View Full Version : Dale's Combat Mod v1.0 Released


Thunderfall
Aug 11, 2006, 08:50 AM
After working on this project for 12 months, Dale has released the highly anticipated v1.0 of his Combat Mod! This ambitious mod attempts to improve combats in Civilization IV by adding four new features: Ranged Field Bombardment, Missiles, MAD System (Mutually Assured Destruction), and Combined Arms Stack Attack.

The Ranged Field Bombardment feature returns bombarding units to a defensive unit with the return of field/ocean/coastal bombardment. Further, bombarding units can bombard units, improvements and cities. With the ranged ability these units can now bombard a number of tiles away.

The Missiles feature allows the addition of missile units that will explode on combat. With this mod you are able to build cruise missiles and tactical nukes.

The MAD System allows you to target your nukes at your opponents' cities during peace time. If an enemy launches a nuke at you, your nukes targetted at that civ's cities will trigger, thus automatically launching before you turn. The MAD system also provides valuable information on incoming targets from the enemy.

The Combined Arms Stack Attack feature is the biggest component of the mod and adds true combined arms battles. Your frontline troops will receive automatically air support, artillery support and ranged support. Flankers will automatically attempt to out flank the enemy to strike at their backlines. Fighters on carriers will automatically intercept enemy fighters, defending the fleet and striking at the enemy ships. Artillery will automatically bombard the enemy from the safety of their backlines, while melee troops take the brunt of the fight. Counter-battery fire will occur between archers and bombards. Cavalry will ride around the enemy frontline to harass their catapults.

The best thing about these features is the AI knows how to use them too! Download the mod from our file database and don't forget to post your feedback in the mod's discussion thread!

Red Door
Aug 11, 2006, 09:03 AM
Wow! I knew about the mod for a long time and so, but this is awesome. I'll have to try it out soon.

Giulio_Cesare
Aug 11, 2006, 09:46 AM
Is it for vanilla Civ IV only, or does it work on Warlords too?


Thx for reply!

BaneBlade
Aug 11, 2006, 10:06 AM
AWWWSOME! Dale for president!

Red Door
Aug 11, 2006, 10:28 AM
Is it for vanilla Civ IV only, or does it work on Warlords too?


Thx for reply!

It's for Vanilla Civ IV.

dojoboy
Aug 11, 2006, 10:50 AM
How well does the AI utilize these features?

T.A JONES
Aug 11, 2006, 11:59 AM
How well does the AI utilize these features?
Did you read it all? ;)

The best thing about these features is the AI knows how to use them too!



This Is big, thanks Dale. Artists like you are finally makin this game live up to the Civilization name (IMO)

dojoboy
Aug 11, 2006, 12:03 PM
Did you read it all? ;)

This Is big, thanks Dale. Artists like you are finally makin this game live up to the Civilization name (IMO)

Nope. :blush:

Thanks.

Giulio_Cesare
Aug 11, 2006, 01:29 PM
Sorry for been in a hurry, but when will be a Warlords version?

Thx for replys

Dale
Aug 11, 2006, 07:40 PM
Thanks everyone! :)

Dale

McLMan
Aug 11, 2006, 07:53 PM
Looking forward to it!

meatwad4289
Aug 13, 2006, 12:57 AM
man i really want to use it, but i want to use it in Warlords lol... good work though... Cruise missles... i've been wanting for ever.

WildWeazel
Aug 13, 2006, 11:50 PM
Looks great, Dale. I think I now have a reason to start playing Civ4 again. ;)

Dale
Aug 14, 2006, 02:03 AM
DCM Announcement!

Version 1.01 has been uploaded. :)

Fixes those nasty bugs that were found.

Please see the forum thread for details.

Dale

boneys26
Aug 17, 2006, 03:04 AM
If you want the fun back in civ4 then this mod is for you a big THANK YOU to Dale for all his hard work well done mate:salute: :woohoo: