jxgumi
Mar 13, 2002, 12:35 AM
This scenario starts as a regular game on a custom-made tiny map of Europe. I've included a Civilization Placement File so that the civilizations start the game in their proper places. Inorder to take advantage of this feature download CPT.EXE. Otherwise, you can play as the Germans on Regent difficulty by loading Europe-Germany.Sav (included).
BREIFING
This scenario losely reconstructs the circumstances of European history on a tiny map. The map's smaller size reduces the tedius micro-managing and drag of the later game and encourages a great deal of interraction between civilizations.
Eight civilizations joust for power in this scenario but I only recommend 6 of them for play.
1. Rome: Will the sun set on the Roman Empire? You're leadership could carve a new path for this civilization. Rome enjoys a distinct advantage in its first years: clear avenues for expansion and immediate access to luxuries and resources accelerate Rome's early developement. (Difficulty: Medium)
2. Greece: Among the hardest civilizations to play, Greece enjoys relative security on its northern fronteir but faces potential enemies to the east. (Difficulty: Difficult)
3. Germany: Thanks to a densely wooded homeland, Germany is slow to develope early on but eventually benefits from its central location (lots of directions to spread) and access to bountiful resources. (Difficulty: Easy)
4. Russia: With a vast fertile steppe to colonize and exploit, Russia could, in the right hands, become the continental hegemone. (Difficulty: Easy)
4. France: France, like Germany, must tame the surrounding wilderness before it can contend seriously with its neighbours. Close geographical proximity often brings France in conflict with Germany, Rome, and England. (Difficulty: Medium)
5. England: An island civilization, England has the luxury of keeping her distance from the mainland fray. Her detached involvement, however, could critically affect the balance of power. (Difficulty: Easy)
Egypt and Persia are not really playable. They are there for historical purposes.
Problems:
I couldn't figure out how to make the map flat, so I used mountains and ocean to prevent units from looping around. If anyone knows how to make the map flat, please let me know.
Also, there were serious glitches with the icecaps. I fixed them more or less... but there are still glitches with cities built on the edge of the map (In Africa).
ENJOY!
COMMENTS ARE WELCOME!:king: :king:
BREIFING
This scenario losely reconstructs the circumstances of European history on a tiny map. The map's smaller size reduces the tedius micro-managing and drag of the later game and encourages a great deal of interraction between civilizations.
Eight civilizations joust for power in this scenario but I only recommend 6 of them for play.
1. Rome: Will the sun set on the Roman Empire? You're leadership could carve a new path for this civilization. Rome enjoys a distinct advantage in its first years: clear avenues for expansion and immediate access to luxuries and resources accelerate Rome's early developement. (Difficulty: Medium)
2. Greece: Among the hardest civilizations to play, Greece enjoys relative security on its northern fronteir but faces potential enemies to the east. (Difficulty: Difficult)
3. Germany: Thanks to a densely wooded homeland, Germany is slow to develope early on but eventually benefits from its central location (lots of directions to spread) and access to bountiful resources. (Difficulty: Easy)
4. Russia: With a vast fertile steppe to colonize and exploit, Russia could, in the right hands, become the continental hegemone. (Difficulty: Easy)
4. France: France, like Germany, must tame the surrounding wilderness before it can contend seriously with its neighbours. Close geographical proximity often brings France in conflict with Germany, Rome, and England. (Difficulty: Medium)
5. England: An island civilization, England has the luxury of keeping her distance from the mainland fray. Her detached involvement, however, could critically affect the balance of power. (Difficulty: Easy)
Egypt and Persia are not really playable. They are there for historical purposes.
Problems:
I couldn't figure out how to make the map flat, so I used mountains and ocean to prevent units from looping around. If anyone knows how to make the map flat, please let me know.
Also, there were serious glitches with the icecaps. I fixed them more or less... but there are still glitches with cities built on the edge of the map (In Africa).
ENJOY!
COMMENTS ARE WELCOME!:king: :king: