View Full Version : My werewolf game discussion thread!
Bad Player Aug 19, 2006, 07:29 PM Ok so you missed out on the last game (or you want to play a new AND IMPROVED game)! These are some ideas I came up with just now:
Hunter: If alive there must be more werewolves than humans for the werewolves to win. Otherwise equal numbers of werewolves to players means werewolves win. Of course who is to say the hunter is not a hunter of human flesh?
Prophet: Is able to ask me if any player is a werewolf once each night and I will respond honestly to the question. As such he is the villagers’ greatest weapon against random killing (if he can stay alive). The prophet is anonymous and can be any person (except a werewolf) unless s/he chooses to reveal themselves – but who is to say they are the real prophet?
Mayor: Casts the tie breaking vote on lynching, otherwise votes as do all other players on who is to be lynched. Gives the name of his/her successor to me via pm at the end of the first day (after werewolves know who the other werewolves are) but can pm me to change his/her mind later at the end of the day (after the lynching but before the werewolves kill).
Acolyte: If slain by werewolves his wards will prevent the werewolves from killing the next night as they will not be able to transform under the light of the moon until the wards wear off them. Therefore there would be two prophet divining sessions and two lynchings before the next werewolf attack. This may be why the werewolves are hesitant to slay the acolyte or maybe the acolyte lives because s/he is, in fact, a werewolf.
Werewolf alpha: Once per game, he can use his effective leadership of the pack to kill two villagers instead of one. (Courtesy Grillick)
Also I will think of a basic storyline for each character that they have to roleplay. The werewolves will be randomised again but I will try to think of a storyline to suit the werewolves. This might make it a bit detectivey but if it's too hard there won't be any detective stuff - just random roleplaying like the other werewolf game. Rules will be the same as in Kael's thread (Kael indicated he might not do another game but he's a better story-writer than I am! :( ). Maybe for a new flavour Losha Valas might suit better...
Who wants in? Also anymore ideas? I think these additional character powers won't be too powerful for the human villagers but I don't want to do too much for the villagers and make it too hard for the werewolves.
Grillick Aug 19, 2006, 07:41 PM I'm not sure it's a good idea to start a new werewolf thread while the first one is still going, if at all. It's not exactly on-topic, is it?
That being said, I'd suggest another added power:
Werewolf alpha: Once per game, he can use his effective leadership of the pack to kill two villagers instead of one.
Jono Aug 19, 2006, 08:09 PM Hunter: If alive there must be more werewolves than humans for the werewolves to win. Otherwise equal numbers of werewolves to players means werewolves win. Of course who is to say the hunter is not a hunter of human flesh?
You do know that by the time this goes into effect the werewolves could probably just tell everyone who they are and win (kind of even odds that 1 of them is the mayor).
Okay, the situation is: 3 werewolves, 3 citizens (between them the hunter and the mayor). The wolves come out, 1 of them dies, they kill the hunter, the end.
Bad Player Aug 19, 2006, 08:17 PM Well it firstly would be 4 humans and 3 werewolves. Then the werewolves kill a human and make it 3 humans and 3 werewolves. Then the lynching occurs (I think the mayor will probably be human since it's likely the prophet will make sure the mayor and his chosen successor are human) so probably a werewolf will die. It then becomes (probably) 3 humans versus 2 werewolves - and so the cycle continues.
EDIT I see what you mean Deathling - yes they probably would kill the hunter (but maybe they have a more important target). Can anyone suggest an alternative to give the hunter a bit of an advantage?
But maybe you are right.. I just wanted to add more interesting game mechanics (not too much however!). Have you got any improvement suggestion?
Bad Player Aug 20, 2006, 05:54 AM I have been working on storylines for each character if they were a vampire (guidelines to roleplay within). Could anyone else help me with them (I could PM the ideas rather than making public obviously)?
dreiche2 Aug 20, 2006, 07:17 AM hey, I'm not really sure you should make the game more complicated, and also maybe you should leave the story making to the players themselves...
Jono Aug 20, 2006, 07:19 AM Kael made it complicated enough. Before there was not backstory, nor were there any special roles other than Mafia Members IIRC.
Bad Player Aug 20, 2006, 07:24 AM The reason I was thinking of small, broad backstories is because of Deathlings fate in the current game ;) and I thought it would be an interesting notion. The backstories are small and are altered for the vampires. The backstories are basically an alibi and a little character information (e.g. relationships with other people). If e.g. a husband and a wife are (randomly selected) as vampires then they can cover for eachother but then run the risk that if one is caught it implicates the other because of lying on their whereabouts on the night Baroness Valas struck.
BTW I was thinking of a vampire (Losha Valas) theme for a change!
What do ppl think about the idea of small backstories and more diplomacy because of alibis and doing a little thinking about clues?
Jono Aug 20, 2006, 07:26 AM First off, we wouldn't hang vampires, cause they're immune to that. Secondly, we could just throw everyone into the sunlight, only the vampires would die.
Bad Player Aug 20, 2006, 07:29 AM I thought of that and stakes take care of the first point.
However I read (Wikipedia) that some legends have it that if a vampire feeds the previous night they can go out in the sunlight the following day. The thing with this is it causes a problem with the acolyte's ability to stop the vampires feeding the next night - could this be worked around?
I dunno I just thought Losha Valas would make a change from Baron Duin Halfmoon. No? Should I stick with the Baron?
Also Deathling I edited my reply a couple of posts ago after I re-read your first post.
Jono Aug 20, 2006, 07:52 AM Yea, I first saw it with the edit. All my Vampire knowledge really comes from Angel, I mean, I've seen and read a lot about Vampires, but Angel (and Buffy the Vampire Slayer, I guess, they're based on the same world really) showed me Vampires the only way I liked to see them.
Bad Player Aug 20, 2006, 08:03 AM Hmm I was thinking of incorporating some basic vampire knowledge as clues...
It's kind of a difficult undertaking as I have no experience of it or anything but I thought I'd have a crack at it!
Jono Aug 20, 2006, 08:24 AM Anyway, I'd make it more of a murderer theme since we've already done the uncontrolled species theme (or are still doing it for some of us).
Bad Player Aug 20, 2006, 08:28 AM I love the mafia style of play (I used to play with other ppl in a group - was great fun!) and I wanted to recreate this but with a, I guess, murder mystery setting. I wanted initially a mafia game but with the FFH setting and also with some more options to make the game more complicated (e.g. the acolyte idea and perhaps the hunter idea and perhaps the alpha monster idea). I got ambitious and thought of trying the murder mystery addition idea - this is probably a little difficult but I would like to do it if possible.
I kind of think the unholy monster theme works well and I've done a little background scripting but I would prefer to run it past someone else (a non-player) for comment and addition to the story stuff.
Nikis-Knight Aug 20, 2006, 08:56 AM murder mystery setting. That could be fun. I've only played those once, and don't know exactly how one should write one (though I tried once), but FfH could be a good setting. It'd take a bit more seriousness from players, perhaps, but they wouldn't need to post every day.
Though I'm assuming you'd wait in either case til the other games done, people might not wanna do two at once or one right after the other.
Bad Player Aug 20, 2006, 09:04 AM I pmed Kael back about that Nikis. I was hoping just to discuss the mechanics but obviously I shouldn't interrupt the effort Kael has been putting in to writing the other one well.
Kael Aug 20, 2006, 09:20 AM Yeah, I want to let this game end before discussion is started just because I don't want things to slip. So I've asked Bad Player to hold off on posting until the game is done. Once it is he is more than welcome to start signups for a game of his own.
Bad Player Sep 05, 2006, 06:20 AM Well I haven't been completely idle - I have created roles for 11 characters (a couple of them not fleshed out - probably they will be more fleshed out). I have added some mechanisms - it is the villagers vs. vampires and works similarly but I have scripted basic storylines (a different story given to the player if they are a vampire) of what happened that fateful night. I also developed upon Kael's idea for "special" things a character should do. To this end some (maybe all) characters have special actions that if they succeed they get +1 point. Surviving characters from the winners team also get +1 point. The most points wins (individual victory). This encourages some intra-team rivalry and develops the storylines players are given (I hope). I have also got I think some other fun ideas (that I don't want to give away because they are storyline things/suprises).
Expressions of interest? It is a new idea thing and might get a little complicated but I hope it will work but I can't guarantee that (but hopefully not likely).
Grillick Sep 05, 2006, 11:26 PM Now that school has started I'm not going to have time for another one of these. Good luck, though!
Endovior Sep 06, 2006, 01:49 AM Ahh yes, Mafia! (or variant thereof) Count me in.
That being said, in the version I played, there was a Doctor who could (again, once per night) pick a person. If he picked the person that the Mafia attacked, he could save them from death.
Translating that, I'd suggest it as an additional power of the Acolyte... so he's some use other then just dying.
Bad Player Sep 06, 2006, 05:12 AM That's an interesting power... Certainly will think about it.
The acolyte has the ability that if he is killed by vampires then the vampires can't kill the next night because they are recovering from his magic wards. The special ability of the acolyte is that he gets +1 point for each vampire he votes to hang which results in the vampire's hanging (ie it has to be a correct vote which causes a correct hanging).
It's kind of a mafia come murder mystery game. Each character gets a brief description of what they were doing on the night Baroness Valas came to town.
PS I'm thinking of making each game night = 2 real nights to give ppl more time (especially if I am low on players).
Silverkiss Sep 06, 2006, 11:13 AM Hanging a vampire wont do a thing lol... better to say "pierce his heart"
Jono Sep 06, 2006, 12:00 PM I'm game, are roles random? if not, which are there?
Bad Player Sep 07, 2006, 04:58 AM OK the vampires will be staked. :p
The roles of who is a vampire/mayor is random (mayor has a special points ability on top of the character's special points ability). However at the moment I have:
Herbalist
Farmer
Bar wench
Tavern owner
Carpenter
Violinist
Acolyte
Village idiot
Baker (hey someone I didn't copy!)
Blacksmith
Wainwright
I will probably allow people to chose which character they want to play (but without telling more about the characters in advance).
Jono Sep 07, 2006, 01:25 PM I still think vampires are a bad idea, they do burn up in the sun, unless you do it in some sort of dark ashen veil worshipping land (do that). I'll take on the role of... either the blacksmith or the tavern keep, either way is good (unless one includes dying horribly).
Bad Player Sep 08, 2006, 05:47 AM It's a solar eclipse period! :p
Jono Sep 08, 2006, 06:31 AM Yes, a week-long eclipse, that's it :)
Silverkiss Sep 08, 2006, 11:14 AM You could say that Losha summoned a spell that blocked the Sun off....
Jono Sep 08, 2006, 11:22 AM And then she bit only 3 people, very logical.
Sureshot Sep 08, 2006, 12:08 PM could make it in an elven village thats under heavy foliage
Silverkiss Sep 08, 2006, 12:13 PM Maybe she bitten 3 people, then hidden the sun so her minions could have some fun and get stronger...
SchpailsMan Sep 11, 2006, 04:26 AM Make it happen in Svartalfar lands, in a Mordor-like ambiance (gotta love those thick shadowy clouds :goodjob:)
Grey Fox Sep 11, 2006, 06:13 AM I still think vampires are a bad idea, they do burn up in the sun, unless you do it in some sort of dark ashen veil worshipping land (do that). I'll take on the role of... either the blacksmith or the tavern keep, either way is good (unless one includes dying horribly).
Who says vampires die in the sunshine in the FfH world? ;)
Kael Sep 11, 2006, 02:12 PM Who says vampires die in the sunshine in the FfH world? ;)
Lugus (the god of light) hates vampires because Alexis's first kill, the one that started vampirism, was of one of his followers. Ever since then light has been unplesent for vampires, ranging from irratation, to burning, to death depending on the amount of influence of Lugus in the region.
Of course its up to you however you want to run it. No one says the game has to comply with FfH lore.
You could also have it take place in a subterraen Svartalfar or Khazad city.
Bad Player Oct 24, 2006, 09:17 AM Yes people the wait is over! I did a lot of creative thinking (well as best as I can) and this took quite a while and I reworked the game (what you do in it). I really hope you guys will enjoy it! If Kael doesn't mind I will use his writings for lynchings since he has done a better job than I believe I can do with that.
Introduction to Night of the Werewolves II:
Foxford is a tiny village on the outskirts of the Elohim empire. Largely forgotten by anyone of consequence its surrounding fur and deer camps are its only real value. Still the villagers of Foxford are a decent, if not overly supersticious, lot and are accustomed to seeing their children raised to go off to wars they never return from.
Foxford was quiet until the arrival of a traveler from the elven lands. This was no elf, but a man named Duin who carried a thick oak cudgel and quite a few gold coins. Unaccustomed to wealthy travelers the backwater inn and tavern were delighted to have his company, and sorry to see him go the following day. They wouldn't know until later that this man left more than gold in the village.
Overview of the game:
- Due to popular demand and the changing of the game design, this game will use Baron Duin Halfmorn and werewolves (instead of vampires).
- There are 3 werewolves and 19 villagers (who include the 3 werewolves).
- The nearly all villagers have a short storyline they are given (and which may mention other villagers' stories briefly) but you can lie or embellish on what you are given.
- This game is about team victory (werewolves vs. innocent villagers) but also individual victory. Each survivor (of the winning team of course) gets +2 points for survival. However each character can get at least one more point for achieving a certain thing in the game (simple examples are getting a certain other person hung or getting someone else to survive if they are not a werewolf). Some characters can get a multiple extra points but their abilities are more difficult to balance it out. Therefore you almost certainly will need to achieve team victory in order to achieve individual victory.
- I removed the idea I had of a murder mystery plot for a few reasons (mainly because it would be so complicated).
- The available roles are:
* Acolyte
* Baker - Subanark
* Bar wench
* Blacksmith
* Carpenter (husband of the violinist) - lorgen
* Cobbler
* Farmer (husband of the herbalist)
* Farmhand
* Herbalist (wife of the farmer)
* Innkeeper
* Merchant - Endovior
* Seamstress
* Shepherd
* Stableboy
* Tanner
* Tavern owner - Deathling
* Village drunkard - Grey Fox
* Violinist (wife of the carpenter)
* Wainwright
Unser Giftzwerg to take the last unpicked role.
- There is a role of the mayor and a role of the prophet (and another role that is opened up based on an event occurence) and these have abilities on top of your characters other abilities.
- The prophet can do his/her private scryings and seek an answer from me (via PM) once per day.
- Each night the werewolves can kill one villager and they PM me to tell me who will be killed.
- Each day the villagers can hang one villager they think is a werewolf. The villagers post their vote choice with the name in bold letters.
- The mayor has the deciding vote in any hangings, if s/he doesn't decide in time then I randomly allocate one of the players in the vote tie to be hung. The mayor will also be given some more information in game. I will randomly allocate the mayor at the start of the game. The mayor must PM me with his/her choice of successor should s/he be killed by werewolves. If you are a werewolf and you get hung then a new mayor is voted on.
- I would like 19 players but I could possibly take 16 (but I would have to remove 3 roles from this list which might mean moving some people to different roles). This is because there is a random allocation of the prophet out of 4 people who otherwise have relatively bland characters. If you really don't want a bland character (who still has a +1 point ability) then PM me and I can allocate you someone instead of you choosing.
- I will do the hangings ever 2 days at 10PM Australian EST/Noon GMT/7AM EST. Even if I post late only the votes in by that time will count. 2 days real time equates to 1 day in game time (to help people who might not be able to post every day). All votes must be in bold or I will ignore them. Your last vote before noon GMT is the one that counts (but try to only do one vote if you can help it).
- The dead do not speak. Once you have been killed you are out of the game. Please don't share information with anyone else about the game (until it's over) either in the forum or outside of it.
- Outside of the above rule, post whatever you want. You can claim to be the prophet, you can make up lies about other players. Lying isn’t just allowed, its encouraged.
- The roles of werewolves are randomly assigned.
- You cannot forward PM's, use screenshots, etc to make your argument. So you could post that the prophet has contacted you in secret and told you whatever, but you cant post a screenshot of his PM, or forward that PM to anyone else. Stick just to diplomacy and deception to make your case.
- The winner/s of the game is the person who has the most points (remembering that you get +2 points for surviving on the winning team but each character can get at least one point for doing something/s else).
FFH2 forumites get first pick for a couple of days until I post the signup thread in off-topic forum. :)
Anything that I forgot/needs clarifying, please ask me.
Deathling do you still want blacksmith/tavern owner?
Jono Oct 24, 2006, 09:34 AM Indeed I do.
Bad Player Oct 24, 2006, 09:35 AM You can only have one of them! :p
Jono Oct 24, 2006, 09:38 AM I'll take the tavern keep then o.O (again, that is).
lorgen Oct 24, 2006, 09:45 AM Will Qes be the shepherd?
I didn`t get to finish his fence to protect his sheep(zors)
Jono Oct 24, 2006, 09:47 AM Yes, like that was your top priority...
Bad Player Oct 24, 2006, 09:52 AM BTW I forgot to mention before that I changed the ability of the acolyte and probably anyone else I mentioned before.
lorgen Oct 24, 2006, 10:06 AM Yes, like that was your top priority...
You mean after the top priority of hanging him? (and everyone else :mischief: )
Of course
lorgen Oct 24, 2006, 04:56 PM BTW. I`LL join as the carpenter if Qes joins as the shepherd.
:)
Endovior Oct 24, 2006, 10:56 PM I'll join as the Merchant.
Unser Giftzwerg Oct 25, 2006, 07:09 AM I'll join as whichever character is left over needing a player.
Suggestion: Edit the title of this thread to include somethign like GAME STARTING when you have it filled up. That'll alert people to go look for the actual game thread. (I assume the game thread will not appear in the FfH forum itself? Yes? No?)
Jono Oct 25, 2006, 07:22 AM Nope, you can only change a thread's title during the first 30 minutes it is up.
Grey Fox Oct 25, 2006, 07:26 AM I'll join as the Village Drunkard.
Bad Player Oct 25, 2006, 07:27 AM Unser you're more than welcome to chose a character now if you want, just let me know. Otherwise I will reserve the last unpicked character for you.
Kael sent me a PM ages ago to put the game thread in the off-topic forum and since I will need more people (e.g. from off-topic forum) I will need to go there and advertise with a similar discussion thread.
I'm not sure how long it will take to get started - I do need a minimum of 16 players because the roles are intertwined.
Yes I wish I could make it more obvious so that people joined up but I don't know how to (short of starting a new thread... dunno how that would go... spam???).
BTW I'm updating this post (http://forums.civfanatics.com/showpost.php?p=4678792&postcount=35) with the players in the game.
subanark Oct 25, 2006, 09:23 PM I'll sign up as the baker.
Bad Player Oct 26, 2006, 11:07 AM I created an off-topic signup/discussion thread here (http://forums.civfanatics.com/showthread.php?p=4686209#post4686209). The game will run in the off-topic forum beginning hopefully in a couple of days.
Unser Giftzwerg Oct 26, 2006, 11:44 AM Please establish one thread for the game. There seems to be three now. My ISP connection has been lousy for 2 months now. It can take me over 10 minutes to open a thread on this site at times. At other times I cannot connect at all. I really, realy, really, really, really do not want to chase through three threads to play.
PLEASE consolodate your game to one thread, and put termination messaes at the end of the other two threads. :please:
Bad Player Oct 26, 2006, 11:58 AM Lol sorry about the 3 threads... Kael* suggested putting it in the off-topic forum. I get everyone to refer to the Gaming forum thread and that will be the official signup/discussion thread.
Everyone please refer to the official signup/discussion thread (http://forums.civfanatics.com/showthread.php?t=190702)? Thanks and apologies for 3 threads.
* when you get busted try to pass the buck! (apologies to Kael)
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EDIT: I really need more people (we have 6 players out of a minimum of 16)! Could you guys perhaps invite people (brothers/sisters/friends/ppl from different forums) to join if you have the opportunity?
Bad Player Oct 31, 2006, 07:04 AM Guys and gals we only need 4 more people to join! The available roles are acolyte, farmer, herbalist, seamstress, and violinist (with Unser to take one of those roles - ie four spots left to fill).
Please join in the fun! :cool:
seZereth Nov 02, 2006, 11:57 AM i wont join, but ive got something that fits the threat...
http://img66.imageshack.us/img66/4920/werewolfat2.th.jpg (http://img66.imageshack.us/my.php?image=werewolfat2.jpg)
:D
Endovior Nov 02, 2006, 12:01 PM Ooh! New and improved Werewolf art! I like!
thomas.berubeg Nov 02, 2006, 01:27 PM When is this to be added in?
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