View Full Version : Kill hunt


Teg_Navanis
Aug 06, 2006, 02:15 PM
So, who gets the most kills with one unit?

My first contribution:

75 kills with Barnaxas; Heroes killed: Hemah

http://img242.imageshack.us/img242/9717/civ4screenshot0014eh1.th.jpg (http://img242.imageshack.us/my.php?image=civ4screenshot0014eh1.jpg)http://img242.imageshack.us/img242/4013/civ4screenshot0015nj3.th.jpg (http://img242.imageshack.us/my.php?image=civ4screenshot0015nj3.jpg)http://img242.imageshack.us/img242/2910/civ4screenshot0016um6.th.jpg (http://img242.imageshack.us/my.php?image=civ4screenshot0016um6.jpg)http://img242.imageshack.us/img242/4333/civ4screenshot0017uc6.th.jpg (http://img242.imageshack.us/my.php?image=civ4screenshot0017uc6.jpg)http://img242.imageshack.us/img242/8021/civ4screenshot0018bs2.th.jpg (http://img242.imageshack.us/my.php?image=civ4screenshot0018bs2.jpg)http://img242.imageshack.us/img242/9103/civ4screenshot0019fe6.th.jpg (http://img242.imageshack.us/my.php?image=civ4screenshot0019fe6.jpg)http://img343.imageshack.us/img343/3751/civ4screenshot0020og0.th.jpg (http://img343.imageshack.us/my.php?image=civ4screenshot0020og0.jpg)

He certainly wasn't my best unit ever (base strength 5 is too low for Barnaxas to be a one-man-army), but he's the first I tracked.

Wanna try to beat me?

Download the merge here (http://www.civfanatics.net/uploads12/UnitStatsforFfH101.zip). (0.5 MB)

Some scores won't work since they are SDK-dependant. I partly fixed the automatic kill count so you won't have to count them yourself, but every battle will be treated as an offensive one. Also, the tracking won't work with unit upgrades, but you can't upgrade heroes anyway.

Chandrasekhar
Aug 06, 2006, 02:38 PM
Hmm, I had a warrior get quite a few in a raging barbs/deity/no AI Civs match. Probably not quite 75, but Civs with early heroes might want to try that setup for a record.

BCalchet
Aug 06, 2006, 07:11 PM
While I don't have any kill-counter thingy, I'm sure this creature got more than 75. After taming it with Magnadine and shuffling the Axe of Orthrus onto it, it single-handedly rampaged across no less than five enemy civilizations (finally taking a boat to the last island stronghold of my closest allies <_<)

http://img416.imageshack.us/img416/2420/acheronik0.th.jpg (http://img416.imageshack.us/my.php?image=acheronik0.jpg)

Kael
Aug 06, 2006, 07:58 PM
While I don't have any kill-counter thingy, I'm sure this creature got more than 75. After taming it with Magnadine and shuffling the Axe of Orthrus onto it, it single-handedly rampaged across no less than five enemy civilizations (finally taking a boat to the last island stronghold of my closest allies <_<)

http://img416.imageshack.us/img416/2420/acheronik0.th.jpg (http://img416.imageshack.us/my.php?image=acheronik0.jpg)

:eek: .

Xuenay
Aug 06, 2006, 08:19 PM
While I don't have any kill-counter thingy, I'm sure this creature got more than 75. After taming it with Magnadine and shuffling the Axe of Orthrus onto it, it single-handedly rampaged across no less than five enemy civilizations (finally taking a boat to the last island stronghold of my closest allies <_<)

http://img416.imageshack.us/img416/2420/acheronik0.th.jpg (http://img416.imageshack.us/my.php?image=acheronik0.jpg)

:D

I should play as the Hippus in some multiplayer game just to repeat that trick and see how my opponents react.

ChaoticWanderer
Aug 07, 2006, 08:10 AM
my question is can a dragon fit in a boat i think dragons and giants shouldnt be allowed to travel by boat but thats just me

Jono
Aug 07, 2006, 09:06 AM
... Dragons can fly...

Silverkiss
Aug 07, 2006, 10:11 AM
...in FfH they can´t...

They use boats instead !

;D

Lord Vermillion
Aug 07, 2006, 10:58 AM
lol :D

vorshlumpf
Aug 07, 2006, 09:34 PM
This thread gave me the incentive to return to a game that I recently abandoned to see how much damage I could do with Eurabatres. I must admit, though, that using Acheron has more style ;)

Well, I destroyed quite a few cities with my Uber Eurabatres and got him to 25th level before I succumbed to my first-ever 99.9% battle. Here is a shot of his 'profile' right before it happened:
http://img326.imageshack.us/img326/993/ubereurabatresrm2.th.jpg (http://img326.imageshack.us/my.php?image=ubereurabatresrm2.jpg)
I must say that it was great having the ability to kill 5 units per turn with him, regardless of their defensive bonuses.

- Niilo

Moon Hunter
Aug 08, 2006, 01:52 AM
This thread gave me the incentive to return to a game that I recently abandoned to see how much damage I could do with Eurabatres. I must admit, though, that using Acheron has more style ;)

Well, I destroyed quite a few cities with my Uber Eurabatres and got him to 25th level before I succumbed to my first-ever 99.9% battle. Here is a shot of his 'profile' right before it happened:
http://img326.imageshack.us/img326/993/ubereurabatresrm2.th.jpg (http://img326.imageshack.us/my.php?image=ubereurabatresrm2.jpg)
I must say that it was great having the ability to kill 5 units per turn with him, regardless of their defensive bonuses.

- Niilo


that 99.9% lost really hurts, especially with such a unit...

Sareln
Aug 08, 2006, 02:33 AM
It's bound to happen eventually. Let just say you're probably good for another couple years of CIVVING, and if it happens again tomorrow... lets just say I want you to buy my lottery ticket.

vorshlumpf
Aug 08, 2006, 10:46 AM
Fortunately, I had already lost interest in the game and was only accepting the challenge given on this thread. Otherwise I would have been extremely pissed to lose Eurabatres.

It would be interesting to have an ongoing statistical count of all battle percentages, calculated and actual (e.g., 99.4% battles fought: 23, 99.4% battles won: 21, actual percentage of 99.4% battles: 91.3%).

- Niilo

Sureshot
Aug 09, 2006, 11:26 AM
Teg, did you make the thing that remembers how long a unit is fortified? im interested in the functions or code used for it

Teg_Navanis
Aug 09, 2006, 11:39 AM
Yep, that was me.

def logBeginPlayerTurn(self, argsList):
iGameTurn, iPlayer = argsList
pyPlayer = PyPlayer(iPlayer)
unitList = pyPlayer.getUnitList()
playerturninformation = sdObjectGetVal("UnitStats", gc.getPlayer(iPlayer), TURNINFORMATION)
for unit in unitList:
unitturninformation = sdObjectGetVal("UnitStats", unit, TURNINFORMATION)
if (unit.fortifyModifier() > 0):
unitturninformation[0] = unitturninformation[0] + 1
playerturninformation[0] = playerturninformation[0] + 1
unitturninformation[1] = unitturninformation[1] + 1
if (unitturninformation[1] > unitturninformation[2]):
unitturninformation[2] = unitturninformation[1]
if (unitturninformation[2] > playerturninformation[2]):
playerturninformation[2] = unitturninformation[2]
else:
unitturninformation[1] = 0
objPlotOwner = gc.getPlayer(unit.plot().getOwner())
objUnitOwner = gc.getPlayer(unit.getOwner())
if (objPlotOwner != None and objUnitOwner != None):
if gc.getTeam(objPlotOwner.getTeam()).isAtWar(objUnit Owner.getTeam()):
unitturninformation[3] = unitturninformation[3] + 1
sdObjectSetVal("UnitStats", unit, TURNINFORMATION, unitturninformation)
sdObjectSetVal("UnitStats", gc.getPlayer(iPlayer), TURNINFORMATION, playerturninformation)


There is some stuff that you don't need, but basically, three numbers are stored in the script data of every unit (check my mod for the larger context, e.g. what sdObjectSetVal references to):

1. unitturninformation[0]: the total amount of turns fortified
2. unitturninformation[1]: the current amount of turns fortified
3. unitturninformation[2]: the longest fortification without interruption

if pyUnit.fortifyModifier() (which is a built-in function) is greater than 0 (which means that the unit has a fortifier bonus, i.e. is fortified):

1. and 2. are increased by one. If 2. is greater than 3., the number of 2. is copied to 3.

else:

2. is set to 0

The function doesn't work with units that get no fortification bonuses (tanks and mounted units), and usually it only starts to work after 1 turn fortification (when the bonus kicks in).

Sureshot
Aug 09, 2006, 12:01 PM
thanks tons, now i just need to find a way to trigger an event efficiently after a unit has been fortified 30 (or some other number) turns.. i could do a onbeginturn one, but that would involve checking every unit every turn with that function and that seems like a bad idea for what im doin, so far im favouring putting it in oncombat if i cant find something better

Teg_Navanis
Aug 11, 2006, 08:32 AM
the files are up, have fun :)

BeefontheBone
Aug 11, 2006, 08:47 AM
Fortunately, I had already lost interest in the game and was only accepting the challenge given on this thread. Otherwise I would have been extremely pissed to lose Eurabatres.

It would be interesting to have an ongoing statistical count of all battle percentages, calculated and actual (e.g., 99.4% battles fought: 23, 99.4% battles won: 21, actual percentage of 99.4% battles: 91.3%).

- Niilo

Somebody did that for vanilla - it's buried somewhere in the General Discussion thread. Unsurprisingly, he came to the conclusion that the odds are accurate, but that the PRNG can be a bit clumpy, as these things often are.

Teg_Navanis
Aug 12, 2006, 03:13 PM
Does anyone think Pact of the Nilhorn is too weak?

Moe: 222 kills, 785 XP, 32 promotions

Heroes killed: Acheron, Donal Lugh, Valin Phanuel

He even managed to kill 6 Beastmasters (who have +75% against animals and 13 base strength)

(Ljosalfar, Pangaea, Monarch, the rest standard)

http://img79.imageshack.us/img79/4170/civ4screenshot0023dy1.th.jpg (http://img79.imageshack.us/my.php?image=civ4screenshot0023dy1.jpg)

Kael
Aug 12, 2006, 03:44 PM
Does anyone think Pact of the Nilhorn is too weak?

Moe: 222 kills, 785 XP, 32 promotions

Heroes killed: Acheron, Donal Lugh, Valin Phanuel

He even managed to kill 6 Beastmasters (who have +75% against animals and 13 base strength)

(Ljosalfar, Pangaea, Monarch, the rest standard)

http://img79.imageshack.us/img79/4170/civ4screenshot0023dy1.th.jpg (http://img79.imageshack.us/my.php?image=civ4screenshot0023dy1.jpg)

nyuck nyuck nyuck

Jono
Aug 12, 2006, 03:49 PM
It's not the Pact which is underestimated, it's the Ljosalfar which are overpowered!!! :P

Teg_Navanis
Aug 12, 2006, 04:10 PM
Yes, the Ljosalfar have a huge infrastructure advantage, but I hardly needed it in this game. Moe conquered the map so easily that I had less than one combat unit per city :cool:

If I recall correctly, I started by building a worker and researching Ancient Chants - Education (for cottage spamming). A scout found Cartography in a goody hut, so I instantly started building the Pact of the Nilhorn, only interrupting for a Settler. I got my three giants at a point where my neighbours still had warriors - the first two civs fell quickly and I had practically won this game. One of the hill giants actually had 50 more experience (thanks to killing Orthus; the first hill giant was sacrificed to weaken him up) and a dozen more kills than Moe when I was attacking the second civ, but he was plagued after killing Typhoid Mary and I was still far away from getting the healing spell. He finally died, but Moe revenged him and got Orthus' Axe back.

Jono
Aug 12, 2006, 04:14 PM
I was kinda joking (even though I do see the Ljosalfar as overpowered).

dreiche2
Aug 12, 2006, 06:57 PM
You are going to make sureshot's head explode if you're gonna start an elves discussion in this thread :nuke:

Nikis-Knight
Aug 12, 2006, 09:00 PM
All threads lead to Elves. It's what "Hidden Paths" really means.

Chandrasekhar
Aug 12, 2006, 09:04 PM
All threads lead to Elves. It's what "Hidden Paths" really means.

:lol: Heh, with their beginning production advantages, why not just block them from the Pact and give back siege engines? I've never thought that banning the elves from siege engines was a really good balance, anyway.

Man, I need to play as the Kuriotates sometime. Send Eurabatres on a killing rampage. Very "Good" of it, don't you think?

wilboman
Aug 13, 2006, 05:10 AM
All threads lead to elves? Elves live in Rome?

QES
Aug 13, 2006, 05:24 AM
When in lack of romans, do as the elves do.
-Qes

eerr
Aug 13, 2006, 03:52 PM
When in lack of romans, do as the elves do.
-Qes
what happens when in a lack of romans "and" elves?

Chandrasekhar
Aug 13, 2006, 03:57 PM
No significant area of space can hold up its own weight if it lacks both romans and elves. It collapses into a singularity within 10 seconds of being vacated by both romans and elves. So it's not really an issue.

eerr
Aug 13, 2006, 09:25 PM
then romans and elves must be everywhere because i haven't seen any quantum fluctuations lately-maybe my house was built on an ancient elven burial ground???

Nikis-Knight
Aug 13, 2006, 11:10 PM
Man, I need to play as the Kuriotates sometime. Send Eurabatres on a killing rampage. Very "Good" of it, don't you think?
Better yet, take two!
http://img149.imageshack.us/img149/8272/civ4screenshot0036eq0.th.jpg (http://img149.imageshack.us/my.php?image=civ4screenshot0036eq0.jpg)

(From the game in my sig, in case you wanna see it. Abashi was taken by the first confessor built, the narrator. Eventually I got carried away and forgot to post what happened.)

Chandrasekhar
Aug 14, 2006, 01:56 PM
Wow. I've always been a bit skeptical of the ability to capture heroes... but that is pretty awesome!

Grillick
Aug 15, 2006, 12:33 AM
How did you get Moe to 8 base Str?

Teg_Navanis
Aug 15, 2006, 03:10 AM
One Great Commander (+1) and Nature's Revolt (another +1).

eerr
Aug 22, 2006, 12:05 AM
http://img237.imageshack.us/img237/9769/grigoriraidersor2.png (http://imageshack.us)
i luvs adaptiveness... : O
raiders +hero promotion=pownering
this was on occ with raging barbs on noble, hoping to win a religious victory through runes of kilmorph and live with my good buddy
i destroyed the svaltfar very early and then marched branding over the vampires after they declared on the luchirup
huge amounts of xp from barbs-
couldn't get the axe of orthus anytime soon though, a hill giant trapped under city got it shuffled to him, while acheron spawned on top not long after.
branding and the other axeman weren't upgraded untill just recently, they marched through alexies territory as str 4 warriors.

you'll notice that theres no non combat units in there : O

Grey Fox
Aug 22, 2006, 08:12 AM
The real contest would be who could get the most kills with Host of Einherjar ;)

Jono
Aug 22, 2006, 03:05 PM
The real contest would be who could get the most kills with Host of Einherjar ;)

It's easy, you just need a healer with him all the time... and, well, a stack of enemy units.

Firestrom
Aug 23, 2006, 08:05 PM
Except for the worker with the GC promotion on him

Chandrasekhar
Aug 23, 2006, 08:30 PM
Can a worker like that actually do battle?

eerr
Aug 23, 2006, 08:32 PM
Can a worker like that actually do battle?
yes, you can fight with a worker that has a gc promotion, but since he can't learn any promotions, he might as well be a golem

Chandrasekhar
Aug 23, 2006, 08:33 PM
Has anyone else noticed that dwarven workers start out with 2 xp? Not sure if that has any bearing on this, but...

eerr
Aug 23, 2006, 08:40 PM
Has anyone else noticed that dwarven workers start out with 2 xp? Not sure if that has any bearing on this, but...
did you build them in a city with a brewery?

jafink
Aug 23, 2006, 08:48 PM
I know it cant compare with your achievements, but once i got a level 19 Sphener. He was unstoppable!!