View Full Version : SGOTM 02 - Isamu


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AlanH
Aug 02, 2006, 07:35 PM
Welcome to your C_IV SGOTM 2 Team Thread. Please use it for all internal team communication, turn logs and discussions. Subscribe to it to receive notifications, and do not visit the other team threads for this game until you have finished. Please also subscribe to the Maintenance Thread (http://forums.civfanatics.com/showthread.php?p=4354542) for this game, where teams and staff may post non-spoiler information of general interest.

This game will be played in Civ4, patched to v1.61.

You are cast in the role of Tokugawa, mighty leader of the Japanese. Tokugawa's brother has left the island city of Kyoto to avenge the death of his wife and only son. He has travelled to a distant land without finding their murderer. So the brother of Tokugawa will settle and found a new Japanese colony, and the Japanese have sworn to conquer the rest of civilization in order to hunt down and destroy their enemy.

The game is on a Standard size fractal map, modified as only Gyathaar knows how, at Epic speed. All victory conditions are enabled, but the laurels for this contest will be awarded to the fastest teams to achieve a Conquest victory. The number of AI rivals has not yet been revealed. It will be played using version 1.61 of Civ4 with locked modified assets.

Individual start files for all teams will be available on the SGOTM Progress and Results Page (http://gotm.civfanatics.net/submit/civ4sgotm_submission_list.php) at midnight, server local time, at the start of August 8th.

Here's the start position.

http://gotm.civfanatics.net/civ4games/images/SGOTM02_start.jpg

Map Parameters
Playable Civ - Tokugawa of Japan
World size - Standard
Difficulty - Monarch
Landform - Fractal, hand modified
Game Speed - Epic
AI Aggression - YES!
Barbarians - Raging!!

Please visit the following link to ensure that you are adequately prepared:
Civ4 SGOTM reference thread (http://forums.civfanatics.com/showthread.php?t=168439)

Notes:

A. ONLY Civilization IV v1.61 is supported for this SGOTM. All teams will compete for up to four awards - the Gold, Silver and Bronze Laurels for the fastest finishes, and the Wooden Spoons for the lowest scoring finisher.

B. All teams must play the sponsored variant - victory will be awarded for the fastest victory by Conquest.

C. All saved game files uploaded to the server are parsed through software that extracts and archives data about your save, including reload count for each turn set.

I'm sure you'll enjoy this game :D

azzaman333
Aug 02, 2006, 08:04 PM
Checking in.

CliftonBazaar
Aug 02, 2006, 08:24 PM
I'm heeerreee.

Hi Azzaman - I will admit I loooooove my AFL but I am a Lions fan :) Sorry to hear about Caracella (legend even though he left us).

As for strategy I'll point out the obvious - second settler must settle next to the ocean so we get a trade route with Kyoto.

Out of my test games I have noticed the following -
Raging Barbarians really does mean Ragin Barbarians - we need to head straight for Archery in order to secure our second city; barbarians will just keep coming all game. My record was 8 barbarians coming at my city; and I did get wiped out :(

As for the order of playing - I'm a Monarch player but not THAT good so I don't really want to go first unless we have a good plan of action.

James

azzaman333
Aug 02, 2006, 08:30 PM
I am comfortable on Prince.

Which way toward the coast should we send the settler? After looking at the screenshot of our settlers location, I've noticed a river to the NE. I'm thinking we should move up there, especially if the warrior reveals something good.

(I'd propose warrior East onto the hill)

And it is a shame that Caracella is retiring, but more so since its being overshadowed by Tarrant and Johnson's 4am brawl...

lost_civantares
Aug 02, 2006, 08:33 PM
I am indeed here.

Stupid question, but won't we have a corruption problem since the capital and the next city are quite a distence apart?

azzaman333
Aug 02, 2006, 08:36 PM
I am indeed here.

Stupid question, but won't we have a corruption problem since the capital and the next city are quite a distence apart?

No, but we will have a mainatence problem.

mikeyredk
Aug 02, 2006, 08:37 PM
Checking in

What if we move the original settler one space to the north (left)

For techs… I think we should sling to archers than either head right to iron works (for UU) or do sailing

CliftonBazaar
Aug 02, 2006, 08:38 PM
Corruption and maintance will be a problem no matter where the second city is, might as well settle on the coast and get the trade bonus.

I agree with Warrior on East hill; if nothing special comes up then settle one north in order to get the rice (and then fish when city expands.

As for barbarians, I have noticed in test games that barbarians are at your technology level i.e You have bronze working so barbs are Axemen (wether you have copper or not); you have iron working then barbs are swordsman - there is exception though, barbs archers come early though wether you have Archery or not.

James

azzaman333
Aug 02, 2006, 09:29 PM
holy crap thats a lot of double/triple/quadruple posting.

Whoever takes first turn set should move the warrior onto the hill, then post a screenshot of the lands. This way we can make an informed team desicion of where to settle our city.

mikeyredk
Aug 02, 2006, 09:34 PM
nah it got backed up in the queue for some odd reason i wasn't posting anything

lost_civantares
Aug 02, 2006, 10:13 PM
Something to think about game wise when we decide to settle our city is that we might want to settle on the hill, we will gain a defensive advantage, and also gain the fish (which gives us food, and is essentially unpilliagable by the barbs.

I don't know how needfull it is for the settler to settle on the ocean, the only real benefit as far as can be seen is that city #2 get's an extra health, and that shouldn't be the thing that hurts us, it should be happyness.

But then again I'm most definitly a Prince player at best...

I looked while posting to see whether or not the post had worked by using anther tab, and it didn't show, so don't blame me for triple posting. :p

CliftonBazaar
Aug 02, 2006, 10:43 PM
Azzaman,

Just read the thread where you explained where the team name came from - love it :goodjob:

James

EDIT: For those that didn't read the thread - Isamu is Japanese for Bravery.

mikeyredk
Aug 02, 2006, 10:48 PM
The only way were going to get the fish is if we move northwest, than we can place a second settler on the other side of the river if there is anything good over there but…

here's a Crazy idea…

What if that first boat that kyoto makes we send to the main base. If we just left it there there not going to produce anymore hammers. By the time the new base expands to fill it the boat will be there (unless it doesn't get killed first or there is no shallow path).

azzaman333
Aug 02, 2006, 10:51 PM
The only way were going to get the fish is if we move northwest, than we can place a second settler on the other side of the river if there is anything good over there but…

here's a Crazy idea…

What if that first boat that kyoto makes we send to the main base. If we just left it there there not going to produce anymore hammers. By the time the new base expands to fill it the boat will be there (unless it doesn't get killed first or there is no shallow path).

Pop-rushing will make the island city a decent city, provided we are slavery.

Thoughts on the AI's.
I'm tihnking that the AI's will also have a pre-placed city in the ocean like us, making conquest victorys much harder.

CliftonBazaar
Aug 02, 2006, 10:54 PM
In my test games I have seen Barbarian boats but can't remember the time; in one pangae map I had a barb boat going up and down my coast for over 1,000 years; the game was hard enough without building a boat to defeat them.

As for settling on the hill, good idea for defense but then we lose the trade route to Kyoto - 6 of one, half dozen of the other. I think we need to vote on that (if nothing else shows up when the warrior explores).
Maybe Warrior E and Settler S or SE?

James

mikeyredk
Aug 02, 2006, 11:15 PM
I say Warrior E
Settler NW
For Science start with Hunting than Archer

CliftonBazaar
Aug 02, 2006, 11:26 PM
Warrior E but Settler N; this gives us immediate access to the rice and hill, also frees up the plains square at the mouth of the river for us to irrigate.

Tokugawa starts with Fishing and the wheel so I think agriculture first (for the rice), then Mining (for the hill), then go for archery.

James

azzaman333
Aug 02, 2006, 11:29 PM
I'd rather not go Archery early.

And the plains 1 NW arent touching the river. (no gold bonus)

azzaman333
Aug 02, 2006, 11:31 PM
I want to move our settler 2NE and settle there, from what i have seen so far.

CS slingshot, yes or no?

CliftonBazaar
Aug 03, 2006, 12:17 AM
I thought NW of settler start would have touched river as the 'culture line' is crooked there.

As for settling 2 NE's I thought you might wait until you can see from on top of the NE hill.

Another point, the palace would be at Kyoto, it needs to be moved to our second city (at some stage early).

James

EDIT: As for CS slingshot, I don't often go for it so it doesn't bother me - but do agree that the decision needs to be made very early on.

Stormreaver
Aug 03, 2006, 02:29 AM
Checking in, will come back later with some ideas, if I come up with any. Too bad we can't make that first move with the Warrior and discuss from there the coming 5-6 days...

Edit:
Okay, the one thing that's for certain is that we're going to move the settler. We want that FP tile. More than that I'm not ready to commit to until we've seen what the warrior shows us. He goes E to the hill, IMO. Normally I'm heavily against not settling on the first turn, but here I'll consider the option of looking around for a turn or two with the Settler too. It won't hurt our research (Palace is up and contributing in Kyoto) but sooner help it if we delay (maintenance, at least thank god we're Organized).

Kyoto will be a sad, sad city. We won't be able to connect it via trade routes or sending boats to/from it for some time (Ocean). Most will have to be built via Slavery, and I think building (whipping) one of the cheap early wonders there isn't out of the question (Stonehenge?). I mean, what else to build there except 4 workboats, lighthouse and a library?

I agree that moving the Palace would be nice, but thanks to Organized not necessary horribly early. About the CS Slingshot; it's feasible on Monarch (I did it in GOTM8, but never found time to finish the game) but I'm not sure it's a priority here. You give up a lot forcing your way there, and with raging barbs... we might not afford it. Early techs needed: Mining+BW (slavery), Hunting+Archery (barb defense) and possibly one or two more worker techs depending on what we find on the mainland. I say that's too many techs we can't put off for a slingshot. I prefer going for BW first, since if we get copper nearby we can skip Archery and just build Axemen instead of Archers.

Edit 2:
Also, we need to decide on how many turns we should play each round. I'd say 10 per player. 20 means 100 turns between a players sessions, and that might cause some loss of interest. Earlygame turns are rather quick though and the amount should be increased. I read some SGOTM1 threads, and one proposal for a 6-man team was 30/20/15/15/10/10 turns to complete the first 100 in one rotation. Seems like a good idea to me. When it comes to order of play, we randomize?

lost_civantares
Aug 03, 2006, 07:23 AM
We can just go in the order that AlanH has on the table.

http://img83.imageshack.us/img83/7341/c4sgotm2teamlistzi8.jpg

azzaman333
Aug 03, 2006, 07:28 AM
When i take the first set, i will move the warrior, take a screenshot, save, and give everyone a chance to see what we've uncovered.

CliftonBazaar
Aug 03, 2006, 04:08 PM
I have no problems with the order and I like Stormreavers suggestion of 30/20/15/15/10/10 - whoever goes first will be pretty bored because I dont beleive the warrior should be out exploring with Barbs raging.

Azza, look forward to the screenshot.

James

Stormreaver
Aug 03, 2006, 04:16 PM
I have not played with raging barbs for a long time, but I think they don't show up that much earlier than usual (though in bigger numbers when they do). So the first 30-40 turns should be explorable, as long as the warrior stays in the forests (animals).

We want/have to scout the immediate surroundings, so we can decide if there's a prize city spot we need to take... I'm thinking a circular movement covering the distance up to 5-6 squares from the 2nd city.

lost_civantares
Aug 03, 2006, 07:14 PM
This (http://realmsbeyond.net/civ/c4tourney/epic4.html) might be interesting to look at, it's a realms beyond game that has just the player on a contenant, with rageing barbarians, so you can get a feel for how to approach this in someways by reading the reports. (such as the first couple parts of Sirians report (http://sirian.warpcore.org/civ4/epic-four/epic4.html), the game is heavily changed, but reading about the barbs could help.

Stormreaver
Aug 04, 2006, 04:30 AM
Whoa! Even though that's heavily edited and the earliest warriors likely added using WB, it's something to think about. Gotta start a few raging barb games to get a feel for this. I think we can also put the thoughts on a Slingshot (even if it means faster Samurai) to rest. No way we'll be able to spare so much resources.

azzaman333
Aug 04, 2006, 06:14 AM
Metal Casting Slingshot. Is it plausible? That will also push us closer to Samurai's, without forcing too many resources (AFAIK).

AlanH
Aug 04, 2006, 05:34 PM
I'm going to play my broken record one last time for each team:


Please also subscribe to the Maintenance Thread (http://forums.civfanatics.com/showthread.php?goto=lastpost&t=180489) for this game, where teams and staff may post non-spoiler information of general interest.

Anything I post there will NOT be repeated individually in every team thread. You may even find some useful information there now :p

Stormreaver
Aug 05, 2006, 03:13 AM
Hm, 7gpt in maintenance you say. That's a lot. We might want to consider walking about with that Settler for a while...

Stormreaver
Aug 07, 2006, 03:27 AM
Just a question - where are all you guys from? Some discussion initially where some seriously important decisions has to be made, could benefit from a realtime chat - perhaps maybe even while azzaman is playing the first few turns and can post some screenshots after each action? That does depend a little bit on timezones and our availability, of course.

I live in Sweden myself, +1 GMT.

CliftonBazaar
Aug 07, 2006, 03:31 AM
I'm in Sydney, Australia and Azza is Victoria, Australia, we are both +10 GMT.

I think it's a great idea with a real time chat; but if everyone can't do it I'd be happy if Azza put the screenshot up after one mover and then gave us 24 hours to respond.

James

azzaman333
Aug 07, 2006, 04:13 AM
If someone has the time, could they please test with identical settings to the game, what time the animals come out to play. (ie, check the world builder every turn to check when the animals first appear, on 5 or so different maps)

If someone could do this, i can make sure our settler can explore for a bit without getting eaten.

AlanH
Aug 07, 2006, 04:18 AM
I live in Sweden myself, +1 GMT.
UK is at GMT +1 in the summer. Surely Sweden is at GMT +2 currently?

Stormreaver
Aug 07, 2006, 06:33 AM
UK is at GMT +1 in the summer. Surely Sweden is at GMT +2 currently?

Absolutely right, forgot about DST.

Edit: I assume the game will be available for download tomorrow morning, so if you others can make it at noon GMT Tuesday (8am US (EST), 2pm SWE, 10pm Australia) at least I can do the chat. One of the advantages (besides the higher salary) of working as an consultant is you can pretty much choose your hours...

Customized clock here... (http://www.timeanddate.com/worldclock/custom.html?cities=137,179,136,239,248,240)

Even if all members won't be there, it could be useful/fun to have some fastpaced discussion on our approach.

Stormreaver
Aug 07, 2006, 06:36 AM
If someone has the time, could they please test with identical settings to the game, what time the animals come out to play. (ie, check the world builder every turn to check when the animals first appear, on 5 or so different maps)

If someone could do this, i can make sure our settler can explore for a bit without getting eaten.

Sounds lika a Good Thing(tm) to do, I'll do it later tonight. There's always time for more Civ... especially as I finished GOTM09 yesterday. :crazyeye:

azzaman333
Aug 07, 2006, 07:54 AM
Absolutely right, forgot about DST.

Edit: I assume the game will be available for download tomorrow morning, so if you others can make it at noon GMT Tuesday (8am US (EST), 2pm SWE, 10pm Australia) at least I can do the chat. One of the advantages (besides the higher salary) of working as an consultant is you can pretty much choose your hours...

Customized clock here... (http://www.timeanddate.com/worldclock/custom.html?cities=137,179,136,239,248,240)

Even if all members won't be there, it could be useful/fun to have some fastpaced discussion on our approach.

i can do that. :)

Stormreaver
Aug 07, 2006, 07:59 AM
Nice.

I suggest we use the civfanatics chat function (which is a Java IRC client), just change the channel name to Isamu and we should be in private. Then if one wants to use a "real" IRC client you can.

lost_civantares
Aug 07, 2006, 08:37 AM
I'm not going to be able to be at the chat, no matter what time we do it at due to that crazy thing known as "real life". :(

azzaman333
Aug 08, 2006, 02:33 AM
I have the save.

Stormreaver
Aug 08, 2006, 02:49 AM
I have the save.

Screenshot! Screenshot! Screenshot!

Furiey
Aug 08, 2006, 03:38 AM
Hi all, I've just got back from my holiday, just in time by the looks of things. I'll try and pop into the chat later today.

azzaman333
Aug 08, 2006, 05:50 AM
Screenshot! Screenshot! Screenshot!

SCREENSHOT!!!! :D

http://img143.imageshack.us/img143/5670/4000bcaftermovingwarriorea6.jpg

Stormreaver
Aug 08, 2006, 05:57 AM
Mmmm... Gems! And food. Mining then Bronze Working for some whipping, perhaps?

I'm in the chat right now, btw. Channel: Isamu.

azzaman333
Aug 08, 2006, 06:36 AM
Another screenshot.

http://img102.imageshack.us/img102/2098/capture20060808223554ns1.jpg

http://img412.imageshack.us/img412/1707/capture20060808224028ox2.jpg

azzaman333
Aug 08, 2006, 06:51 AM
4000BC; Warrior 1E, Settler 1SW-1NW, start a WB, start agriculture.

3970BC; Warrior 1SE, Settler 2SE. Interesting what options are given by moving the settler around.

Due to what we have explored (as shown in the above screenshot) where should we settle?

I personally feel we should build on the plains hill our warrior is standing on.
(Save is here (http://gotm.civfanatics.net/saves/civ4sgotm2/Isamu_SG002_BC3970_01.Civ4SavedGame) should i not be able to finish my turnset for some reason)

CliftonBazaar
Aug 08, 2006, 06:56 AM
Agree with Azzaman that Settler should settle where warrior is.

Change research to mining in order to get that gold!

Barbs should start around turn 25 which should give us another 20 turns to explore with warrior - but don't quote me on this as I would be quite happy if warrior stayed in city.

I'll have a think in the morning what our new city should build first.

mikeyredk
Aug 08, 2006, 07:00 AM
What about one northeast so we can be right next to that river and switch over to mining

azzaman333
Aug 08, 2006, 07:10 AM
What about one northeast so we can be right next to that river and switch over to mining

In the chat between me, stormy and clifton, we decided we wanted to get a defensive bonus because of the raging barbs.

Stormreaver
Aug 08, 2006, 07:48 AM
Added pros gained with Plains Hill tile aside from the defense bonus is (a) the extra hammer from city, and (b) that'd we be able to work the Oasis from the start without having to wait until border expansion. Health from river isn't that critical to get since Monarch limits aren't too strict, there's max 1 Flood Plains in city radius and we do have Sheep and Rice to equal the happiness gains from Gems/Gold. Should be a great size 5-6 city in commerce as well as production, so let's try to get it there as soon as possible.

The switch to Mining is a must, I'd say, and first build should IMO be a worker. There's simply too many splendid improvements to make to delay the worker. After Mining we go Agri - BW. Then Hunting-Archery if there's no copper.

I'd want to double check that turn 25 for barbarian generation is also valid for raging barbs games, if it is then a circular sweep by the warrior would be nice, after that defense duty. S/SW directions seems easy to defend, how we'll do to keep our improvements unpillaged I'm not sure yet.

Edit: Grammar...

Stormreaver
Aug 08, 2006, 03:34 PM
If someone has the time, could they please test with identical settings to the game, what time the animals come out to play. (ie, check the world builder every turn to check when the animals first appear, on 5 or so different maps)

If someone could do this, i can make sure our settler can explore for a bit without getting eaten.

I just did some games, and in 4 generated maps, one without and the rest with raging barbs, I didn't see any Barbs before 3000BC, and actually not until a few turns after that. Animals, however, appears rather fast - only a few turns into the game. So our Settler has survived until now, let's settle on that hill and get some animal borders up ;)

Actually, in one game I just fortified my settler instead of building a city. Then I saw no animals at all (in WB) for the first ten turns (until I did settle the city, after all) so it's possible the game calculates the start of animal/barb(?)-spawning in number of turns after settling first city... Now we have one city already anyway, so we aren't safe in this game, but an interesting thing that might or might not be a coincidence.

On the subject of barbs and this game tho' - it's not entirely impossible that our dear map creators in the SGOTM team have put some in manually, but since they probably can't change barb attack date without a mod, I'd say any cities are safe until 1500BC at least (might have to do some tests for that as well)...

Edit: Added some reasoning.

CliftonBazaar
Aug 09, 2006, 05:17 AM
I must admit in my games I do a worker first and I think it will work here as well.

mikeyredk
Aug 09, 2006, 06:49 AM
Barracks -> worker (switch when 2-3)

azzaman333
Aug 09, 2006, 06:58 AM
Save will be played at 4pm tomorrow GMT+10, as it is too late for me to play tonight (10:58pm)

Stormreaver
Aug 09, 2006, 07:02 AM
Barracks -> worker (switch when 2-3)

Considering the rather extreme hit we'll take in research (10beakers/turn to 3...) as soon as we settle our second city (that we need to remedy by, for example, mining a grassland/gems tile) I do not agree with barracks/growth first and would like to hear the reasoning for waiting to build that worker.

Since we want to try and get BW before heading for Archery (if there's no copper) we can't go with 3 beakers turn...

CliftonBazaar
Aug 09, 2006, 10:45 PM
One thing we must think about soon (and definately before we start a third city) - when do we move the palace from Kyoto to Osaka?

For interest sakes here is a list of the Japanese city names (in order) -
KYOTO, OSAKA, TOKYO, EDO, SATSUMA, KAGOSHIMA, NARA, NAGOYA, IZUMO, NAGASAKI, YOKOHAMA, SHIMONOSEKI, MATSUYAMA, SAPPORO, HAKODATE, ISE, TOYAMA, FUKUSHIMA, SUO, BIZEN, ECHIZEN, IZUMI, OMI, ECHIGO, KOZUKE, SADO

EDIT : Another (minor) thing we need to discuss; is the work boat at Kyoto going to do the fish or the crab (or does it make a differance?)

mikeyredk
Aug 10, 2006, 09:04 AM
Working out the math right now but we won't be going down to 3 breakers per turn its closer to 6. We get currently 11 gold + 2 gold for working the oasis minus the 7 or 8 maintenance we get 5 or 6. Also it takes 2 turns to move to the new location giving us 22 breakers while we move the new pace than it will take 15-18 turns after settling.

Here is the turn list I agree you storm if it takes us only 15 turns to get mining otherwise lets grow for 11 than build the worker we don't get the road right away but we get a pop of 2 faster, its not like where going to miss building that road right away, its going to be built eventually but we need growth.


Res-Mining 18
Worker 12 Build road 3

Res-Mining 18
Growth 11 Worker 6
Barracks 11

Stormreaver
Aug 10, 2006, 09:43 AM
I'm more and more in mikeyredk's camp after some more math.

Turn breakdown of the two approaches (I made something similar for the GOTM8, it's in this post (http://forums.civfanatics.com/showpost.php?p=4207484&postcount=44) from the GOTM8 Pre-game thread if you want to read that, the methodology is the same):

I'm assuming the Oasis tile (3F2C) will always be worked. Apart from that there's enough 3FP1C tiles in the fat cross to cover up to size 3. I'll do the math until the after-growth-produced worker has completed his first improvement (Mine on Gems tile next to capital, I think that's 7 turns on Epic).

Growth (i.e. Barracksbuilding) first:
Turn 1-11: Total +3F, 2P, 3C per turn -- 22P, 33C generated (Oasis + Plains/hill city tile)
Start producing Barracks.
Turn 11: Growth to size 2. (3F*11=33F)
Turn 12-20: Total +4F, 2P, 4C per turn -- 18P, 36C generated (Work food resource along river or Flood Plain in addition to above)
Turn 20: Growth to size 3. (4F*9=36F)
Switch to worker production.
Turn 21-31: Total +5F, 2P, 5C per turn -- 75+2P, 55C generated (Extra 3F1C tile worked, excess food=hammers and 75P=Worker (?))
Turn 31: Worker completed. (4F*9=36F)
Switch back to Barracks. (4F*9=36F)
Turn 32-38: Total +5F, 2P, 5C per turn -- 35F, 14P, 35C generated (at least 7F can be converted to 7P by using Sheep tile if wanted)

We end up with a total of 28/35 food towards pop4, 63/56 hammers produced (Barracks+18/11 excess hammers I think), 159 commerce and one improvement built.

Worker first:
Turn 1-15: Total +3F, 2P, 3C per turn -- 75P, 45C generated (The 75P is the worker)
Turn 1: Start producing Worker.
Turn 15: Worker completed. (4F*9=36F)
Turn 15: Start producing Barracks.
Turn 16-26: Total +3F, 2P, 3C per turn -- 14P, 33C generated
Turn 22: Mine om Gems tile completed. (No tile switch yet though - we want the 3F from Oasis)
Turn 26: Growth to size 2. (3F*11=33F)
Turn 27-38: Total +3F, 3P, 9C per turn -- 36P, 108C generated (Working Oasis + Gems)
Turn 26: Growth to size 3. (3F*12=36F)

We end up with a total of 0 food towards pop4, 50 hammers produced, 186 commerce and the same gems tile + 12 more worker turns. So we're 41F/P behind but 37C ahead. We will gain some more commerce when the worker-first approach potentially can work a second Gems mine earlier with the extra worker turns (which we can apply wherever we find we need it).

In the end, we're talking maybe 30FP for about 100C

I'll be happy with either approach now!

CliftonBazaar
Aug 10, 2006, 04:48 PM
Barracks to worker after size 3 is fine by me. I'll email azza today and see what is happening as I thought he would be finished by now.

James

mikeyredk
Aug 10, 2006, 05:46 PM
What about switching after 2 only going to three just seems a waste at the time going to 3

Furiey
Aug 11, 2006, 02:30 AM
I'm going to be away for a couple of days again, I know I've not been much use so far - I've been exhausted after my holiday. I'll post when I get back.

azzaman333
Aug 11, 2006, 06:26 AM
4000BC; Warrior 1E, Settler 1SW-1NW, start a WB, start agriculture.

3970BC; Warrior 1SE, Settler 2SE. Interesting what options are given by moving the settler around. Change research to Mining.

IBT; Isabella's scout says hello to our warrior.

3940 BC; Settler moves to the gold hill, warrior moves 1 SE and reveals another oasis.

3910 BC; Settler in location. Warrior 1SE, reveals a goody hut.

3880 BC; Goody hut gives Mining, start research on Agriculture. Osaka founded, begins work on warrior (I dont trust Izzy so close to our lands.)

3850 BC; Warrior moves, nothing interesting revealed.

3820 BC; Ditto.

IBT; Kyoto expands, revealing a moo moo and some stone on thier own small islands.

3790 BC; Warrior reveals some tundra to the south.

3760 BC; Warrior moves, nothing interesting revealed.

Turn 10; 3730 BC; More sheep, more blank land revealed.

3700 BC; Warrior moves, nothing interesting revealed.

3670 BC; Ditto.

3640 BC; Warrior moves, meets a wolf.

IBT; Wolf tries to run away.

3610 BC; Warrior attacks wolf with 99.9% chance of victory. Wins, 1.8/2.

3580 BC; Warrior moves onto plains hill, spots a bear.

IBT; Osaka- Warrior>Worker

3550 BC; Warrior moves towards where Izzy is expected to live, warrior fortifies on plains hill preparing for potential bear attack.

IBT; Warrior is attacked, loses.

3520 BC; Nothing of interest.

3490 BC; Ditto.

3460 BC; Ditto.

3430 BC; Same again.

IBT; Wolf attacks warrior in forest, wolf dies. Warrior remains 2 strength. (1/2 exp)

Turn 20; 3400 BC; Boring turn.

3370 BC; Warrior spots a potential panther attack.

IBT; Warrior defeats panther. Warrior strength 1.0/2. Exp = 2/5. Woodsman I.
Agriculture >>> Bronze Working.

3340 BC; Move warrior towards Jungle/Hill, 1 more turn away.

IBT; Kyoto- Work Boat > Work Boat

3310 BC; Work Boat moves to Fish 1 SE of Kyoto, builds Fishing Boats. Warrior is on Jungle Hill.

3280 BC; 3 turns for warrior to heal.

3250 BC; 2 turns.

3220 BC; A lion threatens to interfere with warrior's healing plans.

IBT; Lion dies to warrior. Warrior 2 strength. 3/5 exp, Woodsman I.

3190 BC; Signs show that E is ocean, and N is ocean.

3160 BC; Spot a small string of land to the north, possibly to prove my last comment wrong.

3130 BC; Seems Izzy lives up north of the jungle. :eek:

IBT; Osaka- Worker > ?

Turn 30- 3100 BC; No build has been set in Osaka. Worker starts mining the Gems. Warrior begins moving back.

>>> Save <<< (http://gotm.civfanatics.net/saves/civ4sgotm2/Isamu_SG002_BC3100_01.Civ4SavedGame)

Stormreaver
Aug 11, 2006, 06:28 AM
Wohooo! Tech from hut!

Worker after growth to 2?

CliftonBazaar
Aug 11, 2006, 06:34 AM
Isabellas scout?? That means she's right next door and she is vicous UNLESS we accept her Religion - which will mean we will have a permanent ally.
We need to make a decision - do we take her over or get her as an ally?

Storm, you did the Math's - worker after 2 or 3 growth?

James

azzaman333
Aug 11, 2006, 06:53 AM
Updated the post (accidently hit enter earlier)

I think that after bronze, we should learn Mysticism and build an Obelisk in Osaka, to get all resources around it. Or build the palace there in the near future.

CliftonBazaar
Aug 11, 2006, 07:07 AM
Okay, here is the screen after Azza's turn (well done on exploring BTW). I have put the 2 photos in this post and need to make a major decisions based on this.
http://www.cliftonbazaar.com/civ4/isamu_3100a.jpg
http://www.cliftonbazaar.com/civ4/isamu_3100b.jpg

Now what do we do? Kyoto is fine at the moment.

In Osaka the only building we can make is barracks and the only military unit is warrior.

My advice? Build a settler so that when we discover BW (and therefor know where the bronze is) we'll have a settler ready to go.

I was going to have my turn tonight but I won't now, I'll give it 24 hours.

As for Obelisk, I don't think I've ever made one, usually when I need culture I build a library and get the beaker bonus as well.

For the palace to be moved we need 4 cities :(

azzaman333
Aug 11, 2006, 07:19 AM
I want more warriors, and an obelisk in Osaka, for some obvious reasons.

(Raging barbs and major difficulty with expansion atm)

CliftonBazaar
Aug 11, 2006, 11:15 PM
Finished. I went from 3100 to 2680, the reason for the strange end year will be apparent soon.

Started Osaka on warrior.

Moved Warrior SW to see what was behind the mountain, only to find a Panther! Defeated panther and renamed warrior to 'Conan the Barbarian'.
Move Conan to the East of Osaka to explore there.
When Conan was exploring BW was finsihed and revealed copper in the East so I fortified Conan on the hill - need settler there fast!

Finished warrior at Osaka and moved them to the gold hill - why? Because 90% of barbarians will try to destroy a gold mine before anything else (learnt this from GOTM9). Fortified the warrior in order to get 25% bonus when barbs finally do arrive.

Finished a second warrior at Osaka and fortified them in the city.

Meanwhile worker finished gems so I put Science to 80%, this finished BW quickly, then moved worker to gold to build mine - I have just finished mine and now the worker is building a road from gold to gems in order to hook them all up.

Kyoto has a Fish, WB will be finished in 1 turn so make sure it goes on crab.

http://www.cliftonbazaar.com/civ4/isamu_2680.jpg

Now, I just finished BW and chose Pottery next BUT this can be changed (I chose pottery so we can build towns and then goto writing).
I also finished 2nd warrior at Osaka and beleive that settler should be next in order to get copper. I beleive the settler should go where the yellow circle is.
So the reason I finished the game on this turn was so we could work out if pottery should be next and settler should be built?

Opinions please.

Azzaman333
cliftonbazaar <= FINISHED
furiey <== You're up
lost_civantares
mikeyredk
stormreaver

From the log -
Turn 32, 3040 BC: Hinduism has been founded in a distant land!

Turn 33, 3010 BC: Isabella converts to Hinduism!
Turn 33, 3010 BC: Barbarian's Panther (2.00) vs Isamu's Warrior (3.10)
Turn 33, 3010 BC: Combat Odds: 9.0%
Turn 33, 3010 BC: (Extra Combat: +10%)
Turn 33, 3010 BC: (Animal Combat: +20%)
Turn 33, 3010 BC: (Plot Defense: +25%)
Turn 33, 3010 BC: Isamu's Warrior is hit for 16 (84/100HP)
Turn 33, 3010 BC: Barbarian's Panther is hit for 24 (76/100HP)
Turn 33, 3010 BC: Isamu's Warrior is hit for 16 (68/100HP)
Turn 33, 3010 BC: Barbarian's Panther is hit for 24 (52/100HP)
Turn 33, 3010 BC: Barbarian's Panther is hit for 24 (28/100HP)
Turn 33, 3010 BC: Barbarian's Panther is hit for 24 (4/100HP)
Turn 33, 3010 BC: Isamu's Warrior is hit for 16 (52/100HP)
Turn 33, 3010 BC: Isamu's Warrior is hit for 16 (36/100HP)
Turn 33, 3010 BC: Barbarian's Panther is hit for 24 (0/100HP)
Turn 33, 3010 BC: Isamu's Warrior has defeated Barbarian's Panther!

Turn 40, 2800 BC: Buddhism has been founded in a distant land!

Turn 42, 2740 BC: You have discovered Bronze Working!

EDIT : Science can be run at 70% at 0 gold.

CliftonBazaar
Aug 11, 2006, 11:32 PM
Judging from the other graphs I would say that most teams have put a third city up at around this time.
Remember we need 4 cities in order to change the Palace to Osaka.

EDIT : Since Furiey is on holidays we'll put him at the end of the list, lost you are now up.
Azzaman333
cliftonbazaar <= FINISHED
lost_civantares <== You're up
mikeyredk
stormreaver
furiey

Another EDIT: Osaka is size 5.

mikeyredk
Aug 12, 2006, 12:56 AM
What about the third city northeast of the copper that way we can get both copper and stone plus maybe a sea route too. I can't tell from the save if that tile has a hill on it or not

lost_civantares
Aug 12, 2006, 05:17 AM
ok, I got it and am playing now.

azzaman333
Aug 12, 2006, 06:38 AM
I really want Mysticism before Pots, just to expand Osaka's borders.

EDIT: just saw lost_civ's post, if we've already gone to writing then fine. Just get some culture in Osaka ASAP, to make use of all its tiles.

lost_civantares
Aug 12, 2006, 06:56 AM
Okay, I'll go for mysticism after writting then.

lost_civantares
Aug 12, 2006, 07:27 AM
Turn 1
Kyoto finishes workboat (goes to crabs), and starts another (23 turns).
Kyoto is also out of unhealthyness now.

Turn 2
Barb warrior and lion appear.

http://img139.imageshack.us/img139/9492/whatda3.jpg

Already at 70% science and we're still at -2 gpt with 0 in the bank, so I have to back it down to 60%, building the 2 more neccesary cities and moving the palace is a priority for us I think!

Turn 3
Barbarian warrior moves SE onto the forest.

Turn 4
Barb warrior suicides on to the warrior on the gold, who is promptly renamed Attila the Hun.

Turn 5
Just another day at the office.

Turn 6
We get pottery, go for writing next (15 turns).
http://img216.imageshack.us/img216/9606/whatik2.jpg

Turn 7
Toynbee informs us that we are only medicore, and so only 4th highest in the ways of culture.
http://img214.imageshack.us/img214/2351/whatst2.jpg

Turn 8
Nothing of note.

Turn 9
Barb appears in the south east.

Turn 10
3 more barbarian warriors show up, it looks like the first wave has arrived to greet the new arrivals.
http://img139.imageshack.us/img139/12/whatii6.jpg

Turn 11
Our warrior on the gold takes down one barb warrior attacking from the desert, but due to the heavy losses incurred loses to the second attacking form the hill south of him. You will be avenged Attila! :salute:

Turn 12
Avenged he is, the barb warrior then proceeds to attack Osaka, and dies with no loss to us (and doesn't pillage the gold!).
http://img89.imageshack.us/img89/7244/whatar1.jpg

Turn 13
The 2 remaining barbs are closing in.


Turn 14
Barb from the west attacks, and promotes our warrior, but a new barb warrior appears. I give our warrior the anti-melee promotion, instead of waiting because we have 2 barbarian warriors attacking, and we don't have the cultural bonus that we would normally have when defending in the capital. (the thoguht of waiting out there where our capital is now so we can rebuild is a scary one, it would definitly hurt our time till finish! :p)

Turn 15
The eastern barb warrior suicides onto conan, with another barb warrior appearing in the south. Conan gains enough experience points to promote again, but I don't promote and leave it open till needed.

http://img81.imageshack.us/img81/6192/whatac0.jpg

Turn 16
Barb warrior from the south west attacks, slightly wounds our defending warrior, but dies. The south barb warrior moves onto the gold mine, and another barb warrior appears to the south of the him.

The situation at the moment:
http://img87.imageshack.us/img87/562/whatfr1.jpg

Turn 17
Kyoto grows to happyness limit, so I turn on prevent growth. Work boat finishes (moves to fish) and starts another work boat.

Gold is pillaged by barb warrior, with another barb warrior appearing in the south west.

Turn 18
Road pillaged on the gold hill, and one of the barb warriors there suicides onto Osaka's warrior, with a new warrior appearing in the east.

Turn 19
The remaining barb warrior on the gold tile suicides onto our warrior guarding Osaka, managing to promote our warrior.
http://img156.imageshack.us/img156/4069/whatcc0.jpg

Turn 20
The western barb attacks, and dies, with another appearing in the south.

Turn 21
We learn what true glory really indeed is, and start mysticism (7 turns).

http://img81.imageshack.us/img81/3694/whatln2.jpg

Turn 22
Southern barb suicides against Osaka.

Notes:
-Kyoto is at happyness limit, so it's set to preven growth.

-The workers been building roads so that when we finally do exand borders we will be able to get to the resources easily, building a cottage wasn't really available to do becuase of the barbs, but none appeared in the north, so we could work up there with out problem.

-I did 22 turns to make up for CliftonBazaar's early stop to make sure we were doing what the team wanted to do.

-The settler is just about done (2 turns left)

-Food for thought: We have -11 in maintanence right now just from Osaka, it'll be another -11 or 12 commerce when we plop down another city, so science is going to take another hit.

Osaka and the areas around:
http://img147.imageshack.us/img147/6734/whatyj2.jpg

The Save (http://gotm.civfanatics.net/saves/civ4sgotm2/Isamu_SG002_BC2080_01.Civ4SavedGame)


Session Turn Log from 2680 BC to 2080 BC:


Turn 47, 2590 BC: Barbarian's Warrior (2.00) vs Isamu's Warrior (3.20)
Turn 47, 2590 BC: Combat Odds: 4.4%
Turn 47, 2590 BC: (Extra Combat: +10%)
Turn 47, 2590 BC: (Plot Defense: +25%)
Turn 47, 2590 BC: (Fortify: +25%)
Turn 47, 2590 BC: Isamu's Warrior is hit for 15 (85/100HP)
Turn 47, 2590 BC: Isamu's Warrior is hit for 15 (70/100HP)
Turn 47, 2590 BC: Barbarian's Warrior is hit for 25 (75/100HP)
Turn 47, 2590 BC: Barbarian's Warrior is hit for 25 (50/100HP)
Turn 47, 2590 BC: Barbarian's Warrior is hit for 25 (25/100HP)
Turn 47, 2590 BC: Barbarian's Warrior is hit for 25 (0/100HP)
Turn 47, 2590 BC: Isamu's Warrior has defeated Barbarian's Warrior!

Turn 49, 2530 BC: You have discovered Pottery!

Turn 53, 2410 BC: Barbarian's Warrior (1.78) vs Isamu's Attila the Hun (Warrior) (3.20)
Turn 53, 2410 BC: Combat Odds: 2.9%
Turn 53, 2410 BC: (Extra Combat: +10%)
Turn 53, 2410 BC: (Plot Defense: +25%)
Turn 53, 2410 BC: (Fortify: +25%)
Turn 53, 2410 BC: Isamu's Attila the Hun (Warrior) is hit for 15 (85/100HP)
Turn 53, 2410 BC: Isamu's Attila the Hun (Warrior) is hit for 15 (70/100HP)
Turn 53, 2410 BC: Isamu's Attila the Hun (Warrior) is hit for 15 (55/100HP)
Turn 53, 2410 BC: Barbarian's Warrior is hit for 25 (64/100HP)
Turn 53, 2410 BC: Isamu's Attila the Hun (Warrior) is hit for 15 (40/100HP)
Turn 53, 2410 BC: Barbarian's Warrior is hit for 25 (39/100HP)
Turn 53, 2410 BC: Isamu's Attila the Hun (Warrior) is hit for 15 (25/100HP)
Turn 53, 2410 BC: Barbarian's Warrior is hit for 25 (14/100HP)
Turn 53, 2410 BC: Barbarian's Warrior is hit for 25 (0/100HP)
Turn 53, 2410 BC: Isamu's Attila the Hun (Warrior) has defeated Barbarian's Warrior!
Turn 53, 2410 BC: Barbarian's Warrior (2.00) vs Isamu's Attila the Hun (Warrior) (0.80)
Turn 53, 2410 BC: Combat Odds: 99.1%
Turn 53, 2410 BC: (Extra Combat: +10%)
Turn 53, 2410 BC: (Plot Defense: +25%)
Turn 53, 2410 BC: (Fortify: +25%)
Turn 53, 2410 BC: Isamu's Attila the Hun (Warrior) is hit for 20 (5/100HP)
Turn 53, 2410 BC: Barbarian's Warrior is hit for 20 (80/100HP)
Turn 53, 2410 BC: Isamu's Attila the Hun (Warrior) is hit for 20 (0/100HP)
Turn 53, 2410 BC: Barbarian's Warrior has defeated Isamu's Attila the Hun (Warrior)!

Turn 54, 2380 BC: Barbarian's Warrior (1.60) vs Isamu's Warrior (4.20)
Turn 54, 2380 BC: Combat Odds: 0.1%
Turn 54, 2380 BC: (Extra Combat: +10%)
Turn 54, 2380 BC: (Plot Defense: +25%)
Turn 54, 2380 BC: (Fortify: +25%)
Turn 54, 2380 BC: (City Defense: +25%)
Turn 54, 2380 BC: (City Barbarian Defense: +25%)
Turn 54, 2380 BC: Barbarian's Warrior is hit for 30 (50/100HP)
Turn 54, 2380 BC: Barbarian's Warrior is hit for 30 (20/100HP)
Turn 54, 2380 BC: Barbarian's Warrior is hit for 30 (0/100HP)
Turn 54, 2380 BC: Isamu's Warrior has defeated Barbarian's Warrior!

Turn 55, 2350 BC: Barbarian's Warrior (2.00) vs Isamu's Warrior (4.20)
Turn 55, 2350 BC: Combat Odds: 0.7%
Turn 55, 2350 BC: (Extra Combat: +10%)
Turn 55, 2350 BC: (Plot Defense: +25%)
Turn 55, 2350 BC: (Fortify: +25%)
Turn 55, 2350 BC: (City Defense: +25%)
Turn 55, 2350 BC: (City Barbarian Defense: +25%)
Turn 55, 2350 BC: Barbarian's Warrior is hit for 28 (72/100HP)
Turn 55, 2350 BC: Isamu's Warrior is hit for 13 (87/100HP)
Turn 55, 2350 BC: Barbarian's Warrior is hit for 28 (44/100HP)
Turn 55, 2350 BC: Barbarian's Warrior is hit for 28 (16/100HP)
Turn 55, 2350 BC: Barbarian's Warrior is hit for 28 (0/100HP)
Turn 55, 2350 BC: Isamu's Warrior has defeated Barbarian's Warrior!

Turn 56, 2320 BC: Barbarian's Warrior (2.00) vs Isamu's Conan the Barbarian (Warrior) (3.70)
Turn 56, 2320 BC: Combat Odds: 1.2%
Turn 56, 2320 BC: (Extra Combat: +10%)
Turn 56, 2320 BC: (Plot Defense: +25%)
Turn 56, 2320 BC: (Fortify: +25%)
Turn 56, 2320 BC: (River Attack: +25%)
Turn 56, 2320 BC: Barbarian's Warrior is hit for 27 (73/100HP)
Turn 56, 2320 BC: Barbarian's Warrior is hit for 27 (46/100HP)
Turn 56, 2320 BC: Barbarian's Warrior is hit for 27 (19/100HP)
Turn 56, 2320 BC: Barbarian's Warrior is hit for 27 (0/100HP)
Turn 56, 2320 BC: Isamu's Conan the Barbarian (Warrior) has defeated Barbarian's Warrior!

Turn 57, 2290 BC: Barbarian's Warrior (2.00) vs Isamu's Warrior (4.70)
Turn 57, 2290 BC: Combat Odds: 0.4%
Turn 57, 2290 BC: (Extra Combat: +10%)
Turn 57, 2290 BC: (Plot Defense: +25%)
Turn 57, 2290 BC: (Fortify: +25%)
Turn 57, 2290 BC: (City Defense: +25%)
Turn 57, 2290 BC: (City Barbarian Defense: +25%)
Turn 57, 2290 BC: (Combat: +25%)
Turn 57, 2290 BC: Barbarian's Warrior is hit for 30 (70/100HP)
Turn 57, 2290 BC: Isamu's Warrior is hit for 13 (87/100HP)
Turn 57, 2290 BC: Barbarian's Warrior is hit for 30 (40/100HP)
Turn 57, 2290 BC: Barbarian's Warrior is hit for 30 (10/100HP)
Turn 57, 2290 BC: Barbarian's Warrior is hit for 30 (0/100HP)
Turn 57, 2290 BC: Isamu's Warrior has defeated Barbarian's Warrior!

Turn 59, 2230 BC: Barbarian's Warrior (2.00) vs Isamu's Warrior (4.70)
Turn 59, 2230 BC: Combat Odds: 0.4%
Turn 59, 2230 BC: (Extra Combat: +10%)
Turn 59, 2230 BC: (Plot Defense: +25%)
Turn 59, 2230 BC: (Fortify: +25%)
Turn 59, 2230 BC: (City Defense: +25%)
Turn 59, 2230 BC: (City Barbarian Defense: +25%)
Turn 59, 2230 BC: (Combat: +25%)
Turn 59, 2230 BC: Barbarian's Warrior is hit for 30 (70/100HP)
Turn 59, 2230 BC: Barbarian's Warrior is hit for 30 (40/100HP)
Turn 59, 2230 BC: Isamu's Warrior is hit for 13 (87/100HP)
Turn 59, 2230 BC: Barbarian's Warrior is hit for 30 (10/100HP)
Turn 59, 2230 BC: Isamu's Warrior is hit for 13 (74/100HP)
Turn 59, 2230 BC: Barbarian's Warrior is hit for 30 (0/100HP)
Turn 59, 2230 BC: Isamu's Warrior has defeated Barbarian's Warrior!

Turn 60, 2200 BC: Barbarian's Warrior (2.00) vs Isamu's Warrior (4.41)
Turn 60, 2200 BC: Combat Odds: 0.6%
Turn 60, 2200 BC: (Extra Combat: +10%)
Turn 60, 2200 BC: (Plot Defense: +25%)
Turn 60, 2200 BC: (Fortify: +25%)
Turn 60, 2200 BC: (City Defense: +25%)
Turn 60, 2200 BC: (City Barbarian Defense: +25%)
Turn 60, 2200 BC: (Combat: +25%)
Turn 60, 2200 BC: Barbarian's Warrior is hit for 29 (71/100HP)
Turn 60, 2200 BC: Barbarian's Warrior is hit for 29 (42/100HP)
Turn 60, 2200 BC: Barbarian's Warrior is hit for 29 (13/100HP)
Turn 60, 2200 BC: Isamu's Warrior is hit for 13 (81/100HP)
Turn 60, 2200 BC: Barbarian's Warrior is hit for 29 (0/100HP)
Turn 60, 2200 BC: Isamu's Warrior has defeated Barbarian's Warrior!

Turn 61, 2170 BC: Barbarian's Warrior (2.00) vs Isamu's Warrior (4.70)
Turn 61, 2170 BC: Combat Odds: 0.4%
Turn 61, 2170 BC: (Extra Combat: +10%)
Turn 61, 2170 BC: (Plot Defense: +25%)
Turn 61, 2170 BC: (Fortify: +25%)
Turn 61, 2170 BC: (City Defense: +25%)
Turn 61, 2170 BC: (City Barbarian Defense: +25%)
Turn 61, 2170 BC: (Combat: +25%)
Turn 61, 2170 BC: Barbarian's Warrior is hit for 30 (70/100HP)
Turn 61, 2170 BC: Barbarian's Warrior is hit for 30 (40/100HP)
Turn 61, 2170 BC: Barbarian's Warrior is hit for 30 (10/100HP)
Turn 61, 2170 BC: Barbarian's Warrior is hit for 30 (0/100HP)
Turn 61, 2170 BC: Isamu's Warrior has defeated Barbarian's Warrior!

Turn 62, 2140 BC: The enemy has been spotted near Osaka!
Turn 62, 2140 BC: You have discovered Writing!

Turn 63, 2110 BC: The enemy has been spotted near Osaka!
Turn 63, 2110 BC: Barbarian's Warrior (2.00) vs Isamu's Warrior (4.70)
Turn 63, 2110 BC: Combat Odds: 0.4%
Turn 63, 2110 BC: (Extra Combat: +10%)
Turn 63, 2110 BC: (Plot Defense: +25%)
Turn 63, 2110 BC: (Fortify: +25%)
Turn 63, 2110 BC: (City Defense: +25%)
Turn 63, 2110 BC: (City Barbarian Defense: +25%)
Turn 63, 2110 BC: (Combat: +25%)
Turn 63, 2110 BC: Isamu's Warrior is hit for 13 (87/100HP)
Turn 63, 2110 BC: Barbarian's Warrior is hit for 30 (70/100HP)
Turn 63, 2110 BC: Barbarian's Warrior is hit for 30 (40/100HP)
Turn 63, 2110 BC: Barbarian's Warrior is hit for 30 (10/100HP)
Turn 63, 2110 BC: Barbarian's Warrior is hit for 30 (0/100HP)
Turn 63, 2110 BC: Isamu's Warrior has defeated Barbarian's Warrior!
Turn 63, 2110 BC: While defending, your Warrior has killed a Barbarian Warrior!

azzaman333
Aug 12, 2006, 08:43 AM
Mysticism isnt really needed now, since libs can provide the culture. Sorry for not pointing that out earlier.

mikeyredk
Aug 12, 2006, 09:16 AM
I have the save, Where to put settler on the grass spot mentioned earlier or in the forests… i don't think we should settle on the grass, the city will have no growth later because of all of the desert

lost_civantares
Aug 12, 2006, 09:40 AM
We've only put a turn or two into mysticism, so if we decide that we want something else we can with out losing too many beakers.

CliftonBazaar
Aug 12, 2006, 01:59 PM
Lost - good turns, Attila will be avenged! Good thinking about Conans promotion too (holding it).

Mikey, you are right about the desert; I do agree with going onto the forest - settle and get those axeman (don't worry about barracks until latter!)

Don't worry about Mysticism; the library will give us the culture;

I would get a few more warriors for Osaka simply for defense until our first axeman.

I knew the barbs would go for the gold mine :)

Get the worker to do the roads to the second city NOW so when we settle the we only have to mine copper and then both cities have access to it.

Food for thought -
When Hinduism spreads to us we need to convert, simply too keep Spain off our back until we are ready to fight.
I think we should build our army now and attack Spain in order to get a fourth city; when we get that fourth city change the palace A.S.A.P
Army to be made from axemen from Osaka and Tokyo.

James

Stormreaver
Aug 12, 2006, 04:15 PM
May I suggest a switch to Slavery as soon as the settler is built? Chopping might come in handy.. and turn off prevent growth on Kyoto - those unhappy b****ds are simply asking to be whipped.

mikeyredk
Aug 12, 2006, 04:22 PM
turn 1: changed to iron works, moved worker to hill
turn 2: worker to build road
turn 3: nothing
turn 4: warrior got attacked (no losses)
turn 5: Judaism founded somewhere…, loads of barbs swarming :cry:
turn 6: more defending going on (no losses), izzy adopts organized religion
turn 7: moved settler to hill along road
turn 8: more barbs pop up, moved stack (warrior, worker, settler), left worker to build road moved warrior and settler one more northeast
turn 9: Tokyo founded, started on warrior, road finished cities connected
turn 10: moved workers south to mine copper
turn 11 : nothing
turn 12 : finished 3 warrior on osaka switched to library
turn 13 : more of the same (barbs)
turn 14 : Barb spotted by tokyo waiting to run
turn 15 : workers run scared
turn 16 : workers return after barb killed
turn 17 : warrior at tokyo finished, spotted izzys archer with a settler coming from the mountains…, more barbs coming towards tokyo
turn 18: kyoto finished WB now producing a library
turn 19: izzys troops move southeast between our cities could be trouble later
turn 20: workers finished copper started them on building a road

pics up in a bit, also we didn't lose a single battle this round, lost track of turns also it was =>20
Edit:
did do the slavery change, left kyoto alone

http://forums.civfanatics.com/attachment.php?attachmentid=135567&stc=1&d=1155421810

Save (http://gotm.civfanatics.net/saves/civ4sgotm2/Isamu_SG002_BC1510_01.Civ4SavedGame)

Turn 67, 1990 BC: Judaism has been founded in a distant land!
Turn 67, 1990 BC: Barbarian's Warrior (2.00) vs Isamu's Conan the Barbarian (Warrior) (3.70)
Turn 67, 1990 BC: Combat Odds: 1.2%
Turn 67, 1990 BC: (Extra Combat: +10%)
Turn 67, 1990 BC: (Plot Defense: +25%)
Turn 67, 1990 BC: (Fortify: +25%)
Turn 67, 1990 BC: (River Attack: +25%)
Turn 67, 1990 BC: Isamu's Conan the Barbarian (Warrior) is hit for 14 (86/100HP)
Turn 67, 1990 BC: Isamu's Conan the Barbarian (Warrior) is hit for 14 (72/100HP)
Turn 67, 1990 BC: Barbarian's Warrior is hit for 27 (73/100HP)
Turn 67, 1990 BC: Barbarian's Warrior is hit for 27 (46/100HP)
Turn 67, 1990 BC: Barbarian's Warrior is hit for 27 (19/100HP)
Turn 67, 1990 BC: Barbarian's Warrior is hit for 27 (0/100HP)
Turn 67, 1990 BC: Isamu's Conan the Barbarian (Warrior) has defeated Barbarian's Warrior!

Turn 68, 1960 BC: Isabella adopts Organized Religion!
Turn 68, 1960 BC: Barbarian's Warrior (2.00) vs Isamu's Conan the Barbarian (Warrior) (3.36)
Turn 68, 1960 BC: Combat Odds: 3.7%
Turn 68, 1960 BC: (Extra Combat: +10%)
Turn 68, 1960 BC: (Plot Defense: +25%)
Turn 68, 1960 BC: (Fortify: +25%)
Turn 68, 1960 BC: (Combat: +25%)
Turn 68, 1960 BC: Barbarian's Warrior is hit for 26 (74/100HP)
Turn 68, 1960 BC: Barbarian's Warrior is hit for 26 (48/100HP)
Turn 68, 1960 BC: Barbarian's Warrior is hit for 26 (22/100HP)
Turn 68, 1960 BC: Barbarian's Warrior is hit for 26 (0/100HP)
Turn 68, 1960 BC: Isamu's Conan the Barbarian (Warrior) has defeated Barbarian's Warrior!
Turn 68, 1960 BC: Barbarian's Warrior (2.00) vs Isamu's Warrior (4.70)
Turn 68, 1960 BC: Combat Odds: 0.4%
Turn 68, 1960 BC: (Extra Combat: +10%)
Turn 68, 1960 BC: (Plot Defense: +25%)
Turn 68, 1960 BC: (Fortify: +25%)
Turn 68, 1960 BC: (City Defense: +25%)
Turn 68, 1960 BC: (City Barbarian Defense: +25%)
Turn 68, 1960 BC: (Combat: +25%)
Turn 68, 1960 BC: Barbarian's Warrior is hit for 30 (70/100HP)
Turn 68, 1960 BC: Barbarian's Warrior is hit for 30 (40/100HP)
Turn 68, 1960 BC: Barbarian's Warrior is hit for 30 (10/100HP)
Turn 68, 1960 BC: Barbarian's Warrior is hit for 30 (0/100HP)
Turn 68, 1960 BC: Isamu's Warrior has defeated Barbarian's Warrior!
Turn 68, 1960 BC: Barbarian's Warrior (2.00) vs Isamu's Warrior (4.70)
Turn 68, 1960 BC: Combat Odds: 0.4%
Turn 68, 1960 BC: (Extra Combat: +10%)
Turn 68, 1960 BC: (Plot Defense: +25%)
Turn 68, 1960 BC: (Fortify: +25%)
Turn 68, 1960 BC: (City Defense: +25%)
Turn 68, 1960 BC: (City Barbarian Defense: +25%)
Turn 68, 1960 BC: (Combat: +25%)
Turn 68, 1960 BC: Barbarian's Warrior is hit for 30 (70/100HP)
Turn 68, 1960 BC: Isamu's Warrior is hit for 13 (87/100HP)
Turn 68, 1960 BC: Barbarian's Warrior is hit for 30 (40/100HP)
Turn 68, 1960 BC: Barbarian's Warrior is hit for 30 (10/100HP)
Turn 68, 1960 BC: Barbarian's Warrior is hit for 30 (0/100HP)
Turn 68, 1960 BC: Isamu's Warrior has defeated Barbarian's Warrior!

Turn 71, 1870 BC: Barbarian's Warrior (2.00) vs Isamu's Conan the Barbarian (Warrior) (4.10)
Turn 71, 1870 BC: Combat Odds: 0.8%
Turn 71, 1870 BC: (Extra Combat: +10%)
Turn 71, 1870 BC: (Plot Defense: +50%)
Turn 71, 1870 BC: (Feature: +20%)
Turn 71, 1870 BC: (Combat: +25%)
Turn 71, 1870 BC: Barbarian's Warrior is hit for 28 (72/100HP)
Turn 71, 1870 BC: Isamu's Conan the Barbarian (Warrior) is hit for 14 (86/100HP)
Turn 71, 1870 BC: Barbarian's Warrior is hit for 28 (44/100HP)
Turn 71, 1870 BC: Barbarian's Warrior is hit for 28 (16/100HP)
Turn 71, 1870 BC: Isamu's Conan the Barbarian (Warrior) is hit for 14 (72/100HP)
Turn 71, 1870 BC: Barbarian's Warrior is hit for 28 (0/100HP)
Turn 71, 1870 BC: Isamu's Conan the Barbarian (Warrior) has defeated Barbarian's Warrior!
Turn 71, 1870 BC: Barbarian's Warrior (2.00) vs Isamu's Warrior (4.70)
Turn 71, 1870 BC: Combat Odds: 0.4%
Turn 71, 1870 BC: (Extra Combat: +10%)
Turn 71, 1870 BC: (Plot Defense: +25%)
Turn 71, 1870 BC: (Fortify: +25%)
Turn 71, 1870 BC: (City Defense: +25%)
Turn 71, 1870 BC: (City Barbarian Defense: +25%)
Turn 71, 1870 BC: (Combat: +25%)
Turn 71, 1870 BC: Isamu's Warrior is hit for 13 (87/100HP)
Turn 71, 1870 BC: Barbarian's Warrior is hit for 30 (70/100HP)
Turn 71, 1870 BC: Barbarian's Warrior is hit for 30 (40/100HP)
Turn 71, 1870 BC: Isamu's Warrior is hit for 13 (74/100HP)
Turn 71, 1870 BC: Barbarian's Warrior is hit for 30 (10/100HP)
Turn 71, 1870 BC: Barbarian's Warrior is hit for 30 (0/100HP)
Turn 71, 1870 BC: Isamu's Warrior has defeated Barbarian's Warrior!

Turn 72, 1840 BC: Tokyo has been founded.
Turn 72, 1840 BC: Barbarian's Warrior (2.00) vs Isamu's Warrior (4.41)
Turn 72, 1840 BC: Combat Odds: 0.6%
Turn 72, 1840 BC: (Extra Combat: +10%)
Turn 72, 1840 BC: (Plot Defense: +25%)
Turn 72, 1840 BC: (Fortify: +25%)
Turn 72, 1840 BC: (City Defense: +25%)
Turn 72, 1840 BC: (City Barbarian Defense: +25%)
Turn 72, 1840 BC: (Combat: +25%)
Turn 72, 1840 BC: Isamu's Warrior is hit for 13 (81/100HP)
Turn 72, 1840 BC: Isamu's Warrior is hit for 13 (68/100HP)
Turn 72, 1840 BC: Isamu's Warrior is hit for 13 (55/100HP)
Turn 72, 1840 BC: Barbarian's Warrior is hit for 29 (71/100HP)
Turn 72, 1840 BC: Barbarian's Warrior is hit for 29 (42/100HP)
Turn 72, 1840 BC: Isamu's Warrior is hit for 13 (42/100HP)
Turn 72, 1840 BC: Isamu's Warrior is hit for 13 (29/100HP)
Turn 72, 1840 BC: Barbarian's Warrior is hit for 29 (13/100HP)
Turn 72, 1840 BC: Barbarian's Warrior is hit for 29 (0/100HP)
Turn 72, 1840 BC: Isamu's Warrior has defeated Barbarian's Warrior!

Turn 74, 1780 BC: The borders of Kyoto have expanded!
Turn 74, 1780 BC: Barbarian's Warrior (2.00) vs Isamu's Warrior (4.11)
Turn 74, 1780 BC: Combat Odds: 1.8%
Turn 74, 1780 BC: (Extra Combat: +20%)
Turn 74, 1780 BC: (Plot Defense: +25%)
Turn 74, 1780 BC: (Fortify: +25%)
Turn 74, 1780 BC: (City Defense: +25%)
Turn 74, 1780 BC: (City Barbarian Defense: +25%)
Turn 74, 1780 BC: (Combat: +25%)
Turn 74, 1780 BC: Barbarian's Warrior is hit for 29 (71/100HP)
Turn 74, 1780 BC: Barbarian's Warrior is hit for 29 (42/100HP)
Turn 74, 1780 BC: Barbarian's Warrior is hit for 29 (13/100HP)
Turn 74, 1780 BC: Barbarian's Warrior is hit for 29 (0/100HP)
Turn 74, 1780 BC: Isamu's Warrior has defeated Barbarian's Warrior!
Turn 74, 1780 BC: Barbarian's Warrior (2.00) vs Isamu's Warrior (4.11)
Turn 74, 1780 BC: Combat Odds: 1.8%
Turn 74, 1780 BC: (Extra Combat: +20%)
Turn 74, 1780 BC: (Plot Defense: +25%)
Turn 74, 1780 BC: (Fortify: +25%)
Turn 74, 1780 BC: (City Defense: +25%)
Turn 74, 1780 BC: (City Barbarian Defense: +25%)
Turn 74, 1780 BC: (Combat: +25%)
Turn 74, 1780 BC: Barbarian's Warrior is hit for 29 (71/100HP)
Turn 74, 1780 BC: Isamu's Warrior is hit for 13 (71/100HP)
Turn 74, 1780 BC: Barbarian's Warrior is hit for 29 (42/100HP)
Turn 74, 1780 BC: Barbarian's Warrior is hit for 29 (13/100HP)
Turn 74, 1780 BC: Isamu's Warrior is hit for 13 (58/100HP)
Turn 74, 1780 BC: Barbarian's Warrior is hit for 29 (0/100HP)
Turn 74, 1780 BC: Isamu's Warrior has defeated Barbarian's Warrior!

Turn 75, 1750 BC: You have trained a Warrior in Osaka. Work has now begun on a Library.
Turn 75, 1750 BC: Barbarian's Warrior (2.00) vs Isamu's Conan the Barbarian (Warrior) (4.00)
Turn 75, 1750 BC: Combat Odds: 0.9%
Turn 75, 1750 BC: (Extra Combat: +10%)
Turn 75, 1750 BC: (Fortify: +15%)
Turn 75, 1750 BC: (City Defense: +25%)
Turn 75, 1750 BC: (City Barbarian Defense: +25%)
Turn 75, 1750 BC: (Combat: +25%)
Turn 75, 1750 BC: Barbarian's Warrior is hit for 28 (72/100HP)
Turn 75, 1750 BC: Barbarian's Warrior is hit for 28 (44/100HP)
Turn 75, 1750 BC: Barbarian's Warrior is hit for 28 (16/100HP)
Turn 75, 1750 BC: Isamu's Conan the Barbarian (Warrior) is hit for 14 (86/100HP)
Turn 75, 1750 BC: Barbarian's Warrior is hit for 28 (0/100HP)
Turn 75, 1750 BC: Isamu's Conan the Barbarian (Warrior) has defeated Barbarian's Warrior!
Turn 75, 1750 BC: Barbarian's Warrior (2.00) vs Isamu's Warrior (4.10)
Turn 75, 1750 BC: Combat Odds: 0.8%
Turn 75, 1750 BC: (Extra Combat: +10%)
Turn 75, 1750 BC: (Plot Defense: +25%)
Turn 75, 1750 BC: (Fortify: +20%)
Turn 75, 1750 BC: (City Defense: +25%)
Turn 75, 1750 BC: (City Barbarian Defense: +25%)
Turn 75, 1750 BC: Barbarian's Warrior is hit for 28 (72/100HP)
Turn 75, 1750 BC: Barbarian's Warrior is hit for 28 (44/100HP)
Turn 75, 1750 BC: Barbarian's Warrior is hit for 28 (16/100HP)
Turn 75, 1750 BC: Barbarian's Warrior is hit for 28 (0/100HP)
Turn 75, 1750 BC: Isamu's Warrior has defeated Barbarian's Warrior!

Turn 76, 1720 BC: Barbarian's Warrior (2.00) vs Isamu's Warrior (4.80)
Turn 76, 1720 BC: Combat Odds: 0.4%
Turn 76, 1720 BC: (Extra Combat: +20%)
Turn 76, 1720 BC: (Plot Defense: +25%)
Turn 76, 1720 BC: (Fortify: +25%)
Turn 76, 1720 BC: (City Defense: +25%)
Turn 76, 1720 BC: (City Barbarian Defense: +25%)
Turn 76, 1720 BC: (Combat: +25%)
Turn 76, 1720 BC: Barbarian's Warrior is hit for 30 (70/100HP)
Turn 76, 1720 BC: Barbarian's Warrior is hit for 30 (40/100HP)
Turn 76, 1720 BC: Barbarian's Warrior is hit for 30 (10/100HP)
Turn 76, 1720 BC: Isamu's Warrior is hit for 13 (85/100HP)
Turn 76, 1720 BC: Barbarian's Warrior is hit for 30 (0/100HP)
Turn 76, 1720 BC: Isamu's Warrior has defeated Barbarian's Warrior!

Turn 77, 1690 BC: Barbarian's Warrior (2.00) vs Isamu's Warrior (4.90)
Turn 77, 1690 BC: Combat Odds: 0.3%
Turn 77, 1690 BC: (Extra Combat: +20%)
Turn 77, 1690 BC: (Plot Defense: +25%)
Turn 77, 1690 BC: (Fortify: +25%)
Turn 77, 1690 BC: (City Defense: +25%)
Turn 77, 1690 BC: (City Barbarian Defense: +25%)
Turn 77, 1690 BC: (Combat: +25%)
Turn 77, 1690 BC: Barbarian's Warrior is hit for 30 (70/100HP)
Turn 77, 1690 BC: Barbarian's Warrior is hit for 30 (40/100HP)
Turn 77, 1690 BC: Barbarian's Warrior is hit for 30 (10/100HP)
Turn 77, 1690 BC: Barbarian's Warrior is hit for 30 (0/100HP)
Turn 77, 1690 BC: Isamu's Warrior has defeated Barbarian's Warrior!

Turn 78, 1660 BC: Barbarian's Warrior (2.00) vs Isamu's Conan the Barbarian (Warrior) (4.20)
Turn 78, 1660 BC: Combat Odds: 0.7%
Turn 78, 1660 BC: (Extra Combat: +10%)
Turn 78, 1660 BC: (Fortify: +25%)
Turn 78, 1660 BC: (City Defense: +25%)
Turn 78, 1660 BC: (City Barbarian Defense: +25%)
Turn 78, 1660 BC: (Combat: +25%)
Turn 78, 1660 BC: Isamu's Conan the Barbarian (Warrior) is hit for 13 (87/100HP)
Turn 78, 1660 BC: Barbarian's Warrior is hit for 28 (72/100HP)
Turn 78, 1660 BC: Barbarian's Warrior is hit for 28 (44/100HP)
Turn 78, 1660 BC: Isamu's Conan the Barbarian (Warrior) is hit for 13 (74/100HP)
Turn 78, 1660 BC: Barbarian's Warrior is hit for 28 (16/100HP)
Turn 78, 1660 BC: Barbarian's Warrior is hit for 28 (0/100HP)
Turn 78, 1660 BC: Isamu's Conan the Barbarian (Warrior) has defeated Barbarian's Warrior!
Turn 78, 1660 BC: Barbarian's Warrior (2.00) vs Isamu's Warrior (4.90)
Turn 78, 1660 BC: Combat Odds: 0.3%
Turn 78, 1660 BC: (Extra Combat: +20%)
Turn 78, 1660 BC: (Plot Defense: +25%)
Turn 78, 1660 BC: (Fortify: +25%)
Turn 78, 1660 BC: (City Defense: +25%)
Turn 78, 1660 BC: (City Barbarian Defense: +25%)
Turn 78, 1660 BC: (Combat: +25%)
Turn 78, 1660 BC: Barbarian's Warrior is hit for 30 (70/100HP)
Turn 78, 1660 BC: Barbarian's Warrior is hit for 30 (40/100HP)
Turn 78, 1660 BC: Barbarian's Warrior is hit for 30 (10/100HP)
Turn 78, 1660 BC: Isamu's Warrior is hit for 13 (87/100HP)
Turn 78, 1660 BC: Isamu's Warrior is hit for 13 (74/100HP)
Turn 78, 1660 BC: Barbarian's Warrior is hit for 30 (0/100HP)
Turn 78, 1660 BC: Isamu's Warrior has defeated Barbarian's Warrior!

Turn 80, 1600 BC: The enemy has been spotted near Osaka!
Turn 80, 1600 BC: Barbarian's Warrior (2.00) vs Isamu's Warrior (4.90)
Turn 80, 1600 BC: Combat Odds: 0.3%
Turn 80, 1600 BC: (Extra Combat: +20%)
Turn 80, 1600 BC: (Plot Defense: +25%)
Turn 80, 1600 BC: (Fortify: +25%)
Turn 80, 1600 BC: (City Defense: +25%)
Turn 80, 1600 BC: (City Barbarian Defense: +25%)
Turn 80, 1600 BC: (Combat: +25%)
Turn 80, 1600 BC: Barbarian's Warrior is hit for 30 (70/100HP)
Turn 80, 1600 BC: Barbarian's Warrior is hit for 30 (40/100HP)
Turn 80, 1600 BC: Isamu's Warrior is hit for 13 (87/100HP)
Turn 80, 1600 BC: Barbarian's Warrior is hit for 30 (10/100HP)
Turn 80, 1600 BC: Barbarian's Warrior is hit for 30 (0/100HP)
Turn 80, 1600 BC: Isamu's Warrior has defeated Barbarian's Warrior!
Turn 80, 1600 BC: Barbarian's Warrior (2.00) vs Isamu's Warrior (4.26)
Turn 80, 1600 BC: Combat Odds: 1.5%
Turn 80, 1600 BC: (Extra Combat: +20%)
Turn 80, 1600 BC: (Plot Defense: +25%)
Turn 80, 1600 BC: (Fortify: +25%)
Turn 80, 1600 BC: (City Defense: +25%)
Turn 80, 1600 BC: (City Barbarian Defense: +25%)
Turn 80, 1600 BC: (Combat: +25%)
Turn 80, 1600 BC: Barbarian's Warrior is hit for 29 (71/100HP)
Turn 80, 1600 BC: Barbarian's Warrior is hit for 29 (42/100HP)
Turn 80, 1600 BC: Barbarian's Warrior is hit for 29 (13/100HP)
Turn 80, 1600 BC: Isamu's Warrior is hit for 13 (74/100HP)
Turn 80, 1600 BC: Barbarian's Warrior is hit for 29 (0/100HP)
Turn 80, 1600 BC: Isamu's Warrior has defeated Barbarian's Warrior!

Turn 81, 1570 BC: The enemy has been spotted near Tokyo!
Turn 81, 1570 BC: Barbarian's Warrior (2.00) vs Isamu's Warrior (2.20)
Turn 81, 1570 BC: Combat Odds: 31.9%
Turn 81, 1570 BC: (Extra Combat: +10%)
Turn 81, 1570 BC: Barbarian's Warrior is hit for 20 (80/100HP)
Turn 81, 1570 BC: Isamu's Warrior is hit for 19 (81/100HP)
Turn 81, 1570 BC: Barbarian's Warrior is hit for 20 (60/100HP)
Turn 81, 1570 BC: Barbarian's Warrior is hit for 20 (40/100HP)
Turn 81, 1570 BC: Barbarian's Warrior is hit for 20 (20/100HP)
Turn 81, 1570 BC: Isamu's Warrior is hit for 19 (62/100HP)
Turn 81, 1570 BC: Barbarian's Warrior is hit for 20 (0/100HP)
Turn 81, 1570 BC: Isamu's Warrior has defeated Barbarian's Warrior!
Turn 81, 1570 BC: While defending, your Warrior has killed a Barbarian Warrior!

mikeyredk
Aug 12, 2006, 04:28 PM
I think we should build our army now and attack Spain in order to get a fourth city; when we get that fourth city change the palace A.S.A.P
Army to be made from axemen from Osaka and Tokyo.

James

We might just be able to do that she split off one archer and settler moving through our area

CliftonBazaar
Aug 13, 2006, 12:30 AM
Mikey, good turn - things are going well.
As soon as libraby is complete in Osaka we go for axeman and push Spain back, we'll also need axemen from Tokyo though.

Maybe whip a worker at Osaka if we need another one. We need that gold mine back up and running at Osaka (and don't forget a warrior to defend it).

Depending on how much gold we get for Spain's cities we should think about upgrading some warriors to Axemen.

Points to consider; put another warrior on the copper mine as the barbs will go after this straight away; when the mine is built change build to axeman straight away and chop some axemen out. Then maybe chop a worker out at osaka.

James

Azzaman333
cliftonbazaar
lost_civantares
mikeyredk <= FINISHED
stormreaver <== You're up
furiey

CliftonBazaar
Aug 13, 2006, 01:02 AM
So far we have killed 28 Warrior Barbs, 1 lion, 2 panthers and 2 wolfs for a loss of 2 warriors.

Stormreaver
Aug 13, 2006, 02:13 AM
Ok, got the save!

Furiey
Aug 13, 2006, 07:17 AM
I'm back again, but obviously have some catching up to do so it's a good job Stormreaver is next. Sounds like the barbs need watching out for even if we haven't lost many troops to them.

mikeyredk
Aug 15, 2006, 09:26 AM
Reaver you done?

Stormreaver
Aug 15, 2006, 09:30 AM
Will play in a few hours... sry for delay

Stormreaver
Aug 15, 2006, 11:55 AM
1510BC:
(end of last turnset)
I discovered/decided there was no reason to continue to grow Tokyo, and begun using the 4P copper tile (instead of 1F2P Stone). Growth there will not do us much good (will raise maintenance cost), and the best we can do as of now is 2*1F2P. We also want hammers now. Might MM to max out hammer overflow to Axeman!
I also wanted to get the gold mine back up and running in Osaka, but that won't be finished in those 10 turns, worker has to build copper road first.
Why is Avoid growth on in Kyoto? Since the palace is there, extra pops don't mean much extra maintenance, and we want to whip those pops.. I turned it off.
1480BC:
(BT) 3 barbs appear, all heading for Osaka. One is, I'm afraid, heading for the Gems mine.
(BT) Kyoto grows to size 5.
1450BC:
(BT) The Gem mine barb heads for Tokyo instead, and 2 more barbs appear, one towards Osaka, the other east of Tokyo.
Move Tokyo Warrior to the woods to defend.
I also move the 10XP warrior temporarily out of Osaka to XP another warrior. After all, they've got 60% bonus (25% city def, 25% fortify, 10% combat), getting above the 1.58 jump point meaning very good odds.
1420BC:
(BT) Osaka attack won, getting us a promotion on another warrior (still at full health).
(BT) Attack in Tokyo woods also won, getting us a promotion but bringing health down to 0.5/2.
The 10XP Osaka defender is moved back in as 2 more barbs close in.
Since there's now a barb SW of Tokyo, I promote (Combat II) Conan and attacks the barb to avoid potential road pillage, and allows worker to finish the road. 90+% odds and Conan (of course) wins. Tokyo should be a little safer for a few turns since Isabella has Archers around guarding her Settler.
Queues axeman in Tokyo. (Warrior is about to finish)
I also revolt to Slavery, since we want to whip library in Osaka now to start producing Axemen.
1390BC:
(BT) One Osaka barb suicides on the city, the other moves to the Gems mine.
10XP Warrior in Osaka now decides he can't let the Gems mine get pillaged, so attacks barb (With brand new Combat III promotion). 95.8%, and he... Wins. Phew. This guy is from now on Genghis Khan.
Move one warrior to Gold hill and fortifies, worker starts moving his way there.
I whip the Osaka Library, costing us 2 pop but brings some much needed culture. Osaka queues Axeman.
1360BC:
(BT) Warrior finishes in Tokyo, Library in Osaka.
(BT) 2 barbs appear, one 2SW from Osaka, one S,S,S,SW from Tokyo.
Moves newly produced warrior towards Osaka since there're now 2 tiles to protect there. Worker to Gold hill.
Whipping the pop down eases the maintenance, Science to 40%.
1330BC:
(BT) One more barb appear from the south, and now 2 is next to gold hill, one of them also next to Osaka.
(BT) Kyoto grows to size 6.
(BT) Isabella has built her (presumably) third city just 3 tiles east of Tokyo. That city will need some culture, as borders expand from north as well. Or we build axemen....
I decide Genghis (who will be at +115% in case of an attack) will have to defend Osaka by himself, while the other two defends the gold mine. Gives Shock promotion to the 2XP warrior (he's at +70%, the unpromoted guy at +35%).
Whips Library in Kyoto, bringing pop down to 3.
1300BC:
(BT) As I suspected both barbs went for gold hill. The stout defenders both won.
(BT) Kyoto finishes Library. Not seeing what else to build, I begin on a token defense warrior for happiness. Since growth will be fast enough anyway, I also assign a Scientist (early GP).
Not sure what to do with the warrior left in the open. I do not want him to get attacked on the hill E of him... he simply stays put, and will respond to whatever threats that show up.
1270BC:
(BT) Osaka grows to size 3.
(BT) Lone barb in view moves to copper tile.
We can't allow the copper to be pillaged, so Conan attacks at 90.1%. And loses. Damn. However, his buddy in Tokyo mops up what's left of the attacker. Copper saved.
1240BC:
(BT) EEK! First barb Archer appears few squares W of Osaka.
I decide we can't wait and whips the first Axeman in Osaka, so he can move into the woods and hopefully intercept the Archer there. Otherwise we're stuck at Warriors v Archer and with two squares to defend (Mine won't be ready before Archer can get there).
Science back down to 30%...
1210BC:
(BT) Archer come closer and barb Warrior approaches from south.
Axeman moves to SW of Osaka, hoping to attract attacks. At str5 and +50% for woods he should be safe whatever happens. The two Warriors on the gold hill at least won't lose the worker (who has one more worker turn after this to finish the mine).
(end of this turnset)

Status
Kyoto: Has Library, will produce warrior just in time for the next pop increase. I suggest another Scientist, maybe moving over to food when possible to maximize growth to when Whip penalty wears off.
Osaka: Producing Axemen. I prioritize more Axemen over Barracks, but I'm not sure. If we want to kick some Isabella butt those CR promotions will come in handy!
Tokyo: Producing Axemen, see Osaka.
Research: A few more turns to Iron Working, after that I'm not so sure, perhaps AH since we have a sheep resource to improve.

Edit: Oh, here's the save! (http://gotm.civfanatics.net/saves/civ4sgotm2/Isamu_SG002_BC1210_01.Civ4SavedGame)

Edit2: Complete turn log here
Turn 85, 1450 BC: Barbarian's Warrior (2.00) vs Isamu's Warrior (4.20)
Turn 85, 1450 BC: Combat Odds: 0.7%
Turn 85, 1450 BC: (Extra Combat: +10%)
Turn 85, 1450 BC: (Plot Defense: +25%)
Turn 85, 1450 BC: (Fortify: +25%)
Turn 85, 1450 BC: (City Defense: +25%)
Turn 85, 1450 BC: (City Barbarian Defense: +25%)
Turn 85, 1450 BC: Barbarian's Warrior is hit for 28 (72/100HP)
Turn 85, 1450 BC: Barbarian's Warrior is hit for 28 (44/100HP)
Turn 85, 1450 BC: Barbarian's Warrior is hit for 28 (16/100HP)
Turn 85, 1450 BC: Barbarian's Warrior is hit for 28 (0/100HP)
Turn 85, 1450 BC: Isamu's Warrior has defeated Barbarian's Warrior!
Turn 85, 1450 BC: Barbarian's Warrior (2.00) vs Isamu's Warrior (3.20)
Turn 85, 1450 BC: Combat Odds: 4.4%
Turn 85, 1450 BC: (Extra Combat: +10%)
Turn 85, 1450 BC: (Plot Defense: +50%)
Turn 85, 1450 BC: Barbarian's Warrior is hit for 25 (75/100HP)
Turn 85, 1450 BC: Barbarian's Warrior is hit for 25 (50/100HP)
Turn 85, 1450 BC: Isamu's Warrior is hit for 15 (85/100HP)
Turn 85, 1450 BC: Barbarian's Warrior is hit for 25 (25/100HP)
Turn 85, 1450 BC: Isamu's Warrior is hit for 15 (70/100HP)
Turn 85, 1450 BC: Isamu's Warrior is hit for 15 (55/100HP)
Turn 85, 1450 BC: Isamu's Warrior is hit for 15 (40/100HP)
Turn 85, 1450 BC: Isamu's Warrior is hit for 15 (25/100HP)
Turn 85, 1450 BC: Barbarian's Warrior is hit for 25 (0/100HP)
Turn 85, 1450 BC: Isamu's Warrior has defeated Barbarian's Warrior!

Turn 86, 1420 BC: Isamu's Conan the Barbarian (Warrior) (2.40) vs Barbarian's Warrior (1.60)
Turn 86, 1420 BC: Combat Odds: 90.1%
Turn 86, 1420 BC: (Extra Combat: -20%)
Turn 86, 1420 BC: (Combat: -25%)
Turn 86, 1420 BC: Barbarian's Warrior is hit for 24 (76/100HP)
Turn 86, 1420 BC: Isamu's Conan the Barbarian (Warrior) is hit for 16 (84/100HP)
Turn 86, 1420 BC: Barbarian's Warrior is hit for 24 (52/100HP)
Turn 86, 1420 BC: Isamu's Conan the Barbarian (Warrior) is hit for 16 (68/100HP)
Turn 86, 1420 BC: Isamu's Conan the Barbarian (Warrior) is hit for 16 (52/100HP)
Turn 86, 1420 BC: Isamu's Conan the Barbarian (Warrior) is hit for 16 (36/100HP)
Turn 86, 1420 BC: Isamu's Conan the Barbarian (Warrior) is hit for 16 (20/100HP)
Turn 86, 1420 BC: Barbarian's Warrior is hit for 24 (28/100HP)
Turn 86, 1420 BC: Barbarian's Warrior is hit for 24 (4/100HP)
Turn 86, 1420 BC: Barbarian's Warrior is hit for 24 (0/100HP)
Turn 86, 1420 BC: Isamu's Conan the Barbarian (Warrior) has defeated Barbarian's Warrior!
Turn 86, 1420 BC: The revolution has begun!!!
Turn 86, 1420 BC: Isamu adopts Slavery!
Turn 86, 1420 BC: The anarchy is over! Your government is re-established.
Turn 86, 1420 BC: Stonehenge has been built in a far away land!
Turn 86, 1420 BC: Barbarian's Warrior (2.00) vs Isamu's Warrior (4.40)
Turn 86, 1420 BC: Combat Odds: 0.6%
Turn 86, 1420 BC: (Extra Combat: +20%)
Turn 86, 1420 BC: (Plot Defense: +25%)
Turn 86, 1420 BC: (City Defense: +25%)
Turn 86, 1420 BC: (City Barbarian Defense: +25%)
Turn 86, 1420 BC: (Combat: +25%)
Turn 86, 1420 BC: Barbarian's Warrior is hit for 29 (71/100HP)
Turn 86, 1420 BC: Barbarian's Warrior is hit for 29 (42/100HP)
Turn 86, 1420 BC: Barbarian's Warrior is hit for 29 (13/100HP)
Turn 86, 1420 BC: Barbarian's Warrior is hit for 29 (0/100HP)
Turn 86, 1420 BC: Isamu's Warrior has defeated Barbarian's Warrior!

Turn 87, 1390 BC: Isamu's Warrior (2.60) vs Barbarian's Warrior (1.60)
Turn 87, 1390 BC: Combat Odds: 95.8%
Turn 87, 1390 BC: (Extra Combat: -30%)
Turn 87, 1390 BC: (Combat: -25%)
Turn 87, 1390 BC: Barbarian's Warrior is hit for 25 (75/100HP)
Turn 87, 1390 BC: Barbarian's Warrior is hit for 25 (50/100HP)
Turn 87, 1390 BC: Barbarian's Warrior is hit for 25 (25/100HP)
Turn 87, 1390 BC: Isamu's Warrior is hit for 15 (85/100HP)
Turn 87, 1390 BC: Barbarian's Warrior is hit for 25 (0/100HP)
Turn 87, 1390 BC: Isamu's Warrior has defeated Barbarian's Warrior!
Turn 87, 1390 BC: You have constructed a Library in Osaka. Work has now begun on a Axeman.
Turn 87, 1390 BC: You have trained a Warrior in Tokyo. Work has now begun on a Axeman.

Turn 88, 1360 BC: Isabella adopts Slavery!

Turn 89, 1330 BC: Barbarian's Warrior (2.00) vs Isamu's Warrior (3.30)
Turn 89, 1330 BC: Combat Odds: 4.0%
Turn 89, 1330 BC: (Extra Combat: +10%)
Turn 89, 1330 BC: (Plot Defense: +25%)
Turn 89, 1330 BC: (Fortify: +5%)
Turn 89, 1330 BC: (Combat: +25%)
Turn 89, 1330 BC: Isamu's Warrior is hit for 15 (85/100HP)
Turn 89, 1330 BC: Isamu's Warrior is hit for 15 (70/100HP)
Turn 89, 1330 BC: Isamu's Warrior is hit for 15 (55/100HP)
Turn 89, 1330 BC: Barbarian's Warrior is hit for 25 (75/100HP)
Turn 89, 1330 BC: Barbarian's Warrior is hit for 25 (50/100HP)
Turn 89, 1330 BC: Barbarian's Warrior is hit for 25 (25/100HP)
Turn 89, 1330 BC: Barbarian's Warrior is hit for 25 (0/100HP)
Turn 89, 1330 BC: Isamu's Warrior has defeated Barbarian's Warrior!
Turn 89, 1330 BC: Barbarian's Warrior (2.00) vs Isamu's Warrior (2.70)
Turn 89, 1330 BC: Combat Odds: 21.1%
Turn 89, 1330 BC: (Extra Combat: +10%)
Turn 89, 1330 BC: (Plot Defense: +25%)
Turn 89, 1330 BC: Barbarian's Warrior is hit for 23 (77/100HP)
Turn 89, 1330 BC: Barbarian's Warrior is hit for 23 (54/100HP)
Turn 89, 1330 BC: Isamu's Warrior is hit for 17 (83/100HP)
Turn 89, 1330 BC: Barbarian's Warrior is hit for 23 (31/100HP)
Turn 89, 1330 BC: Isamu's Warrior is hit for 17 (66/100HP)
Turn 89, 1330 BC: Barbarian's Warrior is hit for 23 (8/100HP)
Turn 89, 1330 BC: Isamu's Warrior is hit for 17 (49/100HP)
Turn 89, 1330 BC: Barbarian's Warrior is hit for 23 (0/100HP)
Turn 89, 1330 BC: Isamu's Warrior has defeated Barbarian's Warrior!

Turn 91, 1270 BC: The enemy has been spotted near Tokyo!
Turn 91, 1270 BC: Isamu's Conan the Barbarian (Warrior) (2.40) vs Barbarian's Warrior (1.60)
Turn 91, 1270 BC: Combat Odds: 90.1%
Turn 91, 1270 BC: (Extra Combat: -20%)
Turn 91, 1270 BC: (Combat: -25%)
Turn 91, 1270 BC: Barbarian's Warrior is hit for 24 (76/100HP)
Turn 91, 1270 BC: Isamu's Conan the Barbarian (Warrior) is hit for 16 (84/100HP)
Turn 91, 1270 BC: Isamu's Conan the Barbarian (Warrior) is hit for 16 (68/100HP)
Turn 91, 1270 BC: Isamu's Conan the Barbarian (Warrior) is hit for 16 (52/100HP)
Turn 91, 1270 BC: Isamu's Conan the Barbarian (Warrior) is hit for 16 (36/100HP)
Turn 91, 1270 BC: Isamu's Conan the Barbarian (Warrior) is hit for 16 (20/100HP)
Turn 91, 1270 BC: Barbarian's Warrior is hit for 24 (52/100HP)
Turn 91, 1270 BC: Isamu's Conan the Barbarian (Warrior) is hit for 16 (4/100HP)
Turn 91, 1270 BC: Isamu's Conan the Barbarian (Warrior) is hit for 16 (0/100HP)
Turn 91, 1270 BC: Barbarian's Warrior has defeated Isamu's Conan the Barbarian (Warrior)!
Turn 91, 1270 BC: Your Conan the Barbarian has died trying to attack a Warrior!
Turn 91, 1270 BC: Isamu's Warrior (2.20) vs Barbarian's Warrior (0.83)
Turn 91, 1270 BC: Combat Odds: 100.0%
Turn 91, 1270 BC: (Extra Combat: -10%)
Turn 91, 1270 BC: (Combat: -25%)
Turn 91, 1270 BC: Barbarian's Warrior is hit for 26 (26/100HP)
Turn 91, 1270 BC: Barbarian's Warrior is hit for 26 (0/100HP)
Turn 91, 1270 BC: Isamu's Warrior has defeated Barbarian's Warrior!
Turn 91, 1270 BC: Your Warrior has destroyed a Warrior!

Turn 92, 1240 BC: You have trained a Axeman in Osaka. Work has now begun on a Axeman.

Turn 93, 1210 BC: The enemy has been spotted near Osaka!
Turn 93, 1210 BC: The enemy has been spotted near Osaka!

CliftonBazaar
Aug 15, 2006, 04:51 PM
Storm, good turn. Nice choices on how you used warriors :goodjob: I knew that they were going to go for that Gold mine and I was right :)

My suggestions for Kyoto - make a settler and put them on a boat, I think we can move settler to the upper left island. We can also put a settler on the other island as well, get some production coming out from those 2 islands - or do we take 2-3 of Spains cities? suggestions please.

Prioritizing axeman over barracks was a good choice. With this many barbs I think we can use the barbs to gain XP for the axeman.

The irony of all this is that Spain has settled all the land to the North which means she doesn't get attacked by barbs, we do.

James

Stormreaver
Aug 16, 2006, 12:17 AM
Storm, good turn. Nice choices on how you used warriors :goodjob: I knew that they were going to go for that Gold mine and I was right :)

My suggestions for Kyoto - make a settler and put them on a boat, I think we can move settler to the upper left island. We can also put a settler on the other island as well, get some production coming out from those 2 islands - or do we take 2-3 of Spains cities? suggestions please.

Prioritizing axeman over barracks was a good choice. With this many barbs I think we can use the barbs to gain XP for the axeman.

The irony of all this is that Spain has settled all the land to the North which means she doesn't get attacked by barbs, we do.

James

I'm not so sure about Kyoto building settlers. After all, if we decide to move our palace to decrease maintenance, we can't build more cities at Kyoto or we end up in a similar situation.

OTOH, as the cities on the mainland get bigger, they might be able to support it. A Galley must be built first anyway, and we don't have sailing yet. Might be a good choice for next tech. Granary isn't out of the question in Kyoto either, since it'll help a lot with the whipping. (Yeah, I like whipping :eek:)

I'm currently for more Axemen, take the Isabella city to the east first to contain her and then head for the other two. I'd say we need maybe 6-8 Axemen to start the war, and pray to Sid Meier she does not have Copper up there. It's either that or get hopelessly behind in tech as well as development compared to Isa and the other AIs around.

mikeyredk
Aug 16, 2006, 01:01 PM
lets take some of her cities especially the one north of tokyo and the one east of tokyo. We should be able to take em out with 2-3 axemen each than request peace.

Stormreaver
Aug 16, 2006, 01:11 PM
Or... Go for a whipped Stonehenge in Kyoto? Takes 3 pop, right, we should be there (pop 6) in no time at all... Nvm this, Stonehenge has been built!

We need a city strike force of maybe 4 Axemen, and another 3-4 to hold the fort against barbs and counterattacks from Iza.

Strike force takes city E of Tokyo, heals, goes to city N of Tokyo, razes it (lies only 3 tiles from Tokyo) and then we get peace, might get a few of cheap techs if we have Alpha by then. 10 turns later..

CliftonBazaar
Aug 16, 2006, 05:19 PM
Agree that the city North of Tokyo needs to be razed, we can't afford to run all of our cities and then all of Spains cities as well. And no 'open borders' agreement with Spain if we make peace, we don't want her starting new cities.

Don't agree with Stonehenge, I don't build it and we need Kyoto to build other items when the going gets tough.

Once we start defeating Spain we then need to work out how to get Astrology in order to get to the next continent.

Azzaman333
cliftonbazaar
lost_civantares
mikeyredk
stormreaver <= FINISHED
furiey <== You're up

Furiey can you give us a 'got it' in the next 48 hours so we know that you are back from holiday?

CliftonBazaar
Aug 18, 2006, 12:47 AM
In order to get some discussion going on here I thought I would throw in a few ideas.

Kyoto needs to build a settler and a galley to get it to the island in the top left hand corner; maybe another settler to settle the other island.

After we defeat Spain (and if we don't defeat her soon we'll never win the game) we should build the forbidden palace in Tokyo; I chose Tokyo because it will the center of the continent.
From Spain take all the cities except the one directly north of Tokyo (unless it is the Hindu holy city).

Next point - one of the Spanish cities has the Hindu holy city so we need to keep it and then change our religion.
When Spain is defeated we need to rush to Astrology and start moving troops!

James

Stormreaver
Aug 18, 2006, 12:55 AM
Isabella seems to have three cities, and we can be rather sure the capital is the holy city (not the N of Tokyo city), since the others was likely not founded when Hinduism was. And Capital spots are usually juicy, so we'll want to keep that one, holy city or not.

Questions is for how long we dare to delay our attack. I'd prefer if she wouldn't get to found a 4th city, so if we see a Settler and has an Axeman nearby...

azzaman333
Aug 18, 2006, 01:28 AM
Maybe build the FP in Capital, and build Palace in Tokyo instead?

CliftonBazaar
Aug 18, 2006, 04:11 AM
I think maybe chop another worker out and then use them both to chop out axemen to then attack with.

mikeyredk
Aug 18, 2006, 09:53 AM
What I am thinking one axeman with archer and melee upgrade can defend solo without too much difficulty. bring research down to 0% upgrade those heavily upgraded warriors to axemen and we don't really have to worry about defense much. Lets attack em mid-late this turnset or starting next turnset. Also I think izzy already has four cities based on this:
http://www.cliftonbazaar.com/civ4/isamu_3100a.jpg
You don't see izzy anywhere near by, I can see her building 3 cities in there. attack the east one first it, the north one doesn't seem to pose a threat to us(no real source of hammers besides whipping)

CliftonBazaar
Aug 18, 2006, 06:09 PM
I agree that Izzy has 4 cities and I think a 5th one will be on the way soon.
We need to attack her main cities first (North of our position) because her Southern cities won't be working for at least 50 turns.

James

Stormreaver
Aug 19, 2006, 02:34 AM
I agree that Izzy has 4 cities and I think a 5th one will be on the way soon.
We need to attack her main cities first (North of our position) because her Southern cities won't be working for at least 50 turns.

James

This is true, the question is if we want to contain her. 2 reasons - if there's no copper north of our territory she won't have any, and she won't be able to city spread around us taking more juicy spots we want.

Although the latter could mean free cities for us, if we end up stronger anyway (which we'll probably be if we take all her northern cities), and even though it's unlikely she'd trade with us, if she's got a few small cities left we might be able to extract some techs from her when we need a 1 turn break to regroup.

Alpha is a rather high priority to research, for this reason. <homerspeak>Free techs.... Mmmm....</homerspeak>

Stormreaver
Aug 19, 2006, 02:35 AM
Btw, will we skip Furieys turnset to get the game going? Or has he contacted anyone of us?

CliftonBazaar
Aug 19, 2006, 02:41 AM
Furiey hasn't contacted me, azza you go next. I'll PM azza to tell him to go.

Furiey if you read this get in contact with us and we'll put you in next.

Furiey
Aug 19, 2006, 09:28 AM
Sorry everyone, my PC has rebelled against Civ 4 and I've only just managed to get it to boot up at all. It still won't run Civ 4 though so I'm going to have to ask for a skip. Sorry I couldn't let you know earlier.

CliftonBazaar
Aug 19, 2006, 04:48 PM
That's cool furiey, these things happen.
I know all about computer problems as my old video card used to crash the computer when I built a wonder and tried to view the video. :(

Azza you okay to go?

James

Azzaman333 <== You're up
cliftonbazaar
lost_civantares
mikeyredk
stormreaver <= FINISHED
furiey <== Miss turn (computer problems)

mikeyredk
Aug 20, 2006, 10:51 AM
Just got an idea what about putting out some fog-busters in the south on those hills so we don't have to worry about barbs too much

Stormreaver
Aug 20, 2006, 02:26 PM
Just got an idea what about putting out some fog-busters in the south on those hills so we don't have to worry about barbs too much

We need experienced CR2-3 Axemen to take down Iza without too much losses, so let them come...

Remember that you get double XPs when attacking compared to defending, so if the odds are good and it does not put the axemen in bad positions - go for the attack! The ideal situation is when strength is between 1.80 to 2.00 times the defender (Combat 1 Axeman vs unpromoted Archer for example is 5.50 vs 3.00, i.e. 1.83). That means multiple XPs while still having very good odds being above the 1.8 jump point.

mikeyredk
Aug 20, 2006, 04:15 PM
What if we find iron since we are producing ironworks? do we switch over to swords?
edit: that was a dumb question on my part…

What I mean is for development fighting barbs and izzy at the same time can be very dangerous if bust up some of that fog we reduce the direct attack on our cities (does this make sense?)

CliftonBazaar
Aug 20, 2006, 05:04 PM
If iron is close go for swordsman, but if it's not don't lose workers over it.

Use the warriors for fog busting and send the Axeman to Izzy.

Storm is right about getting XP by attacking, not defending.

We need to start chopping Axeman (and/or Swordsman if it's close).

James

Stormreaver
Aug 22, 2006, 03:19 AM
What if we find iron since we are producing ironworks? do we switch over to swords?
edit: that was a dumb question on my part…

What I mean is for development fighting barbs and izzy at the same time can be very dangerous if bust up some of that fog we reduce the direct attack on our cities (does this make sense?)

Also, we expand our Osaka borders any turn now, giving us more LOS and we can plan counter-barb activity better.

Edit: You're playing, azza?

CliftonBazaar
Aug 22, 2006, 05:59 AM
I emailed azza Sunday night and haven't heard anything from him, thought he may be playing.

We are starting to fall behind, on the graph we are third to last.

Stormreaver
Aug 22, 2006, 06:35 AM
I emailed azza Sunday night and haven't heard anything from him, thought he may be playing.

We are starting to fall behind, on the graph we are third to last.

Although, as noted in the reference thread, one should post a "got it" in the thread when you download the save for playing, and I don't think he'd forget that.

Since it's been quite a while without any playing from our team, I say skip ahead and let both Furiey and Azza take their turns as soon as they're back/active again.

CliftonBazaar
Aug 22, 2006, 06:40 AM
I'll play my turn then - so 'got it'. Give me an hour :)

CliftonBazaar
Aug 22, 2006, 07:45 AM
Here is probably the most violent turn you will ever see with barbs. The reason my turn went for so long is so I could wipe out the barbs around me so the next person didn't load the game and see us surrounded by barbs :eek:

First thing I did was start a worker at Osaka; the worker we had finished the mine we were at and then chopped the second worker - I then used them both to chop as we were heavily attacked by barbs, the only thing stopping the barbs now are Spanish cities all around us. It now also has a barracks so we can produce swordsmen for our army.

Tokyo could only manage to create 4 axemen (I REALLY needed them) and has not grown at all; I have since MM and it can now grow.

Osaka is now on full growth as it needs to grow.

Our capital has made a settler and is now getting a galley to move that settler to the stone island, I think we need to do this to get commerce from that island. Do we want another settler for the other island? I think we do and have it in the build queue but if everyone else disagrees then please say so.

I finished IW and the Iron was in the mountain NW of Osaka, I have hooked it up; I then went for Sailing (and got it) so that's how I'm building the Galley in Kyoto. I've put the tech on Alphabet so we can extort techs from Izzy when we start to fight.

Sorry if my turn didn't push us forward but in every turn I had at least 2 barbs in my screen, once it was up to 5!! :cry: I was intent on survival :D

Azzaman333
cliftonbazaar <= FINISHED
lost_civantares <== You're up
mikeyredk
stormreaver
furiey <== computer problems

EDIT : Just noticed that Izzy went to Judaism while I was playing.

Turn 95, 1150 BC: (Extra Combat: +10%)

Turn 96, 1120 BC: (Extra Combat: -10%)

Turn 97, 1090 BC: You have discovered Iron Working!

Turn 98, 1060 BC: Combat Odds: 0.4%
Turn 98, 1060 BC: (Plot Defense: +50%)
Turn 98, 1060 BC: Barbarian's Archer is hit for 31 (38/100HP)
Turn 98, 1060 BC: Barbarian's Archer is hit for 31 (0/100HP)
Turn 98, 1060 BC: Barbarian's Archer (3.00) vs Isamu's Warrior (3.20)
Turn 98, 1060 BC: (Extra Combat: +10%)
Turn 98, 1060 BC: (Fortify: +25%)
Turn 98, 1060 BC: Barbarian's Archer is hit for 20 (60/100HP)
Turn 98, 1060 BC: Barbarian's Archer is hit for 20 (20/100HP)
Turn 98, 1060 BC: Isamu's Warrior has defeated Barbarian's Archer!

Turn 100, 1000 BC: You have trained a Worker in Osaka. Work has now begun on a Axeman.

Turn 101, 985 BC: Isamu's Axeman (5.50) vs Barbarian's Archer (3.00)
Turn 101, 985 BC: Combat Odds: 98.2%
Turn 101, 985 BC: (Extra Combat: -10%)
Turn 101, 985 BC: Isamu's Axeman is hit for 14 (86/100HP)
Turn 101, 985 BC: Isamu's Axeman is hit for 14 (72/100HP)
Turn 101, 985 BC: Barbarian's Archer is hit for 26 (74/100HP)
Turn 101, 985 BC: Barbarian's Archer is hit for 26 (48/100HP)
Turn 101, 985 BC: Barbarian's Archer is hit for 26 (22/100HP)
Turn 101, 985 BC: Isamu's Axeman is hit for 14 (58/100HP)
Turn 101, 985 BC: Barbarian's Archer is hit for 26 (0/100HP)
Turn 101, 985 BC: Isamu's Axeman has defeated Barbarian's Archer!

Turn 102, 970 BC: Barbarian's Warrior (2.00) vs Isamu's Warrior (4.20)
Turn 102, 970 BC: Combat Odds: 0.7%
Turn 102, 970 BC: (Extra Combat: +10%)
Turn 102, 970 BC: (Plot Defense: +75%)
Turn 102, 970 BC: (Fortify: +25%)
Turn 102, 970 BC: Isamu's Warrior is hit for 13 (87/100HP)
Turn 102, 970 BC: Isamu's Warrior is hit for 13 (74/100HP)
Turn 102, 970 BC: Isamu's Warrior is hit for 13 (61/100HP)
Turn 102, 970 BC: Isamu's Warrior is hit for 13 (48/100HP)
Turn 102, 970 BC: Barbarian's Warrior is hit for 28 (72/100HP)
Turn 102, 970 BC: Barbarian's Warrior is hit for 28 (44/100HP)
Turn 102, 970 BC: Isamu's Warrior is hit for 13 (35/100HP)
Turn 102, 970 BC: Barbarian's Warrior is hit for 28 (16/100HP)
Turn 102, 970 BC: Barbarian's Warrior is hit for 28 (0/100HP)
Turn 102, 970 BC: Isamu's Warrior has defeated Barbarian's Warrior!

Turn 103, 955 BC: Isamu's Axeman (5.50) vs Barbarian's Archer (3.00)
Turn 103, 955 BC: Combat Odds: 98.2%
Turn 103, 955 BC: (Extra Combat: -10%)
Turn 103, 955 BC: Isamu's Axeman is hit for 14 (86/100HP)
Turn 103, 955 BC: Barbarian's Archer is hit for 26 (74/100HP)
Turn 103, 955 BC: Isamu's Axeman is hit for 14 (72/100HP)
Turn 103, 955 BC: Barbarian's Archer is hit for 26 (48/100HP)
Turn 103, 955 BC: Barbarian's Archer is hit for 26 (22/100HP)
Turn 103, 955 BC: Barbarian's Archer is hit for 26 (0/100HP)
Turn 103, 955 BC: Isamu's Axeman has defeated Barbarian's Archer!

Turn 105, 925 BC: Isabella converts to Judaism!
Turn 105, 925 BC: Barbarian's Warrior (2.00) vs Isamu's Warrior (3.36)
Turn 105, 925 BC: Combat Odds: 7.2%
Turn 105, 925 BC: (Extra Combat: +10%)
Turn 105, 925 BC: (Plot Defense: +75%)
Turn 105, 925 BC: (Fortify: +25%)
Turn 105, 925 BC: Barbarian's Warrior is hit for 27 (73/100HP)
Turn 105, 925 BC: Barbarian's Warrior is hit for 27 (46/100HP)
Turn 105, 925 BC: Barbarian's Warrior is hit for 27 (19/100HP)
Turn 105, 925 BC: Barbarian's Warrior is hit for 27 (0/100HP)
Turn 105, 925 BC: Isamu's Warrior has defeated Barbarian's Warrior!

Turn 108, 880 BC: Isamu's Axeman (5.50) vs Barbarian's Warrior (1.33)
Turn 108, 880 BC: Combat Odds: 100.0%
Turn 108, 880 BC: (Extra Combat: -10%)
Turn 108, 880 BC: (Combat: -50%)
Turn 108, 880 BC: Barbarian's Warrior is hit for 37 (63/100HP)
Turn 108, 880 BC: Barbarian's Warrior is hit for 37 (26/100HP)
Turn 108, 880 BC: Barbarian's Warrior is hit for 37 (0/100HP)
Turn 108, 880 BC: Isamu's Axeman has defeated Barbarian's Warrior!

Turn 109, 865 BC: Isamu's Axeman (5.50) vs Barbarian's Warrior (1.33)
Turn 109, 865 BC: Combat Odds: 100.0%
Turn 109, 865 BC: (Extra Combat: -10%)
Turn 109, 865 BC: (Combat: -50%)
Turn 109, 865 BC: Isamu's Axeman is hit for 10 (90/100HP)
Turn 109, 865 BC: Isamu's Axeman is hit for 10 (80/100HP)
Turn 109, 865 BC: Isamu's Axeman is hit for 10 (70/100HP)
Turn 109, 865 BC: Barbarian's Warrior is hit for 37 (63/100HP)
Turn 109, 865 BC: Isamu's Axeman is hit for 10 (60/100HP)
Turn 109, 865 BC: Isamu's Axeman is hit for 10 (50/100HP)
Turn 109, 865 BC: Isamu's Axeman is hit for 10 (40/100HP)
Turn 109, 865 BC: Barbarian's Warrior is hit for 37 (26/100HP)
Turn 109, 865 BC: Barbarian's Warrior is hit for 37 (0/100HP)
Turn 109, 865 BC: Isamu's Axeman has defeated Barbarian's Warrior!

Turn 110, 850 BC: You have discovered Sailing!
Turn 110, 850 BC: Barbarian's Axeman (5.00) vs Isamu's Warrior (3.20)
Turn 110, 850 BC: Combat Odds: 91.1%
Turn 110, 850 BC: (Extra Combat: +10%)
Turn 110, 850 BC: (Plot Defense: +75%)
Turn 110, 850 BC: (Fortify: +25%)
Turn 110, 850 BC: (Combat: -50%)
Turn 110, 850 BC: Isamu's Warrior is hit for 24 (76/100HP)
Turn 110, 850 BC: Isamu's Warrior is hit for 24 (52/100HP)
Turn 110, 850 BC: Barbarian's Axeman is hit for 16 (84/100HP)
Turn 110, 850 BC: Isamu's Warrior is hit for 24 (28/100HP)
Turn 110, 850 BC: Barbarian's Axeman is hit for 16 (68/100HP)
Turn 110, 850 BC: Isamu's Warrior is hit for 24 (4/100HP)
Turn 110, 850 BC: Isamu's Warrior is hit for 24 (0/100HP)
Turn 110, 850 BC: Barbarian's Axeman has defeated Isamu's Warrior!
Turn 110, 850 BC: Barbarian's Archer (3.00) vs Isamu's Warrior (3.20)
Turn 110, 850 BC: Combat Odds: 39.5%
Turn 110, 850 BC: (Extra Combat: +10%)
Turn 110, 850 BC: (Plot Defense: +25%)
Turn 110, 850 BC: (Combat: +25%)
Turn 110, 850 BC: Isamu's Warrior is hit for 19 (81/100HP)
Turn 110, 850 BC: Barbarian's Archer is hit for 20 (80/100HP)
Turn 110, 850 BC: Isamu's Warrior is hit for 19 (62/100HP)
Turn 110, 850 BC: Barbarian's Archer is hit for 20 (60/100HP)
Turn 110, 850 BC: Barbarian's Archer is hit for 20 (40/100HP)
Turn 110, 850 BC: Barbarian's Archer is hit for 20 (20/100HP)
Turn 110, 850 BC: Barbarian's Archer is hit for 20 (0/100HP)
Turn 110, 850 BC: Isamu's Warrior has defeated Barbarian's Archer!

Turn 111, 835 BC: Barbarian's Axeman (4.62) vs Isamu's Axeman (7.25)
Turn 111, 835 BC: Combat Odds: 4.7%
Turn 111, 835 BC: (Extra Combat: -10%)
Turn 111, 835 BC: (Extra Combat: +10%)
Turn 111, 835 BC: (Plot Defense: +25%)
Turn 111, 835 BC: (Fortify: +10%)
Turn 111, 835 BC: (Combat: -50%)
Turn 111, 835 BC: (Combat: +50%)
Turn 111, 835 BC: Isamu's Axeman is hit for 16 (84/100HP)
Turn 111, 835 BC: Isamu's Axeman is hit for 16 (68/100HP)
Turn 111, 835 BC: Barbarian's Axeman is hit for 23 (61/100HP)
Turn 111, 835 BC: Barbarian's Axeman is hit for 23 (38/100HP)
Turn 111, 835 BC: Isamu's Axeman is hit for 16 (52/100HP)
Turn 111, 835 BC: Barbarian's Axeman is hit for 23 (15/100HP)
Turn 111, 835 BC: Barbarian's Axeman is hit for 23 (0/100HP)
Turn 111, 835 BC: Isamu's Axeman has defeated Barbarian's Axeman!

Turn 112, 820 BC: Barbarian's Axeman (5.00) vs Isamu's Axeman (6.75)
Turn 112, 820 BC: Combat Odds: 21.1%
Turn 112, 820 BC: (Extra Combat: +10%)
Turn 112, 820 BC: (Plot Defense: +25%)
Turn 112, 820 BC: (Combat: -50%)
Turn 112, 820 BC: (Combat: +50%)
Turn 112, 820 BC: Barbarian's Axeman is hit for 23 (77/100HP)
Turn 112, 820 BC: Isamu's Axeman is hit for 17 (83/100HP)
Turn 112, 820 BC: Isamu's Axeman is hit for 17 (66/100HP)
Turn 112, 820 BC: Isamu's Axeman is hit for 17 (49/100HP)
Turn 112, 820 BC: Isamu's Axeman is hit for 17 (32/100HP)
Turn 112, 820 BC: Isamu's Axeman is hit for 17 (15/100HP)
Turn 112, 820 BC: Isamu's Axeman is hit for 17 (0/100HP)
Turn 112, 820 BC: Barbarian's Axeman has defeated Isamu's Axeman!

Turn 113, 805 BC: Barbarian's Axeman (5.64) vs Isamu's Axeman (6.75)
Turn 113, 805 BC: Combat Odds: 27.2%
Turn 113, 805 BC: (Extra Combat: -20%)
Turn 113, 805 BC: (Extra Combat: +10%)
Turn 113, 805 BC: (Plot Defense: +25%)
Turn 113, 805 BC: (Combat: -50%)
Turn 113, 805 BC: (Combat: +50%)
Turn 113, 805 BC: Isamu's Axeman is hit for 18 (82/100HP)
Turn 113, 805 BC: Barbarian's Axeman is hit for 21 (73/100HP)
Turn 113, 805 BC: Isamu's Axeman is hit for 18 (64/100HP)
Turn 113, 805 BC: Barbarian's Axeman is hit for 21 (52/100HP)
Turn 113, 805 BC: Isamu's Axeman is hit for 18 (46/100HP)
Turn 113, 805 BC: Isamu's Axeman is hit for 18 (28/100HP)
Turn 113, 805 BC: Isamu's Axeman is hit for 18 (10/100HP)
Turn 113, 805 BC: Isamu's Axeman is hit for 18 (0/100HP)
Turn 113, 805 BC: Barbarian's Axeman has defeated Isamu's Axeman!
Turn 113, 805 BC: Barbarian's Warrior (2.00) vs Isamu's Warrior (3.22)
Turn 113, 805 BC: Combat Odds: 4.3%
Turn 113, 805 BC: (Extra Combat: +10%)
Turn 113, 805 BC: (Plot Defense: +25%)
Turn 113, 805 BC: (Fortify: +15%)
Turn 113, 805 BC: (Combat: +25%)
Turn 113, 805 BC: Barbarian's Warrior is hit for 25 (75/100HP)
Turn 113, 805 BC: Barbarian's Warrior is hit for 25 (50/100HP)
Turn 113, 805 BC: Barbarian's Warrior is hit for 25 (25/100HP)
Turn 113, 805 BC: Barbarian's Warrior is hit for 25 (0/100HP)
Turn 113, 805 BC: Isamu's Warrior has defeated Barbarian's Warrior!

Turn 114, 790 BC: Isamu's Axeman (5.33) vs Barbarian's Axeman (5.07)
Turn 114, 790 BC: Combat Odds: 66.3%
Turn 114, 790 BC: (Extra Combat: -10%)
Turn 114, 790 BC: (Extra Combat: +20%)
Turn 114, 790 BC: (Plot Defense: +75%)
Turn 114, 790 BC: (Combat: -50%)
Turn 114, 790 BC: (Combat: +50%)
Turn 114, 790 BC: Barbarian's Axeman is hit for 17 (35/100HP)
Turn 114, 790 BC: Isamu's Axeman is hit for 23 (74/100HP)
Turn 114, 790 BC: Isamu's Axeman is hit for 23 (51/100HP)
Turn 114, 790 BC: Barbarian's Axeman is hit for 17 (18/100HP)
Turn 114, 790 BC: Isamu's Axeman is hit for 23 (28/100HP)
Turn 114, 790 BC: Barbarian's Axeman is hit for 17 (1/100HP)
Turn 114, 790 BC: Isamu's Axeman is hit for 23 (5/100HP)
Turn 114, 790 BC: Barbarian's Axeman is hit for 17 (0/100HP)
Turn 114, 790 BC: Isamu's Axeman has defeated Barbarian's Axeman!
Turn 114, 790 BC: Barbarian's Archer (3.00) vs Isamu's Axeman (0.46)
Turn 114, 790 BC: Combat Odds: 100.0%
Turn 114, 790 BC: (Extra Combat: +10%)
Turn 114, 790 BC: (Plot Defense: +75%)
Turn 114, 790 BC: Isamu's Axeman is hit for 15 (0/100HP)
Turn 114, 790 BC: Barbarian's Archer has defeated Isamu's Axeman!

Turn 115, 775 BC: Barbarian's Archer (3.00) vs Isamu's Axeman (6.75)
Turn 115, 775 BC: Combat Odds: 0.7%
Turn 115, 775 BC: (Extra Combat: +10%)
Turn 115, 775 BC: (Plot Defense: +25%)
Turn 115, 775 BC: Barbarian's Archer is hit for 29 (71/100HP)
Turn 115, 775 BC: Isamu's Axeman is hit for 13 (87/100HP)
Turn 115, 775 BC: Barbarian's Archer is hit for 29 (42/100HP)
Turn 115, 775 BC: Barbarian's Archer is hit for 29 (13/100HP)
Turn 115, 775 BC: Barbarian's Archer is hit for 29 (0/100HP)
Turn 115, 775 BC: Isamu's Axeman has defeated Barbarian's Archer!

Turn 116, 760 BC: Isamu's Axeman (4.78) vs Barbarian's Warrior (1.33)
Turn 1