View Full Version : FfH2 Map/Scenario - part1, glacial


Thonnas
Aug 07, 2006, 08:32 PM
This is basically just a map I've made specifically for FfH2, with some of the mythos of it in mind. I plan on changing, modifying, and/or adjusting it for balance and fun, so please feel free to give or send me some feedback. With any luck it can be finalized by the time the mod itself is final.

I also have an 'evolution' of this map/scenario that I am working on to include the civs that are still being worked on, and a further 'evolution' will protentially follow.

http://www.civfanatics.net/uploads12/FfH2_Thonnas_pt1_v03.zip

xxJFKxx
Aug 09, 2006, 06:02 AM
hi,

nice and BIG map, i started playing it two days ago and i have some questions and suggestions.

first of all: thanks for the work !

- i started playing the elfs, i am surrounded by dschungle ... i think thats a big disadvantage or? i cant build anything there because the tech to cut this forrest type of is hard to reach.

- three civs got wiped out by the barbarians :-)

maybe it would be good if you change the map to an scenarioa and every civ starts already with two or three citys and some small imporvmets arround. it would not change the balance but it would make sure that nobody gets kicked by the barbarians in the first two rounds and also the civs with "bad" starting positions would have a equal chance to stay up to date. maybe ancient forrest would be nicer for my little elf archers :lol:

xxJFKxx
Aug 09, 2006, 06:04 AM
hi,

nice and BIG map, i started playing it two days ago and i have some questions and suggestions.

first of all: thanks for the work !

- i started playing the elfs, i am surrounded by dschungle ... i think thats a big disadvantage or? i cant build anything there because the tech to cut this forrest type of is hard to reach.

- three civs got wiped out by the barbarians :-)

maybe it would be good if you change the map to an scenarioa and every civ starts already with two or three citys and some small imporvmets arround. it would not change the balance but it would make sure that nobody gets kicked by the barbarians in the first two rounds and also the civs with "bad" starting positions would have a equal chance to stay up to date. maybe ancient forrest would be nicer for my little elf archers :lol:

urg sorry, i replyed to the wrong post ... this text was meant for the forgotten realms map :)

Stellan_87
Sep 12, 2006, 02:56 PM
Looks nice ill give it a try :D

Stellan_87
Sep 14, 2006, 03:47 PM
Very fun:goodjob: but there is a strange debug event message ... it doesent do anything but looks weird would be nice with some triggerd events. Keep working.

onedreamer
Oct 25, 2006, 12:33 PM
uh... this map looks like it is linked to the Warhammer Mod. If I start a FFH2 game with this the game crashes. Launching from the world builder save directly loads the Warhammer mod and gives no errors with it.

edit: nevermind it's a version problem.