Shaun Churchman
Aug 15, 2006, 02:45 AM
1st. Is it possible, to put many mods into one supermod pack?
2nd. What is the code that makes Mines spawn Resources? and is it possible, to add that code to other improvements, and modify it to make it spawn resources for the particular improvements (IE Farms spawning Grain, Rice Ect)
Shaun Churchman
Aug 15, 2006, 04:29 AM
Ok cool, so, do you just take the mods you want and put them in one file? or do you have to do something else?
Mozza
Aug 15, 2006, 04:42 AM
You'd need to use one (I suggest the one that changes the game the most) as the "base" mod, then copy and paste the changed parts from any other Mods files. (XML, Art, Sounds, Python etc etc... can be a lengthy process if you're combining anything other than very small mods)
wotan321
Aug 15, 2006, 05:25 AM
Good luck with this. I have been trying the same thing.
Do like Mozza suggests.
1. Find a mod that is very close to what you want.
2. Add it per the instructions.
3. Check the log files for errors
4. Playtest it.
5. Add another component.
6. Check the log files for errors.
7. Playtest and make sure it hasn't botched previous changes.
8 Repeat steps 5-8 until you are satisfied with your mod.
Good luck.
Sto
Aug 15, 2006, 06:05 AM
2nd :
you can edit 'CIV4ImprovementInfos.xml' to change the rate of free bonus . For each bonus that makes valid an improvement you can change <iDiscoverRand>0</iDiscoverRand> to <iDiscoverRand>10000</iDiscoverRand> for an example (this is the value for mine) .
Tcho!
Shaun Churchman
Aug 15, 2006, 05:05 PM
Great! Thanks for all your help