View Full Version : Fall from Heaven Wiki opened
Kael Aug 03, 2006, 09:23 AM http://civ4wiki.com/wiki/index.php/Fall_from_Heaven_II
I started a wiki for Fall from Heaven. Any contributions anyone can make would be greatly appreciated. Fill in some detail on units you like, your favorite leader, whatever you want.
Right now we just need data, I am glad to go through and clean up anything later. But if you are a decent writer and want to help out please dig in.
anisotropy Aug 03, 2006, 09:55 AM Very cool. I'll see what I can contribute :)
woodelf Aug 03, 2006, 10:05 AM Nice. I know Wilbowman and I were thinking about doing this, but never started.
Tortanick Aug 03, 2006, 11:39 AM It would make a nice way to submit civopedia entries, just add them to the relivent page then the team picks one.
I'll start copying stuff form the Manual:civlisations sticky over
MrUnderhill Aug 03, 2006, 12:39 PM I just added a page for the Balseraphs. If anyone wants to use my template, go ahead, but it still needs a few things (rival civs, leader pics, etc.).
Kael Aug 03, 2006, 12:43 PM I just added a page for the Balseraphs. If anyone wants to use my template, go ahead, but it still needs a few things (rival civs, leader pics, etc.).
That is very nice!
Civkid1991 Aug 03, 2006, 02:24 PM Nice i was wondeing if there was going to be a wiki for the mod :)
YohanLeafheart Aug 03, 2006, 06:35 PM Question guys, how do you add a Template to the wiki? Is it possible? I was taking to Mr. Underhill and I'm doing a Template to use for the civilizations entries, but I only found the List of Templates on the site, not where to add them.
Nikis-Knight Aug 03, 2006, 07:32 PM Could any of the leader art be posted or is it copyrighted work?
YohanLeafheart Aug 03, 2006, 10:43 PM Good question. I was thinking about learning how to do 3d animation, it is one of the things I would like. Is there anyone working on making leaderheaders? And anyone knows about any tutorial out there?
Another thing, what do you guys think about the new template on the Balseraphs entry? Together with Mr.Underhill I did it, and can apply to the other civilizations, if youg uys like it.
Frozen-Vomit Aug 04, 2006, 07:20 AM A problem with the wiki: the units that have the same name as normal vanilla units have links to the original ones with wrong data for the mod. When you change them it displayes wrong for all users who are not looking for ffh info - so you may want to create some kind of sub folder just for the mod.
Kael Aug 04, 2006, 07:54 AM A problem with the wiki: the units that have the same name as normal vanilla units have links to the original ones with wrong data for the mod. When you change them it displayes wrong for all users who are not looking for ffh info - so you may want to create some kind of sub folder just for the mod.
Yeah, I'll probably put FfH in front of everything that we have changed (almost everything).
TheJopa Aug 04, 2006, 01:54 PM I added description for hunter. Is it okay?
Kael Aug 04, 2006, 02:18 PM I added description for hunter. Is it okay?
Lets see:
The Hunter is a recon unit in the Fall from Heaven mod. It is an upgrade from the Scout, requiring the Hunting technology and a Hunting Lodge building. It is str. 3 and has 100% bonus vs animals. So, hunter can kill pretty much any animal he finds. Promoted with combat 1 and then animal handling, he will provide you with plenty animals for carnival (Have in mind with combat 1 and AH he gets additional 45% strenght (20% from combat, 25% vs animals from AH)) Upgrading hunter speed is good option, as he will also be able to protect your empire from goblins. Combat 3 and then Sentry is viable option as well. Try to keep your hunters alive and later upgrade them to shadows- with moblity and sentry they are really useful.
Acronyms should be removed, so AH will be confusing to most people (sadly it confused me for a while too but im not to bright).
The comment that they are in the FfH mod isnt really nessesary and it would be nice to get some graphical boxes that we could put things like unit combat type and the strenth in. Can any of you wikimasters come up with that?
Text wise i changed it to (the [[ ]] are links):
Unit Combat Type: [[Recon]]
Strength: 3
Requires:
[[Hunting]] (technology)
[[Hunting Lodge]] (building)
Special Abilities:
+100% vs animals
No bad goodies
2 Movement
Able to build camps
Strategy:
With their animal bonus hunters can kill most animals. Promoted with [[Combat 1]] and then [[Subdue Animal]], they can provide you with animals for your [[Carnival]]. Upgrading your Hunters movement with the [[Mobility I]] and [[Mobility II]] are also good options, as he will also be able to protect your empire from goblins. [[Combat 3]] and then [[Sentry]] is viable option for exploration as well.
Try to keep your hunters alive and later upgrade them to shadows- with moblity and sentry they are really useful.
What do you think, do you like it better?
TheJopa Aug 04, 2006, 02:45 PM Yes, its better. I can write few more entries (in your style) but I would omit links because I dont know how to post them and if they are done yet.
Kael Aug 04, 2006, 03:20 PM Yes, its better. I can write few more entries (in your style) but I would omit links because I dont know how to post them and if they are done yet.
Thats the awesome thing about wiki. Just put [[ ]] around what ever you want it to link to and it creates the link to a blank doc. Then anyone else can come along behind you and fill in the link information.
Sareln Aug 04, 2006, 03:42 PM A problem we're going to run into in the Units section is crosslisting with normal civilization.
For example: The "Knight" link runs the person to your vanilla knight from CIV IV. So we're going to need some way to differentiate between the vanilla knight and the FfH Knight. I don't know if there's a way to do that when you're a sub-wiki of the CIV IV-wiki.
Kael Aug 04, 2006, 03:51 PM A problem we're going to run into in the Units section is crosslisting with normal civilization.
For example: The "Knight" link runs the person to your vanilla knight from CIV IV. So we're going to need some way to differentiate between the vanilla knight and the FfH Knight. I don't know if there's a way to do that when you're a sub-wiki of the CIV IV-wiki.
Yeah, we will probably need to just put 'FfH ' in front of everything.
Xuenay Aug 04, 2006, 04:19 PM I made my first contribution to the Wiki. Sir Not Appearing in this Mod was lacking a description, so I had to add one. :mischief:
loki1232 Aug 04, 2006, 05:06 PM The vain part of me demands to know why the names of the team members aren't links to personal pages. ;)
Kael Aug 04, 2006, 05:21 PM The vain part of me demands to know why the names of the team members aren't links to personal pages. ;)
Do you have a personal page you would like to share? Aren't you afraid you will get mobbed by hordes of young nubile female ffh groupies?
Sareln Aug 04, 2006, 05:42 PM Do you have a personal page you would like to share? Aren't you afraid you will get mobbed by hordes of young nubile female ffh groupies?
That's great.
On the unit layout side of things, what you've put up for the ranger is good Kael, but I put the base movement next to power. So now you have more of the form from the original CIV IV layout for units (Power, Movement), and eleminate what feels like an unnecessary dot in the special abilities listing.
EDIT 1:
Also, I've been looking at the vanilla CIV IV units pages, and do we want to adopt that little box thingy they have going as well? No need to reinvent the wheel, after all.
Kael Aug 04, 2006, 05:54 PM That's great.
On the unit layout side of things, what you've put up for the ranger is good Kael, but I put the base movement next to power. So now you have more of the form from the original CIV IV layout for units (Power, Movement), and eleminate what feels like an unnecessary dot in the special abilities listing.
EDIT 1:
Also, I've been looking at the vanilla CIV IV units pages, and do we want to adopt that little box thingy they have going as well? No need to reinvent the wheel, after all.
Thats a good idea, we may as well stick with their formating.
YohanLeafheart Aug 04, 2006, 06:00 PM So, are we putting FfH_ before any article name? If we going to use it for some of the articles, I think it is better to change for all of them. I have the format I used for the Balseraphs entry as a template, that I can add to make it easier to format all the other civilizations entries.
Sareln Aug 04, 2006, 06:20 PM Thats a good idea, we may as well stick with their formating.
Tried it out, but it looks like we're going to want a new template of our own, since the available promotions are tied into the CIV IV Basics, and it doesn't support "required buildings"
Who knows how to template in Wikis?
Nikis-Knight Aug 04, 2006, 06:38 PM I don't know too much about the formatting. I'm starting on the spells, but anyone is welcome to clean up! Generally, I think first priority (With the caveat that anyone can verywell add what they want to) is to get answers to some of the more common questions.
edit: I should add that by "starting on the spells" I meant copying Kael's spell post and editing it. ;)
Sareln Aug 04, 2006, 08:20 PM Tried it out, but it looks like we're going to want a new template of our own, since the available promotions are tied into the CIV IV Basics, and it doesn't support "required buildings"
Who knows how to template in Wikis?
When in doubt, ask around. I've copy pasted and then modded the normal unit template for the CIV IV wiki. Congratulations we are now the proud possessers of a FfH_Unit_Info template that looks remarkable similar to the normal CIV IV Template without actually messing with the normal CIV IV stuff. Yay. For an example of what it looks like, scoot over to the Hunter entry in the FfH wiki.
Few questions:
Should we remove picture for the time being from the template? (they're nice and all, but it feels like a lot of work to upload that stuff now)
Should we keep the Unit cost part of the template? It feels less useful to just spit out a number that is bound to change, over and over and over again, and scale with speed.
Edit 1:
Working my way down the Units page, adding the FfH_ tag to the beginning so they don't mess with other Mods or CIV proper. I'm using the [[FfH_Archer|Archer]] format since we can assume anybody looking at the page knows it's for Fall from heaven. The actual unit pages do have th FfH_ tag on them though.
Edit 2:
Managed to go from A - C, will try and get through both D (for dwarves) and E (for elves) after a short little run.
mervvyn Aug 04, 2006, 10:50 PM I did a front page for promotions, should be good to go to start filling in individual entries.
Edit: and also civics.
Sareln Aug 05, 2006, 12:48 AM Well, I finished all the way through H (adding the FfH tag) and know that you can move pages that are already made. So don't let the lack of a FfH tag stop you from adding stuff. I don't know the stats of most units off the top of my head, is there a master file of that stuff somewhere? And the template is more or less ready. Maybe some comments before we finalize (and it's always changeable which is what makes wiki great)
Xuenay Aug 05, 2006, 12:43 PM Should we keep the Unit cost part of the template? It feels less useful to just spit out a number that is bound to change, over and over and over again, and scale with speed.
I'd like for the unit cost to be kept. It's a useful number for doing analysis, after all.
YohanLeafheart Aug 06, 2006, 07:34 PM I created a small ring template to put on the bottom of every FfH page, to make it easier to navigate. To use just add the following code on the bottom of the page
{{FfH Ring}}
Another thing, Kael, will we use the naming convention of the Civ4Wiki, i.e. adding _(Resource) for the Resources, etc
Sareln Aug 06, 2006, 08:21 PM Finished tagging the units. I'm writing up a short how-to on the Unit Template. Will post it here when finished.
Nikis-Knight Aug 06, 2006, 08:46 PM Need to be careful with some items with duplicate names, for example the summoner link in units takes you to the summoner trait.
Sareln Aug 06, 2006, 09:00 PM I’ve created/hacked together a unit template for fall from heaven units. To use the Template, just put in this box:
{{FfH_Unit_Info |
FfH_Version = 0.14d |
Unit_Name = Hunter |
Icon_Name = FfH_Hunter_icon.png |
Unit_Type = Recon Units |
Unit_Strength = 3 |
Unit_Movement = 2 |
Unit_Cost = 25? |
Unit_Tech = [[FfH_Hunting|Hunting]] |
Unit_Building = [[FfH_Hunting Lodge|Hunting Lodge]] |
Unit_Resource = None |
Unit_Upgrades = [[FfH_Ranger|Ranger]] |
Unit_Specials = +100% versus [[FfH_Animals|Animals]] <br>No bad goodies <br> can carry a [[FfH_Raven|Raven]] or [[FfH_Hawk|Hawk]]|
}}
I’ve used the hunter as an example. Notice that the <br> command will break the line and start a new line, useful for creating lists. Have fun.
Note: I put in the version number for FfH so people would no what is recent and what is not. Ie. If a design team member goes through and puts in .15 values, people wouldn’t erroneously change them back to .14d values.
I’ve also noticed that we have some overlap between unit names and promotions. Suggestion is that we add the _Promotion tag to the end of promotion links so they go to the right place.
I know it's even more work for the taggers, but perhaps we should end the _Trait and _Unit tags as well so there's no... confusion.
YohanLeafheart Aug 06, 2006, 09:59 PM I know it's even more work for the taggers, but perhaps we should end the _Trait and _Unit tags as well so there's no... confusion.
I think we should keep with the format of the Civ4Wiki _(Promotion). I'm finishing the evil civilizations now, as soon as I'm done I will retag them. I'm not using a template right now, because the one I thought needed an upgraded version of the mediawiki. I talked to the admin and he said one is coming soon, so I will wait.
EDIT: I retagged the atributes and moved all the pages to use the _(Trait) in the end. For example, the Aggressive is now FfH Aggressive (Trait).
Sareln Aug 06, 2006, 11:25 PM I think we should keep with the format of the Civ4Wiki _(Promotion). I'm finishing the evil civilizations now, as soon as I'm done I will retag them. I'm not using a template right now, because the one I thought needed an upgraded version of the mediawiki. I talked to the admin and he said one is coming soon, so I will wait.
EDIT: I retagged the atributes and moved all the pages to use the _(Trait) in the end. For example, the Aggressive is now FfH Aggressive (Trait).
Wasn't even aware of that format... cool. I'll add the _(Unit) to the units page after I get back from my run.
Jono Aug 07, 2006, 12:34 AM Edit: my bad, it was intended.
Sareln Aug 07, 2006, 12:55 AM Edit: my bad, it was intended.
I've dealt with the redirect and put in the template... but I dunno the stats for the marksman off the top of my head. Or most of the other units for that matter. Is there any one place where that information is compiled? and if it's XML, can someone show me how to read it?
EDIT 1:
... and the unit page are now graced with the _(Unit) tag. Unfortuantly this may have broken a couple links, but I think that since I moved the pages first, they may hit automatic redirects. Only time will tell.
BTW, the request above still stands... I don't want to have to boot up CIV to look at the Civilopedia whenever I fee like contributing to the Unit Pages or anywhere else.
Oh, and the Neutral Civ template is now a wonderful Grey/Gray... have fun.
EDIT 2:
Added a nice frontpiece to the frontpage, with a small overview and a new features highlight for new players.
Xuenay Aug 07, 2006, 05:35 PM I've dealt with the redirect and put in the template... but I dunno the stats for the marksman off the top of my head. Or most of the other units for that matter. Is there any one place where that information is compiled? and if it's XML, can someone show me how to read it?
Most of the stuff can be found in the FfH Editor, I believe. Check out the .xls file in Civilization 4\Mods\Fall from Heaven.
Sareln Aug 07, 2006, 05:39 PM Most of the stuff can be found in the FfH Editor, I believe. Check out the .xls file in Civilization 4\Mods\Fall from Heaven.
How does one open the editor?
Kael Aug 07, 2006, 05:47 PM How does one open the editor?
Excel is the best way. If you don't have that then I think you can download and use open office to look at everything (though the macros wont work for export).
Sareln Aug 08, 2006, 12:20 AM Excel is the best way. If you don't have that then I think you can download and use open office to look at everything (though the macros wont work for export).
Kay, took a look and the solution is almost worse than the cure.... :D sorry but that's how it looks to my eyes. I may get used to it though. In the meantime, is there anyway to get CIV to run windowed?
Grillick Aug 08, 2006, 01:00 AM Civ IV runs windowed quite easily. From the main menu, go to Advanced, then options, then graphics. Uncheck the box labelled "Full Screen Mode"
Reboot Civ.
You're done!
Sareln Aug 08, 2006, 01:39 AM Civ IV runs windowed quite easily. From the main menu, go to Advanced, then options, then graphics. Uncheck the box labelled "Full Screen Mode"
Reboot Civ.
You're done!
Danke. You know, I really should nose around the options screen some more. Alright, back to that units page on the wiki!
I'mTired Aug 09, 2006, 01:53 AM So, are we putting FfH_ before any article name?
eww. FfH_(name) looks really ugly on a page name though. Coudn't you have chosen something better looking, like Fall_from_Heaven_II/(name)? You can use subpages.
:crazyeye:
[/idiotpost]
:sleep:
Sareln Aug 09, 2006, 02:15 AM eww. FfH_(name) looks really ugly on a page name though. Coudn't you have chosen something better looking, like Fall_from_Heaven_II/(name)? You can use subpages.
:crazyeye:
[/idiotpost]
:sleep:
Well, we are a bunch of wiki-newbies so we would first have to realize that one could do that. Though I think I'd like keeping the FfH tag on the pages so that if people end up there accidentally they'll know that it's not what they're looking for.
Keldan Aug 09, 2006, 03:43 PM FfH traits are done. There are the tag, the specifications (text from game) and leaders who have the traits.
I uploaded two new icon : :culture: and :gp:
I rewrote leaders list, adding their civilisation and putting "FfH" in their internal link. I know this is not important because there shouldn't exist another "Beeri Bawl" in this wiki, but I think we should keep the same syntax everywhere.
About list, I think the civilization description in the civ list page is a bit messy. I think the name and the theme are enough there.
Jono Aug 09, 2006, 03:59 PM Someone mixed up the names of the Hippus leaders and I really don't feel like screwing up o.O
Sareln Aug 09, 2006, 04:32 PM FfH traits are done. There are the tag, the specifications (text from game) and leaders who have the traits.
I uploaded two new icon : :culture: and :gp:
I rewrote leaders list, adding their civilisation and putting "FfH" in their internal link. I know this is not important because there shouldn't exist another "Beeri Bawl" in this wiki, but I think we should keep the same syntax everywhere.
About list, I think the civilization description in the civ list page is a bit messy. I think the name and the theme are enough there.
If someone wants they can move everything but the very general 1st sentence into the actual CIV page. I may apply the template to the neutral civs, since it's built and then the good civs if I have the time.
@Yohan, how long did they say until they added the snazzy new things you wanted?
Keldan Aug 10, 2006, 03:21 PM Religions are done.
I created the list of ressources. Tomorow, if I'm in mood to, I will do ressources.
YohanLeafheart Aug 10, 2006, 10:06 PM @Yohan, how long did they say until they added the snazzy new things you wanted?
This weekend, so monday top, I will have some neat templates for civs and probably units too.
Sareln Aug 10, 2006, 10:55 PM This weekend, so monday top, I will have some neat templates for civs and probably units too.
Cool. I'll probably disappear sometime around Monday Evening (packing everything up to haul back to college and then going on a pre-Orientation hike with all the frosh for another week). So I'll check back in a month or so at the latest, after monday...
Keldan Aug 12, 2006, 11:26 AM The ressources are done, excep the different manas.
Nikis-Knight Aug 13, 2006, 10:45 PM How are templates made? I wanted to change units slightly for heros, take our required resource & building, add a "restricted_to" line as well, couldn't figure out how to do it.
If I edit some now, I'll go ahead and use the Unit one, shouldn't be too hard to alter if it changes.
Sareln Aug 13, 2006, 11:04 PM How are templates made? I wanted to change units slightly for heros, take our required resource & building, add a "restricted_to" line as well, couldn't figure out how to do it.
If I edit some now, I'll go ahead and use the Unit one, shouldn't be too hard to alter if it changes.
A template is it's own page, it follows certain naming conventions. If you want something to be a variable you place it in triple curlies {{{Var}}}. To call the template you use double curlies and then the name {{Tmpnm followed by the variable info : Var = Info| and then closed by double curlies }}.
Hope that helps.
Nikis-Knight Aug 13, 2006, 11:25 PM Almost. How do I start a new template page? I've only ever edited others.
Sareln Aug 13, 2006, 11:34 PM Almost. How do I start a new template page? I've only ever edited others.
Search for what you want to name the template, and it will give you an opportunity to make the page (since it doesn't exist yet). I believe you want to follow the naming convention Template:Name
Nikis-Knight Aug 14, 2006, 12:07 AM Thanks! Check out the first three heros.
YohanLeafheart Aug 14, 2006, 11:57 AM Finally I had time today to check the new wiki version, and I discovered that the extension to use conditionals in the templates (if then else) is not installed, I send a message to Rkyte and he should do it soon. :D
EDIT: Ok, after a long waiting and using some extensions of MediaWiki, finaly the wonderful, marvelous and amazing template for civilization is ready. There is only a small problem that I will explain later.
The name of the template is FfH Civ. The template is meant to be used for all civs, regards of aligment. It has place for 12 unique units with the correspondent units replaced, 4 leader with their traits, 6 unique buildings with place for replacement, 4 palace bonus. And the best of all, if one variable is not set, it will not shown. Let me explain with an example.
I did the Balseraphs (http://www.civ4wiki.com/wiki/index.php/Balseraphs) already, and the code for it is
{{FfH Civ|
civilization = Balseraph|
aligment = Evil|
playstyle = Hybrid|
theme = Evil Jesters|
palace_resource_1=[[FfH Mind Mana (Resource)|Mind Mana]]|
leader_1=Perpentach|
leader_traits_1 = [[FfH Philosophical (Trait)|Philosophical]] <br>[[FfH Creative (Trait)|Creative]]|
leader_2=Keelyn|
leader_traits_2 = [[FfH Summoner (Trait)|Summoner]] <br>[[FfH Creative (Trait)|Creative]]|
unit_1=Merryman|
unit_replace_1=Warrior|
unit_2=Acrobat|
unit_replace_2=Hunter|
unit_3=Parrot|
unit_replace_3=Hawk|
unit_4=Taskmaster|
unit_replace_4=Assassin|
unit_5=Harlequim|
unit_replace_5=Ranger|
unit_6=Courtesan|
unit_replace_6=Shadow|
unit_7=Balseraph Catapult|
unit_replace_7=Catapult|
unit_8=Gypsy Wagon|
unit_9=Loki|
building_1=Freak Show|
}}
to use this template on another civ, just change the necessary variables. If a variable is not set, just don't use it (i.e. the unit_replace_9 from Loki is not set, as loki does not substitute any other unit.
For units and buildings and leaders only put the name of it and the template will convert to link correctly. As for leader traits and palace bonus, it would be too clumsy to do, so right as showed above.
Ah, and there is no need to add the palace of the civ as building, it will be automatically added.
The only thing not working correctly right now is the coloring according to the aligment. I will work on it after I come back from uni. Now just need to convert all the other pages to this template.
YohanLeafheart Aug 15, 2006, 07:07 PM Ok, evil civs should be done by tonight. I will try to upgrade de rest too.
Keldan Aug 16, 2006, 01:31 PM Your template work fine, easy to edit civilisation now :)
But there is two bad points (as usual, there's something wrong :D) :
* we need a "special" zone (for example, to write the crusade of bannor, the sea bonus of lanun, etc.)
* separator between palace ressources (like a comma)
Sareln Aug 16, 2006, 01:33 PM Ok, evil civs should be done by tonight. I will try to upgrade de rest too.
Impressive dude, good job :goodjob: . Now if only I had the time to do the rest of the units (where the rest == 95%)
YohanLeafheart Aug 16, 2006, 01:45 PM Your template work fine, easy to edit civilisation now :)
But there is two bad points (as usual, there's something wrong :D) :
* we need a "special" zone (for example, to write the crusade of bannor, the sea bonus of lanun, etc.)
Ok, added an special variable to template, that, if present will put its text on a row below the unique buildings
* separator between palace ressources (like a comma)
Duh, forgot the new line between resources. Done now.
Keldan Aug 16, 2006, 02:19 PM Ok, added an special variable to template, that, if present will put its text on a row below the unique buildings
Perfect, thanks :)
But if I can abuse again... :D
How can we add unaivable units and buildings ?
Adding " building_1=None" and "building_replace_1=<building>" ? Or will you add variables ?
YohanLeafheart Aug 16, 2006, 04:02 PM Hmmm, that is a good solution for now, give me some time though to think of something else. The infobox is getting a little too clutered so, I'm thinking about a diferent design.
YohanLeafheart Aug 16, 2006, 04:20 PM Hey guys, I wanted to get the images from the game and add them to the Wiki, first with flags, them getting the unit and building images from the civilopedia. But I don't know how to read them and export to jpeg, anyone knows where I can find this info, or can teach me how to do?
Thanks
Keldan Aug 16, 2006, 06:51 PM The only way I know is the screenshot.
I edited all good civs in new format, the others should come tomorrow.
eerr Aug 17, 2006, 02:20 AM what is the "new features" specifically about?
and where would i list the more unusual combat aspects for the player to see?
stuff like pyre zombies, stoneskin, defender trait, details on summons and such
Kael Aug 17, 2006, 10:15 AM what is the "new features" specifically about?
and where would i list the more unusual combat aspects for the player to see?
stuff like pyre zombies, stoneskin, defender trait, details on summons and such
I was thinking it would be a good place to talk about new functions that have been added to the mod that aren't covered in other sections. Like Alignment, Feature Bonus's on Attack, Mana, Animal Capturing, Slaves, etc etc.
Keldan Aug 17, 2006, 03:13 PM Grigori, Lanun, Hippus and Amurites and all the minor civs (Mercurians, Sidar, Svartalfar, Illians and Infernal) have been added.
Zuffox Aug 19, 2006, 10:07 AM Shouldn't this thread be sticky'ed? I assume others beside me regard a guide to a game lacking a tutorial a pretty important thing.
eerr Aug 19, 2006, 11:42 AM I was thinking it would be a good place to talk about new functions that have been added to the mod that aren't covered in other sections. Like Alignment, Feature Bonus's on Attack, Mana, Animal Capturing, Slaves, etc etc.
dwarves hill boni isn't applied on the attack, at least not vs cities
Grillick Aug 19, 2006, 12:08 PM Hills aren't a feature. Since only feature bonuses apply on attack, currently only jungle and forest bonuses do.
I'd suggest taking a look at the Guerilla III promotion from Warlords to see how they did Hills attack bonus.
Kael Aug 19, 2006, 01:20 PM Hills aren't a feature. Since only feature bonuses apply on attack, currently only jungle and forest bonuses do.
I'd suggest taking a look at the Guerilla III promotion from Warlords to see how they did Hills attack bonus.
They added a new attribute for hills attack bonus.
Grey Fox Aug 19, 2006, 06:40 PM They added a new attribute for hills attack bonus.
Which isnt that hard to do. I know someone made a modcomp with feature attack and hills attack.
TheJopa Sep 01, 2006, 07:38 AM I'm editing spell pages now, to display strenght of summoned units (useful if someone wants to print it out)
TheJopa Sep 01, 2006, 08:28 AM OK done... Also updated spell a bit (Lifespark and some other spells were said to be unfinished)
Quetz Sep 04, 2006, 09:46 AM really need to get some indepth info about the races in either the wiki or the civopedia... like how dwarven mines are unrazable, how the forest defense promotion applies to attack in this mod, etc
come on guys edit edit!! I have been trying :)
xanaqui42 Sep 05, 2006, 09:49 PM I went through the spell list and compared the present material in the wiki with the code; I updated the spell list according to the present code (in FFHSpells.py). Spells that I didn't update typically have their main code elsewhere.
xanaqui42 Sep 05, 2006, 11:31 PM Multiple updates, using CIV4GameText_FFH2.xml as a primary source. Names for all units should now be entered. Unless there's another suggestion, I plan to start entereing units in reverse alphabetical order.
I should note that at the present moment, the Great People aren't linked to the FfH pages, and as a result, 3 of them have pages, but the others don't. Is this deliberate, or merely an incomplete change over to the FfH prefix?
xanaqui42 Sep 07, 2006, 08:06 AM One of the problems I'm running into while entering the units is cross-reference tags. Specifically, some of the Building tags are pointing to vanilla Civ 4 descriptions. Unless there's an objection (before I get around to applying it), I'll re-do the tags in the format suggested at the top of the Buildings page. As an example, Academy's tag would look like: FfH_Academy_(Building)
As a side-note, I updated all the promotion and unit tags on the spells page.
Keldan Sep 07, 2006, 11:27 AM Without the "_", cause all building references in civilisation and ressources already use the template "FfH Academy (Building)" (or it is "FfH Academy" ??).
Check in civilisations, you'll see this easily.
Sareln Sep 07, 2006, 01:24 PM Multiple updates, using CIV4GameText_FFH2.xml as a primary source. Names for all units should now be entered. Unless there's another suggestion, I plan to start entereing units in reverse alphabetical order.
I should note that at the present moment, the Great People aren't linked to the FfH pages, and as a result, 3 of them have pages, but the others don't. Is this deliberate, or merely an incomplete change over to the FfH prefix?
It was intentional through laziness. In this case, I started doing the units and ran out of free time in a big way, and never got to the great people. I glossed over it when I added the FfH_ tags because I figured, if they keep great people pretty much the same, why break it until I'm ready to fix it?
But I applaud you taking on the units section, there's a template for it if you missed it, unlikely.
Have fun.
xanaqui42 Sep 07, 2006, 11:31 PM Without the "_", cause all building references in civilisation and ressources already use the template "FfH Academy (Building)" (or it is "FfH Academy" ??).
Check in civilisations, you'll see this easily.
Thanks. I applied this to the Wonders and the Building pages (and updated both pages). Unless I note an objection, I'll probably aplly the format to other pages as I get around to it.
Kael Sep 07, 2006, 11:44 PM I am amazed with the progress you guys have made on the wiki. Im kinda sorry I didnt open it sooner. Amazing job guys! :goodjob:
xanaqui42 Sep 08, 2006, 12:38 AM But I applaud you taking on the units section, there's a template for it if you missed it, unlikely.
Actually, I have a question on that template: How do I modify it? I've found that the following fields that I'd like for certain unit types are missing:
Unique for (To identify the civilization that this unit is unique for)
Replaces (To identify which unit this unique unit replaces)
Unit_Sphere (To identify the sphere needed to summon a unit)
Unit_Spell (To identify the spell needed to summon a unit)
xanaqui42 Sep 08, 2006, 02:24 AM There is a defect with the FfH Civ template; the Leader variables link via a non-standard format. Again, if someone points me to the place to change templates, I'd be hapy to address this issue.
Sareln Sep 08, 2006, 04:11 AM To change a template, go to the edit page of a page using the template, there should be a list of called templates at the bottom of the editing box. Click on the link, it takes you to the template's page, hit edit... you're golden.
There's also a direct name for each template, but it's late and I'm tired, so follow the link path.
Zuffox Sep 08, 2006, 08:20 AM Corrected typos and missing apostrophes - left practically all commas, together with the ones lacking, untouched, since they often constitute the writer's personal style - in the first half of the list of all the heros' descriptions.
*edit*There, all heros have been corrected somewhat, grammar-wise end misspelling-wise - may have overlooked some since I'm quite fatigued. I have not altered og applied a template to the entries, even though they differed from each other in that matter. I wholly went past the page of The Mithril Golem (http://civ4wiki.com/wiki/index.php/Mithril_Golem), since it seemed to require more care than I could manage. At the same time I didn't change the word "pleed" in Valin's entry, as I didn't understand the sentence, nor did I recall the word, but it may be one that I have never heard of.
ps. is the apostrophe button missing on everybody's keyboard or what's the deal? There were even several cases of absent apostrophes in whole entries.
Nikis-Knight Sep 08, 2006, 07:00 PM I heard at one point that apostrophes were the cause of the boxes (and in fact have seen that them replaced several times). So it could be that they were cut out to remove the boxes, or sometimes that we left them out preemptively where they should have been to avoid the problem.
But thanks, might as well look as nice as possible in the wiki. Btw, if you want to continue adding the hero template to the hero entries, that'd be great, I only did about the first 10.
xanaqui42 Sep 09, 2006, 02:34 AM Could someone point me towards a resource for the template logic? I am having difficulty in deriving from the examples how to embed my desired formatting within logic statements (either alone I'm having no problems with, but I'm missing something).
P.S.: minor updates the the Religions, Civilizations, and Leader main page. The primary changes were to update the link format.
Zuffox Sep 09, 2006, 07:57 AM I heard at one point that apostrophes were the cause of the boxes (and in fact have seen that them replaced several times). So it could be that they were cut out to remove the boxes, or sometimes that we left them out preemptively where they should have been to avoid the problem.
But thanks, might as well look as nice as possible in the wiki. Btw, if you want to continue adding the hero template to the hero entries, that'd be great, I only did about the first 10.
I would if I could. =)
I don't know how to implement the template, nor do I know the stats of the various heroes.
... As always, The Mithril Golem needs some special tending out of my hands.
*edit* There, standard template applied for all entries, without character stats and strategy as I don't know these data.
BTW. How to change Loki's entry which is entitled "Ffh Loki"?
Keldan Sep 09, 2006, 10:32 AM Base terrains and terrain features are done (section Ressources and improvements)
Zuffox Sep 09, 2006, 11:10 AM - Misspellings corrected in New Features list.
Bear in mind that there is a difference between effect and affect when writing.
- Misspellings and minor typos corrected in Religions main view list.
Bear in mind that the verb "to build" is conjugated build, built built (at least according to a conjugation page I found through Google).
- Misspellings and minor typos corrected in all Religions pages.
xanaqui42 Sep 09, 2006, 11:24 AM BTW. How to change Loki's entry which is entitled "Ffh Loki"?
I'm not clear what the problem is, but note that for links, " " is translated into "_", which is why links using either point to the same page.
So the main page for this entry is presently:
http://civ4wiki.com/wiki/index.php/FfH_Loki
Note that I plan to change it in the near future to:
http://civ4wiki.com/wiki/index.php/FfH_Loki_(Hero)
for consistancy with the other links.
Zuffox Sep 09, 2006, 01:15 PM I'm not clear what the problem is, but note that for links, " " is translated into "_", which is why links using either point to the same page.
So the main page for this entry is presently:
http://civ4wiki.com/wiki/index.php/FfH_Loki
Note that I plan to change it in the near future to:
http://civ4wiki.com/wiki/index.php/FfH_Loki_(Hero (http://civ4wiki.com/wiki/index.php/FfH_Loki_%28Hero))
for consistancy with the other links.
Hmm, the problem has either been fixed since I last posted about the issue, or my browser must've screwed up.
YohanLeafheart Sep 10, 2006, 01:22 AM Sorry that I was away for so long from the wiki, if anyone wants a template for any part of the wiki post here and I make one :)
xanaqui42 Sep 10, 2006, 01:54 AM Sorry that I was away for so long from the wiki, if anyone wants a template for any part of the wiki post here and I make one :)
Heh- I'd prefer a resource with information about the language, but an expert will be second-best.
Note that I've modified both the Template:FfH Civ and FfH Unit Info templates.
With the latter template, I like the new functionality, but I'm having a minor format issue. Here is an examlpe of a typical optional line item:
{{if: {{{Promotion_3|}}} | {{!}}- style="vertical-align:top;"
{{!}} ''' '''
{{!}} [[FfH {{{Promotion_3}}} (Promotion){{!}} {{{Promotion_3}}}]] }}
The problem is that if Promotion_3 is not set, I get the equivalent of a <br>, instead of the equivalent of nothing (I'd prefer the later). This means that some units presently have a lot of empty vertical space in their stat boxes.
xanaqui42 Sep 10, 2006, 01:57 AM I should note that a non-playable civilization (Barbarian State) is presently absent.
evanb Sep 10, 2006, 08:45 AM Added entries for: Altar of the Luonnotar, Bone Palace, Guild of Endeavors, Hall of Kings, Infernal Grimoire, Pact of the Nilhorn, Prophecy of Ragnarok, Syliven's Perfect Lyre and Temple of Temporance.
Keldan Sep 10, 2006, 12:07 PM Improvements and mana ressources are done.
So the section "Ressources and improvements" is complete :)
xanaqui42 Sep 10, 2006, 01:16 PM The main promotions page has been updated for the current version, as well as some capitalization and spelling corrections.
I also updated the links in the promotions that were written up to the new format.
Zuffox Sep 10, 2006, 01:24 PM Added the boxes "incomplete" and "wrongformat" to the Mithril Golem entry just to annoy people into fixing it. :P
xanaqui42 Sep 10, 2006, 01:47 PM The main techologies page has been updated, largely for the link format.
xanaqui42 Sep 10, 2006, 01:50 PM I should note that a non-playable civilization (Barbarian State) is presently absent.
Added to the main civilizations page.
evanb Sep 10, 2006, 02:08 PM So the section "Ressources and improvements" is complete :)
Oui, c'est avec un double "s" en francais, mais pas en anglais! ;)
(Yes, it's with a double "s" in French, but not in English.)
Keldan Sep 10, 2006, 03:48 PM Damn, I wrote it with "ss" everywhere :D
YohanLeafheart Sep 10, 2006, 06:49 PM Heh- I'd prefer a resource with information about the language, but an expert will be second-best.
Note that I've modified both the Template:FfH Civ and FfH Unit Info templates.
With the latter template, I like the new functionality, but I'm having a minor format issue. Here is an examlpe of a typical optional line item:
{{if: {{{Promotion_3|}}} | {{!}}- style="vertical-align:top;"
{{!}} ''' '''
{{!}} [[FfH {{{Promotion_3}}} (Promotion){{!}} {{{Promotion_3}}}]] }}
The problem is that if Promotion_3 is not set, I get the equivalent of a <br>, instead of the equivalent of nothing (I'd prefer the later). This means that some units presently have a lot of empty vertical space in their stat boxes.
This is really tricky. :) For some reason, that I do not understand (and I had to check templates on wikipedia that used it to discover it), you need to put this <!-- -> between ifs to not get the new line. For example:
{{if: {{{Promotion_2|}}} | {{!}}- style="vertical-align:top;"
{{!}} ''' '''
{{!}} [[FfH {{{Promotion_2}}} (Promotion){{!}} {{{Promotion_2}}}]] }}<!--
-->{{if: {{{Promotion_3|}}} | {{!}}- style="vertical-align:top;"
{{!}} ''' '''
{{!}} [[FfH {{{Promotion_3}}} (Promotion){{!}} {{{Promotion_3}}}]] }}
And, about sources to study, wel, for the basic I used the wikimedia.com template help. And for the most advanced things, I searched there and checked templates on wikipedia.
xanaqui42 Sep 11, 2006, 11:24 PM This is really tricky. :) For some reason, that I do not understand (and I had to check templates on wikipedia that used it to discover it), you need to put this <!-- -> between ifs to not get the new line. For example:
{{if: {{{Promotion_2|}}} | {{!}}- style="vertical-align:top;"
{{!}} ''' '''
{{!}} [[FfH {{{Promotion_2}}} (Promotion){{!}} {{{Promotion_2}}}]] }}<!--
-->{{if: {{{Promotion_3|}}} | {{!}}- style="vertical-align:top;"
{{!}} ''' '''
{{!}} [[FfH {{{Promotion_3}}} (Promotion){{!}} {{{Promotion_3}}}]] }}
And, about sources to study, wel, for the basic I used the wikimedia.com template help. And for the most advanced things, I searched there and checked templates on wikipedia.
I tried this; it does not appear to work on that template. It works great when the attribute is absent, but when it's present:
{{if: {{{Promotion_1|}}} | {{!}}- style="vertical-align:top;"
{{!}} '''Promotion'''
{{!}} [[FfH {{{Promotion_1}}} (Promotion){{!}} {{{Promotion_1}}}]] }}<!--
-->{{if: {{{Promotion_2|}}} | {{!}}- style="vertical-align:top;"
{{!}} ''' '''
{{!}} [[FfH {{{Promotion_2}}} (Promotion){{!}} {{{Promotion_2}}}]] }}
I get:
Promotion Channelling I |- style="vertical-align:top;" Channelling II
In the case of the Wizard, instead of:
Promotion Channelling I
Channelling II
Which is what I want.
I'm guessing that the problem is that I should replace the line-based style information in Template:FfH Unit Info with section-based formatting like in Editing Template:FfH Civ, but I'm not familiar enough with the language to be even vaguely confident in that large of a change.
In my most recent attempt to get formatting information, I've noted that "style" is actually from HTML, not a part of the wiki language. That at least gives me somewhere to look.
xanaqui42 Sep 12, 2006, 11:32 PM I updated the link format on the main Civics page, and updated the civics that are written up to the current version.
xanaqui42 Sep 13, 2006, 09:42 PM I went through the Resources and improvements main page, and its sub-pages, and updated the links. I did not make any corrections (such a spelling) other than fixing obviously broken links.
xanaqui42 Sep 13, 2006, 09:44 PM One of the problems with links is that the format for Spell links is inconsistant (I know there are at least 3 different formats). If/when someone re-works the spell section so that the spells can be linked to, we should go through and update the spell links.
xanaqui42 Sep 15, 2006, 12:56 AM I re-wrote this template, based off of the Civilization Tempalte (since my attempts to modify it failed). It still could use minor formatting changes, but it has both the needed functionality and the lack of large empty vertical spaces.
YohanLeafheart Sep 16, 2006, 04:50 AM The last bunch of edits on http://www.civ4wiki.com/wiki/index.php?title=Template:FfH_Civ are my attempt to make them change de color of the infobox depending on the aligment of the civilization.
EDIT: It is working!!! FInally, now just need to choose the correct colors. Kael, do we have a color-aligment relation already in place?
YohanLeafheart Sep 16, 2006, 06:34 AM As part of my work to make some neat changes to the FfH_Civ (http://www.civ4wiki.com/wiki/index.php?title=Template:FfH_Civ) Template, I created 3 new ones:
Ffh Neutral (Color)
Ffh Good (Color)
Ffh Evil (Color)To use any of those on your template, just put {{}} around it. These templates will make it easier to change those colors and use them to customize other templates based on the aligment of the civ it belongs too. The folllowing code, for example, uses the aligment variable to choose what to color the background of a cell with:
style="background-color:{{ifeq:{{{aligment}}}|Evil|{{FfH Evil (Color)}}|{{ifeq:{{{aligment}}}|Good|{{FfH Good (Color)}}|{{FfH Neutral (Color)}}}}}}"
Keldan Sep 16, 2006, 09:28 AM I updated cilizations, to include unavaible units and correct some little errors due to version change and bad internal links.
I will do the evil civ later (the real life call me :))
About the template civ, there is one thing I should like you do : allow more building tag (building_1, building_2, etc) because now, there is only six and it's a bit short for unavaible buildings of some civs (Doviello, Grigori). 10 will be enough I think.
About the internal link, I agree with Xanaqui : let's write the page with the good name, and we'll correct the links when we know what is the good syntax.
For example, I wrote the ressources but I don't know what will be the syntax for the buildings. So I don't take care of it, and I will correct ressources when buildings pages will be wrote.
xanaqui42 Sep 16, 2006, 02:06 PM I updated the main building page with the following format:
FfH Academy (Building)
Largely so that the links can be consistant in the future. However, if somethng should change, it's only a modest amount of work in Units to change them all.
I should note that I also applied this change to the Civilization template, so it seems like this has been applied appropriately, at least in the tables.
Frankly, I updated all the link types save for Spells, largely because I'm not certain what type of linking is ideal for them - by Sphere, by Promotion, by individual Spell, or something else.
eerr Sep 16, 2006, 04:36 PM Added the boxes "incomplete" and "wrongformat" to the Mithril Golem entry just to annoy people into fixing it. :P
i just had to provide a basic guide to the best of the best : O
it's been that way for at least a month now?
YohanLeafheart Sep 17, 2006, 06:32 AM About the template civ, there is one thing I should like you do : allow more building tag (building_1, building_2, etc) because now, there is only six and it's a bit short for unavaible buildings of some civs (Doviello, Grigori). 10 will be enough I think.
There you go, now you can use building_1 through building_10
mervvyn Sep 17, 2006, 07:20 AM I have a few days off, I'm going to have a crack at something for the spells section, please add comments on the talk page if you have ideas or know more wiki code than I do to make it look cleaner.
Update: I've changed the main page, it looks quite decent. I've done the spheres up to and including entropy, just based on the old version of the spells page and anything that's leapt out at me from the current changelog.
Keldan Sep 17, 2006, 09:54 AM Thanks for the new building tags :)
I added the tag "starting_tech" in civilization template, used to put the starting technologies.
ex : starting_tech=Crafting|
Keldan Sep 17, 2006, 10:51 AM All cilizations are done :cool:
I added the template {{FfH Civilizations Ring}} (http://civ4wiki.com/wiki/index.php/Template:FfH_Civilizations_Ring). It allows to navigate from one civ to others without going in the civs main page.
Keldan Sep 18, 2006, 02:16 PM I added the template {{FfH Leader}} (http://civ4wiki.com/wiki/index.php/Template:FfH_Leader). Look at this page to see explanations about it.
I keep the color system of civilizations, and created a template {{FfH Leader Ring}} (http://civ4wiki.com/wiki/index.php/Template:FfH_Leader_Ring) (fast navigation in leaders pages).
I created three leaders to test it : Cassiel, Sabathiel and Alexis.
Do you think there are information missing in this template ? Or some to remove ?
xanaqui42 Sep 19, 2006, 12:48 AM I added the template {{FfH Leader}} (http://civ4wiki.com/wiki/index.php/Template:FfH_Leader). Look at this page to see explanations about it.
You may want to consider using :
| Religion : {{if: {{{religion|}}} | [[FfH {{{religion}}} (Religion)|{{{religion}}}]] | ''None''}}
In place of:
| Religion : {{if: {{{religion|}}} | {{{religion}}} | 0}}
Assuming that you want to link to the current religion text.
More minor comment:
1) ennemy is spelled "enemy"
xanaqui42 Sep 19, 2006, 12:52 AM Unless someone else has done so or volunteers, I'll take a break from entering in Units to do a diff between versions 2015j and 2015k, and verify that there are no needed changes to the wiki. Unless the changelog is radically off, I don't expect this to take more than a day or so.
Keldan Sep 19, 2006, 02:00 AM "religion" is not the favourite religion of the leader, but the attraction of religion on the leader : Cassiel hate it and will never build religion building, research tech, etc. ; Varn Gosam love it and will build or research it before anything else.
Maybe the number is a bad idea, maybe we need something more representative, or using word like "religion attraction : important", "gold attraction : low", etc.
Keldan Sep 19, 2006, 02:02 AM "religion" is not the favourite religion of the leader, but the attraction of religion on the leader : Cassiel hate it and will never build religion building, research tech, etc. ; Varn Gosam love it and will build or research it before anything else.
Maybe the number is a bad idea, maybe I need something more representative, or using word like "religion attraction : important", "gold attraction : low", etc.
xanaqui42 Sep 19, 2006, 07:00 AM "religion" is not the favourite religion of the leader, but the attraction of religion on the leader : Cassiel hate it and will never build religion building, research tech, etc. ; Varn Gosam love it and will build or research it before anything else.
Maybe the number is a bad idea, maybe we need something more representative, or using word like "religion attraction : important", "gold attraction : low", etc.
Thanks for the clarification; I obviously haven't looked at leaders closely.
I'd just use a different term, like "Religion Attraction", or have a stated definition.
xanaqui42 Sep 19, 2006, 07:34 AM Unless someone else has done so or volunteers, I'll take a break from entering in Units to do a diff between versions 2015j and 2015k, and verify that there are no needed changes to the wiki. Unless the changelog is radically off, I don't expect this to take more than a day or so.
The changelog seems accurate, as far as it goes; the major change is to Dwarven Worker's ability to chop down forests, which I've yet to enter.
Changed files:
fall from heaven 2.lnk
ffh editor.xls (The dwarven worker change) (I thought there were significant other differences; they appear to be irrelevant in the displayed .xls file)
cvmaininterface.py (A fix for cargo (like birds)to actually stay as cargo; a fix to screen buttons to properly use the cooresponding functions)
civ4unitinfos.xml (The dwarven worker change)
New files:
fall from heaven 2 015k.ini
pak0.fpk
Kael Sep 20, 2006, 08:08 AM Yohan requested jpg versions of all the leader, flag, unit and building art for the wiki. Here they are:
Download here: pics.zip (http://kael.civfanatics.net/files/pics.zip)
YohanLeafheart Sep 20, 2006, 10:53 PM I will start now to update these :)
Keldan Sep 21, 2006, 03:22 PM All leaders are done.
Just missing the pictures.
The leader template is not terrible, but I'm not a master in this strange language, so if someone want to change it, well, do it :)
Nikis-Knight Sep 21, 2006, 08:35 PM I changed the Civ template so the special bonus is now special features, and added some such features for a few civs.
xanaqui42 Sep 21, 2006, 09:55 PM I'm having difficulty finding the correct artwork for the following unit; I've entered in the artwork for all units that are in the template format:
Privateer
Kael Sep 21, 2006, 10:29 PM I'm having difficulty finding the correct artwork for the following unit; I've entered in the artwork for all units that are in the template format:
Privateer
Thats because the Privateer is cut in 0.16.
Keldan Sep 22, 2006, 01:10 PM I added two new templates :
* {{FfH Civic Ring}} (http://civ4wiki.com/wiki/index.php/Template:FfH_Civic_Ring) to navigate from one civic to others
* {{FfH Civic}} (http://civ4wiki.com/wiki/index.php/Template:FfH_Civic) to create civic summary
I changed the main civics page, but I think the list is a bit long... I don't like this format, I didn't like the previous one... If someone has a better solution...
And I done two civics : naturalism and religion.
I uploaded a new icon : :religion: (Religion.jpg (http://civ4wiki.com/wiki/index.php/Image:Religion.jpg))
And I changed the "new features" page and added some text : FfH History, Heroes concept, Magic concept (texts are those of FfH Editor).
We can add add here the victory conditions and explanations about diplomacy or exploration.
YohanLeafheart Sep 22, 2006, 01:29 PM All civilizations flags are upload now and can be seen on the civilization screen
I changed {{FfH Civ}} (http://civ4wiki.com/wiki/index.php/Template:FfH_Civ) and it now has 9 special_# variables to be used. Put each bonus on one.
Added all the unique to FfH II Civic Icons to the gallery, and they will show properly with the {{FfH Civic}} (http://civ4wiki.com/wiki/index.php/Template:FfH_Civic) Template.
Keldan Sep 23, 2006, 05:21 AM I uploaded a new icon : Gold.jpg (http://civ4wiki.com/wiki/index.php/Image:Gold.jpg) (:gold:)
Keldan Sep 23, 2006, 05:47 AM We should also add a section about specialists.
Keldan Sep 23, 2006, 06:21 AM All civics are done.
Keldan Sep 23, 2006, 10:49 AM I added the {{FfH Religion Ring}} (http://civ4wiki.com/wiki/index.php/Template:FfH_Religions_Ring) template and the {{FfH Religion}} (http://civ4wiki.com/wiki/index.php/Template:FfH_Religion) template. And I reformated the religions.
I added the {{FfH Trait Ring}} (http://civ4wiki.com/wiki/index.php/Template:FfH_Trait_Ring) template and the {{FfH Trait}} (http://civ4wiki.com/wiki/index.php/Template:FfH_Trait) template. And I reformated the traits.
I added the {{FfH Tech}} (http://civ4wiki.com/wiki/index.php/Template:FfH_Tech) template. And I began to work on technologies.
Keldan Sep 23, 2006, 11:53 AM Does exist a picture of the big technologies diagram ? And if yes, can this be uploaded on the wiki ? (not too big ?)
xanaqui42 Sep 23, 2006, 12:27 PM We should also add a section about specialists.
I agree. I'd also like to add a section on Unit Categories at some point (likely when the units are all entered). If/when the specialists page is added, either let me know, or create the appropraite cross-references in the various great people unit entries.
Keldan Sep 23, 2006, 12:58 PM Yeah, unit categories are needed, I already used them in the traits.
Keldan Sep 23, 2006, 05:35 PM All technologies are done... in only one evening... I'm proud of me, but I'm dead...:sleep:
I saw some mistakes on units, I reported them on the units main page discussion.
Keldan Sep 24, 2006, 05:09 AM I uploaded all leader portraits. I resized them with 200px of width, to reduce size and fit the leader template. The generic name is "FfH Leader - Leader Name.jpg".
And I don't find the technologies pictures. There are missing in the package.
Keldan Sep 24, 2006, 06:25 AM I added the []{{FfH Promotion}} (http://civ4wiki.com/wiki/index.php/Template:FfH_Promotion)template, and I begin to work on promotions (you can check it on Chaos promotion).
Now we really need, at least, to define a syntax for the unit category links.
Maniac Sep 24, 2006, 12:14 PM The Khazad Unique Units list on the right says they can't build Demagogs or Flagbearers.
Isn't that redundant information, since those are Bannor only units?
Keldan Sep 24, 2006, 01:35 PM I guess it's because these two units are not in the unique units list of the editor, but referenced as normal unit.
I corrected it.
xanaqui42 Sep 24, 2006, 03:48 PM I saw some mistakes on units, I reported them on the units main page discussion.
In the future, feel free to correct them yourself if you have the interest/time (or to throw a comment on thediscussion page if you don't). I certainatly doubt that any of the units can be considered (as of yet) complete, or that there are no defects.
In any case, great work, Keldan!
YohanLeafheart Sep 24, 2006, 06:12 PM All of the Civics icons (except from City States) are on the wiki now and linked on the pages.
I color coded the civics categories too, there are many new templates for them, which you can access on any other page you need. I still have one for religion until 0.16 hits.
{{FfH_Government_(Color)}} (http://www.civ4wiki.com/wiki/index.php/Template:FfH_Government_%28Color%29)
{{FfH_Cultural_Values_(Color)}} (http://www.civ4wiki.com/wiki/index.php/Template:FfH_Cultural_Values_%28Color%29)
{{FfH_Religion_(Color)}} (http://www.civ4wiki.com/wiki/index.php/Template:FfH_Religion_%28Color%29)
{{FfH_Economy_(Color)}} (http://www.civ4wiki.com/wiki/index.php/Template:FfH_Economy_%28Color%29)
{{FfH_Compassion_(Color)}} (http://www.civ4wiki.com/wiki/index.php/Template:FfH_Compassion_%28Color%29)
{{FfH_Labor_(Color)}} (http://www.civ4wiki.com/wiki/index.php/Template:FfH_Labor_%28Color%29)
{{FfH_Education_(Color)}} (http://www.civ4wiki.com/wiki/index.php/Template:FfH_Education_%28Color%29)
I'm workin on a new version of {{FfH_Civic_Ring}} (http://www.civ4wiki.com/wiki/index.php/Template:FfH_Civic_Ring), as the current one is too high since we do not have a lot of texts on those pages.
I corrected some spelling errors too, and had to move two pages:
FfH_Organized_Religion_(Civic) (http://www.civ4wiki.com/wiki/index.php/FfH_Organized_Religion_%28Civic%29) and FfH_Decentralization_(Civic) (http://www.civ4wiki.com/wiki/index.php/FfH_Decentralization_%28Civic%29). Both were written with an s instead of a z.
I will upload the Promotions Icons too later.
xanaqui42 Sep 24, 2006, 06:40 PM I appear to have entered the Unit icons so far (about 2/3 of the Units) in a non-standard format (FfH Worker icon instead of FfH Worker (Icon)). Unfortunately, it seems that .jpg pages are not movable. While I could just ignore the current pages (and create new ones), I'd like to move them. Does anyone know now to contact someone with Administrative privledges on this wiki, so that I can get them moved over?
Keldan Sep 25, 2006, 06:00 AM In the future, feel free to correct them yourself
Ok, I dare not changed it cause I didn't know what was all the consequences if I moved the pages.
I color coded the civics categories
Yeah, I saw it, it's cool. I corrected the bad civic type (easy to see mistake => bad color :))
I'm workin on a new version of {{FfH_Civic_Ring}}
You're right, it's to big. And rings like this should be a good thing for others long list of things (units, techs, etc.)
FfH_Organized_Religion_(Civic) and FfH_Decentralization_(Civic).
Sorry... The corruption of the French :D
About icons, religion icons are missing . I take a screenshot, but it is a bit... well... hand made :D Does anyone know how to convert image from FfH resource to bitmap ?
And sorry, I don't know who is the admin of the wiki :/
YohanLeafheart Sep 25, 2006, 12:33 PM I will upload the religions Icon, do not fear :)
Xanaqui, to move those Icons, you need to select the .jpg file you want to move. Click on the "Update a new version of this file" Link and choose a new file name.
At least that's what I used when I need to change 2 files I mistyped the name.
EDIT: Ignore what I just wrote, I checked and as much as it looks like, the Wiki do not remove the older version of the file :(
EDIT2: I uploaded new versions of the religious Icons, taken from the art folder. And I changed the template to match the standard naming
xanaqui42 Sep 27, 2006, 07:37 PM In case anyone else is interested, the answer to how to move images is that you can't. you have to re-ad them under the new names, and inform an administrator about the old names (so they can be removed). YohanLeafheart and I are in the process of doing this.
Keldan Sep 28, 2006, 03:37 AM I'm on holydays and far away from my computer for 20 days so don't think I gave up you if I don't answer :)
eekhoorn Sep 30, 2006, 08:34 AM Fixed some small grammatical errors in various texts, and added Strategy component for the Ashen Veil and Runes. I hope the stuff I wrote isn't too specific..
YohanLeafheart Sep 30, 2006, 09:14 PM Ok back today. Sorry for the away but I had a big deadline this weekend for the Uni. Had to forego the forums. Now, back to adding the promotions icons
OzzyKP Oct 04, 2006, 08:15 PM I added a few things.
xanaqui42 Oct 04, 2006, 10:31 PM Is there any objection if I convert the Heroes' stats to use Template:FfH Unit Info instead of Template:FfH Hero Info ? The later appears to have a subset of the information of the former, and the former is far more developed as far as functionality is concered. It would also reduce the number of templates we need to maintain.
I would also, obviously, enter in the statistics and update the hero entries as part of this. I'd start once I finish with the Units (a few days).
Nikis-Knight Oct 04, 2006, 10:40 PM I made the hero template to add a 'requires' field, and to delete one or two componets, I think. You guys do more than me, though, if there is a better way to do it, shoot.
lostkitten13 Oct 05, 2006, 08:49 PM um, you know how there is a kind of story behind the techs, spells, and whatnot. Can we do that with units? curiosity kills me...
Nikis-Knight Oct 05, 2006, 09:55 PM Do you mean you want to edit the Wiki or submit stories? Sure, though anyone can edit a wiki, so don't be upset if it gets edited by someone else if it seems out of place or such.
If your asking for the pedia to be updated in game, here's an example of some things added in version .16:
Storytellers have said Kilmorph is secretly jealous of the varied marvels under the purview of Cernunnos, god of nature. Stonewardens would give them an earful on the wonders of the earth, and the necessity of tender care applied to its form and functions to allow for the possibility, let alone sustenance of life. The Kikijub, however, lends some credulity to these stories. Spontaneously emerging from stone outcroppings, these stone creatures can take myriad shapes. They usually imitate a living creature, from scurrying lizards, to shambling bears, though human shapes are most common. What is undeniable is the damage an angered Kikijub will do, regardless of heavy armor or tight formations.
Well before the founding of any of the five great polarizing religions in the Age of Rebirth, Varn Gosam of the Malakim had already consolidated the multiplicity of prophets in his land into one faith, the worship of Lugus. It is interesting to speculate how the age would have differed had Lugus chosen to get directly involved in the conflicts that defined it. Whatever may have occurred, Varn Gosam, despite his zealous proselytizing of the values of the Lord of Light and reliance upon a Lightbringer as a personal counselor until the end, took for the Malakim one of the five great faiths. Nonetheless, the Lightbringer was widely used in Malakim lands due to their divine scrying powers.
lostkitten13 Oct 05, 2006, 10:07 PM okay, thanks...whatever I wanna add, I'll just post here for clarification or whatever.
xanaqui42 Oct 06, 2006, 12:20 AM um, you know how there is a kind of story behind the techs, spells, and whatnot. Can we do that with units? curiosity kills me...
Yep. I was planning on ignoring the Civilopedia entries out of Units until .16, simply because it seems like I'd have to re-do so much of it at that point anyway (and frankly, I'm not that interested in the Civilopedia text, personally), but if you'd like to insert it (or anything else) feel free. I've tended to add mostly comparative/explanitory text for units.
xanaqui42 Oct 06, 2006, 02:16 AM I've updated this template to fix a minor defect (the unit name wasn't displaying), create a default for the icon name, and to give explanitory text so that people who can't read template code may be able to use this template.
YohanLeafheart Oct 06, 2006, 07:55 PM Is there any objection if I convert the Heroes' stats to use Template:FfH Unit Info instead of Template:FfH Hero Info ? The later appears to have a subset of the information of the former, and the former is far more developed as far as functionality is concered. It would also reduce the number of templates we need to maintain.
I would also, obviously, enter in the statistics and update the hero entries as part of this. I'd start once I finish with the Units (a few days).
Go ahead with it. I will change the Unit template this weekend, after I finish some of my college thins, to differ the type of unit.
xanaqui42 Oct 06, 2006, 10:45 PM My first pass at the units is done. Note that Civilopedia text is not in; unless I hear a lot of interest in posting it, (or someone else wants to do it), I'll wait until .16 is out. In the meantime, I plan to the aforementioned work on Heroes (which I already started), and work on other unit-related items (such as Unit Types, and perhaps a page or two organizing the units in non-alphabetical orders)
xanaqui42 Oct 07, 2006, 05:03 PM Added the boxes "incomplete" and "wrongformat" to the Mithril Golem entry just to annoy people into fixing it. :P
It may have taken a while, but I've finally gotten around to this hero (among others). Tell me if you note any defects that you don't want to/can't repair yourself.
xanaqui42 Oct 07, 2006, 09:18 PM I've entered in a Unit Categories page (accessible form units), and I'm starting to fill in sub-pages. I'm not too certain if the format I'm choosing is ideal, so I'd appreciate feedback on the following page:
http://civ4wiki.com/wiki/index.php/FfH_Arcane_Units_%28Unit_Category%29
evanb Oct 08, 2006, 03:26 AM Someone fix the leader template (I don't know how): it has "Ennemies" instead of "Enemies".
Zuffox Oct 08, 2006, 09:27 AM Someone fix the leader template (I don't know how): it has "Ennemies" instead of "Enemies".
Think I fixed it - along with some other misspellings. Otherwise go here (http://civ4wiki.com/wiki/index.php/Template:FfH_Leader).
xanaqui42 Oct 11, 2006, 09:54 PM I filled in the missing information on the heroes, and updated to the new template.
xanaqui42 Oct 14, 2006, 09:25 AM Some unique Units in 0.16 have the same name (and likely, although not definately, the same features), but different art. I'm thinking of using the following format; let me know if you have a different/better suggestion:
[[FfH Worker (Lanun) (Unit)|Worker (Lanun)]]
Nikis-Knight Oct 14, 2006, 11:25 AM Good idea, bad example--Lanun workers can be sacrificed to build pirate coves, turning land into water where ships heal faster.
But many units are unique in art only, like the hippus melee & archers & hunters.
edit: interesting okay. I stand corrected.
Sureshot Oct 14, 2006, 12:39 PM Lanun workers cant do that, any worker owned by Lanun can. When Lanun capture enemy workers they can still make pirates coves, and when other civs capture Lanun workers they can't build pirates coves.
lostkitten13 Oct 15, 2006, 11:05 PM uh, I did this. Eek.
http://civ4wiki.com/wiki/index.php/FfH_Fend_for_Themselves_%28Civic%29
Chandrasekhar Oct 15, 2006, 11:52 PM uh, I did this. Eek.
http://civ4wiki.com/wiki/index.php/FfH_Fend_for_Themselves_%28Civic%29
Whee! You know, I think Flauros is going to be my new favorite leader. Fin/Org (Washington, right?) wasn't special in vanilla Civ, but considering that I like high upkeep civics and big empires, not to mention the fact that I'll still be going Order (which means courthouses), I think he'll suit my playstyle best.
On topic, do you all think I ought to update Varn's entry? I think someone mentioned a while back that I should update his entry for 0.16, but not a whole lot has changed for the Malakim since I wrote the original. Also, I feel special seeing something I wrote show up in the mod. :cool:
YohanLeafheart Oct 16, 2006, 03:42 AM Some unique Units in 0.16 have the same name (and likely, although not definately, the same features), but different art. I'm thinking of using the following format; let me know if you have a different/better suggestion:
[[FfH Worker (Lanun) (Unit)|Worker (Lanun)]]
Hmm, I thought this was sent yesterday, but well, let's repost. We should think about using sub_directories, as someone posted a long ago here that Wikis are able to do this. Than we just move the files and are all good :)
I will check how to do these on the wikimedia help think of some structure and post here so we can discuss.
Delphy Oct 16, 2006, 05:09 AM Sub-pages are only allowed if it's enabled within the Wiki config files. To do one, just seperate the sub-page from the main one with a /
One thing this Wiki seriously needs is proper categorisation to easily move between sections and specific articles - the right template sections are good, but don't have all the required information imho
mervvyn Oct 16, 2006, 07:52 AM uh, I did this. Eek.
http://civ4wiki.com/wiki/index.php/FfH_Fend_for_Themselves_%28Civic%29
speaking of which, the civics section could do with a revamp now that they've been shaken around - what would be the best way?
xanaqui42 Oct 16, 2006, 10:05 PM Sub-pages are only allowed if it's enabled within the Wiki config files. To do one, just seperate the sub-page from the main one with a /
One thing this Wiki seriously needs is proper categorisation to easily move between sections and specific articles - the right template sections are good, but don't have all the required information imho
I'm afraid that I'm not following your suggestion; could you elaborate, or give an example? Note that I'm very new to writting for a wiki.
xanaqui42 Oct 17, 2006, 11:14 PM When I haven't known where to link new articles, I should note that I've tended to place them off of New Features. If anyone has/can think of/makes a better place to put them, feel free.
xanaqui42 Oct 18, 2006, 11:12 PM speaking of which, the civics section could do with a revamp now that they've been shaken around - what would be the best way?
I've re-organized the civics to the former format (with the civics in the correct categories, and a functioning ring). Note that in general, I have not yet updated the civics themselves.
Obviously, if anyone else wants to update the civics or comes up with a better format, feel free; I'm still slowly going through the differences between 0.15f and 0.16 (I already applied the relevant .16 - .16a differences).
Keldan Oct 19, 2006, 05:45 AM I can update civics.
I will update ressources/improvements/terrains too (maybe add templates for them), and update civilisations, leaders and religions if needed (well in fact I will check and update what I wrote :))
And I think we should add new traits even if these are not real traits to take in consideration the diplomatic attitude modifier of Falamar and Os-Gabella :
* Falamar (+2 from/to female) => charmer
* Os-Gabella (-4 to male) => misandric
And of course add "gender" to leaders, even if it's easy, sometimes it could be useful.
Keldan Oct 19, 2006, 03:45 PM Leaders gender added (please check it, I'm not 100% sure), new traits and favorite civic updated.
"Charmer" and "Misandric" traits added.
Civics updated.
Techs updated.
xanaqui42 Oct 19, 2006, 10:16 PM And I think we should add new traits even if these are not real traits to take in consideration the diplomatic attitude modifier of Falamar and Os-Gabella :
* Falamar (+2 from/to female) => charmer
* Os-Gabella (-4 to male) => misandric
I would tend not to make them traits; the problem with doing so is that people will compare it with the Civilopedia, and not see the traits in question, and think that the wiki hasn't been updated to the current version. I'd suggest making them special abilities of the leaders instead.
Keldan Oct 20, 2006, 01:28 PM I like to see that as traits but your arguments are right so I have to be agree with you. Damned logic :D
Ok, I'll add a "special" tag to leader template and change these guys. And do the same for "seafaring" trait (which is not a trait but only a tech).
xanaqui42 Oct 20, 2006, 11:17 PM 16a->16b changes applied. Still working on the 15f->16 changes.
xanaqui42 Oct 23, 2006, 10:17 PM 16b->16c changes applied, save for the items where the original isn't in the wiki yet.
Still working on the 15 -> 16 merge; I should be done with the .py changes in another week or so at my present rate.
xanaqui42 Oct 23, 2006, 10:36 PM It looks like the amazing Keldan has greatly expanded on the French translations that are presently in the game. My question is how we should add the Civolopedia (and similar) texts into the wiki. Two ideas:
1) Have a parallel Wiki in French. Although this will keep the langauges seperate, this would mean that the French version would be starting near scratch.
2) Add sections of text in French interspersed with the present text; for example:
==Civilopedia==
===English===
I am here.
===French===
Je suis ici.
Are there any alternate suggestions?
Keldan Oct 24, 2006, 02:58 AM From my point of view, the best way would be to have something parallel, like Wikipedia or any other way. Like this we will have french name, template in french, etc.
Adding French part to English one is not a good thing, we can't translate the technical array and it will be really messy if someone want to add a spanish translation, and a german, a japanese, a italian...
Redoing all don't frigthned me, at least the technical part (I must be masochist but I like work on the wiki :D) and this might motivate some guys to translate some texts, but I wonder if this will overload the web site.
xanaqui42 Oct 26, 2006, 09:14 PM Redoing all don't frigthned me, at least the technical part (I must be masochist but I like work on the wiki :D) and this might motivate some guys to translate some texts, but I wonder if this will overload the web site.
I think you're right (about having seperated sections). I'm afraid that my French is rather poor, so I would be at best of limited assistance. Particuarly if you use the same image links as the English site, I doubt that overloading is an issue, although you can check with the site admin if you think that there may be a problem.
Master_Hugian Oct 27, 2006, 06:08 PM I have made an entry for doviello, check it out and tell me what you think (I am pasting it here for your convenience) I am planning on expanding it in the future and putting down some of my favorite tactics, also might add a small story.
One huge advantage from playing Doviello is the fact that they don't require metals to produce units, although they are weaker than units of the same class, yet this is made up by, if you actually have the metal, they are upgraded with a strength bonus. The best thing is this acts for all units so you could be running around with strength 6 beastman (warriors). Another huge advantage is that with a Battlemaster (Maceman) you can upgrade Axeman to Battlemasters for free and instantly! Therefore, if you are going to play Doviello you need to specialize on the metal tree. --- a post by Master Hugian - to be continued
xanaqui42 Oct 27, 2006, 10:55 PM I have made an entry for doviello, check it out and tell me what you think (I am pasting it here for your convenience) I am planning on expanding it in the future and putting down some of my favorite tactics, also might add a small story.
Looks fine to me. I spend far more time on the wiki than actually playing, so you're likely the expert.
xanaqui42 Oct 28, 2006, 12:00 AM 16c->16d changes applied. I've finally finished the .py changes from .15 to .16. I hope to be working on Units again by the end of next week.
rkyte Oct 29, 2006, 08:58 AM I'm going to assume that this edit (http://civ4wiki.com/wiki/index.php/FfH_Govannon_(Unit)) is just trolling and delete it unless someone here tells me otherwise. You might want to review a few of
their other contributions (http://civ4wiki.com/wiki/index.php?title=Special:Contributions&target=222.152.68.56) as well.
Kael Oct 29, 2006, 09:17 AM I'm going to assume that this edit (http://civ4wiki.com/wiki/index.php/FfH_Govannon_(Unit)) is just trolling and delete it unless someone here tells me otherwise. You might want to review a few of
their other contributions (http://civ4wiki.com/wiki/index.php?title=Special:Contributions&target=222.152.68.56) as well.
Yeah feel free to deelte anything like that that obviously doesn't belong.
xanaqui42 Oct 30, 2006, 11:25 PM 16d->16e changes applied. Also, note that the new page FfH Version Notes (Feature (http://civ4wiki.com/wiki/index.php/FfH_Version_Notes_%28Feature%29)) has been added, due to multiple requests for this sort of information on the boards.
Keldan Oct 31, 2006, 12:15 PM I create the first pages of the french version of the wiki : http://civ4wiki.com/wiki/index.php/FfH-Fr_Fall_from_Heaven_II
All pages will be referenced with the tag "FfH-Fr" and each page will contain a link to the english version.
I won't check anything when creating the french pages, only use the english page... I hope you will keep updated the page "Version Notes" :p
Grakl Oct 31, 2006, 03:18 PM http://forums.civfanatics.com/showthread.php?t=189272&page=21
The advantage of the battlemaster is they can upgrade in the field, it isn't any cheaper.
http://civ4wiki.com/wiki/index.php/FfH_Doviello_%28Civilization%29
Another huge advantage is that with a Battlemaster (Maceman) you can upgrade Axeman to Battlemasters for free and instantly!
I'll email the author for a correction.
xanaqui42 Oct 31, 2006, 10:16 PM I hope you will keep updated the page "Version Notes" :p
I Think I'd like to add a main articles page, Mods, which would have both links to various FfH mods & maps, as well as resources for mod builders. I'd move a few of the articles presently under New Features into there, including this one.
Let me know if there are any objections.
civ4ludo Nov 03, 2006, 07:14 AM FfH Ljosalfar (Civilization)
I don't understand if this is a mistake or not -- I have started playing FFH in the last week ;) -- but in the wiki is says that Ljosalfar are neutral.
I've been playing them, and I'm listed as "good".
I'm confused ???
MaverickAvatar Nov 03, 2006, 07:29 AM Two of the Elven Leaders are Neutral, One of them is good.
If you play Amelanchier or Thessa you are Neutral
If you play Arendel Phaedra you are Good.
The Wiki doesn't make this clear enough... I'll try to edit the alignment on the main page to show this. I agree it's confusing. I believe this is the only leader/civ combo that works like this.
Keldan Nov 03, 2006, 07:32 AM So set "good" to the alignement of Arendel Phaedra.
MaverickAvatar Nov 03, 2006, 07:35 AM Arendel Phaedra was set to good (her individual entry), it is just on the main Ljosalfar page under Alignment it said Neutral.
I just changed it to this on the main page:
Neutral (Amelanchier)
Neutral (Thessa)
Good (Arendel)
Hopefully that makes it more clear
civ4ludo Nov 03, 2006, 07:43 AM Thks, I'm playing with Arendel in fact
Keldan Nov 03, 2006, 01:51 PM I created a french template for leaders, civilisations, traits, religions and civics, and added two pages of each categories as sample.
So if any Frenchy is motivated to work on it, go on :)
xanaqui42 Nov 05, 2006, 10:12 PM I've updated the wiki for 16f.
I've also added the major article category "Mods". I have not verified exactly what the mods and maps are, so if you're familiar with them, please add in notes.
As far as the 15->16 update is concerned, the only thing remaining is the units. I have the links updated on the main units page, but they are not updated yet on other pages (the Civilization pages in particular), nor are many of the updated units in yet.
Keldan Nov 06, 2006, 03:09 AM I'm translating the civilisation pages to french, so I will check them up.
Keldan Nov 06, 2006, 03:03 PM I added all traits, leaders and religions in the french part, and created tech list and tech template.
Inevitably, cause I work on the french version, I won't work a lot on the english pages. But I still keep a eye on it and correct mistakes when I found some.
About techs, is there anyone motivated to upload the tech icons ?
xanaqui42 Nov 19, 2006, 10:34 PM .16f -> .16 g changes are here (http://civ4wiki.com/wiki/index.php/FfH_Version_Notes_%28Feature%29)
I'm still slowly applying the .15->.16 changes. I'm afraid I've had a recent downturn in time I can work on this, so barring help, completion may take several months.
Maniac Nov 24, 2006, 03:47 AM Those lists of changes are really useful. :) How can you find them all?
xanaqui42 Nov 24, 2006, 06:07 PM The .16g->.16h changes are in; as noted by Kael, the .dll is the only significant file changed.
Those lists of changes are really useful. :) How can you find them all?
Procedure:
1) Restore the old version to the standard one, if I made any changes to it.
2) Make a copy of the mod in the mods directory.
3) Rename the "copy of..." folder to something useful; I use the (old) version.
4) Apply the latest patch. After this is done, we have both the old and new versions of the full mod in the mods folder.
5) Use a diff tool (I use Winmerge (http://winmerge.org/)) to find the differences (start at the root of each mod, and go through recursively).
6) Look at each difference in each file, and attempt to categorize them; describe them in the wiki. (Note this method does not work well for the .dll changes unless the .c and .h sources are included in the two versions; however, the .xls file is actually not particularly hard - I just see little point in giving that information twice).
Grakl Dec 01, 2006, 01:25 PM The wiki states that Clan of Embers Lizardmen line may enter coasts but not mountains. I was unable to enter coasts (was hoping to use a strategy of Lizardmen Seals to destroy improvements adjacent to the coast) so I'm curious if this is a bug or misinformation in the wiki? Anyone know for sure? Thanks.
This is an advanced scouting unit, best against animals. Compared to the unit it replaces, it cannot enter Peaks, but it can enter Coast, and gains a defensive bonus in Jungle.
Nikis-Knight Dec 01, 2006, 02:24 PM cannot enter Peaks, but it can enter CoastI think both these points are incorrect, Lizard men rangers and beastmasters should be able to enter peaks, and none should have water walking. (No one liked having their boats sunk by lizards.)
xanaqui42 Dec 03, 2006, 01:57 AM .16h->.16i changes are in.
xanaqui42 Dec 03, 2006, 02:00 AM The wiki states that Clan of Embers Lizardmen line may enter coasts but not mountains. I was unable to enter coasts (was hoping to use a strategy of Lizardmen Seals to destroy improvements adjacent to the coast) so I'm curious if this is a bug or misinformation in the wiki? Anyone know for sure? Thanks.
Misinformation in the wiki; sorry about that (they could do this during .15, which is how it got in here). I corrected my descriptive text for the Lizardman (since that one claims to be up-to-date). I'll try to correct the others as I get to them.
In any case, if you're certain that there's a defect in the wiki, feel free to correct it.
xanaqui42 Dec 03, 2006, 02:35 AM Sorry; bad post. I guess I'll note that Units from N-Z are updated for version .16i.
xanaqui42 Dec 03, 2006, 07:12 PM This series of entries should now be up-to-date. Note that there are still a number of things that look wrong (such as units that have Ocean as impassible), but that's the present state of the .xml.
xanaqui42 Dec 27, 2006, 09:55 PM i-> j changes are logged here (http://civ4wiki.com/wiki/index.php/FfH_Version_Notes_%28Feature%29#Version_16_j)
Any entries that had information directly impacted by this change have been updated.
Presently, units Elven Settler -> Zealot are up to date, other than the icon.
xanaqui42 Jan 19, 2007, 08:11 AM Just as a note, since I posted this elsewhere (but not here), I intend to semi-automate my future wiki work (for the basic data). The reasons are as follows:
1) This would dramatically speed up data entry, particularly after a major change (such as a major release).
2) Automation would make using alternate languages (ex: French) easier.
3) Automation would likely make creating wikis for modmods realistic.
At the moment, I have an early draft for spitting out units (it spits combat strength, movement, civilopedia entry, strategy text, unit type). At my present rate, I suspect that it will be ready for actual use in the March-April timeframe.
optumystic Jan 25, 2007, 10:40 PM I want to help with the wiki, but upon examination, I see that no two entries are the same. At least not with buildings.
I went ahead and made an entry for the hunting lodge.
http://civ4wiki.com/wiki/index.php/FfH_Hunting_Lodge_%28Building%29
If those who care can check it out and tell me if it is suitable or if there are some changes they would like, I can start pumping out some entries for the wiki.
grumpylad Jan 25, 2007, 11:16 PM @Opt like the style, the hints will be useful.
Just a query I thought the cages were constructed as part of Carnival and then only my the Loki race (then again I could be wrong)
optumystic Jan 26, 2007, 02:50 AM I thought the cages were constructed as part of Carnival and then only my the Loki race (then again I could be wrong)
You may be right. I have no experience playing the Balseraph. My wife plays them a lot and I will ask her when I get a chance.
The inclusion of the humanoid cages comes from the civilopedia. If you start a game as the Belseraph, it shows the humanoid cages under Hunting Lodge. Also, it shows the cages if you check the civilopeda before starting a game.
I guess I could actually play a quick game as the Belseraph and see if I can create those cages without a carnival and/or without a hunting lodge.
If the humanoid cages require a Hunting Lodge and a specific race or religion, should that be on the entry for Hunting Lodge, or the entry for the specific cage? I was thinking under the cage, but the entry can include whatever is desired.
Chandrasekhar Jan 26, 2007, 04:20 PM You may be right. I have no experience playing the Balseraph. My wife plays them a lot and I will ask her when I get a chance.
The inclusion of the humanoid cages comes from the civilopedia. If you start a game as the Belseraph, it shows the humanoid cages under Hunting Lodge. Also, it shows the cages if you check the civilopeda before starting a game.
I guess I could actually play a quick game as the Belseraph and see if I can create those cages without a carnival and/or without a hunting lodge.
If the humanoid cages require a Hunting Lodge and a specific race or religion, should that be on the entry for Hunting Lodge, or the entry for the specific cage? I was thinking under the cage, but the entry can include whatever is desired.
I think the hunter UU requires a carnival instead of a hunting lodge, and the assassin UU can capture slaves even when not under the Octopus Overlords.
optumystic Jan 26, 2007, 04:59 PM I've added an entry for the Training Yard and Archery Range. Then I began to wonder.
Does anyone want me to embed links under the 'Civilopedia' entry if the concepts have an entry in the wiki?
For example, all civilopedia entries I have put in are plain text copies of what is in the game. If you want, I can have an entry that mentions Archers (for example) link to the Archer entry in the wiki.
What do you think? I'll do it any way that appeases folks.
optumystic Jan 26, 2007, 05:25 PM Well, hmmpf.
I am torn. I hate to propagate bad grammar and spelling, but I suppose I would not be representing the material if I altered it as I saw fit.
I have been transcribing the civilopedia entries as they are. Should I be correcting for spelling or should I be true to the game entries?
Nikis-Knight Jan 26, 2007, 05:28 PM Correct if you are sure, and post to the "ffH V 16 cosmetic thread"
xanaqui42 Jan 26, 2007, 06:04 PM I've added an entry for the Training Yard and Archery Range. Then I began to wonder.
Does anyone want me to embed links under the 'Civilopedia' entry if the concepts have an entry in the wiki?
For example, all civilopedia entries I have put in are plain text copies of what is in the game. If you want, I can have an entry that mentions Archers (for example) link to the Archer entry in the wiki.
What do you think? I'll do it any way that appeases folks.
I'm glad that someone is taking over buildings :)
The format is fine. I marginally prefer the one used in Units (http://civ4wiki.com/wiki/index.php/Template:FfH_Unit_Info), (Sample (http://civ4wiki.com/wiki/index.php/FfH_Great_Bard_%28Unit%29)) or Civilizations (http://civ4wiki.com/wiki/index.php/Template:FfH_Civ) (Sample (http://civ4wiki.com/wiki/index.php/FfH_Bannor_%28Civilization%29)); if you do, Yolan or I can set up a template (in my case, expect it in about a week after the request). Frankly, if you do a significant percentage of the buildings, whatever one you settle on will likely be it.
Personally, I like interlinking; so I typically link when I notice something I can link to (I rarely, however, do this for Civ entries at the moment; this may change). Note that I've been linking to all spells or special abilities as name (Spell), in the anticipation of a re-write of that section.
As far as Civ entries are concerned, I typically leave them as is. Note that a number of the "Misspellings" I've detected are correct in one of the major variants of English (other than my primary one). If it's really a misspelling, I post it on the ffH V 16 cosmetic thread.
Myself, I'm still working on automating the Unit entries (I've finally gotten the XML reader and Schema reader working, and I'm getting good output). I suspect that my first deployable version will be ready about a month after Fire's release.
optumystic Jan 26, 2007, 10:53 PM I'm glad that someone is taking over buildings :)
And I am glad that I can be a productive member of the FfH community. It is by far the most enjoyable mod that my wife and I have played.
Personally, I like interlinking; so I typically link when I notice something I can link to (I rarely, however, do this for Civ entries at the moment; this may change).
Then I will link everything that I can. I had been leaving the Civ entries alone, but it seemed to yearn for links.
As far as Civ entries are concerned, I typically leave them as is. Note that a number of the "Misspellings" I've detected are correct in one of the major variants of English (other than my primary one).
I've been leaving Civ entries alone because I consider them flavor instead of hard information.
The one that grated on me enough to mention it was Catapalt. That is not correct in any language that I know of and doesn't even seem appropriate for flavor text, although the Greek katapaltes would be similar. But the reason I considered it simply a misspelling instead of flavor is that Catapults are spelled correctly everywhere else (that I have looked).
The format is fine. I marginally prefer the one used in Units (http://civ4wiki.com/wiki/index.php/Template:FfH_Unit_Info), (Sample (http://civ4wiki.com/wiki/index.php/FfH_Great_Bard_%28Unit%29)) or Civilizations (http://civ4wiki.com/wiki/index.php/Template:FfH_Civ) (Sample (http://civ4wiki.com/wiki/index.php/FfH_Bannor_%28Civilization%29)); if you do, Yolan or I can set up a template (in my case, expect it in about a week after the request). Frankly, if you do a significant percentage of the buildings, whatever one you settle on will likely be it.
I like the examples you gave. I was thinking of a way to incorporate an image of the buildings and those formats allow for that. Unless you or Yolan really want to provide the format, I will work something out tomorrow and redo the entries I have made so far.
optumystic Jan 26, 2007, 11:01 PM Another question. Hopefully the questions will slow down as I get further into this.
There is not a real unit category for Golems. They are identified by the Golem promotion.
How should I (if at all) link to them as a group? Should I link to the Golem promotion? Should I link to a Golem Unit category and make one for the sake of the wiki? Should I just leave Golems in plain text and not have them link to anything?
I noticed that the Golem promotion has a link to a non-existent Golem Unit category. I'm of the opinion that, for the wiki, a Golem Unit category should be created for the sake of users who could use the convenience. What say the Gods of FfH?
xanaqui42 Jan 27, 2007, 08:22 PM Another question. Hopefully the questions will slow down as I get further into this.
There is not a real unit category for Golems. They are identified by the Golem promotion.
How should I (if at all) link to them as a group? Should I link to the Golem promotion? Should I link to a Golem Unit category and make one for the sake of the wiki? Should I just leave Golems in plain text and not have them link to anything?
I noticed that the Golem promotion has a link to a non-existent Golem Unit category. I'm of the opinion that, for the wiki, a Golem Unit category should be created for the sake of users who could use the convenience. <snip>
I'd tend against calling Golem a Unit Category, unless this changes; otherwise it makes it more difficult to separate the game mechanic Unit Category (http://civ4wiki.com/wiki/index.php/FfH_Unit_Categories) from useful grouping of units. I'd probably make a page for them with a name like the following:
Golem (Unit Group)
Or something similar, and add a link from the main unit page, and/or the Luchuirp page (http://civ4wiki.com/wiki/index.php/FfH_Luchuirp_%28Civilization%29), and/or the Golem (Promotion) (http://civ4wiki.com/wiki/index.php/FfH_Golem_%28Promotion%29) page.
the other option (as you note) would be to group such information in the Golem (Promotion) (http://civ4wiki.com/wiki/index.php/FfH_Golem_%28Promotion%29) page.
The advantage of the second option is that there's already useful text there about Golems. The advantage of the first option is that you'd start with a clean slate, so you could put pretty much what you want on that page.
Yoshi2942 Feb 01, 2007, 10:35 PM I read all of the backstories and loved them!
xanaqui42 Feb 13, 2007, 10:42 PM I just finished a Light version of my unit XML -> wiki automation. There are a few minor problems still (example: the domain of the cargo is not specified), but more of the issues are from the source than from my code.
Using the output, I re-did all the units (http://civ4wiki.com/wiki/index.php/FfH_Units)that start with "A" using the output. It took me roughly 30 seconds/unit.
Obviously, there will be changes for Fire (and there are a number of minor upgrades I intend to make), but let me know if you have any specific issues with this format.
xanaqui42 Feb 14, 2007, 01:45 PM All units and Heroes are (finally) updated to 0.16. :clap:
Chandrasekhar Feb 14, 2007, 03:15 PM Wow, I just read briefly through all the stuff in the wiki. There's a lot of useful information there for first-timers and experts alike. A link to the wiki ought to be in the mod, I think. It would be really helpful for new players to see it, and I'm worried that not enough of them come to this forum.
loki1232 Feb 14, 2007, 03:44 PM Wow some of the new fire mechanics have been updated already.
Chandrasekhar Feb 14, 2007, 03:57 PM Yeah, that caught my attention, too. :D
cbdude Feb 23, 2007, 06:26 PM i think the wiki needs updated a bit
Silverkiss Feb 23, 2007, 08:03 PM Not to sound rude or something, but why don't you go there and update it then ? It's hard to update it all, and xanaqui42 (and others too) alredy does a wonderful job.
seZereth Mar 11, 2007, 05:05 PM wanted to say: thank you all, who have contributed!!!! great work, keep it up, this is much appreciated :goodjob:
xanaqui42 Mar 13, 2007, 12:14 AM I have updated (http://civ4wiki.com/wiki/index.php/FfH_Version_Notes_%28Feature%29)Version notes for 0.20 as best I could (I don't have all the 0.20 patches). The most useful thing here for non-wiki work is likely the list of all text tags that changed from 0.16h - 0.20. This should be useful for the French and German translation projects.
Another update to the same file. Nearly all of the 0.20 information should now be accurate.
Love Mar 17, 2007, 09:17 AM Ophanim:
http://civ4wiki.com/wiki/index.php/FfH_Ophanim_%28Unit%29
Help me whith more :)
jimi12 Mar 17, 2007, 02:55 PM help me with this one too
http://civ4wiki.com/wiki/index.php/FfH_Tower_of_Mastery_%28Wonder%29
Love Mar 17, 2007, 03:02 PM Helped you a bit on the way...
jimi12 Mar 17, 2007, 03:04 PM thanks. ive added all of the new wonders but i dont have much experience with wikipedia and i havent added details on most.
Love Mar 17, 2007, 03:07 PM Just visit another wonder tread and edit, copy and rename all other thingys...
jimi12 Mar 17, 2007, 03:08 PM brilliant! thanks
xanaqui42 Mar 17, 2007, 10:46 PM Ophanim:
http://civ4wiki.com/wiki/index.php/FfH_Ophanim_%28Unit%29
Help me whith more :)
Don't worry too much about the units; they should all be done in a few days.
On the other hand, if you note defects, or want to add something, feel free.
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