Aug 11, 2006, 06:09 PM
But how about an archipelago where all 8 tribes start on the same island?
There were four islands total, two were ~10 tiles. If anyone wants to verify this, the map settings were:
Archipelago 60% water
World Seed 21565110
Aug 11, 2006, 07:36 PM
Thats bizarre, you'd think at least one civ would of started on the big island East of Light and Dark Blue and West of Red
Aug 11, 2006, 09:53 PM
I have had a 60% water 'pelago map in which the islands were all close enough together to be joined by land bridges. It was possible to circumnavigate the world on foot.
Aug 12, 2006, 11:39 AM
Yeah I have seen one huge island, and several truly tiny ones. Archi can be like snaky pangeas sometimes.
Aug 13, 2006, 01:04 AM
I saw an archipelago that was just one giant strip of land that went all the way around the world.
Aug 13, 2006, 12:28 PM
Inversely, I played a Pangaea game where I started on the only island on the entire map. Actually turned out pretty well because I had to suicide galley (Lighthouse later) my way to the main pangaea, therefor I built 0 military and signed alliances willy nilly while building all wonders.
Aug 13, 2006, 04:20 PM
Just a few weeks ago I decided to play an archipelago map and got the best Pangea I`ve ever seen :crazyeye:
Beautiful, with 6 or 7 strategicaly important bottlenecks :D
Aug 13, 2006, 04:58 PM
Archipelago maps can get really weird, and most of mine resemble densely packed continent maps. To get a more spread out island map, I use continents and 80% water, which gets more reasonable, or a 70% setting on a huge map. However, another option to get a more reasonable Archipelago map is generate one using the editor, and then take some of the islands out that are too close together, replacing them with either sea or ocean squares, depending on how much you do not like uninvited visitors crashing your island.