View Full Version : What to do with this Inca start (Warlords installed)?


Ravellion
Aug 16, 2006, 04:48 PM
Monarch level.
Large, continents.
Marathon.
Normal Barbs.
12 Civs.

Should I go for fishing, and build a few Queachas followed by work boats, or should I research some worker techs and build a worker instead?
I've never rushed before, but I'm thinking the conditions may be perfect. Do I need Barracks though?

VirusMonster
Aug 16, 2006, 05:11 PM
Monarch level.
Large, continents.
Marathon.
Normal Barbs.
12 Civs.

Should I go for fishing, and build a few Queachas followed by work boats, or should I research some worker techs and build a worker instead?
I've never rushed before, but I'm thinking the conditions may be perfect. Do I need Barracks though?

:) I was thinking my old strategy on deity with Inca rush became obsolote, because Incas are no longer aggressive, but when I looked up the new Warlord Quechua stats, it still starts with +10% strength bonus. Therefore, you can adopt a perfect rush, follow game plan in my article.

Settle on starting position, grow size 2 quickly as you build your quechua, build only quechuas, don't build barracks, only quechuas, nonstop. Once you have 7 go attack nearest/weakest enemy, capture 2 cities. Rinse repeat on the next civilization, but this time your stack needs to have 9 quechuas. Attacking 3rd empire is optional, but definitely don't stop before the 2nd empire falls.

volfan37132
Aug 16, 2006, 06:22 PM
Wow! Look at all that food! That is one of the most food rich starts I have
ever seen. I would settle in place, build a quechua and start researching fishing.
Based on your map settings, you should have a close neighbor. Quechua
rushes are still very effective. I think the barracks is optional, but at the
reduced hammer rate I do generally build one if I'm rushing quechuas.
Longer term for that city, I would put workboats in all 3 locations and use
it for worker / settler prodution - the gold will help your research as
well and whip it back down for a terrace the first time it gets too large.
From there I would start to run specialists. A priest if you go religious
or scientists for early acadmy(s) if you don't. Others will have different ideas.

carl corey
Aug 17, 2006, 05:53 AM
volfan37132, he's playing in Warlords, and that means the Incas are no longer Aggressive, although the Quechuas kept their Combat I promotion. So Barracks won't be built fast anymore.

Given the huge amount of food, Fishing, Sailing (for Lighthouse) and Bronze Working (for slavery) should allow you to produce crazy amounts of Quechuas. Good luck! Or, since you've already been dealt a very lucky hand... Have fun! :D

voek
Aug 17, 2006, 06:16 AM
To bad about the gold not within the fatcross.

Only build quechua's. Capture worker(s), move them back and (pre)chop barracks, continue to build (promoted) quechua's

Ravellion
Aug 17, 2006, 11:31 AM
Alright, I'll head for mining/bronze working (so my workers have something to do), and I'll leave fishing for later. Here comes my first Quesha rush! I'll let you all know how it goes.

Rav

Paeanblack
Aug 18, 2006, 06:35 PM
should I research some worker techs and build a worker instead?

Incans don't build workers. They steal them.

playshogi
Aug 18, 2006, 10:44 PM
I'd go for polytheism first and found a religion. Build quechuas first and try to steal a worker. You need at least 5, quechua, but preferably 7 on hand to defeat the AI. Do not steal the worker until you are ready to capture the city. The AI is tougher to beat in warlords. If the nearest AI is very far away, though, that might not be wise. In your 2nd city, assuming you capture an AI capital, build stonehenge. In warlords, Inca is industrious, so its a waste if you don't build wonders.

Impaler[WrG]
Aug 19, 2006, 07:46 AM
Fishing is a must, you wont need any imporovments untill the city is size 4 or more, then go Mining Bronze (should be quite fast considering all that commerce) and you can chop/whip anything you want.

Ravellion
Aug 20, 2006, 05:05 AM
Eck. I was surrounded by Jungle, so despite the settings (lots of civs) the nearest capital was 20 turns away, and that was Saladin (protective). The Celts were to the North (at 23 turns from my capital). They founded Budhhism, I took their capital and razed the rest. The distance upkeep was really annoying me, and then the Barbs just kept on comming often 4 at a time, both to Bibracte and my old capital. I saw no way for me to feasibly fogbust, so I calling this game a wash.

I am not a rusher, apparently.

Rav

turquoiseninja
Aug 20, 2006, 02:13 PM
Eck. I was surrounded by Jungle, so despite the settings (lots of civs) the nearest capital was 20 turns away, and that was Saladin (protective). The Celts were to the North (at 23 turns from my capital). They founded Budhhism, I took their capital and razed the rest. The distance upkeep was really annoying me, and then the Barbs just kept on comming often 4 at a time, both to Bibracte and my old capital. I saw no way for me to feasibly fogbust, so I calling this game a wash.

I am not a rusher, apparently.

Rav

Darn. Oh well, I'm not really good at quechna rushes either.:rolleyes: (Well I only play on Prince so, yeah.)

Ravellion
Aug 20, 2006, 06:15 PM
Actually, I think I might be a rusher. I just can't handle barbs at Marathon from a single isolated position. This time, I had two isolated positions.

I actually specifically chose the settings (lots of civs) to minimize barbs. Next time, I'll just switch them off :(. They are just too random for my liking.

Rav

turquoiseninja
Aug 20, 2006, 07:12 PM
The main problem I usualy face when doing any kind of rush is those huge expanses of 20 turn jungle. And then those stupid barbs come calling...

Ravellion
Aug 20, 2006, 07:41 PM
Well, that's exactly what this turned out to be. Take a look at the screenshot and the minimap in the corner:

turquoiseninja
Aug 20, 2006, 07:42 PM
Ahhh. Painful.

voek
Aug 21, 2006, 04:26 AM
Use Quechua's for fogbusting and get some exp against those barbs. A quecha's with melee bonus, cover and medic can hold of a lot of barbs. You should have no problems till barbaxemen. But, this was more of a problem with Vanilla. Since chariots are the new axemen killers, you should build 1 or 2 of those. AH is an tech most of the time researched very early. So chariots are often available. I admit I don't play marathon, but epic, so I have less problems with barbs. Though, with a few good promoted quechua's and 1 or 2 chariots you should do fine.

Keeping capitals which are far away is often a problem, but so very tempting.

Inca's are very powerful with Warlords. Oh you could always chop the Great Wall being Industrious ;)

apopholeus813
Aug 22, 2006, 05:11 PM
Quecha rushes are only fun if playing on small overcorwded maps, otherwise civs are to far away, and in a real epic sized game of civ its damn near impossible to take any cities and be able to keep up in science. Way to early for an economy to survive warmongering. I like quecha b/c you can dont need to worry about barbs and if you're really boxed in you can pull off an early cheap war. Man, did you keep your start game save? That is an awesome start posistion, you could easily race ahead in tech with that one. In warlords now IMO Inca are best suited to be peacfull builders- just protect those towns!