28 PM Oh, yeah, the Trade Federation will have a lot of sense then ;)
Red Door Aug 12, 2006, 05:32 PM Oh, yeah, the Trade Federation will have a lot of sense then ;)
They'll serve as laser-fodder than.:cool:
Chris85 Aug 12, 2006, 07:38 PM :lol: @ Alcosta
That map is ridiculously huge and it's missing the Episode III planets. The land masses really only need to be 2x2 or 3x3 to have land battles. Yeah for the galaxy map, sea and air trade will probably have to be turned off, with maybe the exception of a few "Trade Center" improvements that will let you trade resources. Currently I have air trade on for Spaceports and sea trade is turned off all together.
Olorin0222 Aug 15, 2006, 12:46 AM The latest addition to The Return of the Mod shipyards: the V-Wing:
http://img84.imageshack.us/img84/6046/previewai1.gif
V-Wing (http://forums.civfanatics.com/showthread.php?t=182298)
Olorin0222 Aug 15, 2006, 10:56 AM Now that the V-Wing is done, what do you guys want me to do next?
I had wanted to do General Grievious or a Magna Guard, but I haven't found good models of either yet (I found a GG, but it had about 150,000 too many vertices for OpenFX to render). I could also very easily do a Jedi Interceptor. Whatever you guys deem is the most pressing need.
Chris85 Aug 15, 2006, 11:13 AM You could do the Jedi Interceptor. I know Bjornlo said he wanted to do it a long time back, but I'm not sure if he'll ever get back to unit making.
odintheking Aug 15, 2006, 07:33 PM Well, polyphemus posted a preview of that one in July, I don't know if he's still doing it. I'll try to find one of those models you wanted, :scan:
Red Door Aug 15, 2006, 07:37 PM Polyphemus has been missing for over a week now, but he seems to disapeer like that now.
odintheking Aug 15, 2006, 08:18 PM Okay, couldn't find a low-poly grievous or bodyguard, but how about making a 3d stormtrooper with this model (http://scifi3d.com/details.asp?intGenreID=10&intCatID=13&key=524)? It's a major Star Wars unit, and we should really have a proper unit for it...
Olorin0222 Aug 15, 2006, 09:12 PM Well, I was hoping to do something robotic first, as I have never done a humanoid unit yet (my experiments into that area have been disasters thus far).
I could give it a try at least. If that doesn't work, I can always do something like the Republic Tank thingy-ma-bobber, and leave the Jedi Interceptor alone a bit longer.
Red Door Aug 16, 2006, 09:09 AM Polyphemus has been missing for over a week now, but he seems to disapeer like that now.
Never mind, I saw him at Underground Games.
polyphemus Aug 18, 2006, 01:28 AM Polyphemus has been missing for over a week now, but he seems to disapeer like that now.
first off, i didnt even know this thread existed. The title you gave it Odin, kinda bummed me out, i used The MOD strikes Back in my intro movie, and i cant change it since my trial expired for Flash mx.
I think its about time all should know...im a busy student, so i will regretably be gone for various reasons. I play club soccer, as well as varsity soccer, i work out at MVP-a sports center, and from time to time, other stuff gets in the way. As you all can see, my schedule can get very heckteck (sp?). If im gone for a while, well...ill be back...muaaaaaaa!!!!!
Edit: ive been gone for a week straight since i vacated to my grandparents island which only had satelite internet and unfortunatley was down
Chris85 Aug 18, 2006, 10:37 AM Don't worry about the intro movie, "The Mod Strikes Back" works fine.
I know what you mean, I've got work and college classes starting up at the end of the month, so I don't have a huge amount of time to get stuff done for the mod either. :(
polyphemus Aug 18, 2006, 11:49 AM thanks for your understanding :D
polyphemus Aug 19, 2006, 12:34 AM hey odin, did you check ur pms recently, i sent you the most recent player stup screen ive been working on...let me know if you like it...
polyphemus Aug 19, 2006, 12:42 AM Well, polyphemus posted a preview of that one in July, I don't know if he's still doing it. I'll try to find one of those models you wanted, :scan:
im trying to find one in 3ds format, for some reason, poser cant import that file (its in lwo format, i know it can import that..) but an error pops up. Openfx cant import those files either...so, yeah, i wanted to do the interceptor but i cant find i model i can use...
Olorin0222 Aug 19, 2006, 08:03 AM I have ppmodeller, which can turn .lwo into .obj or .3ds.
Are you looking at the model on Sci-Fi3D? I can dowload it real quick, convert it, and then pm it to you.
polyphemus Aug 19, 2006, 02:39 PM yes, thats the one i was talking about, its the red one, not the yellow one...thanks a lot.
starwarscrazy Aug 19, 2006, 03:31 PM whoops. my bad. i was wondering for a moment why there had been no post in a month.
hmm. i saw earlier discussion of a galactic map, so i found a pic of the star wars galaxy to save whoever is going to make one the trouble.
and i see the tech tree is still being worked on. at some point someone (either sheepy or odin?) had started one but not really finished? who was it? do either one of you guys (if sheepy's still around) still have yours or mind if i start working on another one?
and about the tech tree- we want separate trees for each civ, one for the rebels, one for the empire, separatists, and republic to make sure that each one doesnt build units of the other? or is there some way to make every single unit for a civ able to be built by only that civ?
hmm. so ill start working on the tech tree. :)
starwarscrazy Aug 19, 2006, 03:32 PM oh. the link for the map might be useful: http://upload.wikimedia.org/wikipedia/en/b/b1/Galaxymap1.jpg ;)
Olorin0222 Aug 19, 2006, 04:09 PM Polyphemus, here is the file:
3DS and OBJ version of the Jedi Interceptor (http://www.civfanatics.net/uploads12/1764_eta2(2)LW.zip)
polyphemus Aug 19, 2006, 04:41 PM thanks much....
odintheking Aug 19, 2006, 05:31 PM @ SWC - I started one, but I'm starting to not like the pre-hyperspace/blaster thing... you want to help me make a new one?
polyphemus Aug 19, 2006, 06:40 PM hey, odin, once you done with the buttons, post them as soon as possible, i have completed the world setup and i wish to post it, but im waiting for your buttons, thx
odintheking Aug 19, 2006, 06:52 PM Workin on it...
polyphemus Aug 19, 2006, 07:05 PM well work faster :lol:
Varlin Saliptor Aug 19, 2006, 07:28 PM Odin wanted me to re-upload the title screen, as Gogf's forums seemed to have...gone away (they were the host).
http://www.civfanatics.net/uploads12/civ3complete_title_bkgrnd.zip
polyphemus Aug 19, 2006, 07:31 PM its tooks ok, is it alright if i edit it, and put the mod name on front...
Varlin Saliptor Aug 19, 2006, 07:32 PM Yes. I had been waiting to add it, in case someone had a last-minute idea to change the name.
polyphemus Aug 19, 2006, 07:35 PM do you know where you got that pic?
Varlin Saliptor Aug 19, 2006, 07:39 PM some website about the X-Wing series.
Varlin Saliptor Aug 19, 2006, 07:49 PM http://owl.irkutsk.ru/PICS/ART/PALANTIR98_FANTASY/plf98-050_star_wars_the_bacta_war_wp.jpg
polyphemus Aug 19, 2006, 09:11 PM thanks varlin, ill do the title screen with that one, then some others. If we all like them then maybe we can have the users at cfc decide which one should be used...just a suggestion though...
Varlin Saliptor Aug 19, 2006, 10:21 PM thats fine with me.
odintheking Aug 20, 2006, 12:05 PM Ok, I've done some graphics stuff, and am working on the biq, :). It's starting to look really good (the setup screens, at least, ;)). I'm going to use those matrix cities (no offense Varlin, :)) Since it will look more like a planet.
Varlin Saliptor Aug 20, 2006, 12:17 PM Again, no problem
odintheking Aug 20, 2006, 12:18 PM Ok, can someone make like, Coruscant irrigation? With the cities and lights and everything, which would serve as "irrigation"?
polyphemus Aug 20, 2006, 04:30 PM hey, odin, i looked at teh buttons you used, well, i sorta like the round ones better. Also, the colors are kinda out of place, i mean, there is no lime green in the screen but the buttons, it makes teh player look at the buttons more than at the whole screen in general.
polyphemus Aug 20, 2006, 04:31 PM also, i finished the world setup screen, ill post it in a bit after we get the button thing all sorted out.
odintheking Aug 20, 2006, 08:14 PM Well, I tried a couple of other ideas for buttons, more akin to the circular ones, but they all came out... weird. But this way, it looks more like a datapad, I think. What does everyone think? Should I make new ones?
polyphemus Aug 21, 2006, 08:12 AM its just that the buttons stand out, i wouldnt mind the shape, just the color seems as if its out of the blue, kinda out of place.
polyphemus Aug 21, 2006, 09:16 AM ok, i did a revised version of the player setup screen, the world setup screen and i did i title screen. The buttons i have not yet done, i think odin wants to do those.
@odin: If you could get some in game screenshots with the actual SW mod, that would be great, just let me know when you do them and post them here, also, please let me know before you go and edit it, so i dont end up poting all unorganized like in the player setup thread...
thanks
Oh, and the order is as such: Title screen (it looks mad in game), world setup screen, and player setup screen (i modified it a gave it semi-transparent backgrounds)
here is the zip which contains the pcx's of the screenshots
Chris85 Aug 21, 2006, 01:24 PM Those screens do look nice, I like the Darth Vader title screen :D
But, the backgrounds are way too dark. The black text should be easy to read.
polyphemus Aug 21, 2006, 01:25 PM which ones are too dark, i can read them perfectly
Chris85 Aug 21, 2006, 01:49 PM On the player setup screen, the text where choose your civ and default rules are. I can read it if I get close to the monitor but it's ilegible if you're over 2 feet away where it should still be really easy to read. It's also like this on the world setup as well.
polyphemus Aug 21, 2006, 01:51 PM oh, i dont know if yuou remember me asking how to remove those text entries, i did remove them though, probably why you cant see them
Chris85 Aug 21, 2006, 01:57 PM No. I'm talking about where it lists the civs on the left and the area where you check victory conditions and such.
polyphemus Aug 21, 2006, 02:08 PM yeah, i edited thos out of the text file
polyphemus Aug 21, 2006, 02:10 PM http://forums.civfanatics.com/showthread.php?t=182890
post #2
Stormrage Aug 21, 2006, 02:38 PM LOL, Vader looks so funny today with that big red button. Its a self-destruction starter! It plays music!
Its the magic "C`mon, khhhhhhhh, push it, if you got the cojones, khhhh.." button! :crazyeye:
Nice job, poly!
starwarscrazy Aug 21, 2006, 03:33 PM well i finished a rough draft of era 1.
what might be a major problem is that most of it has little to do with star wars, unless there could be a way to add in more things from say the jedi/sith conflicts, great hyperspace war, etc.
k here it is: http://i65.photobucket.com/albums/h231/AlexChivvy/073d79ef.jpg
also, is there a list of wonders/city improvements? i seem to remember chris making one . .
Stormrage Aug 21, 2006, 03:41 PM Looks very interesting :)
Good job :D
polyphemus Aug 21, 2006, 05:03 PM LOL, Vader looks so funny today with that big red button. Its a self-destruction starter! It plays music!
Its the magic "C`mon, khhhhhhhh, push it, if you got the cojones, khhhh.." button! :crazyeye:
Nice job, poly!
thanks....
polyphemus Aug 21, 2006, 05:25 PM im going to try to get some more title screens up and have a vote off to see what the users think...
odintheking Aug 21, 2006, 05:26 PM Well, I'll change the buttons from green to red, :). The thing you did with the tranparency makes the text hard to read... I'll go ahead and stick with the other one. As for the world setup screen, remember to use these (http://forums.civfanatics.com/uploads/49039/1156198904.zip) world screens made by sheepy for the world size, otherwise it looks great... I like the lightsabers. I kind of like Varlin's title screen better, though; it shows the subject matter better than just Darth Vader. PM me the interface files you're making, and I'll put them in the folder structure and stuff, so it's easier for modders to use, :). I currently only have a bare-bones biq, though, so no screenies for a while.
polyphemus Aug 21, 2006, 05:30 PM thats wierd, chris said the same thing, what text are you guys looking at, it is all very clear on my screen.
polyphemus Aug 21, 2006, 05:31 PM oh, and as for the title screens, im going to make a couple more so we have a variety to choose from
the reason why i like the vader screen is because the title "the empire strikes back" refers to a time when the empire was crippled , but then came back strong, which is displayed in vader as he looks like he has just been rekindled with power.
odintheking Aug 21, 2006, 05:33 PM Well, chris and I are too poor to afford super-nice, bright monitors, :lol:. We have cheapo ones...
polyphemus Aug 21, 2006, 05:38 PM dang it, so you want me to revert to the old version, a think the new semi-transparent one will look awsome...is it ok if we pose both versions to the users, and have them choose between them, it gives more of a variety and also a feelings that they were involved with the process, overall, a better sense of satisfaction.
polyphemus Aug 21, 2006, 05:43 PM Well, I'll change the buttons from green to red, :). The thing you did with the tranparency makes the text hard to read... I'll go ahead and stick with the other one. As for the world setup screen, remember to use these (http://forums.civfanatics.com/uploads/49039/1156198904.zip) world screens made by sheepy for the world size, otherwise it looks great... I like the lightsabers. I kind of like Varlin's title screen better, though; it shows the subject matter better than just Darth Vader. PM me the interface files you're making, and I'll put them in the folder structure and stuff, so it's easier for modders to use, :). I currently only have a bare-bones biq, though, so no screenies for a while.
for some reason my copy of winzip cant extract it, it says its a corrupt file, i tried it 3 times to no avail.
odintheking Aug 21, 2006, 05:47 PM That's weird, it works for me... And sure, go ahead and post both versions, :).
polyphemus Aug 21, 2006, 05:56 PM can you post then as attachments...??
wolf_brother Aug 21, 2006, 06:12 PM Just to give you guys some constructive criticism to see this finished. I think you guys are becoming wayyy too wrapped up in how the various screens look. No offense but if the mod sucks no body is going to care how good Vader looks (btw, he does look good.) Work on the concept behind the mod and get some history going so you can pull it all together in a proper Star Wars way. I say this all as a fellow Star Wars fan.
I suggest using Wikipedia (http://www.en.wikipedia.org/) to research pre-films history of Star Wars, and post as well. The official Star Wars site (http://www.starwars.com/) would also be a great source of information.
What I'm really getting at is that once you've gotten the terrain to look good, the units pulled together and all you're civo images and tech icons, all you need is to properly put it in place and have some mighty good civo entries for each of them.
Anyhow, there's my two cents and what help I can give. I'd ask to become personally involved but 1) that'd be arrogant, 2) i'm busy enough with school, girls and my own mods and 3) I think you guys all know what you're doing and can pull this together, I'm just making sure you stay on track.
Oh and BTW, if you can guys can pull off a sequal mod that features the Yuuzhan Vong I might just sh*t myself.
polyphemus Aug 21, 2006, 07:06 PM thanks for that...um...inspiring statement, i guess we are bickering too much over the screens, its just that we cant agree on it at all and want everything perfect. I guess this is taking us in the wrong direction as you pointed out, the more prominent goal here is to complete a well done mod that will enjoyed by mostly everyone. Thanks for the insight.
odintheking Aug 21, 2006, 07:07 PM Thanks, (I think). Don't worry, we're working equally hard on the mod itself, and I am a Wookiepedian and Star Wars info expert myself. Most of the civilopedia will be taken from Wookiepedia, and alot of the mod components (sans the buildings and tech tree) are already thought out (that is not to say that suggestions aren't welcome, :)). All we have left to do is alot of the graphics and mod most of the biq. I'm modding the biq, and everyone else is working on graphics. And it wouldn't be arrogant to join in the fray (I might have been a little "over-anxious" to add my ideas when I joined last year, :mischief:.) we welcome any sort of help anyone can give to us.
Oh, and BTW, you better get ready to sh*t your pants, cause the Yuuzhan Vong are coming... eventually, :D.
Chris85 Aug 22, 2006, 10:29 AM Well, chris and I are too poor to afford super-nice, bright monitors, :lol:. We have cheapo ones...Maybe that's what it is... :hmm:
You can help if you have the time wolf_brother, as it always seems we need more people to work on the mod.
starwarscrazy Aug 22, 2006, 04:54 PM @stormrage- thanks. :D at least you deigned to say something about it :rolleyes:
@wolf_brother- hmm. i thought it was more blunt then inspiring, but thats okay lol. its not arrogant to join, and like chris said, if you have the time, go ahead! if you're star wars-savvy, you can give feedback on the city improvements/tech tree, and theres always units that need to be made.
i have a few more questions (again, if anyone deigns to answer that'd be great :)) that must be answered before continuing on the whole tech tree thing into the far more complicated eras 2-4:
1. Is it possible to have a single tech tree and each civ recieving units that the others can't build
or??
must there be a separate tech tree for each civilization to prevent them from using each others' units. its really impossible to go forward from era 1 (where everything is basically the same) towards eras 2-4 (where each civ has their own unit lines) without deciding this.
if that was kinda confusing, then heres a visual aid :)
http://i65.photobucket.com/albums/h231/AlexChivvy/8c838915.jpg
2. Has anyone made a list of wonders or city improvements already? I'm almost certain that chris had one.
3. What is the plan with the spaceships? As in, will the TIE Fighter be an "air" unit with ardment and scouting and so on carried by a star destroyer, or will it be a weaker "sea" unit, or what? I think that with so many different fighter lines that it will be difficult to make sure the AI uses all of them in one way or another, and its important that we decide how to use them as i was also thinking of making a unit chart showing attack/defense/bombard/requirements and so on of era 1.
4. Has anyone given thought to governments? heres my ideas:
Anarchy (same as civ)
National Sovereignty (like how the world is today, many nations, like despotism, early gov't to just grow out of with tech)
Home Planetary Rule (One-World Govt, high corruption farther from capital planet, like monarchy, during expansion or for Naboo-like civs)
Galactic Republic (Unit Costs = HIGH, otherwise like republic, for Republic)
New Republic (basically democracy, okay unit costs, for Rebellion)
Galactic Empire (Units free, communist-like corruption but otherwise facist, for Empire)
Galactic Enterprise (Units free, communist-like corruption, better commercial benefits, for CIS)
--------------------------------------------------------------------------
okay. and still working on era 1, i made a list of city improvements myself, to be edited should anyone else present a list of city improvements. its attached as "Era 1 City Improvements"
and i figured i should explain my tech tree.
so heres the link (so you dont have to go back a page) :http://i65.photobucket.com/albums/h231/AlexChivvy/073d79ef.jpg
all of the city improvements are listed as library-like or harbor, which basically means that i was too lazy to come up with a creative name, but that these improvements would be similar to the regular ones. since then, i came up with creative names (see attachment). and the red ones are techs that are unnecessary for advancement into era 2, though i made a mistake with "Kolto" and i think it needs to be necessary, and i think Planetary Unity and One-World Government are unnecessary.
also, does anyone have suggestions as to how i can make the era 1 tech tree more . . . relating to star wars as opposed to just general early space exploration?
thats about it. whew im done
Varlin Saliptor Aug 22, 2006, 06:50 PM Wooo...
I missed a bunch of posts. :-)
Now, I understand how all this works, so don't scream at me. But i recently bought Battlefront II, and it gave me a few scenario ideas (for those who know, the return of the CIS (CIS versus the empire) on Mustafar, and the Kaminan Rebellion (Clones versus Stormtroopers)). Would yall mind greatly if I kind amde those in my spare time?
polyphemus Aug 22, 2006, 06:54 PM i dont really care, lets just try to finish this MOD
@everyone: go to the Graphics Modpacks section in the forums and goto the SW screen threads, give me your feedback on the world setup screens as well as teh title screens there.
odintheking Aug 22, 2006, 09:38 PM @ SWC - okay, in that tech tree, the unit tree you have is totally wrong. Check the first post for the official one. Otherwise, the tech tree and governments look good. And yeah, you can make the same tech tree for every civ, yet still give them different units by giving each civ a non-era, non-tradeable tech, which is the prerequisite (along with the tech in the tech tree) for that unit, :D. For the spaceships, my idea was that the fighters could be "squadrons" and could travel on space and land, and also attack capital ships. The bombers could work like civ 3 bombers, and base on capital ships and cities. Perhaps I could also give fighters the ability to intercept bombers...
@Varlin - Sure, those would be cool. You could use rhye's underworld terrain for Mustafar.
polyphemus Aug 23, 2006, 01:13 AM FYI and BTW:i have now posted the player setup screens in the Graphics modpackes section.
Chris85 Aug 23, 2006, 11:23 AM @SWC - Here's the list of buildings:
Improvements - 36
Palace
Atmospheric Purifier
Casino
Cathedral
Commerce Guild
Courthouse
Data Library
Defense Grid
Detention Center
Docking Hangar
Education Center
Enhanced Shields
Entertainment Center
Ion Cannon
Marketplace
Mass Transit Hub
Medic Center
Moisture Farm
Orbital Platform
Penal Colony
Planetary Exchange
Podracing Course
Power Core
Research Lab
Shield Generators
Shipyard
Spaceport
Temple
Training Center
Factory
Manufacturing Plant
Carbon-Freezing Chamber
Energy Collectors
Fusion Reactor
Spice Mine
Wealth
Great Wonders - 28
Baktoid Armor Workshop
Boonta Eve Classic
Bounty Hunters Guild
Centerpoint Space Station
Clone Hatchery
Echo Base
Great Massassi Temple
HoloNet
Hyperdrive Engines
Incom Industries
Jedi Council
Karrde's Smuggling Operation
Kuat Drive Yards
Lars' Moisture Farm
Obi-Wan's Hut
On-Board Navigation
Rothana Heavy Engineering
Sienar Fleet Systems
Star Forge
The Death Star Project
The Galactic Archives
The Galactic Senate
The Great Holocron
The Katana Fleet
The Spice Mines of Kessel
The Tarkin Doctrine
Valley of the Dark Lords
Watto's Workshop
Small Wonders - 19
Bacta Tanks
Central Command
Coruscant Exchange
Droid Factory
Heroic Epic
Jedi Academy
Military Academy
Naval Academy
Outbound Flight Project
Planetary Defense Shield
Sith Temple
The Jedi Order
The Sith Order
Theed Royal Palace
Trade Center
Bothan Spy Net
Imperial Intelligience Division
Jedi Spy Net
Separatist Intelligience Agency
You can find the stats for them in here --> http://www.civfanatics.net/uploads12/SWCivsandBuildings.zip
@Odin - How are the air units supposed to move on land and not get automatically destroyed by ground units? I think I did see something in the Tutorials forum that achieved this, but I haven't tested it out to see if it worked.
starwarscrazy Aug 23, 2006, 06:26 PM well that list certainly makes my improvements list kind of . . lame and stupid-looking. *sigh* and all that time spent coming up with those creative names :(
@chris- hmm. there werent any city improvement stats on the download, that was just the description of the civilizations and their city names? lol
@odin- the tech tree was just to demonstrate my point in case it was unclear, because re-reading it i didnt really understand it myself. i really dont plan on making the units upgrade like that. it was just an example ;)
@varlin- sounds fun! cant wait to play those scenarios :D
and i remember some unit "ancient cruiser" or something. maybe we could work in some sith cruiser or jedi cruiser into the first era, like the great hyperspace wars. given some creative liscense, im sure there are some spaceship graphics we could borrow and just name "jedi cruiser," and make the first era more star-wars-looking.
so the bombers will be air units that bombard, and fighters navy units with the power to intercept (which is basically what they would be if they were air units able to go on land)? but what about the two fighter lines (fast fighter and starfighter)? what would be their difference?
maybe we could make the fast fighters like civ3 "air" fighters, and give them the ability to intercept (makes sense, seeing as they're "fast" fighters :lol:)
but what would be the incentive of the AI (or even the player) to build starfighters? would they be "ship" units or "air" units? if that tutorial thing that chris mentioned works, then would starfighters just be navy units with intercept and bombard/precision strike ability?
Grandraem Aug 24, 2006, 06:26 AM Hi odin,
I thought I'd post an update here of the Mon Mothma leaderhead. I can't really raise the cheek bones, just puff them out, which wouldn't work. I hope that's ok. I tried a couple of times to give her clothing that matched the movie but I can't find anything suitable and trying to mess with clothing textures just came out with things that looked awful. How are either of these previews for clothing? If you're ok with either, please let me know.:)
About the background. . . What would you like for a background? I assumed some sort of interior of a starship or something, but I thought I'd ask. If you have any pics, preferably around 400 pixels wide x 480 pixels tall, that would be great and save some time. Otherwise just let me know what kind of background you'd like and I'll search for some backgrounds and post some previews for you to ok.
Clothing possibility 1:
http://www.civfanatics.net/uploads12/MothPrev1.jpg
Clothing possibility 2:
http://forums.civfanatics.com/uploads/29841/1156418742.jpg
Varlin Saliptor Aug 24, 2006, 07:02 AM The decisio in is ultimately ODin's, but I myself prefer the second one.
Chris85 Aug 24, 2006, 11:38 AM well that list certainly makes my improvements list kind of . . lame and stupid-looking. *sigh* and all that time spent coming up with those creative names :(
@chris- hmm. there werent any city improvement stats on the download, that was just the description of the civilizations and their city names? lolYou must not of looked very hard, there's a second page that has the building stats on that xls file. ;)
@Grandraem - I like the 2nd one better too.
Grandraem Aug 24, 2006, 11:43 AM I like the second one better too. I forgot to mention that I'll be away for the weekend so I won't be able to respond till late Sunday/Monday. But odin please feel free to answer here and I'll just look it up.:)
Stormrage Aug 24, 2006, 11:50 AM I like the second one too (more cleavege would be nice! :mad::crazyeye:)!
I especially like the weird green hairs growing out of her neck :)
starwarscrazy Aug 24, 2006, 02:03 PM You must not of looked very hard, there's a second page that has the building stats on that xls file. ;)
bleh. :twitch:
well . . . that might have been it. :blush:
with this and the unit tree done, the tech tree won't be too hard. :)
oh and i like the second one also.
but what's up with the two spikes on her neck? :confused:
polyphemus Aug 24, 2006, 04:13 PM I especially like the weird green hairs growing out of her neck :)
Thats funny how you spotted that...i would never have seen that, a woman with neck hair:cry: :lol:
oh, and i like the second one with the exeption of the neck spikes/hair/weird thingy...
oh, and i have completed a mini-map pack for this mod. It contains Yoda, vader, battle droid, and jango fett. Im looking to add Padme, Anakin, and something/one else, im open to suggestions. Ill most likely complete them by tonight, so it will probably be posted late tonight, im talikng around 12ish or tomorrow afternoon.
odintheking Aug 24, 2006, 05:37 PM Sweet, at both polyphemus and Grandraem. I like the second one better. What we need for the backgorund is the rebel briefing room from episode 6. As for the mini-map, what will we do with the HK-47 one already done?
polyphemus Aug 24, 2006, 05:58 PM well, that one isnt really consistant with the current MOD, it is more form KOTOR. can i take a look at it...
odintheking Aug 24, 2006, 08:11 PM Well, the Old Republic is a civ, and it would be kinda cool to see some stuff from the games..
polyphemus Aug 25, 2006, 12:27 AM those that havent played KOTOR before will wonder what that droid is, i think we need the mini map to be something or someone that all the users recognize.
Goldflash Aug 25, 2006, 02:34 AM Use HK-47, Meatbags!
polyphemus Aug 25, 2006, 10:26 AM let me just create my mini maps, then we can choose form there :)
Grandraem Aug 25, 2006, 11:49 AM Stormrage, more cleavage? on Mon Mothma?:( Umm, no.:lol:
About the "neck hairs", I explained to odin in a pm that they were just left over highlights from a part of the costume I made transparent. I can easily and will remove them for the final.
I'll look for something suitable to use as a background when I get back then post some previews.:) If you find any possible backgrounds in the meantime feel free to post them.
polyphemus Aug 25, 2006, 01:47 PM here are some pics, and btw, no cleavage please, that would look sick :cry: on her...
anyways, here are some pics, i couldnt find good resolution though:
http://img156.imageshack.us/img156/8603/pic1xq6.th.gif (http://img156.imageshack.us/my.php?image=pic1xq6.gif)
http://img156.imageshack.us/img156/7195/pic2dd8.th.gif (http://img156.imageshack.us/my.php?image=pic2dd8.gif)
http://img156.imageshack.us/img156/7195/pic2dd8.th.gif (http://img156.imageshack.us/my.php?image=pic2dd8.gif)
odintheking Aug 25, 2006, 06:14 PM Awesome, polyphemus! I would choose the first one, but put mon mothma in front of han solo and C-3PO, so you won't see them pointing at nothing.
Stormrage Aug 27, 2006, 04:45 PM If someone is going to re-make the Vader LH, here is an appropriate background :mischief:
http://craphound.com/images/hellovader.jpg
odintheking Aug 27, 2006, 04:47 PM :lol: That's great! But we're not redoing Vader, he already has a kickass leaderhead.
Red Door Aug 27, 2006, 04:49 PM :lol: That is awesome.
BTW, I quit Civ 4 modding, and I'm project-less* at the moment, so I'd like to help you guys out. What do you need?
*-I'm very short of time at the moment.
odintheking Aug 27, 2006, 04:51 PM Ummmm..... maybe you can help SWC with the tech tree.
Red Door Aug 27, 2006, 04:54 PM Yeah, sure. You guys need maps?
odintheking Aug 27, 2006, 05:05 PM Yes, we need a map with "planets" (islands) the size of this:
http://img88.imageshack.us/img88/4076/untitledfv7.jpg (http://imageshack.us)
Try to make them clustered, like a solar system. Also, make planets with all climates, with also marshes (which will be lakes and oceans, as in the pic) and ones with LM hills and volcanoes (these will become lava planets, like Mustafar). Make a fairly large map, and maybe make it looks kinda like a galaxy, :).
odintheking Aug 27, 2006, 05:21 PM Oops, I meant LM hills and mountains.
Stormrage Aug 27, 2006, 05:36 PM What is still don`t understand are 2D galaxies...
odintheking Aug 27, 2006, 05:46 PM Well, I was thinking to make it kinda look like a galaxy from the top.
Stormrage Aug 27, 2006, 05:52 PM Yeah, I know.. but lets say Planet A is in the upper left corner of the map, and Planet B is in the lower right. The distance between them is, I dunno, ie 170 tiles. And Planet C is right there smack in the middle of the map, but since space is 3D, he is "bellow" the planets A and B, and is diagonaly ie 560 tiles away from them, not 85 tiles, as 2D dictates.. Nevermind.. Its one of those "cos thats the way we made it, now shuddup" things, I guess :)
Red Door Aug 27, 2006, 06:01 PM So do you want the map of the Star Wars Galaxy, or just some random galaxy?
wolf_brother Aug 27, 2006, 07:25 PM Well since you all said I could help, I'm going to throw my nerdiness into the mix.
1. Is it possible to have a single tech tree and each civ recieving units that the others can't build
or??
must there be a separate tech tree for each civilization to prevent them from using each others' units. its really impossible to go forward from era 1 (where everything is basically the same) towards eras 2-4 (where each civ has their own unit lines) without deciding this.
Why would you create seperate tech trees for each civ? That would get very messy very fast. Just make it so that some units are specific to each civ. Unique units.
4. Has anyone given thought to governments? heres my ideas:
Anarchy (same as civ)
National Sovereignty (like how the world is today, many nations, like despotism, early gov't to just grow out of with tech)
Home Planetary Rule (One-World Govt, high corruption farther from capital planet, like monarchy, during expansion or for Naboo-like civs)
Galactic Republic (Unit Costs = HIGH, otherwise like republic, for Republic)
New Republic (basically democracy, okay unit costs, for Rebellion)
Galactic Empire (Units free, communist-like corruption but otherwise facist, for Empire
Galactic Enterprise (Units free, communist-like corruption, better commercial benefits, for CIS)
Sounds good, except for the last two. Needs some tweaking...
Nat Sov: good as is.
Home Plantary Rule: good, except change the name? lol. I don't know if I want to play as vader and see "Galactic Empire - Home Plantary Rule" :lol:
Galactic Repulic: basically republic.
New Republic: basically dem
Empire: should be fascism/feudalism set up. There's not much anywhere near communism in Star Wars. Lucas is more deffinetly a capitalist.
CIS gov: Name also could use work. Trade Federation? should be exactly how empire ends up being set up, except it gains commerce bonus and loses some unit support. Neither the empire nor the CIS should have free units. That'd just be wayyyyy too much power. lol, how is the rebellion supposed to win if the empire doesn't have to pay for it's millions of units? :crazyeye:
Also consider another gov: "Galactic Alliance"
high military support plus economic bonus, the government everyone strides for. (If you haven't heard of it look up the New Jedi Order series)
also, does anyone have suggestions as to how i can make the era 1 tech tree more . . . relating to star wars as opposed to just general early space exploration?
Hmm... personally I would see about stealing some info from the Galatic Battlegrounds games, and from the Star Wars Essential Chronology book. There's alot of info out there on pre-republic star wars history, you just have to find it.
Also if you guys need help with the map, here's the "galactic" map thats in the New Jedi Order books.
http://forums.civfanatics.com/uploads/59437/st_galaxy.jpg
odintheking Aug 27, 2006, 08:15 PM Ok, AlCosta, if you think you can make a good Star Wars galaxy, go ahead. But if you think you can make a better player experience with your own map, by all means do so. Just keep the solar system thing as a priority, and don't put them too close, just a few squares of ocean between, :).
wolf brother, some good ideas there. Maybe "Planetary Republics" or "Planetary Rule"?
SWC, I have the New Essential Chronology, and have read a bunch of info on the Star Wars "universe" so-to-speak at Wookiepedia, and the first era tech tree I did (which I assume you based yours on, :)) is pretty much as how canon shows the Pre-Republic era, so that's pretty close to what can be defined as "Star Warsy", :lol:.
Everyone, I'm doing some work with the terrain, and have some ideas, any feedback would be appreciated:
* Mines and irrigation would be "industrialization" and "urbanization", respectively. I would need graphics to represent these. The industrialized area would be like The Works (http://starwars.wikia.com/wiki/Image:Theworks_view.jpg) (Coruscant's industrial area) and the urbanized areas should be like Coruscant's skyscraper (http://starwars.wikia.com/wiki/Image:Coruscant_view_EII_1.jpg), reidenial (http://starwars.wikia.com/wiki/Image:Approach.jpg) and perhaps the entertainment (http://starwars.wikia.com/wiki/Image:Galaxies_Opera_House.jpg) districts. Perhaps, if someone was determined enough, we could use different planet styled urbanized areas for different climate planets (Mygeeto (http://starwars.wikia.com/wiki/Image:Mygeeto.jpg) buildings for instance). We could use GB cuts for these, maybe.
* LM hills could be changed (using Rhye's underworld terrain) to ashen plains to represent Mustafar style planets, and I'm changing volcanoes to look black to blend with that style, :).
Red Door Aug 27, 2006, 09:09 PM Okay, I'll make one of each. I'm assuming you want the size to be large, but not too big.
Grandraem Aug 27, 2006, 09:27 PM Thanks polyphemus for the pics. I'll get some previews with the first pic to see how it looks, and post them here.
Stormrage, :lol: that picture of Hello Vader was great.
starwarscrazy Aug 28, 2006, 02:44 PM @AlCosta-
man i love my foresight:cool:
heres (http://upload.wikimedia.org/wikipedia/en/b/b1/Galaxymap1.jpg) a map of the star wars galaxy, which would probably be useful since it gives an idea of each planet's terrain. its pretty big and takes awhile to load, which is why i linked it instead of having a preview or whatever. you dont have to stick to this map, seeing as not nearly all of the star wars planets are listed in it you could just invent some here and there. and regarding the map size, personally i would like to see a huge star wars galaxy map.
@wolf_brother-
whoops. when i said "units free" i didnt mean like all of the units were for free, i mean that a certain amount of them would be free.
regarding the names . . well i was as creative as i could be.
what i mean by "home planetary rule" is not just a one-world government, but also a world that rules over others. like if our planet was to become ruled by one ruler, and then colonize and incorporate other planets/moons, say Mars and Europa, then they would be ruled from the planet earth, as opposed to being independent planets.
but i agree that a more concise name for that government than Home Planetary Rule would be preferable.
the reason i selected communist corruption for the Galactic Enterprise and Galactic Empire was because, outside of the leaders (Palpatine, Dooku, Gunray, etc) themselves, there was very little corruption because the subordinates all feared for their lives should they disobey or show cowardice or . . . be corrupt? idk that might not have been very good reasoning.
i like galactic alliance better than new republic, just to keep the two republics separate. the new republic wasnt that much different from the old republic anyway, only in that it was less corrupt (due more to the people and personalities that led it rather than the bureaucracy itself, in my opinion)
how about for the CIS govt Galactic Confederation?
i think it follows the pattern of Galactic Republic, Galactic Alliance, Galactic Empire . . :lol:
@odin-
do you still have your first tech tree? i kinda based some of mine off what i remembered from yours, but i want to compare them and see if i missed anything important.
i also liked the bolding-names idea;)
@whoever cares-
finished era 1 tech tree, its attached as "era1tech2.doc"
the techs with (X) next to them are not necessary for advancement to next era, and all of the city improvements, small wonders, and wonders can be found on chris's list with the exception of one i thought would be cool to add.
the small wonder "Hyperspace Mapping" allows for ships to have a massive increase in movement (say +6 or the like) but without protection from sinking in 2nd or 3rd level space. this allows for the great hyperspace wars (if we decide to include ancient jedi cruisers and such) and space exploration with the risks of losing ships until hyperdrives are perfected at the end of the era.
speaking of which, at the very end of the era there is the tech "Hyperdrive" which, should we add great hyperspace war units, can be set to take a long time to research.
ill start working on the next era, any comments for this one?
jrz55 Aug 28, 2006, 03:53 PM Hi! I'm new to these forums (not really, I've been broswing them for a while), and I just wanna say hi.
Okay, now on-topic. I think you're doing a great job! But there's only one concern for me... I don't have the Conquests expansion... :\ If you know where I could get it, or if you could make it playable on PTW (you probably won't, too much work) then just send me an e-mail. And a quick question, why does it need Conquests? Cause of volcanoes or what?
Thanks in advance. ;)
PS If you need it, I could help you make the mod... Not units though I could help with maps, find some good unit pics, and make a detailed off-game tech-tree (not in game). I could also help find pics for the techs.
Red Door Aug 28, 2006, 04:04 PM It needs Conquests because we all have it, and the Editor is much more powerful.
BTW, the best way to get it is Amazon or eBay.
polyphemus Aug 28, 2006, 06:43 PM or you can go to compusa, best buy, or any store that caries comp software
jrz55 Aug 28, 2006, 07:21 PM Thanks guys.
Poly, I went to those places and didn't see Conquests... I go again and check, I'll tell you guys if I find it... :)
Thanks though.
I checked through the sites, didn't find Conquests, I found Vanilla for $6 (new)... Lol. I have PTW which was basically a scam. Kinda unfair that you have to get an expansion to play online. I got Gold though, so I didn't waste as much money.
Red Door Aug 28, 2006, 07:28 PM I would also think of Complete, I don't think it's very expensive, and it's fully patched.
jrz55 Aug 28, 2006, 07:40 PM Yeah, but I already have Gold Edition, I'd be wasting money. If I didn't, I would already have it... :\ Thanks for the idea though.
polyphemus Aug 28, 2006, 09:50 PM doesnt ptw come with conquests as well, it did with my version...
Olorin0222 Aug 29, 2006, 06:32 AM Mine too...
Stormrage Aug 29, 2006, 09:45 AM I would also think of Complete, I don't think it's very expensive, and it's fully patched.
Now thats strange, seeing as we are asking for several bugs to be fixed in the new release ;)
Red Door Aug 29, 2006, 03:57 PM doesnt ptw come with conquests as well, it did with my version...
No, Conquests comes with PTW.
Bjornlo Aug 29, 2006, 05:25 PM No, Conquests comes with PTW.
Not normally.
I have both and both came as individual purchases. There was no copy of PTW with C3C. And, since PTW came much earlier, there was naturally no copy of the as yet unreleased C3C with PTW.
Last I checked, though. C3C and Complete were within a few $ of each other.
Those who don't have C3C and wish to enjoy Civ3 at its finest, should definately track down a copy and buy it (be it just C3C, C3C + PTW or Complete)
Red Door Aug 29, 2006, 05:58 PM Not normally.
I have both and both came as individual purchases. There was no copy of PTW with C3C. And, since PTW came much earlier, there was naturally no copy of the as yet unreleased C3C with PTW.
Yes, but if you bought Conquests (and not PTW), you still got PTW because it's on the Conquests disk.
jrz55 Aug 29, 2006, 06:18 PM That's not what I'm talking about. I got the Gold Edition, it came with Vanilla and PTW, before Conquests came out. And I need to get a copy of Conquests because I don't have one. Lol
Red Door Aug 29, 2006, 06:24 PM We know, but we're arguing about what Conquests contains now.
jrz55 Aug 29, 2006, 06:35 PM Oh... Okay. Sorry. But you know how the guys making the Star Wars Mod are gonna make the air units act like they did in Civ 2, and 3? Does anyone know how to do that?
odintheking Aug 29, 2006, 06:37 PM Buy Conquests or Civ3Complete. The PTW editor is way too limited to handle this mod. Look, I found Civ 3 complete for $1 on ebay: Hooray! (http://cgi.ebay.com/Civilization-III-Complete-PC-Game-NR-Civ-III-Civ-3_W0QQitemZ300022582830QQihZ020QQcategoryZ62053QQs sPageNameZWDVWQQrdZ1QQcmdZViewItem).
jrz55 Aug 29, 2006, 09:10 PM But that's the problem, I can't find Conquests anywhere, and I don't wanna waste my money for Complete cause I already have Gold (PTW and Vanilla).
polyphemus Aug 29, 2006, 11:06 PM but that is the cheapest youll find it, conquest itself is more expensive, than this, ive never seen it this low...
odintheking Aug 30, 2006, 05:25 PM Dude, it's 1$.
Stormrage Aug 30, 2006, 05:46 PM Thats, like, cheaper than the cracked version!
odintheking Aug 30, 2006, 05:54 PM I spent more on my lunch today, ;).
Red Door Aug 30, 2006, 06:22 PM I spent more on my lunch today, ;).
I spent more on a bet that I could throw a football across the school field today. :p
To get on-topic, the map should be done by the end of this weekend.
polyphemus Aug 30, 2006, 06:50 PM i am incapalbe of giving any help of any kind right now untill the weekend, school has started and i already took two tests, then 2 more before this week is over...just thought id post it
Red Door Aug 30, 2006, 08:24 PM i am incapalbe of giving any help of any kind right now untill the weekend, school has started and i already took two tests, then 2 more before this week is over...just thought id post it
2, that's it? I've had 5 already, and 3 in the next two days. :smug:
polyphemus Aug 30, 2006, 10:14 PM ^and ur proud of that???
This is my first week of school though, you guys on teh east caost have already started awhile back, i think...
polyphemus Aug 30, 2006, 10:16 PM disregard this post
Varlin Saliptor Aug 30, 2006, 10:58 PM ^and ur proud of that???
This is my first week of school though, you guys on teh east caost have already started awhile back, i think...
I have the same probs as AlCosta test-wise (i started a few wekks ago), and I am in the middle of Tejas...don't be stereotypical, man!! ;)
SORT OF ON TOPIC:
Just buy Complete.:)
Grandraem Aug 31, 2006, 12:18 PM Here's the previews with background for Mon Mothma. I used the rebel control room background for example 1, but just in case you think it might look a little odd with the background rebels staying perfectly still while MM moves, I made 3 more previews with other backgrounds. Please pick the background you think looks best. Of course everyone is welcome to give input, but the ultimate decision will be up to odintheking, as it is his request.:)
http://forums.civfanatics.com/uploads/29841/MothPrevs.jpg
polyphemus Aug 31, 2006, 05:10 PM ^i like all four pics, i know that that does not help, but maybe someone else can be more decisive.
I have the same probs as AlCosta test-wise (i started a few wekks ago), and I am in the middle of Tejas...don't be stereotypical, man!! ;)
SORT OF ON TOPIC:
Just buy Complete.:)
Stereptypical, what!! Me...!!!
odintheking Aug 31, 2006, 05:13 PM 2 looks the best, :).
Varlin Saliptor Aug 31, 2006, 06:05 PM Sí, dos es los mejores ;)
I agree with Odin :)
polyphemus Aug 31, 2006, 06:15 PM ^um, are you trying to speak spanish, cuz what you just said was:
yes, 2 is the are the best, you probably ment, "sí, dos es el mejor" (you used plural when it was singular)
a brief lesson in spanish there...
Storm Grunt Aug 31, 2006, 06:20 PM Yes, #2 does make the best background. IMHO
Varlin Saliptor Aug 31, 2006, 06:50 PM ...what you just said was:
yes, 2 is the are the best, you probably ment, "sí, dos es el mejor" (you used plural when it was singular)
a brief lesson in spanish there...
smart aleck. So i mussed up a bit. I almost used latin instead of spanish (est instead of es, a few extra verbs, etc.) then you really would have had a problem. :)
odintheking Aug 31, 2006, 06:52 PM C'mon guys, I just did my Spanish homework, :cringe:
Varlin Saliptor Aug 31, 2006, 06:59 PM Haha, I'm about to do my Latin HW. :)
Red Door Aug 31, 2006, 07:13 PM Haha, I'm about to do my Latin HW. :)
And to think that Odin started this thread because the other one got too spammy. :p
polyphemus Aug 31, 2006, 07:22 PM smart aleck. So i mussed up a bit. I almost used latin instead of spanish (est instead of es, a few extra verbs, etc.) then you really would have had a problem. :)
oh really: etiam , duos est optimus
i think thats how you say it in latin.
smart aleck
im just playing with ya:crazyeye: :lol:
Varlin Saliptor Aug 31, 2006, 07:24 PM And to think that Odin started this thread because the other one got too spammy. :p
A little spam never hurt anyone.
@POlyphemus:
I think thats right.
polyphemus Aug 31, 2006, 07:28 PM ^of course its right :lol: :wink:
Grandraem Aug 31, 2006, 07:55 PM #2 it is then. I liked that one best as well.:)
Red Door Aug 31, 2006, 08:31 PM A little spam never hurt anyone.
@POlyphemus:
I think thats right.
Are you sure?
You don't think this big boy:
http://img167.imageshack.us/img167/5507/spam1gb4.jpg (http://imageshack.us)
could cause:
http://img504.imageshack.us/img504/8067/carrying20guy20on20stretcher44875up5.jpg (http://imageshack.us)
The world must be protected from these crimes against nature!
odintheking Aug 31, 2006, 08:41 PM Okay, people, stop spamming the thread, :rolleyes:. Anyhoo, any takers on the urban terrain?
polyphemus Aug 31, 2006, 08:45 PM i think we need a new thread, there is too much spam here... :lol: (mock of odin's words in the previous thread) :lol:
Red Door Aug 31, 2006, 08:46 PM Okay, people, stop spamming the thread, :rolleyes:. Anyhoo, any takers on the urban terrain?
What kind of urban terrain are you looking for?
Lord Cooper Aug 31, 2006, 09:53 PM i love star wars.. when is this thing due to launch? cause i'm sure i'll enjoy this one for months ;)
polyphemus Aug 31, 2006, 10:11 PM this MOD is not even half way done, its origins are somewhat, non-existent. The MOD started a while back, then production halted, and the leader, Pleb, disappeared. Then Odin picked the MOD back up, but then everything stopped again, then finally it started again which is where we are now. Unit production has came to a halt again so to answer your question, i really cant say when it will be finished. what i can say is that when it is finished, it will be flawless.
Lord Cooper Aug 31, 2006, 10:15 PM nothing is flawless, except me :crazyeye:
odintheking Sep 02, 2006, 10:51 AM Okay, I'm using Bryce to re-do my Y-wing, and it seems like a pretty good program to make vehicles with, I might just redo all of my units with it, :cool:. For the urban terrain, I want it to be like this:
* Mines and irrigation would be "industrialization" and "urbanization", respectively. I would need graphics to represent these. The industrialized area would be like The Works (http://starwars.wikia.com/wiki/Image:Theworks_view.jpg) (Coruscant's industrial area) and the urbanized areas should be like Coruscant's skyscraper (http://starwars.wikia.com/wiki/Image:Coruscant_view_EII_1.jpg), reidenial (http://starwars.wikia.com/wiki/Image:Approach.jpg) and perhaps the entertainment (http://starwars.wikia.com/wiki/Image:Galaxies_Opera_House.jpg) districts. Perhaps, if someone was determined enough, we could use different planet styled urbanized areas for different climate planets (Mygeeto (http://starwars.wikia.com/wiki/Image:Mygeeto.jpg) buildings for instance). We could use GB cuts for these, maybe.
Stormrage Sep 02, 2006, 10:54 AM Just stopping by to dropp this off, I hope you like it. I did, so I thought I should share :)
http://3rdrealm.odyssey.com.au/Revenge%20of%20the%20Sith%20art.jpg
Olorin0222 Sep 02, 2006, 12:44 PM Anyone else going to try and download Poser for free? I'm going to, because it seems that it is much easier to use than OpenFX for humanoid units, which is what we are getting to as our last units.
polyphemus Sep 02, 2006, 01:03 PM olorin, have you tried to fix the jedi starfighter model, and include the maps with it?
polyphemus Sep 02, 2006, 01:04 PM @stormrage: that pic looks good, ill convert it into pcx format and see what it looks like as a title screen
Stormrage Sep 02, 2006, 01:05 PM *taskmasta strikes again! ;)
Olorin0222 Sep 02, 2006, 11:46 PM polyphemus: I have tried reconverting and playing with the model, but have not been able to figure out how to convert and keep the maps attached. I'll just PM you the maps themselves, if you want me to.
odintheking Sep 03, 2006, 10:12 PM Hey, AlCosta, done with the map yet?
Red Door Sep 03, 2006, 11:08 PM Nope, I've been busy with some other Civ stuff. I can probably finish it tomorrow though.
Red Door Sep 04, 2006, 10:51 AM Okay, here's a screenshot of the mini-map. Tell me if you want me to do anything else. I just created a random map with 3x3 tiles, with some "moons" too. I tried to make it in what I thought was a galaxy shape.
http://img450.imageshack.us/img450/4143/anewphillipinesog5.png (http://imageshack.us)
Fell free to criticize/comment.
odintheking Sep 04, 2006, 11:15 AM Hmm... could you maybe like, spread them apart more, and cluster them? Cause right now they are all really close, and there would be no need to research hyperspace... Could you maybe put sea inbetween them like this:
http://img502.imageshack.us/img502/2751/untitledut9.png (http://imageshack.us)
And add more planets? Or perhaps, if you have enough time on your hands, redisign it a bit to look sorta like this:
http://img361.imageshack.us/img361/9907/gghgyb6.png (http://imageshack.us)
Sorry if I was kinda vague in my description, :(.
BTW, is that Steve Irwin, the crocodile hunter that died? :eek:
Red Door Sep 04, 2006, 11:42 AM I can do it, but it won't be done today.
It is true, he got stung by a sting ray.
Stormrage Sep 04, 2006, 01:45 PM The Croc hunter died? :sad: I liked his shows..
polyphemus Sep 04, 2006, 06:36 PM its odd the way it happened, the ray pieced his heart...
Bjornlo Sep 06, 2006, 04:58 AM its odd the way it happened, the ray pieced his heart...
Apparently he pulled the sting out and died just seconds later.
Problem with that is that the sting is heavily barbed and more damage is typically done pulling it out than putting it in... of course then there is the fact that it has some sort of (mild??) venom which cant be good to have injected into your heart or anywhere near there.
I read that he was swimming along and had been looking at the stingray when it attacked. Which seems par for the course. He simply put himself in harms way once too often. I enjoyed some of his shows, but ultimately he got what he deserved. He simply took too many chances. And, in the end illustrated why such actions are a bad idea.
odintheking Sep 06, 2006, 05:33 PM Bad idea? I'm sure he was happy doing what he did. Rather a life (and death) doing what you love than a boring life, doing something you hate, and dying in your sleep.
Bjornlo Sep 06, 2006, 06:15 PM I think you can do what you love and still be a good father and husband. He was reckless and foolish. And died from that nothing grand.
Life is not an amusement ride. You can enjoy it, but you that is not the same as baiting a croc while holding your toddler in your other arm and a host of other equally idiotic things that filled his life.
wolf_brother Sep 06, 2006, 06:23 PM He simply put himself in harms way once too often. I enjoyed some of his shows, but ultimately he got what he deserved. He simply took too many chances. And, in the end illustrated why such actions are a bad idea.
http://cagle.com/news/SteveIrwin/images/bagley5.gif
Stormrage Sep 07, 2006, 03:23 PM And now to something completely different. Will you gusy use that Mara Jade unit? It looks something like this:
http://saxman.xwlegacy.net/SiteGraphics/angie.jpg
odintheking Sep 07, 2006, 05:32 PM Maybe. I would need a use for it, though. Maybe for the scenarios, but probably not for the main mod.
BTW, in addition to all the units we still need to make, I would really like non-conversions for the foot units. Eventually. Just that gunshot thing frustrates me, and also having to find pedia images, :mad:. Plus, this mod deserves proper units for them. We can go beta with the conversions, but I would REALLY like to see 3d units for the final release. Maybe if that freakin Poser site will work, I could make some myself.
SheepMonster Sep 11, 2006, 02:12 PM For now, use the conversion units.
Mon Mothma leaderhead; all look good except the first one
I've fallen somewhat behind (something like 5 months), and ive just finished reading all the posts... so i'm going to post all ideas i ever had, so you can tell me if they're still current (or everyone ignores my post, and continues with the good work)
- Death star = nuclear transport with death star beams being loadable nuclear missiles
- Fighters being air units, loadable onto sea units - however, also given a movement, so they can fly around independantly or whatever. In the films, the fighters didnt really survive when other fighters where on their tail, and quite a few were cut up by the turbolasers and such
- Foot units having HP reduced to 1, (except special characters like jedi)
- Spaceship could be for control of the senate - each part being a certain important segment (e.g. corellia system, sesswenna sector (includes coruscant), bothan sector, etc
- Special fighter units, e.g. rogue squadron, be made as 'heroes', sea units - so they don't just die when other units shoot them up the bum
- I haven't seen the unit tree (my internet is too slow for downloading excel files), but i'd suggest a standard value for spaceships be used - e.g. corvette class -> heave corvette, (carries air units, large defense), warship -> heavy warship (carries more air units and foot units, large attack), and command ship, carrying nothing, but having big bombard stats (slightly higher atack, lesser defense).
- civ-specific wonders, that allow for individual aspects - e.g. death star (shared by confederacy and empire), and death star plans (shared by republic and rebellion).
- has anyone cracked the editor? because there's a certain atribute called teleport... and if we combine this with something like "hyperdrive fuel" add-on for the spaceport or something, we could use this as hyperspace.
that's all i can think of for now...
oh, and to all you latin speakers out there,
"te futue ipsum" - have a nice day
odintheking Jan 06, 2007, 02:38 PM :bump: Hey, everyone. A bit late for a reply, but yeah, we'll be using most of those ideas (except for the 1 HP thing). As for the cracked editor, that's what I'm using, and that teleport idea sounds good. Anyone else up for the hyperspace idea? If so, we can use hyperspace rings and spaceports to send space units across the map.
NavyDawg Jan 06, 2007, 03:51 PM I got another present for you guys.;)
http://forums.civfanatics.com/showthread.php?t=200412
polyphemus Jan 06, 2007, 05:01 PM What teleport thingy...?
Bluemofia Jan 06, 2007, 05:02 PM As for the cracked editor, that's what I'm using, and that teleport idea sounds good. Anyone else up for the hyperspace idea? If so, we can use hyperspace rings and spaceports to send space units across the map.
Well, the issue with that is that they do not need a telepad to teleport from, they just teleport to the telepad unit/building.
Bluemofia Jan 06, 2007, 05:03 PM What teleport thingy...?
Cracked editor function.
A study on Teleportation (http://forums.civfanatics.com/showthread.php?t=187949).
odintheking Jan 07, 2007, 05:11 PM Thanks, NavyDawg, you rock!
As for the teleport thing, I've got an idea. Space ports (harbors) can be built in cities, and space units can teleport over to those. Also, for space, I've got an idea. A fifth civ could be added, unplayable. "Space Merchants" or something. they can't build settlers or anything, but have preplaced cities in space (space stations). This can be done, Yorgos did it in his mod. Their cities could be made to look like space stations, and units could teleport there. All civs would have rite of passage agreements locked in at the beginning, and could teleport to their cities. Unless, of course, the game won't allow it. In that case, there could be one tile of land (using LM terrain or something modded to look like space). On which would be a immobile unit, which would be a "Hyperspace port" or something, which the small space units could teleport to, since they are "air" and can travel on land. The capital ships couldn't teleport there, since they are sea, but realistically, they couldn't port at one of those space stations anyway, being too big. Sorry if that was a long post, :crazyeye:
Varlin Saliptor Jan 07, 2007, 07:07 PM Except that you still can't enter another civ's city, whether by teleporting to it or by waltzing in.
To solve the teleport problem, could you just use the airports instead of harbors?
odintheking Jan 08, 2007, 05:28 PM Well, actually, any building could be a telepad, it just has to be marked that in the editor. I guess I can just place a telepad unit.
sum_aar_jam Jan 09, 2007, 08:29 AM Here's a thought about Hyperspace Travel. One the Space Terrain, I believe there are three types, Deep Space, "Coastal Space" (Space around land), and regular space. In the Star Wars franchise there are well known routes known as hyperspace lanes that connect planets. These lanes are well traveled and control of any of these lanes is of vital strategic importance. Why don't you edit one of these Space tiles to have zero or very low movement points and then connect them to their respected planets. Or is this at all possible to edit the movement points of "sea" terrain. Its been a while since I used that function.
Centaur Jan 09, 2007, 09:18 PM this would be a good Idea, but just use LM sea and rename it Hyperspace lane or something and use it ( it might also be a good idea to make ocean or "deep space" impassable, so the AI doesn't waste time exploring it.
P.S.-I can edit PCXs if yu need me to
sum_aar_jam Jan 10, 2007, 09:19 AM Another cool feature of making some space tiles into hyperspace lanes is that control of certain planets like Corellia and others by these hyperspace lanes is vital for faster travel throughout the Galaxy. Just a Strategic bonus.
odintheking Jan 10, 2007, 06:40 PM That seems like a great idea! I'm using atmosphere for coast, stellar space for sea and deep space for ocean. I'll try that hyperspace lanes thing, with LM Ocean. It could have like a +3 movement bonus, :). But the thing about the city placement and stuff is that there are no preplaced cities (the map doesn't even resemble the Star Wars galaxy [we will have an alternate galaxy map, though). You basically put your planets wherever the hell you want. I will keep that in mind for the CW and GCW scenarios, though, :).
sum_aar_jam Jan 10, 2007, 09:25 PM The only way that the use of certain space tiles for hyperspace lanes will work is if they are placed on a premade map. If random maps were used the hyperspace lanes would be everywhere on the map. Also there are several maps of the Star Wars Galaxy that place the exact location of major and some minor hyperspace lanes that were vital for the Star Wars Galaxy such as the Corellian Trade Spine, and the Perelemian Trade Route. These routes were vital for the Galaxy by providing a safe way through Hyperspace.
Bluemofia Jan 11, 2007, 03:17 PM That seems like a great idea! I'm using atmosphere for coast, stellar space for sea and deep space for ocean. I'll try that hyperspace lanes thing, with LM Ocean. It could have like a +3 movement bonus, :).
Can't really do movement bonuses, but you can have it have halved movement speed. (require 1, when others require 2 movement)
And are you going to make coasts impassable to wheeled units (massive ships), and thus add a balance to it?
The only way that the use of certain space tiles for hyperspace lanes will work is if they are placed on a premade map. If random maps were used the hyperspace lanes would be everywhere on the map.
There are no LM terrain in random maps.
odintheking Jan 11, 2007, 05:59 PM No random maps. Honestly, it would look stupid. It would not be planets, it would be huge landmasses that made no sense.
SheepMonster Jan 15, 2007, 04:06 PM Other scenario ideas: linking to odin's moan about huge landmasses...
Instead of just playing on galactic sized maps, also have like four or five rounded continents, and play for control of a system - give the average player a more civilization 3 experience (rather than just units and buildings to conquer with - taking away a fair chunk of the gameplay)
WerBackIII Jan 18, 2007, 10:41 AM What about a New Empire and New Republic nations? Because Yuuzhan Vong need this...
odintheking Jan 18, 2007, 05:17 PM Well, the thing is they would be pretty much exactly the same as the Empire and Rebellion civs, and would just require two more leaderheads (which are really hard to get). However, you can count on seeing them and the Yuuzhan Vong in the Yuuzhan Vong War Scenario, :).
Chris85 Jan 25, 2007, 11:54 AM Chris comes crawling back after several months....
You people are all still hanging around here? :ack:
odintheking Jan 25, 2007, 05:16 PM Hey, Chris! Glad to see you back!
bunny_lard May 23, 2007, 10:14 PM any estimates so far on a release date? doesnt matter if its for the final or for like a beta or somethin.
odintheking May 24, 2007, 05:43 PM Thanks for the interest, but unfortunately I seem to be the only one on the mod team right now, and I can't make an entire mod by myself. NavyDawg has made some great Star Wars units lately, but interest in this mod seems near nonexistent right now. At least dedicated interest (i.e. people willing to work) from people that can actually help out with the mod making. I'm currently helping with the EFZI and Warhammer 40K projects, so perhaps when those are done, I can concentrate work on this mod, :).
Sovin nai May 24, 2007, 06:40 PM I could help, if you need help. I wouldn't be able to provide much, but I have lots of ideas. Often.
odintheking May 24, 2007, 06:54 PM Thanks, that means alot. But right now, I'm trying to get my other projects done. After that, I'll have plenty of time to work on this mod, :).
Varlin Saliptor May 25, 2007, 10:45 AM Odin, this summer I should be able to light a fire under my modding-behind and I could try and help out again myself. Today was officially our last day of the semester!!
bunny_lard May 28, 2007, 01:55 PM Thanks for the interest, but unfortunately I seem to be the only one on the mod team right now, and I can't make an entire mod by myself. NavyDawg has made some great Star Wars units lately, but interest in this mod seems near nonexistent right now. At least dedicated interest (i.e. people willing to work) from people that can actually help out with the mod making. I'm currently helping with the EFZI and Warhammer 40K projects, so perhaps when those are done, I can concentrate work on this mod, :).
bummer. I would heIf I knew anything about modding. And with graduation commin up I'm gonna have a lot of free time on my hands...
sum_aar_jam Jun 03, 2007, 12:33 AM I have redone my first star wars map and included the most recent planets from Episode III. I have left some planets out (due to the massive amounts of planets in the Galaxy Far Far Away). I hope this give you all an idea of how massive my scenario will be. (its on a 365*365 map!!). Any comments good or bad are very much welcomed.
Sovin nai Jun 03, 2007, 05:06 AM One thing. Considering that the hyperspace lanes give lots of trade, you should change the landmark terrain that you used for them to + 1 or 2 commerce. But, that's more a design than actual map comment.
One more thing. The deep core has lots of planets all over. Only certain civilizations know where all of the navigatable routes are. You should put one more planet in the center of the Core, and have no routes to it. Only way to get there is rebase, or a late technology that allows travel through the core. I'm assuming that the core terrain is impassible, right? Or at least, no ships can get through without sizeable risk.
odintheking Jun 03, 2007, 11:55 AM First of all, it looks very good. A few comments, though. You should really make it so it's not just all coastal tiles, you should make it so that different systems have to have ocean in between, then hyperspace lanes could be more useful. Also, all of the planets are grass. Are you planning to change this? I think you probably will, but just here to make sure, so you can put forests, deserts, LM Hills and volcanoes (which will be Lava planets) and Marshes (bodies of water). Otherwise, a good start!
Sovin nai Jun 03, 2007, 12:04 PM One more thing. I noticed that the Deep Core seems to be on the outer limits of the galaxy. Is that map the finished project, as far as placing planets goes? If so, you should probably move it farther to the center. If I have gone crazy, and am imagining things, then disregard this.
sum_aar_jam Jun 03, 2007, 01:06 PM All this map is is just a placement of the settlements i.e. planets. I will work on the terrain of each "world" once I have done more research on what that world composed of. As with the coastal terrain within the city limits, I will try to add some seas to a few systems and make the sea terrain be high in production and/or commerce to represent the worlds that had orbiting shipyards or mining facilities within the system.
I know that the map kind of seems lopsided to the left in terms of planet placement. The Star Wars Galaxy has the same issue with most of the known planets residing in the eastern hemisphere of the galaxy. This is why I have placed the unknown terrain on the right to prevent the AI from aimlessly exploring.
Sovin nai Jun 03, 2007, 01:11 PM You should probably have the Unkown Regions be unkown terrain too. At the very least, make it a terrain type that no units can go into without sizeable risk. Other than the units from there, anyway.
odintheking Jun 03, 2007, 01:17 PM I still think that there should be ocean, or deep space, on between major systems (like core worlds, mid rim, etc.)
Sovin nai Jun 03, 2007, 01:22 PM I agree. Other than the hyperspace lanes, it should all be deep, deep space. Hard to explore, high movement cost, etc.
polyphemus Jun 03, 2007, 01:26 PM I love how this thread always finds a way to come back to life...:haha:
sum_aar_jam Jun 03, 2007, 10:36 PM The Space (coastal)terrain represents the space around the systems (where most ships are pulled out of hyperspace due to the mass shadows of the gravity wells of the celestrial bodies and must use the slower sublight speed). This terrain will be higher in value than the deep space.
Therefore if any ship is traveling in Hyperspace or the LM Sea, whenever they near a system they must take a couple of turns to navigate around the system (this was common in Star Wars where ships would be trapped from entering hyperspace due to the gravity well. Also perfect for ambushing enemy transports carrying treasure or enemy fleets. The control of systems near hyperlanes is important because you can monitor any fleet movement and get around the galaxy quicker unhindered. I only placed the major hyperlanes (the Corellian Trade Spiral, the Hydrain Way, etc.) To ensure that the systems along these routes will be fought over first as is historically accurate. As the Clone Wars progress in the game, I plan on the fighting to be in the Outer Rim where space travel is slow and the Outer Rim Seiges (also historical) take place as both sides will have time to build up and fortify positions. I will probably include more hyperlanes to facilitate faster travel in the Outer Rim.
Odin, I hope this clarifies a little. I am not really understanding what you're saying about the deep space between the systems. BTW thanks for everyone for all your comments and I will incorporate them or make a real effort to do so.
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