View Full Version : Keldath addons
keldath Sep 03, 2006, 03:13 AM Axil -read The Gir Thread -
It Has A Comlete Explantion On The Last Page For Me About What To Change And Where The Name Tag - Check It Out -
Changing One File Isnt Enough
Axil Sep 03, 2006, 03:15 AM will do - looks like the game is reading MILITARYACADEMY and MILITARY_ACADEMY as the same thing.
I see no slow down at all in my city zoom btw - if anything it's faster - CPU maybe - use an Opteron 170 at 2.6MHz here
keldath Sep 03, 2006, 03:39 AM Its Not Your Cppu - Somthing Is Wrong With The City Zoom In The Python
Axil Sep 03, 2006, 04:03 AM ok finally got the city zoom problem - maybe it's a buildings - tried renaming gir's MiLITARY_ACADEMY to MILITARY2_ACADEMY but I seem to have either screwed some up in my re-naming - or that GIR's MILTARY ACADEMY has actually replaced the warlords one and the warlords one will need to be put back in after gir's is renamed as the great general i generated had no academy option ( i did have a few python errors realted to military academy on launching but the mod launched fine)
Going to have a break from this for a little bit - head spinning a little
First 2 glitche BTW
Metal carving has the button for Animal Husbandry
Nampoina ( MALAGSY empire) has no first contact text
keldath Sep 03, 2006, 04:18 AM Hey Axil,
Thanks I Know Of These Error - M Nowmaking A Fix List For This Kinda Stuff
mrgenie Sep 03, 2006, 05:55 AM hi axil..the zoom is caused by specialists..and the wierd thing is..if you NEVER had any specialist in a city...as long this is the case you wont have a zoom problem..if you put in a specialist manually..you have a zoom problem, but taking it out solves it..if the computer puts you a specialist there..then you'll have the zoom problem..taking the specialist out manually doesnt solve this...
so, classic loop problem I'd say :) keldath is on to it now..so..oh no, he's having a lunch LOL but he'll fix it after work :) classic loop failures are not that hard to find :) and, one can always use the debug tools from visual studio 2005 to track down loops.
a, I mean, loop problem caused by how the city governer handles specialist...here it somehow loops and once started never ends...even if you take out the specialist yourself..the loop will continue...
TAfirehawk Sep 03, 2006, 06:29 AM maybe you take yourself a brake? those who can play the vanilla version can play it..those who can play the warlords version can play it..
we just report the icon bugs, txt_key things, etc etc..i guess those are wrong in both versions?
and you'll first fix those...if at all..we can just play and wait for sevo to release his version
I agree...Warlords version is running just fine for me to keep playing it, no CTD's and this is way better tasting than vanilla ;)
BTW on the city zoom slowdown, I get the problem when the city hits size 6 if I have a specialist or not. I will double check that as I wasn't keeping an eye on specialists but I am 99% sure some of my cities never had specialists.
seady Sep 03, 2006, 06:37 AM I noticed I am not getting any screen info when i hit F1? Is this a known issue? Or something wrong with the way i installed it? Otherwise, this mod is brilliant !
mrgenie Sep 03, 2006, 07:06 AM I agree...Warlords version is running just fine for me to keep playing it, no CTD's and this is way better tasting than vanilla ;)
BTW on the city zoom slowdown, I get the problem when the city hits size 6 if I have a specialist or not. I will double check that as I wasn't keeping an eye on specialists but I am 99% sure some of my cities never had specialists.
HURRA, more people giving feedback about no CTD :) so jaxsun is and stays the only person with the CTD...ehm...no hurry that jaxsun has it though..im sorry jaxsun, im still searching for anything to cause CTD...but i guess im the bad guy that must inform you..it must be something on your PC...
tell me, you did the cache thing right..i assume you did this right and use the shift...
ehmm..did you actually deleted ALL the keldath WR mod folder, and reinstalled it from scratch...NEVER apply patch 1, since this is causing CTD 100%!!....you should just install the main Keldath WR, the 380Megs file, then patch 2, then the missile patch..no other patches since they are corrupting some xml's....because maybe you have some corrupted xml's in your mod directory...you can clear your cache then 1000times of course...the problem is then still there...
im sorry bro..im not picking on you..neither do i wish to say anything bad...but it really seems the CTD is related to your comp only...try install from scratch please...delete everything..and install just by applying patch 2 and missile...that's the last thing i can say..a, and, dont use savegames then!! since they wont work...have tried that myself
TAfirehawk Sep 03, 2006, 07:06 AM I noticed I am not getting any screen info when i hit F1? Is this a known issue? Or something wrong with the way i installed it? Otherwise, this mod is brilliant !
It is known and reported to kel...just hit the City button and then it will look 'normal'.
mrgenie Sep 03, 2006, 07:08 AM BTW on the city zoom slowdown, I get the problem when the city hits size 6 if I have a specialist or not. I will double check that as I wasn't keeping an eye on specialists but I am 99% sure some of my cities never had specialists.
some people are reporting this yes...but fact is, my city maastricht is around 14population..no zoom problem...when i enable a specialist i have a zoom problem...
you know, even if you had 1 specialist at size 4...it could be that your city governer at size 5 puts it somewhere to work(becuase a worker upgraded some lands) and then you didnt see it was there..
mrgenie Sep 03, 2006, 07:11 AM someone posted a message about not getting the warlords unit...i thought that myself too since i never got it...i am happy to inform you this is not correct :) YOU DO GET THE WARLORD UNIT! :) only VERY RARE!!! see attached screenshot
TAfirehawk Sep 03, 2006, 07:12 AM HURRA, more people giving feedback about no CTD :) so jaxsun is and stays the only person with the CTD...ehm...no hurry that jaxsun has it though..im sorry jaxsun, im still searching for anything to cause CTD...but i guess im the bad guy that must inform you..it must be something on your PC...
tell me, you did the cache thing right..i assume you did this right and use the shift...
ehmm..did you actually deleted ALL the keldath WR mod folder, and reinstalled it from scratch...NEVER apply patch 1, since this is causing CTD 100%!!....you should just install the main Keldath WR, the 380Megs file, then patch 2, then the missile patch..no other patches since they are corrupting some xml's....because maybe you have some corrupted xml's in your mod directory...you can clear your cache then 1000times of course...the problem is then still there...
im sorry bro..im not picking on you..neither do i wish to say anything bad...but it really seems the CTD is related to your comp only...try install from scratch please...delete everything..and install just by applying patch 2 and missile...that's the last thing i can say..a, and, dont use savegames then!! since they wont work...have tried that myself
I am using patch 1 and even had the cache enabled...no CTD but no GW or citywalls were built ;) No patch 3 and clean install yet as I am playing old savegame...want to kick this stupid AI's butt with my medival infantry :D
I manually deleted the cache folders (both civ4 and warlords) and disabled cache in INI file but am playing the same savegame...now I have citywalls and no problems.
And I just had a new city grow to size 6 and no city zoom problem and I manually added specialists and no problem...you are right MrGenie, I should have never doubted you :)
TAfirehawk Sep 03, 2006, 07:14 AM someone posted a message about not getting the warlords unit...i thought that myself too since i never got it...i am happy to inform you this is not correct :) YOU DO GET THE WARLORD UNIT! :) only VERY RARE!!! see attached screenshot
I got one in vanilla Warlords but not in Kel's Mod yet...maybe it is that special CPU you won't share ;)
TAfirehawk Sep 03, 2006, 07:23 AM Just jinxed myself...got a CTD.
But this is with my old savegame and not doing a clean install of Kel's Mod yet so I don't think it is anything to get excited about.
I did get to takeover two AI cities in one turn before the CTD so I can start a new savegame ;)
And Kel, don't give up on this mod...it is uber :)
mrgenie Sep 03, 2006, 07:33 AM yeah...VERY UEBER!!! :) anyway..im playing now tracing all the bugs and glitches..Keldath is going to work on his 5UU and some other things..so as for now, im taking over the fixes in the warlords for some days...I'll put the fixes in the files as comments, send them back to kel, and he sees to integrate the fixes in his files...so we don't get confused things going on here :)
anyway...warlords will not stop beeing developed..since im 100% sure the CTD is caused by patch 1...if you ever installed it, clear cache, delete the whole mod dir...delete everything related...install the mod from scratch with the patch 2 and missilemod(last one fixes the CTD of the stack attack) and you'll be free from CTD :)
Just jinxed myself...got a CTD.
But this is with my old savegame and not doing a clean install of Kel's Mod yet so I don't think it is anything to get excited about.
right...i needed myself also along time before i could find out the CTD :) but if you ever touched patch 1...clear everything and start a new game :) savegames are corrupted anyway
oh btw, all icon errors, txt errors, etc...make a screenshot (use the print button on your keyboard)
send to mrgenie@gmx.de im going to list and fix everything to help keldath..it's too much work for 1 person to do everything himself...can see what it took sevo...took him so much time that he is planning to abandon the whole sevomod thing :(
Axil Sep 03, 2006, 07:33 AM I've got the warlord unit a few times in Lel's mod. IT's that that for me triggers the SEAL's glitch - IF you use the Warlord to create an military academy you get the special force national wonder from GIR mod . There' some clash it appears because warlords vanilla code for the warlord ( called Great General as unit type), creating the Vanilla military academy and GIR's special forces wonder ( the build types appear to have got the XML tag from my meandering through the code (may be code though - not a python or XML expert). there's also may be a clash with SEvo mods great general as that code also appears to be still there
mrgenie Sep 03, 2006, 07:38 AM yeah, I think Kel already fixed that on his side...just not released any patch yet :)
Lord_of_War Sep 03, 2006, 07:45 AM Hey guys,
I have disabled the cache in the .ini file, cleared the cache before loading, installed the mod, patch 2, and the missile patch and made it further into the game than before in a any other games. But I did encounter a CTD. I have attached it if anyone wants to take a look [I think its attached, it's my first time uploading]. I believe that from this autosave, it will be about 3-4 turns before the CTD???
I don't know much about running checks and looking to see what other CIVs have built, debug modes, etc., etc. Hopefully you guys can use my game and come up with something.
In addition, I have installed and played other mods thoroughly w/o any problem/interruption so my installation technique is surely to be correct, but nonetheless I will spare Genie the stress of his fingers by typing this for you: "I'm sorry, but it is your machine that is causing the CTD." :D
Axil Sep 03, 2006, 07:47 AM Hope he has - i've been trying to figure it out myself I can disable the option for the warlord to build the academy ( though not without a XML error reported on start up) but get it to build the correct academy is proving beyond my knowledge
mrgenie Sep 03, 2006, 07:52 AM ROFL, im busy doing some translation now atm...but will check your savegame. like i said..it would be nice if the stack attack issue would be the only CTD....the only thing i meant with the cache thing is that xml's are messed up between cache and patches of mods...always clear cache..but of course more CTD's can arise if we pass some problems and move further into the game....would be nice if there were only 1 problem LOL
TAfirehawk Sep 03, 2006, 07:56 AM We should be using patch 3....not patch 2 and the missilepatch ;)
mrgenie Sep 03, 2006, 07:58 AM Patch 3 = missilepatch....
within patch 3 are 2 different patches..1 for people who wanna play vanilla..and 1(the missile patch) for those who wanna play warlords...if you install both included patches of patch 3...then you'll have a big problem LOL
TAfirehawk Sep 03, 2006, 08:06 AM Patch 3 = missilepatch....
within patch 3 are 2 different patches..1 for people who wanna play vanilla..and 1(the missile patch) for those who wanna play warlords...if you install both included patches of patch 3...then you'll have a big problem LOL
Of course I am not installing both :p , but patch 2 is no longer available on post #1.
Lord_of_War Sep 03, 2006, 08:08 AM Of course I am not installing both :p , but patch 2 is no longer available on post #1.
Thanks for pointing out the obvious. :lol:
Has anyone played with the "Sevo-only" patch? Does it crash?
mrgenie Sep 03, 2006, 08:09 AM oh..ehm...no? maybe kel included all fixes in the missile patch :)
I just installed first patch 2 then the missiles patch and im playing 1170AD..gunpower latest researched tech..all wonder beeing build so far...no crashes so far..
TAfirehawk Sep 03, 2006, 08:19 AM oh..ehm...no? maybe kel included all fixes in the missile patch :)
I just installed first patch 2 then the missiles patch and im playing 1170AD..gunpower latest researched tech..all wonder beeing build so far...no crashes so far..
Well Kel said he put them together and took patch 2 off the first post...I am getting ready to start fresh game from fresh install once my Madden mods get downloaded :cool:
And gunpowder in 1170 AD...my tech goes so much slower, you still playing on Chieftan or what :mischief:
mrgenie Sep 03, 2006, 08:32 AM yes :) it's good to test things in chieftain mode...without using the worldbuilding im developing everzthing before the computer does...so if errors arise...it'll be easy to know what is the cause of the error since it's most likely to track to something i have build..and i dont have to search the AI for causing any bugs or errors..
im not playing for fun..im playing to track down errors :)
mrgenie Sep 03, 2006, 08:36 AM In addition, I have installed and played other mods thoroughly w/o any problem/interruption so my installation technique is surely to be correct, but nonetheless I will spare Genie the stress of his fingers by typing this for you: "I'm sorry, but it is your machine that is causing the CTD." :D
im not typing it..i copy paste it...im writing this so many times now...that i made a own hotkey for it! ROFL
mrgenie Sep 03, 2006, 08:43 AM In addition, I have installed and played other mods thoroughly w/o any problem/interruption so my installation technique is surely to be correct, but nonetheless I will spare Genie the stress of his fingers by typing this for you: "I'm sorry, but it is your machine that is causing the CTD." :D
actually..im now trying to load your game...Failed to load game, initialisation error......
soooooo...actually, I am sorry, but loading savegame errors only mean 1 thing..you do not have the same installtion of the keldath mod as I have..
mrgenie Sep 03, 2006, 08:44 AM why is it so hard to install the mod properly? maybe i make a new rar file of the complete MOD i have and post it online LOL
Lord_of_War Sep 03, 2006, 08:47 AM Just out of curiousity, is it possible that the crash could be map-related? I noticed that when creating a custom game Smartmap is an option. I know it was created for the original version and I never updated anything w/ Smartmap to Warlords???
mrgenie Sep 03, 2006, 08:49 AM maybe...we cannot rule out this...but i use smartmap too...i can send you a screenshot of my smartmap settings, since im always using the same settings anyway
I read in some other forum however the map generation files shouldnt been touched by firaxes when they released warlords...but yeah, maybe some sevo added stuff or whoever added something could cause problems...
i noticed that many icons are wrong ie..however, have not experienced any problem by playing and using sulpfur which had the pearls icon..although it looks strange LOL
mrgenie Sep 03, 2006, 08:54 AM you know what..im going to deinstall the mod on 1 computer here..and install it from scratch..see what happens :)
mrgenie Sep 03, 2006, 09:57 AM ok, did a complete new installation and now in 1420 AD, USA fights don pedro II
Chinese fights kublai kahn, menzies and hatsupsut against indian..and im defending against china...
still not CTD
techlevel biology/communism..
build every wonder so far...
about python errors..can i switch them on somewhere..since im not getting any? would like to have a civ internal debug on the python too
TAfirehawk Sep 03, 2006, 10:06 AM I would like to request the America flag (saw it in Total Realism) be incorporated into Kel's Mod.
I copied the DDS file and even renamed it to the FlagDECAL_ format in Kel's directory, but I am not sure what config file to point to this new file.
Somebody probably has a Flag Mod but it just seemed easier to ask here :lol:
Axil Sep 03, 2006, 10:53 AM Got another CTD even though cleared cache before starting - weird though as although the great wall is built in my game by another AI the barbarians have be attacking and dying against my walled cities with no problems. the last event I had before the crash was poland converting religon. Poland are at war with another AI and there's at least one other AI/AI war going on. All I can think of now is it's to do with an AI or player (not barbarians) attacking another AI's walled city. Save game is the autosave a turn or 2 before the crash137360
mrgenie Sep 03, 2006, 11:04 AM I would like to request the America flag (saw it in Total Realism) be incorporated into Kel's Mod.
I copied the DDS file and even renamed it to the FlagDECAL_ format in Kel's directory, but I am not sure what config file to point to this new file.
Somebody probably has a Flag Mod but it just seemed easier to ask here :lol:
CIV4ArtDefines_Civilization.xml
---
<Path>Art/Interface/TeamColor/FlagDECAL_Star.dds</Path>
mrgenie Sep 03, 2006, 11:07 AM Got another CTD even though cleared cache before starting - weird though as although the great wall is built in my game by another AI the barbarians have be attacking and dying against my walled cities with no problems. the last event I had before the crash was poland converting religon. Poland are at war with another AI and there's at least one other AI/AI war going on. All I can think of now is it's to do with an AI or player (not barbarians) attacking another AI's walled city. Save game is the autosave a turn or 2 before the crash137360
your savegame crashes upon loading...conclusion->different installation...
mrgenie Sep 03, 2006, 11:10 AM ok...this is killing me...did you install patch 2 and then the missile patch?
im going to rar my complete moddirectory and put it on the webhost...
I just completely reinstalled the mod...then patch 2, then the missiles patch..and with this install i cannot load your savegame..so it must be the installation..
Jaxsun Sep 03, 2006, 11:26 AM patch 3 is the missile patch and patch 2 combined. YYou dont need patch + missile because patch is that and also i changed noth ini files and cleared the cache, i have patch 3 properly installed and still ctd. i just want to make doubly sure im deleting my cache when i hold shift, what is the cache directory.
Lord_of_War Sep 03, 2006, 11:31 AM Okay Genie, don't take this wrong, but maybe you didn't install it correctly. The only reason I state this is b/c I was able to open Axil's save while you couldn't and you have told both Axil and myself that our installations were faulty.
Axil, I did run your save for two turns and it crashed. I have no idea.
Jaxsun Sep 03, 2006, 11:33 AM mr genie the cache directory...?
mrgenie Sep 03, 2006, 11:37 AM patch 3 is the missile patch and patch 2 combined. YYou dont need patch + missile because patch is that and also i changed noth ini files and cleared the cache, i have patch 3 properly installed and still ctd. i just want to make doubly sure im deleting my cache when i hold shift, what is the cache directory.
so patch 3 is the same as patch 2 + missiles?
patch2 + missiles = 16Files 11folder 12.4MB
patch 3 = 18files 11folders 17.6MB
please jaxsun, only report things which you are sure of...assumptions, which you have not verified do not help me to help others..maybe you refuse my help..and refuse to do the installation like i say...you go on then..install patch 3..which also causes CTD on my computer btw...but please...don't say things which are not true..patch 3 != patch2+missiles
mrgenie Sep 03, 2006, 11:40 AM mr genie the cache directory...?
so you wanna pick on me although im trying to help... :goodjob: go on!
TAfirehawk Sep 03, 2006, 11:40 AM so patch 3 is the same as patch 2 + missiles?
patch2 + missiles = 16Files 11folder 12.4MB
patch 3 = 18files 11folders 17.6MB
please jaxsun, only report things which you are sure of...assumptions, which you have not verified do not help me to help others..maybe you refuse my help..and refuse to do the installation like i say...you go on then..install patch 3..which also causes CTD on my computer btw...but please...don't say things which are not true..patch 3 != patch2+missiles
Well Kel said Patch 3 = patch 2 + missiles, not Jaxsun. A new person coming in here doesn't have the option for patch 2, only patch 3 is listed on post #1 (besides the vanilla patch 1).
And I loaded up Axil's savegame just fine with a proper fresh install of v3.1-WR and patch 3 per Kel's instructions on post #1 of this thread.
mrgenie Sep 03, 2006, 11:43 AM Keldath released patch 3 AFTER he tried many things...because all of you had CACHING enabled..he changed alot to try to fix the CTD...which was no longer there!!! he might included in patch 3 some of these additions...leading to...CTD..thats indeed an assumption..but fact is...patch2+missiles is not patch3
mrgenie Sep 03, 2006, 11:44 AM patch 3 causes CTD on my comp..just like patch 1 and 2 did..only the missiles patch after patch 2 solves my CTD
Arlborn Sep 03, 2006, 11:45 AM Keldath released patch 3 AFTER he tried many things...because all of you had CACHING enabled..he changed alot to try to fix the CTD...which was no longer there!!! he might included in patch 3 some of these additions...leading to...CTD..thats indeed an assumption..but fact is...patch2+missiles is not patch3
Cant you just put then the patch 2 here for us or the link? and we test?
You are saying to us that the patch 3 has error? lol
mrgenie Sep 03, 2006, 11:46 AM Well Kel said Patch 3 = patch 2 + missiles, not Jaxsun. A new person coming in here doesn't have the option for patch 2, only patch 3 is listed on post #1 (besides the vanilla patch 1).
no...keldath never said that..he said to release another patch..everyone knew he did alot of other fixes..trying to fix the CTD...so every person can imagine patch3 is not patch2+missile
Arlborn Sep 03, 2006, 11:46 AM patch 3 causes CTD on my comp..just like patch 1 and 2 did..only the missiles patch after patch 2 solves my CTD
LINK FOR PATCH 2 PLZ XD wanna test warlords before 20:30(then I see tv)
mrgenie Sep 03, 2006, 11:47 AM Cant you just put then the patch 2 here for us or the link? and we test?
You are saying to us that the patch 3 has error? lol
at least i can confirm patch 3 leads to CTD on my comp
TAfirehawk Sep 03, 2006, 11:47 AM Well the rest of us are testing patch 3 and except for Axil's savegame crashing in 2 turns, which it just did for me, I have had no problems with patch 3.
On Axil's savegame...I noticed a Great General being born in another civ and then the crash at the end of the turn, other than discovering Currency I didn't see anything happen on this CTD.
mrgenie Sep 03, 2006, 11:47 AM all my files are always on the mrgenie.dyndns.org website
http://mrgenie.dyndns.org:82/SEVO_ALTERNATIVE/
TAfirehawk Sep 03, 2006, 11:49 AM no...keldath never said that..he said to release another patch..everyone knew he did alot of other fixes..trying to fix the CTD...so every person can imagine patch3 is not patch2+missile
OK, Kel's post didn't use the = sign, but he built patch 3 on patch 2 and missiles...and I will always test the latest patch until it crashes, which it hasnt' for me.
Arlborn Sep 03, 2006, 11:50 AM all my files are always on the mrgenie.dyndns.org website
http://mrgenie.dyndns.org:82/SEVO_ALTERNATIVE/
Im gonna try that I think
TAfirehawk Sep 03, 2006, 11:50 AM Keldath, is this patch 3 missiles the same as the missiles patch on page 14-16?
Your question....
mrgenie Sep 03, 2006, 11:51 AM Well the rest of us are testing patch 3 and except for Axil's savegame crashing in 2 turns, which it just did for me, I have had no problems with patch 3.
On Axil's savegame...I noticed a Great General being born in another civ and then the crash at the end of the turn, other than discovering Currency I didn't see anything happen on this CTD.
so you say your patch 3 has no CTD?
what are your computer statistics? maybe this whole thing is python related...and unless your CPU gets too much to handle..everything works smootly...i had CTD because of graphical problems in November 2005 when civ came on the market...Graphical card memory related problem between ATI chips and civ...while some other ATI cards didnt have had this problem..maybe inside this mod is something similar
Arlborn Sep 03, 2006, 11:51 AM OK, Kel's post didn't use the = sign, but he built patch 3 on patch 2 and missiles...and I will always test the latest patch until it crashes, which it hasnt' for me.
That is the stupiest part, why the heck game crashes for some and not for others?
TAfirehawk Sep 03, 2006, 11:52 AM yap,
its built on patch 2 wr
mrgeanie,
i decided for now to begin work on amra mod,
as a first stage - ill get only the 5uu,
extra civics
and some buildings.
ill think ill wait for someone to help with the pyhon here.
Kel's answer...unless I am missing something.
Of course we can go back to patch 2 + missiles but before we give up shouldn't patch 3 be tested?
Jaxsun Sep 03, 2006, 11:52 AM look keldath did post a message saying patch 3 is patch 2+ missile, but the extra files are because in patch 3 you can choose missiles or sevo only ok come on extract it look inside and there is 2 folders one for missiles only and one for sevo only you open one then put the assets folder in the one you chose to your keldath mod directory.
Jaxsun Sep 03, 2006, 11:53 AM patch 2 plus missiles is EXACTLY the same as patch 3
Arlborn Sep 03, 2006, 11:55 AM patch 2 plus missiles is EXACTLY the same as patch 3
So this point is solved, good, now back to my question, why hte heck it is not giveing ctd in some computers?
Jaxsun Sep 03, 2006, 11:56 AM i think its the cache, i may not be clearing my cache directory so please mr genie what is the cache directory you said it earlier but it would take a while to find the post.
Lord_of_War Sep 03, 2006, 11:56 AM Since we have a good number of people posting right now, what maps are you using when you receive your CTD?
TAfirehawk Sep 03, 2006, 11:57 AM so you say your patch 3 has no CTD?
what are your computer statistics? maybe this whole thing is python related...and unless your CPU gets too much to handle..everything works smootly...i had CTD because of graphical problems in November 2005 when civ came on the market...Graphical card memory related problem between ATI chips and civ...while some other ATI cards didnt have had this problem..maybe inside this mod is something similar
My Comp is P4, 2.4GHz, 1GB RAM, Nvidia 5900 Ultra, 111GB SATA RAID 0 HDD Array, WinXP SP2.
I haven't finished a game on patch 3 yet so it is just no CTD so far :)
Arlborn Sep 03, 2006, 11:58 AM i think its the cache, i may not be clearing my cache directory so please mr genie what is the cache directory you said it earlier but it would take a while to find the post.
Its in the post 1 how to clean it, in Kel post under the patch link, he did explain all :)
TAfirehawk Sep 03, 2006, 12:00 PM i think its the cache, i may not be clearing my cache directory so please mr genie what is the cache directory you said it earlier but it would take a while to find the post.
C:\Documents and Settings\[your name]\Application Data\My Games\Warlords
Delete everything in that directory...profile as well so expect to config audio/video/gameplay stuff like a totally virgin install.
And I believe Kel's first post here lists that directory now too ;)
TAfirehawk Sep 03, 2006, 12:01 PM Its in the post 1 how to clean it, in Kel post under the patch link, he did explain all :)
So I am slow...actually copy/paste directory in but yeah, what he said :cool:
Jaxsun Sep 03, 2006, 12:02 PM thanks alot.
mrgenie Sep 03, 2006, 12:02 PM if patch 3 is 100% the same...then im out of options..i dont know why it's causing CTD with you guys and not with me..and i dont know why you can load your savegames while i cannot..
Jaxsun Sep 03, 2006, 12:04 PM aha i did it, i turned out my cache wasnt clear, the shift thing doent work, holding shift doent work.
Axil Sep 03, 2006, 12:04 PM My install for the crashed same game was Kel's then patch 2 then patch 3 (missiles). Exactly the same as far as I can tell as the install I had no problems on which I messed up the xml on after playing about trying to fix the SEAL's problem (more complicate than it apppears as there's 3 things interacting by the look of it.
mrgenie Sep 03, 2006, 12:04 PM jaxsun..how many files are in your cache? you said you use the shift..i tested the shift myself...it didn't delete the files in my cache..maybe shift is not the right command for the warlords release? can anyone verify this?
TAfirehawk Sep 03, 2006, 12:04 PM FYI
Disabling cache in INI file does NOT keep the cache directory empty...I still get 13 *.DAT files at 745KB.
I manually delete cache, never use shift but the Warlords manual says use shift so I assume it still works but we never know with Firaxis ;)
Jaxsun Sep 03, 2006, 12:04 PM so it must be that if your cache doesnt clear it screws up.
mrgenie Sep 03, 2006, 12:05 PM aha i did it, i turned out my cache wasnt clear, the shift thing doent work, holding shift doent work.
your to quick! LOL
Jaxsun Sep 03, 2006, 12:05 PM the shift command doesnt work i dont even know where i heard that you must first disable caching then manualy delete the cache.
mrgenie Sep 03, 2006, 12:06 PM FYI
Disabling cache in INI file does NOT keep the cache directory empty...I still get 13 *.DAT files at 745KB
if you follow the posts you could read somewhere where i wrote keldath to do it manually..or no...i think i messaged it to him..stupid
mrgenie Sep 03, 2006, 12:07 PM jaxsun..you are right about the shift..for civ 1.61 it worked!! i guess firaxis disabled it on the warlords release..idiots!!
mrgenie Sep 03, 2006, 12:07 PM so, we're back on the cache problem LOL...
mrgenie Sep 03, 2006, 12:11 PM still wierd i got the CTD on installing patch 3....maybe i installed it in the common assets folder instead the mods folder LOL..i reinstalled the mod 5 or 6 times today to test everything ROFL
is there a possibility to clear a thread? we dont want a 100+ thread like the sevomod do we? i mean, we're more or less using this as chat interface instead of postings LOL
Axil Sep 03, 2006, 12:18 PM well discovered what happened with my CTD i launched warlords without the disc in - it gave me the no CD prompt and stopped but it had cached
Jaxsun Sep 03, 2006, 12:19 PM well mr genie to reduce the page count we could edit our posts instead of re posting. hint hint.
mrgenie Sep 03, 2006, 12:21 PM well mr genie to reduce the page count we could edit our posts instead of re posting. hint hint.
im too lazy for editing :P
anyway..i hope all problems were caused because the shift isnt working properly...would be nice if we finally settled this thing :)
Arlborn Sep 03, 2006, 12:23 PM im too lazy for editing :P
Then dont complain xD
Conclusion so far: Prob its in python the problem, perhpas with great wall, warlords general or anytrhing related to war but we dunno what? :p
Jaxsun Sep 03, 2006, 12:33 PM im going to try to crash my game with my cache being clear. :)
mrgenie Sep 03, 2006, 12:38 PM as far as i could load savegames ..they do crash..try a new game
mrgenie Sep 03, 2006, 01:06 PM I have a question, I've asked this already in the sevoforum, but noone answered...why are there more then 1 building providing power?? what is the use of it to have several building providing it?
Lord_of_War Sep 03, 2006, 01:08 PM What do you mean? What buildings are you referring to?
zulu9812 Sep 03, 2006, 01:11 PM hi zulu,
i have the source,
tell me which component you wish to use?
all i used acctually is the sevo source code and dale source code.about the chache
I want to add TheLopez's Airforce Mod and Dale's 32 civs mod.
Axil Sep 03, 2006, 01:34 PM I'm pretty sure now it's a clash between Gir and Sevo code for the great general and warlord own code they seem to use the same tags for military academy , and great wall. only way I can think of solving it now is ripping out Sevo's Great General and great wall code and Gir's code for the special forces training camp.
mrgenie Sep 03, 2006, 01:37 PM I want to add TheLopez's Airforce Mod and Dale's 32 civs mod.
I agree..but right now there are other problems..too many to take more work at hands LOL
I'm pretty sure now it's a clash between Gir and Sevo code for the great general and warlord own code they seem to use the same tags for military academy , and great wall
you still get CTD or why do you say this? there is indeed something very wierd with the mil academy
What do you mean? What buildings are you referring to?
well you have a coal plant, nuclear plant, and others..they only provide power..so why are they all in the game? i only need power once, right?
Axil Sep 03, 2006, 01:45 PM I'm still getting CTDs even on complete fresh installs of both Civ 4 and warlords with caching disabled and both the My Games Civ4 and Warlords folder cleaned out. I did manage to get the Warlord bug to go away for a while by renaming GIR special forces camp away from the tag Military_academy to something else which just removed the warlord option to build it's special building I'm really starting to pull my hair out now - all i can think of is somehow tags all military_academy and militaryacademy are being read my warlords engine as the same thing and the same with great_wall and greatwall. Can I suggest that someone more familiar with Civ 4 modding go thru the code and change the sevo tage greatwall to something completely different and see what happens. I've tried but a seen to miss something all the time with gives XML errors
GRR CTD'ed again - ok I'm giving up for the moment and returning to vanilla civ 4 version of this until my brains had a chance to un-scramble
Jaxsun Sep 03, 2006, 02:57 PM i got a ctd but it was during the part where it sais waiting for other civilizations i had been at war with alfonso with no problems, even the zoom to city lag seemed to have decreased, the only thing is wang geon and louis the XIV and some attack may have sparked the ctd.
also i found more small bugs, the turkish flag looks like a low quality south korean flag. there is still two mehmed's the one named mehmed the I should be the second and the one named mehmed the II should not be there.
there are also two korean leaders wang geon, who shouldnt be there and Wang Kon who is the leader from warlords, wang geon is just a different traslation of wang kon.
also no matter if i check it or not the ai civs have random personalities.
keldath Sep 03, 2006, 03:38 PM hello my freinds!!!
ive been away at work for 8 hours and you left me a lot of post reading!!!
ok ill try to get some answers for you,
patch 3 -
its acctually patch 2 - wr + missiles
and have inside also patch 2- wr with sevo only
without that many changes,
i just made a pack so it will be easier to use,
i see we havent got a conclussive desition if this mod ctd, or not,
i am almost 99% that all of the problems that we are having is due to the python files,
there is contrediction betweed the great generals i thing - and the militery academy,
also - i belive the great city specialist - cause delay in city screen - i went through some files - and saw a reffrence with this - but very complicated for me to understand.
i do not trust this version for not ctd based on deleteing the ctd,
though i havent had any time to test the version that i have now (ptach2+missiles).
about the militery training camp,
i need to go through the code - dale gave me tips on what to do,
i though of deleting any reffrense in the files to sevo great general - perhaps this is our problem who knows.
i fixed try in my cpu, and some other stuff like text errors.
what i am doing now:
fixing the vanilla mod,
and creating a stand alone 5uu mod, with some of sevo stuff - but for now - without the xml files,
after ill finnish to fix the glitches that mrgenie and you guys will report,
i will start using the stand along and add stuff to it, step by step -hopefully from sevomod.
its really hard tracing the cause to the current ctd, though mrgenie seem to have cracked it,
and some of you guys also reported to have ctds - but - perhaps its a coincidence?
i want to see more reports on god games - from the people who had recent ctds.
its a lot of work for me to keep track of all this stuff, and i change my mind every five minutes on how to go on and what mod to fix or create.
but i think i got to a desition written above.
when ill have the 5uu standalone ill upload it for your use - i might include the new dale mod also and lying mod for now.
zulu,
i havent used any of those code - but
the airforce is looking very good one for merging with mine - but i still cant add any new stuff until i dont even hear this dreadfull cursed word c.t.d!!!
mrgenie Sep 03, 2006, 04:03 PM I'm still getting CTDs even on complete fresh installs of both Civ 4 and warlords with caching disabled and both the My Games Civ4 and Warlords folder cleaned out
it's such messages that give me grey hairs :) i really start to believe it must be something non keldath mod related...cus..what can there be different?
maybe your map generating? use smartmap 0.91? civilizations maybe?
i always play the same civs,
russian, indian, dutch, america, brasil, australia, ...
so, assume everyone of you did install everything right now...
Lord_of_War = No CTD
Axil = CTD
Mrgenie = no CTD
Jaxsun = CTD
...now, what civs are we all using??? maybe this is civ related..some nation causing the trouble? first trouble i found was the korean..i got CTD with them on worldbuilder...i got a CTD when i had random civs......so maybe...MAYBE there is some glitch in some of the civs...
please, all the crashing games..make lists of the civs you are using, post it...tomorrow morning i'll check every civ seperatly...there must be something!!! it must have some reason...civ specific seems to be an option we have considered before..but never really troubleshooted...so everyone, post your civs, and if you get CTD or not!
mrgenie Sep 03, 2006, 04:07 PM PS. im now all the way to modern era...battleships, tanks, special units, etc etc..build the great wall...military acadamy...no CTD..
btw, i tested this hypothesis of military_acadamy=militaryacadmy by naming it militaryac_adamy..gives a XML error..so i hardly doubt that _ is considered a non existing string in civ4...would be unlogical anyway since civ is using at least ASCII 128 (probably even recognising ASCII 256)..which states the _ at a different number then the letters..tested this by programming a quick c++ programm
Quetz Sep 03, 2006, 04:10 PM just wondering why battering ram got ranged bombard in patch2, since it is the one siege unit that should work on the old style imo...
Lord_of_War Sep 03, 2006, 06:00 PM I tried playing on a map other than Smartmap [used continents] and still received a CTD.
rockinroger Sep 03, 2006, 08:27 PM hey all, back in town from seeing my daughters. i see we are still battling the ctd. well i will install patch 3 and start a game up see if i can help some.
rockinroger Sep 03, 2006, 09:43 PM @keldath: new game, with patch 3. ctd @ year 175 bc. playing as canadians, have discovered phoneicians, cherokee and poland. huge map setting. i will clear cache and reload, see if can move past this? hum nope it crashed again. i want to try a clean install with new patch.
seady Sep 03, 2006, 09:45 PM When i press F1, instead of the usual civilization cities screen, i get the image below:
http://forums.civfanatics.com/uploads/99292/f1_issue.GIF
Does anyone else get this? I'm not getting a CTD but I've not managed to get past medieval yet.
rockinroger Sep 03, 2006, 09:57 PM @seady hey i will check once i get reinstalled. hey seady i get the same thing in my game. im at year 750bc
seady Sep 03, 2006, 10:33 PM By clicking on "cities", it displayed normally. Huzzah!
I noticed statesman are gone. Are they supposed to be out of it for the time being?
rockinroger Sep 03, 2006, 11:11 PM aurgh, new game new ctd. year 25 bc. civs discovered, america, nubia, aztec, nguni. im playing as celtics. just discovered bronze working and researching meditation.
mrgenie Sep 04, 2006, 12:06 AM I have many posts(savegames) of people with CTD...
what i need are posts(savegames) which dont have CTD(doesnt matter if you reached medieval) just feedback...
I'm going to make excel tables listing all kind of things, civs played, special units, wonders, etc etc...and make exclude routines to track down differences between the games...
im in modern era without CTD...there must be something you guys are using which i am not using...
please, also post the gamesettings! including settings of map generations...please supply this info, it'll consume less time then playing a game to find a CTD! :)
GRRRR...ok SOMETHING must be different with your installations...because i cannot load your savegames...you all say you installed patch2+missiles...but me not able to load your savegames means my installation is different then yours...right? people, I need your help tracking down this problem...im going to upload my complete MOD DIRECTORY...can some1 take the time, to download it, extract it, and do a file-size check on my mod installtion and yours(if you have CTD) and please report back the differences ok? I'll post the link asap(first need to upload the thing) hehe will take some time..but i used different compression techniques then keldath, so my File is not 380Megs..220Megs instead :)
seady Sep 04, 2006, 12:16 AM Here is my latest save. I don't get the CTD issue but my pc crashes to power out at the drop of a hat, so i'm not sure if my data is useful.
Want any other files or data?
mrgenie Sep 04, 2006, 12:18 AM no, just savegames of those without CTD...i cannot load the savegames of people with the CTD....so i need a non CTD savegame to see if i can load this...then i need feedback of the used civs...of course i dont know if it's some civ causing the crash..but it MUST be SOMETHING :) the more feedback, the better the troubleshooting
Here is my latest save. I don't get the CTD issue but my pc crashes to power out at the drop of a hat, so i'm not sure if my data is useful. cannot load your savegame either..with all of you guys savegames i get C++ runtime errors upon loading your savegames.. so seagy, it's most likely you'll get the CTD too if you move further in game.. i don't understand it..really..i did open and check some xml files and edited some things myself(values or names) that's the only difference i have with keldaths release..but these values only apply to the amount of effect of game options..not the game options themself...i hardly doubt this could be a reason..ie, renaming The Hague into Den Haag, or health points of buildings i changed ...and similar things..i am almost 100% sure this cannot be the reason..
please, try the patch 2 + missiles...
I wish i could look on your guys computers...there are directories other then the one i posted for the cache...which civ makes upon loading the game, and those dirs are empty at my pc..maybe temp or cached items are not only in this cache dir but on a different location as well...I mean...not loading your savegames..what does it mean?
ADD
ok, try a game with this civilizationIV.ini...don't forget, there are 2 different ini files with the SAME NAME!!! 1 is for civ 1.61 and the other for warlords..so copy it properly
and Kel, please send me a savegame from you!! play a 10minute game or so..send savegame...i wanna see if I can load your savegame..because maybe i did change something in the xmls in favor of tracking the CTD without knowing :) but i hardly doubt changing values could repair CTD's LOL
ADD_2
Keldath, I opened several XML files with my VIsual Studio 2005...gives me warning about bad ending code lines...maybe here's a failure?
which might not cause a failure on my pc since i have several .net routines running on the background continuously on both computers..I mean, the warning i get upon loading savegames looks like a visual studio c++ runtime error warning...in my windows tasklist there are programs of the studio package running background continously...maybe they automatically fix the coding...because when i open the files in studio, it gives me the warning and says it automatically fix the code line endings...
by saving the xlm's i've changed manually..it probably saved these automatically generated fixes also...but i have no idea..really..please noone critisize this what im saying because i really dont know what visual studio is doing with the files!!! i never checked the files in notepad before opening them with studio..but it might be the background processes keeping me from wrong code beeing processes by civ...because somehow these programs are continuously scanning all progresses on the background...but really..only assumptions..i dont know
ADD_3
could this be the reason you guys also have long loading times while i load in a few mins..2-3mins even with Radmin, COreldraw, iexplorer, rar-processing DVD movies, ANtivirus, Firewalls etc running at the same time! maybe there is something wrong with the coding and civ is processing it to read it, takes a long time...not processing it correctly...while here the .net background processes are fixing all codes before processing to civ-warlords? i know this sounds like alienate technology from the X-files...but, im just thinking of every(even if it sounds silly) difference between your pc's and mine...something must be different..
zulu9812 Sep 04, 2006, 01:30 AM zulu,
i havent used any of those code - but
the airforce is looking very good one for merging with mine - but i still cant add any new stuff until i dont even hear this dreadfull cursed word c.t.d!!!
Great, but I'm saying that you don't have to add it yourself. Just stick the source code up and I'll do it.
seady Sep 04, 2006, 01:40 AM ...
cannot load your savegame either..with all of you guys savegames i get C++ runtime errors upon loading your savegames.. so seady, it's most likely you'll get the CTD too if you move further in game..\
Sure enough, CTD just after 600 AD.
mrgenie Sep 04, 2006, 01:44 AM Sure enough, CTD just after 600 AD.
how predeictable :( I'm really sorry guys...I'm sorry it works on my computer and i don't know why it doesn't work on yours :( I'm uploading my mod directory now..55%..will post the link asap..
ADD
anyway, I have several programs running background like the
definitionswatch, sqlwatch and some other .net processes..
maybe it's not my CPU which is a wonder, but maybe it's the .NET processes
of visual studio preventing my computer for malicious codings beeing executed...
ADD_1
I noticed statesman are gone. Are they supposed to be out of it for the time being?
work fine with me
ADD_2
screenshot of my game added, no CTD..you can see the level of tech im in now...
ADD_3
Use link to DL my Mod directory 230MB...includes Keldath WR, patch 2, missiles patch..no other patches are needed!
kelgir-v3.1-WR-mrgenie.exe (http://www.babies2004.com/Home/Keldath%205UU%20+%20GIR%20+%20SEVO%203.1%20+%20DAL E%20_%20WARLORDS%20VERSION/kelgir-v3.1-WR-mrgenie.exe)
please, if someone downloads it..do not copy it over your modfolder...right click both folders, check details..and see if there's a difference in bytes or not?
Arlborn Sep 04, 2006, 02:43 AM ADD_3
Use link to DL my Mod directory 230MB...includes Keldath WR, patch 2, missiles patch..no other patches are needed!
kelgir-v3.1-WR-mrgenie.exe (http://www.babies2004.com/Home/Keldath%205UU%20+%20GIR%20+%20SEVO%203.1%20+%20DAL E%20_%20WARLORDS%20VERSION/kelgir-v3.1-WR-mrgenie.exe)
please, if someone downloads it..do not copy it over your modfolder...right click both folders, check details..and see if there's a difference in bytes or not?
I will do it now..
mrgenie Sep 04, 2006, 02:47 AM Arlborn, you never posted if you got a CTD or not? could you please share us with this information?
Arlborn Sep 04, 2006, 03:04 AM Arlborn, you never posted if you got a CTD or not? could you please share us with this information?
I didnt play yet :P
<family weekend+sick gf with annoying(but lovely beautiful and the best!) baby to take care>
Ah and of course university lol
*EDIT1*
..
*EDIT2*
Aff I was looking at the civ4 vanilla sevo mod not in warlord mod LOL But anyway something still different, my folder of warlords has 5 mb more than yours!
mrgenie Sep 04, 2006, 03:30 AM hmmm...can you check for any ".bak" file in your Modfolder? and check the size of the sum of the ".bak" files?
Arlborn Sep 04, 2006, 03:31 AM hmmm...can you check for any ".bak" file in your Modfolder? and check the size of the sum of the ".bak" files?
kk, checking and I edit here when I check.
*EDIT*
NO BAK >.<
I will check(ok I wll try) wich folder is different from my version to yours
mrgenie Sep 04, 2006, 03:35 AM ok, now i found it...patch 3 IS NOT patch 2 + missiles patch..KELDATH and JAXSUN..maybe on your computers they are the same, but you can say what you want...on my computer it is NOT the same! :) people..please download my mod-package of keldath and play with this!! it'll 99,9% solve your CTD errors...
ADD
i just did CRC check on every single file by using a backup program i use on the server...it tells me files are NOT the same...
checking further
ADD_1
as a matter of fact...
the BAK files in the patch-3 equal my missile patch files!!!
so instead of using the xml files...im not using them, im using the xml.bak files instead...this MIGHT be the cause of your problems...KELDATH..maybe you mixed up the xml's??? THIS IS WRONG ALSO!!! NEITHER OF THEM EQUALS PATCH 2 + MISSILES!!!
ADD_2
could I finally have found the CTD :) because you guys are using patch 3 which does not equal patch 2 + missiles ..at least not on my computer
ADD_3
see screenshot, patch2+missile IS NOT, JAXSUN, I REPEAT IS NOT!!!!!!!!!!! PACTH 3
Arlborn Sep 04, 2006, 03:37 AM I donmt see this file: CvGameCoreDLL.dll-bombard+missiles.dll in your assets folder but its in mine, I think that is the main difference lol
YES THAT IS EXACTELY THE DIFFERENCE!! WITHOUT THAT FILE MY MOD = YOURS
keldath Sep 04, 2006, 03:39 AM hey all!
so my patch 3 is wrong...
i have no idea how - its suppose to be identical.
mrgeanie,
is it possible you give me visual syudio of yours?
ill try and give you a save of mine - i work today also till late - gonna have time to work only tommorow on civ.
Arlborn Sep 04, 2006, 03:40 AM MY MISTAKE, IF I TAKE OFF THAT DLL, THERE IS STILL SOMETHING LIKE 200.00 BYTES(yes bhytes lol) OF DIFFERENCE BETWEEN OUR MODS
mrgenie Sep 04, 2006, 03:44 AM I donmt see this file: CvGameCoreDLL.dll-bombard+missiles.dll in your assets folder but its in mine, I think that is the main difference lol
YES THAT IS EXACTELY THE DIFFERENCE!! WITHOUT THAT FILE MY MOD = YOURS
There are more differences!! see the screenshot i added to my previous post...jaxsun and keldath were wrong about patch3 equals patch2+missiles..if you check inside...they look very similar..if you go down to bitlevel checking them...you see they are not the same....people..DL my 230MB mod version..and CTD will most likely be fixed.
ADD
warning from visual, see screenshot..
this is only to some files...amra xml files dont have this...keldath edited files several have this warning...some of them i already fixed in my mod-folder...so, when you DL the supplied 230MB mod...you'll most likely have no CTD...although i must admit, i haven't checked all files..some still have this xml warning message..
Arlborn Sep 04, 2006, 03:59 AM I will see if I caN play now with your folder of Kel mod hehe
Arlborn Sep 04, 2006, 04:00 AM hey all!
so my patch 3 is wrong...
i have no idea how - its suppose to be identical.
mrgeanie,
is it possible you give me visual syudio of yours?
ill try and give you a save of mine - i work today also till late - gonna have time to work only tommorow on civ.
Put the download of Mrgenie folder also in first post as a alternative download or so since hers seems to work better?
*EDIT*
Nvm you already did..
mrgenie Sep 04, 2006, 04:07 AM Put the download of Mrgenie folder also in first post as a alternative download or so since hers seems to work better?
*EDIT*
Nvm you already did..
WHAT? I am a MISTER! not a HER! ...do i need to pull down my pants or what? :))) ROFL
keldath Sep 04, 2006, 04:10 AM its your picture man.....at first time i saw your pic at sevo's thread... i thought the same...:)
Arlborn Sep 04, 2006, 04:23 AM WHAT? I am a MISTER! not a HER! ...do i need to pull down my pants or what? :))) ROFL
Haha I thought the same too when I saw the picture in sevo thread, but yor name is mr :P And I knew already you was man, it was just typeing too fast, sorry lol
Im starting ot test the mod, but now a doctor is here for see my baby lol
Arlborn Sep 04, 2006, 04:41 AM How can I put the Agresiviness of the AI lower?? They already starts annoyed on me, I hate that, KAL YOU PROMISED OT RELEASE A AGRESSIVE AND A NORMAL VERSION, YOU LIED!! >.< AI is too agreessive to my taste, I wanna it back to normal, how can I do it? (no offend Kel, Im just not a warlike)
mrgenie Sep 04, 2006, 04:55 AM Arlborn...maybe they don't like you...but they are not really agressive...they are still whimps! :)
Arlborn Sep 04, 2006, 05:03 AM Arlborn...maybe they don't like you...but they are not really agressive...they are still whimps! :)
And they all starts annoyed in place of cautions? And I saw already others saying the same here in this thread about thew warlord version of kel..Man cant you plz make a normal-agressivness version? or tell me how? :P
*EDIT1*
Just reporting, I got that slow-down-completely-bigged-and-useless city screen as well after my first specialist(great artist) I guess...You really should fix it, I cant see when next great person comes and my cultural bar is messed up as well ad cant see healthy and hapiness reasons as well -.-
*EDIT2*
Ah and Im in a quick-standard map-non space race-noble game...101 turns so far no ctd
*EDIT3*
F1 and the botton for that in screen are bugged as well.
*EDIT4* Just got CTD in turn 110+- or so, nothing special happened, really not..Robert Bruce built great wall long time ago and nothing changed(the satuppiest part is that I knew him but the msg was that great wall was built in a far away land lol)
Ah and I was with mrgenie version yes..
mrgenie Sep 04, 2006, 05:26 AM Ah and I was with mrgenie version yes..
and di you do the cache clearing manually?
PS, i advised you not to overwrite the keldaths mod folder...did you change the starting mod dir in the ini file to point to my dir??? maybe you started still with keldaths dir?
Arlborn Sep 04, 2006, 05:36 AM and di you do the cache clearing manually?
PS, i advised you not to overwrite the keldaths mod folder...did you change the starting mod dir in the ini file to point to my dir??? maybe you started still with keldaths dir?
? I didnt overwrite his folder, I deleted it before lol
And I already had deleted all the cache before and since it was MY FirST TIME playing with warlords I guess I didnt have anything yet in the cache no?
keldath Sep 04, 2006, 05:38 AM Arlborn !!!!
Im Sorry!!!!!!
If You Take Alook In The Civilization Folder - There Is A File -
Leaderhead - Aggressive.xml!!!!!!
By Mistake I Used The Aggressive As The Main Files - Swithcj Them I Think The One I Named Aggressive Is The Passive!!!!
Sorry!!!
mrgenie Sep 04, 2006, 05:42 AM ? I didnt overwrite his folder, I deleted it before lol
And I already had deleted all the cache before and since it was MY FirST TIME playing with warlords I guess I didnt have anything yet in the cache no?
ok, that must be true! :) since you are not so far away from me...would you mind if I had a look at your PC when i get back to your village? maybe i find something what is different on your PC then on mine...
what is different..is that i have my .NET programs running background always...maybe they ARE preventing me from malicious codes...although..i wouldn't understand how they would know when civ is requesting files and when not,...
mrgenie Sep 04, 2006, 05:44 AM ok, im kinda busy now..but what im going to do..I'll open all files and make visual studio to do the repair on all the files...like i posted in my screenshot...maybe it is all connected with these code line endings not working properly...
ADD
oh and btw, did you use my INI settings????
Arlborn Sep 04, 2006, 05:48 AM ok, im kinda busy now..but what im going to do..I'll open all files and make visual studio to do the repair on all the files...like i posted in my screenshot...maybe it is all connected with these code line endings not working properly...
ADD
oh and btw, did you use my INI settings????
Yes I used :/
And I guess if you find the way you cna check my computer yes lol 0.o
And ok Kel,how I change it then? thx for see that for me lol
mrgenie Sep 04, 2006, 05:51 AM Arl, please PM me your MSN again...or add me to your MSN duiveldoder@hotmail.com if you have some time now..i want you to send me your savegame..while I will send you mine..then we'll see what happens..since you obviously now should have exactly the same version as i have :)
Arlborn Sep 04, 2006, 05:56 AM Arl, please PM me your MSN again...or add me to your MSN duiveldoder@hotmail.com if you have some time now..i want you to send me your savegame..while I will send you mine..then we'll see what happens..since you obviously now should have exactly the same version as i have :)
Ok, wait 3min im makeing some bread for me..but I cant promise you I wnt have ot be afk(away from keyboard) because my gf is sick and cuz of my baby, but now they are sleeping :P
Arlborn Sep 04, 2006, 07:20 AM rockinroger ,
the aggressive file - is
leaderhead.xml
under
assets\xml\civilizations\leaderhead-aggressive.xml -just replace the files - i warn you the attitude of all leaders will most of the time be annoyed of less...
[/COLOR][/U][/B]
There is only the normal file there, no passive or agressive file, wht I do to put it to the passive then?
mrgenie Sep 04, 2006, 07:22 AM ok guys the CTD is still there...at least now(when you use my modfiles) i can load savegames from you to track the causes of error LOL..although i still get them myself...but i can load your savegames hehehe
rockinroger Sep 04, 2006, 07:30 AM @mrgenie: downloaded and installed mrgenie version will give some reports when get game going. edit 1 just built great wall. im playing as hyborians. opposing civs are china, japan, phoenicians, and troy. huge fractual map. year 1020 bc. lets hope it keeps going. 780bc great prophets born in my city, moved to my capital to build the Kashi Vishwanath.
Arlborn Sep 04, 2006, 07:40 AM Wth Gandhi starts Furious on me without any negative point in the relationship 0.o Man Help meeeeeeEEEeeee lol
Lord_of_War Sep 04, 2006, 07:46 AM ok guys the CTD is still there...at least now(when you use my modfiles) i can load savegames from you to track the causes of error LOL..although i still get them myself...but i can load your savegames hehehe
Genie, are you saying that even with your files/installation, you are receiving your own CTDs?
Arlborn Sep 04, 2006, 07:54 AM Genie, are you saying that even with your files/installation, you are receiving your own CTDs?
No, I did receive it with her files, send for her and she did receive with my save then..Then he did something that he didnt tell and it worked ..
rockinroger Sep 04, 2006, 08:23 AM darn, it crashed. heres a save hope it helps keldath and mr genie. it happens on the next turn @ 530bc
mrgenie Sep 04, 2006, 08:39 AM on MY COMPUTER there is NO CTD! ..arlborn was testing with my files and got a CTD...im now tracing everything about the walls, great walls, the related python files etc..looking for what might be the problem...maybe some particular AI handles something wrong ..i dunno..it might be civ related..or anyway how the AI is using something...basically, im debugging by head..so will take a lot of work.
first thing i did for own pleasure was disabling the tech leak messages from sevo LOL...stupid tech trade spam LOL
Arlborn Sep 04, 2006, 08:44 AM on MY COMPUTER there is NO CTD! ..arlborn was testing with my files and got a CTD...im now tracing everything about the walls, great walls, the related python files etc..looking for what might be the problem...maybe some particular AI handles something wrong ..i dunno..it might be civ related..or anyway how the AI is using something...basically, im debugging by head..so will take a lot of work.
first thing i did for own pleasure was disabling the tech leak messages from sevo LOL...stupid tech trade spam LOL
What about take off the great walls and walls? :P 9ye I know you already said no to me in msn lol)
EDIT
Im off in msn cuz you was off, sorry my baby was ocmplaining, if oyu want me on for osmething tell me, and what was that file you was sending me?
rockinroger Sep 04, 2006, 08:48 AM here is the save where it crashes. i looked aroung in world builder and the only thing that other civs might finish is one city with a battering ram. i cleared cache when i reloaded but still it crashed??
Arlborn Sep 04, 2006, 08:52 AM Im a noob in modding so let it come my noob question:
Doesnt the ctd has nothing to do with the totally agressive civlizations that Kel did? I mean he changed a lot in that file and forgot to put the orginal with it(he said he would, but its not there)? Guess not no? Well it was related laways to war, so had to try :P
Hate warlike civs :>
mrgenie Sep 04, 2006, 08:53 AM yes, i took out the walls in a test xml..send it to you in MSN arl
get online LOL
Arlborn Sep 04, 2006, 09:09 AM yes, i took out the walls in a test xml..send it to you in MSN arl
get online LOL
oh sorry ok ok
rockinroger Sep 04, 2006, 09:24 AM @mrgenie, here is the 530 bc save. i added a spy to all city in all civilizations. the only city or civ that will complete anything is the nubians. in the city napata it will finish production of battering ram. hope this helps. this save is identical to my save in post #649, except added spys. i am running your dl
mrgenie Sep 04, 2006, 09:29 AM im debugging the complete mod with python files to see where it reads which routines and values...i stopped working with python in january..so it'll take me a long time to start from zero now to understand what sevo made, gir, and the others..but so far i didnt see any reason for anything not working..maybe it's in the dll..
actually everything is easy to understand...but those modders all made a HUGE WORK!! LOL :) going through all of that is a month of work!
Axil Sep 04, 2006, 09:40 AM Hi all - back from having a small breal from Civ - so the agressive AI's is due to the xml being misnamed?
Arlborn Sep 04, 2006, 09:52 AM now I got something weird to report! I built a battery ram while in war and did send to a enemy city and it did bombard just fine, later a barbarian city was created just out of my empire, so I did send an army with TEH SAME battery ram and I just cant bombard the barbarian city!!! Tried even to press b, nothing! Now that was weird -.-
PS: Axil, the agressive LH was just a noob guess, anyway if you undestood, they are all warlikes in the mod cuz he did by mistake put the agressive CIVs(that supposed to be optional)in place of the normal ones hehe
Axil Sep 04, 2006, 11:40 AM tried another game with cache emptied to start it - save loaded after cache emptyed and both Civ4 and warlords profiles deleted and unfortunately another attack the walled city crash - going to try Mr Genie's installation file now. save is just before I attack Lenana - city to west of my empire137465
mrgenie Sep 04, 2006, 11:46 AM it's probably a gamestart setting ...of course the problem is in the mod somewhere...but i always use the same gamestart settings..now Arlborn is playing with my settings and no CTD so far..but who knows
found a python routine referring to the civ4 install directory instead to the warlords dir...so im now testing this..although i think it refers to files in the civ folder which are the same as in the warlords folder anyway...but who knows :)
Arlborn Sep 04, 2006, 11:54 AM it's probably a gamestart setting ...of course the problem is in the mod somewhere...but i always use the same gamestart settings..now Arlborn is playing with my settings and no CTD so far..but who knows
found a python routine referring to the civ4 install directory instead to the warlords dir...so im now testing this..although i think it refers to files in the civ folder which are the same as in the warlords folder anyway...but who knows :)
Nvm just got CTD :> I iwll try the config without wall and great wall
mrgenie Sep 04, 2006, 11:59 AM he means the edited xml I send to him, not the config :) i didnt disabled the great wall..only walls..since those were causing CTD on all the savegames i could load..
TAfirehawk Sep 04, 2006, 12:16 PM Here is a savegame that is 140 turns in with fresh Kel Mod w/patch 3 and no problems with Great Wall and City Walls. I know everybody thinks it doesn't work but the only CTD I get is from other people's savegames.
BTW, I suggest a new thread be started with V3.2 or something like that...
TAfirehawk Sep 04, 2006, 12:22 PM I also turned the cache back on and have these settings in the Warlords INI file:
; Disable caching of file system (may slow initialization)
DisableFileCaching = 1
; Disable caching of xml and file system (may slow initialization)
DisableCaching = 0
; Specify a Mod folder (Mods\Mesopotamia), '0' for none
Mod = Mods\kelgir-v3.1-WR
Funny thing is there is still nothing in the cache directory but those same 13 files I posted about yesterday...same size too.
It seems to me the symptoms are being 'fixed' but the root cause of the problem has eluded everybody so far...and the real issue might be with Warlords that some mods expose but not a problem with the mod itself.
mrgenie Sep 04, 2006, 12:51 PM Hi Firehawk..so im not the only one without CTD :) at least i now manage to FORCE CTD's :) but plain install from kel or my modifications i play 400turns to modern age without CTD..
i found some refering routines in the Python files pointing to the standard civ4 directory instead of the warlords...that might be a cause of problems..not sure..since i have a plain install on both computers i cannot verify to what it points...
oh, and i disabled those freaking tech leak messages..i know they are there..why should i see them? :) LOL
maybe i just disable the complete script..it's not really alot change of play anyway
TAfirehawk Sep 04, 2006, 01:03 PM I don't mind the tech leak messages, just wish Firaxis would fix them leaking to Civs I haven't met...
Right now the USA flag is bugging the hell outta me...got it loaded but can't get blue tint gone. I know a background and symbol load but the Total Realism art XML lines are the same but still not working the same. Not only am I not getting my XML changes to work, I can't seem to copy somebody else's work either :mad:
But I can't complain too much, NO CTD YET!!!!!!!
Axil Sep 04, 2006, 01:12 PM the tech leak isn't firaxis it's from a mod - btw try this for a laugh - make a civ with it's cultural boundarys in a circle then build the great wall in a city which is nearer the inner ring boundary than the outer one and hey presto a great wall than encirvle the land inside your civ and not the outer boundary and looks totally useless ( ever get the feeling the great wall on map script wasn't well implemented? )
mrgenie Sep 04, 2006, 01:31 PM im now playing with my edited python files...takes twice as long to load the game, but it runs more smootlhy somehow and even fixes some issues i had..... about the xml linking to a real USA flag..read a post of me a few pages earlier, there i described how to do it..it's really simple..
btw, what difficulty level are you playing? with no CTD?
mrgenie Sep 04, 2006, 02:38 PM well, i did not yet find the problem you guys having with the CTD...but i found a temporarily solution(I think)..disabled the great wall from beeing build by the AI! as long as he doesnt build this thing..it'll be crash free :) maybe this is warlords related anyway..
Axil Sep 04, 2006, 02:41 PM Now playing - install from the file you posted Mr Genie -playing at Chieftian level on a large map generated by smart map (thanks for introducing me to that - it's great) and no CTD's yet but to renaissance though I don't think anyone has attacked a walled city yet ( I built the GWall though see my previous post). I do however still have the SEAL bug with the warlord's academy (BTW id it just me or does the Warlord figurine suck - I much preferred Sevo's Great General figurine.
Lol in my game it looks like the Barbarians have become a major power as I've just found on another continent a size 5 Barbarian city with walls , barracks and city guard :)
keldath Sep 04, 2006, 02:42 PM hey guys!!!
back from work,
genie, i see you made some proggress! good!
i wont have time until tommorow to make a stand alone for warlords
i am also waiting for mregenie to give me all the fixed files,
then ill be able to release.
also im fixing the vanilla version for all.
still waiting for reply from amra about his source code for using his mod.
oh and guys -
those who want a passive ai:
under the folder:
assets\xml\civilizations\
there a file:
leaderhead.info-aggressive.xml
this file is acctually for regular ai - passive un changed,
i made a mitake by not naming it passive,
so if you dont like my ai aggressivenes -
use this file instaed - just rename it.
cp30 Sep 04, 2006, 02:52 PM Here's a vanilla bug: in 3500 BC I met Mansa Musa and he had a juggernaut!! This is a tiny quick game for me to play all the way through. I have random AI civs (I took a chance on the carthage thing). BTW - I have the all in one mod (loaded as kelgir newv3) if that helps you load.
cp30 Sep 04, 2006, 03:10 PM And another one - a custom, tiny, quick game with only 3 other civs.
mrgenie Sep 04, 2006, 03:12 PM Kel, im all evening busy with understanding what those modders did with the python files...i didn't found time to do the fixes in the xml yet..
as I found out...Walls still crash..i can take out the walls..then there is 100% no CTD..but i that is stupid..playing without walls..because i don't think they cause the problem..something what is new in warlords must be causing it and i wanna track down the problem by removing game items one at a time..
as i figured out, if a human player builds all the wonders..there is no CTD..this is for sure!!! i cheated a game giving me as human all the wonders..then attacked cities..no CTD..then i cheated computer all the wonders, and dang, CTD...so probably mz game, and that of Firehawk..we just build the right wonder...Firehawk...could you please give me a list of the wonders you have build?
keldath Sep 04, 2006, 03:14 PM cp30....
yeah i know of this....
already fixed it.
they probably where a challange...
acctuaaly- i forgot to out a starting tech - so itss availble for mali from the begining.....
im working on version 4 already
and some other fixes were made.
im trying to kill al the text and wrong icons.
Axil Sep 04, 2006, 03:28 PM well finally CTD'ed on my game using Mr Genie's installation files and guess what AI attacking walled city again
mrgenie Sep 04, 2006, 03:34 PM remove the walls from beeing build! set the -1 to 0 and neither you nor AI can build it....temporarily solution :)
ADD
in this dir:
C:\Program Files\Firaxis Games\Sid Meier's Civilization 4\Warlords\Mods\kelgir-v3.1-WR\assets\xml\buildings
this file:
CORRECTION:CIV4BuildingClassInfos.xml
find line:
<iMaxGlobalInstances>-1</iMaxGlobalInstances>
set the -1 to 0
meanwhile, I'll be narrowing the buildings which are corrupting..can you tell me which wonders the AI has build so far? which one you have build?
Axil Sep 04, 2006, 03:43 PM yep that is definitely the fix - I've attached the save at the exact moment of crash - just select my explorers and that will take you to the point on the map where when you end turn and the Ukranian swordsmen attack the city they will crash the game - hopefully this will help test any code to sort this out. Wonder if there's a way of monitor what code is accessed when the attack and crash
occurs
Wonder wise I've built pretty much every thing up to Notre dame - I'm pretty sure it's the great wall as if that isn't built the walled city attack appears to go ok - though I don't think removing it in world builder after it's be built will stop any crash as it seems to be something to do with script that runs to sort out the cultural limits of your civilisation that maybe doing things. 137498
Lord_of_War Sep 04, 2006, 03:48 PM With regards to the wall-related CTDs, does it only CTD when an AI attacks an AI w/ walls?
Also, could it be something related w/ cross referencing w/ the unique building "Dun" for the Celts?
seady Sep 04, 2006, 03:54 PM When i got a ctd before, there was an error report with some sort of debugging information. I could only send the file to microsoft or not send it, it wouldn't let me save or copy it for my own benefit.
1) Was that debug info useful for this forum? I don't know how to debug programs beyond what i did with basic about 20 years ago!
2) Was there a way to get that data rather than blindly dumping it on MS (I have no idea what they would do with it, and i wouldda though debug info from non MS products would be illegal for them to collect or something).
mrgenie Sep 04, 2006, 03:56 PM well axil, if you understand assembler, you can debug the whole thing..i did that and as much as i understand assembler it crashes when it gets info from the .dll file..but unfortunatly i don't know how to look in this file...im sure it's not the dll, something the dll is accessing it must be wrong..but what?
seady Sep 04, 2006, 04:01 PM remove the walls from beeing build! set the -1 to 0 and neither you nor AI can build it....temporarily solution :)
ADD
in this dir:
C:\Program Files\Firaxis Games\Sid Meier's Civilization 4\Warlords\Mods\kelgir-v3.1-WR\assets\xml\buildings
this file:
CORRECTION:CIV4BuildingClassInfos.xml
find line:
<iMaxGlobalInstances>-1</iMaxGlobalInstances>
set the -1 to 0
so you change:
"<BuildingClassInfo>
<Type>BUILDINGCLASS_WALLS</Type>
<Description>TXT_KEY_BUILDING_WALLS</Description>
<iMaxGlobalInstances>-1</iMaxGlobalInstances>"
to
"<BuildingClassInfo>
<Type>BUILDINGCLASS_WALLS</Type>
<Description>TXT_KEY_BUILDING_WALLS</Description>
<iMaxGlobalInstances>0</iMaxGlobalInstances>"
?
mrgenie Sep 04, 2006, 04:08 PM right, will disable the building from beeing build
since i doubt the walls are the cause of the CTD, this is not a solution...it's a get around...the actual corrupted code is still somewhere.
keldath Sep 04, 2006, 04:23 PM ok everyone,
i went through the python files,
i found a reffernce to walls.
i want all of you testers to do this:
take the attacked file,
extract it,
and delete or save in another folder the current python that you have,
and use the pyhon folder that i attached here.
this will cause some promotions not to be accessible,
some tank unit that will replace modern tank and a few other unit changes,
roman roads not to work , and perhaps a few others.
but it also might prevent the game from ctd,
i think it will be save compatible.
if my theory is right -then the ctd that you all have due to walls - are conneced to gir's addon.
after that ill try and fix the slowness in the city screen, also have a theory.
Lord_of_War Sep 04, 2006, 04:28 PM EDIT: Thanks, Kel.
keldath Sep 04, 2006, 04:36 PM LORD,
it wont create any problem.
most of the files are like that in everymod.
plz read the thread above - for test
rockinroger Sep 04, 2006, 04:50 PM @keldath, im not tracking what you want us to try to do? take the game that crashes and move to another folder? then add the python zip to game? sorry im no programmer, just a carpenter. you may have to simplify the instructions a little
Lord_of_War Sep 04, 2006, 04:55 PM Rock,
I believe he wants us to copy our current python folder in the mod to some place safe, replace it with this current version, and test for a crash. I'm no programmer either, just a third-year law student.
rockinroger Sep 04, 2006, 04:58 PM ok i can do that, thanks for the simplying it. reminds me of K.I.S.S, keep it simple stupid(old military saying).
keldath Sep 04, 2006, 04:59 PM Rock,
I believe he wants us to copy our current python folder in the mod to some place safe, replace it with this current version, and test for a crash. I'm no programmer either, just a third-year law student.
bingo was his namoe
rockinroger Sep 04, 2006, 05:13 PM lol ok keldath did that should i try it with a old crash or start new game, never mind ill do both
mrgenie Sep 04, 2006, 05:14 PM ehm, why do you think it's GIR related..did he mentioned something about it? so it's not what some other thought that warlords is corrupted :) like when they released the initial civ LOL
god i hope you're right kel and this will finally fix it :) im now running a new game, disabled:
Temple of Artemis
Pyramids
Oracle
Hippodrome
Stonehenge
(because these were always build by the comp on CTD)
so far attacking walls doesn't cause CTD...
LOADING SAVEGAME doesn't work..still CTD, although it looks savegame compatible?
ADD
btw, on the above list is NOT the GReat Wall..comp has build the great Wall and no CTD on attaching cities with walls.
ADD_1
going to sleep..will read in the morning what you've found out..if this python changes doesn't help..I hope it is 1 of the wonders causing the troubles..we can temporarily just take it out for gameplay..and find the error later :)
keldath Sep 04, 2006, 05:24 PM HEHE....im telling you.....
the sid meyer should reorgenize his game programmers!
somthing stincks in the kindom of firexis!!!
anyway,
mrgenie - have a try wth this python, and see what happens with new game and an old savegame.
ill be here only at night...
if there wont be any good new from you guys,
you will al go to sleep without dinner!!!!
rockinroger Sep 04, 2006, 05:26 PM well tried it with old game from 540bc crash, still crashed. will try new game. Lets hope!!!!! edit 1: new game. continents, huge map, noble level, 900 turns. edit 2: playing as carthage
mrgenie Sep 04, 2006, 05:35 PM Yes, can second that..tried 2 savegames, i from saegy and one from arlborn...both crash...
I first will test my own idea about the wonders...it could be wrong..but maybe it is a wonder causing the trouble...crossed references or accessing the same memory adresses can KILL ANY CPU! :)
especially since python is very tricky with pointers..I can't remember exactly anymore but the article said it could be very dangerous for referencing outside of functions. who knows what firaxis did in warlords LOL
ADD
goodnight everybody..may god be with you all..and keldaths mod! :)
rockinroger Sep 04, 2006, 06:23 PM hears ctd, im using mrgenie files, took keldath python out added new python from keldath. will try it with keldath dl and python
TAfirehawk Sep 04, 2006, 06:49 PM hears ctd, im using mrgenie files, took keldath python out added new python from keldath. will try it with keldath dl and python
Any idea what you or the AI is doing when this CTD happens?
I am in turn 177, 1160 AD with no CTD and this is my second 'patch 3' game. My #2 game is attached as well as the settings I am using to test...Settler difficulty is for fast testing ;)
EDIT
Seems screenshot is very poor quality...will have to look into settings on that...
TAfirehawk Sep 04, 2006, 06:51 PM if there wont be any good new from you guys,
you will al go to sleep without dinner!!!!
Read post above...there is some good news for you Kel :)
Only issue I have is the Civic Screen is blank (but work-around is so easy this is very low priority) and the City Zoom Lag (very high priority)...other than that it is UBER, great work Kel.
Half A Brain Sep 04, 2006, 07:13 PM Just tried it with the new python files, CTD on turn 329. When I checked WorldBuilder, I saw that that same turn the French AI were attacking a walled American city. I don't notice anything else.
rockinroger Sep 04, 2006, 07:17 PM new game keldath version patch 3, python substitute, made it to turn 176 before ctd. have the great wall. small map continents. i will check world builder to see what was going on. edit: every time i reload this and try to go into the worldbuilder it crashes. So??????????? i dont know. i think im going to do a clean install of both kelgir versions. and try again after i eat
TAfirehawk Sep 04, 2006, 07:18 PM On the City Zoom Lag...noticed new trigger
City Size 3 that hadn't grown so AI couldn't have made a specialist...lag started once I built a World Wonder. It appears to me that city specialists are not the only cause...if that helps your debugging effort.
TAfirehawk Sep 04, 2006, 07:24 PM Since you guys seem to still be getting CTD's, I am going to take-over an AI and attack myself ;)
I have city walls and the Great Wall so this should test my setup, which I don't have the python changes yet...just Kel + patch 3 w/clean install.
EDIT
Took over the AI next to me and attacked my capital that had city walls but it wasn't the city that built the Great Wall.....NO CTD on attack or after turn. I switched back to America and play continued with no CTD.
All of these CTD's and I can't create one...maybe my CPU is the twin of MrGenie's ;)
Lord_of_War Sep 04, 2006, 07:35 PM Here is my status as I'm crashing for the night:
I'm using the files Genie posted (since they seem to not crash for him) and I removed his python and replaced it with the newest python-only file posted by Kel.
I am at approximately turn 220 and there is no CTD...yet. I have approached this game differently from my others - I essentially have not built any wonders, just military.
I will play more on this tomorrow/tomorrow night. Good luck fellas.
Half A Brain Sep 04, 2006, 07:50 PM Okay, I just tried removing the French dudes who were about to attack the walled American city (using WorldBuilder) and the CTD I experienced earlier went away.
keldath Sep 04, 2006, 10:55 PM ok guys,
thanks for the updates,
the python is acctually from sevomod vanilla,
i wanted to know if it from gir mod or not,
though some of you guys are saying they had no ctd....so i hope you replaced the python entierly with what i gave ya.
have good day all.
**edit***
some good news,
sevo has begun working on the civgold team
thus he will begins work on sevomod wr,
ill try and help to speed up the proccess.
huray!
Axil Sep 04, 2006, 11:53 PM morning all tried the new python with the last save game I posted and still CTD - will remove the walls to continue with game
EDIT well it looks like once the walls are build it somehow tags the city with something that makes it crash on attack
city walls - CTD
removed city walls in world builder - CTD
removed city wall and added DUN - CTD
- anyone tried adding city walls in world builder to a non-walled city before attacking the city in case it's to do with the walls being built in game?
mrgenie Sep 05, 2006, 01:04 AM Since you guys seem to still be getting CTD's, I am going to take-over an AI and attack myself ;)
I have city walls and the Great Wall so this should test my setup, which I don't have the python changes yet...just Kel + patch 3 w/clean install.
EDIT
Took over the AI next to me and attacked my capital that had city walls but it wasn't the city that built the Great Wall.....NO CTD on attack or after turn. I switched back to America and play continued with no CTD.
All of these CTD's and I can't create one...maybe my CPU is the twin of MrGenie's ;)
It's not the CPU..I've manager to generate the CTD you guys have, and I know how to solve it on my computer....
WHat I found out so far
in the CvPath.py there is a link pointing to the install dir(he extracts this from the entrence in the registry)
def _getInstallDir():
return __getRegValue(_winreg.HKEY_LOCAL_MACHINE,
r"Software\Firaxis Games\Sid Meier's Civilization 4",
"INSTALLDIR")
this causes me NOT to have any CTD(beats me why, i dunno)
I changed this in:
def _getInstallDir():
return __getRegValue(_winreg.HKEY_LOCAL_MACHINE,
r"Software\Firaxis Games\Sid Meier's Civilization 4 - Warlords",
"INSTALLDIR")
(I thought it had to be this logically, since im playing warlords not civ) and Tada, got the walled city CTD...
now, will first play a game with keldaths new pythongs, see if that fixes some..
if not, im going to work further on tracing down the wonders(since without wonders build by the AI = no CTD, verified this 3 times) and if I find the wonder causing the problem(or wonders) im going to track down why, which, whom, what, wonder is related to this python file..if at all, maybe something else is the problem..but funny thing that pointing to the civ dir makes the CTD go away for me...although you guys seem to have exactly the problem because of it...I really don't understand this..grrr
mrgenie Sep 05, 2006, 01:55 AM I'm playing a game now with the before mentioned Wonders disabled...included the python which gives me a CTD..and no CTD yet :) although 2 civs have been destroyed, lotsof wars, techlevel around construction, plenty of walls beeing build...
so:
Temple of Artemis
Pyramids
Oracle
Hippodrome
Stonehenge
I'd say one of these is causing an error on the walls..maybe the Hippodrome? just a suggestion..gives units with special promotions, maybe the unit itself will not cause the CTD, but it's promotions trigger something, causing an error on promotions giving at attacking walled civs? Im just guessing, I have no idea what the modders of the promotions did..who is the author of the promotions mod anyway? maybe ask him? GIR I believe?
ADD
getting pretty far in the game without CTD although i use my CTD python file LOL I still haven't figured out why I don't get CTD pointing to the civilization folder and why i do get it pointing to the warlords folder...really wierd!!
It could still be civ specific related, im each game now playing random civs...to complete my excel..just in case it's somehow nation related anyway..although i strongly doubt that.
ADD_1
was attacking a city now..first 3units could attack, 4th attack got a CTD..so it's not the buildings..I really start to loose why the CTD could occur..i found somewhere in the files(can't remember if it was in the xml or python) that attacking wall lead to some special promotions...maybe it's a promotion issue..since 3units able to attack..4th not??
kel, who did the promotions mod? GIR?
ADD_2
Does anyone know..are promotions RANDOM generated on fight? or are they someone randomly generated on turn?
since i am doing this same attack 3times now, and each time i get the CTD on the 4th unit attacking the city(used different orders of assualt, so my 4th unit is different each time) OR, maybe some of the promotions of the units INSIDE the defending city is corrupted?
this comp has some units defending at +75City defence and alot of other extra stuff..maybe there's the problem? can someone check in his city which crashes if your AI has some rare promotions, or maybe not rare...just if you notice anything which looks normal, but then again, not like usual? :)
ADD_3
Units with the water promotion(what is it called, amphibious) cause the CTD!!!!!!!!!!!!!!!
NON AMPHIBIOUS DO NOT!!! cause CTD!
Will now play a few round to verify this..
now im remembering something in my Non CTD game..i told you guys i tested alot and wasn't able to force a CTD..
cheated units do not have this promotion! and i was testing on a city which was not ajedent to an water!..this might be the bug! :)
ADD_4
hmm..forget this message..i can attack 1 city by removing the amphibious assault, next city i still CTD :(
gonna remove all the promotions and then see what happens..
this CTD is so nested..unbelievable..trying really everything, civilizations, promotions, units, buildings, wonders...pfff..what is the cause? grrr
mrgenie Sep 05, 2006, 03:52 AM ok, here's my statement..i play just with my python linking to civ4 folder...im gonna stay at that..i dont get CTD with it..and i keep it that way..and i stop searching for this CTD...im out of options..
Buildings,
wonders
Civilizations(haven't tested this completely since there is very little feedback from you guys about which nations and which leaders you are choosing)
improvements,
promotions
all of this doesn't solve the mystery...it's freaking me out!! I gonna stop playing civ for a few days, I still need to fix the kitchen and my wife is complaining that it took me 1week to fix all the house, and since 6months she's waiting for me to do the finishing touch on the kitchen....so I'll first fix that :) maybe it'll clear my head or GIR or SEVO find the problem..they invented their mods..they should be able tracking down this CTD more easily :)
Arlborn Sep 05, 2006, 07:28 AM Ye I agree, SEVO or GIR can prob solve this with their new version of their mod, but te problem is that GIR said he wont buy Warlords(or Im crazy? :P)..
I think or you should wait for Sevo or you should start all over agai from the begining Kel..Wait is easier :P
TAfirehawk Sep 05, 2006, 08:09 AM I will check my install path in the registry MrGenie...when I get home from work ;)
One thing that might be different on my machine is that I reformatted the whole machine just before installing Warlords...so I had a pure vanilla Civ4 with Warlords installed THEN all these mods. Might be nothing, but a thought :)
mrgenie Sep 05, 2006, 08:25 AM I will check my install path in the registry MrGenie...when I get home from work ;)
One thing that might be different on my machine is that I reformatted the whole machine just before installing Warlords...so I had a pure vanilla Civ4 with Warlords installed THEN all these mods. Might be nothing, but a thought :)
that's the same with me!!! plain install of civ4 + warlords...
CvPath.py pointing to the civ dir... no problems
CvPath.py pointing to the warlords dir= CTD...but i give it up...really..let sevo fix it! he works on modding since 8months..it'll take me at least 2months to get through everything he has done...ebfore that time, he'll probably released his warlords version already :)
keldath Sep 05, 2006, 09:22 AM hey guys,
im continueing my work on 5uu standalone,
also updating the vanilla,
gonna add new dale 1.3
and some other stuff
i think if its better we wait for sevo version.
Axil Sep 05, 2006, 09:52 AM yep I concur - the CTD has really done my head in - I think we've done really well just to narrow it down as it appears to be multiple things interacting. Think I'm going to play the vanilla civ version for a while as I only ever completely one game on it (plus the fact I don't think I would really miss that many new features of warlords - well maybe the unique buildings and the University of Sankore wonder)
Arlborn Sep 05, 2006, 10:11 AM yep I concur - the CTD has really done my head in - I think we've done really well just to narrow it down as it appears to be multiple things interacting. Think I'm going to play the vanilla civ version for a while as I only ever completely one game on it (plus the fact I don't think I would really miss that many new features of warlords - well maybe the unique buildings and the University of Sankore wonder)
Ye, well I go around looking for playing some mods to warlords like Ket or amra cuz still didnt play warlords in a serious way hehe, but when sevo releases his mod and Kel add evetything(from dale to kelgir) I go back for sevo ^^ And I only did finish 3 games in vanilla xD Ah, hum, 4, but I lost 1 :P
keldath Sep 05, 2006, 10:15 AM I Agree Axil....
Think The Same Way,
Ill Try To Finnish The Stand Alone In A Few Days -for Those Who Want To Play Warlords,
Trying To Make It Bug Free --no Complicated Python Stuff,
Also Removing Some Things, Like Recources For Now.
Once I Finnish Ill Upload The New Vanilla With The New Dale,
And Then Start Building Upon The 5uu Stand Alone Other Mods Until Sevo Comes Out.
TAfirehawk Sep 05, 2006, 12:29 PM first thing i did for own pleasure was disabling the tech leak messages from sevo LOL...stupid tech trade spam LOL
Now that I am ahead in tech...this spam is quite annoying, how did you disable it?
keldath Sep 05, 2006, 01:01 PM ok guys,
heres an update,
i almost ready with the new 5uu for warlords,
it includes all of sevo civs, ub,
5uu,
civics
dale mod complete - v 1.03
and most of sevo's tweaks
it doeant include:
all of the recourses from sevo,
promotions system by gir
gp additions
and more
ill add then part after part to make sure it good to go.
also updated the venilla version
Arlborn Sep 05, 2006, 01:38 PM ok guys,
heres an update,
i almost ready with the new 5uu for warlords,
it includes all of sevo civs, ub,
5uu,
civics
dale mod complete - v 1.03
and most of sevo's tweaks
it doeant include:
all of the recourses from sevo,
promotions system by gir
gp additions
and more
ill add then part after part to make sure it good to go.
also updated the venilla version
Man you rock :goodjob:
Told you, keep going step by step :)
Axil Sep 05, 2006, 02:11 PM yay - - gp additions ? what are those?
EDIT ahh you mean great person - I would have thought the great statemans would be fine but not the general (pity as I prefer sevo's version to warlords
keldath Sep 05, 2006, 02:38 PM Gp - Great Person
*******edit*****
ok guys,
finnished doing the standalone 5uu
this is what it contains:
the new dale - 1.03
missiles
ranged bombardment
stack attack
mad nukes
its great - working smoothly
flying mod by roger b
also made tons of missspell bugs,
thanks to jaxsun for thank!
im testing it now and hopefully by tommorow - il will be availble.
im looking to add to it the merceneries mod next.
nut first i want a complete game report :)
mrgenie Sep 05, 2006, 05:45 PM Now that I am ahead in tech...this spam is quite annoying, how did you disable it?
well, im into python now..setting a true in a false can't be that difficult..
BUT; i have something to tell to all of you...since im now working really hard to understand python, my first objective was working on this techleak spam.
I wrote my own code, using sevos calculation.
you now get only 1 message per Civ you have a techleak with
it doesnt say for each seperate Tech how many points leaked,
instead it says:"Stalin has gain 78Tech points from trade with you"
or "you gained 38Tech points from trade with Elizabeth"
If you wanna have it, I'll give the code to Keldath so he can include it in his release... PM Keldath if you wanna have it..I won't give away codes without him since i think 1Person must take lead in mod developping..
im willing to help keldath on your wishes...but eventually, I won't make a 2nd Keldath mod LOL It's his modpackage..
I will just mod for my own pleasure my own things, and give Keldath what he request...
else..if I would go into every single persons request..I know i get alot of questions if something doesnt work..and I'll be more busy with Support then developing new stuff..and there'll be alot of different modified versions out there and it'll be impossible for me to track down every single event that occurs....so...only by keldaths request im going to give away codes...so it's his responsibility! LOL
keldath Sep 05, 2006, 06:11 PM hehe - how thoughtfull of you my dear mrgenie,
i told you about the flying mod problem -well - it wasnt a problem,
just somthing needed to be changed :)
i wanna make one more test and then upload my v.
TAfirehawk Sep 05, 2006, 06:14 PM Moving pretty quick as usual keldath....of course your new version will probably CTD me since the 'old' one works fine on my machine ;)
Seems to me like you have included almost everything in 3.1 or are there more exclusions? (except not for Warlords of course)
seady Sep 05, 2006, 06:26 PM How do i disable the tech leak? I like the general idea (even primitive tribes in the wilds of papua new guinea seem to have mobile phones, sunglasses and ak 47s now) but it's not to my taste in the sandbox games i like best. :crazyeye:
mrgenie Sep 05, 2006, 06:36 PM If you just wanna disable it..completely..100% you must disable the request for the techleak...i am only busy with the calculation and output...and i dont wanna see right now where to disable it..but you can do alternatively allow civ to request for the techleak, and return a 0...if you want to completely shut it off..
in the sevomod.py youll see a "class BTM_TechSpread"
here comment everything by puttin # in front of it.
EXCEPT!!!
the lines:
class BTM_TechSpread:
def onBeginPlayerTurn(self, argsList):
iGameTurn, iPlayer = argsList
I'm not sure if it'll work..havent tried out python with empty classes...C++ wouldnt go CTD of it LOL
anyway...alternatively( this works 100%)
allow it to be executed and only comment the lines:
if (iAmtToAdd > 0):
pTargetTeam.changeResearchProgress(iTechCursor, iAmtToAdd, pTargetPlayer.getID())
and set:
bFlagTechLeakShowReceiverMessages = true
bFlagTechLeakShowSenderMessages = true
both to false!
ADD
Last solution will execute the routine, but it will not return a value(this sets the return automatically to 0)
neither will you get the spam messages...
if you want the routine to be executed, but not having ANY messages...just set the above mentioned values to false
seady Sep 05, 2006, 07:03 PM Thanks MrGenie! Will give it a go!
mrgenie Sep 05, 2006, 07:08 PM seady, techleak according to sevo's routine only let them leak away 20-30points/turn...in late game where my techpoint production is maybe 1000 in total...the amount of tech leak in sevos routine is VERY SMALL!! disabling it or enabling it...if you ask me..there isn't much difference with the techleak or without..im even considering changing the maths to give more techleak...
G'night everyone :) going to bed...finished my reedit of sevos python :) tomorrow im going to do texts for civics and such to help keldath a bit :)
Arlborn Sep 06, 2006, 07:13 AM Python python, I dont even know how to work in xml :>> Good work guy, keep it up, cant wait for a version for warlords and being a addon for SEVO!!
keldath Sep 06, 2006, 07:19 AM in about two and the half hours the version will be availble.
im gonna add some (alot) of lopez mods after that.
Arlborn Sep 06, 2006, 07:21 AM The version that you will release today Kel,let me see if I understood..Is it for Warlords? And for now no Sevo in it right?
AND DONT FORGET TO PUT THE NORMAL AI TOGHETER WITH THE AGRESSIVE LIKE YOU FORGOT LAST TIME!
keldath Sep 06, 2006, 08:01 AM yeah its for warlords,
the stuff that want inside is mostly python stuff,
like the extra great person
some wonders
promotion system by gir
plot list
slavery
and more complicated stuff,
but it still consits of sevos tweaks in the xml,
and about the aggressive,
last night i walked trhough the passive ai,
and some changes need to be done there,
so i need to edit the file completele - i think ill pm it to you later
**edit***
ok arlborn
just eduted almost half of the leaders to be more "happy"
just for you, ill finish soon -ill upload it fro all to use.
mrgenie if having some fixes to the python code - so perhaps ill be able to add some more stuff from sevo.
Arlborn Sep 06, 2006, 08:08 AM yeah its for warlords,
the stuff that want inside is mostly python stuff,
like the extra great person
some wonders
promotion system by gir
plot list
slavery
and more complicated stuff,
but it still consits of sevos tweaks in the xml,
and about the aggressive,
last night i walked trhough the passive ai,
and some changes need to be done there,
so i need to edit the file completele - i think ill pm it to you later
Please do :)
TAfirehawk Sep 06, 2006, 08:11 AM Thanks mrgenie for the python help...comments were already there...been too many years since I did alot of programming I guess :)
keldath, sounds like the stuff you are leaving out is minor. I finished a game of v3.1 w/patch 3 to 249 turns. I built all the wonders, had a great general/warlord, and war with city walls and no CTD. mrgenie and I might be onto something with a clean install of Civ4 and Warlords before throwing in any mods. But anyway, you have one very happy user with your v3.1 w/patch 3 :)
keldath Sep 06, 2006, 08:23 AM TAfirehawk ,
wow that good news!
thanks,
so i spoke with mrgenie,he is doing tons of fixes - if he will be able to make your current version working with no ctd's,
ill merge them with my new clean version - that also has a lot of fixes inside,
including the new dale mod - with all its features.
after i upload it today,
ill update the vanilla version to the new dale version, then head on developing the warlord version.
TAfirehawk Sep 06, 2006, 09:04 AM I will stick with the v3.1 w/patch 3 for Warlords...don't want to play vanilla ;)
I have about 6 hours before I get home from work and then start a new game on Noble/Prince so the AI builds some wonders and better military.
keldath Sep 06, 2006, 10:17 AM ok - new version availble!!!!!!!!!!!!!!!!!!!!!
see main post
TAfirehawk Sep 06, 2006, 10:44 AM ok - new version availble!!!!!!!!!!!!!!!!!!!!!
see main post
You da man!!!
Good timing, home for lunch and this 2hr download will be waiting on me after work so I can test your latest Warlords version...yummy :)
Axil Sep 06, 2006, 02:25 PM yay downloaded will start playing this once I've finished my vanilla Civ2 version game :)
EDIT started playing - Was the sevopedia included with the mod as it appears to be the old messy civlopedia rather than the neat and intuitive sevopedia?
keldath Sep 06, 2006, 03:49 PM axil,
no i left the sevopedia out,
but - ill add it from kets mod - he converted it :)
mrgenie Sep 06, 2006, 04:23 PM Hi All, since i didnt find the CTD this way..and keldath is busy alot with xml fixes and everything..im now making sevo compatible for warlords, tracking all python problems ..kel or me will giv sevo the fixes to he has quicker his new release..
fixed so far:
-laggy city screen
-updated great person math function
-fixed techleak problems, now techleak only applies to traderoutes
-some minor glithes...
i see there are alot of screens not compatible with warlords..most is syntaxis..im busy with them now..
the techleak of sevo i deleted almost completely, only his city loop
i remained..the rest i made 2new loops(is faster now) alot!! and adding the tech leak properly :)
i hope I'll be ready by friday, and this python thing also fixes the CTD..together with keldaths fixes...(kel must merge everything..im trying to comment everything properly so he has no big problems with it, i hope)
and he'll release the new version which should be CTD free LOL
I changed the navy seals idiots to normal units for that time you normally get the first of them...
and..i made it a build only once/civ building...i posted the comments on it..kel can choose of all the fixes if he keeps them or not..
but for me personally this makes more sence LOL
some other minor fixes i also implied..
Kel, sorry bro..but merging all my edits will cost you alot of time LOL
ADD
anyway...although i dont know what i all have corrected already..my CTD is somehow..gone, even with the warlords CvPath.py to warlords install pointing...but I'll just go on trying to get errors and fix 'em LOL
btw, just fixed the F1 screen :) now it's time to sleep..g'night everyone
TAfirehawk Sep 06, 2006, 08:34 PM Playing latest version, uu5 + blah, blah, blah ;)
The tech window popup when you learn new tech...'Reveals' resources are on multiple lines instead of one. Not a major issue by any means, just being picky on my part :)
Looks good so far keldath, no CTD but it sure is disappointing to build the Hippodrome and get no units and build Roman Roads and get no roads/units :(
TAfirehawk Sep 06, 2006, 08:35 PM Great work mrgenie...those are fixes I will love to see :)
rockinroger Sep 06, 2006, 08:37 PM @keldath; hello keldath, im testing your 5 uu stand alone. i experienced a crash with it. playing as celtics. huge map, continents. year 540. crashed on turn. so i reloaded, crashed again. reloaded went into world builder. a city that lenana had with walls and was building city guard. it was about to be attacked by barbarians. so i erased the city. then went back to game, it moved past the crash after that. so here is the file for it. im hope this helps a little bit. im sure we all dont want to here anymore about ctd. but we must over come it. :borg: aurgh another crash at year 480. where is that darn gremlin at
rockinroger Sep 06, 2006, 09:42 PM @keldath and mr genie, question i just ran into this. could this be the source of some of our crashes? MehmedII crash http://forums.civfanatics.com/downloads.php?do=file&id=2314 well i will install this fix and see if it helps. nope still crashed didnt have mehmed II in game, but had him in other games. oh well
keldath Sep 07, 2006, 03:05 AM hey rock,
i saw your saves, the game dies ctds,
i have no idea why,
i tryed to do some stuff, but theres only 3 python files that arent the cause.
i really starting to disslike warlords,
im currentley staying with the vanilla.
i hope your the only one to report this ctd, cause someone said he didnt had it yet.
mrgenie Sep 07, 2006, 03:53 AM Hippodrome and get no units and build Roman Roads and get no roads/units
because kel left out the python( for now) ..
this is a stand alone version with some options out :)
about the fixes...well..there are alot of things kel and I am on too...really alot! :) hope we'll finish it for the weekend..as for now, i just got call a few ago about friend of my sister who has ALL(form of leukemia) and they are out of options in NL...if anyone of you in germany, USA, or whereever heard of new treatment methods in your countries, I'm happy if you tell them to me...he's not yet in final stage, could be saved..,but the cancer cells do not respond to the medicine :( this sucks..anyway..will continue to work on the mod anyway of course..but let me know if you know something of new treatments..
sorry for posting this in the thread...
Arlborn Sep 07, 2006, 08:26 AM Go go go men, keep the good work we are waiting :)
Mrgenie, I msg you..
Axil Sep 07, 2006, 10:04 AM Another thing that seems really weird - build the great wall - got the 100% vs barbarians but the video it showed was the old sevo mod one
TAfirehawk Sep 07, 2006, 10:51 AM keldath, still going strong at 1560 AD and no CTD.
I always put the MOD path in the INI file so the mod auto-loads, I wonder if that may have a difference in the Civ setup and cause a backend CTD? I am just grasping at straws on why some of us have no CTD.
Axil Sep 07, 2006, 11:38 AM OK I've also got a CTD and guess what it's AI attacking walled city when the great wall is built - I'm also certain now it's Sevo's Great Wall code causing it - must be still something of it still in there.
Mr Genie _ I'll e-mail my sister - she's a bio-chemist working in cancer research though it's brain cancers but she may know what treatments are available in europe that are not in NL yet
EDIT - OK 3 games and 3 CTDs on attacking wall cities after gw built - no GW - no CTD , no wall no CTD - it has to do with something the GW is doing - was SEVO's GW code definitely removed from the new mod as I'm still getting the sevo movie so I thinking the warlord's and sevo codes as referencing each other somehow
keldath Sep 07, 2006, 02:32 PM axil all take another look in all of the walls ralated stuff.
thanks,
TAfirehawk
your my only good new man right now :)
mrgenie Sep 07, 2006, 02:50 PM i finally think i found the CTD..stackaid prom :)
or no, that doesnt make sence actually..hmm..anyway..attacking single unit= NO CTD, multiple units = CTD...kel..is there still something from stackattack in the mod somewhere??
oh what the hack..i just disable the stackaid and see what happens :)
it's the stack attack on cities causing the CTD kel!
I ruled out every single possibilty..checked all the python involved...somehow the game is requesting routines from the stack attack...they are not properly removed...
now it makes all sence...DAle made various options for the stack attack..how to do in open field, how on cities without walls, how on cities with walls...THIS IS THE CTD!!! :)
and I'm 100% all the python routines involved in combats...I checked them 10times...it must be dales stack attack!...I'll DL his mod myself and see what is going on :)
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