View Full Version : Nooma 1 - 5CC Pangaea
pneuma Aug 19, 2006, 04:13 PM Game Version: Conquests 1.22f
Map: 60% Water Pangaea
Terrain: All random
Barbarians: None
Tribe: Random
Map Size: Standard
Difficulty Level: Demigod
Variant: 5 City Challenge (Strict)
Roster:
Pneuma
ThERat
TimBentley
Bede
Labtec600
Standard rules regarding forbidden tactics apply
I'm in favor of either random tribe or the celts, and either emperor or demigod. If someone has confidence that we can do a higher level, then I might be willing to go higher.
Labtec600 Aug 20, 2006, 02:40 PM Five city eh? I'm gonna have to read up on the rules of that one.
Celts is fine, the civ doesnt matter to me all that much.
But, I'm in.
Ansar Aug 20, 2006, 07:52 PM Good luck, 5CC is tough, especially on those higher levels. :thumbsup:
Bede Aug 20, 2006, 10:34 PM I'm up for a 5CC Demigod challenge.
ThERat Aug 21, 2006, 05:58 AM Bede is playing this, hmm maybe I give this a try too, C3C is more thrilling than CIV anyway :D
pneuma Aug 21, 2006, 10:21 AM Any preference for civs?
Bede Aug 21, 2006, 10:27 AM Random is always good.
TimBentley Aug 21, 2006, 12:38 PM I'll join. Demigod is fine; no preference on the civ. Is it strict or loose 5CC?
Labtec600 Aug 21, 2006, 03:49 PM What is strict or loose 5CC?
What kind of victory are we going for?
pneuma Aug 21, 2006, 04:23 PM Okay, everything's updated, and here's our selection of starts:
Mongolia:
http://img201.imageshack.us/img201/3325/start1mongolsgy1.jpg
Babylon:
http://img169.imageshack.us/img169/5225/start2babylonjk2.jpg
Sumeria:
http://img429.imageshack.us/img429/9639/start3sumerlh3.png
My personal choice would be to take the Babylon start and settle in place, but I'd rather move the worker onto that BG and see (1) if there is a bonus grassland 1s1se of the settler and (2) if the water is salty or not.
As for strict (never at any time more than 5 cities) or loose (no more than 5 cities at the end of the turn only), this'll be strict.
Bede Aug 21, 2006, 05:22 PM I like the Mongolian start for the silks, the bonus grasses, the river, the scout and the UU. If we settle in place we lose only one field to the sea, or we could move 1NE.
To my eye the other two starts look bland, the Babylon one particularly unrpomising because of all the mountains.
ThERat Aug 21, 2006, 06:03 PM Mongols look the best, the others bland as Bede pointed out already...we need good spots for a 5CC.
Labtec600 Aug 21, 2006, 06:24 PM Mog is cool.
For reasons mentioned above.
EDIT- Babylon, I think, isnt TOO unpromising because there are hills and mountains, which means there could be iron.
TimBentley Aug 21, 2006, 09:22 PM The Mongolian start looks good.
Vind2 Aug 21, 2006, 09:44 PM Is that spices I see on Bab?
pneuma Aug 22, 2006, 10:03 AM Okay, Mongols it is. Lets get going. The roster will be the order in which we get the save the first time around. 20 turns for the initial run, then 10 after that.
Turn 1 (4000 BC)
Move scout and worker and see two hills (and a BG) that we can get by moving the settler west onto a tobacco. Since we have very little production, I decide to go through with it.
Turn 2 (3950)
Found Karakorum, set production to a scout. Worker starts road, scout starts scouting. Science set to the wheel at 1.9.0 (breaking even) so we can be sure to get horses.
Turn 3 (3900)
Nothing
Turn 4 (3850)
Nothing
Turn 5 (3800)
Scout sees a nice city spot northeast of Karakorum.
Turn 6 (3750)
Nothing
IBT: Karakorum finishes scout, starts on warrior
Turn 7 (3700)
Nothing
Turn 8 (3650)
Nothing
Turn 9 (3600)
Nothing
Turn 10 (3550)
Nothing
Turn 11 (3500)
Worker finishes mine starts on other BG
IBT: Karakorum grows +expands, and finishes its warrior and starts on a scout
Turn 12 (3450)
Warrior fortifies, scouts move, nothing happens.
Turn 13 (3400)
See an Indian warrior and a green border right next to it. India has BW, Masonry, Alphabet, Ceremonial burial, both our techs, and 30 gold. I’m guessing we’re against the Ottomans/Persia and the Aztecs, who we’ll be meeting soon. I raise science to 10.0.0 (gaining 0)
Turn 14 (3350)
Green is indeed the Aztecs. They have no gold, BW, ceremonial burial, masonry, and both our techs.
IBT: Karakorum finishes scout, starts on settler
Turn 15 (3300)
Lower science to 1.9.0, gaining no gold
Turn 16 (3250)
Nothing
Turn 17 (3200)
Find Indian border in some nice jungle-fog, as well as a congregation of Ottoman spearman and warriors from India and Aztecland. The Ottomans have BW, masonry, alphabet, ceremonial burial, and again, both our techs. Gah.
Turn 18 (3150)
Nothing
Turn 19 (3100)
The third scout finds nothing but ocean northwest of us. We may be on a peninsula.
Turn 20 (3050)
Nothing
Summary:
This looks to be a wonderful start. We’ve got 3 luxuries (the magic number!) and we may well have a peninsula to ourselves. But we’re close to Monty, and using scouts to explore, so he will attack us if we don’t build up an army. 10 turns to whoever gets the save first.
http://img164.imageshack.us/img164/5282/theworldaccordingtonooma1op9.jpg
The save (http://forums.civfanatics.com/uploads/84841/1156259111.sav)
TimBentley Aug 22, 2006, 01:06 PM No time for playing, but enough time for a quick dotmap which includes some pretty bad locations. Red and light blue seem good, except that they would leave a bunch of space where putting a city would have too much overlap. I didn't realize green wasn't on the river, and it has too much overlap. Blue has 5 coast and 2 sea tiles. Pink is pretty terrible; it may be better to use a colony for the wine (although it seems an AI could settle there).
Red seems like a good spot for the next city.
ThERat Aug 22, 2006, 09:47 PM red look good though it wastes a BG, but it is coastal and grabs all the important resources. I would wait for the rest to see where horses and iron are.
Bede Aug 22, 2006, 11:21 PM Red looks really good. The wheat and the trees will make up for the lost BG so no biggy and it has some big time commerce potential.
Light blue is the best of some pretty weak choices and green gives us a solid front line, but will leave Red dangling. Pink will definitely go to an AGRI civ if there is one out there.
ThERat Aug 23, 2006, 06:33 AM save (http://forums.civfanatics.com/uploads/53368/1156332693.sav)
played 15 turns
we met Carthago, up all known techs, no trades
on turn 5 found Ta-tu on red dot and meet Germany that is down pottery, but can only get wheel from them
trade that and use it to trade BW from Carthago
then sell wheel to India for 50gold, get alphabet for wheel + 25 gold from ottomans
trade alphabet/wheel+18gold to Aztecs for IW and CB
finally get masonry for IW from Germany
set research to min on writing
find that we are blessed with 2 iron and 2 horses near our sites
started a granary for faster growth in our capital and a worker in Ta-tu
we should grab the horse spot in the north soon
on turn 15 a Indian settler pair appears and surely want to steal our horses, we better block that pair
the situation
http://forums.civfanatics.com/uploads/53368/1156332645.jpg
ThERat Aug 24, 2006, 06:00 PM anybody out there :confused:
or is the game variant: once Rat played game over???
TimBentley Aug 24, 2006, 09:51 PM Got it.
TimBentley Aug 24, 2006, 10:32 PM 2350(0): zzz
IBT: India settled where it was
2310(1): zzz
2270(2): Aztecs know writing, Carthage knows math; no trades possible
2230(3): zzz
IBT: Karakorum granary->settler
2190(4): Germany and Ottomans know math
IBT: Ottomans start SoZ
2150-2070(5-7): zzz
IBT: Ta-tu warrior->curragh
2030(8): zzz
IBT: Karakorum settler->rax
Carthage starts Pyramids
1990(9): I'll stop here to see where the next city should be
Notes: still no trades with writing or math available
Ta-tu will want a temple at some point
A couple more dots: purple has too much water
Bede Aug 25, 2006, 06:44 AM Can play it on Sunday (out of pocket tonight and working all day and into the night tomorrow).
Labtec600 Aug 25, 2006, 07:17 PM Sorry, I had some stuff going on the past few days.
It's good to see we have some Iron.
Anyone think we should hook up that other Iron resource as trade...will a city on the purple dot expand that far?
D'Artagnan59 Aug 25, 2006, 09:45 PM I'll be in the Lurker's Hotel. Room 428, the room with all the technology and luxury.
TimBentley Aug 25, 2006, 09:45 PM Anyone think we should hook up that other Iron resource as trade...will a city on the purple dot expand that far?
It would have to expand twice; Calcutta would get it first.
Labtec600 Aug 26, 2006, 08:52 AM We could still push its borders back, plus there are horses there.
That and the other horse resource south gives us knights to trade.
pneuma Aug 26, 2006, 05:46 PM Here's my (OCP) dotmap:
http://img86.imageshack.us/img86/3714/nooma1dotmappo0.jpg
The triangle would come first, then the circle, then the square. The two no smoking signs are overlap between Triangopolis and Ta-Tu. Triangopolis loses two tiles to the coast, but even without a harbor, it's better than putting it on the shore.
Squaresville is simply mediocre, but we don't want a corrupt city and that seems to be the best location in the south. Moving it 1e puts the wine in its radius, but trades the nice, fertile terrain northwest of it for sand. The oases should keep it going until we can build a library and get the grasslands and hills in its outer radius.
Circleton I don't like. It has too much salt water and doesn't get the river, but since we will almost certainly build our next city in the vincinity of Triangopolis, it's the best choice I could see. (My first thought was to build it on the spices, which would be an excellent city, but then we would lose the area around the northern horses and would probably end up building another mostly-desert city near the eastern ones.)
EDIT: Push back Calcutta's borders? Burn the damn thing.
EDIT (Again): Looking at the save, I think we may have a Pangaea-with-an-island map. Two civs and a luxury are unaccounted for, and I don't see any obvious signs of a chokepoint.
TimBentley Aug 26, 2006, 08:19 PM EDIT (Again): Looking at the save, I think we may have a Pangaea-with-an-island map. Two civs and a luxury are unaccounted for, and I don't see any obvious signs of a chokepoint.
Perhaps I should have noted that as the reason for Ta-Tu's curragh build.
I don't see a better alternative than your dotmap.
ThERat Aug 26, 2006, 08:25 PM I would shift the horse triangle one tile north for less overlap, making use of the horses and sea access. the rest looks fine to me
Bucephalus Aug 27, 2006, 04:02 AM If you move 'circle' one tile SE, I think you gain two land tiles; it also allows you to use the tobacco, and the two jungle tiles gained may well hide a BG to replace the one you would lose.
Bede Aug 27, 2006, 06:55 AM Got it. Playing now. Trianglopolis goes 1N
Bede Aug 27, 2006, 08:51 AM They're everywhere, they're everywhere!
The trespassers at 1625BC
http://forums.civfanatics.com/uploads/37083/1625.jpg
When everybody in the world picked up Mathmatics and Horseback Writing I started a science burn to Writing hoping to nail those and Mysticism if I could get it fast enough to hold its value. By the end of the set we had 8 turns to go but only two nations lacked Writing
http://forums.civfanatics.com/uploads/37083/trades.jpg
With all the interlopers running around I started another settler after a couple of warriors and a worker at the capitol and sent some blockers out to try and herd the trespassers away from the desired sites. But an Indian pair got away from me I think. The capitol will grow in one and should be set to finish the settler in five with growth in five to keep a 2pop capitol.
Got the boat in the water and started the temple at Ta-Tu. It has been managed to max shields and max cash at the expense of growth for right now.
In other news
http://forums.civfanatics.com/uploads/37083/1950.jpg
Of course I paid him off
http://forums.civfanatics.com/uploads/37083/1650_001.jpg
That kind of thing is one of the hazards of minimum science
And here is some exciting news
http://forums.civfanatics.com/uploads/37083/1650_002.jpg
There is a regular warrior and a veteran shadowing the Punic settler pair in the north. We may want to whack them although that will risk something of a dog pile. There is a worker set to mine the tobacco at Karakorum, another digging a mine at Ta-tu and the third is on his way to Kazan. Kazan is building a barracks, that can be changed to anything else appropriate. The scouts are heading home to try and block the mountain chain from trespassers.
Labtec600 Aug 27, 2006, 11:27 AM Guess that puts me up, I'll play tonight.
Looking at that screenshot, I think we have to do something about that warrior (I am guessing it's ottoman) one tile north of our warriror, as bede mentioned.
He is probably going for that spice.
Labtec600 Aug 27, 2006, 05:55 PM Wont have a chance to play tonight but where do we want the next city when the settler comes?
Bede Aug 27, 2006, 06:15 PM Pneuma has laid them out in a spoiler tag in a post above on this page.
Labtec600 Aug 27, 2006, 09:25 PM 1625 (0) –Hit Next Turn Button.
IBT- Bunch of AI movement into our territory. Gandhi mad that we’re in his.
1600 (1) – Carthage settler and warrior moving towards out Circle city location, so continue to try and block them with two warriors. Began tobacco mine and road to kazan.
IBT- Looks like Carthage is going to plop a city down two tiles north of our circle spot. I couldn’t block him, looks like the next city will be on the square. Also, India may be going for the wine luxury to the south.
1575 (2) – Nothing really.
IBT- Carthage settles where I said it would, Hippo. India didn’t grab the wine, instead founded Karachi on a hill in the middle of the dessert four square south of Ta-Tu. Looks like the Square will be our next city.
1550 (3) – Our two scouts are back in our area, will try and use them to block out any other settlers.
IBT- Nothing.
1525 (4) Nothing, just trying to block the AI settlers.
IBT – Nothing, I don’t have enough people to block the AI from moving more settlers into our territory without leaving one of our cities open.
1500 (5) – Settler made in Karakorum. We don’t have any space left to throw down another settler, so I start a worker because we don’t have many and to hook up that Iron resource.
IBT – More invaders, I watch helplessly.
1475 (6) – Worker completes section of road to Kazan, have him continue the last link which will bring us horses in two turns. Karakorum expands. Worker builds mine outside of Ta-Tu, starts to road it.
IBT – Nothing.
1450 (7) – We discover writing. I change over to LIT seeing the AI doesn’t research it first, so maybe we will get a monopoly on one tech. Tobacco mine is done, start roading. Karakorum finishes the worker, who begins to road to the iron. Karakorum begins temple which can be turned into swordsmen. Also send the curragh out on a suicide run to the west.
IBT – Nothing.
1425 (8) – Tabriz is founded on the square. Fortify warrior in it. Start temple to get our borders out. Our curragh didn’t sink, so it’s continuing west. Looks like Germany and Carthage are going towards the wines; I don’t have anything to block them.
IBT- The AI settlers seems to be pulling out of our territory.
1400 (9) – Trade Writing to Gandhi for Horseback Riding and 16 gold. Trade Horseback riding, writing and 35 gold to Carthage for Mysticism and Mathematics. Again, our curragh is still floating so he continues west. Worker near Kazan completed the road to connect the city and bring in horses. I move him Northeast to start a mine on the BG.
IBT - Nothing.
1375 (10) – Our curragh sank. Tobacco road is done, move that worker south towards the Iron.
In the end, there is still a lot of AI in our territory but we have horses and road going towards Iron. We picked up three techs, Writing, Mysticism, and Math.
Carthage has Construction.
Gandhi has Polytheism, currency, construction.
Aztecs are running away with everything plus philosophy and map making.
Ottomans Polytheism and Construction.
Germany Polytheism.
Nobody will share, guessing our best hope is to research Lit. Should also hook some roads to neighbors for trade, but problem is that the AI hasn’t really connected their cities yet.
Bede Aug 27, 2006, 10:20 PM When the iron and horses are connected I think the time will have come for a bit of "ethnic cleansing" onour peninsula. The neck is easily defended I think, once Calcutta is rubble. Actually that neck creates an almost perfect "Funnel of Doom" with a couple of spears and some horsemen on those mountains. Just don't make an enemy of Osman.
Nice job getting good value for Writing.
ThERat Aug 28, 2006, 07:50 AM nice trading and let's put some pressure on the AI :hammer:
pneuma Aug 28, 2006, 09:38 PM Turn 0 (1375 BC):
Raise luxury spending to 0.9.1 to avoid fog over Ta-Tu. Ta-Tu and Karakorum will be over the 30 shield mark when the iron gets up, so I switch them to a barracks and spearman respectively.
Move scouts to slow settlers
IBT: Monty demands and gets 23 gold, and builds the pyramids. The ottomans get the SoZ in the cascade. No one else gets anything yet.
Ta-Tu completes barracks, starts on a granary to be switched to swordsman.
Turn 1 (1350):
The Aztecs are in the middle ages! Gah! No one else is, fortunately.
Workers move onto the iron
Scouts move to block settler pairs
IBT: Oracle is built in Delhi, a volcano explodes. Nothing is fried, unfortunately.
Turn 2 (1325):
Workers start the iron road
Scouts move to block Carthage's settlers. Germany will likely get there first, which I allow so we can beat up two civs instead of one with a stronger presence.
IBT: Karakorum completes its spearman, starts another (to be switched to a sword)
Turn 3 (1300):
The spearman fortifies in place for military police, there is a warrior going to Ta-Tu already.
IBT: Kazan completes barracks, starts a spearman (to switch in 1)
Turn 4 (1275):
More charity work for Germany, they will certainly get the spot before Carthage now. Ta-Tu gets police, lux is lowered to 10.0.0 again.
Turn 5 (1250):
IRON! Everyone switches to a sword but Tabriz, who is unconnected.
A worker from the iron hill goes to fix that, the other starts to mine the hill.
Carthage turns the settler pair I've been blocking south, but I attribute it to the indian warrior that has been helping me and continue blocking it from going north
IBT: That settler pair went west, and will likely found a city on our borders next turn.
Turn 6 (1225)
All spots for cities are filled or will be filled in ~2 turns. All three scouts go to Kazan to be disbanded. (And I pray this was not a major screwup)
IBT: Carthage did not build the city there?
Turn 7 (1200)
Nothing
IBT: Karakorum gets our first swordsman, starts another
Turn 8 (1175)
That swordsman goes to Kazan as it is close to Calcutta, Hippo, and a german city to come soon.
Turn 9 (1150)
Workers work
IBT: Germany founds a city in the fog, Ta-Tu completes a sword and begins again. Most settler pairs turn to leave, the same carthaginian one from before goes back to that spot.
Turn 10 (1125)
Ta-Tu swordsman goes to Kazan, luxury spendin raised to 0.9.1 because of Ta-Tu. (If we want to lower its pop, it has no shields stored so a worker can be started)
edit: the save and a picture for good measure
http://forums.civfanatics.com/uploads/84841/Nooma1 1125BC.SAV
http://img246.imageshack.us/img246/6019/picture1rh0.th.png (http://img246.imageshack.us/my.php?image=picture1rh0.png)
ThERat Aug 28, 2006, 11:52 PM what are our strategies now? Are we going for a sword rush and take out that eyesore city?
IIRC I am up...lucky I took my laptop along, will play later today hoping for some more input...
Labtec600 Aug 29, 2006, 06:40 AM I say we take out Hippo to get that Spice resource, then continue to build swordsmant to blockade the land route onto our penninsula.
Once thats gone and we have our area blocked, take out that india city in the desert.
Hopefully we can get our borders expanded before everyone tries to take land.
When you destroy cities, that doesnt hurt your trade rep with all the others right?
Also, try and get some roads connected to other civs so we can trade some lux for techs.
The AI doesnt have LIT yet right?
We also need to look at our gold. Once lit is done we will have about 11-15 left (remember to turn down scicne one turn before getting it).
Bede Aug 29, 2006, 06:52 AM Hippo must go, after that it's up to you.
Tech path depends on what we use for trade bait.
pneuma Aug 29, 2006, 11:41 AM No one has Lit, and only the aztecs are in the middle ages IIRC, but those should be double checked.
How many swords are we going to make before rushing? Carthage and Germany are small and far away, but India is big and right next to us.
We should also get a colony set up for the wines soon, unhappiness is becoming a problem.
Labtec600 Aug 29, 2006, 12:41 PM How many swords are we going to make before rushing? Carthage and Germany are small and far away, but India is big and right next to us.
I say just take hippo, get a settler there and hook up the spices. We can worry about India later.
Bede Aug 29, 2006, 04:45 PM Let's make a b uddy of Gandhi and use him as a buffer against the rest of the world
pneuma Aug 29, 2006, 08:33 PM Montezuma will eventually get tired losing to us and pick on India if we don't stop him.
ThERat Aug 30, 2006, 03:16 AM ok, raze Hippo. get a settler to claim spices and check what we can get for literature...
will play tonight as I purposely waited for input yesterday
ThERat Aug 30, 2006, 09:45 AM save (http://forums.civfanatics.com/uploads/53368/Nooma1_875BC.SAV)
Pre-Turn
change tile assignments to shave off a turn from literature
change Kazan to settler
1. 1100BC
zzz, we get another sword, wlking north to go after Carthago
2. 1075BC
spot a settler pair, which we should try and intercept as well, free slaves
3. 1050BC
we have another sword and are almost ready for war
4. 1025BC
move into position so we can intercept the settler pair next turn
5. 1000BC
the setup is perfect
http://forums.civfanatics.com/uploads/53368/nooma1000.jpg
declare war, get that settler pair and snatch another worker
reduce science but only to 80%
6. 975BC
we have literature now, Carthago comes out with another settler trio from the north
raze Leptis minor, but Hippo got the UU there, not so easy
beat one of the warriors instead
trading time:
get CoL + 60 gold from Aztecs for literature
get philo + 45gold from Ottoman for CoL
get currency from Bismarck for literature 10gpt and 75gold
get polytheism + 15gold from Ottoman
start min run on republic
7. 950BC
settler runs back into Hippo
8. 925BC
defeat another warrior on defense
attack Hippo and defeat both num mercs and we raze the city :)
9. 900BC
Carthago comes and wants peace,
now, can we actually turn this offer down?
http://forums.civfanatics.com/uploads/53368/nooma925.jpg
switch 3 cities to libraries, we do want some border expansions now since our 5 cities are secured
send a worker to start roading to trade our stuff
10. 875BCAD
our settler is in place, we can gte the city next turn
I don't know who is our next target
Ottomans have a monotheism monopoly and we have literature over them
maybe we can trade some here once the opportunity comes up
next goals are border expansions and hooking up the luxes
pneuma Aug 30, 2006, 01:45 PM If the Ottomans have Monotheism now and profits from it soon, why not make them our next target? They have two cities near us.
TimBentley Aug 30, 2006, 02:14 PM Looks good. The save link isn't working.
Labtec600 Aug 30, 2006, 03:09 PM Nice turns.
I may be wrong here, so correct me if I am but I believe we need to do something about india.
It looks like all of our trade routes are going to be going right through gandhi's land. So, if we're trading with someone and suddenly ghandi decides to declare on us, wont that hit us in reputation because we're going to "cut out" on a deal early?
Of course, that could be solved by harbors, but still.
Also, there are other CIVS out there arent there? Should we work on finding them?
I also though like the idea of hitting the ottomans now.
Bucephalus Aug 30, 2006, 03:31 PM Of course, that could be solved by harbors, but still.
Not necessarily. Remember, until you have Astronomy, trade routes will follow coastal tiles, and if they are Ghandi's coastal tiles you will still be blocked.
Labtec600 Aug 30, 2006, 04:19 PM Not necessarily. Remember, until you have Astronomy, trade routes will follow coastal tiles, and if they are Ghandi's coastal tiles you will still be blocked.
Ah, yes.
Well, in that case, I say we need to make a path in his cities, maybe gift them to someone, like germany since they are far and that city will be corrupted.
Germany is aggressive too, but atleast there would still be a trade route.
I dont think gandhi and bismark will war us.
ThERat Aug 30, 2006, 06:05 PM changed the save to ***.SAV, hope you guys can download it now...the new system is still a little troublesome...
Labtec600 Aug 30, 2006, 09:40 PM Just popping in to say it works.
TimBentley Aug 31, 2006, 07:59 AM Got it. I should play tonight (or tomorrow at the latest).
TimBentley Aug 31, 2006, 10:01 PM 875(0): just add food in Ta-Tu
IBT: Aztecs start Great Library
850(1): found Ulaanbaatar, start on library
IBT: Karakorum sword->sword
Ottoman settler pair walks near Ta-tu, more slaves?
825(2): Ottomans, Carthage start Hanging Gardens
Aztecs learn republic
800(3): zzz
IBT: now settler pair is going elsewhere (caused by German city expansion?)
775(4): lux to 20%
IBT: Karakorum sword->worker
750(5): notice razed Ottoman city (Aztecs, I would think)
IBT: Karakorum worker->sword
730(6): send 4 swords towards Uskudar
710(7): zzz
IBT: India, Carthage start Great Library
see Ottoman and German settler pairs
690(8): zzz
IBT: Karakorum sword->market
Ta-tu library->sword
Tabriz library->worker (feel free to change any of these)
670(9): zzz
IBT: Ottoman settler pair ran away again
650(10): Carthage has 2 workers for sale
Notes: Next player can declare war on Ottomans in preturn
Bede Aug 31, 2006, 10:46 PM Got it.
Playing tomorrow.
War with Ottomans? Ah, I see it now: The pointy stick for Monotheism or what ever else I can grab
ThERat Sep 01, 2006, 12:26 AM we should try and use a slave for a wine colony...and send out a curragh for some exploration, IIRC we have not met everyone yet.
Also, we should be getting back 10 gpt on turn 6, so we can use that to trade. I am sure with a min run on republic, we can afford to use some trading opportunities.
Ottomans are wwak and we can't really gain much from this war, I think. India or Aztecs are the ones we need to look out for
Bede Sep 01, 2006, 07:50 PM Being an intel junkie I spend the cash hoard on embassies. Making a minimum run on Republic with +13 in cash flow and over 200g in the bank is just an invitation for extortion from the neighbors.
http://forums.civfanatics.com/uploads/37083/Aztec.jpg
http://forums.civfanatics.com/uploads/37083/Germany.jpg
http://forums.civfanatics.com/uploads/37083/India.jpg
And most importantly the opponent
http://forums.civfanatics.com/uploads/37083/Ottoman.jpg
And then I run out of cash.
The embassies reveal that the Aztecs ae already at war with the Ottomans and will accept our help for our paltry payment of 17g. It is tempting as having the big dog on our side will prevent a dogpile in case Osman has powerful friends. I delay the decision while I shuffle the garrisons to get the swords to the front and the warriors to the backlines. I also want to delay the declaration until I see which way the Ottoman settler pair is heading. I want them in the open so I can use them the spear for sword training.
http://forums.civfanatics.com/uploads/37083/650BC_001.jpg
Hire a tax collector briefly in Ulaanbator and turn up the entertainment budget while the garrisons are shifting about.
Well, the Turk refuses to move forward and his settler heads for home so the troops move on Uskudar with a formal declaration of war.
http://forums.civfanatics.com/uploads/37083/610_000.jpg
Interestingly enough Monte is now polite towards us but won't consider an alliance. I wonder if his Republic is finally feeling the pinch of war weariness and will shortly end the war....but this announcement should change the happiness situation is his cities
http://forums.civfanatics.com/uploads/37083/610_001.jpg
And here comes the cascade
http://forums.civfanatics.com/uploads/37083/610_002.jpg
which includes Carthage working on the same project. India must have already started it somewhere
The attack on Uskudar is slowed by the archer in the garrison and a sword is killed and a second regular spear appears. Then the archer has had his shot and the regular spear dies to our veteran swordsman leaving a wounded spear and healthy archer. The spear beats down the swordsman but dies in the end. And the archer is wiped out and we sink an Ottoman galley in the capture of the city. We only liberate 2 gold and burn the city in frustration.
Then Osman comes wandering by and wants to buy a peace treaty. And snce sending troops across India to do any real damage is a non starter I agree.
http://forums.civfanatics.com/uploads/37083/570_000.jpg
He's not interested in giving up any tech so I'll take his money and send the troops home. We do gain clear title to all the ground around Ta-tu, but India is already sending out a settler pair to resettle there.
And after that is Bede the Builder at work in the homeland
http://forums.civfanatics.com/uploads/37083/450_000.jpg
Drop a colony on the spices with a Cathaginian slave (needed the luxury now rather than in 50 turns), finish the market in the capitol, get the rest of the towns connected with roads, cut some forest for some bonus grass fields at Ta-Tu and Kazan and start some mining operations. Park the army at at hills into India, and send a galley to the northern arm for another suicide run.
Ta-tu and tha capitol on on their way to pop7 with a little room to grow, Tabriz is building a harbor and Ta-tu could build one when its market is finished.
http://forums.civfanatics.com/uploads/37083/450_001.jpg
Monte needs a trimming but we need permission to cross India and lots of catapults.
ThERat Sep 01, 2006, 10:58 PM nice report, Bede :goodjob:
should we go after India or Aztecs to clear some land?
Labtec600 Sep 02, 2006, 11:21 AM Cool, I got it but I wont be able to play tonight, have to wait until tomorrow night.
I am thinking India to get one step closer to clearing out our penninsula.
Plus, if we war with the aztecs right now we have a long way to move our troops, which leaves less forces in our land. Which can be an open invite for india to attack us.
With india we could attack calcutta, karachi, lahore and kohalpure and still be close enough to home to make it back if we're attacked.
However, I think we need to find the other civs first so that when we take over cities we can just gift them to that far away civ. If we dont, the AI will just re-settlet the land we just took.
Any suggestions?
pneuma Sep 02, 2006, 11:48 AM The Ottomans have the statue of zeus. We don't know how much time elapsed between that and their war with the Aztecs, but it may be that Osman managed to hold his ground for a little while, weakening the Aztec army.
The Ottomans certainly won't last very long against a nation as big as Monty, so we should take advantage of the weakened, or at least distracted, Aztec army.
Labtec600 Sep 02, 2006, 01:38 PM b ut what are we going to do with the cities we captured?
If we raze them that will gibve more space for the AI, mostly India.
Bede Sep 02, 2006, 05:46 PM I don;t see India as a threat. He is our buffer against the other guys, like Monte and Bismarck.
Monte is clearly the locomotive pulling this train. An RoP with India for a luxury good (which means it won't come up for renewal on expiry if Renegotiate deals is turned off in the preferences screen) will be a cheap way to get access to Monte. He has a couple of towns just outside the India NW border.
Getting to know the overseas neighbors is a good idea too, hadn't quite thought of it that way before, using them to soak up the captured towns. We will have to stretch the strict 5CC rules just a hair though, and hold the town long enough to open the diplo screen and give it away. (One of the reasons for the strict 5CC rule was denying the ability to form a second army before ending the turn.)
Labtec600 Sep 03, 2006, 01:56 PM We will have to stretch the strict 5CC rules just a hair though, and hold the town long enough to open the diplo screen and give it away. (One of the reasons for the strict 5CC rule was denying the ability to form a second army before ending the turn.)
Ohhhh yeah I forgot about that.
Alright, I am going to start playing and will look to invade the Aztecs or atleast get an army built up for the next guy.
Labtec600 Sep 03, 2006, 02:44 PM 450 BC (0) – Annnnnnnnnndddd Go.
IBT- Nothing.
420 BC (1) – Workers work. Start Galley on exploration.
IBT – Aztec demand 30 gold. I don’t think we can hold off an Aztec invasion so I give in.
400 BC (2) – Workers work, Galley sails.
IBT – Nothing.
390 BC (3) (I think I screwed up the dates somewhere, but am on the right turn) – Ta-Tu done with market, start sword. Tabiz done harbor, starts cat. Germans build The Great Library. Workers work, Galley still floating.
IBT- Nothing.
370 BC (4) – Galley sank, didn’t see anything but ocean. Workers complete road that could link us and India, however India doesn’t have a road buil on their side yet.
IBT – nothing
350 BC (5) – Kazan finishes cat, starts another one.
IBT- Nothing.
330 BC (6) – Karakorum finishes library starts sword.
IBT- Nothing.
310 BC (7) – Ta-Tu sword, starts sword. Tabriz cat, starts cat.
IBT – India demands gold. I give in. They have fedulism and have Iron hooked up.
290 BC (8) – Workers work.
IBT – Nothing.
270 BC (9) Karakorum finish sword, start sword. Kazan finishes cat, starts cat.
IBT – Nothing.
250 BC (10) – Workers worked.
Don’t know what to say. Our research sucks. I tried to increase our science funding to maybe get republic earlier, but at 100% science with a -16 GPT it only improves it by 4 turns. All the other civs will not trade. The Aztecs do not yet have any iron hooked up, but they do have an Iron resource. Ghandi has Iron and is hooked up. Right now we have 8 swords and 4 cats. Ghandi also isn’t roading his Calcutta city so we cant trade with him. I don’t know if we were allowed to road their land.
But here is the save.
Bede Sep 03, 2006, 04:57 PM With an RoP you can road the land, or do just about anything you like. I would caution against doing any terrain modifications that alter the field for the worse as that is considered a nasty exploit.
Right now we are the feeling the 5CC Despot Demigod pain on tech costs. It will omporve once we have Republic in hand. Crank the slider up and get the cash in hand down to stop the demands from the neighbors but keep the citizens working on the high commerce fields.
ThERat Sep 03, 2006, 06:11 PM agree with Bede, once we're a republic, things will look very different.
We need to do pointy stick research and try and play each Civ against each other.
Labtec600 Sep 04, 2006, 08:10 AM I will be gone til thursday. I doubt the game will get back to me by then, but just to let you know.
pneuma Sep 04, 2006, 12:35 PM Turn 0: 250 BC
Micro a little to slow growth in Ta-Tu and get some more commerce
Buy gems from Germany for silks and 3gpt
Lux spending down, science spending way up, we should use this gold while we have it.
Turn 1: 230 BC
Ta-Tu builds a sword, starts another
Turn 2: 210 BC
Karakorum gets some disease, finishes one sword and starts another
Germany starts Leo's. I don't have to tell you what that means.
Send a swordsman into Calcutta to see what the road situation is.
Turn 3: 190 BC
Karakorum has more disease. I learn my lesson and give up the extra 2 commerce from the jungle-silks.
Tabriz catapult-> catapult
Ta-Tu has grown and gets a temporary entertainer.
The scouting sword finds that India has no roads crossing the mountains. This means that there is only one path out of our penninsula that does not go through Calcutta: a single forest tile next to the city.
Buy a ROP with india for 2gpt.
Send the army and two workers into india
Turn 4: 170 BC
And guess what? That wheelchair-accessible chokepoint is being blocked by an indian worker cleaning up after a nearby volcano.
Turn 5: 150 BC
Ta-tu swordsman-> worker
The workers are in place, 5 turns to a road across the mountains.
Turn 6: 130 BC
Bismack comes to visit and walks away with 42 more gold.
Krum: sword-> sword
Tabriz: cat->cat
Turn 7: 110 BC
Kazan: catapult->Aqueduct
Send workers to build a road and then a colony to the wines
Turn 8: 90 BC
Tabriz: catapult-> aqueduct
Calixtlahuaca builds Sun Tzu's.
IBT: Istanbul and the statue of Zeusfalls to the Aztecs.
Turn 9: Nothing interesting
Turn 10: Ta-Tu: swordsman->swordsman
That Indian city near the wines expands and we don't get to build a colony there.
The mountain road through india is done. The army and the workers all march north towards war.
http://forums.civfanatics.com/uploads/84841/Nooma1_50BC.SAV
ThERat Sep 04, 2006, 06:04 PM got it, but rather than just playing another 10 turns, I would like us to agree on a strategy. What are our long term and short term plans?
I can't look at the save, are we planning to attack Aztecs soon?
ThERat Sep 06, 2006, 05:45 AM your link for the save isn't working, pneuma...
TimBentley Sep 06, 2006, 07:37 AM Try this (http://forums.civfanatics.com/uploads/84841/Nooma1_50BC.SAV).
ThERat Sep 06, 2006, 09:51 AM save (http://forums.civfanatics.com/uploads/53368/Temujin_of_the_Mongols_150_AD.SAV)
Pre-Turn
2 turns to republic, so I know how to spend my turns...
reduce science, republic still in 2
spot our bug stack next to Azteca land, ok, that will be fun then
1. 30BC
declare war and move in to malinalco that has a spear as top defender
IT lose 2 units to his LB's
we get republic, wait with revolt for border expansion and another sword
2. 10BC
get engineering for republic from India, all others have that tech already
8 cats do no damage whatsoever, what is this?
send in our swords, defeat 4 units without losses and gain 6 slaves
http://forums.civfanatics.com/uploads/53368/pneuma10ad.jpg
revolt and draw 5 turns anarchy, goodness with so few cities, so long...
IT lose another sword to a LB
3. 10AD
decide to move north since the LB's come from his core in the east
defeat 3 LB on the way
IT our swords don't really cut it as we lose another 2 to LB's
4. 30AD
our cats can't do anything against his walls it seems, useless, so I wait with attack
IT this time defeat 2 LB's but lose our stack of 6 slaves :smoke:
5. 50AD
this time 2 cats hit, defeat 2 spears and....
http://forums.civfanatics.com/uploads/53368/pneuma50ad.jpg
now our friend would talk, but I want those workers back
IT the only thing we gain is actually to lose 2 more swords to his LB's
6. 70AD
I think peace sounds good now especailly considering the money he gives
it's 380gold
7. 90AD
we finally turn a republic
buy ivory from Germany for 100gold so we can run 10% lux
8. 110AD
trade Aztecs 15gpt for 180gold, then
http://forums.civfanatics.com/uploads/53368/pneuma110ad.jpg
steal feudalism from Ottoman as war with them would be no risk
unfortunately everyone is up invention as well
since we have so many troops, but not useful against Aztecs, decide we should try and defeat some Ottoman cites for techs
9. 130AD
zzzz
10. 150AD
we now make 24gpt at 0 research. I think we need to try and keep ottoman down for some trading. I built a suicide
galley to find the other Civ's
our stack will have a hard time getting to Otto due to the jungle in India land
TimBentley Sep 06, 2006, 12:43 PM I think the cats would have to stay at home. Got it, but won't play immediately.
TimBentley Sep 08, 2006, 12:21 AM Still haven't gotten around to playing. I should play today (unless our internet access goes down again or something).
TimBentley Sep 08, 2006, 03:24 PM I should play today (unless our internet access goes down again or something).
It did, but only for a couple of hours or so.
150(0): extra food in Ta-Tu
switch Ulaanbaatar to aqueduct
Only Germany building Knights Templar; Aztecs building Sistine
IBT: Karakorum MDI->MDI
Ta-Tu galley->court
Aztecs start Knights Templar
170(1): I see no better alternative than attacking Ottomans (Germany and India have reasons against), but the cats will have to stay behind
IBT: India starts KT
190(2): zzz
IBT: Berlin builds Leo's
210(3): zzz
IBT: Aztecs cascade to Sistine, KT
India cascades to KT
230(4): zzz
IBT: Karakorum MDI->MDI
250(5): zzz
IBT: Tabriz aqueduct->market
260(6): zzz
IBT: Ottomans demand silks, we refuse, they declare war
Germans start Sistine
270(7): lux to 0%
IBT: Ta-Tu court->MDI
Kazan aqueduct->market
Ottomans start KT
280(8): lose sword, retreat AC
IBT: Karakorum MDI->MDI
west galley sinks
290(9): kill spear
Istanbul has a musket (buying saltpeter from Aztecs?), that's annoying
IBT: Leipzig builds KT
kill archer, lose MDI
300(10): lose sword, kill musket, 2 ACs, raze Istanbul, SoZ, get three slaves
Notes: Hopefully the eastern galley can find an island to the east
Bede Sep 08, 2006, 09:22 PM Have it and play it tomorrow.
Objective is eliminate the Ottomans? Raze rather than keep? Or pound them down to one town and apply the pointed stick?
ThERat Sep 08, 2006, 10:41 PM Objective is eliminate the Ottomans? Raze rather than keep?:confused: thought we play 5CC
Bede Sep 08, 2006, 11:24 PM Right you are - flames on the plains then.
Bede Sep 10, 2006, 11:14 AM The Ottoman expedition needs some healing before proceeding, as well reinforcements.
http://i15.photobucket.com/albums/a371/doconor/Nooma1/300AD_000.jpg
http://i15.photobucket.com/albums/a371/doconor/Nooma1/300AD_001.jpg
The Ottoman slaves are going to be sent on a road builfing project through India to speed up the reinforcement.
Looks like this is shaping up to a mano y mano with the Mexican. Bismarck is flouting his muskets in the south.
I can mortgage the economy to Gandhi for Invention
http://i15.photobucket.com/albums/a371/doconor/Nooma1/300AD_002.jpg
or make a slightly less expensive deal for Monotheism, which after all is on the road to Mongol Keshiks, which are rapidly obsoleting what with German muskets hanging around.
I gather the plan was to beat Monothesim out of the Ottoman, so I will try that first, than go for the Feudalism path. In addition we need Universities to get the biggest bang for the 5CC buck on research. If the empire were bigger I wouldn't feel the need to drive to universities but at 5 cities you need every multiplier you can get.
No trades were made with Gandhi as the pointed stick still has some promise and we have lots of money to finance a run at either Monotheism or Invention.
So the plan will burn the candle to get Monotheism in 6, beat Chivalry out of the Ottoman, start down the path to Education and build Keshiks to kick off a Golden Age, probably against the Carthaginians.
Now this is unwelcome news.
http://i15.photobucket.com/albums/a371/doconor/Nooma1/300AD_003.jpg
There is still a Ottoman archer in the Indian plain so I send an sword to deal with him while the workers start on the Great Silk Road.
http://i15.photobucket.com/albums/a371/doconor/Nooma1/310_000.jpg
The Turk is sending an expeditionary force into Indian lands, one pike and two archers. Promote one mace killing one Ottoman archer and a vet sword loses to an Ottoman archer on the flatlands.
So it looks like Gandhi has a spine after all.
http://i15.photobucket.com/albums/a371/doconor/Nooma1/320_001.jpg
Monte asks our help against India, not a chance. Let's see how you do agaonst those war elephants which finally appear on the battlefield in about 390AD.
Collect a couple more Ottoman slaves and finally kill the pesky archer on the Indian plain in 320AD or so.
Great Scientists must be on as this messge appears in 330AD.
http://i15.photobucket.com/albums/a371/doconor/Nooma1/330_000.jpg
India is sending a settler pair to colonize the Ottoman SoZ rubble in 340AD. Good!
http://i15.photobucket.com/albums/a371/doconor/Nooma1/340_000.jpg
Quit your griping honey, we'll get your money!
http://i15.photobucket.com/albums/a371/doconor/Nooma1/340_001.jpg
Fire the witch and hire her replacement as soon as I can find the personnel file.
The galley has found another suicide path off the German coast.
http://i15.photobucket.com/albums/a371/doconor/Nooma1/350_000.jpg
And sinks in 360AD.
http://i15.photobucket.com/albums/a371/doconor/Nooma1/360_000.jpg
Our iron suppply has run out!!!! Don't need no stinking iron for Keshiks and can get Chivalry from Osman for a peace treaty or Invention for Peace and 2gpt. Choices, so many choices. I am going to plant some soldiers above Erdrine, to see if that sweetens the deal
Osman attacks the sword stack with a knight and kills one. The knight is then retreated into Erdrine by advancing swords. The town shows a regular musket in defense, so I will pillage the incense and end the war. Kazan riots because the German ivory deal expires and its market is not finished yet.
There is one more source of spices at Erdrine and I want to cut that before ending the war. Osman will give up his worker for peace along with Chivalry so that looks like a good choice.
http://i15.photobucket.com/albums/a371/doconor/Nooma1/380_000.jpg
Pick up an iron deal from Gandhi in 400AD
http://i15.photobucket.com/albums/a371/doconor/Nooma1/400_000.jpg
And then pay cash to Bismarck for his ivory.
Keep the pressure on the Ottomans, pillage the other incense. It would be nice to cut him off the most of the world by razing the capitol and pillaging Iznik into the Stone Age, I'm just not sure we have the mojos to do it.
http://i15.photobucket.com/albums/a371/doconor/Nooma1/400_001.jpg
The road across the Indian jungles will complete shortly and then we can send in the trebuchets. So I am inclined to keep on keeping on. Two cats are upgraded already and we can upgrade two per turn with the science spending at 0. There is no sign of war weariness at home.
Once we can squeeze the last minim out of Osman time to join India in the war against the Aztecs with trebs, keshiks and maces. Give Monte another hair cut.
Another galley is abuilding to find the other nations, but I figure Monte will get there long before we do as he has Astronomy to help.
ThERat Sep 10, 2006, 06:17 PM great reporting style :goodjob:
I agree with whacking Ottomans for a while longer to raze their capital and get chivalry for peace
vmxa Sep 10, 2006, 06:40 PM Lurker:
Bede you do not need a SGL in C3C to rush a great wonder, if you are the AI. I have seen them do it.
The check is only done via the human interface, so the AI is not checked at all.
Bede Sep 10, 2006, 09:07 PM Inneresting. Just adds another layer of randomness, then. But in this case an SGL was reasonable. Monte learns Astromomy, pops an SGL, then rushes the wonder. If what you say is true it just adds more fuel to the "Cheating AI" myth.
gmaharriet Sep 10, 2006, 10:31 PM Just adds another layer of randomness, then. But in this case an SGL was reasonable.
I just checked the .sav file with CAII. SGL's are turned ON. :scan:
Labtec600 Sep 11, 2006, 08:01 PM 400 AD (0) – Nothing.
IBT- Nothing.
410 AD (1) – Kazan completes market, starts med. Inf. Tabiz makes galley and going to make one more. Ottoman Pikeman in our territory killed by sword. 2 cats upgraded.
IBT – Nothing.
420 AD (2) – Ta tu builds horsemen, Starts med Inf. Pillage spices next to ottoman capital.
IBT – Lose sword to longbow coming out of ottoman capital.
430 (3) AD – Upgrade some cats. Kill longbow that killed our sword. Swords become elite. Pillage some land around the ottoman capital.
IBT - Nothing.
440 (4) AD – Tabiz galley-Barracks. Workers completed one road in India jungle, starting next one.
IBT - Aztecs and India signed a peace treaty.
450 AD (5)– Ta-tu: Med inf-> mid inf. Our galley has made it the farthest west ever, but still no land. Continue moving troops to the ottoman capital.
IBT – Nothing.
460 AD (6) – Galley still sailing, troops still moving to ottoman capital.
IBT- Nothing.
470 AD (7)- Galley finds some sea squares, looks like an island coming up. Karakorum- MI->MI.
IBT- Aztecs move a bunch of cavalry next to ottoman capital, will probably declare next turn.
480 AD (8) – Finally found an island with another civ, looks like America but cant contact yet.
IBT – Aztecs declare war on ottomans. Gonna let their cavs beat up a little on the ottoman capital.
490 AD (9)- We discover Spain. They have monarcy and we have writing and currency over them. Figured we don’t really need monarchy so I don’t try and get it.
IBT – Nothing.
500 AD (10) – Take and destroy the ottoman capital. Lose 2 Med inf’s in the process but gain three slaves and a cat.
In the end, the ottomans are willing to give us any two technology’s for peace. I don’t know if you want to take those, or try and take three so I guess we can discuss it.
Or we can take theology and Invention for a peace treaty with the ottomans, and chivalry for 13 GPT and 457 Gold from the Indians.
Whatever one we decide can be done right away when the next person gets the save.
All the cats are upgraded, but I couldn’t move them because they were blocked by an India worker, a marsh, or a mountain, But a road across the marsh is almost done.
We discovered spain, but they don’t have anything important.
TimBentley Sep 11, 2006, 08:54 PM We could get the three techs from the Ottomans for 31gpt and 6g, and hope the Aztecs wipe them out.
Nobody knows printing press; I don't know what the chances of getting a monopoly on that are.
Bede Sep 11, 2006, 10:16 PM We could get the three techs from the Ottomans for 31gpt and 6g, and hope the Aztecs wipe them out.
Be careful here. It's been awhile since I've faced this issue but IIRC if a creditor that supplied you with hard goods (like technology) goes down the dusty road to death so does your trading reputation.
Nobody knows printing press; I don't know what the chances of getting a monopoly on that are.
Printing Press has major potential for a monopoly. It's unlikely we know Spain as monoploy though so the contact peddling won't be worth too much.
I would take any two techs from Osman. Chivalry would be nice as one. I would rather pay Gandhi for something else.
IBT- Aztecs move a bunch of cavalry next to ottoman capital, will probably declare next turn. :eek:
pneuma Sep 12, 2006, 03:06 PM I've got the save, but am unclear as to what to do after peace with the Ottomans. I'm leaning towards Carthage, but I don't know how strong they are, or if there is a mass of jungle between them and our army. Help, please?
Labtec600 Sep 12, 2006, 04:11 PM We need to do something about the aztecs.
We need chivalry, get a bunch of knights and get some military alliances going.
Bede Sep 12, 2006, 08:52 PM If you want to burn Carthage negotiate an RoP with Germany and do an end around. He is small and weak IIRC.
Labtec600 Sep 14, 2006, 06:31 PM uh, is everyone alive?
pneuma Sep 15, 2006, 03:00 PM Yeah, just a little forgetfull. Playing now.
pneuma Sep 15, 2006, 05:23 PM T0 500 AD
Agree to stop hurting Osman for Chivalry, Invention, and 6gp.
India: 193g+46gptfor gunpowder (saltpeter east of Tabriz whee)
All the minfantry builds changed to keshiks.
This is the least wheelchair-accessible map I've ever seen. It would take 20 turns for a trebuchet to reach Carthage from Karakorum. And since by then everything we own will be hopelessly out of date, I bite the bullet and send the army north towards *gulp* Aztec cavalry. I will limit the smashing to Tlaxcala and their only visible source of iron to save us some greif. I don't want to bring India in and then break the alliance, so its just us.
T1 510
Upgrade 2 horsemen
IBT
The aztec SoD marches on Izmit
Karakorum keshik->pikeman (to be upgraded and then to guard the artillery)
Ta-Tu keshik->keshik
India starts JS Bach's cathedral
T2 520
The Keshiks move to attack Tlaxcala from the east (and maybe pillage the iron too), the infantry+artillery SoD moves to attack from the west. They won't actually do much attacking, mostly just bombard.
IBT
Kazan Keshik>keshik
T3 530
Nothing of note
IBT
Carthage declares war on Iznik
Hannibal gives us a free embassy
T4 540
Nothing
IBT
Karakorum pike>keshik
Ulanbaatar market->barracks
T5 550
Nothing
IBT
Iznik falls, the Ottomans are out of the game.
Ta-Tu Keshik->keshik
Tabriz keshik->keshik
The aztecs have navigation (start magellans)
T6 560
Will probably attack soon, 5 keshiks are in place
IBT
India wants 1 more gpt for a rop, they get it.
T7 570
Nothing (the armies will be sent in as soon as the pikeman reaches the artillery stack, in 3 turns)
IBT:
Ulanbaatar barracks>keshik
Aztecs, Germans start Newtons
T8 580
The... the aztecs are in the industrial ages.
T9 590
The spanish galley is sent on a suicide mission north
IBT
Karakorum, Ta-Tu, Kazan: keshik->keshik
The galley sinks, we lose our supply of ivory with no disorder (ulanbaatar is close though)
T10 600
(Cross your fingers)
War is declared.
The Keshiks (7) move onto the mountain-with-iron and pillage+fortify (to time the arrival with the artillery stack)
The artillery stack (10 trebuchets, 5 minfantry, 2 swords, and 1 pike, all veterans) moves onto the hill and marches on Tlaxcala
All the keshiks inside Mongolia move to reinforce the area once it is burned
Let me just say to the next person to play that I am aware of both the mini-stack in india (the remains of the ottoman task force, too small and far away to help) and the river south of tlaxcala. I never intended to attack with the infantry. Those are primarily meat shields.
Also, there is an aztec caravel in the fog near german town (that colony). It is full of troops sent for the Ottomans when there was such a nation, and then backpedaled when beaten there by the land invasion.
The save (http://forums.civfanatics.com/uploads/84841/Nooma1_600_AD.SAV)
Bede Sep 15, 2006, 06:12 PM I think it is time to dust off the Sid level playbooks, guys. And get ready for some brutal, brutal turns. Whee!
We are going to need all the help we can get from the AI left on the continent and on the other island to pull this off. Grinding down Azteca with a war based economy is the way to go.
Are we in a position to pull off the Great Library slingshot? It will mean giving up a town for a couple of turns, though. The Great Library is in Berlin, BTW.
Also when whoever is next in the barrel renew that ivory deal, every town in the nation will riot wqhen you press enter without it.
Looks like a nice set up to burn at leeast one Azteca town though, unless he throws his whole army that way.
Labtec600 Sep 15, 2006, 06:23 PM Are we in a position to pull off the Great Library slingshot? It will mean giving up a town for a couple of turns, though.
No. We're in a bad position for that because the Germans already have built the Great Library.
Bede Sep 15, 2006, 06:27 PM What I was getting at is the brief capture of the Great Library. So long as we don't know Education we will pick up all the techs known to at least two of the four on the island. Some consider it a slightly cheesy tactic but it is one to consider and play when the tech hole gets really deep, as it appears to be.
Labtec600 Sep 15, 2006, 06:57 PM What I was getting at is the brief capture of the Great Library. So long as we don't know Education we will pick up all the techs known to at least two of the four on the island. Some consider it a slightly cheesy tactic but it is one to consider and play when the tech hole gets really deep, as it appears to be.
Hmmm, dont know.
I wasnt sure if we could do this, since it goes aginst the 5CC.
Bede Sep 15, 2006, 09:06 PM Hmmm, dont know.
I wasnt sure if we could do this, since it goes aginst the 5CC.
The trick here is to abandon one of the five, capture the Great Library city, hold the new town long enough for the tech transfer to take place, then burn it and rebuild the original town (have a settler waiting). As I say it is a little gamey so if the rest of the team is opposed to it for that reason I've got no problem with that either, just thought it should be on the table for consideration.
pneuma Sep 15, 2006, 09:42 PM I checked the disorder risk as soon as the ivory ran out. We were paying for an unnecessary luxury (we'd need two to cut back on slider spending). And don't you get the disorder from a lost lux the turn after the IBT anyway?
As for the library, I'd like to avoid it if possible, but if we need to, by all means go for it.
ThERat Sep 15, 2006, 10:36 PM got it...smells of warmongering, hmm :D I like
Labtec600 Sep 15, 2006, 11:36 PM The trick here is to abandon one of the five, capture the Great Library city, hold the new town long enough for the tech transfer to take place, then burn it and rebuild the original town (have a settler waiting). As I say it is a little gamey so if the rest of the team is opposed to it for that reason I've got no problem with that either, just thought it should be on the table for consideration.
hmmmmmmm....If we did that I think tabiz is the one to abandon.
barbslinger Sep 16, 2006, 03:46 AM Why not gift it to the Germans and then recapture after tech parity? That would be double-cheese.
ThERat Sep 16, 2006, 04:22 AM save (http://forums.civfanatics.com/uploads/53368/Nooma1_700_AD.SAV)
Pre-Turn
need to increase lux to 20% since cities are unhappy
MM our cities to optimize shields (with 5 cities that isn't too much of work)
IT our keshiks get atacked and all my MM was for naught
http://forums.civfanatics.com/uploads/53368/nooma600a.jpg
1. 610AD
defeat a musket in the open and move in front of Tlaxcala
think about it a long time, but decide to drag in India to make sure we won't drown in Aztec units
they agree to join our crusade for 19gpt (we are making 77gpt at 10% lux now in the GA)
IT Aztecs and India exchnage some units near Tula, we lose an exposed keshik to a LB
2. 620AD
bombardment reveals that Talxcala has 4 defenders
lose 1 keshik, then
http://forums.civfanatics.com/uploads/53368/nooma620a.jpg
3. 630AD
spot an Indian Cav in the interturn, we retreat an Aztec knight, very little action indeed
IT our swords don't really cut it as we lose another 2 to LB's
4. 640AD
another lame counter with 1 MDI, I wonder what is going on. Maybe the fight at Tula is too intense
:mischief:
discover we have no embassy with Germany, rectify this
http://forums.civfanatics.com/uploads/53368/nooma640a.jpg
IT Aztec LB's decide to take on our mini stack instead of the main stack next to Teotihuacan
5. 650AD
Aztecs would talk, they do NOT have any saltpeter now, too bad
but now they got rifles, this will be really ugly
however, after bombardment, take out 3 rifles and 1 knight in exchange for a keshik and
http://forums.civfanatics.com/uploads/53368/nooma660a.jpg
we get another 6 slaves and 1 treb
take out 4 stray LB's trying to leaderfish
but ivory from Germany for flat 150gold so we won't trash our reputation just in case
6. 660AD
march on to Bursa
IT lose 2 keshiks on a moutain to LB's :mad:
a galleon shows up from the north
7. 670AD
zzz
8. 680AD
reach Bursa
IT then I get totally scared, as Aztecs land 1 knight :lol:
9. 690AD
but this knight turns out to be a super knight as he takes out 2 keshiks before succumbing to the 3rd :eek:
WW kicks in and I increase lux to 20%
things go much better at Bursa, we lose no unit
http://forums.civfanatics.com/uploads/53368/nooma690b.jpg
on to Tzinztunzen
IT now that's what I call cheats
http://forums.civfanatics.com/uploads/53368/nooma700.jpg
10. 700AD
another deal with India ended and we make now 120gpt
we have several options
1. make peace with Aztecs and go and try to get the GL from Germany
we can make peace and get chemistry for 22gpt or
get 604g + 13gpt
2. Continue to fight until WW becomes unbearable
we could risk that and steal a tech from Carthago with that money, however, that's always a risk
I left the 2 stacks near Tzintzuntzen unmoved so we can decide what to do
TimBentley Sep 16, 2006, 08:56 AM Good job with the Aztecs. Got it, will play after some discussion.
Bede Sep 16, 2006, 09:27 AM Why not gift it to the Germans and then recapture after tech parity? That would be double-cheese.\
:lol: Good one, 'slinger. It has the aroma to it.
TimBentley Sep 18, 2006, 02:29 PM ...will play after some discussion.
Or not, as the case may be. I should play tonight; I'll probably attack Tzintzuntzen at least.
Labtec600 Sep 18, 2006, 03:03 PM Or not, as the case may be. I should play tonight; I'll probably attack Tzintzuntzen at least.
I havent gotten a chance to look at the save.
TimBentley Sep 19, 2006, 12:10 AM I saw a nice way to get chemistry cheap, but it had an unfortunate side effect.
700(0): Printing press is still unknown; we could research theology in 5 turns or buy it (997g value) for ~669g, 14gpt
Extra food in Karakorum for a turn, extra gold in Ta-Tu
I'll attack Tzintzuntzen at least
could sell silks to Carthage for 4gpt, but that's pretty crappy
IBT: Aztecs lose 1 longbowman, we lose 2 MDI
710(1): kill 2 longbowmen
IBT: lose keshik, Aztecs drop off musket, cav, longbowman
Berlin builds Bach's
720(2): lose 3 keshiks, MDI razing Tzin (refuse to spell the rest), get 4 slaves
get leader :D
kill musket, cav, lose warrior attacking longbowman; kill knight, longbowman, threaten Aztec cities
buy chemistry, peace from Aztecs for 15gpt, 14g so leader (and workers) can go home safely
10% lux is possible by switch two Ulaanbaatar citizens to coast; switch it to temple
90% research on theology
730(3): zzz
740(4): buy theology from Carthage for silks, 335g
printing press still unknown, research set to complete in 5 turns (probably will be 6)
create army
can't demand Aztec longbowman leave, but I suggest it
IBT: Aztecs, India start Newton's
750(5): zzz
760(6): demand Aztecs leave, they declare; no WW
kill rifle; army heading towards Tenochtitlan
IBT: Carthage, Aztecs sign MA against us
Aztecs lose rifle
770(7): kill 2 rifles in Tenochtitlan
kill rifle, 2 longbowmen, musket
IBT: India, Carthage sign MA against us :eek:
lose three keshiks
No WH?
780(8): lose keshik, kill Aztec longbowman
start moving troops from Aztec land to Indian land
move workers in Indian land to distract
getting a monopoly with barely anyone to sell to seems less than useful, research to 0%
IBT: lose two keshiks, worker
Persia declares war on us due to MPP with Aztecs :crazyeye:
790(9): lose keshik, kill Indian cav
IBT: kill cav, lose two keshiks, two workers
800(10): golden age is over, so 20% lux is necessary; haven't checked new shields
Notes: Aztec galleon on west coast hasn't dropped off units
Military units are fortified in Ta-Tu, in the northeast, and the army to the north
At least we'll finally have some wines soon (razing Karachi)
We don't need the luxes from Germany now, since 20% lux is necessary
When we can get some peace treaties, hopefully printing press will still be a monopoly
Chances are we can get a leader to rush the Heroic Epic
TimBentley Sep 19, 2006, 12:10 AM I saw a nice way to get chemistry cheap, but it had an unfortunate side effect.
700(0): Printing press is still unknown; we could research theology in 5 turns or buy it (997g value) for ~669g, 14gpt
Extra food in Karakorum for a turn, extra gold in Ta-Tu
I'll attack Tzintzuntzen at least
could sell silks to Carthage for 4gpt, but that's pretty crappy
IBT: Aztecs lose 1 longbowman, we lose 2 MDI
710(1): kill 2 longbowmen
IBT: lose keshik, Aztecs drop off musket, cav, longbowman
Berlin builds Bach's
720(2): lose 3 keshiks, MDI razing Tzin (refuse to spell the rest), get 4 slaves
get leader :D
kill musket, cav, lose warrior attacking longbowman; kill knight, longbowman, threaten Aztec cities
buy chemistry, peace from Aztecs for 15gpt, 14g so leader (and workers) can go home safely
10% lux is possible by switch two Ulaanbaatar citizens to coast; switch it to temple
90% research on theology
730(3): zzz
740(4): buy theology from Carthage for silks, 335g
printing press still unknown, research set to complete in 5 turns (probably will be 6)
create army
can't demand Aztec longbowman leave, but I suggest it
IBT: Aztecs, India start Newton's
750(5): zzz
760(6): demand Aztecs leave, they declare; no WW
kill rifle; army heading towards Tenochtitlan
IBT: Carthage, Aztecs sign MA against us
Aztecs lose rifle
770(7): kill 2 rifles in Tenochtitlan
kill rifle, 2 longbowmen, musket
IBT: India, Carthage sign MA against us :eek:
lose three keshiks
No WH?
780(8): lose keshik, kill Aztec longbowman
start moving troops from Aztec land to Indian land
move workers in Indian land to distract
getting a monopoly with barely anyone to sell to seems less than useful, research to 0%
IBT: lose two keshiks, worker
Persia declares war on us due to MPP with Aztecs :crazyeye:
790(9): lose keshik, kill Indian cav
IBT: kill cav, lose two keshiks, two workers
800(10): golden age is over, so 20% lux is necessary; haven't checked new shields
Notes: Aztec galleon on west coast hasn't dropped off units
Military units are fortified in Ta-Tu, in the northeast, and the army to the north
At least we'll finally have some wines soon (razing Karachi)
We don't need the luxes from Germany now, since 20% lux is necessary (but getting the wines as well would allow 10% lux)
When we can get some peace treaties, hopefully printing press will still be a monopoly
Chances are we can get a leader to rush the Heroic Epic
Labtec600 Sep 19, 2006, 02:50 PM Thats rough.
But it was only a matter of time....
Atleast we meet persia!
pneuma Sep 19, 2006, 02:59 PM I will be out of town until friday, so if it comes around to me in that time, just skip me.
Bede Sep 20, 2006, 06:43 AM I've got it but can't play until Thursday, so if someone wants a shot at some Aztecs we can swap.
Bede Sep 21, 2006, 09:07 PM Well, we all knew it was going to get worse before it got better and it did, by 830AD we were at war with everybody who mattered and facing cavalry and riflemen with Keshiks and trebs...
http://i15.photobucket.com/albums/a371/doconor/Nooma1/830_000.jpg
So the first priority was to get the army home, and deal some damage to the Indians along the way.
http://i15.photobucket.com/albums/a371/doconor/Nooma1/810_000.jpg
That's exactly what was done, as almost everybody got home safe, two newly built Indian cities were razed but try as I could I couldn't muster enough force to capture Karachi
http://i15.photobucket.com/albums/a371/doconor/Nooma1/810_001.jpg
but it was a damned good thing I swapped all the Keshik builds to muskets as Gandhi's cavalry came out of Karachi and threatened both TA-tu and Karakorum
I turned up the heat on the scientists to see if Printing Press couldn't be used to buy off the weaker of the attackers (India and Carthage), and by 850AD I was able to do that and acquire both Metallurgy and Military Tradition and still have enough cash left to upgrade the veteran Keshiks. I also paid them enough ~70gpt between them, that maybe they will start to catch up to Azteca.
I was also able to reacquire Ivory from India, which helped pay for the treaty deals.
The army got home just in time to deal with Aztec and German incursions which are aimed at Ta-tu
http://i15.photobucket.com/albums/a371/doconor/Nooma1/900_000.jpg
I have pushed the workers out to the hills between Ta-Tu and India to get some fortresses up It would be nice to be able to funnel the attackers onto ground of our choosing.
There was a brief moment of panic when Tabriz fell to the Aztecs, it was back in our hands immediately, and another when an Aztec rifleman succeeded in pillaging the horse road. But all is now back in trim.
War weariness is a problem, which will begin to fade as we kill more of the enemy and keep the troops at home. There is a small starvation problem at Ulaanbaater and Kazan due to treasury issues and the need to run clowns rather than raise the luxury stipend. Yeah, I know, I mortaged the economy to get us to cavalry but trying to whip rifles with Keshiks and trebs is a real non-starter. Uulanbaatar is building a courthouse so that we can get a little more effectiveness out of the luxury allocation, and we may want to consider a harbor for the same purpose.
The lack of updated troops for our opponents is what is saving our bacon. Aztecs send a single rifle with some longbows, Germany sends KT's and a rifle. Germany did hit Ta-tu pretty hard with cavalry right after the war started with them but they all retreated back home after being dealt uppercuts by the muskets in the garrison. We have not had to face a flood of contemporary troops, yet.
And we are also now at war with Spain.:eek:
TimBentley Sep 22, 2006, 10:38 AM I've forgotten what the roster is, so I'll repost it:
Labtec600 - up
Pneuma - on deck
ThERat
TimBentley
Bede - just played
We could sign peace with Persia and trade our bottom techs for his upper techs, although that's not urgent, and it would be nice to get some cash. He's scientifically equal according to the foreign advisor, so I assume that means he knows the same number of techs (i.e. banking and astronomy). He could be researching printing press, music theory, navigation, or chemistry, but it seemed that chemistry was undervalued compared to education (but that could be the AI ripping us off).
barbslinger Sep 23, 2006, 01:28 AM Get some muskets on those Ta-Ta hills.
pneuma Sep 24, 2006, 08:12 AM I'm back now, fyi. Got delayed a little, but no damage done here.
Labtec600 Sep 24, 2006, 10:32 AM Sorry, internet issues, I am back.
Ill play tonight and continue to work on the defense and if the oppertunity presents itself, give a counterattack.
Labtec600 Sep 25, 2006, 04:37 PM 900 AD (0) –Beginning.
IBT- Ze Germans are coming.
910 AD (1) – Tabiz riots, turn one citizen into a taxman.Ta-Tu Finishes musket, making another. Move army from Ta-Tu towards Munich. Throw rocks at advancing germans.
IBT- Germans moving. Carthage and the Aztecs signed a trade embargo against us. Lone Aztec rifleman coming towards us.
920 AD (2) – Fortress built on hills, I move workers back to avoid the oncoming germans. We also take and destroy Munich. Two rilfemen almost killed our Army, but it lived. Moving it to Karakorum to heal. Lose two cavs to a crusader, not attacking him anymore.
IBT – Germans lose Longbow man and Med Inf to our Musketmen in Ta-Tu. Spain offers us a peace treaty for Code of Laws. I say no. A lot of Germans are moving towards us, including some CAVS. They are also building Newtons University.
930 AD (3) – Trechbuckets suck. Used all of them in Ta-Tu and none hit anything. Move Cav from Kazan to Ta-Tu to help with defense for now.
IBT – Lose Cav, 2 musketmen. Germans lose 2 Crusaders and one Cav.
940 AD (4) – Kill Cav with Elite Keshik and get leader. Going to fill the army with Cavs when I get a couple more. Proceed to take out all German Cavs with Keshiks.
IBT- German Movement.
950 AD (5) – F&#&# Hippies. We are being overran by the enemy and all they can do is riot in all of our cities. We are full of clowns. Lose one Keshik to crusader, but kill of three more with fully healed army.
IBT - German Movement.
960 AD (6) – We are in horrible shape. A large stack of germans are coming at us, all of our cities are unhappy. Because so many are specialists our cities are starving and not bringing in money. We are in debt going backwards and none of the CIVs want to offer us peace. I am going to go through one more round of war with the germans, then give up.
I pull everyone into Ta-Tu to defend against the oncoming german onslaught.
IBT – Germans attack, we lose one musketmen and the germans lose 2 Crusaders, Med Inf, and a longbowman.
970 AD (7) – Throw some rocks at the germans. I cant reach any peace agreements with them. They want Ta-Tu for peace.
IBT – Injured Germans fall back.
1000 AD (8) – (dates somehow got screwed up) Hell of a situation. Riots, enemies that refuse to give peace, we are going in debt, impossible for us to build any defenses. In debt, lose our barracks. Some cavs have been produced, so I disband our old army and make another one with cavs in it.
IBT – Doom.
1010 AD (9) – Alright finally made peace with the germans for 15 workers that we had captured. Aztecs give peace for nothing.
I am positive I wrote down everything that happened, but somehow the dates got screwed up, so I am stopping at 9 just in case.
Well we are in debt and starvation but all the CIVS that were a threat are now at peace.
Spain wont take a straight peace treaty, but will accept any tech.
Persia wont take a straight peace treaty, but will accept peace and chem for peace and education.
I didnt make peace with Spain or Persia yet, I'll leave it up for discussion of what we want to do.
I was never able to make any counterattacks because once a unit was injured by our trechbuckets, it was hard to kill them because they were always on a hill or a mountain. Plus with all the riots and money loss, it was hard to make a force that would be able to fight.
barbslinger Sep 26, 2006, 02:10 AM I know I am jackicking this thread. Gain the high ground inTa-Tu with muskets. I love this game, justmy 2 cents from AWS and the only team to win it, as far as I know. Getting into predicaments is my study, get the mountains. They are YOUR montains. It can become a killing field.
pneuma Sep 28, 2006, 03:49 PM Turn 0: 1010
Aztecs (Labtec didn't do this after all):
Peace + 220g <-> peace
Persia:
Peace + Education + 18g + 1gpt + World Map* <-> Peace + chemistry
Set science to 0.9.1 to put to use our newfound wealth before it gets extorted from us
While/without thinking, I reflexively hit space before I get a chance to make peace with spain
*Persia has a main island the size of spain, with two two-city islands. They have three sources of iron and one of horses, as well as four dyes. Spain has one horses and every tile revealed by this is tundra. At least our five cities have good land.
IBT:
Carthage + India, Germany and someone (aztecs or india) make a mpp
Aztec galleon goes to the german ruins
Kazan Musket>musket
T1 1020
Move the worker stack (with an escort, I trust none of these jokers) towards the border to make a wall
Spain will give us peace for peace. Since I'm not seeing any war weariness anymore, I decide against it.
T2 1030
The wall I am planning goes along the three southern hills along our border, as well as two forts s and sw of Kazan. This way, cavalry enter over that last hill, and after that the only thing they can attack in one turn is Ta-Tu, over a river. Every other path puts them on grass, and troops coming from the south will be hit with potshots from the forts all the way there.
IBT
Bankruptcy kills Tabriz's harbor and a trebuchet. I know this is against the rules, but I honestly didn't know we would go into debt, and I probably would rather have kept the treb.
T3 1040
Sci down to 9.0.1 again, gaining 3gpt (more soon, when peace deals expire)
IBT
All troops have left Mongol lands
Ta-tu musket->musket
T4 1050
Nothing interesting
IBT
Peace treaty with carthage expires, giving us 49 more gpt, with which I set sci to 5.4.1 (by double clicking on the foreign advisor in the trade screen. The more you know)
Same deal with india, only 7gpt this time, and no sci spending change
T5 1060
Nothing
T6 1070
Nothing
IBT
Germany and carthage enter MPP
Aztecs and spain start an embargo against us
Karakorum cavalry>barracks
Ulaanbaatar cavarly>musket
T7 1080
All forts are complete (except one, due in 3), barricades + roads started
T8 1090
Nothing
IBT
Karakorum barracks>musket
T9 1100
Nothing, stop here to get us back on schedule.
Honestly, I don't know if we can win this. But I only play at emperor level, so I'm certainly not an authority on the subject. And I'll be damned if I give up while we still have all five cities.
The wall will be complete in the next turnset, or at least the forts+barricades will be. It needs more muskets, and probably more artillery too.
Extra pictures this time just in case
Eastern Mongolia + The Front (http://img268.imageshack.us/img268/5093/picture1qy9.jpg) (Best case scenario: no units cross the dotted blue line)
Western Mongolia (http://img171.imageshack.us/img171/1033/picture2dq6.png)
Science Advisor (http://img145.imageshack.us/img145/9468/picture3ck4.png)
Domestic Advisor (http://img145.imageshack.us/img145/9440/picture4su3.png)
Victory Conditions (http://img245.imageshack.us/img245/3968/picture6vw7.png)
Score Histograph (http://img245.imageshack.us/img245/516/picture7zn6.png)
The save (http://forums.civfanatics.com/uploads/84841/Nooma1_1100_AD.SAV)
TimBentley Sep 28, 2006, 06:55 PM Military gains will be needed for victory, I think. Since ThERat is out, I got it, I'll continue to build up.
TimBentley Sep 28, 2006, 08:17 PM 1100(0): extra gold in Ta-Tu, extra food in Ulaanbaatar
reg cav? can't change it now
sell silks to Germany for WM
buy WM from Persia for WM, 11g
sell WM to Germany for 16g
sell WM to Carthage for WM, 8g
sell WM to Germany for 4g
sell WM to Persia for 4g
sell WM to India for 27g
sell WM to Aztecs for 3g
buy astronomy from Persia for silks, 50g, 2gpt
disband warriors
switch two musket builds to cavs
Persia isn't industrial yet, set research to physics, alternating between 0% and 90% works well
IBT: Tabriz cav->rax
1110(1): zzz
IBT: Embargo between Aztecs, Carthage ends
Carthage, Spain sign embargo
Ta-tu cav->cav
Germany starts Shakespeare
1120(2): zzz
IBT: India, Carthage start Shakespeare
1130(3): zzz
IBT: Ulaanbaatar musket->cav
Tabriz rax->cav
1140(4): zzz
IBT: Karakorum musket->musket
1150-1160(5-6): zzz
IBT: Kazan cav->cav
1170(7): Persia is industrial
India obviously has coal
IBT: Persia demands TM, 21g; give in (don't want alliances against)
Persia starts Shakespeare
1180(8): barricades finished; workers irrigating (grass can switch to hill if desired)
IBT: Ta-Tu cav->market (for maximum spt at size 10)
1190(9): Karakorum grew, 90% science now causes unhappiness
IBT: Karakorum musket->temple (for growth to size 10)
1200(10): Not sure what to do with workers, so they're unmoved
Notes: on growth, Ta-Tu will have to switch BG to hill until market finishes
We'll probably want to steal when we get to the industrial ages
We could sign straight peace with Spain
We don't have the heroic epic or military academy
We'll eventually a couple more cavs in Karakorum that can deal with landings at Tabriz (or anywhere else; Ta-Tu cavs can reach anywhere other than SW of Tabriz)
You can see what happens when my screensaver starts during the game
Bede Sep 28, 2006, 08:49 PM Got it for tomorrow night. Nice work on getting to a peaceful continent. And the way to win this is to build up the military and trimming the major opposition. If we appear weak then they will dogpile us.
We need to keep a sharp eye on who is the strongest, and then dogpile them first.
pneuma Sep 28, 2006, 09:04 PM The histograph from the end of my set shows Persia at the top with Germany, the Aztecs, and India tied for second. Since there is no real leader, I'd say get everyone on India and get those wines.
TimBentley Sep 28, 2006, 10:19 PM Persia is backwards compared to the rest; Aztecs, India, and Germany are similar in strength.
Bede Sep 29, 2006, 06:58 PM I am going to have to push back my attempt at this one until Saturday night. The salt mines have been running late and I need a breather so I can get my head around this game.
Sorry for the delay but if I tried this one tonight I would put us in the soup.
Bede Oct 01, 2006, 09:57 AM I still managed to get us in the soup, but saved the bacon, though it was costly
The opening did not look promising what with the diplo agreements in force
http://i15.photobucket.com/albums/a371/doconor/Nooma1/1200AD_003.jpg
although Gandhi's defenses were not overwhelming
http://i15.photobucket.com/albums/a371/doconor/Nooma1/1200AD_000.jpg
http://i15.photobucket.com/albums/a371/doconor/Nooma1/1200AD_001.jpg
http://i15.photobucket.com/albums/a371/doconor/Nooma1/1200AD_006.jpg
as I wanted to aim for the iron and the wine.
Lots of wonder building going on among the weaker sisters
http://i15.photobucket.com/albums/a371/doconor/Nooma1/1200AD_004.jpg
http://i15.photobucket.com/albums/a371/doconor/Nooma1/1200AD_005.jpg
And I made nice with Isabella
http://i15.photobucket.com/albums/a371/doconor/Nooma1/1200AD_002.jpg
then set out to get universities up while waiting for Gandhi's Mutual Protection Pact with Germany to expire. We need every multiplier building we can get if we are going to keep any skin in this game. So I chopped trees where I could, planted some more in other places and irrigated the wheat field at Ulaanbataar so the town could both grow a little and work the forests at the same time.
And finally in 1250 the opportunity presented itself
http://i15.photobucket.com/albums/a371/doconor/Nooma1/1250_000.jpg
so I beefed up the fortresses with muskets and moved into position to capture Karachi
http://i15.photobucket.com/albums/a371/doconor/Nooma1/1255_000.jpg
promoting a regular cavalryman on the way.
Gandhi quickly found the hole in the defense
http://i15.photobucket.com/albums/a371/doconor/Nooma1/1265_000.jpg
and kept exploiting it with more troops than could comfortably be handled, mainly elephants and cavalry. The result was that Ta-Tu was briefly overrun by his cavalry, even though they had been weakened by the troops in the fortresses, there were just too many of them hopping off that mountain road onto the hill and then across the grass. I would kill what I could but he kept dumping them in there while at the same time attacking the fortresses above Ta-tu, so I couldn't swing reinforcing muskets into Kazan or even into Ta-tu itself. Once he held that hill he could go too many places too easily. Once I cut the mountain road it got a little easier but he was still throwing troops at Ta-tu. So the next job is to fortress that hill.
Karachi cost two cavalry as I didn't commit the army soon enough but it was soon enough ours and once I cleaned up his advancing forces
http://i15.photobucket.com/albums/a371/doconor/Nooma1/1270_000.jpg
the war was over
http://i15.photobucket.com/albums/a371/doconor/Nooma1/1275_000.jpg
for a net gain of wines and Physics and some spare change.
Ta-tu needs its infrastructure rebuilt while we build the next force to take the Indian iron by burning Calcutta and Kohlapur.
I have shut off research to build the kitty for military training. In twenty turns we should have enough in place to overwhelm both Calcutta and Kohlapur and claim some iron for cannon for the next phase.
The wars need to be sharp and short, we lack the luxury cushion to sustain lengthy ones, and try to avoid the dogpiles as that will sink us. And get a fortress up on that last hill, it's just too much trying to knock five or six attackers off that hill without leaving one or two that can do some serious damage. And the muskets in the fortresses were not all that powerful without some kind of bombardment support from trebs. Perhaps some longbows for the defensive free shots might help.
Labtec600 Oct 02, 2006, 04:27 PM 1275 (0) – Start.
IBT – 0.
1280 AD (1) – Ulaanbaatar Univeristy- Cavalary. Tabriz Musket- Cav. Move workers to start fort.
IBT – Carthage and Spain Embargo over.
1285 (2) – Begin fortress.
IBT – Nothing.
1290 (3) – Nothing.
IBT – Nothing.
1295 (4) – Fortress finished. Working land.
IBT – India signs mutual protections acts with Persia and Germany. Persian Galley with escort moving a long our shore but doesn’t land. Looks like the Aztecs may be a target, or they may just be landing settlers.
1300 AD (5) – Karakorum finishes university, begin Cav.
IBT - Spain demands Chivalry, I decline. They declare war. Big deal.
1305 AD (6) – Ta-Tu finished library, starts CAV. Kazan Musket, starts cav.
IBT - Persia lands Cavalry next to Kazan.
1310 (7) – Workers work.
IBT – Sighhhhh. Persia declares war, kills a musket with cavalry in Kazan.
1315 (8) - Since I don’t want to set off the mutual protection pact they have with Germany and the Indians, I don’t counter attack, but move our army into Kazan instead.
Workers work.
IBT – Persia and Spain sign trade embargo against us. No new units landed, Germany and India don’t seem to be trying to get involved in this war.
1320 (9) – Tabiz and Ulaanbaar both make cavs, start new ones. Leaving cavs in the cities for defense.
IBT – Same Persian cav attacks musket in ulaanbaar but is reduced to red. Karakorum finishes cav, starts another.
1325 (10)- Karakorum finishes cav, starts another.
Persia and Spain at war with us. Cant attack any Persian units or India and Germany will be brought into the war because of the mutual protection pact. Luckily both civs have to launch an amphibious assault, which they suck at.
Bede Oct 02, 2006, 04:41 PM Persia and Spain at war with us. Cant attack any Persian units or India and Germany will be brought into the war because of the mutual protection pact. Luckily both civs have to launch an amphibious assault, which they suck at.
Big tactical error here, we can beat up on somebody outside their borders all we want and no MPP will trigger. So don't turtle, have at them!! The only thing that will trigger a MPP is a hostile act inside the enemy's territory and I don't think we sailing to Baghdad anytime soon now, mon.
Labtec600 Oct 02, 2006, 05:49 PM Big tactical error here, we can beat up on somebody outside their borders all we want and no MPP will trigger. So don't turtle, have at them!! The only thing that will trigger a MPP is a hostile act inside the enemy's territory and I don't think we sailing to Baghdad anytime soon now, mon.
hmmm, could have swore if I attacked them it would bring them in.
Oh well, it's only one cav running around and he killed the musket on his initial attack.
pneuma Oct 04, 2006, 03:43 PM I'm not going to be able to play for the rest of the week, so please skip me.
TimBentley Oct 04, 2006, 11:50 PM The Rat is still out; got it. I think I'll play tomorrow.
TimBentley Oct 05, 2006, 07:11 PM 1325(0): kill Persian cav
buy ivory from India for 8gpt (we can break this without losing rep), lux to 0%
switch Karakorum to temple for growth to 12
start 100% research on banking: if we don't want to research banks would help
IBT: Persia drops off 3 cavs, longbowman
1330(1): kill the dropoffs
IBT: Persia drops off 2 cavs
1335(2): more dead Persians
1340(3): buy banking from Germany for silks, 229g
start a couple of bank builds
start research on magnetism
IBT: Persia starts Universal Suffrage
1345(4): I had forgotten about WH, temple wasn't needed in Karakorum
IBT: Aztecs start ToE
Carthage starts Universal Suffrage
1350(5): zzz
1355(6): Persian frigates are bombarding Ulaanbaatar
1360(7): zzz
1365(8): buy magnetism from India for 175g
science to 0%
1370(9): zzz
IBT: Carthage, Spain sign embargo against us
1375(10): zzz
Notes: we could get theory of gravity and peace from Persia for 76gpt
stealing will start to be the cheaper way to get techs now; stealing from Persia would be a win-win situation
Bede Oct 05, 2006, 08:32 PM Got it for tomorrow. Stealing ToG or paying for it at war discount should be about the same, though I agree that once we are at peace with Persia then we can start the thievery as long as we have the cash to do it. Maybe even stealing from India or Germany, they would be cheaper.
Bede Oct 07, 2006, 11:01 AM Delayed again by more and unexpected late nights on the book front. Will play tonight or tomorrow.
Bede Oct 09, 2006, 06:41 PM This was a very diplomatic set of turns. Got us out of war with Persia and got Theory of Gravity
http://i15.photobucket.com/albums/a371/doconor/Nooma1/1375_000.jpg
Then got a Peace Treaty with Isabella and some chump change
http://i15.photobucket.com/albums/a371/doconor/Nooma1/1375_001.jpg
Opened an embassy with Persia so we could start stealing when the time comes
http://i15.photobucket.com/albums/a371/doconor/Nooma1/1375_002.jpg
Then studied on the diplomatic tree to see if there was an opening for a move on India
http://i15.photobucket.com/albums/a371/doconor/Nooma1/1375_003.jpg
THen he wandered by and renegotiated the Peace Treaty (my fault 'cause I threw some gpt into the deal for the tech)
http://i15.photobucket.com/albums/a371/doconor/Nooma1/1375_004.jpg
And then with the Peace Treaty and with all his MPP's decided war against India was noit such a good idea, so I sucked it up and bought some iron from him so we could have cannons for our next adventure
http://i15.photobucket.com/albums/a371/doconor/Nooma1/1375_005.jpg
Monte on the other hand felt no such reservations and the very turn the Indian MPP with Germany ran out
http://i15.photobucket.com/albums/a371/doconor/Nooma1/1395_000.jpg
So I paid India for an RoP so I could have a box seat at the action and maybe pick up a jackal opportunity or two
http://i15.photobucket.com/albums/a371/doconor/Nooma1/1400_001.jpg
And then the roof fell in
Germany turned against its recent ally
http://i15.photobucket.com/albums/a371/doconor/Nooma1/1400_002.jpg
Carthage joined India against Germany
http://i15.photobucket.com/albums/a371/doconor/Nooma1/1405_001.jpg
Persia demanded Spices and I got all our money back
http://i15.photobucket.com/albums/a371/doconor/Nooma1/1405_000.jpg
Aztecs joined with Carthage against Germany, their former ally against India
http://i15.photobucket.com/albums/a371/doconor/Nooma1/1410_000.jpg
Spain joined Germany against Aztecs
http://i15.photobucket.com/albums/a371/doconor/Nooma1/1420_000.jpg
I cut an RoP deal with Carthage so he could move troops across our territory from Oea, then made a luxury deal with him
http://i15.photobucket.com/albums/a371/doconor/Nooma1/1425_000.jpg
Persia bombarded Kazan with a frigate, and I started building a couple of our own.
The relatively peaceful world of 1375 had, by 1425, turned into this raggedy mess
http://i15.photobucket.com/albums/a371/doconor/Nooma1/1425_001.jpg
with everybody jumping on Germany and Azteca hoping to pick up some Indian country.
I have three cavlary units out trying to keep tabs on the action and nothing meaningful has changed hands. Aztecs are dribbling through eastern India but haven't reached the Indian core yet. They haven't even taken Jaipur for heaven's sake.
Our opportunity will come if Aztecs take Calcutta. Then we join in and recapture it and raze it, That should push our borders out into the mountains and at least secure one source of iron.
It's fun being a spectator, being ready to move when the time comes is going to be the trick however. We will be facing infantry and guerillas, so maybe training some maces for upgrade (once we steal our way to RP) will be useful. We are about six turns from a careful steal from a local neighbor, maybe Azteca, or Germany. Or in a bit we can probably buy our way out of the Persian War.
Labtec600 Oct 10, 2006, 05:01 PM Got it, I'll play it tomorrow.
Labtec600 Oct 11, 2006, 06:19 PM 1425 AD (0) – Giddy up.
IBT- Persia and Aztecs sign trade embargo against us. We lose our source of Ivory from Ghandi.
1430 AD (1) – Renegotiate ivory deal with Ghandi since our cities are at the brink of riots without it. Cost World Map and 170 gold. Frigate is done in Ulaan. Start cav to help fend off Persian invasion.
IBT – Our frigate is sank.
1435 (2) – Nothing much going on.
IBT – Nothing.
1440 (3) – Another frigate done, starting cav.
IBT – Persia drops 5 cavs, 3 immortals, long bowmen and riflemen near Karakorum.
1445 (4)- Start attack on invaders. RNG is on our side as 5 cavs, riflemen, and one immortal fall to various cavs without losing one.
IBT – Immortal attacks one of our cavs, immortal dies. Longbowman attacks same cav, redlines it and cav retreates.
Germany and Persia sign trade embargo against us.
Spain and Persia sign military alliance against Germany.
Embargo against us ends.
Persians are building theory of evolution.
1450 (5) – Kill remaining invaders. Get peace treaty with Persia. Ta-tu makes university, start another cav.
IBT – Nothing.
1455 (6) – Increase Lux slider to 10%, little rioting going on. Kazaan makes bank, starts cav.
IBT – Nothing.
1460 (7) – I am sending our Army over towards Germany. Since the whole world is at war with them, I figure we can go over there and maybe pick off a city. If not, we could probably get something out of them for a peace treaty.
IBT – Persia and the Aztecs sign an alliance against Spain.
1465 (8) – Nothing.
IBT – Forget about that plan. The Aztecs signed a peace treaty with Germany, and so did India so that was our buffer.
1470 (9) – Not much, brining army back.
IBT – Persia signs mutual protection pact and military alliance with the Aztecs against India.
1475 (10) – Few cavs built.
A lot of people are at war with each other. Luckily nobody is with us. I didn’t steal any techs as I didn’t have enough money yet to do so safely. However, we are about 200 off from a safe steal from the Carthagians. I didn’t see any Aztecs move in and fight India. But maybe something will happen now with Persia, though probably not.
ThERat Oct 11, 2006, 06:40 PM I am back finally, but don't know the roster. Shall I play some turns tonight?
pneuma Oct 11, 2006, 09:30 PM Turn 0 1475
Move troops in the forts around a little, some micro
IBT
Iron deal expires, now costs 3gpt in addition to the silks
Spain peace deal renews
Hells of palace expansion
Our military plans have been stolen! I didn't know you get a warning when that happens.
T1 1480
Nothing interesting
IBT
Leipzig completes Univeral Suffrage, Pasargadae gets TOE in the cascade
T2 1485
Why are workers improving terrain we will never use?
IBT
Carthage and India sign an alliance v the aztecs (carthage declares)
Aztecs start Hoover Dam. They'll be in the modern age soon enough
T3 1490
We finally have the cash for a safe steal from Carthage, and our agent runs off with our 2628 gold. Carthage doesn't notice, thankfully.
IBT
Karakorum cavalry>heroic epic
Ta-tu cavalry>musket
T4 1495
Nothing
IBT
Kazan Cavalry>cavalry
Ulanbaatar cavalry>cavalry
Production in Tabriz sabotaged by enemy spy
T5 1500
Nothing
IBT
Renew india ROP deal for 3gpt
T6 1505
Still nothing
IBT
Germany declares on india (MA with Azteca)
Ta-Tu Musket>cavalry
Plans stolen again.
T8 1515
Nothing
IBT
Tabriz Cavalry>cavalry
T9 1520
We can't just sit and watch any more. The world map isn't changing, and now is our chance to get into a war with lots of allies. Start moving troops through India to Tula
IBT
Isabella demands silks, doesn't declare
Lose our supply of insence, renew for silks+5gpt
T10 1525
Nothing
Roster:
ThERat
TimBentley
Bede
Labtec600
Pneuma
http://forums.civfanatics.com/uploads/84841/Nooma1_1525_AD.SAV
ThERat Oct 14, 2006, 10:07 PM pneuma, since you edited your post, I thought I wait for you to play, didn't even realize you played your turns
will play today I hope, else tomorrow....
next time, please post one more time so it won't go unnoticed ;)
ThERat Oct 15, 2006, 05:58 PM had a look at the save. I do not think that the force we have will be able to do much. We are facing infantry and a few cannons/Cavs won't be able to rip the Aztecs apart. Maybe we have to insert one more round of preparation before attacking.
I think honestly we have missed the opportunity earlier on to attack and keep the AI's fighting. Hope now is not too late
ThERat Oct 16, 2006, 04:34 AM save (http://forums.civfanatics.com/uploads/53368/Nooma1_1575_AD.SAV)
Pre-Turn
Aztecs need to be stopped, but they have infantry as a Cav discovers
MM but nth much
the plan is to bring the stack to the front and builds more Cavs
prepare until turn 6, 1555AD, then declare war
due to mutual protection, Persia declares on us
sign India in for 540gold
we lose 3 Cavs, but beat 3 infantry and the city is razed
http://forums.civfanatics.com/uploads/53368/nooma1560.jpg
use 2300gold to buy steam from Carthago
we do have coal, start to RR around our capital
capital can make 3 turn Cavs now, send workers to RR other cities
our troops are next to Calix and can attack next turn
some troops at home to heal
I hope we can really hurt Aztecs this time to extort as many techs as possible
be careful about the transport that Aztec sent
http://forums.civfanatics.com/uploads/53368/nooma1575.jpg
TimBentley Oct 16, 2006, 07:28 AM Got it.
TimBentley Oct 16, 2006, 11:29 PM 1575(0): lux to 0%
IBT: renegogiate with India: iron for silks, 6gpt
1580(1): cannons do a crappy job at Calix
army kills one inf
IBT: Carthage fails spy plant
1585(2): zzz
IBT: Aztecs lose two guerillas
1590(3): cannons take out a total of 0hp this turn
IBT: Spain, Germany sign peace
Carthage, India sign MA against Germany
1595(4): all infs lost at least 1hp
lose 1 cav killing 4 infs, guerilla to raze Calix
IBT: Persia, Germany sign peace
1600(5): kill an inf; army is healing in a neutral tile
buying electricity (replaceable parts should be our priority) from Carthage for 2661g is cheaper than a careful steal
IBT: India, Persia sign peace
1605(6): zzz
IBT: Germany, Persia sign MPP
Persia declares war on India
1610(7): zzz
IBT: Aztec marine captures Kazan :eek:
Aztecs drop off 3 infs
1615(8): at least we gained a lot of gold
lux to 10%
lose 3 cavs, redline 2 infs, kill 1
army is healed other than one 3/4 cav, so start moving
IBT: Aztecs start Hoover
1620(9): kill an inf, lose a cav
lux to 20%
IBT: Spain, Carthage sign MA against Aztecs
Aztecs drop off 3 infs, guerilla
1625(10): lose 4 cavs, run out with 1 2/4 inf left
Notes: Both the transport and galleon have dropped off units
Army two tiles from Tenochtitlan
Bede Oct 18, 2006, 09:12 AM Got it and play it today.
ThERat Oct 18, 2006, 05:56 PM I feel we must press on with Aztecs until they are down to 1 town and then sue for peace and extort as many techs as we can. The take on the next best rival.
If Aztecs are down to 1 city, they should not be a threat any longer.
Bede Oct 18, 2006, 08:20 PM "The winds of November came early...."
I am foundering at the shop (my manager on vacation). Just got back from 12 hours and have to do it again tomorrow.
Need a skip this round.
Labtec600 Oct 19, 2006, 10:14 PM Ill play tomorrow.
Labtec600 Oct 21, 2006, 01:34 PM I have family that came in with a surprise vist for the weekend. I wont be able to play until monday, so if you dont want to wait that long, go ahead and skip me.
pneuma Oct 22, 2006, 12:39 PM T0 1625
Buy replaceable parts from india for 2114g and 29gpt, and we have one source of rubber 2 tiles north of Ulaanbaatar. The Aztecs have one source left, outside of Tlateloco/Atzcapotzalco.
Karakorum, ulaanbaatar cavalry>infantry
IBT
Carthage and persia sign peace
Ta-Tu cavarly>infantry
Persia sabotages Karakorum's production but loses its spy
Carthage makes an oil colony in the desert outside our borders
T1 1630
Kill that persia infantry (1-0)
Karakorum and Ta-Tu can make an infantry every 3 turns
Bring in and upgrade the keshik that was in india
IBT
Aztec marine kills indian infantry
Persia unloads a rifleman and a guerilla
T2 1635
Kill aztec marine, aforementioned persian troops (3-0)
IBT
Carthage and germany sign peace
Carthage and spain sign MPP
T3 1640
Tenochtitlan will be far too heavily guarded to take before the Indians soften it up, so the army marches on nearby Tlacopan
IBT
Germany demands 18g and our terr map, I give it to him
Spain declares on Germany
Aztec tank attacks our stack, redlines the army
Karakorum infantry>infantry
Ulanbaatar infantry>infantry
Tabriz cavalry>granary
T4 1645
Kill 3 infantry, 1 tank, lose 4 cavaly, raze Tlacopan and gain 1724g and 1 artillery (sink some transports/destroyers maybe)
The stack is too damaged to take Tenochtitlan, and there are 3 turns left on the MA.
Disband a regular frigate that was sitting in Tabriz
IBT
Ta-Tu infantry>infantry
T5 1650
Nothing, moving army south to heal and maybe take Tula
IBT
Aztecs drop off 1 tank
Kazan Cavalry>artillery
T6 1655
Bring 6 cavalry into position to attack Tula with the stack
IBT
Tabriz granary>artillery
T7 1660
Kill 1 aztec tank
IBT
Aztec tank kills 1 cavalry
Karakorum, Ta-Tu, Ulaanbaatar infantry>infantry
Carthage declares war on Persia
T8 1665
Artillery bombardment does exactly 2 damage, so the attack will have to wait
T9 1670
Thanks to a graphics bug, I attacked Tula thinking there were two infantry there, as artillery bombardment showed. However, the actual number was more like eight. Reload (yeah its cheating, but I think I have a good excuse) and go through with my initial strategy: build a baricade on site with the aztec slaves in tow and send the injured cavalry through india to heal.
IBT
Aztec tank kills 1 cavalry
T10 1675
Send reinforcements towards stack, kill 2 infantry lose 2 cavalry
Notes: MA with india has expired, so we can bail out of the war if needed.
http://forums.civfanatics.com/uploads/84841/Nooma1_1675_AD.SAV
TimBentley Oct 26, 2006, 12:41 PM The roster:
ThERat - up
TimBentley - on deck
Bede
Labtec600
Pneuma - just played
ThERat Oct 26, 2006, 04:46 PM sorry, I missed that I am up, will play tonight or tomorrow morning
ThERat Oct 27, 2006, 11:16 AM save (http://forums.civfanatics.com/uploads/53368/Nooma1_1725_AD.SAV)
Pre-Turn
we can get almost 2000gold for a peace treaty or industry, but I would like to get one mroe city before going for peace
and building up the military engine again. With arty support we can rip them apart.
IT the iron deal with India is gone and they won't part that, since their other iron is disconnected.
We might want to acquire it via border expansion later on, now it's fine
1. 1680AD
bomb Tula but do not dare to attack, there are 5 infantry inside I guess
2. 1685AD
I do not understand how the grpahics work in this game as wounded units show up on top but there are healthy ones inside
nevertheless, bombard are quite ok, attack, lose 3 infantry and raze Tula for 1227gold. Time to make peace for the time being.
We need more arty to take out Tenochtitlan, 20 turns peace will help sine WW is high enough now
get industrialization and 650gold for peace
buy corporation from India for 1700gold and silks
swap all builds to stock exchanges
3. 1690AD
peace breaks out everywhere, not good, India and Aztecs are also at peace again
4. 1695AD
our workers connect India's iron and we buy it from them for horses and 18gpt
we need it for RR and factories
deal with 2 landings, but no leader
5. 1700AD
zzz, immediate steal fails at Carthago
6. 1705AD
succeed this time round at Carthago and get refining
I am tempted to go after Carthago to grab that oil for us and also to get the world back to war
7. 1710AD
zzz
8.1715AD
Oea is only defended by a rifle, we should go for that city
declare war, bomb city and raze it for 14 gold.
move army towards Carthago
9.1720AD
India has a RoP with carthago and they come with some cav's and defeat 2 muskets
get a MGL defeating one of them, use it to rush a factory in our capital
10. 1725AD
with 3 stock markets now we make 215 gpt and should get more
factories are on their way, our capital can make 2 turn infantry or artillery/Cavs
we need 5 stock markets for Wall Street
once we have those, get artillery going to attack Aztecs again
lose a few Cavs but raze Theveste and gain 1 arty
we should continue the war until we can extort a tech from them for peace
Bede Oct 27, 2006, 12:09 PM Looks like you guys are turning it around, nice.
TimBentley Oct 27, 2006, 12:37 PM Looks good. Got it.
TimBentley Oct 27, 2006, 02:46 PM 1725(0): an extra gold in Ta-Tu, extra gold in Ulaanbaatar, extra gold in Karakorum
IBT: 3 Carthage cavs attack our infs; 1 cav dies, 2 retreat
Ulaanbaatar factory->stock exchange
1730(1): WW: lux to 10% (could buy gems for same price)
merge some Ottoman workers into Tabriz
doing some forest planting/chopping
IBT: Karakorum inf->art
Tabriz bank->stock
propaganda upsets Ta-Tu
1735(2): zzz
IBT: Persian spy caught trying to steal our map
1740(3): zzz
IBT: Karakorum art->cav
Kazan court->factory
1745(4): zzz
1750(5): zzz
IBT: Germany, Persia sign MA against Carthage
Carthage drops off 2 cavs, guerilla
Karakorum cav->cav
Ulaanbaatar stock->military academy as Wall Street prebuild
1752(6): kill 2 infs, guerilla to raze Leptis Magna
lose a cav killing the drop-offs
IBT: Persia drops off rifle, cav
Karakorum cav->art
Ta-Tu factory->inf
1754(7): kill the Persians
IBT: production in Tabriz was sabotaged
1756(8): finally kill the 2 Carthage rifles to capture that pesky artillery
IBT: Carthage razes Cologne (new German city near Leptis Magna)
Germany razes Carthage H city (new city NW of Utica)
Germany has bombers
Karakorum artillery->artillery
Ta-Tu inf->cav
Propaganda upsets Tabriz: it's now unhappy
1758(9): buy gems from Germany, hire engineer in Tabriz
1760(10): zzz
Notes: After razing Utica, Carthage should give steel almost for free
Who would be our next target? Aztecs are in the modern age; we are buying 2 luxs from Germany
We could buy something for gpt and then immediately steal from that person
Next turn, finish the forests by Ta-Tu, chop and mine them, and switch a grass to a hill for a 1-turn cav or artillery; something similar can be done with Karakorum 3 times (although 4 forest chops are needed)
military academy in Ulaanbaatar is prebuild for Wall Street, a coal plant there would be good
Bede Oct 27, 2006, 06:27 PM I'll try to keep the momentum going tomorrow, so got it. Nice work all! :thumbsup:
ThERat Oct 27, 2006, 08:09 PM I'd say go after the Aztecs, they are the most dangerous Civ in tuerms of beating us to the win.
Take out their capital and leave a tiny city, that way they pose no danger. We need to be careful about the UN, but with everyone fighting everyone, that might not be a danger.
By the way, once we finished factories everywhere, we do not need iron anymore I believe. We can chose to let hat deal expire then
Bede Oct 28, 2006, 10:42 PM Got the turns done, a little change in direction, though. Will post all the details tomorrow. Let's just say the dogpile is now in our favor, though the enemt is Otto rather than Monte. Otto started it so I figured I might as well finish it. And it really is a horse apiece who the biggest threat may be. Persia, Germany and Azteca are all in the running.
Bede Oct 29, 2006, 01:22 AM First thing I did was check in with Hannibal to see what could be done about peace terms and Steel, and decided the offer was still a little light
http://i15.photobucket.com/albums/a371/doconor/Nooma1/1760_001.jpg
Then checked the troops at Utica and moved some elite cavalry across India (I really, really want an Infantry army)
http://i15.photobucket.com/albums/a371/doconor/Nooma1/1760_002.jpg
The capture of Utica went without incident, one cavalryman was lost in search of his marshal's baton
http://i15.photobucket.com/albums/a371/doconor/Nooma1/1762_000.jpg
and the troops were repositioned for a march on Carthage, which was not going to happen, due to an unexpected development.
http://i15.photobucket.com/albums/a371/doconor/Nooma1/1762_001.jpg
But meanwhile I checked in with Hannibal, again, and his offer was still too light
http://i15.photobucket.com/albums/a371/doconor/Nooma1/1762_002.jpg
And then I unrolled some maps to get ready for the Aztec campaign while the troops healed up after their efforts at Utica.
What appears to be the only source of Aztec oil is right on the Indian border and is overlooked by some handy mountains
http://i15.photobucket.com/albums/a371/doconor/Nooma1/1762_003.jpg
So the worker was horde was redirected to running rails across India to the high ground, trying to stay on the mountains along the way. We now have a rail line straight to the Aztec heart, and workers are posted along its length to keep Indians from getting in the way of our troop trains.
http://i15.photobucket.com/albums/a371/doconor/Nooma1/1762_006.jpg
This route will be a major benefit while we prosecute the Azteca war, another event which has been postponed, thanks to the Germans and Persians,
http://i15.photobucket.com/albums/a371/doconor/Nooma1/1762_004.jpg
Bismarck drops some bombs on the troops in the neutral ground between India and Carthage, the capitol riots thanks to the loss of the German luxuries
http://i15.photobucket.com/albums/a371/doconor/Nooma1/1762_005.jpg
and I make a quick check of the diplomatic situation and pull the healing army into India where Bismarck can't get at them (no RoP with India and he is at war with Carthage) then send the diplomats to make the rounds...
Peace and a nice discount on Steel from Hannibal
http://i15.photobucket.com/albums/a371/doconor/Nooma1/1764_000.jpg
and I buy my way out of the war with Persia (don't want the distraction of his troops landing on our shores, and besides you can't steal tech when you are at war and don't have a spy)
http://i15.photobucket.com/albums/a371/doconor/Nooma1/1766_000.jpg
So now I send the combat engineers into India in the other direction to get us a rail line towards Germany. We lose the supply of Iron at the same time Otto sends a Panzer in to steal a single worker I had set out as bait (there are artillery, cavalry and infantry on that mountaintop and the Panzer in the jungle is toast)
http://i15.photobucket.com/albums/a371/doconor/Nooma1/1768_000.jpg
And in the process of renegotiating the Indian iron deal (I want more rails across India) it turns out if I throw in some silks and some extra cash
http://i15.photobucket.com/albums/a371/doconor/Nooma1/1768_001.jpg
he'll help us fight the Germans!
The bulk of the army has pulled back into the home fortresses to finish healing up after the Punic Adventure, but I have forces on that mountain in India to keep an eye on things and snatch at targets of opportunity, like this one
http://i15.photobucket.com/albums/a371/doconor/Nooma1/1770_000.jpg
We draw first blood in the German war burning down Bombay.
-MORE-
Bede Oct 29, 2006, 01:49 AM Now this is an interesting development,
http://i15.photobucket.com/albums/a371/doconor/Nooma1/1770_001.jpg
and now the dogpile is complete. The Germans are at war with everyone on the continent, and Monte will be commiting his troops against German Panzers. This means we are committed to a long war with Germany, but he is at least as much of a threat as anybody else (also note that the Persian is wearing a turtleneck) and tying his hands and forcing him into a government change, which happened before the end of the decade can only work to our advantage. The involvement of Monte will wreck his economy in this time frame, as well. He no longer has any commerce to spare and his treasury has started to drop.
It's not all good news as we lose our oil to India
http://i15.photobucket.com/albums/a371/doconor/Nooma1/1774_000.jpg
but pick up some more trading partners
http://i15.photobucket.com/albums/a371/doconor/Nooma1/1772_001.jpg
Not that either one have a sou to spend with us!4
Bengal is vulnerable
http://i15.photobucket.com/albums/a371/doconor/Nooma1/1774_001.jpg
and Otto loses another Panzer when it burns.
http://i15.photobucket.com/albums/a371/doconor/Nooma1/1780_002.jpg
India recaptures Hyderabad from the Germans
http://i15.photobucket.com/albums/a371/doconor/Nooma1/1780_000.jpg
and we pick up the ivory from Gandhi.
http://i15.photobucket.com/albums/a371/doconor/Nooma1/1780_001.jpg
Monte has been active as well and captures Heidelberg
http://i15.photobucket.com/albums/a371/doconor/Nooma1/1778_000.jpg
Now this made me giggle
http://i15.photobucket.com/albums/a371/doconor/Nooma1/1778_002.jpg
The troops have been repositioned on either side of Germany
http://i15.photobucket.com/albums/a371/doconor/Nooma1/1780_003.jpg
and one of Otto's oil sources disconnected.
We have a rail route running through the middle of India and another along the coastal mountain chain. All are covered by workers (at least one in each group is active so you can find them).
We have at least three choices: 1) pull back and let India and Azteca deal with Germany; 2) attack into the eastern portion of Germany and isolate their other oil source; 3) press forward into the German core, laying waste to the lands as we go (but keeping at least one route open for reinforcement or retreat)
Germany did drop off a single leg infantry on our west coast, not much trouble there. We could use a navy, though, but without Combustion and without oil it won't be very effective against everybody else's destroyers.
Labtec600 Oct 29, 2006, 08:43 AM K, good job.
Though the aztecs have two oil sources in that screen shot you posted.
Bede Oct 29, 2006, 04:53 PM Right you are, I really hate oil wells in forested tundra. But there is a really nice mountain chain that will take the artillery right to it. :satan:
TimBentley Nov 01, 2006, 08:33 PM Labtec600 is up, in case he didn't notice.
ThERat Nov 05, 2006, 05:15 PM can someone play some turns, else this game will face the same fate as other dead games.
IMHO the game is now at the most exciting phase.
ThERat
TimBentley
Bede
Labtec600 - MIA
Pneuma - up?
TimBentley Nov 05, 2006, 08:30 PM In Lo5 (with 4 of 6 players MIA), pneuma said he couldn't play before Thursday.
ThERat Nov 05, 2006, 08:56 PM ok, guess I take it then tonight to get this game moving
ThERat Nov 06, 2006, 06:35 AM save (http://forums.civfanatics.com/uploads/53368/nooma1_1800_AD.SAV)
Pre-Turn
I think we should go and lay waste to Germany still
I see that we could actually take out Carthage
use 8 pieces and redline 2 tanks and 1 inf
http://forums.civfanatics.com/uploads/53368/pneuma1780.jpg
that was easy and Adam Smith is gone, how nice is that
IT wow, Persia destroyed Spain
it's nice to see Germans and Indians ripping each other off
but German bombers need to be watched
1. 1782AD
decide to move stack towards Frankfurt
2. 1784AD
still moving
we got enough money for an immediate steal. I pick the safe target Carthago
http://forums.civfanatics.com/uploads/53368/pneuma1784.jpg
IT out stack is attacked yet again by 1 bomber and then by 1 guerilla and tank, we lose 2 infantry
3. 1786AD
decide we need to attack Frankfurt to clear the area and get some more troops to protect
arty reveals 3 infantry inside
taking out the 3rd unit, we get this
http://forums.civfanatics.com/uploads/53368/pneuma1786.jpg
time to get a inf army
destroy Frankfurt, we need the army immediately to cover the stack, thus abandon the Cav army
form inf army and voila, our stack is covered :)
4.1788AD
decide to heal army for a turn and use atrillery to lay some waste there
IT Germans sole bomber hits the army again, but it is our second stack that gets attacked by a marine
5. 1790AD
WW kicks in and we need to increase lux to 20%
start to shell Iznik, but need to wait a turn for more Cavs
the Aztecs took Germans northern city, they are also 5CC now :)
IT Carthago and Persia sign peace
Persia demands 60gold and I rather give it to him for now
6. 1792AD
we need to move in another stack to attack Iznik to be safe as we fail to redline all units
7. 1794AD
lose 2 Cavs but manage to raze Iznik, we gain 2 arty in the process
IT hmm, Aztecs finish Hoover and Persia the UN
8. 1796AD
army stack bombards some land, 2nd stack moves towards Hamburg
IT German panzers attack Aztecs and vice versa, Persia gets serious and builds Manhatten
9.1798AD
2nd stack within reach of Hamburg
10. 1800AD
move in more cavalry, so hopefully we can attack Hamburg next turn
we should try and take out Berlin and Hamburg and leave the Germans a meagre city before going for peace and
extorting some tech
after that we must go after Aztecs or Persia to stop them
the situation in Germany
http://forums.civfanatics.com/uploads/53368/pneuma1800.jpg
TimBentley Nov 06, 2006, 08:10 AM Got it. I'll play today probably.
Bede Nov 06, 2006, 10:48 AM Nice progress, ThERat. I do so love to watch you work.
TimBentley Nov 06, 2006, 08:43 PM The RNG was against me today, so the German war took more time and units than it should have.
1800(0): Carthage doesn't know flight: that could be useful
just a couple of minor changes
IBT: Germany bombs our army; German cav redlines Carthage inf
1802(1): redline 4 infs in Hamburg; lose 1 cav razing it: 11 workers
IBT: army bombed again; panzer kills inf, cav that razed Hamburg
1804(2): zzz
1806(3): WW increases: lux to 30%
more artillery in range of Berlin: should fall next turn
IBT: Persia declares war on India
1808(4): artillery doesn't do as well as it could, lose 3 cavs attacking Berlin, a few redlined infs remain
IBT: Germany, India sign peace, we lose iron, embargo ends
have to increase payment to 4gpt for ROP with India
Persian spy caught sabotaging Tabriz
1810(5): Berlin drafted 2 rifles
lose cav, didn't have enough healthy to raze Berlin
IBT: Aztecs end MA against Germany
Kazan riots due to lost ivory from India, scroll ahead to prevent more riots
1812(6): lose 3 cavs, still 1 unit short of razing Berlin
1814(7): lose 2 cavs against a single redlined flak, lose an inf, still a unit short of razing Berlin :mad:
buy ivory from India for 10gpt
1816(8): lose 2 cavs against a redlined rifle, but finally raze Berlin
get peace, flight, mass production, medicine for 685g
lux to 10%
buy scientific method, sanitation, 4g from Carthage for flight, silks, horses, 30gpt
1818-1820(9-10): zzz
Notes: Tlalmanalco's top defender is a reg TOW (last turn was a reg inf); Texcoco's top defender is a vet TOW
Note the Aztec settler pair next to some oil
Persia's only oil and rubber are on Spanish island
Neither India nor Germany has electronics; Carthage does not have motorized transportation, atomic theory, or amphibious war
a hospital in Ta-Tu would allow 80spt (the problem is it has to get to size 16; a hospital and coal plant in Karakorum (probably a cathedral would be good) would allow 80spt (probably that effort in Karakorum isn't worth it)
Building a navy would take too long, so Aztecs should be the next target: you can try to steal motorized transportation from them (if successful, building some tanks first would be good)
sending workers to connect oil by Bengal then buying oil from India would be good
when war with Aztecs begins, see if Germany will still pay for MA against them
ThERat Nov 07, 2006, 02:19 AM actually I think we need to get rid of all Civs on our continent and after that fight Persia.
Now, the problem is that once we start taking out Aztecs and India, Persia will just use that opportunity to resettle our place.
What are we going to do? We need to fight long wars and hence, republic isn't the best government. Maybe communism is far better suited for the free unit support etc. What do you guys think?
I would start to fight Aztecs and then take on India after that. In order to prevent Persia from resettling, we have to fight them. When WW becomes unbearable, we should change government.
Bede Nov 07, 2006, 03:08 AM Communism will probably cost us cash but put an end to the War Weariness problem. And with only five small cities the anarchy shouldn't last too long. SO it is definitely an option, just need to figure out how long it will take to get there.
Nice ending to the German war TimB!
I will get to this tomorrow. Working late but should have time.
Bede Nov 09, 2006, 03:42 PM Spent the first five turns fiddling with luxury colonies to drop the lux tax while building some cathedrals and saving money to try for some steals. Collected enough cash for two (one in the first inning and one in the fifth) and neither attempt to snag Motorized Transport (once from Persia and once from Azteca) were successful.
Watched the Persians and Indians trade Hyderabad back and forth until it ended up Persian and then watched the Germans capture an Aztec town in the SE which turned into rubble. The Persians are doing a pretty good job of landing on the east coast of India, they just bring the wrong mix of troops to do a permanent job.
There has been much propaganda spread upsetting the citizens but the new cathedrals and the two extra luxuries sure helped and even after a declaration of war on the Aztecs, they wouldn't give up Nationalism or Motorized Transport fro what I felt was a reasonable price, I opened the ball with some shelling of their southern oil, then moved the infantry army three cavalry and half the artillery into the mountains toward the Aztec capitol after building barricaded fortresses in the mountain salient.
All went as planned and the objective reached with only the loss of a single cavalryman trying to take out a redlined Aztec tank on the flats. The Aztec avoided attacking the army and artillery and went after the barricades, getting us some nice promotions for the defending infantry and the cavalry batting clean up.
Here is the front
http://i15.photobucket.com/albums/a371/doconor/Nooma1/1840_000.jpg
There are some infantry and artillery in the passes above Calcutta just in case Monte gets across India and tries a frontal assault on the peninsula.
I would not try to capture the Aztec capitol. Isolate it from the rest of the world so Monte has no trade routes, raze the rest of his cities and then take down Tenochtitlan. Lob a few shells at it when the artillery have nothing else to do, but concentrate on cleaning up around the edges, then burn it. He will have built a village in the south by then but they will be small and isolated.
The people remain content even at 0% luxury.
ThERat Nov 10, 2006, 06:19 AM save (http://forums.civfanatics.com/uploads/53368/nooma_1860_AD.SAV)
Pre-Turn
Send a few more units to the front, I doubt Aztecs will do much here
IT we lose 1 inf and 1 Cav to a tank
then we get this message
http://forums.civfanatics.com/uploads/53368/neuma1840.jpg
our capitol riots, scroll forward to prevent worse things
1. 1842AD
bomb Chalco, but have not enough unit to attack
2. 1844AD
WW getting worse, we should really think of switching to communism
3. 1846AD
move more units towards those cities, bomb some exposed tanks
we can't attack yet, battlefield medicine would surely help us here
4.1848AD
we finally succeed in something
http://forums.civfanatics.com/uploads/53368/neuma1848.jpg
IT too many units are running around and we have no chance against tanks
sign peace and get tanks for 80gpt
5. 1850AD
decide we need to fight Persia and get a WW there
sign in Carthago for MT and their 400gold
sign in Persia as well for 500gold
tkae out 2 Persian cities on our continent
6. 1852AD
raze Chittangong, that was taken by Persia and collect some of our artillery back
connect Aztecs oil
7. 1854AD
nth much
IT Persia and India sign peace
8. 1856AD
attempt a steal from India and we are at war
now, this is our chance to get our oil back
take out Dacca and swap production to tanks after making a colony
I decide to create a real war by singing Aztecs in as well for 45gpt
IT Persia lands 6 units in our hinterland
9.1858AD
manage to take out those 6 units without losses
IT India declares war on carthago as well, now it 3-2 and this is good for us
10. 1860AD
raze Karachi where our troops were left behind
move units towards Calcutta, our first victim I'd say
we will get BM in 2 turns to heal behind enemy lines. More tanks will come online soon
http://forums.civfanatics.com/uploads/53368/neuma1860.jpg
please do MM the cities as we can make more shields after tanks done
TimBentley Nov 10, 2006, 07:42 AM Got it. I should play today.
Bede Nov 10, 2006, 08:23 AM Once Germany was toasted those Aztec tanks were bound to be a problem. Too bad about losing the Indian shield, though. It was real handy having Gandhi in between the home peninsula and Monte. But we do need that oil!
ThERat Nov 10, 2006, 08:54 AM It was real handy having Gandhi in between the home peninsula and Monte. But we do need that oil!Oil was insanely expensive, so now we have our own source and with tanks/arties, we should be able to take them all out. India's time is up and after that Azteca, then Persia, I think.
Bede Nov 10, 2006, 08:58 AM Couple of items were omitted from the log of my turns as I didn't have the time to load all the screenshots:
Persia finished both Manhattan and the UN and started the SETI program. None of that is good news. Sorry for the omission but things have been in pre Christmas mode at the shop.
TimBentley Nov 10, 2006, 03:35 PM 1860(0): an extra gold in Tabriz
IBT: lose redlined inf, worker I hadn't even noticed
1862(1): lose 2 cavs razing Calcutta
IBT: Ta-Tu builds Battlefield Medicine
Persia drops off 6 units
1864(2): kill the Persians
IBT: Persepolis builds SETI
Persia drops off 6 units
1866(3): wipe out Persian units, plus two units in Kolhapur
1868(4): kill an inf in Jaipur
1870(5): raze Jaipur
lose a tank razing Kohlapur
1872(6): Aztecs have been capturing Indian cities
1874(7): zzz
1876(8): raze Lahore
1878(9): zzz
IBT: Aztecs have modern armor
1880(10): raze Ganges, Punjab
Notes: I merged some German workers; there's a few more
Dehli can be razed next turn; it shouldn't take long for the Aztecs to capture Chittagong
When it comes time to fight the Aztecs, a couple of flaks might be useful
we now have an average army compared to Aztecs
republic at 20% lux makes more money than communism at 0% lux
Aztecs have an oil and a rubber in their SE cities
ThERat Nov 10, 2006, 07:53 PM sounds like good progress versus India. Aztecs and Persia will be different. Maybe fighting Persia together with Aztecs might actually be better?
ThERat Nov 14, 2006, 05:16 PM since the game is down to 3 of us, I think Bede, you are up
Bede Nov 14, 2006, 07:17 PM Then I have it for tomorrow night.
pneuma Nov 14, 2006, 07:55 PM I'm back, just FYI
Bede Nov 17, 2006, 09:00 PM An unexpected project drove all thought of this game right out of my head and I plumb forgot about it :blush:
If pneuma wants to take a crack at it I can play again on Sunday.
Bede Nov 20, 2006, 10:39 AM This was certainly fun, if a little slow on the uptake.
http://i15.photobucket.com/albums/a371/doconor/Nooma1/1882_000.jpg
as expected in 1882. Then I moved the artillery down to India's last town and softened it up for Monte. Taking down India would have cost our trading reputation, not that we need it for much at the moment anyway.
http://i15.photobucket.com/albums/a371/doconor/Nooma1/1882_001.jpg
So much for Gandhi, we will miss you, pal!
With India gone, I spent some worker actions fortressing the gates of the peninsula, just in case Monte got a wild hair and decided that we made a juicy target.
In 1886 Xerxes shows up with a landing in force and another one just offshore. It took everything in the arsenal to knock his Mech Inf down to size
http://i15.photobucket.com/albums/a371/doconor/Nooma1/1886_000.jpg
And in 1888 more of the same
http://i15.photobucket.com/albums/a371/doconor/Nooma1/1888_000.jpg
And yet again in 1890
http://i15.photobucket.com/albums/a371/doconor/Nooma1/1890_000.jpg
I finally get some destroyers in the water and encounter this on the north coast
http://i15.photobucket.com/albums/a371/doconor/Nooma1/1890_001.jpg
That single boomer was a screen for three more and a torpedo battle of monumental proportions occurred. That lonely destroyer sank three before sinking and the victor was taken out by combined bombers and a destroyer out of Ta-Tu. Forgot to mention I also have some bombers in the air.
And in 1892
http://i15.photobucket.com/albums/a371/doconor/Nooma1/1892_000.jpg
This battle spawned Kublai, so the Infantry Army was called home, converted to a coal plant in Karakorum, and the First Armored was formed. It is now guarding the mountain passes to the east while transports to Persia are being built.
Another Persian boomer appears but does not survive his meeting with our tincan
http://i15.photobucket.com/albums/a371/doconor/Nooma1/1892_001.jpg
Carthage takes a peace deal in 1892
http://i15.photobucket.com/albums/a371/doconor/Nooma1/1892_003.jpg
and I renegotiate the Peace Treaty with Monte, and the Alliance against Persia, and make a deal for some furs
http://i15.photobucket.com/albums/a371/doconor/Nooma1/1892_004.jpg
I also build a gems colony out in the battle lands to the east and cover wit with tanks.
And then I ship some saltpeter to Carthage. I had already stolen Nationalism from him. I wanted Nationalism for three reasons, access to conscripts and Mobilization, and to open the path to Espionage. We are going to be at war for the foreseeable future with at least one of the tech monsters and you can't steal tech without spies if you are at war. Mobilization will be a big help as it will push at least two cities to 100spt and get us nice boosts at the others now that all our infrastructure is complete for the foreseeable future. So I mobilized in 1900 just in time for the buildup to the Persian invasion.
In 1896 sink yet another Persian boomer
http://i15.photobucket.com/albums/a371/doconor/Nooma1/1896_000.jpg
Just out of curiosity I dialed up Xerxes to see what his tolerance might be for peace
http://i15.photobucket.com/albums/a371/doconor/Nooma1/1900_000.jpg
Not good enough, prepare to die!
So here is the Operations Plan -
There is a loaded carrier at Ulanbataar and another in the stocks. And transports building elsewhere. Fighter planes for recon are also in progress. Load two fighter and another two bombers on the new carrier, and sail out no farther than you can get back to port on the same turn. Flight the recon, then use the bombers to attack and possibly sink everything in sight from Persia, and if needed follow up with the destroyers. That should control the landings and cripple the Persian navy while we build up the invasion forces. Persia has been coming from both the Northwest and the West. When all is ready, probably four full transports, head for the nearest Persian mountain and bring the war to him.
Happy hunting, pneuma!
The Save (http://forums.civfanatics.com/uploads/37083/nooma01_1900_AD.SAV)
ThERat Nov 20, 2006, 05:01 PM nice progress Bede. Hope we can get the battle to the Persian heartland and then procede to take them out.
We need to be sure that nobody finishes the SS. In case someone is near that, we need to take out their capital. It will be tough and MA would help a lot with that. But I guess we are miles away from that tech
TimBentley Nov 20, 2006, 09:35 PM I'll be out until Sunday.
pneuma Nov 21, 2006, 03:59 PM I'll be able to play this either tonight or tomorrow during the day, certainly.
Couple questions first:
1: Do those subs have nukes in them yet?
2: Am I expected to take the fight to Persian soil this turnset, or is that still a ways off?
3: Do we need to get out of republic, or can we manage the WW?
ThERat Nov 21, 2006, 05:03 PM pneuma, to answer some of the queries.
I think it's impossible to say whether they carry tactical nukes unless we get hit by them. I suggest to place our slaves away from resources, because that's the favourite target of nuke attacks.
You should try and send the army convoy over to start erasing them. We need to make sure Persia is taken out, then Aztecs.
Try to stay a republic as long as possible and once WW is too high, switch to communism, I'd say.
pneuma Nov 22, 2006, 10:33 AM T0 1900
Some micro, we have no WW at all, anywhere.
Move the inf and tanks in no mans land to the gem colony, since I don't see what they're doing in the middle of nowhere
T1 1902
Sink a destroyer, transport
T2 1904
Nothing
T3 1906
Nothing
T4 1908
Make a new gems colony because the aztecs will eat ours with a city founded during their next turn
T5 1910
Persian convoy sighted (1 battleship 2 destroyers 1 transport), but cannot be sunk yet
T6 1912
Lose 1 bomber to the battleships' AA fire, sink all but the transport
IBT
Persian planes (coming from the spain?) bomb an aztec city in the middle of the continent, near the Carthaginian coast
T7 1914
Sink previously mentioned transport, as well as a newly found destroyer and transport
Buy espionage from carthage for 1355 gold, IA in 6 turns
T8 1916
Nothing
T9 1918
2 destroyers, 2 carriers full of fighters, 1 carrier full of bombers, 2 transports full of artillery, 1 transport full of infantry, and 2 transport full of tanks and the tank army set off to go burn Spain and with it, Persia's only sources of rubber and oil
Lose 1 bomber to destroyer AA fire, sink 1 sub, 1 destroyer, 1 transport
T10 1920
Sink 2 destroyers, 1 transport, lose a bomber to battleship AA fire
Notes: There is a heavily damaged persian convoy in that clump of fog west of Ulaan Baatar. Unless I counted wrong, they will not land untill next IBT (thank god for stupid AIs and battleships).
The worker stacks placed at seemingly random spots are a backup incase the persians nuke us. They are placed at least 2 tiles from every resource and city. Also, there are six per tile to make pollution cleanup simpler (one stack to clean a grassland, two a hill, three a mountain)
http://forums.civfanatics.com/uploads/84841/Nooma1_1920_AD.SAV
ThERat Nov 22, 2006, 05:09 PM ok, this sounds good. I hope I can damage the Persian quite a bit by taking their rubber and oil.
By the way, don't we want to sign in Aztecs to fight Persia? We wouldn't Aztecs be the ones trading resources to Persia.
Once Persia is gone, Aztecs must go too of course...
got it, will play tonight
Bede Nov 22, 2006, 06:16 PM Aztecs are already in against Persia.
Just watch out for any Persian Modern Armor. They will, as you know, eat armies for breakfast.
Can we get a spy into Persia to get us a look at his town defenses?
ThERat Nov 22, 2006, 06:50 PM good to hear that they fight each other already. Spies sounds good and are essential for proper attacks, I agree.
pneuma Nov 23, 2006, 12:56 AM The intelligence agency will be complete about halfway through the next turnset. I'm not sure if that'll be before or after the convoy arrives.
ThERat Nov 23, 2006, 06:45 AM save (http://forums.civfanatics.com/uploads/53368/Nooma1_1936_AD.SAV)
Pre-Turn
convoy on the way to Persia...
MM capital and IA in 2 instead of 3
IT small convoy comes into view as predicted
1. 1922AD
sink the convoy easily without losses
move our naval forces closer, e.a.t. 2 turns
2. 1924AD
IA is in, manage to plant a spy in Persia
they do have quite a few units, but no nuclear weapons, maybe they lack uranium?
start to bombard Madrid, this will eb the target to raze to get slaves for an airfield
3. 1926AD
land our stack next to Madrid, bombers actually manage to take out rax and a reg ToW
IT we sink a nuclear sub with a destroyer
Persia starts the internet
4. 1928AD
http://forums.civfanatics.com/uploads/53368/pneuma11928.jpg
decide to play this offensive, send our transport stack back home to reload and get units for the Persian mainland
build and airfield and send over some bombers and other units
sink a sub and discover 2 transport convoys
IT sink another sub
5. 1930AD
Santiago is razed after taking out 2 units without losses, time to move to the oil source
spot a MA settler pair and take that out as well
get a successful steal with Persia and take AT, one more tech to the Modern age
start to bomb first convoy
IT lose the exposed tank to a ToW
6. 1932AD
take out the convoy, Seville has 3 units and a fighter jet inside
take them all out and Persia has a problem
http://forums.civfanatics.com/uploads/53368/pneuma11932.jpg
IT lose 2 tanks to MA
Persia and Aztecs sign peace, that's not it really
sign them in again for 30gpt and immediately they sign peace again? What is this????
so, sign them in yet again together with furs deal for 46gpt (expensive but we can't afford Persia to deal with Aztecs for resources)
7. 1934AD
attacking and taking out Barcelona is a little more expansive as we lose 2 bombers and 2 tanks, but take out 1ToW,
MI and 2 jet fighters
8. 1936AD
WW kicks in, lux to 20%
raze Toledo and the Persian presence on that continent is history after taking out 2 stray units there
we do have a transport nearby to pickup the army.
our large convoy reaches back the homeland, we can fill it and go after the Persians, but we need to decide which of their islands we attack
I leave it to the next player to decide where and with how many units to attack
be sure t bring that AA units along, Persia still does have some fighters and bombers
Bede Nov 26, 2006, 07:35 AM I'll take it this afternoon and see if I can move the invasion along.
Nice work, as usual, gents. We are off the rock and rollin"
ThERat Nov 27, 2006, 05:21 PM by the way, I thought TimBentley plays after me :confused:
Bede Nov 27, 2006, 06:19 PM you're right, TheR, I had hoped to squeeze in some turns on Sunday before Tim got back, but I clearly missed that deadline, so now it is all TimB's.
Sorry for the confusion, but it is retail madness month ;) and my clock ran out before I could play.
TimBentley Nov 27, 2006, 07:23 PM No oil or rubber for Persia should help. Got it, I should play today tomorrow eventually.
TimBentley Dec 01, 2006, 09:43 PM 1936(0): I'll wait a turn to move the fleet
merge a few Indian and German workers to increase income
1938(1): sink some ships
IBT: destroyer kills sub
1940(2): lose 1 bomber; destroy stock exchange, jet, 2 citizens in Sabratha
IBT: sub kills destroyer, Carthage lands settler pair on old Spain
1942(3): destroy library, cathedral, commercial dock, citizen
drop off units by Sabratha
IBT: lose inf
1944(4): kill 2 TOWs, 2 mech inf, raze Sabratha
steal electronics from Persia
IBT: Persia is trying to resettle Sabratha
Persia drops off 6 units
1946(5): lose 5 tanks; didn't leave enough tanks to fight it off
lose 1 bomber; destroy 2 citizens, 1 jet, university, stock exchange in Samaria
IBT: the left units just capture workers
I think all of their bombers bombed our gems
1948(6): WW increased; lux to 30% and hire two specialists
it seems that communism should be better, so buy it from Carthage for atomic theory, WM, 418g
sell electronics to Carthage for 436g, 7gpt, WM, incense, economics, navigation (he wouldn't give a decent tech)
5 turns of anarchy
1950(7): kill a TOW in Samaria
IBT: sink a sub
1951(8): kill a mech in Samaria
IBT: kill a TOW
1952(9): kill a mech to raze Samaria
1953(10): lose a bomber bombing Sardis
I'll play one more to get out of anarchy
IBT: Persepolis builds Internet
destroyers get bombed; one bomber destroyed
1954(11): our income is about 100gpt higher
lose 2 tanks killing some dropoffs
sink 2 galleons
2 bombers shot down, jet destroyed in Tyre (none in Sardis or Sidon, probably not Hamadan)
get all cities to size 20
Notes: I'll leave the next invasion to the next player
police stations would be good when we demobilize
I think we have enough tanks for now; more bombers would be good
Karakorum and Ta-Tu can make 1-turn tanks, everybody else can make 2-turn anything
ThERat Dec 02, 2006, 06:40 PM great turns TimB :goodjob:
Bede is up now
Bede Dec 02, 2006, 07:27 PM I was going to wait until 10:34 PM to post a got it but I got it now and will post the report tomorrow. (I have a Sunday all to myself in the 22 days before XMAS :woohoo:)
Bede Dec 03, 2006, 10:50 AM After 3 CTD and a lock up on the IT I'm passing this along at 1961.
Razed the two towns on the next island without incident, other than a Persian Cruise Missile landing on the army. Lost a bomber to a jet fighter.
http://i15.photobucket.com/albums/a371/doconor/Nooma1/1956_000.jpg
Hannibal is filling up the old Spanish island, though.
http://i15.photobucket.com/albums/a371/doconor/Nooma1/1955_000.jpg
Moved the artillery across the strait from Sidon and landed the tanks. Razing Sidon will allow an airfield on the western tip of the hospital island. There is really no good terrain to use for a landing on Persia so it is just suck it up and absorb the Modern Armor. Xerxes only has three of them left and no opportunity to build more.
http://i15.photobucket.com/albums/a371/doconor/Nooma1/1961_000.jpg
I found his air task force off the southern coast of Azteca. They like bombing the Aztec gems north of the colony for some reason. There is a cruiser and destroyers en route.
Paid the Aztec cash for some ivory and got the entertainment budget back to zero
http://i15.photobucket.com/albums/a371/doconor/Nooma1/1955_001.jpg
The battle at Sardis produced a MGL who I sent home. He will probably be needed for the Aztec campaign once there are Modern Armor in our force.
Xerxes has been applying the whip at his interior cities as the populations are shrinking with no help from me.
We are a little short of the bombers needed to get an unopposed capture of Sidon on the Persian mainland.
The mainland cities all have airports so transfer of the tanks to the front is rapid.
With the exception of the three destroyers and the carrier off Azteca I am pretty sure the Persian navy is gone with the exception of three boomers that I have been unable to find.
We are just a little short of a careful steal from Persia. IIRC Computers give access to Mech Infantry.
Bash on!
Now to figure out where my memory allocation problems are coming from.
ThERat Dec 04, 2006, 02:07 AM I tested and get a CTD repeatedly in the IT. Maybe you need to reload the autosave from the turn before that, Bede
Bede Dec 04, 2006, 07:52 AM So it is not just me, or it is my corrupt files? Will send the the turn before.
Bede Dec 04, 2006, 08:11 AM So here goes with 1960
ThERat Dec 04, 2006, 09:06 AM there is something inherently wrong here...even with your new file, I get a CTD in the IT after 1961AD :confused:
Bede Dec 04, 2006, 09:17 AM Bummer!
Not sure how to test this out. I can go back and press enter from 1954 and see what happens....
Bede Dec 04, 2006, 09:29 AM Loaded 1954 and just pressed enter to the 1961 IT and CTD. Made no moves at all and a lot of events were different. But still KaBoom! So I can't tell where the problem lies.
ThERat Dec 04, 2006, 09:41 AM never encountered something like this :confused:
TimBentley Dec 04, 2006, 10:11 AM Loaded 1954 and just pressed enter to the 1961 IT and CTD. Made no moves at all and a lot of events were different. But still KaBoom! So I can't tell where the problem lies.
Same here. It didn't crash when doing that from the 1936 save though.
ThERat Dec 04, 2006, 05:02 PM Same here. It didn't crash when doing that from the 1936 save though.err, that would mean that Tim's and Bede's turns have to be replayed...any volunteers? :lol:
TimBentley Dec 12, 2006, 12:45 PM I guess I can replay my turns Thursday.
ThERat Dec 12, 2006, 05:03 PM sounds good...
TimBentley Dec 14, 2006, 07:29 PM Played 10 turns and then checked and found no crash on the 1961 IT. :)
Significant changes:
I accidentally ended the turn early in 1938 before sending the troops, so they got there a turn late; Sabratha was also razed a turn later in 1946.
The attempted steal of Persia's electronics failed this time; the spy was replanted.
WW didn't hit until turn 10 (probably because I noticed Persian ships this time).
Probably because of more bombers due to the lack of anarchy, Samaria was razed a turn earlier in 1951. In 1953 (turn 10), bombers killed all the units in Sardis, and troops were dropped next to it.
Since war weariness just hit, I'd suggest trading with Carthage to get communism and revolting (should save ~100gpt compared to 30% lux in republic).
Bede Dec 14, 2006, 08:03 PM In the bin for Friday AM.
TimBentley Dec 22, 2006, 10:30 AM Well, two Friday AMs soon will have passed. I'll be out until January 8.
Bede Dec 26, 2006, 12:30 PM Well I made it to 1967 . took a few turns extra to get out the anarchy that ensued when I bought Communism from Hannibal, after making sure he had a bolt hole to run to should Monte get frisky.
http://i15.photobucket.com/albums/a371/doconor/Nooma1/1955_000.jpg
It was pretty much more of the same, shell, bomb and burn towns
http://i15.photobucket.com/albums/a371/doconor/Nooma1/1956_000.jpg
Did manage to burn down Sidon on the second try
http://i15.photobucket.com/albums/a371/doconor/Nooma1/1958_000.jpg
after X-man wiped out that stack with his Modern Armor and Mech Infantry, lost the tank army and its replacement general when he threw everything but the kitchen sink at us.
http://i15.photobucket.com/albums/a371/doconor/Nooma1/1961_000.jpg
Bought some Ivory from Monte on the opener to quiet the rioting populace
http://i15.photobucket.com/albums/a371/doconor/Nooma1/1955_001.jpg
Then had to go back and do the same with the gems which his culture took away from us.
Communism cost Iron, Silks and Atomic Theory but once the anarchy was over the income went back to over 200 gpt.
When I couldn't force and hold a landing spot on X-man's home island I set out to bomb him back to the Stone Age. His jets made mincemeat of the bomber force, but we can produce fast enough to get the bombers back and I did shoot down or destroy on their airfield six of them. He has to run out soon as he has no oil.
He still has a least one more Modern Armor and a ton of MechInf with which to oppose any landing we make and there really is no suitable terrain to hold onto while we absorb his attacks. Losing three transports of tanks and an army was expensive and he just rebuilt the town anyway.
It is strictly attrition now, I can;t come up with any sort of grand tactic that will sweep all before us.
ThERat Dec 26, 2006, 11:31 PM got it...got some connection problem...hope our provider can sort that out soon
ThERat Dec 28, 2006, 01:06 AM save (http://forums.civfanatics.com/uploads/53368/Temujin_of_the_Mongols_1977_AD.SAV)
Pre-Turn
massive game with massive war...we really need to take care of Persia fast
1.1968AD
move troops towards Ergili, that's the best chance to drop off troops
2.1969AD
drop off 18 tanks...hopefully that is enough
3. 1970AD
manage to kill 2 defender + raze Ergili and programme crashes
reload and it works...
4.1971AD
holing in to await the assault, meanwhile our friends will settle every single spot available...nice
5.1972AD
our tanks are getting shredded
a landing at our shores provides us with a army..leave it empty for now
IT we get relentlessly attacked by Persia, but some tanks hold, we get a 8 unit landing on our shores...
6.1973AD
manage to kill the landings
our bomber and arty wound every Persian unit next to our stack
IT wounded as they are, they still attack and found a town so our airfiled won't operate
7.1974AD
kill 7 defenders in that town and raze it, I hope we can start on the offense soon
8.1975AD
Persia is clearly on the reatreat...we need to continue to pound them
move our stack forward while bombers take out 2 TOW
9.1976AD
there are 8 enemy units blocking our way, bomb them red
smite them and move forward...
steal electronics and we are in the modern age...
IT no attacks from Persia...
10.1977AD
we must use the momentum and take them out, now or never
with the connection so unstable no screenies today...good luck next player
Bede Dec 29, 2006, 04:58 PM I can play on Sunday so if pneuma wants a go it's his until then.
Bede Jan 06, 2007, 04:40 PM Persia is turning into a wasteland.
The highlight film
After some maneuvers and bombing
http://forums.civfanatics.com/uploads/37083/1980.jpg
And some more maneuvers and bombing
http://forums.civfanatics.com/uploads/37083/1981.jpg
And he kept on resettling that spot so I gave up and headed down the coast.
And again
http://forums.civfanatics.com/uploads/37083/1985.jpg
The result
http://forums.civfanatics.com/uploads/37083/1987.jpg
Transport and destroyer are on the way home to pick up an army. And there is another general on a transport in the Persian gulf.
Sausage Island east of Persia makes a nice bolthole.
The Aztecs are pounding away in the north but and burned a Persian city and are on course to burn another one.
The governors are turned on at home because I got tired of fiddling with citizens after cleaning up pollution.
Bough some luxuries from both Persia and Carthage as I didn't want to think about keeping the citizens happy while bombing the Persians into the Stone Age.
Most of the troops outside the ruins of Gordium have some movement left and all the wounded have been evacuated onto the transports in the bay.
Here you go, Tim (http://forums.civfanatics.com/uploads/37083/Temujin_of_the_Mongols_1987_AD.SAV)
TimBentley Jan 08, 2007, 05:05 PM Got it. Playing tomorrow, I think.
TimBentley Jan 09, 2007, 09:30 PM A nice sight to end the turns with.
http://forums.civfanatics.com/uploads/46178/Nooma1_1994AD.JPG
1987(0): looks good
1988(1): zzz
IBT: Persia, Aztecs sign peace
1989(2): start killing units in Zohak to get some units dead, hoping other cities will send their units
1990(3): Zohak is empty
1991(4): raze Persepolis at loss of 1 tank
Persia is down to 3 mechs and 4 TOWs
IBT: Persian bombers bomb Tabriz: one dies, one citizen killed
1992(5): kill 2 mechs, TOW to empty Antioch
The bombers can kill what's left, so start sending troops home
1993(6): Arbela emptied, Zohak and Arbela razed; Antioch has 2 TOWs
IBT: Stock exchange in Ta-Tu destroyed
1994(7): Persia would give computers, rocketry, ecology, cash for peace
bomb Antioch some more, steal ecology from Persia
sign peace and get synthetic fibers, computers, rocketry, 544g, 6gpt, WM (I don't think I've ever seen a better peace deal)
Aztecs have 3 aluminum, Carthage has 1, 1 is unclaimed
This seems like a good place to stop
Notes: Aztecs would sell aluminum for 64gpt, but striking a deal with Carthage may be better
It's not worth the shields to build improvements before remobilizing, we only need 1860g to upgrade our current units and I don't see any more useful techs to steal (best I can see is fission to see uranium to bomb)
ThERat Jan 09, 2007, 09:38 PM what a peace deal, absolutely fabulous. Now, we got to get rid of Aztecs first then Carthago. Might buy alu from carthago, upgrade all those tanks and go after Aztecs...
unless pneuma plays, I will take this, but have to finish Gr17 monster map which will take 2 days I reckon
ThERat Jan 11, 2007, 07:39 AM it's 1994 already, pretty late and only another 53 turns to go....we better fight faster
Aztecs to go next
it will take a while until our units are back to fight Aztecs...
in order to get alu, Carthago needs rocketry...well, no choice
sink 2 techs into getting alu, first to give him rocketry, next to get alu
turn 1-3 war preparations
on turn 3 I think we are ready for a great war...
try to plant a spy and fail, Aztecs declare, at least we get WH
bomb border cities and raze both of them
start to turn their land into some sort of barren craters, disconnecting some resources
IT the atomic strikes really hit me hard, 3 cities rocked
http://forums.civfanatics.com/uploads/53368/atomic_desert.jpg
1999 I reconnect the cities, Aztecs have almost kicked the Carthagians off our Island
2000 manage to raze another city, Aztecs have nbotted Carthago off our continent
use MGL to rush a stock market
2001 Aztecs bomb us and attack...hard to do something
2002 the Aztecs fall into the same trap and always end up getting bombed, they behave well :)
manage to raze a size 25 city
2003 move on to next city, defeat some units and lose some..since we have no more alu, we got a problem anyway
2004 Kazan get's nuked and I am ready to concede this game
I actually manage to clear all 6 MA that landed next To Kazan but lose almost all MA..our bombers are depleted due
to all the nuke strikes
manage to plant a spy with Aztecs, he has another tactical nuke and many more units than us...
we got no alu, no units....
ThERat Jan 11, 2007, 07:46 AM I really lost my spirits in this game...very tough turns as they poured in and we simply use bombers to fight them off...depleting MA's...no/low production capacity...negative income, couldn't even keep cities happy
they got nukes, we got 5 cities that are nuked..no alu... they got a much higher score and have simply booted Carthago off without any resistance...impressive
in case anyone wants to have a look
save (http://forums.civfanatics.com/uploads/53368/try.SAV)
TimBentley Jan 11, 2007, 10:10 PM I played a few turns and then noticed Aztecs had 9 parts done, so I can confidently say the game is unwinnable. I might go ahead and try to defeat the Aztecs after losing though. Nevertheless it was an enjoyable, tough game.
ThERat Jan 11, 2007, 10:33 PM IIRC there was this game from LK where they faced exactrly the same dilemma as their late game cities got consistently nuked from their main rival.
If only we had known where the uranium is, maybe we might have stopped that terror.
I was so dispirited, I didn't even check the SS. It was a fun game, I enjoyed the late game as well (beating Persia was quite an achievement IMHO). But, it wasn't to be... :(
Bede Jan 12, 2007, 06:51 AM 5CC conquest on a false Pangaea is a tough one. Just too many places for the AI to hide.
Valiant effort though.
TimBentley Jan 12, 2007, 07:34 AM IIRC there was this game from LK where they faced exactrly the same dilemma as their late game cities got consistently nuked from their main rival.
If only we had known where the uranium is, maybe we might have stopped that terror.
I believe that is LK79 (http://forums.civfanatics.com/showthread.php?t=103516), 5CC deity as (ironically) the Mongols.
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