View Full Version : Nuclear Wave
ilovecurrry Aug 15, 2006, 11:45 AM I dont know if this strategy is already out there, but what i do is i build a massive stockpile of nukes after i build my main army, send all nukes to completely obliterate everything possible, then finish them with my army
Zombie69 Aug 15, 2006, 12:05 PM Really? What i do is play the game at a difficulty level that provides enough challenge that this either wouldn't be possible, or would be pointless because the game is already decided by then.
ilovecurrry Aug 15, 2006, 12:36 PM Honestly this is what i do when im bored. I just release random destruction with nukes
nachoslim109 Aug 15, 2006, 02:19 PM well yeah its fun, but generally hard to find the resources or time to build a lot of nukes. meanwhile your enemies you aren't attacking are winning the space race.....they are good if one on one by the end though
MestreLion Aug 15, 2006, 11:52 PM Although this is VERY fun to do when you are bored, this is not actually a strategy: if you have enough time and tech and hammers to produce massive nukes, then you have all you need to win much faster using other approaches.
MestreLion Aug 16, 2006, 12:19 AM Simple example:
- Manhattan Project = 1500 hammers
- ICBM, 400 each. A decent (but far from "massive") stockpile of 15 = 6000 hammers
- TOTAL: 7500 hammers
With aluminium and copper, the WHOLE Spaceship is around 5000 hammers. And thats without Laboratories, Space Elevator or Industrious trait.
If you dont like to win the Space way, 7500 hammers are enough for more than 30 Modern Armors, or 50 Artillery, or 37 Stealth Bombers. With these numbers, thanks to collateral damage any of these 3 units can do much more damage than 15 nukes.
Even if you dont have to build Manhatan Project yourself, nukes are a very bad strategy. And they are worthless with SDI, and you cant produce them after UN ban.
voek Aug 16, 2006, 03:44 AM The only thing about nukes is you can rush-buy them.. :D
Sometimes it's a last resort. Going for either a space race or even diplo and spy's won't do the trick catching up in the space race you can nuke them...
Also might help when getting that few extra % of pop. in your domination win and don't have the millitary to invade another continent...
Building up large stacks of Nukes seems a little bit impossible or at least unneccesary, but a few just might do the trick. Got me a few wins (on Emperor) at least.
Hans Lemurson Aug 16, 2006, 06:13 AM Hmm...just for the "awesome factor", I think I might try to build up a massive nuclear and military stockpile and organize myself around the globe in such a way that I can achieve a conquest victory in a single turn.
It would have to be on settler level of course...but orchestrating a 1-turn world conquest is going to impressive on any level (no conquest allowed before then, and the war must be finished on the same turn it is declared).
Heck, that might even make for an awesome game-challenge. I wonder if it would be feasible to do it without nukes...I guess that depends on the map-size.
voek Aug 16, 2006, 06:37 AM Try a huge map.. :D
DottorDagon Aug 17, 2006, 03:04 AM I'm just playing a lvl3 game, earth huge map, and i'm using a tactical-nuking strategy: I use nukes to free the way to my troops, annihilating enemy staks instead of concentrating nukes only on enemy cities.
The point is: I fear what could happen at further difficulty levels... I mean: against this strategy, land troops are totally hopeless - only cities got the possibility to ha have a "nuke shield".
Or, am I missing something? Does SDI defend EVERY square of my territory? Ok, even if, what about my troops in enemy territory? How do I defend them from a right-in-your-nose atomic bomb?!
Anyway, I'm amusing my victory (unless Asoka won the space race or the cultural one, eheheheh) but... NO DIPLOMATIC RETALIATIONS ?! Feels strange.
mostly-harmless Aug 17, 2006, 10:57 AM SDI defends all of your territory. You cannot let off a nuke that would harm a non-enemy unit or affect an own or friendly tile. That means once you are in enemy territory you are at least "save" from defensive nuclear strikes. In a recent game (RB Epic4) I used nukes to obliterate enemy invasion fleets (some 13 fully loaded transports, 5 carriers and countless battleships and destroyers). That was ... well... fun! :-)
DottorDagon Aug 19, 2006, 09:43 AM That's the point: have YOU ever faced the opposite situation?
Your carriers, your ships, your transports, your ENTIRE army is gonna stomp the enemy... and it all ended up flamed and wall-shadowed with a couple of nuke.
How are we intended to FACE this kindofadefense? :scan:
ilovecurrry Aug 19, 2006, 10:09 AM http://forums.civfanatics.com/showthread.php?t=182376
Betafor Aug 19, 2006, 11:17 AM Nukes are a niche "unit" - they are mainly useful for 2 KEY things -
1. When going for a Diplomatic Victory, you need massive population vs the opponents - if you are stuck in a 1v1 battle, or your allies are so much your freinds that if you nuke your enimies they'll still vote for you, then nuke your opponent and his allies to increase your population ratio over theirs, making sure you do so that he is still in the lead, you dont want your allies running for governor
2. Same as above, but for needed pop for domination victory
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