View Full Version : World War 2 -Global Conflict
trinder1 Aug 24, 2006, 09:11 PM World War 2 the Global conflict
*******Now Warlords compatible*******
Sept 1939 Hitler has commenced his Blitzkreig across Europe-
France,Norway,Greece,Poland and the British Empire must amass enough
resources to stop Germany from conquering Europe. Russia and the
United States are not at War with the Axis forces as they joined the
war in 1941. Japan is forging an Empire in the pacific and has conquered
parts of the Chinese mainland.
These are the participants
Argentina
Sweden
China
Greece
Italy
Portugal
Japan
Germany
Norway
France
Ireland
Spain
Russia
Poland
Brazil
Mexico
United States
Britain -Australia,New Zealand,India,Canada,South Africa -(British Empire)
http://img151.imageshack.us/img151/1734/ww2kd9.th.jpg (http://img151.imageshack.us/my.php?image=ww2kd9.jpg)http://img98.imageshack.us/img98/707/ww23ig7.th.jpg (http://img98.imageshack.us/my.php?image=ww23ig7.jpg)http://img98.imageshack.us/img98/7123/ww22nt0.th.jpg (http://img98.imageshack.us/my.php?image=ww22nt0.jpg)
http://img267.imageshack.us/img267/9373/churchillfb6.th.jpg (http://img267.imageshack.us/my.php?image=churchillfb6.jpg)http://img267.imageshack.us/img267/4186/stalinso4.th.jpg (http://img267.imageshack.us/my.php?image=stalinso4.jpg)http://img501.imageshack.us/img501/9090/hitlerin6.th.jpg (http://img501.imageshack.us/my.php?image=hitlerin6.jpg)
as many Scenarios would only potray certain theatres like Europe
or the Pacific. Until I found a Scenario that Simulated the entire
World. I really enjoyed playing this scenario I decided to recreate
this scenario with the Help of wikipedia and many hours Study.
This is the updated version of my Beta WW2 scenario. I have also
Included new leaders like Stalin and Churchill for warlords and Degaulle
for Beyond the Sword. The best version to play is using the Max Riga Mod
its evolves into the cold war nicely after WW2.
Vanilla Civilization - 147009
Warlords Civilization 147023
Beyond Sword Civilization 210370
Max Riga Mod 210470
MaxRiga Aug 24, 2006, 09:31 PM uhh .. i'd love to play it on my mod ;) looks very good!
trinder1 Aug 24, 2006, 09:36 PM I found that playing as the United States It was best to wait until 1941 before joining the War. This allowed me to aquire enough resources to Build the 8th Army Airforce that I based in London so I could bomb Germany. Once I had depleted the German defences I moved in Large divisions of Tanks across europe. Whilst I was invading Europe I based another Bomber wing in the Philipines and Bombed the Japanese mainland starving Japan of resources so they could not attack the USA on my western seaborder.
http://img225.imageshack.us/img225/1249/ww21se5.th.jpg (http://img225.imageshack.us/my.php?image=ww21se5.jpg)
This is my advance across europe.
Once I had defeated Hitler my Manhattan project was complete allowing me
to Attack the Japanese with Nuclear weapons. I found the best tactics to use were exactly as the Allied commanders decided on historically.
Duckmouf Aug 24, 2006, 10:02 PM Excellent scenario! This is by far the best WW2 scenario. Ive played a few other scenarios and this is the most accurate and really captures the true events of what happened in the war. This Scenario is excellent.
Boom22 Aug 24, 2006, 10:40 PM I'm just wondering if you used their flags fom WWII? Only one problem Canada should be playable. We helped ALOT Navy and Man wise. Great Mod though.
trinder1 Aug 25, 2006, 12:11 AM I would have placed Canada as its own nation as Britain probably would have been defeated without Canada's help but in all reality Australia,New Zealand and Canada's resources were all used in the defense of Mother England. If I had made the Anzacs and Canada seperate nations the British wouldn't have been able to defend Britain. In the 1940's the British commonwealth was in decline but for the sake of the Scenario and the game engine I have made Canada part of the British empire.
trinder1 Aug 25, 2006, 05:16 AM The German panzer divisions attacked France I had some troops on the European mainland so I attempted to secure the French city of Bordeaux. Then I moved some Armoured divisions from England over the Channel to Bordeaux. This avoided the Allies loosing a foothold on the European continent and another Dunkirk style evacuation. Then I used the RAF to attack the German Navy that was in the English Channel. Once the British Coastline was secure I sailed the Royal Navy over to Halifax Canada where I had gathered the entire Canadian Army . I then sailed them back to Bordeaux and prepared to Liberate Paris. I managed to Liberate Paris and return control back to the French. At the moment I am about to attack Hamburg but I might run out of steam before I can advance any further. The problem with the The German Army is they need to secure a supply of Oil so they can consolidate their position. I have managed to convince Stalin to go to War with Hitler but Im still having trouble convincing Roosevelt that going to War is in the interests of the American people.
http://img244.imageshack.us/img244/4522/ww24fc5.th.jpg (http://img244.imageshack.us/my.php?image=ww24fc5.jpg)
On the other side of the World the Japanese are surveying Australia and New Zealand as the future assets of the Japanese Empire. So I have sent down 2 destroyers to escort the ANZACS to north Africa and prepare for an Invasion of Italy. I can liberate Australia and NZ back later from the Japanese once I have defeated Hitler. Im sure the ANZAC soldiers won't mind coming back home after the Japanese Army has raped and pillaged their homeland. I have moved several Indian infantry battalions over to Hong Kong but the British Far East assests are under threat unless I can convince United States to join the war.
Red Door Aug 25, 2006, 06:05 AM uhh .. i'd love to play it on my mod ;) looks very good!
Max, not everybody wants to use your mod for their scenario, stop telling people to use it. :rolleyes:
xxJFKxx Aug 25, 2006, 07:59 AM for the glory of germany i invated france, it was about time to take revenge for the bad treatment and the land loses after world war I. england is a taff cookie, i was quiet sure they would make peace after i took down france, poland, greece and norway in just one and a half years. instead of wasting resources by invading england i just secured my citys in europe with two machine gun divisions plus a fighter to keep the royal air force busy. england did not excepted me attacking them in near east, i went true turkey and their bad defended citys fell easyly, egypt i gave to the italians to prepare them for the african battle, hopefully they will manage that. japan needed my support, resources are rare and i got two oil fields now. well, russia ... big russia or invading england? i am not sure yet ...
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scenario is great, its great fun even without a mod behind. i agree with max that his mod is perfect for such scenarios but its also fun without. please give germany one more bomber and one more fighter, its quiet hard to keep england busy (even if you just defend) and its impossible to build fighters. but in generall the balance is great.
good work, thank you!
Narn Aug 25, 2006, 02:15 PM nice mod, personally I would prefer it if it was a maxriga mod. I'd love to see a maxriga mod on an earth model this size
MaxRiga Aug 25, 2006, 03:45 PM Max, not everybody wants to use your mod for their scenario, stop telling people to use it. :rolleyes:
i haven't ... read CAREFULLY ;)
uhh .. i'd love to play it on my mod looks very good!
to Narn
nice mod, personally I would prefer it if it was a maxriga mod. I'd love to see a maxriga mod on an earth model this size
ye, same to me ;) i'm working on my 2001 during my little free time but i'd love to play big maps :))
trinder1 Aug 25, 2006, 05:07 PM I totally concur with you that the Luftwaffe needed to be larger I added a Bomber and also 2 fighters. For example the Battle of Britain the Luftwaffe had twice as many Aircraft as what the RAF had. This was an excellent suggestion so I have adjusted the Scenario as I over looked the Luftwaffe in designing this scenario. I like how you managed to secure 2 oil fields this is what Hitler historically should have done instead of invading Russia. Really good Idea giving an Oil supply to Japan that will allow them to consolidate their position in the Pacific maybe Hitler should have considered this tactic also. I have updated the scenario with your suggestions and feedback like yours is excellent it only improves the Realism of the scenario.
Download- 136606
trinder1 Aug 25, 2006, 05:33 PM In regards to using the Max Riga mod this is an excellent mod and I would love to see it being used on the WW2 Scenario also. It would help improve the realism of the entire scenario -the only problem being is Ive spent 3 months making this scenario and I have other commitments. But I am more than happy to work with someone else to make this scenario compatible with Max Riga mod. The Max Riga mod adds more realism to the World War 2 units.
MaxRiga Aug 25, 2006, 09:26 PM In regards to using the Max Riga mod this is an excellent mod and I would love to see it being used on the WW2 Scenario also. It would help improve the realism of the entire scenario -the only problem being is Ive spent 3 months making this scenario and I have other commitments. But I am more than happy to work with someone else to make this scenario compatible with Max Riga mod. The Max Riga mod adds more realism to the World War 2 units.
thank u, glad u like my mod!
in fact it's very easy to make ur scenario for my mod ;) and you DO NOT NEED to do it ONLY for my mod. All u have to do is just finish ur scenario ( i see u've already made beta 7 , so as keep working on it ) and release it here. for my mod u simply need to delite all units after, save in worldbuilder as another scenario name, launch my mod and place new units ( just don't forget to place military schools in right cities and add units technologies ) ;) that's it :))))
don't be hesitate to pm me if u need help or u want to add to my mod something to use in ur scenario ( like diplo pictures, for example ). i'm going to release 5.1 update for my mod and i can easily add the stuff for ur scenario ;)
MrThing Aug 26, 2006, 09:03 AM Looks like a good scenario, I have been hoping that someone would make a global WWII scenario.
How do you handel things like Russia's involvement in the war? Will Germany want to attack Russia on its own? Will Russia eventually attack if Germany does not?
trinder1 Aug 26, 2006, 02:39 PM Good question I was unable to find a script that made the AI declare war on certain dates eg -1941 December Japan has 3 Carrier groups near Honolulu and start airstrikes. The difference with this scenario is that the Axis forces can avoid making uniformed tactical blunders like Hitler Invading Russia. In Sept1939 Russia and Germany were both invading Poland so I have Russia and Germany at war with Poland. If playing as an Allied nation it is possible to convince the United States and Russia to join the war against Germany. To make the scenario historically accurate I would need some scripts that made a world leader declare war on a certain date and several units magically appear at certain grids. One advantage of not having the Historical events it opens up a what if -Would Britain be speaking German today if Hitler hadn't of made a suprise attack on Russia or would Australians speak Japanese today if Pearl Harbour was not Attacked. These 2 decisions were Tactical Blunders and really misguided.
REDY Aug 28, 2006, 07:27 AM Civ4 scripts are not too easy implented like in Hearts of Iron2...If someone will find answer I will be happy too..
RameNoodle Aug 28, 2006, 09:31 PM Any chance this gets made for warlords, and maybe implemented into a scenario? That would be awesome.
Genghis_Kai Aug 28, 2006, 10:43 PM looks very promising :goodjob:
Boom22 Aug 28, 2006, 10:44 PM I'm haveing problems installing:(
trinder1 Aug 29, 2006, 02:27 AM I have just purchased warlords 2 days ago so I need to remake the whole scenario again unless their is a file converter somewhere. So I should have this compatible with Warlords in about 3 months. As far as installing the Scenario it doesnt need installing if you have standard Civilisation 4 it should just play from the file once you have unzipped it of course using winzip. Unzip the file then click on the Scenario and it should just start from their.
Narn Aug 29, 2006, 03:50 PM Is this scenario an forever lasting war between the major powers? I have gotten to 1950 now and Nazi Germany are still at war with Britain etc
ssdexecutor Aug 29, 2006, 05:12 PM What mod are you using with this scenario?
Fobby Aug 30, 2006, 06:35 AM I was wondering if someone could tell me how to use this mod or if its for warlord or something because i cant seem to it to work.
im currently just using 1.6 patch and thats it normal game.
McA123 Aug 30, 2006, 05:58 PM It's an ambitious idea, and you've definitely got a nice start on it, but I just wanted to point out that the placement of cities in Canada is extremely innaccurate. You have the river of St. Laurent under control of the US, and Boston right up on the coast of New Brunswick. Toronto is up in Northern Quebec when it should be down in the Great Lakes. I think you have Winnipeg next to one of the Great Lakes when it should be next to Lake Winnipeg, I think Vancouver is too far North, and so on.
Fobby Aug 31, 2006, 03:09 AM think of it this way vancouver is 30 misn away from seattle and toronto is about 1:30 away from buffalo
Sviothid Aug 31, 2006, 03:28 AM great scenario! Especially the beginning is interessting where you have to try to get some oil(i took the oilressources around bagdad). But then I think it becomes too easy(playing noble). I fear that russia is too weak. While i was preparing an invasion of great britain russia suddenly declared war on me(germany). But nothing really happened...they sent two infantry- units and after four turns I stood at the borders of moscow. I think, Russia should get at least some more industry/factories in the cities behind the ural so that russia could stop you even after losing its actual main cities in the west(/as happened in ww2 i believe). Or( I dont know if this is possible) a cheap and easy produced russian infantry...maybe weak but in masses...
greetings sviothid
trinder1 Sep 01, 2006, 01:49 PM yes I concur Russia is very weak I will work on Russia's Industry. They need more grit. If the war is still going in 1950 and your playing as Britain -did you get the US or Russia involved in the war. It should be possible to be the British and defeat Germany by importing troops from all over the empire. Yes Canada does need working on my geography of Canada is poor.
Baldrek Sep 02, 2006, 05:29 AM I just started playing and just noticed three things I wanted to mention - in Russia two cities have their names wrong, St.Petersburg should be Leningrad and Volgograd should be Stalingrad.
Churchill´s first name was Winston not Winstone.
I love the scenario so far - It´s just like the one I wanted to make.
NikNaks Sep 02, 2006, 05:37 AM nice work! only one thing. you seem to have spelt it 'Winstone' when it's Winston Churchill, but now I'm being really picky. Great scenario!
Edit: Baldrek, you beat me to it!
pdm Sep 06, 2006, 01:21 PM Hi thanks for the scenario. I played as the English and a couple of points, if you nudged Cairo one square across it would mimic Suez and make the city more important even if it's not as accurate. The annoying thing about the AI in this scenario was that all three axis powers were more than capable of making a push for oil but not of them did, they just attacked everywhere untill I was just facing wooden ships. Is there any plan for an update to this scenario with the feedback in this thread?
mokeysonice Sep 06, 2006, 08:29 PM i played this mod as germany on the fifth difficulty and i think that while overall the game was awesome, that there are a couple of MAJOR issues that should be solved. First of all Germany got its oil from Rumania--being cut off from the middle east was important but not that important.
Second, and most important of all, the colonies are weighted WAY too heavily. I don't know how you could solve it besides making another civ which starts with no cities but all/most english colonies are rioting---the reason this is a big deal is because while by 1941 i (as germany) had taken all of europe--france, greece, poland, all of UK..UK was still the most powerful because places like sydney had a population of 9! London before i took it only had a pop of 10....and remember even today all of aussie has like 8million people (just an educated guess) whereas England alone has around 60mil. You need to figure out how to stunt the growth of the various colonies, and or make them rebel...
Genghis_Kai Sep 07, 2006, 06:07 AM Sorry to be picky, but I want to point out that the East Asia setting is quite inaccurate.
The game starts at 1939 September. By this time, Japan has already captured Beijing, Shanghai, Guangzhou and most coastal cities of China for nearly two years, which include the then capital of China, Nanking (the well-known event, Nanking Massacre happaned on Nov 1937). Not to mention Manchuria has already been captured for 8 years and Taiwan for nearly half a century!
May be you could add some cities in western China, and place Chongqing as the capital of China, and give out those Chinese coastal cities to Japan. Also, by this time, Chinese army was already fairly strong, thats why China and Japan were at stalemate and so Japan turned away its greedy eye to somewhere else.
Genghis_Kai Sep 07, 2006, 06:36 AM and remember even today all of aussie has like 8million people (just an educated guess) whereas England alone has around 60mil.
Mate, we have more than 20 million people down here :sad:
knigh+ Sep 08, 2006, 05:50 AM In my opinion, one of the three strongest neutrals is missing: Turkey. (the others being Spain and Sweden)
If you dont have Turkey, after conquering the balkans, Axis will happily blitz into
1) Britain's precious middle east. Then Rommel won't have to fight so hard at el Alamein, because Egypt will fall to the other panzer divisions coming from the east.
2) Caspian oil. No more need to take that troublesome Stalingrad then.
In the war there was a vicious diplomatic tug-of-war over Turkey due to both its strategic location and military strength. It certainly belongs to a ww2 scenario more than Ireland or Portugal.
pi-r8 Sep 08, 2006, 02:25 PM I think Germany is too strong in this scenario. They start with about a dozen panzers, and when I invaded Russia, they faced a grand total of 2 enemy tanks. So far I've only seen 1 british tank. Not to mention the fact that panzers completely dominate the regular tank unit. I would suggest reducing the number of panzers that Germany starts with, and maybe increasing the forces that Russia starts with.
As it is, the lack of oil was never a problem for me, because the only unit I needed to build was infantry to garrison all the cities that I was taking with the starting forces.
ZB2 Sep 09, 2006, 07:43 AM havent downloaded, but in the screen shots there is no islamic holy city
and at the start of WW2, brazil and *insert south american coounty name* declared war on germany after romania and bulgaria joined the axis
it looks nice, but for me, its a bit too small, all these world maps. good scenario though :)
Hell Hawk Sep 11, 2006, 06:26 AM Hi, I like the map, but feel there's some changes it NEEDS.
A. Germany Needs access to at least 1 oil resource, I sugest adding one to the Balkins (Serbia area) or at least giving them plastics so they can access the north sea one.
B. Those Portugese cities in Southeast Asia should actually be Dutch, so trying giving them to another ally.
C. Havana should be American
D. Much of China and Tawian for sure should be Japanese Occupied
E. The games needs the players on teams! If you plan on leaving the Wars as is, the teams should be
1. Germany, Italy, Japan
vs.
2. Britain, France, Poland, Norway, Greece, & China.
However, to be more Accurate it Should be
1. Germany & Italy
vs
2. Britain, France, Poland, Norway, & Greece
Japan vs China, but neither of them vs anyone else.
That's all I have for you for now, but I must also reply to another poster:
"and at the start of WW2, brazil and *insert south american coounty name* declared war on germany after romania and bulgaria joined the axis"
I'm sorry (and I'm not trying to be rude if I seem as such), but that's completely inaccurate. Brazil, the first of any South American nation to join WWII, did not declare war until August 22, 1942. 3 YEARS (less 2 weeks) after the war started and over 17 months after Romania & Bulgaria were in the axis.
Sources:
http://en.wikipedia.org/wiki/Allies_of_World_War_II
http://en.wikipedia.org/wiki/Axis_Powers
Please, do some research before passing along information as fact.
luchofeio Sep 12, 2006, 10:13 PM he is right...Brazil only joined in august 1942 and only fought in some places trhough italy....the president Getulio Vargas was kind in a doubt to which side he would join, he was friendly with both sides...until some brazilian ships got sinked near the coast...some say americans did it...some say it really was germans...who knows...great scenario!
lol
im brazilian just wanna add that to the game =)
Hulk Sep 13, 2006, 11:26 AM well done:)
ZB2 Sep 13, 2006, 03:08 PM there is still no islamic holy city.
jkay Sep 15, 2006, 09:31 PM A note about the oil - I've just been reading Rise and Fall of the 3rd
Reich, so I remember how it was.
Oil wasn't so much of a problem at the beginning of the war for
Germany, because Rumania had oil (that oil and probably the Balkan
countries other than the extinct Czechoslovakia need to be added to
the map), and Germany was buying it from them. Either the map needs
to resaved following a making of that particular deal, or Rumania
needs to be friendly enough w/Germany to do deals up-front for
strategic resources.
Later, this was a major source of contention with the Soviets because
Hitler had to keep access to Roumanian oil to feed the tanks. Hitler
did a a quick-and-dirty deal with Soviets on spheres of future interest/
conquest just before invading Poland. Because Hitler was all hot to
invade Poland without worrying about making another immediate enemy,
he was too hasty about letting go oil in negotiations. Apparently,
there was also at least some Polish oil on the "wrong" side of the line.
It seems fairly hopeless to me to represent the Russian-Soviet pact in
Civ, but even without that, having Roumania next to the USSR, not next
to from Germany at war's start, is a good approximation of the
pressures involved.
Another angle on having the Roumanian oil at least in that that vague
region is that, once they got within range, Allied bombers denied
access to it (albeit by bombing refineries and supplies and roads
more than pumps).
Interestingly, Germany had a coal-to-oil conversation process from the
start of the war. But it was *expensive*. I think they only used for
most of their oil after losing access to Roumanian oil. It's only now
being reconsidered for modern use now that oil is heading decidedly
up. Not sure how to model that - a special, highly expensive
converter factory or unit? Might not be worth it, since it could be
considered to be how Germany runs its existing Panzers after losing
access to oil.
Splinter13 Sep 16, 2006, 09:03 AM Why is Canada so small? Canada is larger than USA.
This mod does look really good though, If only I could play it on my cruddy comp. :(
ZB2 Sep 16, 2006, 09:08 AM they used the world map from firaxis. so its all to do with their city placement that determines how big canada is.
paalrh Sep 18, 2006, 07:33 PM any toughts about making it into a warlords mod =)
Splinter13 Sep 19, 2006, 05:56 AM they used the world map from firaxis. so its all to do with their city placement that determines how big canada is.
yes, but the city placement determines how large it is.
ZB2 Sep 19, 2006, 05:13 PM id have it so any commonwealth territory belonged to the brit civ. it makes management easier, and pulling armies from them to fight in europe more realistic, as its what britainia did. it also frees up 1 extra civ slot that can be used for elsewhere.
Splinter13 Sep 19, 2006, 06:02 PM id have it so any commonwealth territory belonged to the brit civ. it makes management easier, and pulling armies from them to fight in europe more realistic, as its what britainia did. it also frees up 1 extra civ slot that can be used for elsewhere.
I agree, I suppose it might make the british colony really powerful compaired to other european powers.
ZB2 Sep 20, 2006, 05:06 AM yeah at the cost that the territories that depart all their garrisons become easier targets for niaghbouring civs. just like in reality. the end of the empires.
Splinter13 Sep 20, 2006, 05:58 AM yeah at the cost that the territories that depart all their garrisons become easier targets for niaghbouring civs. just like in reality. the end of the empires.
yeah, good point.
s.c.dude Sep 22, 2006, 03:38 PM hey can i post a thread in c andc for help with this it seems incomplete no events or special figureheads
ZB2 Sep 23, 2006, 12:46 PM well you can do wat you want. just this forum likes to hurl up fire on anyone who made a thread misspelling 'Hi'
and people generally detest others for making a thread and not having anything inside worth looking at.
3rdly theres no mods so it wont matter wat you do :)
s.c.dude Sep 23, 2006, 02:47 PM okay ill make the thread by the way great scenaario
DarthCycle Sep 24, 2006, 09:36 PM Nice scenario, especially the map setup with the cities. Here's my feedback
Playing as Japan, Monarch difficulty. Game not finished.
1) China is a joke in its current state. They only mount one infantry unit per city for defense. China should have a huge amount of garrison units. They should be of poor quality, but there should be a lot of them. Maybe the vanilla riflemen unit should be considered a garrison unit. Right now, you can attack any chinese city with 1 armor, 1 infantry, 1 artillery and support from 1-2 fighters (for ground strike). On a 1-1 basis, Japan should win most engagement, but China should have like 3 or 4 to 1 numerical advantage. This should be done in order to reduce the speed at which China is conquered. Right now, you can conquer China in 5-10 turns. Way too fast. If Japanese units take some damage during offensive operations, by having lots of poor quality defender, Japanese units will need to take a few turns to heal, hence slowing down the conquest of China. This should help to recreate the historical setup.
2) Japan starts with too many marine units. At the start of 1939, the whole concept of a marine division was in its infancy. Japan starts with at least 6 of these units. This is way too much. I'm not sure they should start with even one marine unit, considering the time period is 1939.
3) I feel we have the same problem with armor unit. Armor played no major role historically in the asian theater of war . However, Japan can win almost of its offensive operation using armor in the scenario. We should probably reduce the number of starting armor unit. It would even be better if the effectiveness of these unit could be reduced somewhat. However, in a vanilla civ scenario, this is doubtful, unless you could give Japan early type armor, which are not available. It's also a question of balance, should a 1939 Japan tank be of equal strength to a 1939 English or German tank? Probably not, but the distinction is not available.
I will continue the game to see if England will offer any resistance at some point in India and to see what the US will do after the pearl-habor attack, which I will emulate for the sake of historical accuracy :)
s.c.dude Oct 06, 2006, 11:06 PM hey also can you wrap the readme and worldbuilder in a folder so we can load it in advanced and how soon can we expect v2 thanks in advance
Stellan_87 Oct 08, 2006, 12:07 PM My german flags are black...? and how do you go about if you want to play this with a mod?
Edit: all new flags do not show correctly
DrewTate Oct 10, 2006, 05:47 PM the map is too big. is there any way it can be scaled down to a large map or anything that is NOT a huge map.
playing on a lap top i cannot run this scenario and it just looks awesome, so just wondering.
s.c.dude Oct 12, 2006, 06:07 PM the map is too big. is there any way it can be scaled down to a large map or anything that is NOT a huge map.
playing on a lap top i cannot run this scenario and it just looks awesome, so just wondering.no hes using the earth map. also my laptop plays it just fine have you upgraded to 1.61?
chaz1356 Oct 16, 2006, 04:21 PM What mod should i play this map with? Other than the max rigga mod
s.c.dude Oct 16, 2006, 07:01 PM i can think of only maxriga all the others dont fit
tigerking Oct 19, 2006, 07:32 PM I've just downloaded this scenario and tried to play a little bit. And it seemed to work out fine. And it really looks great. I've just been playing Civ IV for about a month. But I used to play the earlier versions before. My experice from downloads in Civ III was that they didn't always work. So I would like to thank the creator of this one.:)
ArneHD Oct 22, 2006, 11:46 AM Just a few short notes:
1. Norwegian is spelt wrong (currently norwegan, it lacks an i)
2. Norway, at the start of the war had one of the largest merchant marines in the world, beaten only by (i think) England, Japan and the US. Please add some transports to refelct this.
3. More oil in the North sea. England is today more or less independant of foreign oil imports due to the amount found here.
4. Oslo only has one citizen. Please correct this.
5. There are major fisheries outside of Stavanger, please add a fish resource here. And while you are in the tarrain mode, there are some pastures in scandivaia where there should be camp. Also, there is a whailing boat near Island is on a fish resource point.
Feanor. Nov 01, 2006, 04:55 PM Don't get angry at me but I'm going to tear apart the accuracy of this scenario. I tried playing as the Soviet Union and immediately ran into several huge issues . . . first of all I didn't even get the benefit of controlling the netire territory f the Soviet Union. Somehow northern Siberia was neutral territory . . . second of all the population of most cities was ridiculously low to sustain the huge size military the I was started off with. Thirdly many major cities were simply not on the map (Archangel, Murmansk). The countryside of the Soviet Union underwent major change in the years after Stalin came to power, and was developed greatly during those years. On your map most of the Soviet Union is empty. There are barely improvements whatsoever. Finally right before ww2 the soviet union had the worlds largest tank force of over 20000 tanks plus several thousand other armored vehicles. This scenario started me off with one(1!!!!!!) tank. . . . you might want to reconsider using wikipedia as a source. Keep in mind the information on it is user submitted which means it generally lacks professional attention. The average person may not know much of what I noticed.
Very frustrating to have to read "Congratulations! You've founded Murmansk in 1941 A.D." . . .
Generally there are similiar issues with almost every country (tried playing with Great Britain, and Germany). Other then lack of accuracy the scenario is the best one I've seen so far.
LaCiencia Nov 03, 2006, 01:35 PM [QUOTE=Feanor.]Don't get angry at me but I'm going to tear apart the accuracy of this scenario. I tried playing as the Soviet Union and immediately ran into several huge issues . . . first of all I didn't even get the benefit of QUOTE]
Hmmm, I think that you expected a finished scenario and this is not the case. You can try yourself and I assure you is not an easy stuff to create a complete accurately scenario with a very good (I don't dare to say excellent) balance. In any case you can edit the map yourself with the world builder or the notepad.
But you can try the global WW2 scenario in C3C by Rocoteh... if you want a complete one. ;)
adyyc Nov 05, 2006, 05:16 AM Can this scenario be played as MP.
Hossinfeffa Nov 11, 2006, 03:53 PM By the way, Japan shouldn't be Taoism. It should be Budhism. China should have Budhism as well. Since Budhism was spread to Japan by China. It was largely accepted there more than any other religion at that time. I haven't played the scenario yet, but I noticed that in a screenshot. Looks great though!
Luckymoose Nov 14, 2006, 01:16 PM I can't seem to find my civ 4 folder.s where is it located. I mean it's not under firaxis games like civ 3 is. I only install scenarios for civ 3 but i want to try this.
s.c.dude Nov 14, 2006, 07:43 PM I can't seem to find my civ 4 folder.s where is it located. I mean it's not under firaxis games like civ 3 is. I only install scenarios for civ 3 but i want to try this.extract it to public maps:)
holy king Nov 15, 2006, 10:42 AM is this warlords or vanilla???
s.c.dude Nov 15, 2006, 07:54 PM is this warlords or vanilla???vannila holyking
NKVD Nov 16, 2006, 01:14 PM what happens if you load a vanilla scenario with warlords ? does it work? or doesnt open at all? I want to play this scenario but doesnt want to uninstall warlords
s.c.dude Nov 16, 2006, 03:30 PM what happens if you load a vanilla scenario with warlords ? does it work? or doesnt open at all? I want to play this scenario but doesnt want to uninstall warlordsyou dont have to unistall warlords but you cant play a vannila scenario on warlords, from what ive gathered converting a scenario is extremely time consuming
NKVD Nov 16, 2006, 09:35 PM you dont have to unistall warlords but you cant play a vannila scenario on warlords, from what ive gathered converting a scenario is extremely time consuming
i'll need explanations here...I cant play without uninstalling but I cant with Warlords ?!?
s.c.dude Nov 20, 2006, 08:43 PM i'll need explanations here...I cant play without uninstalling but I cant with Warlords ?!?okay just dont put the warlords disk in after you put the regular civ4 disk in;)
NKVD Nov 21, 2006, 10:44 AM okay just dont put the warlords disk in after you put the regular civ4 disk in;)
too late...
puglover Nov 23, 2006, 07:42 PM Great scenario. Am playing as the Nazis and have just cleaned France from the map. A bit easy at the difficulty level I was playing on. Perhaps I'll try the Allies for more of a challenge.
trinder1 Nov 23, 2006, 10:32 PM After getting everyones input on whats was needed for this scenario I have input the majority of the Suggestions. I have also Improved Russia's production capabilities. Thankyou for the suggestions.
Download 142975
s.c.dude Nov 24, 2006, 12:25 PM After getting everyones input on whats was needed for this scenario I have input the majority of the Suggestions. I have also Improved Russia's production capabilities. Thankyou for the suggestions.
Download 142975 you forgot to edit your first post:p
trinder1 Dec 03, 2006, 05:33 PM Ok I have edited the first post and made the neccesary changes that everyone asked for. I have to keep it balanced. Thanks every one who helped with this scenario.
Fiend777Fits Dec 05, 2006, 06:35 PM nice scenario. although somewhat basic and rudimentary in appearance and detail, i foresee many enjoyable hours with this one. well done.
Nailo Dec 07, 2006, 01:39 PM Great scenario! I haven't downloaded the newest version so I don't know if you fixed it, but I have been playing as Japan and I found it very easy to take over all of Asia, Europe (at least what Germany doesn't have), Africa, and Australia. I see that you improved Russia's production capabilities so that might help. Also making China a bit stronger and have Japan start out with not so many tanks will help. These are just ideas I have and like I said I don't know if you already fixed it up. Thanks for the scenario!
Fiend777Fits Dec 08, 2006, 11:05 AM This scenario sucks. To be fair, every major nation involved in the conflict should have a chance at victory, even if its slight. Tried playing as the Italians and they have no oil. Alright that's fine. Will just have to secure some in Africa as that's the nearest. Wait, whats this? No transports. And they require oil to build. My african colonies are basically up for grabs now. How did I settle them anyway without transports? Was thinking about running through Anatolia and the middle east to get there, but as I'm at war with Greece and have next to no army, it's probably suicide. Nobody out there even has any oil to trade. And there are no permanent alliances as there should be. Why am at war with Norway and China and those other fools if there is not even an alliance? This scenario sucks as I can't even get off the ground.
trinder1 Dec 08, 2006, 03:37 PM Thanks for that as I don't have time to beta test every nation involved and I havent had any feedback about Italy. Italy does have a tank in north africa and you could attack baghdad and secure some oil. This scenario the Axis forces need to secure a source of oil so they can carry on with the war or they could try and get peace with the allies. You are at war with China and norway because the Axis forces Japan,Italy,Germany were at War with the Allied forces. What units do you suggest I add to the Italian Navy.
s.c.dude Dec 08, 2006, 03:57 PM What units do you suggest I add to the Italian Navy.1 transport and a lot of battleships,destroyers ect,the navy was one of the deciding factors of the pact of steel
Fiend777Fits Dec 09, 2006, 12:57 PM 2 transports. About 3 destroyers and 1 battleship. Not too many as the Italian navy wasn't too impressive at this time. A slight increase in their ground troops would be nice as well. About 3 more infantry in Italy. One more tank in Italy as well (if there even was any). And 2 machine guns in Africa. And a permanent alliance for the axis and allies. And permanent war as well. No peace treaties because if one alliance member signs it they all do.
Eru Ilúvatar Dec 11, 2006, 09:57 PM Is that scenario for the vanilla game or it is designed for warlords?
s.c.dude Dec 12, 2006, 03:13 PM vannila
xcl
oljb007 Dec 16, 2006, 07:15 PM Trinder,
I am playing the .06 version so some of my comments may be outdated. However, I would like to start off by saying I love wwii scenarios and this is quite fun to play.
report:
I played as germany, its mid 1949. I found Britians navy to be way to weak! they ruled the seas and only had to contend with the U-boat. In my game i quickly gained control of the seas around GB.
I haven't seen a list of changes for v.9 but saw suggestions for permanent alliance, have to agree as in my game couldn't get japan to join an alliance with me or get involved in war against the US!
Did you have any plans on modifying tech tree and units? rocketry gives gunships which would be nice to see removed, SAM's ok as they mimic anti aircraft guns. Also, mech infantry shows up in ~47' which would also be nice to see removed.
I would also agree from a germany standpoint that italy is extremely weak. Japan in my game seems to have stagnated after taking over most of china. tons of navy around new zealand, australia what have it but doing nothing but sitting for 3-5 years!
There were oil fields in romania during the real war which germany relied heavily on.
I got .9 and will check it out for changes but wanted to voice what i had observed and my appreciation for your time nad efforts, this is good fun and well on its way to being a great scenario. I hope you continue to update it. I would also suggest modifying the first post to state what version and the current state of the scenario so people have a better understanding of what they are getting into. ;)
Don Uittone Dec 17, 2006, 02:53 PM You have nations like Argentina and Ireland as playable ones but no Finland? Oh, I forgot, we were under German rule so this mod is excellent...
trinder1 Dec 20, 2006, 06:14 AM oljb007 Hey Thanks for that feedback you managed to identify some key weakness especially the italians who should have more resources. When I started the scenario I could not find a way to put Germany,Japan and Italy in an Alliance. My knowledge on the Civ 4 worldbuilder files are not the best and if anyone out their knows how to put these 3 nations in an Alliance please let me know. I have put the Oil resource just out of reach of the Axis forces to give them an aim as to why they are trying to take over the world to secure the resource oil. Its just to balance the game if Germany started in 1939 with Oil they would be unstoppable and this scenario would be impossible But its feedback like yours that will improve this scenario and help it become more enjoyable.
Fiend777Fits Dec 20, 2006, 01:35 PM i'll try to help you out with that alliance thing trinder. i think this scenario has a lot of potential. i know it has something to do with what teams you place all the civs on, but when i open the warlordsWBsave file with notepad, i'm immediately lost.
Fiend777Fits Dec 20, 2006, 04:52 PM gd i hate civ 4. i know how to mess with teams now. and i made the alliances. problem is i get the generic "you have been defeated" message every time i start up a game. this really baffled me because i was very careful when editing the WBsave file and i didnt mess with anything not related to my aim. so i load up the unedited WBsave file (your version) and guess what? now, it doesnt work at all! game crashes upon start. wtf does civ 4 have to be such an ahole sometimes?
EDIT: nvm. your scenario works now. i redownloaded and cleared the cache as i may have inadvertently change something in the original.
Ruhtinas Dec 25, 2006, 02:31 PM Finland guestion is interesting because there are playable nations as Norway which one was under german rule but that doesn't fit for finns. We maybe were allies but never under german rule actually we push them out of Lapland in 1945.And Sweden was in war last time under Napoleonic wars. Scenario looks great by the way.
s.c.dude Dec 26, 2006, 11:27 AM can we just lump the irish and south americans together as they didn't do anything the entire war
KrakenRouge Dec 26, 2006, 05:34 PM can we just lump the irish and south americans together as they didn't do anything the entire war
The south american countries should be playable as independant states. What if through some stretch of luck the war lasts longer, and some of these powers get involved. Plus, the post war world is very interesting in that it allows this mod to be playable even after WWII
gjy8s Dec 26, 2006, 07:11 PM I just downloaded the scenario. However, which folder do I have to put it in so that I can play it. I first put it in the Mods folder (where the scenarios that came with the game are located) and then started the game and clicked on "Play a Scenario". However, the scenario doesn't show up. Then I moved it to the saved games folder and then started the game and tried to load the scenario as a saved game but it still wouldn't show up. Is there something that I must do first?
s.c.dude Dec 26, 2006, 08:17 PM I just downloaded the scenario. However, which folder do I have to put it in so that I can play it. I first put it in the Mods folder (where the scenarios that came with the game are located) and then started the game and clicked on "Play a Scenario". However, the scenario doesn't show up. Then I moved it to the saved games folder and then started the game and tried to load the scenario as a saved game but it still wouldn't show up. Is there something that I must do first?just put it in publicmaps
also welcome to cfc:D:D:king::D:D
gjy8s Dec 26, 2006, 09:13 PM just put it in publicmaps
also welcome to cfc:D:D:king::D:D
Thanks! :) I got it to load. However, I can't get it to play. :sad: I start it up by going to "Load Scenarios" and then I click on the WWII scenario. Everything loads up but then the map comes up black and I get a dialog box that says "you have been defeated". It seems like there's some glitch. Any ideas on this one?
s.c.dude Dec 26, 2006, 11:38 PM Thanks! :) I got it to load. However, I can't get it to play. :sad: I start it up by going to "Load Scenarios" and then I click on the WWII scenario. Everything loads up but then the map comes up black and I get a dialog box that says "you have been defeated". It seems like there's some glitch. Any ideas on this one?try to load it from mycomputer
Fiend777Fits Dec 27, 2006, 02:26 PM Thanks! :) I got it to load. However, I can't get it to play. :sad: I start it up by going to "Load Scenarios" and then I click on the WWII scenario. Everything loads up but then the map comes up black and I get a dialog box that says "you have been defeated". It seems like there's some glitch. Any ideas on this one?
i really hate that "you have been defeated" message. doesnt tell you jack about whats wrong.
trinder1 Dec 28, 2006, 01:58 AM With lumping Ireland and South America together is not a good idea as Brazil or Ireland could have just as easily chosen to join the Axis forces. Brazil was a facist nation in 1942 so they could have just as easily joined the Axis side making the war a whole heap harder for the United States to participate in. Also Ireland has never had a good relationship with the British. Imagine Ireland allies with Germany and Airstrikes are launched from Dublin that would certainly make the RAF task to defend London considerably harder. Influencing the smaller nations is what can make or break this scenario.
Poppis Dec 28, 2006, 02:43 AM I would also have liked to see Finland as playable civ, but anyway, seems like a really great scenario. Any plans on making it for warlords in the future?
KrakenRouge Dec 28, 2006, 06:37 AM Wonderful mod but some issues:
Im playing as Mexico, which is horribly siderailed by incorrectly placed terrain advancements, and is never able to catch up, at least reasonably to even finishing research on Communism, which is the lowest cost research tech for Mexico when starting out.
Mexico and the other countries are almost unplayable, and it is beyond being fun as a challenge when you barely gain control to make fighter planes in 1950, when for some odd reason the USSR, Germany, and the US and Great Britain are building loads of gunships.
Then, I look into the worlduilder, curious as to why if the USSR and Germany, and the British Empire are in a three way war, no one has lost a single city. Much to my dismay I find that the AI simply hordes units, and never sends them to fight. This was especially disappointing since when the Scenario starts, Germany, Japan, and the USSR all go out on nations. Then all of a sudden, war is still declared, but every single enemy AI unit seems to go against the human player. The CPU just lounges around and does nothing, I also tried recommending under the "lets talk about something else..." screen to attack certain cities, no luck at all.
Also, the President of Mexico's name was Lazaro Cardenas, not Lazaro Cadenas, and it is Hermosillo, not Nermosillo, and Mexico City, not Mexico.
Also, unless the Mexican player absolutely neglects the science research, which isnt too far of a stretch since it took me , oh 150 turns to reasearch Communism, the Hermosillo seems to be suffocated by the US.
By putting the Versailles, or the Forbidden places in Dallas and Los Angeles, Im unable to even get three freaking production pieces on Hermosillo due to the city even sometimes flipping over to the other side. Also, Cuba and Panama are destroying my borders, and constantly constricting an already frustrating push towards stability.
Then, when I look at the AI actions to improve their cities in worldbuilder, I see that they destroy all the mines, and all their resource sqaures to build nothing but farms. Farms farms farms, as far as the eye can see, is this not a bug?
This mod was very entertaining only once I severely cheated in the worldbuilder, and even then, I found it frustrating to figure out what the AI was doing.
Fiend777Fits Dec 28, 2006, 05:06 PM Wonderful mod but some issues:
Im playing as Mexico, which is horribly siderailed by incorrectly placed terrain advancements, and is never able to catch up, at least reasonably to even finishing research on Communism, which is the lowest cost research tech for Mexico when starting out.
Mexico and the other countries are almost unplayable, and it is beyond being fun as a challenge when you barely gain control to make fighter planes in 1950, when for some odd reason the USSR, Germany, and the US and Great Britain are building loads of gunships.
Then, I look into the worlduilder, curious as to why if the USSR and Germany, and the British Empire are in a three way war, no one has lost a single city. Much to my dismay I find that the AI simply hordes units, and never sends them to fight. This was especially disappointing since when the Scenario starts, Germany, Japan, and the USSR all go out on nations. Then all of a sudden, war is still declared, but every single enemy AI unit seems to go against the human player. The CPU just lounges around and does nothing, I also tried recommending under the "lets talk about something else..." screen to attack certain cities, no luck at all.
Also, the President of Mexico's name was Lazaro Cardenas, not Lazaro Cadenas, and it is Hermosillo, not Nermosillo, and Mexico City, not Mexico.
Also, unless the Mexican player absolutely neglects the science research, which isnt too far of a stretch since it took me , oh 150 turns to reasearch Communism, the Hermosillo seems to be suffocated by the US.
By putting the Versailles, or the Forbidden places in Dallas and Los Angeles, Im unable to even get three freaking production pieces on Hermosillo due to the city even sometimes flipping over to the other side. Also, Cuba and Panama are destroying my borders, and constantly constricting an already frustrating push towards stability.
Then, when I look at the AI actions to improve their cities in worldbuilder, I see that they destroy all the mines, and all their resource sqaures to build nothing but farms. Farms farms farms, as far as the eye can see, is this not a bug?
This mod was very entertaining only once I severely cheated in the worldbuilder, and even then, I found it frustrating to figure out what the AI was doing.
Most of these are civ 4 issues, of course. Would be nice if some sdk guy (or maybe its python) could mod an intelligent ai. One of the main neglections of the civ series has always been the ai. Sometimes I feel like I'm playing civ 2 modded with better graphics. Playability of small nations (late in the game) has always been near impossible. The game favors small empires early on and huge ones later. Which is funny because historically this is backwards or at least not accurate.
Early on, you're weighed down by the cost of city maintenance and the troops garrisoned in them, while later on having a multitude of cities benefits you with increased science and production output (that can now be thoroughly tweaked) as well as civic options that support empires. This leaves small nations crippled and never able to keep up. This is where civ 4 and all others before it have failed. To accurately portray the nation, rather than the empire.
I.E. One of the most technologically advanced and also having one of the most efficient and best trained armies is Israel. The Soviet Union collapsed in 1990 or somewhere around then and the sheer cost of keeping up technology-wise and maintaining a standing army drove them into the ground. Never could this be portrayed in Civ 4.
KrakenRouge Dec 29, 2006, 02:44 AM Most of these are civ 4 issues, of course. Would be nice if some sdk guy (or maybe its python) could mod an intelligent ai. One of the main neglections of the civ series has always been the ai. Sometimes I feel like I'm playing civ 2 modded with better graphics. Playability of small nations (late in the game) has always been near impossible. The game favors small empires early on and huge ones later. Which is funny because historically this is backwards or at least not accurate.
Early on, you're weighed down by the cost of city maintenance and the troops garrisoned in them, while later on having a multitude of cities benefits you with increased science and production output (that can now be thoroughly tweaked) as well as civic options that support empires. This leaves small nations crippled and never able to keep up. This is where civ 4 and all others before it have failed. To accurately portray the nation, rather than the empire.
I.E. One of the most technologically advanced and also having one of the most efficient and best trained armies is Israel. The Soviet Union collapsed in 1990 or somewhere around then and the sheer cost of keeping up technology-wise and maintaining a standing army drove them into the ground. Never could this be portrayed in Civ 4.
How very very true:goodjob:
cdecordoba Dec 29, 2006, 05:28 PM Hey, I am new to this site and I really want to upload this scenario in my game. I know how to do it in Civ III but for some reason I can't figure out how to upload scenarios in Civ IV. I mean I upload the mod but after that I have no idea what to do. Can somebody please write down an easy step by step way of how to upload and play this scenario.
Thanks
Fiend777Fits Dec 29, 2006, 06:13 PM Hey, I am new to this site and I really want to upload this scenario in my game. I know how to do it in Civ III but for some reason I can't figure out how to upload scenarios in Civ IV. I mean I upload the mod but after that I have no idea what to do. Can somebody please write down an easy step by step way of how to upload and play this scenario.
Thanks
Save it wherever. Extract it to "public maps" under the "civilization 4" directory. make sure the file extracted isnt in its own folder. if so, just move it out of that folder into the main "public maps" folder. start civ 4 and click "single player" and then "start a scenario." look for it in the list and click "ok"
@krakenrouge. thanks.
KrakenRouge Dec 30, 2006, 12:50 AM Hey, I am new to this site and I really want to upload this scenario in my game. I know how to do it in Civ III but for some reason I can't figure out how to upload scenarios in Civ IV. I mean I upload the mod but after that I have no idea what to do. Can somebody please write down an easy step by step way of how to upload and play this scenario.
Thanks
Or you could just download the folder wherever, even on your desktop, and obviously open it with WinRar, extract the folder, and then just look in the folder for the map, double-click on the map, and it will load everything up.
Openfire Jan 03, 2007, 05:02 PM I saw a mod around here that let areas revolt and turn to an entirely different nation. Would it be possible to make the British empire's countries revolt into countries of there own over time?
nkowal Jan 08, 2007, 06:57 PM With lumping Ireland and South America together is not a good idea as Brazil or Ireland could have just as easily chosen to join the Axis forces. Brazil was a facist nation in 1942 so they could have just as easily joined the Axis side making the war a whole heap harder for the United States to participate in. Also Ireland has never had a good relationship with the British. Imagine Ireland allies with Germany and Airstrikes are launched from Dublin that would certainly make the RAF task to defend London considerably harder. Influencing the smaller nations is what can make or break this scenario.
While this certainly would make for an interesting scenario - absent an IRA takeover the Ireland scenario is a little out there. While Ireland declared its neutrality early on, and has never been on great terms with Britain, it still provided "neutral aid" through weather reports, U-Boat sightings, fire-fighting in Belfast in the battle of Britain, and return of aircraft to Britain shot down in Germany. This in addition to the overt acts of both Irish fighting in the Allied forces and supplying Britain with a substantial industrial workforce to help with the war effort (via a beneficial immigration policy).
Also it should be noted that Dublin was bombed by the Luftwaffe. Even if by accident.
Howitzer Jan 10, 2007, 07:19 AM Great scenario indeed :) But you should have added 2 or 3 infantry in each Greek city......
Historicaly speaking, Greece gave the allies their first victory by humiliating Italian troops not only by repulsing their attack, but advancing to the north as well, and was only defeated by the Germans in 1941......Many historians consider the failure of the German's Russian campaign, as a result of the fierce resistance they found in Greece......So they got delayed and had to move to Russia during the winter, with the results we all know :)
I will add this myself with worldbuilder but I thought it would be nice and also closer to historical facts if you added that in your new update as well :)
KrakenRouge Jan 11, 2007, 09:34 PM Great scenario indeed :) But you should have added 2 or 3 infantry in each Greek city......
Historicaly speaking, Greece gave the allies their first victory by humiliating Italian troops not only by repulsing their attack, but advancing to the north as well, and was only defeated by the Germans in 1941......Many historians consider the failure of the German's Russian campaign, as a result of the fierce resistance they found in Greece......So they got delayed and had to move to Russia during the winter, with the results we all know :)
I will add this myself with worldbuilder but I thought it would be nice and also closer to historical facts if you added that in your new update as well :)
Operation Barbarossa was what made the Greek Campaign so hard for the Axis, not the other way 'round wasnt it? Too many materials, manpower, and divisions were moved towards subduing Russia made the Axis more vulnerable in Greece. That and the Greeks were tough as nails against the Axis. But I see your point. Greece gets destroyed too early, when it should be a thorn in the side of Italy and nazi germany.
Salah-Al-Din Jan 12, 2007, 10:45 PM Hey man, I just played your scenario. Great job! I just wish that Civ 4 didn't have such a crappy AI.....I mean, the AI never attacks and conquers enemy cities....just hordes up units in its cities like someone else said! I'm playing Germany....and America has refused to declare war against me and it's already 1945....and England sits around doing absolutely nothing....doesn't even try for D-Day at all ! Just sits there literally, allowing me to sweep across Europe, Asia, and Africa with impunity.
I wish the Civ 4 AI was smart enough to conquer cities, not only mine but other AI cities.
But this is not the fault of whoever created this WWII scenario! It's the fault of Firaxis. As for the scenario, it rocks and it kept me entertained for hours every day.
Ultraman Jan 15, 2007, 12:56 AM Hi all! I've taken the liberty of converting this to a Warlords version. Not sure how to post the file though. Works fine except that some of the flags are blank, I don't know why. Very easy if you want to do it yourself; just rename the file extension.
Have been playing the Warlords version as Germany (flag is black!). Spain requested to be a vassal state in the 2nd turn (makes sense!) and the French apparently swallowed their pride after I took their country and became a vassal of Britain!
Pax Canadiana Jan 15, 2007, 03:42 PM Maybe you can have someone post the file for you. A Warlords version would definitely be better.
Ambreville Jan 15, 2007, 04:44 PM I just loaded your scenario. Looks pretty cool. At a glance I could find a number of little things to clean up, eventually (if this has been brought up already, please ignore).
In general, try to be consistent with the spelling of cities (either all in their native language if practical, or in English, or in German, whatever... just pick one and stick with it). For example, you have Munich (in English) and Marseille (French spelling -- in English it takes an "s" at the end).
Here a list of suggested spellings:
York ----------> Southampton (since York is way north!)
Csablanca ----> Casablanca
La Cocuna ----> La Coruna (with a tilde in Spanish, or Corunna in English?)
Thesaloniki ----> Thessaloniki (Greek spelling, or Salonica in English?)
Banghazi ------> Benghazi
Pheonix -------> Phoenix
Nermosillo -----> Hermosillo
Mexico --------> Mexico City
Stavenger -----> Stavanger
Kijev ----------> Kiev (Is this the Russian spelling? Else English spelling?)
Sverlovsk ------> Sverdlovsk
Port Alegre ----> Porto Alegre
Momabasa------> Mombasa
Yerusalem ------> Jerusalem
Jakutsk --------> Yakutsk
Ngagasaki ------> Nagasaki
Ngapur ---------> Nagpur
Taskent --------> Tashkent
Christchurh-----> Christchurch
Other details
Move Dublin one square northeast?
El Paso and Denver need to be moved further south.
Anchorage IIRC is a port city (one to the south?)
I found Persepolis just west of Singapore. Was that a mistake?
There is room to add both Karachi and Mandalay on the map.
Volgograd IIRC was named Stalingrad during the communist era. On the other hand you do have a bogus Stalingrad northwest of Moscow. :confused:
Hope this helps
Ambreville Jan 15, 2007, 05:13 PM I loaded the game initially as the French and watched the invasion from Germany. What I noticed is that French cities were garrisoned with pretty weak units (riflemen and... musketeers!!) I'm sure there is a concern about balance to make it impossible for the Nazis to fail to conquer France, but geez! You could perhaps use fewer units but at least in the style/era of WWII (machine guns, tanks, artillery?).
The French did have tanks (slow, with single-man turrets, alas) but they did have them! Some were much tougher than anything Germans had at the time (like the Char B1-Bis). The French army was really big on field artillery. That was one of the strengths of the French army during the blitzkrieg. They ought to have a good number of these. I didn't have time to see if there was a French fleet, at least in the Med (??)
It looks like the French have been dummied down just like the Italians. :sad:
scotsboyuk Jan 18, 2007, 12:01 PM I have been playing as the British Empire, and I have a few points I'd like to share.
The Royal Navy seems to be very small, when it was one of the largest navies of the time, if not the largest. I would have given the Grand Fleet (the fleet based in the UK) at least another battleship and possible another two destroyers. I would also have placed a couple of battleships and a few destroyers in the Med to represent the Mediterranean fleet. The Far Eastern fleet is also rather under represented I think; perhaps a battleship near Singapore (to represent HMS Prince of Wales, which was sunk by the Japanese), and a couple of destroyers. Australia should also have a couple of destroyers to represent the Royal Australian Navy.
This may seem like a lot of ships for the British Empire, but British power rested upon the Royal Navy, it was Britain's most powerful weapon.
I would also reduce the number of surface ships the Germans have. The Kriegsmarine was more focused on U-Boats rather than surface warships.
The British colonies are also a bit out of whack with history. For instance, the Indian cities have very low populations. I would raise the populations of the Indian cities so they are quite high, but keep their production down i.e. no factories, etc. The UK was the industrial heart of the Empire, but India had a huge reserve of manpower.
The Canadian cities should perhaps have a spot more production, although not too much for the reason given above.
The Italian troops defending Italy's East African colonies should perhaps be weaker units given that they were defeated fairly swiftly when the British invaded Somalia and Ethiopia.
It's a shame the map is too crowded to fit in Gibraltar and Malta.
Mowque Jan 21, 2007, 03:10 PM good, but japans is just tad too strong
McA123 Jan 22, 2007, 05:49 PM The mod appears to have improved vastly since I last checked in on it, a long time ago. However, I would like to point out that the placement of Canadian cities is still, unfortunately, very innacurate. The maritimes are fine, although I would move Halifax and St. John's both down a tile, but the West is very innacurate. You have Vancouver placed in a part of Alaska. Vancouver should be one tile south of Seattle's current position. Also, you have Edmonton within the Northwest Territories. In Ontario, near Toronto, you have a city named "Ontario". I'm assuming you meant Ottawa, Which, there is unfortunately not enough room for. There is a city called "Leeds" in Nunavut (which was then part of the NWT), and a city called Inuvik, which is in the Yukon (where I notice there is a city called Inuvi, I'm assuming this is meant to be Inuvik, which should be moved up a tile, to be coastal). Toronto, Winnipeg, Regina and Calgary all need to move west by a few tiles, and Seattle, San Fransisco and Los Angeles should all move south 2-3 tiles. On the whole, the only real problem is that Canada needs to move west and America needs to move south.
I'm going to attempt to make a map showing what I believe would be the corect city placement for North America, given the cities you already have there, and a few American ones and maybe 1-2 Canadian ones will probably need to be cut, given how cramped it is.
McA123 Jan 22, 2007, 06:40 PM Alright, got a revised North America, excluding Mexico and most of the southern states, since I don't really know about them.
A few notes:
- the town of inuvik wasn't established until the 50's, but I felt that something needed to be there for a border.
- Note that there's no New York, I didn't do this on purpose, it should be between Boston and Washington, but I was editing in settlers for myself, building the cities and naming them and then giving the cities to America, so I couldn't build it (too close to Boston and Washington)
- Anchorage is british, this is because the Americans didn't want it. It should be American.
- Iqaluit began in 1942 as an American airbase, but I thought it would be best to represent it as Canadian (British)
- Goose Bay (current full name Happy Valley-Goose Bay) was established in 1941 as a Canadian Airbase.
- There is room for a city in the middle of the United States, but I didn't put one there because I wasn't sure what to put.
- The city sizes are innacurate, I didn't bother chaning them, but most of the Canadian cities shuold be at 1 (Iqaluit, Churchill, Fort McMurray, etc)
- I put in Whitehorse instead of Dawson as it is more important today, but either one works.
- Note that Halifax and St. John's have both been moved down a tile.
- I didn't touch the southern states, because I have little to no knowledge of them, however, they appeared mostly fine to me.
- The cities of Minneanapolis and Denver were the ones I used, only because they were there originally. I have no idea whether or not they were the most important cities in the area.
- The Canada - US border is exactly as I think it should be, except for the area around Toronto, where New York should be, but because it isn't there, the borders of Toronto reach into were it should be. I'll post some up-close pictures in the next post of the border, as it isn't apparent in these ones.
Picture 1 - Original North America (Most of it, anyways)
Picture 2 - Most of the USA, some of Canada (Edited)
Picture 3 - Ontario, Quebec, Nunavut (non existant at the time), Manitoba, Atlantic provinces (edited)
Picture 4 - North West Territories, Alaska, Yukon, most of (the then non-existant) Nunavut, Rockies and Western Provinces, some of USA (edited)
McA123 Jan 22, 2007, 06:51 PM I hope that you find these pictures useful, it took me a fair amount of time to put them together.
Here are the up-close pictures of the Canada - US border.
Ultraman Jan 24, 2007, 06:41 AM Let's look at the military balance in 1939. For the purposes of gameplay, we do not need exact numbers, just rough numbers. One quick source is: http://www.spartacus.schoolnet.co.uk/2WWarmedforces.htm
Germany had only 9 panzer divisions, 6 arty battalions, 1.5 million soldiers, and had 1,750 bombers and 1,200 fighters in the invasion of Poland (so there would have been some more in defence against France in 1939). It also had a navy of two battleships, 12 cruisers, 22 destroyers and 59 subs.
Britain had sent a force of 4 Inf divs and 1 Tank to France before the outbreak of war. After Dunkirk, it had just 100 tanks left. It had a "small professional army". In 1939, the Brits had 920 bombers and 600 fighters. The Royal Navy of course ruled the waves. 15 battleships, 61 cruisers, 7 carriers, 181 destroyers, 59 subs. Of course the navy was scattered worldwide, but
significant forces were based to blockade Germany and protect the home islands.
The US had 175,000 men. In 1941, it had 4,000 aircraft. The navy was huge at 15 battleships, 5 carriers, 37 cruisers. Lots of destroyers and some subs, not listed here. Deployment would have been split, almost all the heavy ships in the Pacific, most of the destroyers in the Atlantic.
France in 1939 had 100 Inf divs (5 million men), only 3 Tank. The navy comprised 31 cruisers, 71 destroyers, 76 subs (I'm sure they had battleships too, Wiki lists 9 throughout WW2, but I am not sure whether some of ships listed as cruisers on spartacus are actually battleships). The French had 826 fighters, 250 bombers. Most of the navy would have been in the Med against Italy.
In 1941, The Japs had 51 Inf divs. The air force 1,500 aircraft and the navy had another 1,400. The navy comprised 12 battleships, 36 cruisers, 100 destroyers. Strange carriers aren't mentioned, I know they struck Pearl with six and I think they had six other small ones. At the outbreak of WW2, Japan was the 3rd largest naval power after Britain and the US. Most of the army would have been in China, with strong forces also deployed on the border with Russia. That's why the Pacific War was a navy show.
Russia had 1.8 million men, of which 25% were stationed againts Japan. They also had 10,000 tanks and 18,000 aircraft. In 1941, the navy comprised two battleships and two cruisers in the Baltic and one battleship and 5 cruisers in the Balck Sea, supported by "large numbers of subs", losing 107 during the war. There would also have been a fleet based in Vladivostok.
Italy had 72 divisions, almost all Inf. The navy in 1940 comprised four battleships, 21 cruisers, 119 subs, 120 destroyers. No mention of air force here.
In this excercise, I am trying to better reflect reality of 1939 within the confines of the game. We need to factor in representing the relative strengths of each civ with limited unit types. We need to take into account differences in organisation, leadership and quality. Russia had wiped out its best generals and France had a defeatist mentality. The Brits and the French used their tanks badly. Russian tanks had no radios. The small size of the German panzer corps was made up by excellent training, coordination with troops and aircraft, and of course, strategy. But they had a weak navy and a short range air force compared to the US and Britain. Italy's performance was overall appalling. The US, really, was sleeping until December 1941. So I'm using old troop types like Riflemen to represent either inferior soldiers or colonial forces.
I have played this scenario a few times as the Germans, and found it too easy. Rolled over Poland and France in the same turn! Russia keeled over in three, was expecting a massive counterattack that never came. The invasion of Britain was a walk in the park. I found the US too powerful! Sent strong invasions against me in Africa several times, then couldn't take the US
itself without resorting to nukes. I liked the fight they put up though, just felt it wasn't accurate. I think these are issues that could be fixed. Issues like every civ just hoarding units, well, that's something for Firaxis.
The current military balance in this scenario is:
Poland: Only 2 Inf!
France: 1 Fighter, 7 Rifle, 7 Inf, 1 Destroyer, 1 Tank, 1 Musketeer
Britain: 4 Fighters, 2 MG, 2 Arty, 5 Rifle, 1 Redcoat, 46 Inf, 2 Tank, 4 Transport, 6 Destroyers, 3 Battleships, 1 Sub.
US: 4 Fighters, 1 Bomber, 22 Inf, 1 Marine, 1 Tank, 1 Transport, 6 Destroyers, 3 Battleships, 1 Sub, 1 Carrier.
Russia: 4 Fighters, 1 Cossack, 3 MG, 15 Rifle, 24 Inf, 5 Tank, 3 Destroyers.
Germany: 12 Fighters, 2 Bombers, 9 MGs, 2 Arty, 4 Inf, 15 Panzer, 2 Destroyers, 4 Battleships, 6 Subs.
Italy: 1 Fighter, 1 Arty, 12 Inf, 1 Tank, 1 Transport, 1 Destroyer.
Japan: 13 Fighters, 7 Cav, 1 Cannon, 5 Arty, 1Rifle, 22 Inf, 3 Tank, 6 Transport, 6 Destroyers, 6 Battleships, 2 Subs, 3 Carriers.
I'm not really looking at the other civs as they are either minor powers or not of huge interest to me. Perhaps someone would like to continue from these. I propose the following force adjustments as making sense to me without screwing up gameplay:
Poland: Add 1 Fighter. Add 1 Calvary. The last calvary charge was made against German tanks in 1939. Also 1 Arty, 2 Rifle.
France: Add 3 Fighters, 2 Bombers, 6 MGs, 6 Arty, 1 Rifle, 1 Inf, 1 Transport, 9 Destroyers, 3 Battleships, 6 Subs. Put almost all the navy in the Med. Add forts to form the Maginot Line, have most of the MGs entrenched there.
Britain: Increase to a total of 16 Fighters! 6 Bombers, 4 Arty, 14 Destroyers, 9 Battleships, 9 Subs and 5 carriers! Of course the navy would be scattered, but now let's see the Germans try to control the English Channel! Put two Fighters in each Carrier. Put the remaining air power for the Battle of Britain.
US: I reckon also 16 Fighters, 4 Bombers, add 1 Cav, 1 Arty, 10 Rifle, reduce Inf to 12, add one Transport, 9 Destroyers, 7 Battleships, 5 Subs, 3 Carriers, load 2 Fighters per Carrier.
Russia: Double Fighters to 8, add 2 Bombers, total 12 Cossacks, add 10 MG, 6 Arty, 15 more Rifle, 10 more Inf, 5 more Tank, 5 more Destroyers, 3 Battleships, 3 Subs. Deploy half against Germany, one quarter against Japan (and most of navy), and the rest as city garrisons.
Germany: Add one transport. C'mon, Operation Sealion was scheduled for 1940. But of course the Luftwaffe failed to first win the air battle. One transport is realistic for their limited sealift capability in 1940. Reduce Fighters by 2, add 6 Bombers, add 4 Arty, drop all MG, Inf increase to total 12, ditch 3 Panzers, add 4 destroyers, ditch 2 Battleships, add two Subs.
Italy: Add 4 Fighters and two Bombers, one Arty, 6 Rifle, 1 Transport, 9 Destroyers, 3 Battleships, 6 Subs.
Japan: 16 Fighters, 6 Bombers, add 2 Arty, add 3 Rifles, add 2 Inf, add 2 Marine, reduce Transports to 4, add 9 Destroyers, add 3 Subs and 1 Carrier.
Whatcha say, Trinder? Makes sense? I'll try making the changes myself and see how the game plays.
When I play this game, I also make very minor terrain changes of a few mountains into hills, or some parts remain inaccessible. I also shift Cairo one square to the right, so that it allows ships through the Med and the Middle East. You might want to make these amendments, Trinder, for the next version of this great scenario!
Ambreville Jan 24, 2007, 09:38 AM France in 1939 had 100 Inf divs (5 million men), only 3 Tank. The navy comprised 31 cruisers, 71 destroyers, 76 subs (I'm sure they had battleships too, Wiki lists 9 throughout WW2, but I am not sure whether some of ships listed as cruisers on spartacus are actually battleships). The French had 826 fighters, 250 bombers. Most of the navy would have been in the Med against Italy.
Just to chime in... I just received a French magazine giving very good details as to the composition of the French armored forces in May 1940. In reality, the bulk of the fighting on the western front started in 1940 -- not 1939).
Here are some numbers regarding these 3 armored divisions (there also were another 3 mechanized divisions that had tanks as well), and a good number of various AFV's held in reserve (assigned to regions away from the front, to schools, or still in factory depots).
B1/B1 Bis (Heavy Tank)...........206 front lines (plus 122 in reserve)
Hotchkiss H39 (Lt Tank) .........255 front lines (plus 66 in reserve)
Renault D2.............................None in frt lines (50 in reserve)
Renault R35 (Lt Tank)..............None in frt lines (almost 200 in reserve)
Renault FT17 (WWI Lt Tank).....None in frt lines (almost 2,000 in reserve!)
In addition to the above, the tanks listed below exist as part of infantry divisions:
Hotchkiss H35 (Lt Tank)...........90
Renault R35 (Lt Tank)..............893
FCM36 (another light tank).......90
Renault D2.............................44
Renault FT17..........................504
Renault FCM-2C (Super-Heavy)..7 (a 1920's-era tank)
Also add the following for Colonial Units:
Morocco................................ 30 R35, 60 FT17
Levant.................................. 90 R35, 30 FT17
Tunisia.................................. 135 Renault D1
Algeria................................... 45 FT17
Unfortunately, the magazine did not give the numbers for the tanks assigned to "cavalry" units (Somua and other Hotchkiss tanks), which come in addition to the above... More later on that.
By the time the Blitzkrieg started, French tank factories were on high gear. In the three months preceding the fall of France, factories produced (per month) 74 H-39's, 90 R-35's, and 50 B1-Bis. That's much more than German factories were actually producing at the same time.
Had the war lasted a bit longer, things might have been quite different. With Paris just 3 hours normal driving distance away from the border, clearly there was no margin for error. The Blitzkrieg foiled all those plans.
alinurdengizich Jan 24, 2007, 03:03 PM hi everyone,
I'm new to this scenerio so should I play it with a mod (like maxriga's ) or should I play it seperately ? Btw, this scenerio looks great and realistic.
mataimr Jan 27, 2007, 06:22 AM Next time make it for warlords also...
:-(
Ultraman Jan 27, 2007, 09:17 AM Hi Ali! Yes, this scenario works fine on vanilla Warlords.
BTW, I've uploaded the Warlords version. Please note that some of the flags don't work, but the game itself works just fine. Trinder, sorry to step in here, no offense dude! Looking forward to the next updated version!
alinurdengizich Jan 28, 2007, 02:30 AM Hi Ali! Yes, this scenario works fine on vanilla Warlords.
BTW, I've uploaded the Warlords version. Please note that some of the flags don't work, but the game itself works just fine. Trinder, sorry to step in here, no offense dude! Looking forward to the next updated version!
Then, I'll play it without any mod. Thanks for your response;)
trinder1 Jan 31, 2007, 12:06 AM I have finally converted WW2 Scenario to Warlords -Sorry it took so long but this scenario was Definetly designed for Warlords. Thanks to all the Fans out their who make all the excellent suggestions the scenario only improves the more comments and opinions you make. I want to include the following but im not sure how to add the following
Teams -Allies and Axis
Custom flags -Swastika,Union Jack,US Flag
Custom Faces -Adolf Hitler character
Their are alot of improvements that could be made like including the Max Riga mod or similar WW2 addons for authenticity.
Narn Jan 31, 2007, 03:25 PM for some reason when i try to load up the warlords version of it it doesnt load when i pick who to be
Cristoval Feb 03, 2007, 01:47 PM Hey this mod is well done. I'm playing as Spain, and even I have a chance to get strong, and rebuild the Spanish Empire. My borders are taking up all the space that germany took from France. I'm also taking up colonies, and I've even culture flipped a French colony in Africa, and secured the oil. Roosevelt was even nice enough to give me the flight tech. I've stayed neuteral so far in the war, because I don't have a strong enough army yet. But I've improved it from when I've first started. I might join the Allied forces, and Liberate France, because Germany's getting too strong. I'll have to take out Italy too since they've made an alliance with each other. Or should I just let the countries kill each other, and take advantage of empty land?
ZB2 Feb 06, 2007, 03:09 PM downloading warlords now, this aughta be fun :D
trinder1 Feb 10, 2007, 12:37 PM I have converted this scenario to Modern Warfare and increased the amount of Units. You need Modern Warfare 1.5 that includes the patch. Im having problems with this scenario Crashing -I feel it might be due to to many units if any experts out their know please mail me and get back with how to stabilise this scenario. I love this scenario its really authentic now and I took Ultramans advice.
Modern warfare 1.5 WW2-147883
PSYX Feb 11, 2007, 08:41 AM It is the beta convertation (without units) from your scenario to my mod (http://forums.civfanatics.com/downloads.php?do=file&id=3744)...
http://forums.civfanatics.com/uploads/82287/MW_World_WW2_18civ_124x68_Beta_without_Units.rar
But it is dont work when I load CIV4Warlords map editor in the game... Why? Can any body help me?
I want to add this scenario to patch for the mod that I now doing...
ZB2 Feb 11, 2007, 09:22 AM okay, the warlords conversion still has all the misplaced cities, and worse still, cities directly adjacent to another. there are no alliances and the cities dont have the buildings that they wouldve had at that time. there are also missing holycities, and some religions are oddly placed.
i recomend looking at a map to get the city placement.
Narn Feb 11, 2007, 09:33 AM This is odd. I can sometimes get the new version of the scenario to play if I play as the Neutrals first. I then quit that game and start again this time being the Germans and that works. However most of the nations still dont work. It never gets further than picking who you want to be etc and when its loading it never finishes and you have to ctrl alt del the game. Any ideas why this happens?
Kissa Feb 15, 2007, 01:02 PM I change Gdansk to Vilnius, it's more realistic.
At that time "Gandsk" was Dantzig.
So the german have annexed west poland with warsaw, and the ussr east poland with vilnius and lvov.
guncrazy Feb 15, 2007, 04:53 PM how do i even use this mod?
Kissa Feb 17, 2007, 02:59 PM Why franco want to be a vassal of Adolf H. ?
Franco was +- neutral during all the WW2.
Mussolini, has been a kind of vassal of Adolf H.
Is it possible to Put Mao & his army as a "chineese army resistant" ?
Cold relation with Tchang Kaik Chek, at war with the Japaneese, good relation with Stalin, something else ?
Could you add a WW2 Mod, to give this scenarion more 1939 flavour ?
It's a really good scenario.
Continu it, please.
:cool: ;)
Horizons Feb 22, 2007, 04:01 AM I would actually pay money to get a Civ4 World War II scenario that recaptured the magic of the CivII one. Elegance is beautiful and less is more when it comes to playing a good scenario. There's no need to have a WWII mod with EVERY country in the world represented. :lol:
AncalagonX Mar 13, 2007, 07:16 AM This is a very enjoyable scenario, even if it for some reason keeps crashing at times when loading saved games (using the newest Vanilla version).
However, it gets kinda annoying once the gunships come in way too early in the game (usually around 1946-47) and the enemy builds nothing but them. Modifying the tech tree and taking them away would make the scenario very fun to play a long way after the real end of the war in 1945.
Ultraman Mar 14, 2007, 03:09 AM Hi guys! In the absence of trinder1, let me try to answer some of the questions that have been raised.
1 Noted on the gunship issue. Stupid AI! The design concept behind this scenario is something that can be played without any changes to any settings - "vanilla" Vanilla and Warlords.
2. Not sure why there's an issue with the Vanilla crashing. For all those with problems, is it the version with the Modern Warfare mod? I prefer plain and simple myself. Warlords has been workin' just fine for me. Vanilla was OK previously. You wanna try the Warlords version that is without the mod?
3. Actually, Gunships by the last 1940s is pretty accurate. Helicopters were being used by the Germans for anti-sub duties at the end. Think the Americans were using choppers at the end in the Pacific too. Of course, they were major for medevac by the Korean War.
4. I kinda think this scenario is indeed elegant in its simplicity. No additional techs, units, civics. Not every power is represented. I would recommend playing ONLY as the major powers, the Americans, Brits, Italians, Russians, Germans, Japs. I personally prefer this one over the more elaborate versions with tons of units - partly cos my computer doesn't have a great graphics card!
5. Franco a vassal of Hitler. Yes, he was neutral during WWII. He also owed Hitler big time for the Spanish Civil War. Negotiations were underway for Spain to join the Axis powers, but the Germans screwed up by 1943, so Franco played coy. If the Germans had taken Moscow by Dec 1941, who's to say?
6. Mao was not significant during WW2. Chiang's armies were all but crushing them until the Japanese invasion. Chiang's strongholds were in the coastal cities being taken by the Japs, so it was only because of WW2 that Chiang became weaker and Mao took over.
7. Trinder1 has asked me to rework his scenario, which I have, to better reflect the actual balance of power in 1939. I'm quite pleased with the result. The Japs get bogged down in guerilla warfare (represented by lots of Riflemen) in China, just like they did in history. The Germans have a really gruelling fight in Russia, and the Russians were forced to keep significant forces in case the Japs attacked, American industrial might is awesome, etc.
8. I haven't heard from trinder1 for a while, gave him the revised version on vanilla Warlords for posting. I'm doing a minor update now, mainly tweaking the terrain a bit. If I still don't hear from trinder1, I'll go ahead and post that.
9. Please keep the feedback comin'!
4 th sevrd soul Apr 02, 2007, 01:02 PM ok. to let you know. i love this scenerio. love how it isnt just based in one theatre of the war.
anyways though. i have been playing as the italians. i had conquered one of the greek cities. and germany captured another. i had destroyed every unit in the remaining greek city except for one remaining. i wanted to make them into a vassal state of mine but couldnt. i couldnt even talk to them. why can the AI player make a civilization it is at permanent war with make that civilzation into a vassal state, but i can not? just a question that i wanted to get out.
i ended up just detroying the greeks. taking over one english city by my lower african cities. and taking control of the upper french owned african cities. i currently have oil to get my armies moving faster and more powerful. just at a low state at doing so because russia keeps declaring war upon me and the british keep attacking my cities in large groups..
i am in fourth place score wise currently. with britian, america, and soviet union leading.
overall great scenerio.
noticed a spelling error. Jerusalem was spelt with a 'Y' as Yerusalem.
Ultraman Apr 02, 2007, 09:22 PM Dear 4 th sevrd soul
On behalf of trinder1, thanx for your feedback! I love playng this too. Almost finishing a game of it, and have encountered similar issues. I pop into worldbuilder and declare war that way.
trinder1 has asked me to pop in the units for him according to what I thought made sense historically. That's the game I've been test playing and have emailed him for him to upload. Think the balance is right! Japan gets bogged down in China, Germany fights a gruelling battle against the Russians.
If trinder1 is OK with it, I would like to try and tweak the diplomacy balance. It would great if Britain is willing to ceasefire if I've taken the British Isles. Historically, the Brit government would have fled to Canada, maybe under Eden. Churchill would have died at Whitehall with a tommy gun in his hands or executed after war crimes. Britain refused to even talk to me even though I had taken Britain, ME, India, Australia!
Will check on the spelling, think you are right to change to Jerusalem.
Happy playing!
4 th sevrd soul Apr 06, 2007, 03:52 PM ok. so i stopped playing the game as the italians. i was getting no where. so i began a new game. as the japanese. i have been playing the game for a long while now. it is july nineteen fifty. i have completely destroyed the chinese. i did so in about nineteen fourty-two. i am friendly with the soviets and have brought them into the war against great britain, french, and mexico. the netherlands, greece, and poland were destroyed. the americans have yet to declare war upon me. thank goodness. i am ill prepared for a pacific war. at the moment. nazi germany and italy have a permenant alliance together. so they are in the lead in points. with great britain. united states. soviet union. and then myself, the japanese. following. i just literally conquered india from the hands of the british. that is my game so far. and i either plan to continue west toward africa to gain a lil more oil reserves or i plan to build up my navy and begin my conquest of australia.
questions:
how come there isnt missionaries? i am sure they hadnt played a role at all in the war. though it would be a great addition to this scenerio. i think.
is there a way to become part of the nazi germany/italy alliance? i am friendly with both countries..
shouldnt russia be the union of soviet socialist republics? it was the soviet union at the time..
advice:
china is definitely weak. though. i believe you have that covered. so nothing new there.
and too me. britain is far to great.. throughout the game, until nazi germany and italy formed the alliance, they were at the stop of the scoreboard. in the actual war i believe nazi germany was more powerful, technically. which was the reason why great britain brought the united states in the war.
again. definitely a fun scenerio. and more entertaining as the japanese then the italians.
Ultraman Apr 09, 2007, 05:21 AM Hi dude. Glad you are enjoying the game. Haha! Interesting how different the diplomacy can be from real history! Yet sensible. Russia against the Western allies? Well done! Entirely within the realms of the possible if Hitler had not attacked.
I think you are right about SU instead of Russia.
Surprised at the lack of missionaries, they weren't removed from the game as the game uses standard XML files.
Alliance can come as part of the game dynamics. I played as the Germans recently and Japan kept offering me a permanent alliance. So Germany or Italy will have to offer you, I think. Maybe trade with them a lot or give them something?
Great Britain really was great then, it was the most powerful empire still. But it was strung out having to defend so much territory. By mid 1940, the balance had changed, with just about all of Europe under German and Italian control. No more France as an ally, let alone smaller powers like the Poles and Czechs.
Germany was really pretty weak, after 20 years of the Versailles Treaty limiting the growth of its military. No one, including Hitler, foresaw how effective the Panzers would be in 1939-1940.
Thanx for the feeback and happy playing!
4 th sevrd soul Apr 09, 2007, 08:31 PM i am constantly changing the game.
i have been playing as the chinese. i defended all of my cities from the japanese soldiers. at the beginning game. i fought back all attacks. never lost a city. i had my culture way up. culturally took control of hong kong. from the british. behind in technology. still. in ninteen fifty-three. world war two ended. nazi germany and the italy/spanish alliance is a vassal of the soviet union. japan is a vassal of the united states. japan lost one city to me. chongjin. and was about to conquer seoul. but japan was made into a vassal first. :( and i wasnt about to declare war upon the united states. they are highly advanced compared to i. have a nuclear arsenal. plus we are at good terms. with a defensive pact. that's my game. so far.
Questions:
1. why is it stalin is mad that i am trading with hitler, his vassal and also his worst enemy? to me. this doesnt make sense. at all.
2. why is it that japan never attacked hong kong at the start of the game? they instead turned their forces around at attacked me. when i played as the japanese i took hong kong in the first round. it just was werid to me.
3. is there a way to somehow limit the amount of icbms? or at least the amount they are used? the british. not once. sent a transport ship near japan to attack. they just were constantly nuking mainland japan. it was quite annoying. made the united states an incredibly easy time to attack and conquer tokyo. and then soon after into their vassal.
Advice:
1. china definitely needs to be stronger. I wasted most of my time trying to build up the army fighting off the japanese air and ground units. as well as sea.
Ultraman Apr 09, 2007, 09:05 PM Hi yo! Glad to se you are enjoying yourself. Actually, that you've managed to defeat the Japs may mean the Chinese are too strong rather than too weak! ;p
China in 1939 had been bashed about by the foriegn powers for a couple of centuries. It was also effectively in a civil war, with the KMT under Chiang chasing down the commies under Mao - and keeping regional warlords in check. And the Japs came down, first in 1933, then all out from 1937. So China should really not be stronger. I think that you had to spend a lot of time building up your forces as the Chinese is quite accurate.
Why the Japs didn't attack Hong Kong? I had placed strong units next to it, so they should have attacked. But perhaps this AI was actually smarter, not wanting to take on the Brits, since you as the Chinese were killing them!
Yours is rather a nicely mixed up world! I imagine the Russians attacked Germany before the Germans attacked them. If so, again it's historically correct. Russia was gearing up to invade just one month after the Germans, so were caught flatfooted. I think you game is rather an accurate reflection of how events in Europe might have gone down.
Why is Stalin made at you? I haven't the foggiest idea! Agree it doesn't make sense. Perhaps he dones't want his vassal to get too string and break away? This is something Firaxis can probably answer better, as neither trinder1 or myself messed with the AI in any way.
Yes, you can limit the number of ICBMs. You need to modify your civ4unitsinfo.xml file. Look at the spy to see how this is done. The spy is limited to four per player. Always back up before you mess with any of these files!
As before, happy playing!
4 th sevrd soul Apr 09, 2007, 10:09 PM Hi yo! Glad to se you are enjoying yourself. Actually, that you've managed to defeat the Japs may mean the Chinese are too strong rather than too weak! ;p
Why the Japs didn't attack Hong Kong? I had placed strong units next to it, so they should have attacked. But perhaps this AI was actually smarter, not wanting to take on the Brits, since you as the Chinese were killing them!
Yours is rather a nicely mixed up world! I imagine the Russians attacked Germany before the Germans attacked them. If so, again it's historically correct. Russia was gearing up to invade just one month after the Germans, so were caught flatfooted. I think you game is rather an accurate reflection of how events in Europe might have gone down.
no. actually. i hadnt defeated the japanese. at all. i had conquered one city. that was it. the united states had come into the war and conquered tokyo. while the british nuked japan to death. then japan became a vassal of the united states.
for the hong kong thing. i only attacked the japanese because they were starting to attack me. they had turned away from the british city. hadnt even tried to attack. i was only defending myself from them.
actually. that was how it worked out. the soviet union did attack nazi germany first. made them into a vassal. then attacked the italy/spanish alliance. and made them into a vassal.
for china. i had ten percent culture going for me. defended my cities from japanese attack. lost all of my riflemen. only had a few infantry left. peking started getting machine guns out for better defense. still had my oil so eventually i got tanks. and used them to attack the japanese before they actually attacked my cities. then got planes and defended my cities from the air. i also built a battleship that was fighting off the japanese frigates. since they had no oil. hmm. maybe they dont need for forces. but throughout the game i was one of the lowest in points. and way behind in technology. just about everyone had sdi as i was halfway done reaching satellites.
Ultraman Apr 09, 2007, 10:29 PM Bro, I'm lovin' your postings! So fun to read.
Attached is the latest version of the scenario, made significant changes to the balance of power, to better reflect what was the actual balance in 1939. Not sure what version you are playing, please try this one and let me know how it goes!
Yes, China should have a tough time with Japan. It was due to Japan getting embroiled against Britain and the US that Japan lacked the forces to crush China. China was also getting supplies via British-held Burma, which the Japs tried to close off, I think in 1943. Plus of course the Chinese resorted to guerilla warfare, which in the version attached, I tried to represent with lots of Riflemen. Yes, China is probably stronger in this version than in the version you are playing.
Why Japan didn't attack Hong Kong? Stupid AI? In the last game I played they did, so there must be some kind of calculation involved.
Japan and Germany have no oil, so they must capture their own supplies, in either Russia or the ME for the Germans, for Japan either deep in China or in Southeast Asia. In the games I've played, the AI still doesn't behave that way. Irritating. Fighting Jap frigates in the 1950's. Hopefully the new expansion pack coming out in July will have better AI.
Yes, the Jap would attack China. Remember they has been at all out war since 1937.
Would you like to try playing as the Germans next? Would like to see what are your experiences taking Europe - and taking Russia before Russia takes you!
Enjoy!
http://forums.civfanatics.com/uploads/13269/WorldatWar.zip
4 th sevrd soul Apr 09, 2007, 10:43 PM Bro, I'm lovin' your postings! So fun to read.
Yes, China should have a tough time with Japan. It was due to Japan getting embroiled against Britain and the US that Japan lacked the forces to crush China. China was also getting supplies via British-held Burma, which the Japs tried to close off, I think in 1943. Plus of course the Chinese resorted to guerilla warfare, which in the version attached, I tried to represent with lots of Riflemen. Yes, China is probably stronger in this version than in the version you are playing.
Why Japan didn't attack Hong Kong? Stupid AI? In the last game I played they did, so there must be some kind of calculation involved.
Japan and Germany have no oil, so they must capture their own supplies, in either Russia or the ME for the Germans, for Japan either deep in China or in Southeast Asia. In the games I've played, the AI still doesn't behave that way. Irritating. Fighting Jap frigates in the 1950's. Hopefully the new expansion pack coming out in July will have better AI.
Would you like to try playing as the Germans next? Would like to see what are your experiences taking Europe - and taking Russia before Russia takes you!
good. i am glad you are enjoying them. dont know why. but still cool.
thanks for the updated version. i will most certainly try it out. cant today though. i am hella backed up in school. hella bored of the work though. so i am thinking about this game. a true wannabe gamer thing to do.
ya. the japanese attacking me instead of hong kong hella pissed me off. i was looking forward to taking control from them after they captured it. but no. they dropped a duce on my parade and started tossing it at me.
yes. it is pretty annoying that i was fighting of frigates. though. i enjoyed it also. it was an easier kill. for me. the weaker guy.
yes. i do plan to try the game out as the germans.
i tried to do the game as the united states. once. though it was too much work at the start. so i gave up on it. that why i tried out china. so i doubt i'll try great britain, soviet union, and the united states, again.
4 th sevrd soul Apr 12, 2007, 06:22 PM ultraman.
playing the version of the game you gave. playing as the nazis. didnt want to be the chinese. this time. took a look at them. though. chinese lost shanghai. wuhan. and guangzhau. the japanese. though. lost chongjin. and seoul. to the soviet union. japanese took hong kong and hanoi. japanese is a vassal of the soviet union. which really sucks. makes the soviets even more of a threat. to me. : /
anyways. my game as the nazis. i have conquered the country of france. wiped norway off the mainland. took sweden also. they were in my way. : ) the soviets declared war upon me. took leningrad. murmansk. and archangel. soviets and i are now at peace. i destroyed the british navy. only have a destroyer. and a battleship left. and all the submarines. except for two. only using them to clear the fogs of war. i only have three tanks left. and no oil. lost all my bombers. only have fighters. now. just protecting the skies. i conquered two greek cities. thesaloniki. and athens. the italians got to belgrade before i could. london has no city defense. bombarded it to nothing. dont have the marine force nor the air power to invade. yet. worried about the soviets. not on good terms. and they have oil. i shouldnt have made peace. they were low on manpower. though. i was terribly. also. and still am. especially compared to them.
error found. in november of nineteen fourty-one. i had just conquered stavanger from norway. was currently at war with the soviets at the time. and great britain still had a seashape navy. i had an single infantry unit protecting the city. a destroyer attacked my infantry. a seaunit attacked my landunit. that annoyed me. my infantry won. though. so wasnt mad. i am not sure if it was the british or the soviets that attacked. i believe it to be the soviets. though. they had a destroyer in my waters. and after the attack i hadnt seen it. just wanted to let you know.
question.
1. were permanent alliances taken out? i didnt check the coding. that why i am asking. and havent seen it in the diplomacy boxes.
score wise. i am in fourth place. with great britain in the lead. with the united states and the soviet union following. i am more than two thousand points behind britain.
i have my culture up twenty percent. i am trying to engulf oil. into my borders. above stavanger. not working out too well. though. and too afraid to attack the british in africa by taking jerusalem. and baghdad. i only have three tanks. four marines. and a few infantry to attack. and without air defense. i dont think i'll be able to accomplish this. plus. with the soviets boiling at my borders. i'd be leaving my cities basically defenseless from attack. besides the one or two machine gunners i have in each town. which i know wont stop dozens of soviet tanks. so. i am sort of in a dilemma.
just an update. hope it helped in some way. and was enjoyable to read.
Ultraman Apr 12, 2007, 08:51 PM I see you're having a tough time as the Germans! The last game I played the Russians didn't attack until I was good and ready.
I'm surprised! How did a Destroyer attack a land unit? Warlords isn't able to do that. Wierd.
Alliances were weakened. I felt eventually the Axis powers would have fallen out and attacked each other. In particular Germany and Japan could not accept there are two master races.
Don't try for the oil above Stavanger. You cannot build an Oil Platform until you get Plastics, which may be way too late for you. Head to the Middle East.
Tough choice! No oil you are dead in the water!
Glad you are enjoying the game!
Maverick667 May 16, 2007, 10:43 AM I believe there should be oil in German-Yugoslavia...
at least in real life there was...
Without it it's almost impossible to get oil, you have to kick the brits out of Baghdad which is really far away...
also the Germans only have one transport to get to Africa, unfortunately mine got destroyed right away...
so that left me completely out of oil...
Ultraman May 17, 2007, 09:27 PM Yo Maverick667
Oil in Romania, yes, the Ploesti oilfields. But this alone wasn't enough for the German war machine, and by 1943-44, it was bombed to a trickle. So for the purposes of gameplay, Germany has got to go get oil. Hence Hitler's drive to the Caucasus in 1942.
One transport is meant to simulate the very weak sealift capability of the Germans. Historically true. The Germans were a land power.
Try for the Middle East for your oil, or Russia. Shouldn't be that tough in the early part of the game to kick the Brits. Happy playing!
Maverick667 May 18, 2007, 09:01 AM Thanks Ultra Ill take a look, gotta remind myself to be more carefull with my Panzers ;)
Ultraman May 21, 2007, 12:08 AM Dear Maverick667
Are you using the latest version, the one that I have dubbed WorldatWar? If so, yes, your Panzers are really precious. You only have 12 of them, down from 15, and you cannot make anymore until you get oil.
I'm not planning on changing the scenario any further until after BTS is released. As Warlords now stands, there is a bias towards land warfare - aircraft cannot kill, ships cannot blockade or bombard. So this scenario there is an unfortunate bias towards land warfare.
Until Modern Armour is developed, the Germans have by far the best land army in the world. The Russians eventually developed a better tank, the T34, but the Germans maintained their edge due to experience, tactics, organisation, etc. Eventually, the Germans were overwhelmed on land by sheer numbers. Hitler was right that the war would be decided by economics - who had the industrial capacity, who had access to oil and other raw materials.
In this scenario, if you move fast, if you are lucky, careful and smart (and maybe restart a few times!), it is possible to conquer the world with just those 12 Panzers, ably supported by your other land units. Hopefully, by the time you cross the pond to take the war to the Americas, your 12 Panzers will become 12 super experienced Modern Armour, fighting hordes of raw American Armour!
Maverick667 May 22, 2007, 02:12 AM Hey the version I'm using well the file anyway is called ww2.v1.3 or something like that...
it's the one I downloaded from here, is this the right place to get it?
Ultraman May 22, 2007, 04:17 AM Hey mate! Here's the version I've created, of course it's not "official" as trinder's not "signed off" on it. He asked me to make the changes I thought made sense in terms of game balance, so this version, you will see that, plus some minor tweaks to terrain and diplomacy. Enjoy!
4 th sevrd soul May 25, 2007, 06:50 PM i got all the way to bagdad with germany. i took two of the greek cities. declared war upon sweden/neutrals. took that city. invaded jerusalem. took baghad. then the neutral capital. then started building up my military strength before i began my invasion of british africa. so it most definitely is possible.
Finesse186 May 25, 2007, 07:40 PM At the risk of sounding stupid, can I just load Max's mod, then run the scenario? If not, can someone please explain exactly how to put Max's mod to work in this Scenario?
4 th sevrd soul May 31, 2007, 04:58 PM playing worldatwar as the italians. the best off axis country. nazi germany is way low on the scoreboard. as well as is the japanese empire. as the italians my score is about the upper middle. closer to the top. great britainis leading. followed by the united states and than the soviet union. i have high culture which is definitely helping influence other countries. i brought spain into the war against the allies. convinced the irish to declare war upon france. later france became a vassal of the soviet union. and ireland quickly was eliminated from the face of the earth. the greeks were destroyed. i destroyed there last warrior and took there island city, which at the time was controlled by great britain. jersualem and cairo are under the rule of nazi germany. i own control of mariselles, algiers, and the city between starting italy and algiers. also have control of barcelona. the city culture flipped. anyways. the manhattan project has been finished by great britain. united states and britain have been nuking the life out of my cities. relentlessly. it's terrible. and i still have five more turns till i have SDI developed.
questions.
one. is there a way to limit the amount of ICBMs created?
two. why is it that russia can make a vassal out of france, but i may not? i understand that we are at permanent war with each other, but still. they would eventually plea for a peace treaty... as they had in reality.
three. is there a way to disallow certain technologies? like remove the modern era all together... or certain techs.
Ultraman Jun 01, 2007, 02:00 AM Finesse186, not stupid at all. I think officially you can only play scenarioes that were designed for a particular mod. MaxRiga's has several, including a couple of WW2 ones I think. Compability cannot be guaranteed with other scenarioes. You're welcome to try, if you load MaxRiga mod first, then load up the scenario, it might work ... This scenario was done with no changes at all to any files, so it's a "vanilla" warlords scenario, if you get what I mean. So it should stand a better than normal chance of working with a mod. Good luck!
Welcome back, 4 th sevrd soul! Been a while. 1. Number of ICBMs, yes. Look at the unitinfos file and you will see that spies are globally limited to four. You can make the same kind of change to limit ICBMs. BUT ALWAYS MAKE A BACKUP BEFORE EDITING ANY FILE. 2. France as vassal. I don't know. I would guess it would be linked to the level of hatred they have of you! Which is logical again; France may never have wound up a vassal of Germany in 1940 if not for a change in government, which led to a split of France all along their empire between Free and Vichy. BtS may well have this kind of civil war feature. 3. Technologies, yes. I believe you have to modify the technology xml. There may be a simpler way, but I'm no programming expert.
4 th sevrd soul Jun 02, 2007, 04:10 PM yes. it has been awhile. hasnt it? hmm. well school is nearly over for me. thank god. i am tired of being bored... this coming week is the last.
anyways. okay. i'll see if that works for limiting the amount of ICBMs. i think two would do. yes? unless there is a way to only allow the United States to build two. and being unable to build more after those two are developed.
hmm. well. i never finished my game as the italians. there was an error of some sort. i have no idea...
i think i may try out the game as the chinese. again. not quite sure though. or maybe the japanese?
oh. yes. i knew that the techs could be removed using coding. i actually know it... just thought perhaps there could be a different way.
also. it takes a billion tries to load the game. i am not quite sure why. i dont think it's my computer. i have it upgraded. 3.4Ghz. 2GB RAM. over 60GB of hardware space left. could it be perhaps my video card? i never upgraded that. could it be the game file?
Maverick667 Jun 03, 2007, 07:07 AM Probably got the same problem...
The game loaded for me once, now everytime I try the screen just stays black.
Finesse186 Jun 03, 2007, 10:02 AM Thank you for that response ultraman, but now for my story.
(Prince difficulty)
I took control of the Third Reich for the spread of the most infamous ideology in centuries. I first split up my panzers into three divisions: One I sent south to France and Spain, the other I sent to Poland and Russia, and the Third I sent to the Middle East. With air support bombarding Paris, Bordeaux, and Marseilles, my Panzers easily overtook the French, leaving them only a few scattered colonies in the rest of the world. My Panzers on the Eastern front took Warsaw and Gdansk, then were airlifted into Ankara, where I could see I would need extra force to take Africa and South-Eastern Asia. The division I sent to the middle east mowed through Greece, detouring to take out Athens (and erasing the Greek culture from the map). They then moved down, declared war on the Neutral nations, and took Ankara. While those tanks rolled on towards Jerusalem, the forces up north (with heavy air support) marched through the mountains and took Trondheim. They fortified there, but my fighters and bombers continued to work on lowering the other scandinavian coutries' defenses. I used my Navy to blockade England, but I had to produce a few more Battlewagons to cover England completely.
(All throughout this war I'll be producing Panzers and Marines, with only the occasional SAM infantry, Gunship, or Infantry)
Back to the "French" Contingent- They moved into Spain, easily capturing all the spanish cities (and Lisbon) with no casulties, and using only minor air support.
Diplomatic interaction with Mexico and Brazil ended up with them declaring war on Argentina.
My tanks ripped apart Jerusalem, then proceeded to the gates of Baghdad, while the tanks in Ankara rolled right up to Cairo. From there, it was just a systematic, divide-and-conquer strategy. I Took all of Africa, even making some new cities to secure my continental domination, as well as discovering Rocketry on the way; I took all of the middle east, and China. Both the Americans and I put cities in Saudi Arabia for the oil, but my cities had more culture, and consumed the American's futile attempt of containment.
In the north, right about the same time that I discovered the secret of Plastics (with some help from great minds of the time)- I took Oslo and the rest of Per Albin Hansonn's cities. I started building both tanks, and transport ships- preparing for the invasion of Iceland.
All through this war, I have avoided contact with Russia and England (the Island), as well as keeping a strained peace with the Americans.
My invasion force goes to Iceland expecting resistance (whoever controls Iceland has a good foothold in the Atlantic), but one tank takes the city without resistance. I send the transport back to dock in London, but not before taking Ponta Delgada, giving me one more secure naval base in the Atlantic.
I decided that no matter what state I'm at, in September of 1950, I'm ending the game.
So it's late 1949, and I've amassed my forces around Russia. I make a demand for more money- they refuse- one more enemy to take down. I call for aid from my allies, but only the Italians respond. The resistance on the east border fall easily since they don't have much security, but on their western front, I can only take and secure Kijev and St. Petersburg. There is a back-and-forth struggle over Voldoga and Odessa, wherein every month those cities change hands.
I finally develop the bomb. It's now June of 1950, and I know that if I want domination in Europe and Asia, I need to strike hard in Moscow. I surround the city with every man I have, defensive, offensive, and planes. I then drop the bomb and move in. After taking Moscow (where 15 units were stationed) with only 5 losses, I systematically take down city after city, their war-torn defenses hopeless in the face of the unstoppable German war machine.
September 11th, 1950.
14 Nuclear bombs strike the English Island. None survive, and the troops I send in take the island with ease (not knowing the danger they put themselves in by being irradiated.
Peace Treaties are signed;
America is unchanged- they never entered the war at all.
Russia controls one tiny city at the arctic circle and on the pacific coast.
England's empire has been reduced to Australia, New Zealand, and Canada.
Mexico gets a foothold in South America, with its acquisition of Chile.
Portugal is confined to a few small islands in the Pacific.
Italy is unchanged, except for their acqusition of Tunis, Odessa, and Rostov.
(Excluding Italian cities) Germany Controls all of Europe, all of Russia (except the tiny north-eastern city), all of Africa, and all of south Asia.
Civilizations Destroyed by Germany: Neutrals, French, Iranian (Tehran), Spanish, Chinese.
Other Civs Destroyed: Argentina
Though Germany did suffer signifigant losses, they lost none compared to their enemies.
Ultraman Jun 03, 2007, 09:09 PM 4 th sevrd soul and Maverick667, don't know why you have errors loading. As this scenario makes no changes to any code files (it's purely a Warlords saved game), I can't figure it. Anyone any ideas?
Finesse186, very interesting! So I see FDR was unable to persuade the isolationists in Congress! Just like in real history, without the Pearl harbor attack, it appears likely the Americans would never have entered into the war in Europe. Well done, mate!
4 th sevrd soul Jun 04, 2007, 02:05 AM edited the game a bit. normal speed. week calender.
playing as the japanese. prince level.
just conquered calcutta from great britain by august in thirty nine. eliminated the chinese. easily. they just fortified themselves in chengdu and xining. they didnt creat any infantry units. just workers. i think. i captured about twenty. if not more. i lost i think two or three units... i pulled all my air units. land and sea. to china. and wasted them as far as i could. the takeover was simple. france went easily too. as well as the british. though the british were a lil difficult. they had a fighter defending the air. and a bomber knocking the health points out of my attacking infantry unit. and had the defense of a machine gunner and a marine. ya. i crushed them. now on to british controlled india.
at peace with the soviet union. i am heavily stressing it.
at peace with united states. i am heavily stressing it. with no super fortunes.
brought argentina into the war. as an ally. against the still undefeated greece.
remarks.
one. china seems too weak. i totally crushed them with my air units. and having only riflemen... i slaughtered them. so. either china is too weak. or japan has way too many units placed in china. probably the latter. (right word?) i have created three units... and they have been machine gunners. i am not lacking for invaders. yet. nor air units.
possible improvements.
one. shouldnt submarines be stronger? they sorta ruled the seas. in a way. they would sink ever ship possible. they only had trouble against destoyers... could submarines maybe somehow get a upperhand against naval units. just not against destroyers. just an idea.
two. alliances. is there a way to make like a limited alliance? for like a set amount of years. or something. ?
questions.
one. why arent permanent alliances an option in the worldatwar file? yes. i know i can add it in. i was just curious as to why it is not.
two. why is the united states furious with japan? i dont think they should be. yes. they may not have been friendly with them. but they most certainly not pissed. not till after pearl harbor were they that. maybe cautious. at most annoyed. but i think furious is too much. japan and the united states were talking peace... but not in nineteen thirty-nine. i dont think.
just throwing out my thoughts. and current game. and stuff.
Bluewolf Jun 06, 2007, 12:31 AM I don't have warlords yet, are the settlers taken out of the warlords game? It bugged me seeing memphis in south america!
Maverick667 Jun 06, 2007, 04:57 AM Settlers aren't removed so...
another mistake is that Stalingrad is the same city as Wolvograd...
so they shouldn't both be present.
The current location of Wolvograd is good, and that of Stalingrad is wrong. The name during the period of the game of course should be Stalingrad.
trinder1 Jul 27, 2007, 09:32 PM I have released the Beyond the sword version of World War 2 Global Conflict. From 1st impressions of Beyond the Sword the Road to War mod carries many inaccuracies eg Incorrect world leaders Eg Where's Australia's Robert Menzies and why is Isoroku Yamamoto the Leader of Japan when he was a Fleet Admiral . Firaxis chose the wrong WW2 scenario to put in this release.
trinder1 Jul 28, 2007, 09:19 PM Ok Ive made some really good changes to the Beyond the sword WW2 scenario it leaves the game open to playability well after the War is finished.
*all corporations have been placed with countries
*Added all new Buildings
*More units for Russia and Japan
*Improved major cities
*Germany has V2 Rocket
*Improved Russian Cities
The new scenario is much more improved due to the enhancements of BTW and is more realisitc. This scenario can also evolve into the cold war after defeating the Axis forces.
Dale Jul 29, 2007, 04:34 AM I have released the Beyond the sword version of World War 2 Global Conflict. From 1st impressions of Beyond the Sword the Road to War mod carries many inaccuracies eg Incorrect world leaders Eg Where's Australia's Robert Menzies and why is Isoroku Yamamoto the Leader of Japan when he was a Fleet Admiral . Firaxis chose the wrong WW2 scenario to put in this release.
1. Robert Menzies was not PM during the war. Curtin was PM from 1941-45.
2. We weren't allowed to use Hirohito. Something about he being animated cartoon and insulting to the Japanese.
3. Why the wrong scenario?
saxguitar Aug 01, 2007, 02:16 PM It seems like a great mod but when I try to open the file and play it only Roosevelt and Chuirchill are left, Everyone else has been destroyed and I only have 3 cities, any idea whats wrong?
lutzj Aug 27, 2007, 08:35 AM Your scenario rocks. I have several gripes, however:
1.Poland dies too easily. Technically, their prewar army was larger than Germany's, it just relied too much on obsolete units. instead of the two infantry they get in your scenario, they should get a bunch of cavalry, riflemen and a few grenadiers/ cannons. Poland will still be defeated, but it will take longer, giving them time to capitulate or otherwise save themselves.
2. A lot of the nation's starting civics are screwed up. America should have Free Market and Britain should have Representation instead of Enviromentalism and Hereditary Rule.
3. There are not enough battleships in Britain's navy.
4. The bigger colonies (Morocco, Canada, Australia) should be vassals to their ruling empires.
BadgerVIII Aug 28, 2007, 04:50 AM Playing this scenario in Vanilla I managed to win ww2 using the Greeks! I had to disable cultural takeover though, cause the Italians kept culturally taking over the city with my entire army in it... I also had to play at 100% tax so I could continually buy more troops. The turning point was my permanent alliance with Britain which gave me the technology I lacked. They also supplied me with oil, so I was able to gain sea and air dominance in the Mediterranian. I then conquered most of Italy and Germany! How about that.
Another point or two I would like to add to lutzj:
1. Historically Germany had more infantry and less tanks at the start of the war. It was the way they used them that made them win over France so quickly.
2. The Pacific war theater should be slightly harder for the Japanese. I repeatedly managed to conquer all of China within a year (12 turns) and not losing a single unit. The Chinese could use some more obsolete units like riflemen. This will not help them win over the Japanese, but it will slow the advance, as conquered cities will need a bigger garrison. and Japan will have more weakened units to heal. perhaps England could also have a plane in Hong Kong so at least some of the Japanese air raids are intercepted.
3. Why is Argentina so much stronger than Brazil?
4. Why is Cuba American?
A great scenario! It has the potential to be played again and again.
Maverick667 Aug 30, 2007, 09:16 AM I've been playing the BTS version now...
but euhmm:
1. Stalingrad still is at the wrong location, it should be the same city as wolgograd, during ww2 it was known as Stalingrad.
2. Jerusalem is with a J.
3. I think it takes too long for the US to build up an adequate army, and next to that no one declares war on the US (at least not when I played).
AckAck Sep 05, 2007, 12:00 AM This scenarios sounds great, but unfortunately Civ crashes when I load it - before I even get the "Initializing..." dialogue box that appears when a map is loaded. Most of the time Civ crashes before I get to select a leader! This hasn't happened with anything else I have, although it does happen with v0.7 and v0.8 of this scenario as well.
If it means anything, I've got a Mac that runs Civ IV v1.61.
Peter1501 Sep 14, 2007, 12:05 PM Really enjoyable scenario! Keep up the good work!
KrakenRouge Oct 01, 2007, 02:13 AM Comrade, several suggestions and problems:
Suggestions
-Adjectives are all jumbled up on the code, I tried recoding to fix all the errors but it crashes and wont start up.
-Mexico's leader should be Lazaro Cardenas, not Lazaro Cadenas
-Mexico loses Hermosillo too early due to US culture bombing the Northern areas. In reality, Mexico curves up on the west, and I lose all of Baja and Sonora, very angry.
-Independents and South American/Central American civs are underpowered and crippled from making an impact upon the war in any way.
-Greece too strong, Italy takes Barcelona way too easily. Spain should be on equal footing as Greece.
Ive noticed that unless I play it on diety, which cripples me becuase I tend to play as the underdog civs, the computer AI doesnt declare war on ideological grounds. Also, they all change their civics the second turn in, its not as fun playing against a liberally progressive German Reich is it?
Also, the random events are pretty annoying and unrealistic to the time. i.e. "A city wall in Toronto is rewarding the pious", or "sophisticated people in the Portuguese Empire are importing a great deal of tea from Japan"
Like I stated, I know how to fix this scenario myself, but the damned thing doesnt load in worldbuilder.
Consider changing the titles:
-German Reich-Germany-German/Leader-Fuhrer Adolf Hitler
-Union of Soviet Socialist Republics-Soviet Union-Soviet/Leader-General Secretary Josef Stalin
-Empire of Japan-Japan-Japanese/Leader-Emperor Hirohito
-The British Empire-Britain-British/Leader-Prime Minister Winston Churchill
-The French Empire-France-French/Leader-Gen. Charles de Gaulle
-The Republic of Spain-Spain-Spanish/Leader-Generalissimo Francisco Franco
-Italian Empire-Italy-Italian/Leader-Generalissimo Benito Mussolini
-Kingdom of Greece-Greece-Greek/Leader-Gen. Ioannis Metaxas
-Non-Aligned Nations-Neutral Nation-Neutral/Leader-PM Per Albin Hansson
-Republic of China-China-Chinese/Leader-Generalissimo Chiang Kai-Shek(I would use Genghis instead of Qin, he arguably looks more like Chiang)
-Republic of Mexico-Mexico-Mexican/Leader-President Lazaro Cardenas
-Republics of Argentina and Colombia-Argentina and Colombia-Argentine/Colombian/Leader-President Roberto Maria Ortiz
-Republics of Brazil and Peru-Brazil and Peru-Brazilian/Peruvian/Leader-President Getulio Vargas
-Estado Novo da Portugal-Portugal-Portuguese/Leader-PM Antonio Salazar
Another suggestion, perhaps Portugal can be turned into Independents, in addition to the neutrals, and you could divide the nations up-portugal, peru, mozambique, saudi arabia, iran, angola, colombia, chile etc.
Also, in summation, its a very good mod because you dont have to download any gigantic things, and I can play it without my comp crashing. A few tweaks though and this game would be wonderful. No cultural conversions, and settlers disabled, names changes, balance out Italy and Greece, both too strong, and other things.
Good work till now though.
AckAck Dec 15, 2007, 03:21 AM I just got the scenario to work - awesome job!
For anyone out there with a Mac, this map won't work for you because it contains non-ascii characters (that's my guess). I simply purged them and replaced them with ascii characters, and the scenario plays great.
Here are the names that mess up the scenario for Macs (edit them in a plain text editor):
LeaderName=António Salazar
LeaderName=Éamon de Valera
LeaderName=Getúlio Vargas
Change the accented characters to a proper ascii character and you should be good to go.
By the way, I do have a few complaints gripes about this scenario (played the Vanilla version):
The major one is that the AI can't get oil fast enough. I played on Noble, and Germany couldn't get any oil and lost a war to the Soviet Union right from the start - in fact, in was the Soviets who declared war first. I played on Deity as well, and got the same result. Germany ends up not having any panzers and getting crushed by the Soviets when they inevitably declare war. Japan has the oil problem as well. It even sent a galleon full of troops and a settler to the Middle East, settled there, built a crapload of workers but didn't build wells or anything. I'm guessing that the AI doesn't build improvements when enemy troops (British troops in Baghdad) are nearby? Playing as the Chinese, I can easily destroy the entire Japanese navy of frigates and ironclads with a single battleship.
Another one is that Japan is too weak - it should already own most of China's coast (Harbin, Shenyang, Beijing, Shanghai, and Guangzhou should all be Japanese, I think), and the after the initial Japanese wave is repulsed the Japanese don't seem very intent on producing more units.
The city names are a bit wrong, with Stalingrad placed too far north... but that's just a really minor nitpicky thing I have. I do hope it gets changed if the scenario is actively maintained, though.
And one last gripe is that the leaders revert to their personalities - it's just no fun when both Hitler and Stalin both switch to free market and state Christianity, and compliment each other on their choice of religion and civic!
But those are just gripes, this scenario is definitely worth the play. Very well done, anyone can tell that a lot of work was put into it and it came out great.
hoffman44 Dec 23, 2007, 07:44 AM I have encountered a bug after Italy and Japan formed a permanent alliance, when ever i try to click on them to get the diplomacy screen up, it wont.
AckAck Dec 23, 2007, 12:24 PM I have encountered a bug after Italy and Japan formed a permanent alliance, when ever i try to click on them to get the diplomacy screen up, it wont.
I kind of got that too, but I couldn't talk to them from the very start. I thought it was weird because this is just a map, not a mod, so there shouldn't be any gameplay bugs, but if you go into the world builder save with a text editor you see that Japan, Italy, and Germany are at permanent war with certain countries, so I think you can't talk to them (i.e., get the diplomacy screen) because they're at permanent war with you.
trinder1 Dec 26, 2007, 01:49 PM Hi Ack Ack
I concur with all of the floors in the Vanilla version of this map. In the BTS version these errors have been addressed. Keeping the mission balanced was very difficult and also attempting to get the missions to play out as history. Im glad you enjoyed it. With Japan and Italy forming a permanent alliance and stopping diplomacy with the western world seems very realistic.
LlamaNamedOsama Jan 03, 2008, 11:14 PM Heya, looks like a very shweet mod, but just a few thoughts...
Why are there nations like ireland, and portugal included, yet nations that actually impacted the war such as finland, balkans nations, or greece not included...? I'd think it'd be much better if the "useless" ones were replaced with ones actually worth mentioning, with ireland replaced with maybe a balkan-block (which fought with axis), and such..
trinder1 Jan 10, 2008, 02:30 AM Heya, looks like a very shweet mod, but just a few thoughts...
Why are there nations like ireland, and portugal included, yet nations that actually impacted the war such as finland, balkans nations, or greece not included...? I'd think it'd be much better if the "useless" ones were replaced with ones actually worth mentioning, with ireland replaced with maybe a balkan-block (which fought with axis), and such..
Hey Osama -Greece was included and Finland was on the Nazi side so I made them part of Germany. The reason why Ireland and Portugal were included is because they could have impacted the war. What would happen if Ireland turned around and said "Ok we are going to be on the Axis side" -England and Ireland have spent many years at war over history. Portugal is a major player in the pacific I couldn't miss out these critical nations in this theatre.
LlamaNamedOsama Jan 11, 2008, 12:16 AM Ah, I see now. After trying it a ocuple times, congrats on making such a great scenario! Still, in my opinion, ireland should be replaced with an independant canada. A one-city ireland is hardly of much importance in the scenario and rarely contributes anything near significant. Though I saw earlier you mentioned it was for balanced purposes, I kinda think contrary.
GB is pretty much just a monster. Playing Germany, after awhile I managed to take all of europe - spain, sweden, norway, poland, greece, france; and at the end, britains score was still over a thousand points higher than mine...if there's problems in Britain's defending its mainland area, couldn't you just buff the ships/planes it has around there to make it difficult to invade, much like historically it was for GB?
(Sidenote: played vanilla version)
Anyways, just my thoughts. Again, nice work!
trinder1 Jan 15, 2008, 09:00 PM Hey Osama
I made Canada part of the British Empire and not an independent nation so that the UK could use their resources. For example if you play as Germany or Italy the game engine would get the UK to use all the resources of Australia,Canada,NZ as a combined force making a challenging opponent. If gave these 3 nations independence the AI would make these 3 nations commit less to the war effort. Making the game less challenging for the player. I was attempting the balance the game to be historical and also balanced
cartographer Jan 16, 2008, 01:10 AM First of all, I'd like to thank you for making this scenario. I bought BTS just for the WW2 scenario but was disappointed at best.
I'm a newbie, so forgive my ignorance. Would you mind once again providing the link to the most current BTS version? I've been browsing through all the posts, but I'm not sure which one it is. And if you can spare some more patience, can you tell me how to install it?
trinder1 Jan 29, 2008, 11:51 PM Hi Cartographer
In totally agree I found the WW2 scenario in BTS lacking as well. Here is the link to the BTS version down the bottom its a zipped file -just unzip it and play http://forums.civfanatics.com/showthread.php?t=183630
jefff Feb 27, 2008, 06:18 PM Portugal is a major player in the pacific I couldn't miss out these critical nations in this theatre.
I have to say this is a beautiful scenario. Judging by where you put the "Portuguese" colonies and how you consider them an important player in the pacific theater, that you are confusing them with the Dutch. All of the colonies in indonesia comprised the Dutch East Indies at the time, and put up considerable resistance to the Japanese. I suggest renaming the Portuguese civ The Netherlands or the Dutch East Indies and put their capital and main (but small) military/naval force at Jakarta (also known as Batavia). Give Lisbon to the British and name it Gibraltar-- it is close enough to Gibraltar's actual location and will help in the Allied North African Effort. Give the Portuguese African colonies to the neutrals or the league of nations. You could give the Dutch some units on the European continent in Northern France, but I doubt there is room for a Dutch capital in Europe which is ok because they were pretty much crushed there. Understandably so-- invasion from Germany into the Netherlands is a tactical disaster. (The Dutch were allies, btw)
That would be one in a couple steps I would suggest in making this mod more accurate and enjoyable. I have done it before a couple of my games in the worldbuilder and it works out quite well. Thank you for taking the time and making this awesome Szenario!
MONTEZUMA01 Feb 28, 2008, 08:38 AM I can't download anything on my computer. Any ideas why?
MONTEZUMA01 Feb 28, 2008, 08:44 AM On a different subject, looks cool, wish it would work.
King toad Mar 01, 2008, 06:42 PM Very fun mod, just took up my whole day.
Been playing on Vanilla and here are my quirks.
-Make Lisbon more forted. It's just too easy to take it.
-It'd be nice for Italy to have a navy and one more transport.
-The Solviets are WAAY to weak. Either that or my Italian troops were just too good.
-France's West African should be more fortified. Taking the Oil and Uranium at the same time is easy with two Inf units. In fact, I conquered the whole of Africa with 3 Inf units, one Fighter and one Transport.
-Port Stanley turned out to be one of the biggest cities in the world. WTF!?!
-Make Settlers harder to make. Having the Japanese make random cities in Africa, seeing Washington and Philadelphia in Arabia and random German cities in the Russia's empty space is annoying.
-Give Madasascar some units. No Defense = Free Uranium.
In my game as Italy, I took Marseille and Belgrade in the first turns, made and sent 5 Inf units to Africa. Conquered North Africa. Lost 2 of those whilst wandering past Cairo. Proceeding to march across African with those troops, conquering each city (Along with the Portguese, who Japan declared war on) 2 Inf died along the way, usually to 95% chance of winning battles. Finally stopped at Timbuktu, and beat 5 units with 2 (1 Inf and a Fighter). Declared that 1 Inf, "Super Fricken Awesome Unit" and took over Lisbon with them, which Spain culturally stole (Though I got Barecelona later) At this point, only Britain is beating me on points.
I pissed of Stalin, so he declared war on me, which rather suprised me. Took Leningrad, lost Leningrad, took Leningrad, lost Leningrad. Stalin sent me a peace treaty, which I accepted. Built about 15 tanks and 10 planes. Sent 10 tanks and 5 planes to the North Solvier boarder, and 5 tanks and 5 planes to the Ukrainen boarder. When the Peace treaty expired, I declared war. I overran through Ukraine and Georgia, whilst the Russians held me at Moscow. After a year of battles, I took Moscow rather Anti-climaticly with a AA guy. Finally, the USA (Allied with the Neutrals) declared war. Made peace with Russia, and gave all I gained to Germany (Cept Georgia) They overran my Super small navy, and I only pushed them back with my super huge airforce. My army took the whole Arabian peninsular and turkey, but I could'nt make a landing on US soil, so I decided to Nuke them.
But then my game crashed, with my last saving when I took Timbuktu.
Sorry for the long post, but it was fricken awesome.
JoyRid3 Mar 17, 2008, 08:18 PM Whenever I load this scenario it goes to the last stage "Finalizing" and then crashes out, is there anyway i could fix this?
MotezumaMan Mar 30, 2008, 12:58 PM okay ill make the thread by the way great scenaario
is ur location south korea noooooo.. :lol:
trinder1 Apr 14, 2008, 01:48 AM King Toad -I'm really pleased you enjoyed the scenario. The way you describe it sounds like lots of fun.
Tempest006 May 11, 2008, 10:36 PM Just starting playing, but I immediately noticed something. Gibraltar is not there for the British. And I know because of the map size this is an issue, but it's a key feature of the war. Because it allowed the British to control the mediterranian on both sides (suez canal) and the straight. It made tying the Italian and German naval forces together difficult.
You could take away one spanish city, move their culture north a little, reshape the culture for portugal (they should have the square above lisbon, as that's how it looks in real life), move the french culture south in morocco off a little and put gibraltar in.
trinder1 Jun 19, 2008, 02:46 AM just place your units in Lisbon and use it to the same effect -the expectation you have is for Civ 7 where this may be possible to have much smaller national territories surrounded by other nations.
Equuleus Jun 23, 2008, 11:45 PM just place your units in Lisbon and use it to the same effect
That is totally ASB.
-the expectation you have is for Civ 7 where this may be possible to have much smaller national territories surrounded by other nations.
Well people have done it up to now so I don't see why you would experience such difficulty with it.
trinder1 Jun 25, 2008, 02:44 AM Well you are more than welcome to reconfigure the scenario and show me how.
Jondan Jul 05, 2008, 12:17 PM I downloaded this mod but it is first time I have done so and I don't know how to play it. I didn't find instruction anywhere. Could someone tell me how to play it.
Jondan Jul 06, 2008, 12:56 PM forget what I said. I figured it out. Tried couple times and it startet to work
trinder1 Dec 07, 2008, 10:12 PM I have finally released my Max Riga version of WW2 Global Conflict. This is my personal favourite and its goes beyond WW2 and has a natural evolution directly into the coldwar. You will need the latest patches and also download the Max Riga Mod. Next I want to divide off Australia,New Zealand,Canada as Vassals of the UK. The technology tree is far more realistic for this mod. Well done Max.
Download http://forums.civfanatics.com/showthread.php?t=183630
Civ4_boi Dec 12, 2008, 04:29 PM Awesome adaption of maxriga mod. However, i get a crash to desktop around 1942. Do you need more info ?
Khondar Dec 22, 2008, 02:45 AM I find it deeply disturbing and offensive to see the portrait of OTTO VON BISMARCK along with the Name ADOLF HITLER.... :sad:
Any way to change that?
Merry Christmas everyone!
- Khondar
Lean Dec 22, 2008, 10:08 AM Well, seeing as there is no Hitler leaderhead included in the game, a substitue must be made. The only way to put the Hitler leaderhead that is on these forums is to turn this into a mod, and I'm not sure trinder1 wants to make this a mod. And Merry Christmas to you too.
On topic: This senario offers a lot of possiblities. In my latest game as Russia, I was able to conqure Grmany and Italy after about 6 years. So, with thoes two out of the way, I looked to Japan, who had declared war on America in 1942, and invaded Hawaii and captured it. So, I invaded, and with China's help, had controll of all of Japan's land posessions by 1949. The game is still on going, so that's where I left off.
trinder1 Feb 28, 2009, 01:31 PM Hi Khondar
The game Civ 4 doesnt come default with a Hitler Personailty as the German people would have been offended had Firaxis had included him or if they had included Tojo from Japan the Japanese people would have protested. As I was trying to recreate an authentic historical scenario I included Hitler and Tojo. This may have offended many people but It wouldnt have been World War 2 with out them included it would be an alternative history scenario.
Lone Wolf Mar 07, 2009, 07:35 AM "Ignoramus" means "stupid".
Willhelm II Mar 10, 2009, 01:45 PM For all the people suggesting that the mod need be more realistic and in tune with the actual events of ww2... why not simply play Hearts of Iron II?
Lone Wolf Mar 13, 2009, 05:58 AM Because "X is allowed to be as bad as possible, because Y does the same thing better" logic is flawed?
Lean Mar 13, 2009, 08:22 PM A quick question or two:
A) Why does Russia have such few cities? I'm not knowlageable of Russian cities but there has to be atleast one or two that can go in Northern Siberia.
B) Have you ever thought of making this on Rhye's bigger Europe map? That way, you have more room for cities.
All in all, I love it. Simply love it. And I hope you keep it up. Anything planned for the future, or are you still prefecting this? Thanks in advance,
Lean
Peter1501 Mar 14, 2009, 06:39 AM very nice made with Max Riga Mod! :-)
IrishDragon Mar 15, 2009, 08:03 PM Downloaded and played the BTS version, first time i've played civ in a while, and have to say i enjoyed this scenario
few suggestions if they're possible to do
dont allow cities to culture flip
change turkey to its own civ
possibly disallow vassals, because the neutrals became a vassal of russian in my game, aswell as argentina becoming a vassal of someone
trinder1 Apr 08, 2009, 07:10 AM dont allow cities to culture flip
Sounds good how would I do that?
adaption of maxriga mod. However, i get a crash to desktop around 1942
Does anyone know how to stop this from Crashing at this date?
Peter1501 Apr 09, 2009, 06:29 PM Also got a crash at 1942!?!
Another thing is that the workers are destroyed after building something. I tried to put lots of them with the worldbuilder in to fix that problem, but don´t think that it did a real big effect. Cause the AI isn´t able to deal with that? And wastes lots of production for them.
Maybe lowering the cost for workers and workboats would make a greater difference!?!
Just my impressions!:-)
Altogether: Thanks for this good scenario, which works also on slower PC´s!;-)
Lean Apr 10, 2009, 01:14 PM Hey, a small update from my game as Russia: I now controll all of Europe, with the exception of Britain. I have a few questions though. Why does Russia have such few cities? I'm not knowlageable of Russian cities but there has to be atleast one or two that can go in Northern Siberia. Have you ever thought of making this on Rhye's bigger Europe map? That way, you have more room for cities.
Thanks,
Lean
trinder1 Apr 11, 2009, 03:21 AM I have changed the BTS version and the Max Riga mod to have no City flipping
but with my Max Riga mod it still crashes in 1942 and I'm still mystified how to prevent this if any one has any clues please let me know because I want to play this scenario out more than anyone. because it automatically leads into the cold war scenario.
MaxRiga Apr 11, 2009, 01:37 PM piter - do u have crash in 1942 playing just WW2 scenario or in WW2 scenario using MaxRigaMod?
there should be NO any crashes with the mod, becouse it doesn't replace any units or technologies, it just add new stuff, so, you can play ANY scenarui using MaxRigaMod.
By the way, trinder1, have u changed ur cities names as I told u be4? Have u mad any updates of ur map?
trinder1 Apr 11, 2009, 03:49 PM Ive fixed the crashing by adding no city flip but how do I stop Time victory.
MaxRiga Apr 11, 2009, 04:56 PM Ive fixed the crashing by adding no city flip but how do I stop Time victory.
how did u fix "no city flip" ?
Peter1501 Apr 11, 2009, 05:18 PM @MaxRiga: I just played with your excellent Mod lately!! Unfourtunatly I also get crashes with your 1941, Barbarossa and Stalingrad-Scenarios. Don´t know why
I am using currently a 2 GB DDR System with a 256 MB graphic cardan WinXP.
The System seems too weak for many mods!
MaxRiga Apr 11, 2009, 05:21 PM haven't been playing in civ for a very long time, but i NEVER had crashes with my own scenarios.
Nicodemus22 Apr 16, 2009, 09:18 PM Hi just downloaded and started in turn one and just had to post (maybe you already know)
volvograd was renamed as stalingrad (in stalins honour) and was later renamed back to volvograd.
(just like st petersburgs got renamed leningrad (in lenins honour) and now once again is called st petersburgs)
Therefore volvograd should be called Stalingrad in this scenario
Where you have stalingrad could be smonlensk or kursk or something I don't know!
Just a small historical error but great work on this scenario i really like the look of it
Also - end of first turn culture from france is too (taking half of germany territory! I also noticed german culture took quite a bit of poland!
trinder1 Apr 18, 2009, 05:54 AM Im not going to change Stalingrad or Leningrad please read through the 20 pages of debate on this subject throughout this entire post. I changed the no city flipping with this command
Option=GAMEOPTION_NO_CITY_FLIPPING
Regentofgames Jun 28, 2009, 01:49 PM I've played the scenario and it is really beautiful. The only issue I have had is with the mod. I have no idea how to play it. I have warlords, and from reading the forum and MaxRiga's webpage for the mad, it may not be compatible with Warlords. Other than that, without the mod, it works great.
Regentofgames Jun 28, 2009, 02:17 PM I looked closely at the mod file, and found that it was a Beyond the Sword file. Is there a Warlords file for this mod? Is so, please post it so that I can try out the mod.
cudfather Jul 10, 2009, 07:58 AM Did you know, that USSR attacked Poland on 17th September 1939?
And it is on NONE OF THE WWII SCENARIOS!!!
Grrrr!!! ;(
Peter1501 Jul 10, 2009, 02:41 PM @ cudfather:
It´s in the Road to War scenario!
Tested it with Kiwitt´s mini-mod and it seems very good made for me, maybe u wanna try it out!?
trinder1 Jul 22, 2009, 09:51 PM Germany and Russia are at war with Poland in Sept 1939 did you even play this scenario
Road to War Scenario is extremely inacurate they dont even have the correct world leaders in 1939. Road to War was poorly researched and didnt include both theatres of War -the world wasnt split in half during 1939-45. Governments needed to fight in 2 theatres dividing their resources. This ww2 scenario is the most accurate to the real world ever created.
JEELEN Jul 23, 2009, 12:23 AM Im not going to change Stalingrad or Leningrad please read through the 20 pages of debate on this subject throughout this entire post.
Regardless of 20 pages of debate, I know of no Battle of Volvograd, whereas the Battle of Stalingrad (1942-'43) was key on the Eastern Front, precipitating the near collapse of Barbarossa and losing Germany it's entire 6th army. So I'd say Nicodemus22 has a valid point.
Mcfc Aug 08, 2009, 03:32 PM I have just purchased warlords 2 days ago so I need to remake the whole scenario again unless their is a file converter somewhere. So I should have this compatible with Warlords in about 3 months. As far as installing the Scenario it doesnt need installing if you have standard Civilisation 4 it should just play from the file once you have unzipped it of course using winzip. Unzip the file then click on the Scenario and it should just start from their.
Could you give me a step by step instruction on installing this im completley hopless. Thanks mate :)
Colden Aug 30, 2009, 05:59 PM Awesome Senario, thank you for all your work on this!
I may have to alter it though or make my own as Mechs in 45' and a weak Japan AI is no good. I've ran into this problem of all good civ www2 senarios being made to play out as history. This one sort of does, but there isn't 200+ points of interest that need fixing. I havn't read the entire thread so please excuse any redundance. I'm an Axis fan and strongly believe that they had a good chance if only they worked together.
Trading tech is a big problem and part of what speeds up the allies progress. One should not be able to talk Mexico into war vs. the States for a book on Marxism for instance. ;)
Russia had recieved alot of aid from the allies after being invaded. Scorched earth and harsh winters also played a big role. It took them along time to get rolling. Stalin was also personaly devistated as he trusted Hitler and likely had big plans for the Allies. I'm not suggesting a senario should attept to play out that way but rather pointing out that Russia is starting off too strong and with the wrong attitude. The way it plays out here is that they are almost always the agressor vs. Germany and unstoppable with early gunships.
Japan had great success vs. China's coast but here the Ai only manages to take one and sometimes two cities wich happen to be what they already held in 39' then one of the most powerful navies in the world at the time goes and camps out south of Australia and plays the role of light nucance for years on end. I Havn't tried it yet but I'm sure it would be fairly easy for a China player to wipe out Japan in this senario.
Great work over all! I only wish I wasn't limited to vanilla.
Lavathing9 Sep 11, 2009, 10:01 AM What exactly is included in the Max Riga mod?
trinder1 Oct 02, 2009, 02:56 AM Check out the Max Riga Mod
Colden Oct 02, 2009, 06:04 PM I got civ 4 complete finaly! :)
With that i'll have to withdraw most of the nit picking above as things are alot different non vanilla, namely the tech tree.
Max Riga offers alot of changes to the game, new techs (tech tree is a mess) unit upgrades, unique units, leader heads, graphics, resoarces and most noticable, smaller units that are a bit hard to get used to but more realistic in scale and missed once you do get used to it. his site also has some senarios of his own that are worth checking out.
trinder 1, please check out the ww2 1939 mod it's very pritty! ;)
I'd like to see what you can do with it if you like it. they don't have a global senario yet.
johnwilliam Oct 07, 2009, 01:13 PM How do you load the WWII scenarios? I downloaded them, unRARed them, but clicking on them launches Civ4 but I don't see the scenarios.
DisposableHero Dec 09, 2009, 12:15 PM So how come I can't start building modern units (infantry, machine gunners, etc) at the start of the scenario, but only riflemen, grenadiers and cannon?
PaddyB Jan 14, 2010, 08:42 PM thanks for creating the scenario, but being a newbie I have to ask how the scenario and the MaxRiga mod are installed? currently i placed the MaxRiga mod in the Mods folder, and the scenario I have thrown into the PublicMaps folder... I load the Mod, and then choose to play the scenario... it forces me to play with the US, and the only two cities I can see are Honolulu and Anchorage...the rest of the US is blacked out under the fog of war...in fact the rest of the map is blacked out under the fog of war..not sure what i did wrong...maybe wrong version... i run the plain vanilla version with the latest patches installed.. and am sure i downloaded the correct versions of the scenario and mod...
any help would be greatly appreciated..thanks.
PaddyB Jan 14, 2010, 09:07 PM thanks for creating the scenario, but being a newbie I have to ask how the scenario and the MaxRiga mod are installed? currently i placed the MaxRiga mod in the Mods folder, and the scenario I have thrown into the PublicMaps folder... I load the Mod, and then choose to play the scenario... it forces me to play with the US, and the only two cities I can see are Honolulu and Anchorage...the rest of the US is blacked out under the fog of war...in fact the rest of the map is blacked out under the fog of war..not sure what i did wrong...maybe wrong version... i run the plain vanilla version with the latest patches installed.. and am sure i downloaded the correct versions of the scenario and mod...
any help would be greatly appreciated..thanks.
...so threw the scenario into the WorldBuilders folder, and that appears to have worked like a charm, yet the issue with the Mod still persists, only allows me to play as the US..
PaddyB Jan 15, 2010, 06:47 PM ...so threw the scenario into the WorldBuilders folder, and that appears to have worked like a charm, yet the issue with the Mod still persists, only allows me to play as the US..
ehh - I'm guessing that the MaxRiga mod for vanilla Civ isn't compatable with this scenario?
Ahovking Apr 23, 2010, 08:28 PM great mod
Lollipopz Feb 20, 2011, 10:03 AM Why all WW 2 scenarios don't work...? Every time I try to play, I get instantly defeated... WHY?!?!?!?
Nicodemus22 Feb 20, 2011, 02:05 PM i imagine its something to do with the scenario not loaded properly or you loaded the mod from the wrong place etc - instead you have loaded the map and still running civ 4????
or it could be you haven't put the mod in the right folders &/or file path????
not 100% sure why its happening but i had similar troubles until I got those things sorted!
Hope this helps!
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