View Full Version : DM01: Waiting for Huitzilopochtli (Warlords)


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pholkhero
Aug 28, 2006, 04:24 PM
Though i have been told that this game seems neither fun nor funny =p, i am going to try it as an SG just to see for sure.

The Aztecs were a Pre-Columbian Mesoamerican people of central México the 14th, 15th and 16th centuries. They called themselves Mexicas, which was reflected in the name of the later Republic of Mexico. The civilization has a rich mythology and cultural heritage. The capital was Tenochtitlan, built on raised islets in Lake Texcoco – the site of modern-day Mexico City.

Huitzilpochtli has commanded us to feed him the blood of humans to keep and strengthen his powers. We're going to try and help him out, and try to do so in ways which are 'historically' accurate to the Aztecs.

Civilization: Montezuma of the Aztecs
Rivals: 8
Difficulty: Noble/Prince [up for debate, but I'm leaning Noble to cut city maintenance costs]
Map: Lakes
Size: Standard
Climate: Tropical
Speed: Epic
Victory Conditions: All but Domination turned on, and we can only win by Conquest.

In-game Variants:
* 6 City Challenge (The Aztecs can only FOUND 6 cities ~ hat tip to Conroe)
* No razing of captured cities.

Additional Variant Rules:

Rule #1: Religion
Veneration of Huitzilopochtli (literally, "hummingbird of the south"), the personification of the sun and of war, was central to the religious, social and political practices of the Mexica.We must found either Buddhism, Hinduism or Judaism, or WE LOSE. We must adopt it immediately and never switch. [To that end, we must build the UN to keep a religion.] We must spread it aggressively. Once any conquered city comes out of revolt, we must whip the city to Pop1, and spread our State Religion. [This whipping does not count towards Rule #2.]

Rule #2: Human Sacrifice
For most people today, and for the European Christians who first met the Aztecs, human sacrifice was and is the most striking feature of Aztec civilization. While human sacrifice was practiced throughout Mesoamerica, the Aztecs, if their own accounts are to be believed, brought this practice to an unprecedented level. For example, for the reconsecration of Great Pyramid of Tenochtitlan in 1487, the Aztecs reported that they sacrificed 84,400 prisoners over the course of four days, reportedly by Ahuitzotl, the Great Speaker himself.We must whip 2x population every 30 turns (starting w/the discovery of BW), where x = the number of cities we currently have (e.g., if we have 5 cities, we must whip/kill 10 slaves). Since we can not survive with perpetually whipping the same core group of cities, we must conquer fresh victims to use.

Rule #3: Slavery
Slaves or tlacotin also constituted an important class. Distinct from war captives, this slavery was very different from what Europeans of the same period were to establish in their colonies, although it had much in common with the slavery of classical antiquity.Once we discover Slavery, we must revolt there and stay there at all times (UN rule again).

Rule #4: Roads
The main contribution of the Aztec rule was a system of communications between the conquered cities. In Mesoamerica, without draft animals for transport (nor, as a result, wheeled vehicles), the roads were designed for travel on foot. Usually these roads were maintained through tribute, and travelers had places to rest and eat and even latrines to use at regular intervals, roughly every 10 or 15 km. Couriers (paynani) were constantly traveling along those ways, keeping the Aztecs informed of events, and helping to monitor the integrity of the roads. Due to the steady surveillance, even women could travel alone, a fact that amazed the Spaniards since that was not possible in Europe at that time.All cities must be connected BY ROADS (river connections do not count) before ANY other tile improvements are built. [Our first city can be improved, though, before we found our second.] Each road must be guarded at all times (w/exceptions.)

Rule #5: Nerf Herding
Much has been said about a lack of animal proteins in the Aztec diet. Although the Aztecs had domestic animals, like turkey and some dog breeds, these were few and usually reserved for special occasions. Hunting -- deer, wild hogs, ducks-- was also another source of meat, although the eventual population within the Valley of Mexico precluded hunting as a major food source.We can not “Pasture” any resource until we reach the Renaissance era. We can not build any mounted unit until Cavalry. Camps on Deer, Beaver and Elephants, are, of course, allowed.

Rule #6: Education
The Mexica, one of the Aztec groups, were one of the first people in the world to have mandatory education for nearly all children, regardless of gender, rank, or station. Until the age of fourteen, the education of children was in the hands of their parents, but supervised by the authorities of their calpulli. Periodically they attended their local temples, to test their progress.We must build any science buildings that are available, before any other buildings. The exception to this is to build units.

I know it *seems* like a lot of rules, but it won't be too complicated. I'll keep track of them for us.

Roster in next post.

pholkhero
Aug 28, 2006, 04:27 PM
Roster:
1: Pholkhero
2. Picardathon
3. Xtream
4. RoboKai
5. Rem
6. Remconius

Alternates:
1. Open

I'm looking for folks with whom i've NEVER played with, and those with an empahsis on reporting, screenshots, etc.

I am also utilizing a "3 Strikes and You're Out" Rule. After 3 "no show/no calls," the offendign player will be booted. [This does not include those who ask for a skip; only those who go AWOL.] Harsh, i know, but what can you do.

So, any takers or is this really a crummy idea?

Conroe
Aug 28, 2006, 04:47 PM
we can only win by Conquest.

In-game Variants:
* 6 City Challenge
* No razing of captured cities.Maybe I missed it somewhere, but these all seem mutually exclusive to me. How do you have a 6cc without razing?

pholkhero
Aug 28, 2006, 04:59 PM
sorry, good point ~ we can only FOUND 6 cities :lol: thanks!!

Rex Tyrannus
Aug 28, 2006, 05:03 PM
Lurking my tuchus off. Huitzilo...er...o..po-ch-whozit?

Rem
Aug 28, 2006, 05:26 PM
I'd be up for this, although with school right around the corner, my schedule will most likely be pretty cramped up at the start while I get things organized, so maybe stickin me as an alternate would be a good idea (although if you have any trouble filling the roster I'll see what I can do to play as a regular)

picardathon
Aug 28, 2006, 07:08 PM
Well, I'm playing with you, but I'm up for this one, so if your willing to take me I'd love to join.
I thought of doing a SP game with this type of variant, but I though "Nah, WAY to crazy"

pholkhero
Aug 28, 2006, 07:27 PM
@ Rem: I'll slot you in as an alternate for now, but if troop levels are too low, prepare to be drafted ;)

@ Picard: well, as i'm techniically in advisor mode (and that SG has seemed to die), you're in, too. Making it so.

pholkhero
Aug 28, 2006, 07:52 PM
And here's the start I 'rolled' ~ i WB'ed a bit to get that lake config, but didn't add any extra resources; we actually lost those pigs

http://img174.imageshack.us/img174/2699/civ4screenshot0016ip9.jpg

Note, too, that I went with Noble difficulty.

Xtream_Rockstar
Aug 29, 2006, 12:42 AM
hey ill join

pholkhero
Aug 29, 2006, 01:18 PM
that's fine, you're in. Hopefully you won't bust your warlords disc, too

pholkhero
Aug 29, 2006, 05:15 PM
@ Rem ~ you've been drafted. i'll slot you in at the end of the roster, but let me know if that's okay. I don't mind if you need a skip now and again, just please let us know as as you can when you need one.

i odn't mind playing with just 4 (though i guess this means SpriteSODA was right and the idea just isn't 'fun or funny', i like it very much). So, if ya'll are up for it, i'm going to play the first 30 tonight, then we'll go 25, 20, 15.

if you'll notice, i'm heading for another scout first since it's noble and i'd like to grab as many huts as possible. AFter poly comes in and we found Hinduism (hopefully), i'm going to grab some worker techs, so that we can develop Tenoch before we found our next city.

Robo Kai
Aug 29, 2006, 07:18 PM
Yeah, it's not fun or funny, but trying to be 'historically accurate'?

Put me in. I want to start a Warlords SG but it seems not many have it yet.

pholkhero
Aug 29, 2006, 10:24 PM
okay, and so the great quest for blood has begun. Huitzil...Huitilz...God has commanded us to feed him the blood of our conquests, and who are we to argue with her? ;)

I sent our initial scout out and about, let's tout his stout....er...clout? He wanders into a nearby village:
http://img170.imageshack.us/img170/1719/civ4screenshot0025dq7.jpg
Lucky for us their baubles are worth 100g! Nice, thanks guys.

Ahhh, god has sent us an enemy who ALREADY comes equipped with his own spike to impale his skull upon.
http://img170.imageshack.us/img170/7168/civ4screenshot0026ue3.jpg
Now, if we find someone with a salad-shooter, we can have a banquet.

Tenoch.'s borders pop in 3760, so i MM a bit to grow a little faster. I didn't think we'd be in much danger of losing Poly at this level.
http://img170.imageshack.us/img170/5382/civ4screenshot0027yo9.jpg

Ahh, more food for god ~ i think he's on a low-carb diet, too.
http://img170.imageshack.us/img170/9129/civ4screenshot0028xh8.jpg
http://img170.imageshack.us/img170/2657/civ4screenshot0029zz9.jpg

Ah, more tribute. How kind of those cowering simpletons!
http://img170.imageshack.us/img170/9919/civ4screenshot0031ly6.jpg

Buddhism is FIDL and a turn or two later, Izzy converts:
http://img170.imageshack.us/img170/5975/civ4screenshot0032fx2.jpg

Oh yeah, Izzy's here, too. AND she's nearby, AND she's a heretic :mischief:
http://img170.imageshack.us/img170/4984/civ4screenshot0033rq5.jpg

What else can happen??

pholkhero
Aug 29, 2006, 10:32 PM
Ragnar comes a'callin' and he's got TWO spikes. Man, life is just too convenient sometimes.
http://img170.imageshack.us/img170/8483/civ4screenshot0035wy3.jpg
[ed note: anyone notice that there's a preponderance of warlords leaders in every random game now??]

Hinduism is founded by us!
http://img170.imageshack.us/img170/6513/civ4screenshot0036yp9.jpg
For some reason, i don't get any tech splashes now! I uninstalled and reinstalled, and still nothing. Hmmm...it sucks, but...what can you do. Nichevo.

Our scouts keep exploring:
http://img170.imageshack.us/img170/142/civ4screenshot0037yq1.jpg
http://img170.imageshack.us/img170/9326/civ4screenshot0038qk3.jpg
http://img170.imageshack.us/img170/1884/civ4screenshot0039zj7.jpg

Yet another Warlord!
http://img170.imageshack.us/img170/5070/civ4screenshot0040ys2.jpg
Yes, yes, peace in our time, yadda yadda yadda. I'll bet you taste like chicken.

Okay, and now it's 3100 bc already! Here's our lands:
http://img170.imageshack.us/img170/426/civ4screenshot0042my3.jpg

We've researched Polytheism > Agriculture > Mining (which is almost done). After the scout finished, I built a warrior for defense, and then a worker. He will be finished shortly to hook up that rice, gold and elephants, and we can start thinking about next plans.

Do we want to just take out a nearby enemy quickly or found our 6 citites first?? I'm leaning found near copper, and take out Izzy rather soon. After that we should found our other 5 cities. The good thing is, though, we could probably keep a good star-pattern with them and still get good sites.

In the end, we're going to need LOTS of commerce to support our ass-load of cities, and of course, State Property will be our best friend forever.

pholkhero
Aug 29, 2006, 10:34 PM
@ Robo Kai ~ you're IN!!

Roster:
1: Pholkhero > just played
2. Picardathon > UP NOW
3. Xtream > on deck
4. Robo Kai >
5. Rem [hope you don't mind, but as an 'alternate' i thought you'd prefer the last slot]

And we're still looking for one regular since Rem has a real life ~ imagine that, a life OUTSIDE civ?? :crazyeye:

Here's the save:

Robo Kai
Aug 29, 2006, 11:50 PM
Woo! I'm in! Maybe you should edit the roster on the 2nd post...

I do have a question about the human sacrifice. Once Slavery has been adopted, how does it work?

A. the current player must ensure that a cummulative total of at least 2xCities worth population has been killed every 30 turns (easier, so we can kill anytime we need production)
- OR -
B. that 2xCities worth of population must be killed at that 30th turn? (deadlier)

Also, I assume Emancipation will destroy us, so maybe winning the game before democracy is up is a good idea?

???

(...and I've played at least one random game where there were no new leaders, so it's cannot be proven that there exists a conspiracy by Firaxis to require adding at least 1 new leader if a random slot is available.)

Rex Tyrannus
Aug 30, 2006, 06:08 AM
Pholk, when 1.61 first came out, all of us who used eotinb's autologger lost all tech splashes and wonder movies. Ruff later fixed it, but if you're using the standard autologger, it could be that. Otherwise, there's a setting in the .ini file for disabling splashes. Have you checked that?

pholkhero
Aug 30, 2006, 09:25 AM
@ Robo ~ already you're second post, and making demands?! FINE! Roster editted, happy now ;)

the slavery variant is Option B. Every 30th turn, after the intial whipping once we adopt slavery, we need to whip 2x population. It also doesn't matter if the whip is done on the first turn of a build either to kill more people. Think of it as a Religious Ritual that comes around at a certain time every 'year' ~

re: Emancipation -- i forgot how many bonus happies we get at the Noble level but Emancipation unhappiness may not be a huge problem. we could raise the culture rate or whip out the unhappies :evil:

and i don't believe you about no new leaders. it seems like i get almost EVERY one in a new game. It's gotten so bad that i randomly determine my opponents w/dice rolls beforehand on SP games.

@ Rex ~ yeah, i remember that with Vanilla, but i'm not using the autologger anymore. i took off everything but the saves from my drive and reloaded both Vanilla and Warlords and still no splashes. II also went into the .ini and put On no "tech splashes" b/c it was off, saved it, and then turned them back on and nothing! grrr...

Rex Tyrannus
Aug 30, 2006, 09:50 AM
Do you know how to clear the cache? I *think* holding down shift while launching the app clears the config cache. The actual way to do it is around here somewhere. Though the fact that you uninstalled tells me that maybe there's something in the registry.

Robo Kai
Aug 30, 2006, 07:05 PM
Well I've played 2-3 player small/duel maps with no new leader... I don't know how "rigged" the random leader selection system is (if it is rigged) but, assuming it isn't rigged, I've tried computing it in excel with the formula...

(OLDLEADERS-HUMANPLAYERSUSIGNOLDLEADERS)! / (OLDLEADERS-HUMANPLAYERSUSIGNOLDLEADERS-COMPUTERPLAYERS*)!
divided by
(OLDLEADERS+NEWLEADERS-HUMANPLAYERSUSIGNOLDLEADERS)! / (OLDLEADERS+NEWLEADERS-HUMANPLAYERSUSIGNOLDLEADERS-COMPUTERPLAYERS*)!

In a 6-computers game, the chance of not encountering a new leader is around 10.19%.

* - this should actually be more complex based on if the computers pick a country with multiple leaders...

picardathon
Aug 30, 2006, 07:33 PM
Got it, will be playing it soon.
Pictures will be thumbnails at bottom of the page because I am too stupid/lazy to figure out how to do it anyway else.

pholkhero
Aug 30, 2006, 07:50 PM
That's cool.

I dl'ed the Imageshack toolbar and merely need to select all the pics i want to upload in my screenshots folder and right-click to upload them there.

once that's done, it's a simple cut&paste of the "embeddable links"

picardathon
Aug 30, 2006, 08:38 PM
Well, all I can say is that my choices may have just cost us the game, but at least our death obsessed god will be satisfied!
Inherited turn: Our god has given me nothing to do as I enter the world, so I finish.
Turn 1: Our scouts find a pathetic group of strangers organized into some sort of tribe, they have chosen to give us their gold rather than die.
Turn 2: Our scout moves into the open terrain near a lion, the lion, for fear of the retribution he would recieve in the afterlife, chooses not to attack.
Turn 3: We find a leader who styles himself "Mansa Musa", I will take joy in crushing his skull.
Turn 4: Exploring.
Turn 5: We have finished the art of discerning rocks, and we now begin on the ability to sacrifice lives for the glory of our god, otherwise known as Bronze Working (Trying to eschew common sense for flavor)
Our scout has found a tribe which has religious leaders called "priests", we take these people back to Tentochtilan to be studied, but they show great promise (Short story: Scout pops hut for priesthood)
Turn 6: Our scout locates another tribe, this one willing to give up young men for our scouts to train.
Turn 7: I meet a man named "Mao Zedong", who's mole gives him power, immortality, and the ability to rule his people with an iron fist.
Turn 8: Our scouts have slaughtered a pack of wolves for our god's glory.
Turn 9: Other scouts slaughter a lion for our deity's amusement.
Turn 10: Our worker has finished, we begin a warrior for escort/defense.
Turn 11:Exploring.
Turn 12: Scout kills a lion.
Turn 13: exploring.
Turn 14: Our scientists have now proved that the world is round, specifically because scouts sent east and west have now met eachother. We get a bonus for +1 movement to units which we don't have.
Turn 15: Our scout kills a lion for god, who is now getting bored of this and is impatient for the human sacrifice to begin.
Turn 16: Another tribe gives up its gold for our scouts.
Turn 17: Bede declares us the wealthiest civilization on earth! Thank Huitzilopochti! (And some huts)
Turn 18: exploring.
Turn 19: A warrior finishes in Teno, we have begun a worker who we will hopefully be able to whip to satisfy Huitzilopochti's wrath.
Turn 20: Human sacrifice in one!
Turn 21: BW-Wheel! Our god demands that we change our build order to create blood, so we change to a warrior, who is whipped ASAP.
Turn 22: Our god demands even more blood! another warrior is whipped.
Turn 23: The god is sated, we continue (For now)
Turn 24-25: Whatever.
As you see, I"ve made this game MUCH more interesting and possibly unwinnable (We're going to have trouble building workers AND growing enough to satisfy Huitzilopochti)
So, if we don't have enough souls, do we lose (We thus will probably lose), or do we sacrifice as much as we can?
And the save, plus screenies.

Robo Kai
Aug 30, 2006, 09:15 PM
God, this is going to be "good"... drumroll please...
Let's see... once the city's finished training a worker, farm + grow population first might work to save us from "divine wrath"... do we have enough turns for this before it's killing time again?

A second city soon will, of course, make it harder to please the... waitaminute, is Huitz-whatsitsname male or female?

pholkhero
Aug 30, 2006, 09:59 PM
Good turns, Picard and i like the reporting style :goodjob: particularly the mole bit :lol:

We only need to whip every 30 turns, for 2x, where x=# of cities, so, w/one city, we only need to kill 2 citizens every 30 turns. You've given the god/ess(? but prob male) extra blood, but that's okay. We will now need to whip again for 2x on RoboKai's 10th turn.

we can probably put off the worker a bit and build another warrior or some city build in the meantime to let the city grow. A side-effect of the whipping rule is that we should probably avoid it during Huit's not-hungry-for-blood times.

we've satisfied rule 1, 2 and 3, as long as we do it ad infinitum (nauseum?). Just remember once we build (or conquer) our next city, it must be roaded before ANY improvement can be built anywhere (?? or maybe it should just be at that city...group, your thoughts??), and we can't pasture anything so AH is pretty much useless at this point.

Roster:
1: Pholkhero >
2. Picardathon > just played
3. Xtream > UP NOW for 20 turns
4. Robo Kai > on deck for 15
5. Rem > on double-deck for 10

ps...i'll be OoP from the 1st to the 5th. I realize (now) that perhaps i should've started this SG AFTER my vacation, but eh...what can you do?

Robo Kai
Aug 30, 2006, 11:20 PM
I guess we could say the requirements for new cities is that they must be connected to our capital first via road before any improvements. It's not that hard. And if it's a group of cities then we'll connect everything to the Web...

As for not pasturing... are we permitted to slap, say, a cottage on a tile with sheep or horses on it?

How to guard roads? Make it so that... say, all road tiles can be reached/defended by a military unit on the same turn in case an enemy wanders in?

remconius
Aug 31, 2006, 06:02 AM
Looks like an interesting game. Can I join?

Currently I am also playing the SGOTM, which is actualy the first SG I tried. I am enjoying it very much. I also just got warlords, which I have tried in a few games.

If you are not playing the SGOTM yourself you can check the SGOTM2: Pioneer Knights threads.

pholkhero
Aug 31, 2006, 09:44 AM
@ Remconius ~ sure, since plain ol' Rem wanted to be slotted in as an alternate (though still feel free to chime in or if you want a full-time slot, Rem)

@ Robo ~ as far as roads are concerned. i was thinking we need to have one full-time gaurd (even warriors will do) on each road connecting city to city to act as the "gaurdhouses" that made travel there so safe. They can be considered a part of a nearby garrison and rushed to the city in cases of emergency, but the intent of the rule, like i said, was one full-time unit fortified/sentried on the road.

and we can use would-be pastured tiles in any other way we see fit.

remconius
Aug 31, 2006, 10:55 AM
I am not sure what you mean by alternate slot?

I would be happy to join as full-time member in this game. Time shouldnt be a problem for me.

Summary of the rules (so I understand them correctly):
1-We stay Hindu for the rest of the game and spread it aggressively. (Aggressive = 1 town every 10 turns?)
2-whip 2 x number of cities every 30 turns. Unhappiness is 15 turns for every whip. If we whip twice that means 30 turns exactly. If we whip 2 pop in one go, we only have 15 turns unhappiness? If we able to build only things that cost one pop, we whip in turn 30 and again in turn 31? Do we count on from the 31st turn or the 30th.
And if we are building a wonder that is unwhippable, we switch and whip or have another city whip more.... ?
3-Slavery for ever. That means we miss serfdom, caste system and emancipation (will this cause a happiness problem)
4-We connect a new city by road, asap, and then continue to improve it.
5-No pastures. Guess we build cottages, farms, etc. That means animals, including horses are no go. Elephants if we want mounted units.
6-Education buildings first, no problem I am a builder by nature.

Result:
-We'll need a great priest to get the Hindu shrine for Religion spreading and extra income.
-Captured cities must be whipped to size 1 (ouch) and have worker and missionary ready.
-We need the UN.
-We need extra happiness to deal with all the whipping.
-If we get writing soon, we cant build barracks to rush an enemy. We'd have to build libraries first. If we get it before blood sacrifice time, then we can whip 6 libraries.
-Having some very high food cities are key to keep up the whipping. More difficult without pigs, sheep and cows. Guess we look for farmable and fishable resources as well as sugar plantations.

pholkhero
Aug 31, 2006, 01:55 PM
First, the player with the name "Rem" signed up earlier but preferred an alternate slot. I had drafted him when we only had a couple players, but he can return to an alternate slot if wanted.

1-We stay Hindu for the rest of the game and spread it aggressively. (Aggressive = 1 town every 10 turns?)
2-whip 2 x number of cities every 30 turns. Unhappiness is 15 turns for every whip. If we whip twice that means 30 turns exactly. If we whip 2 pop in one go, we only have 15 turns unhappiness? If we able to build only things that cost one pop, we whip in turn 30 and again in turn 31? Do we count on from the 31st turn or the 30th.
And if we are building a wonder that is unwhippable, we switch and whip or have another city whip more.... ?
3-Slavery for ever. That means we miss serfdom, caste system and emancipation (will this cause a happiness problem)
4-We connect a new city by road, asap, and then continue to improve it.
5-No pastures. Guess we build cottages, farms, etc. That means animals, including horses are no go. Elephants if we want mounted units.
6-Education buildings first, no problem I am a builder by nature.


1. i ahdn't thought of quantifing "aggressive" but making sure all of our cities become Hindu rather quickly is definitely needed.
2. we don't have to whip 2x number of cities, but rather that many POP POINTS (e.g., we only have the capital right now, so we only need to kill 2 people w/whips every 30 turns ~ ON the 30th turn.) The deaths can be spread to as many or few cities as we want/need; no rules govern WHERE they die, just how many.
3. yes.
4. Yes.
5. Yes, no horsies for us until Cavalry (to simulate the lack of horses in the "new world")
6. Good.

Result:
-We'll need a great priest to get the Hindu shrine for Religion spreading and extra income.
-Captured cities must be whipped to size 1 (ouch) and have worker and missionary ready.
-We need the UN.
-We need extra happiness to deal with all the whipping.
-If we get writing soon, we cant build barracks to rush an enemy. We'd have to build libraries first. If we get it before blood sacrifice time, then we can whip 6 libraries.
-Having some very high food cities are key to keep up the whipping. More difficult without pigs, sheep and cows. Guess we look for farmable and fishable resources as well as sugar plantations.Good analysis. some other thoughts:
1. Priest is a good idea; perhaps save Stonehenge to whip out.
2. Captured cities need to be cleansed (AND these don't count towards the Ritual Killings of every 30th turn). However, we don't need a worker or missionary immediately ready to go. We just can't improve the city until it is connected, so the faster the better.
3. Yes, UN is a necessity (if we don't win by then)
4. Good point re: barracks v. libraries. I think a quick rush to a copper site, and then heading towards writing and CoL (for our UB) will be a good move. Perhaps an oracle sling for CoL and we could head toward IW for the Jags.

Rem
Aug 31, 2006, 02:06 PM
Well, looks like the game is off to a good start. It's lookin like I can be a full timer now, after some unpleasant talk with the girl :crazyeye: so I should have time be on the main roster. I'll leave it up to you, though, pholk, as to whether or not you want me or the other rem on full time duty.

pholkhero
Aug 31, 2006, 02:06 PM
Xtream ~ have you "got it"?

edit: @ Just Rem ;) you're in as a full-timer now ~

remconius
Aug 31, 2006, 02:16 PM
I guess that puts me in an "alternate" spot. I see I am on the regular roster :) thought you had a limit of 5

What is this alternate thing? If not a full timer, a part-timer?

Perhaps you can shine some light on this concept.

pholkhero
Aug 31, 2006, 02:42 PM
no, all are in as regular players. stop confusing me.

pholkhero
Aug 31, 2006, 02:42 PM
roster is posted above.

remconius
Aug 31, 2006, 02:48 PM
Sorry, glad to be on board :)

*ponder* Still wonder what an alternate spot is *ponder*

Maybe if we sacrifice a few souls:whipped:, Huitzilopochtli :jesus:will come and enlighten us.

Let's get back to the game!

pholkhero
Aug 31, 2006, 03:11 PM
like, say, if someone needs to drop out, then we have someone who's been paying attention to the game and ready to go as a full-timer.

Rex Tyrannus
Aug 31, 2006, 03:13 PM
no, all are in as regular players. stop confusing me.

roster is posted above.


Roster:
1: Pholkhero >
2. Picardathon > just played
3. Xtream > UP NOW for 20 turns
4. Robo Kai > on deck for 15
5. Rem > on double-deck for 10


So then where's the other Rem? STOP CONFUSING YOUR LURKER(S)!:mad:

pholkhero
Aug 31, 2006, 04:15 PM
Oh my f-in god ~ you people will be the death of me...adn at least quote me in correct order

Roster:
1: Pholkhero >>
2. Picardathon >> just played
3. Xtream >> UP NOW for 20 turns
4. RoboKai >> on deck for 15
5. Rem >> up for 10
6. Remconius >> up for 10

but if there's no "got it" in 12 hours or so, we'll have to skip Xtream, and Robo can pick up for 20.

picardathon
Aug 31, 2006, 05:42 PM
Is Rex doing that as a lurker or as the prankster of Chaos SG2/SG3? Oh yeah, and I played four turns after BW was researched, so its on Robo's SIXTH turn.

Robo Kai
Aug 31, 2006, 06:44 PM
10 1/4 hours left before I pick up the game...

We should use the turn counter, I think. Is there a way to view the current turn number without adding a mod?

Xtream_Rockstar
Aug 31, 2006, 07:34 PM
sry about being late to pick up i got back in school and by the way this is da pick up

Xtream_Rockstar
Aug 31, 2006, 11:21 PM
AH will be done in 4 turns and the barracks will be done in 2 I look up the time it would take for SH it would take 45 turns to make I would go for it or like I like to say “winging it”
and for the orcle 57 turns the parthon and the Temple of artimis both would cost 150 turns each :eek: look below for the turn log
sry no screenies kinda rused
My Turn

Turn 1 : while defending our scout kills a wolf
Turn 2 : nothing
Turn 3 : while defending our scout kills a lion
Turn 4 : nothing
Turn 5: while defending our scout was killed by a barbarian panther
While defending our warrior killed a wolf
Turn 6: While defending our warrior killed a bear
The wheel was completed and Archery was started
Turn 7:worker-> Barracks in Capital
Turn 8: nothing
Turn 9: our scout was killed by a bear
Turn 10: nothing
Turn 11-14: nothing
Turn 15: Archery-> AH
Turn 16: Scout kills Wolf
Turn 17-19: nothing
Turn 20: Warrior kills Wolf

remconius
Sep 01, 2006, 03:21 AM
Good turnset, I'll look at the save tonight, as I am at work now :)

Question:
Why are we researching AH? Seems like wasted beakers as we wont use it for a long time.

Roster:
1: Pholkhero >>
2. Picardathon >>
3. Xtream >> just played
4. RoboKai >> UP NOW for 15
5. Rem >> on deck for 10
6. Remconius >> up for 10

Xtream_Rockstar
Sep 01, 2006, 03:24 AM
wow dude you work this late its like 1:24 where im at
BTW i reserched it cause i noticed some cows we could use and i have some insomia and i cant get to sleep and school is going to kill me tomarrow :(

remconius
Sep 01, 2006, 03:40 AM
I am from the Netherlands, GMT+1, it's 10:30am here :D. Normal office hours.

Too bad you got AH.
We are playing an Aztec variant, remember, and we are not allowed to use pastures until the Renaissance era.

Xtream_Rockstar
Sep 01, 2006, 03:59 AM
i got it so that we could advance in tech without the penetly for forgeting lower techs

Robo Kai
Sep 01, 2006, 09:35 AM
:sniper:
So uh, XR, I will need the save. I'm getting too excited to spill virtual human blood in 6 turns for great justice!

If you people don't mind, I think I will be playing this game like a "few cottage challenge".

So anyway, does everyone want to go for a wonder?
1. Henge? - probably good since we need that cultural expansion for more farms
2. Wall? - once we get masonry. for easy great engineer.
3. Pyramid? - er, I don't see a need for Representation or Police State anytime soon...

remconius
Sep 01, 2006, 09:56 AM
I guess XR was really suffering from Insomnia when he played.

I am not sure what the few cottage challenge is.

Stonehenge will be good to get a Great priest for our holy capital so we can earn an extra buck.

Robo Kai
Sep 01, 2006, 10:05 AM
Well, "Few Cottage Challenge" is just a fancy synonym for "build more farms to encourage whipping".

And to clarify what I said about not needing Representation... I don't think we can run a Great Person city because of the necessity of human sacrifice... om... ommm...

I'll probably cancel Animal H and change it to something nice... any ideas?

remconius
Sep 01, 2006, 11:52 AM
I guess we do need lots of farms.... do we have agriculture?

Otherwise heading for writing always suits me well, usually. We could go for a more religious path to match our religious nature.

Xtream_Rockstar
Sep 01, 2006, 04:26 PM
sry about that save i was very tirard and dint know what i was doing when i posted the upload ( i knew what i was doing during the game Fortuanlty)
and now im going to take a nap good day 137192

Robo Kai
Sep 02, 2006, 12:10 AM
Ok i got it. Give me 8 hours or less to micromanage the human slaughter.

remconius
Sep 02, 2006, 03:17 AM
It's going to be tough to spill blood properly.

In 6 turns we are only size 3 and yet have to spill 2. I am pretty sure the max to whip is 1. So it will take 2 whips (lots of unhappiness, but we can handle that) Pholkhero said it had to be done on the 30th turn, but that is impossible.

The fairest is to whip on turn 29 and again on turn 30.

I think a whip gives 45 hammers, but whipping an unstarted unit only yields 30 hammers. So it's good to micromanage and have a few projects started.

one idea. We build temples at double speed. So, if you prebuild a temple with 30 hammers, you can whip 1 for 45 (actually 90) we have the temple complete. :)

For the future we should grow at least to size 4 so we can whip 2 pop at once. That means a granary and lots of farms. :D

remconius
Sep 02, 2006, 03:29 AM
Did a test game and you can whip 2 pop in turn if you are at size 3!

You whip two different projects. So if you are building the barracks, almost completed, whip it to completion. Then change build, to say a warrior, whip again. The result is two builds in the cue that have one turn left and will be built in the following two turns.

For max effect you do need two project that have started. So put a hammer into an archer and 30 hammers into a temple and you can finish them both in the whipping turn.

Robo Kai
Sep 02, 2006, 08:34 AM
Thanks for the help rem! But I wasn't able to whip both projects (in this case hindu temple and barracks) in the same turn before reading! So I did it in 2 turns... sorry!
Still, I hope that's fair enough for me not to redo the game ^^;

***



Pre-turn (1720 BC)
Research priority switches from Animal Husbandry to the necessary Pottery.
Reason: We need a granary ASAP. People will be dying often.
Delay almost-finished Barracks and start on Hindu Temple.
Reason: Barracks reserved for whipping.

http://img50.imageshack.us/img50/1179/1preturnsetupgb6.jpg

Turn 1
Worker finishes a farm. He is ordered to construct a road up to the stone.
Worker constructing road on mine is ordered to extend that road up to the elephant camp.

Turn 2
Wolves attack an Aztec warrior far south of our capital, who instead enjoy wolf meat stew for dinner.

Turn 3
Road to elephants finish, so those workers are now constructing a road at the area blessed with rice.

Turn 4
Huitzil-whatever and I twiddle our thumbs together. I almost forget to press the End Turn button.

Turn 5
Some scouts northeast of the capital, who were hungry for wolf meat ever since they heard about what the warriors have been eating, get their fair share of meat too.

Turn 6
The vampire god demands fresh blood!
I sacrifice one population unit as an excuse to finish the Hindu Temple.
Sorry Mr. god, I guess I'll kill more next turn!
Workers road up the rice and advance closer to the stone.

Turn 7
The vampire god demands fresh blood!
I sacrifice another group of people "to finish the barracks".
Now...

http://img457.imageshack.us/img457/4876/2aftersacrificeoh0.jpg

Turn 8
Pottery finishes. I start on Writing.
Reason: The Elders demand a Sacrificial Pit. We need Code of Laws ASAP, check out the previous screenshot for why.
Interrupt Stonehenge to start a Granary.

Turn 9
Workers road up stone and now start roads up to new city site.
I definitely will not start on a new Settler until at least 1 granary is up.

Turn 10
Huitzil-whatever orders more thumb-twiddling! I disagree and work on a sandwich.

Turn 11
Thank god, for the capital is now at size 2 again.
Micromanage to work both farms.

Turn 12
Road to new town site finishes. One worker starts chopping trees outside city's fat cross.
Reason: Need to finish Granary ASAP. Sorry didn't start this chopping earlier, my mistake!

Turn 13
Other worker moves to a tree, but chopping doesn't start yet.

Turn 14
Copping second tile of trees start outside city's fat cross.

Turn 15 (1210 BC)
The vampire god and followers exiles King Kai I from the throne.
Reason: "You have disobeyed me, you sandwich-eating bastard! You did not twiddle your thumbs!"

http://img212.imageshack.us/img212/5115/3theworldat1210bcsx7.jpg

Thank you. I must now fade away into the sunset.

As King Kai I steps down, he leaves some notes for the next king.
1. As a result of the vampire god's insatiable blood-hunger, our empire is bottom-feeding along with Shaka.
2. Please finish the granary through forest-chopping. Workers are... uh, working on it.
3. Reasearch Code of Laws after Writing for sacrificial pits?
4. Once granary is built, continue Henge. Or how about tooling a settler until it's only 2 slaves away from completion?
5. Huitzil's blood hunger is temporarily sated, but he will ask for sacrifice once more in 21 turns.

The save: http://forums.civfanatics.com/uploads/73311/DM01_BC-1210.CivWarlordsSave

Robo Kai
Sep 02, 2006, 08:53 AM
Roster:
1: Pholkhero >> on the second deck for 10
2. Picardathon >>
3. Xtream >>
4. RoboKai >> just played
5. Rem >> up now for 10*
6. Remconius >> on deck for 10*

Come to think of it, perhaps 10 turns are still a bit too low at this stage.

picardathon
Sep 02, 2006, 10:43 AM
So Huitzilopochti will come for us again on Pholk's first turn (Or if he's still gone, my first turn.

remconius
Sep 02, 2006, 12:41 PM
Hmm, because we are 6 now, that means whipping always occurs on the first turn of Pholk and Robo.

Was looking forward to handling the whip at some point in time. I guess I and xtream have the task to prepare the whipping. To make sure there are prebuilds and enough pop to whip.

Rem
Sep 02, 2006, 01:26 PM
Got it, I'm thinking CoL is going to be needed fairly quickly, so I'll get going on that, otherwise, looks like my 10 will just be a filler :p

Rem
Sep 02, 2006, 03:05 PM
Ok guys, here it is:

Enter

Turn 1- Scout below Timbuktu killed by warrior. Warrior spotted near capital.

Turn 2- Worker 1 chop done, moves to forest to chop/farm.

Turn 3- Chop chop

Turn 4- Warrior in south kills barb warrior. Promote to strength 3! Try us now you nutty barbs! :D

Turn 5- More chopping

Turn 6- Writing in, start CoL, due in 34

Turn 7- Granary in, start settler ( I wasn’t sure if I could continue Stonehenge unless I build a Library first, now that Writing is in)

Turn 8- Zzzzz

Turn 9- Zzzzz

Turn 10- More Zzzzz

Summary: Not much doin on my turnset, if we want to build any wonders/buildings, we're gonna have to get a library built first, which is why I went for settler (not sure now if I should have gone with a library instead, but oh well).

remconius
Sep 03, 2006, 02:17 AM
The rules states we build science buildings before other improvements. I guess I'll build a library next.

I am not home now, but when I return tonight, I'll play my turns.


[edit] now I'm home: And I got it.

remconius
Sep 03, 2006, 12:53 PM
Preturn:
Stop auto-explore of units, prefer to do it myself ;)
Reviewed Thebes. Needs to be size 4 to whip to 2 pop. Decide to change to library so capital can grow to 4 pop before changing back to settler. Stonehenge is put on hold until library is done.

Turn 1:
Worker builds R

IBT:
Warrior beats barbarian.

Turn 2:
Move Worker

Turn 3:
Worker starts mine

Turn 4:
ZZZZ

IBT:
Beat Barb with Scout.

Turn 5:
Worker start forest chop on grassland to build cottage.

Turn 6:
Scout moves inside borders to heal

IBT:
Shaka wants open borders.

Turn 7:
ZZZZ

IBT:
Mao Zedong and Mansa Musa want open borders
Stonehenge is built elsewhere, we get some cash.

Turn 8:
I sign open borders with Huanya to move the warrior through.

Turn 9:
Ohoh :o Spanish settler approaches our spot...
I rearrage tenoch to give chop to library (Otherwise settler can only be whipped with 1 pop)

Turn 10:
Worker starts cottage.

Summary:
-Most opponents got writing and we have a few open border agreements.
-Tenochtitlan is ready to whip 2 pop in one go to finish settler. Make sure Settler has more than 45 hammers left to build on whipping turn. This should be fine as 790BC is the turn to Sacrifice blood.
-Isabelle is about to snatch our city spot!! :( My suggestion for new spot is 3NE-E of capital, with 2 spice, wheat, lake and several mines).


137361

picardathon
Sep 03, 2006, 01:57 PM
Well, lets see here
We can wait for Pholk to come back and have him whip on HIS first turn.
Or we can whip on My first turn.
Pholk's back in 2-3 days.

Robo Kai
Sep 03, 2006, 08:30 PM
I'm trying not to be evil but vacation = skip.

Captain picard, do what you must. If we all go fast enough, it may possibly still be pholk's turn again when he gets back. :D

remconius
Sep 04, 2006, 02:11 AM
Agree, pick up the whip and sacrifice some souls.

Robo Kai
Sep 05, 2006, 12:46 AM
bump...

Slight roster reminder...
1: Pholkhero
2. Picardathon
3. Xtream
4. RoboKai
5. Rem
6. Remconius

Since picard hasn't picked up yet, you may want to pick up, Xtream?

Xtream_Rockstar
Sep 05, 2006, 12:57 AM
i have to wait till tomarrow i might have a major assainment in school and it doesnt help that i have insomia ... Again for the 3 nights in a row

picardathon
Sep 05, 2006, 05:20 PM
Fine, Fine, I'll do it this evening, meaning in four hours or less

Robo Kai
Sep 05, 2006, 06:26 PM
...insomia ... Again...
*stares at sig* I think you should lay off on the Coca Cola. :lol:

On the other hand, picard's picked up so when your insomnia wears off you might have a game to play.

Xtream_Rockstar
Sep 05, 2006, 08:33 PM
*stares at sig* I think you should lay off on the Coca Cola. :lol:
NEVER i love my coke and it wasnt because of the coke it was something to do with my pills
On the other hand, picard's picked up so when your insomnia wears off you might have a game to play.
i luckly got to sleep at 1:00 and im too tired today to have insomia so..

Rex Tyrannus
Sep 06, 2006, 06:31 AM
*stares at sig* I think you should lay off on the Coca Cola. :lol:.

Ohhhhhhhh....COKE-a-holic. I totally misread your sig, giving me a much different impression of you. Might want to add an E into cokaholic. :blush:

pholkhero
Sep 06, 2006, 01:32 PM
don't cha know you can clean corrosion and rust off of car batteries with Coke (a Cola)?

good turns all. too bad about the 'henge, but where is the city site that Isabella's stealing?? no pics on this whole page of 33 posts and 3 (?) reports :( nice to see you keeping with the variant with the library. also, the swap from settler to library made me think of a clarification: we don't need to swap any builds once we get a Science bldg ~ save them for when builds are done. i realize we can build units though w/o restriction. It seems like we REALLY need a 2nd (and 3rd) city ASAP either through conquest or settling.

anyways, i'm a'here, but won't be able to play until tomorrow so if Picardathon has it and can play tonight, go for it.

remconius
Sep 06, 2006, 02:04 PM
Sorry about the lack of screenshots, will add some next turn.

Isabelle is stealing the gems, copper, site marked on the map. There is a pretty good site NE of us that should allow us to build some units and get it back :)

pholkhero
Sep 06, 2006, 03:24 PM
let's do it! hah...almost wrote, let's dot it ~ perhaps that's a sign from Huits-his-name for us to make a dot map.

Even if i can't play today, perhaps i'll be able to do that.

picardathon
Sep 06, 2006, 04:20 PM
Crap, I'm going to need a skip guys, school just overloaded me.

pholkhero
Sep 06, 2006, 04:29 PM
that's fine. not a prob. since Xtream, too, is busy, i'll pick this up tomorrow and play.

Xtream_Rockstar
Sep 06, 2006, 04:29 PM
don't cha know you can clean corrosion and rust off of car batteries with Coke (a Cola)?

yup thats just how good it is the rust found out its in heaven when u pour the coke on it so it dies of happy ness

Crap, I'm going to need a skip guys, school just overloaded me.

same with me :( school is of the devil and is evil so i gotta take a skip 2 stupid homework:mad:

Edit: and while im doing my homework ill have a coke or should i say coka at the same time :lol:

Robo Kai
Sep 06, 2006, 06:29 PM
Hey, I actually do have screenshots, only it's hidden in the (spoiler) tags.

Glad to see the game chugging along.

Ah, well, good luck with the swamp... I mean the homework.

What's a "coka" by the way?

pholkhero
Sep 06, 2006, 08:07 PM
spoiler tags...a likely story... ;) :)

oh, and vacation does in fact = skip, so don't worry about being evil ~ i have a job that allows me to be on the forums pretttttty much all day so if i'm not posting i'm either OoP or dead or both, and i'll most definitely notify ya'll if either case occurs, either through posting or nocturnal visits of my shade from the Great Beyond ~ i'll be the one in the fancy hat

i think, since Rex's comment, Xtream wants to make sure Rex doesn't think he means snorting lines of the drug...rather guzzling it :lol:

i've got the save and probably won't play tonight, but definitely tomorrow

Rex Tyrannus
Sep 06, 2006, 08:19 PM
What's a "coka" by the way?

i think, since Rex's comment, Xtream wants to make sure Rex doesn't think he means snorting lines of the drug...rather guzzling it

I'm sorry, I guess I need to explain the joke, thus rendering it un-funny for all time. When I first read Xtreme's signature, I read it quickly and interpreted it as cockaholic, a phrase with a different meaning entirely, I promise.:rolleyes:

pholkhero
Sep 06, 2006, 08:48 PM
now THATs funny :lmfao:

:rotfl:

and to think i meant the drug ~ oh man, that really is one of the funniest things i've heard in a L O N G time.

Xtream_Rockstar
Sep 06, 2006, 10:27 PM
I'm sorry, I guess I need to explain the joke, thus rendering it un-funny for all time. When I first read Xtreme's signature, I read it quickly and interpreted it as cockaholic, a phrase with a different meaning entirely, I promise.:rolleyes:

by cocka do u mean the cocka that birds do cause i aint intrested in that

i also have a very hard assignment for guitar where i have to master like 2 songs

Rex Tyrannus
Sep 07, 2006, 08:20 AM
i also have a very hard assignment for guitar where i have to master like 2 songs

Please be careful with your wrists. When I was in school, I had to practice six to eight hours a day on Bass, Piano, and Clarinet. At this point in my life, I can barely type and can't play more than a few minutes without a good deal of pain. My right hand index finger is bent inward and hurts like hell sometimes for no reason.

Always hold your guitar the right way, whether it's cool or not. You'll thank yourself in your thirties, trust me.

pholkhero
Sep 07, 2006, 09:43 AM
i think he meant 'cock' as in a penis :lol:

man, that's still funny ~ sorry xtream, i'm not laughing at you, but more at the joke in general

remconius
Sep 07, 2006, 10:07 AM
Haha, this is turning into an off-topic thread. coke, guitars, *****, oh boy... :O

Is anyone going pick up this game and the whip to sacrifice some souls. Our god is getting restless.

pholkhero
Sep 07, 2006, 12:12 PM
i have it. i'm going to play tonight.

Robo Kai
Sep 07, 2006, 12:12 PM
Pholk picked it up I think.

EDIT: whoops, simultaneous post :lol:

Xtream_Rockstar
Sep 07, 2006, 05:05 PM
i think he meant 'cock' as in a penis :lol:

man, that's still funny ~ sorry xtream, i'm not laughing at you, but more at the joke in general

dude that is messed up

pholkhero
Sep 07, 2006, 09:24 PM
alright, i think there was a game going on around here somewhere...at some time...

as per the command of the Almighty, i sacrifice 2 citizens to . . . build one?
http://img117.imageshack.us/img117/5827/civ4screenshot0000fi0.jpg
I missed the actual whipping screen, but you'll notice Izzy stole the city spot. I also will have more to say about the commands of our god after the report.

I MM Tenoch to focus on food since we'll never get anywhere otherwise.
http://img117.imageshack.us/img117/5121/civ4screenshot0001mf6.jpg
I also clicked the emph food button in order to keep the focus there for the now.

Ragnar comes by and wants OB:
http://img117.imageshack.us/img117/5455/civ4screenshot0002jb8.jpg
I accept, hoping to spread the word of blood and gore to as many as possible...before we kill them of course.

I sent the settler to the NW to try and grab a spot north of the Copper-Stone-Happy site, and spy yet another Spanish city.
http://img117.imageshack.us/img117/8638/civ4screenshot0003ze1.jpg
Boy, we really are behind in this game! Perhaps Warlord would've been a better level.

I also, on this turn, swapped away from CoL as the only reason i see that we need it would be the Sacrificial Altar ~ good for role-playing purposes, but, given our difficulty so far, i swap to IW for some jag action.

I also say "F- it" and found Teot. near to spanish lands to grab that copper.
http://img117.imageshack.us/img117/9393/civ4screenshot0004xb1.jpg
Started on an archer for now, in case the old lady gets frisky.

This was a bit of a gamble and is entirely dependent on us eliminate Izzy ASAP. So, uhh . . . let's make that our focus :D

Here's our lands as of now.
http://img117.imageshack.us/img117/2632/civ4screenshot0005kd9.jpg

I only played 7 turns as we somehow got off ~ we are now at -340 (I whipped at -347). Now, as far as the Ritual Whipping is concerned . . . like many of my plans, i wasn't well thought out. Now w/2 cities, we're going to have to kill 4 citizens next time round. I really think this means that we're only going to be able to work all food tiles, which of course leads to a problem with production.

So I prepose a modification of that particular variant rule. For now, let's push it back to Ritual Whipping every 45 turns. This'll a)give us more time to grow btwn whips, and b)allow everyone to get in on the killin'.

Discuss.

pholkhero
Sep 07, 2006, 09:25 PM
Roster:
1: Pholkhero >> just played
2. Picardathon >> UP NOW
3. Xtream >> on deck
4. RoboKai >>
5. Rem >>
6. Remconius >>

The save is attached, but before Picard plays, i want to work out this RW thing. :goodjob:

Robo Kai
Sep 07, 2006, 10:02 PM
Yeah I agree the RW makes the game hard!
Is it time "lower the difficulty setting"? I vote YES to the 45 turns instead.

I don't think we'll able to recover from this one though, so I vote for a restart.
Actually 30 turns may be doable... just don't research bronze working too early before we have farms and lots of it.

remconius
Sep 08, 2006, 02:48 AM
No restart... it's only noble, we should be alright. I dont mind changing the rules, will be tricky to keep track of. We could make an ammend, to compensate: Each city should whip at least 1 pop, and total 2x times the number of cities every 45 turns.

We need another settler for a city NE of the capital (wheat, lake, several mines & 2 spcie for later). That can be a good a production city to pump jaguars. With 3 cities we should be able to handle Izzy and take back our city ;)

pholkhero
Sep 08, 2006, 08:25 AM
yeah, a restart really wasn't on the table as an option for me. I definitely think 45 turns would be better for now. Right now we would whip again in 38 turns, and I'll try to keep track of whipping counts in the roster.

I agree that w/Remconius [hereafter referred to as RC] that this game is definitely winnable ~ we just need to get on the ball w/it. Though i think the original 'whip every 30' is just too much killin' ~ even the 2x thing might be too much, but we'll see.

I'm not sure i understand your new idea, though, RC. Each city would need to be whipped every 45 turns??

remconius
Sep 08, 2006, 09:15 AM
Yep, could be to counter balance the change to 45 turns.

E.g. 3 cities means whipping 6 pop.

Instead of whipping one or two high growth cities for 6 pop, we'd need to whip for at least 1 pop at each city. For example:
City A - 3 pop
City B - 2 pop
City C - 1 pop

As I am writing this, this is probably the way it will happen anyway as the 2x requirement is quite high. If we have two low food, high production town, it'll be difficult to compensate with high growth towns.

Maybe 1.5x (rounded up) and every city at least one every 45 turns is more feasible.

Rex Tyrannus
Sep 08, 2006, 09:33 AM
If I'm not mistaken, real Aztecs used vanquished soldiers for sacrificial rituals. Could you maybe count enemies killed as part of your sacrifice? That way, you only need to nail your citizens when you're at peace. :)

remconius
Sep 08, 2006, 09:44 AM
I think this is covered (partially) where we whip newly conquered cities down to one pop :whipped:

Except they dont count towards the limit. Maybe they should count for half souls?

pholkhero
Sep 08, 2006, 09:59 AM
@ RC ~ i get it now, but i think you're 'second thought' is right; we WILL probalby end up doing it this way.

however, for the first time, i think Rex has a good point. We could reconcile that and have the whippings of new cities count towards the total needed for RW ~ and just make up the difference (if there IS any at the appointed 45-turn) time ~ or is that getting too complicated??

Perhaps, we could eliminate the rule to whip down to Pop1 and just put the focus of the RW on the new cities once the 45th turn comes round ~ however, maybe make a sacrificial altar (once available) the first thing whipped in any newly conquered city ~

Robo Kai
Sep 08, 2006, 10:07 AM
Easy to keep track of slaves slain IBBTP (in-between bloodthirst periods). Let's just put a kill count in our turn logs.

like:
K.O. count: 0

pholkhero
Sep 08, 2006, 07:09 PM
I like that idea, Robo ~

New Rule (TM): Each dead soul of our newly conquered cities count towards the overall deaths required by the 2x formula. It'll be easy to notate as we'll be whipping the turn AFTER it comes out of anarchy (so we can't use the penalty to our advantage). Also, once CoL is researched, the initial whip of newly conquered cities must be used to build a Sacrificial Altar. Then, on the 45th turn, we kill the difference in the name of Huitzilopochtil ~ make sense?

Good ~

Picardathon: you're UP NOW

picardathon
Sep 08, 2006, 10:08 PM
Cool, I'll get it.

picardathon
Sep 08, 2006, 10:31 PM
Turn 1: New city needs a road for us to start doing jack squat with it, we need to get Jags up ASAP, because those things are designed for Whipping, so I keep IW.
Okay, so the turns sort of start melting together here. The most interesting part of this turnset was an OPEN BORDERS agreement. Barb axemen do begin coming out from the north, so archers are built in cities for protection. I took the liberty of playing quite a few (22) turns, just so Xtream would have something interesting to do, like declare, or beat up some axemen, or ANYTHING!!!
And as far as I'm concerned, 45 turns sounds great, just make it 1 slave per city (I am sure MORE than enough blood will be flowing to satisfy Huitzilopochti), but generally a "Spill as much blood (Ours), Blood (Enemies) and urine (Enemies) as possible.
I think I played about 22 turns, so that would be 15 turns to the next bloodletting. You're up, xtream.

Robo Kai
Sep 09, 2006, 03:51 AM
Nice turns :lol: things are now looking up, partially because of the rule chance... do we have Jags now?

So we're going with the 1.5x cities per 45 turns now?

Xtream_Rockstar
Sep 09, 2006, 03:13 PM
i have to keep studying for those songs...:( wow school is controlled by satan

pholkhero
Sep 09, 2006, 08:22 PM
@ Picard ~ no worries about playing 22 turns ~ we can say you took Xtream's turn for him :D

@ Robo ~ for now, we're going to stick w/2x and see how that goes (oh, and you're UP since XR needs skip)

Roster:
1: Pholkhero >>
2. Picardathon >> just played
3. Xtream >> skipped
4. RoboKai >> UP NOW
5. Rem >> on deck
6. Remconius >>

Robo Kai
Sep 09, 2006, 09:49 PM
This is the PICK UP, then.

I'm a bit confused. We're going with what now? "2x every 45"?

Robo Kai
Sep 10, 2006, 12:48 AM
King Kai II goes to power...

Turn 0 (445BC) (15 turns to human sacrifice)
Micro Tenochtitlan (hereafter known as "capital") to finish archer in 2 turns

IBT: Archer in Teotihuacan defeats Axeman.

Turn 1
Micro capital to produce less food
Iron Working -> Alphabet

http://img85.imageshack.us/img85/4946/dm210ph3.jpg

Turn 2
Captal: Archer -> Jaguar
I don't want to whip Teotihuacan to get a second archer. Barb axe is approaching, so I promote warrior with Shock and cross my fingers... :(

Turn 3
A gathering of units at the barb town of Aryan. Our archer does nothing because chance of winning is bleak.

Turn 4
The other civs haven't attacked the barb city...
Barb axeman approaches Teotihuacan

IBT: Barb axeman defeats our archer

Turn 5
Shock warrior defeats barb axeman
Other civs still haven't touched the barb city!

Turn 6
Capital: Jaguar -> Oracle (I figured if I could whip the Oracle for 4 pop we win!)
Jaguar moves over to Aryan to try help

Turn 7
WTF another axeman? I'm forced to whip Teotihuacan to get a new archer or we'll lose it in 2 turns :(

Turn 8
Teo connected to capital by road now.
Teo: Archer -> Archer
Micro to finish the Oracle in 12
Axe approches...

IBT: Archer defeats Axe thank Huitzil-whatever...

Turn 9
:hammer:

Turn 10
Park Jag next to Aryan...

http://img85.imageshack.us/img85/4238/dm212vm2.jpg

Turn 11
Bismarck completes Temple of Artemis heh heh.

IBT: We're not even in the top 8...

http://img144.imageshack.us/img144/1464/dm213kl1.jpg

Turn 12
Teo: Archer -> Library (science rules)
More barb axes heading to Teo! WTF!

Turn 13
Oracle costs 4 pop left, delay it by pre-building a Jaguar

Turn 14
Axe turns and heads for capital instead.

Turn 15
Huitzilopochtli demans BLOOD!
Please have mercy! Here, I consecrate The Oracle using blood from :whipped:-ing 4 units of population... there, happy?
Axemen are gonna pillage a mine next to capital, sorry
Archer promotes first strike and goes to a hill next to axemen

http://img168.imageshack.us/img168/7496/dm214go1.jpg

THE SAVE:
http://forums.civfanatics.com/uploads/73311/DM01_BC-0190.CivWarlordsSave

remconius
Sep 10, 2006, 03:39 AM
Nice turnset! :goodjob: Good going on the Oracle.

What tech shall we use it for?

Robo Kai
Sep 10, 2006, 06:31 AM
Thanks man!

Here's the thing... since we didn't finish CoL, which is sad AND I should've finished CoL instead of that Alphabet (:smoke: forgot all about CS), we may have to settle with Metal Casting. :(

Well the Oracle hasn't finished yet, so if the next player feels up to the gamble, build something while finishing up CoL... if you dare...

remconius
Sep 10, 2006, 08:21 AM
Pretty big gamble, IMO. We might miss it all together and just get cash.

Let's settle for Metal casting. Then we can whip a forge (180 hammers = 4 pop :D)

picardathon
Sep 10, 2006, 06:33 PM
A. Robokai Take Aryan now or the AI will.
B. Why is food de-emphasized? We should re emphasize it and start making troops to either take out that Barb city NE of us or take out Izzy (Or both)
C. The reason we're not in the top 8 is because we're dead last.
D. Izzy's first place, a fanatic and a heretic, we need to kill her soon, Jags and axes sounds like good troops, Cordoba's in a great spot (Quite rare for the AI) and it has 2 archers defending.

Robo Kai
Sep 10, 2006, 06:53 PM
Actually it's Rem's turn.

Roster:
1: Pholkhero
2. Picardathon
3. Xtream
4. RoboKai - Just played
5. Rem - Up for 10, I think
6. Remconius - On deck

I think you may pickup in a while, Remconius, if Rem doesn't show up...

It's military after the Oracle then, which will finish on the next player's first turn.

EDIT: Picard, as you can see, even the AI is not attacking Aryan. :D

remconius
Sep 11, 2006, 01:34 AM
Got it, I'll play tonight.

Plan:
Finish Oracle, get metal casting. (Get Forge in one go on next whip :))
Build some Jags, head over to Cordoba and take it (prolly wont get that far)

Do we want another settler to found NE?
Do we want to take the Barbarian city?

Robo Kai
Sep 11, 2006, 06:57 AM
NE might be a good choice due to the food resource.

The Aryan barb city will just probably hurt us. Maybe we should take the "good spot" Izzy has stolen since it has a better chance to grow... after we build an army that is.

remconius
Sep 11, 2006, 02:41 PM
Barbarian pillages mine
Turn 1: 190BC
Oracle finished, didn’t dare taking the risk. We got metal casting. :).
Archer fortify on hill.
Worker helps other worker build road.

Barbarian pillages road
Turn 2: 175BC
Jaguar completed at capital, jaguar next.

Barbarian finally attacks, but wins :o
Turn 3: 160BC
Jaguar attacks axe and gets next promotion. City Raider II: :D

Turn 4: 145BC
Workers moved

Turn 5: 130BC
Worker moved to iron mine.
Other worker rebuilds road.

Turn 6: 115BC
Alphabet discovered, CoL next.
Trades:
Bismarck, offer writing, get fishing and Masonry.
HC, offer writing for AH.
Hopefully more trades next round.

Turn 7: 100BC
Trade Mao Writing for Sailing (to make friends)

Turn 8: 85BC
Worker helps on iron mine.

Turn 9: 70BC
Scout killed :( was on auto somewhere.

Turn 10: 55BC
Hand out some useless techs to like sailing in the hope of making some friends for the future.

Notes for the next player.
Barbarian archer in town was just attacked, now 2.1 (3 city defense though) 56% chance to win…
We can attack Spanish town with 4 jags. Units from south could be moved up. Warrior can be upgraded and join.

Or we could attack NE barbarian town...

138001
138002

pholkhero
Sep 11, 2006, 03:21 PM
nice turns. too bad about that victorius barb, but what can you do?

i might go for the barb city since i'd like to have at least 6 units to attack with, and we'll get some more city raider promotions.. OH YEAH!

I guess that would make me UP NOW

Roster:
1: Pholkhero >> UP NOW
2. Picardathon >> on deck
3. Xtream >>
4. RoboKai >>
5. Rem >> skipped/awol
6. Remconius >> just played

Ritual Whipping in 35 turns!

remconius
Sep 11, 2006, 03:34 PM
For 2 archers, I think you'll be fine with 4 units... Maybe one extra for backup. First two soften archers, next two win. Our units have combat I and city raider or cover.

Just checked the odds 88% :lol: Three jags is enough.

pholkhero
Sep 11, 2006, 04:22 PM
where's that at? our copper/stone/happy site?

though, we'll have to settle for just one city for now, i think. I was thinking long-term w/the 6-unit idea ~ but i guess we could just take one city. I odn't think i've ever fought such a limited war. Perhaps this prevents me from beating Emperor??

Rem
Sep 11, 2006, 05:07 PM
Hey guys, sorry about the skip, my comp died and I couldn't manage to get on to post :mad: I would've needed a skip anyways since I'm going in to get my tonsils out and I got a **** tonne of homework to do :sad:

pholkhero
Sep 11, 2006, 07:21 PM
i had that done when i was in my teens ~ best part of it was a)the gas, b)the milkshakes, c)the cable movies (not the porn kind, mind you), and d)the bleeding.

Let us know when you're ready to hop back in the saddle ~ we'll slot you ON DECK then, okay?

pholkhero
Sep 11, 2006, 07:23 PM
if none of you speak "Pholkherino" the above posts contains a hidden missive:

g o t w i l l b e p l a y i n g i n a b i t r e p o r t t o f o l l o w

pholkhero
Sep 11, 2006, 09:09 PM
played, but must report tomorrow ~ the word of my turns was: "Limited War" :D

pholkhero
Sep 12, 2006, 06:37 PM
okay, i'm on kid-duty tonight as the wife is out. will have them in bed within an hour or so and will be ready to write my report. As i said, the watchword was limited war: we declared and are at peace again. What happened in the mean-time, though . . . :mischief:

pholkhero
Sep 12, 2006, 08:33 PM
40 bc
MM Tenoch a bit to get a more shields
http://img169.imageshack.us/img169/3744/civ4screenshot0000ay2.jpg
~ only slowed growth and tech a turn to work those two mines, so that was good to put out some units quickly.

5 ad
Mansa shows up:
http://img169.imageshack.us/img169/7162/civ4screenshot0001pl1.jpg
We know, the mole sucks, but ~ we just don't like you enough

Me: However, if you wanted to GIVE us Meditation:
Mansa:
http://img169.imageshack.us/img169/2073/civ4screenshot0002jh4.jpg

35 ad
After a couple-turn quicker Jag (hmm..maybe from 5t to 3t perhaps):
http://img169.imageshack.us/img169/8857/civ4screenshot0003hc9.jpg
yum, yum ~ hammers be tasty ~

Oh, and Izzy:
http://img169.imageshack.us/img169/8336/civ4screenshot0004lt7.jpg
Bite us.

50 ad:
ugh, mansa can't take a hint:
http://img169.imageshack.us/img169/1871/civ4screenshot0005gp0.jpg
i searched for something better, but decided to trade anyhow. Good to get Construction next [which i end up forgetting to do].

And the attack goes forward at Cordoba:
http://img169.imageshack.us/img169/2793/civ4screenshot0006le1.jpg
http://img169.imageshack.us/img169/9992/civ4screenshot0007xd2.jpg
And the city was ours.

A Sacrificial Altar was ordered up later; mmm...blood sacrifice...

65 ad
I still get no tech splashes, but this is all if have our getting Code of Laws.
http://img169.imageshack.us/img169/53/civ4screenshot0008lk6.jpg
Notice our barb archer...he's playing a tight game of follow the spainish warrior, to ensure he doesn't pillage up north.

Teotihuacan became the Confucian holy city.
http://img169.imageshack.us/img169/5660/civ4screenshot0009bg3.jpg
This shot of the Missionary is how i found out. I send him to Tenoch. so that the city will be ready to swap to any religoin which spreads.

95 ad

I'm moving the 2 unused jags, 1 healthy and a new one up north to take that city just west of Teo. up there.
http://img169.imageshack.us/img169/9462/civ4screenshot0010qe1.jpg
Notice too that they're being trailed by the worker team. Just heading up to connect the new city ASAP so all cities can be improved. They just finished chopping a forest just outside Tenoch's borders.
http://img169.imageshack.us/img169/3664/civ4screenshot0011jd2.jpg
Also, Confucianism does indeed find converts in Tenochtitlan ~ hey, all blood tastes good to ol' Huitzilopochtil ~ Hindu, Confucian, whatever, get on the table.

Notice that axeman ~ courtesy of the chop. He's heading south to take care of that spanish warrior, and then head west to Spain.

to be continued . . .

pholkhero
Sep 12, 2006, 09:28 PM
110 ad
I move our warrior out of Teo E onto the road:
http://img91.imageshack.us/img91/7079/civ4screenshot0012ss8.jpg
Remember: we have to keep our roads guarded at all times. With the way our cities our, even with the new addition soon to come, we'll have one long highway we could defend with one unit.

I want to build a fort on that pinged spot and station that warrior there.

even if we build a city to the north, we should build a new fort to station him in.

125 ad
The attack moves forward at Seville:
http://img91.imageshack.us/img91/1517/civ4screenshot0013uk5.jpg
http://img91.imageshack.us/img91/8691/civ4screenshot0014xy1.jpg
and it's ours. I move that archer in from the east to gaurd the city and move along with our healthy jags.

Here's Cordoba, after i assigned the SacAlt to both new acquisitions:
http://img91.imageshack.us/img91/7075/civ4screenshot0016xr0.jpg
I'm also chopping those forests to the west there, on the grassland, to deny the enemy the bonus if she comes knocking, and build some axes real quick there. I just start to chop on the turn or two before i saved, so we should probably swap to the unit builds now.

140 ad
Our axe takes care of that spanish warrior down near the barb city. http://img91.imageshack.us/img91/614/civ4screenshot0017qu7.jpg
The city itself is defended now by a CGIII bonus b/c the AI finally showed up to take it . . . w/archers!

170 ad
Ragnar comes calling with a request or demand or whatever:
http://img91.imageshack.us/img91/1291/civ4screenshot0018kr1.jpg
Though i think Mansa should be our next target after we kill or neutralize Izzy.

With that in mind, here's recon on Madrid:
http://img91.imageshack.us/img91/9141/civ4screenshot0019rl3.jpg
Doesn't look to promising for our jags, so i sent them back to Seville.

185 ad
Mansa calms back demanding favors.
http://img91.imageshack.us/img91/7467/civ4screenshot0020ua5.jpg
Que? No habla...sorry.

Since we need some more troops to finish off Madrid (some jags would be nice ~ perhaps we should swap the unit-build in Cordoba to jags instead of axes)...anyway, since we need more troops, i dial up Izzy:
http://img91.imageshack.us/img91/4678/civ4screenshot0022ir9.jpg
Not much, but we did well, i think, in this oh-so-limited war.

215 ad
Here's our lands now.
http://img91.imageshack.us/img91/8093/civ4screenshot0024yg0.jpg

All of our jags are in Seville, and we have the lone axe down near Aryan (poetic justice the Mexicana nation is going to get the 'barb' Aryan nation).
http://img91.imageshack.us/img91/9943/civ4screenshot0025ix0.jpg
We should concentrate our army in Cordoba and then head SW. Izzy has a city there, and another further SW of both it and Madrid. We could take them once the Peace Treaty expires, but we should raze the farthest one. Or press straight on to Madrid if we've got the army. Another nice-sized city would be good for the sacrifices as i think we're going to just needs LOTS of cities w/pops btwn 5-8 to feed Huitzil ~

All our cities are connected so we can improve anyway. Leave that warrior out and gaurding our roads ~ a chariot in the future would be nice.

Tech-wise, after CoL, i went for Currency for the trade routes, but i think Constr would've been a smarter choice. Curr will be done in 10 turns...

pholkhero
Sep 12, 2006, 09:31 PM
I played 15 turns, and accidently pressed enter into the next turn, so the next player will have full moves available.

Suggest you get us ready for the next campaign into Spain-ish plain, if you ca(i)n(e) (slant rhyme).

Roster:
1: Pholkhero >> just played
2. Picardathon >> UP NOW
3. Xtream >> on deck to whip on his last turn.
4. RoboKai >>
5. Rem >>
6. Remconius >>

Ritual Whipping in 20 turns!

Xtream_Rockstar
Sep 12, 2006, 11:18 PM
:goodjob: i might actully get to play my turn set

Robo Kai
Sep 13, 2006, 09:37 AM
Great limited war you waged, pholk. We're back in the running from last place, AND we have the orginal city we were supposed to have.

The altar begs for the lives of 8 population now, let's see if we can make it.

pholkhero
Sep 13, 2006, 10:21 AM
thanks.

The RW was on my mind. where are we gonna get 8 pop from? 5 from Tenoch, 1 from every other city?? Things may change once we get madrid with another high-pop city, but this is killing our cities ~ literally ~ i'm not ready to change the 2x rule just yet, b/c i think the "whip every city for at least 1 pop" is a good one.

Robo Kai
Sep 13, 2006, 10:27 AM
We can probably whip Teotihuacan for 2, to release the strain on the capital.

pholkhero
Sep 13, 2006, 11:51 AM
true, true ~ don't forget, too, the extra pop killed by whipping on the first turn of a build counts, too ~ 20 turns to magic time!

i hope Picard sees the game soon ~ i'm getting into it ~ i'm already thinking of the many dead Mali-tians (?) soon to be dead, too! :D

Rex Tyrannus
Sep 13, 2006, 05:05 PM
Fun: check. Funny: check.

Take that, Spritesoda :)

picardathon
Sep 13, 2006, 05:47 PM
Got it, my goal is to set up an army SW of Cordoba so the next player can attack ASAP. I don't like our prospects of actually killing Izzy (Or anyone, for that matter) until we get maces, we've simply put too much into Jags.

pholkhero
Sep 13, 2006, 06:56 PM
construction will do us right ~ some cats to back those jags will do wonders ~ you're not a Jag-hater, are you?

Robo Kai
Sep 15, 2006, 02:30 AM
Posting to bump thread.

Actually I am a jag hater... the "why build Jags when you can build Catapults" type.

pholkhero
Sep 15, 2006, 02:32 AM
aww, c'mon, they ain't so bad. and they spin so nice, they need all the love they can get :D

will you be able to report soon Picard?

Robo Kai
Sep 15, 2006, 02:38 AM
Ok they (Jags) look great on attack but why are they weaker than regular Swordies? I know they don't have a resource requirement but Camel Archers didn't get penalized.

edit: Well it IS 48 to play, so picard has... 15 hours.

remconius
Sep 15, 2006, 03:58 AM
I agree Jags are not the best unique unit. But this is a role playing game, we sacrifice blood every 45 turns, build libraries first, guard roads, etc. Ie we dont follow the best strategy we can anyway.

I say we go with jags as long as we can, to stay in role. They arent the best, but they are cheap and pretty good. Let's make the best of them.

pholkhero
Sep 15, 2006, 08:54 AM
I agree Jags are not the best unique unit. But this is a role playing game, we sacrifice blood every 45 turns, build libraries first, guard roads, etc. Ie we dont follow the best strategy we can anyway.

I say we go with jags as long as we can, to stay in role. They arent the best, but they are cheap and pretty good. Let's make the best of them.Braveheart said something similar: "Look, as long as we all came out here, ya know, we might as well fight, eh?" :lol:

I agree, though. jags sure ain't the best, but, to me, they're like the Ewoks of Civilization ~ not great, but cute and cuddly ~

oh, shoot ~ did i say I was thinking we should count each dead enemy unit (not siege) as a 1/2 or 1/3 Death for the Ritual Sacrifice ~

remconius
Sep 15, 2006, 10:40 AM
I like sacrificing our enemies :devil:

pholkhero
Sep 15, 2006, 10:42 AM
1/2 price i think is too much ~ so, for every 3 dead enemy units (not counting barbs?), we can sacrifice one less pop in the cities. this goes well with the aztec 'conquering for fresh victim' theme.

pholkhero
Sep 15, 2006, 12:13 PM
Xtream:
if Picard hasn't been able to play in about 8 hours or so, go ahead and play the game.

Roster:
1: Pholkhero >> just played
2. Picardathon >> AwOL?
3. Xtream >> UP NOW
4. RoboKai >> possibly on deck to whip on his last turn.
5. Rem >>
6. Remconius >>

Xtream_Rockstar
Sep 15, 2006, 04:31 PM
messa picking up and hopefully end my Runescape addiction

Robo Kai
Sep 15, 2006, 10:30 PM
Good, please don't give me too many cities! :lol:

remconius
Sep 16, 2006, 07:51 AM
Question:

We currently have 4 cities, that means sacrificing 6 pop. How many enemy units were killed? And how many souls have we whipped in the conquered cities?

I.e. What is the K.O. count?

pholkhero
Sep 16, 2006, 07:58 AM
There is no KO count as yet. I'm not going to count the enemies killed during the war since their bodies weren't properly prepared for sacrifice to Huizilopochtil.

also, we're *technically* still using the 2x formula, but as it seems the popular mvmt is toward 1.5, who am i to deny it? I think if we use that formula we can't count dead enemies, though [boy this rules thing is tough ~ i don't want to kill us, but i DO want to give us a challenge]

Robo Kai
Sep 16, 2006, 08:01 AM
I think it's still 2x cities for now until pholk says 1.5x

(edit: whoops posted right after pholk)

pholkhero
Sep 16, 2006, 08:16 AM
I think it's still 2x cities for now until pholk says 1.5x

(edit: whoops posted right after pholk)
Alright, i'm going to make an executive decision so there's no confusion about the rules b/c i'm getting confused:
Every 45 turns, we must whip 2x population - (Enemy units killed/3 [rounded down])

that's simplifies things, right? :lol:

Just keep track of the number of enemies killed in your report from now on, and I'll take care of the number. For now, in 20 turns, if we ever move along ;) we shall kill 8 members of our society. We should try to go on the attack at that point.

remconius
Sep 16, 2006, 12:18 PM
Aye, aye Captain! :worship:

We should not neglect the god who gives us all that we have.

pholkhero
Sep 17, 2006, 02:48 PM
cripes, can ANYBODY play the game at all?!? it doesn't matter where you are on the rotation at this point ~ if you can play the game, post here and play, please!

We are only a few rotations in and 2 folks have gone AWOL, s'up wit dat?!

Robo Kai
Sep 17, 2006, 06:37 PM
Got it, and will play in 9 hours after work.

But that means I don't get to whip! :(

remconius
Sep 18, 2006, 08:50 AM
I have the feeling that 9 hours has passed.... This game needs a good kick in the behind!

pholkhero
Sep 18, 2006, 08:51 AM
any turns by chance Robo ~ if no one plays tonight, i'll pick it up ~ heck, i'll pick it up even if someone does play before now and then just to keep it moving.

Robo Kai
Sep 18, 2006, 09:04 AM
Ok, playing now.

remconius
Sep 18, 2006, 09:07 AM
any turns by chance Robo ~ if no one plays tonight, i'll pick it up ~ heck, i'll pick it up even if someone does play before now and then just to keep it moving.

Yo!

I am still here... Dont skip me because others don't show. I am here waiting my turn.

I can play after Robo Kai, tonight. Or shall we wait for Rem?

pholkhero
Sep 18, 2006, 09:42 AM
okay, that's fine. I wasn't trying to skip you; I just want to get the game moving and didn't want to presume others availability.

in either case, once Robo posts teh save, go ahead and play. I don't remember Rem posting since the first roster rotation

remconius
Sep 18, 2006, 10:01 AM
Similar situation in my SGOTM. 4-5 people out of 7 are posting regularly, others are temporarily awol or gone all together...

Can be frustrating at times. Anyway, I am here and keen to keep this game going.

Robo Kai
Sep 18, 2006, 10:03 AM
:hammer: turns

Turn 1: (215 AD)
I can't believe we're actually ahead in tech despite all the sacrifices we made. (pun not intended)
DO_NOTHING

Turn 2:
Revolt to Organized Religion for free
Tenoch: Forge -> Hindu Missionary (need culture at Seville)
We scout out Aryan and spot the super-promoted defender that the AI sacrificed units to. When it becomes a longbow, I won't even DARE take that city.

http://img83.imageshack.us/img83/8595/dm011mn2.jpg

Turn 3:
http://img221.imageshack.us/img221/452/dm012xb7.jpg
Mansa asks for Code of Laws :lol:

Barb warriors spotted near Teotihuacan, wait for them to approach
Cordoba: Axeman -> Sac Altar

IBT: Mao eliminates Barbs for us with his Axes.

Turn 4:
Tenoch: Hindu Guru (mmhrm, that rhymes) -> Axeman
Teotihuacan's border expands
Cordoba's border expands

Turn 8:
Tenoch: Axeman -> Axeman
Spread Hinduism to Seville

http://img221.imageshack.us/img221/2706/dm013oj3.jpg

Turn 9:
Peace Treaty with Izzy has been canceled

Turn 10 (365AD):
Currency -> Construction?

Feel free to change the tech as the next player sees fit. Personally I'd like Civil Service, because we need farms everywhere!

We have three Axemen at Cordoba.

http://img221.imageshack.us/img221/6273/dm014gz1.jpg

Sorry for the delay, it was raining and it took an extra while to get back home.

THE SAVE:

Robo Kai
Sep 18, 2006, 10:06 AM
Sacrifice will occur in the next player's last turn?

remconius
Sep 18, 2006, 11:52 AM
Wohoo, I get to hold the whip. :devil:

I have summoned 8 brave Aztecians. They have started the rituals to prepare them for what is to come. They will soon embark on their final journey, making their most precious sacrifice for the whole Aztec society....
(to be continue)

in other words: "I got it"

Robo Kai
Sep 18, 2006, 12:04 PM
Mystery... cue eerie rock music :band:
You are not just summoning Aztec citizens by the way, please include some Spanish. :lol:

pholkhero
Sep 18, 2006, 12:21 PM
way to go, Ro-bo! that rhymes too ~ we're an SG of poets, don'cha know it ~ okay, that's too much.

back to the game, i think the Constr is the right move here. We need those cats soon to start taking the fight to our neighbors. It would also be nice to be able to bribe some other opponents into wars to slow them down a bit. W

We need to a)spread our religion more and b)kill more enemies ~ w/that in mind, if you can kill 3 Spanish units remconius, you'd only need to kill 7 Aztec virgins. Just a thought :mischief:

remconius
Sep 18, 2006, 12:58 PM
I noticed we are building sacrificial altars. What happened to building libraries first?

remconius
Sep 18, 2006, 01:05 PM
And do we need more highway guards?

pholkhero
Sep 18, 2006, 01:14 PM
re: Libraries vs. Altars ~ i think we changed the rules to say that Sac Altars need to be constructed first in all new cities. However, that does mean that we can't build an altar in Teot. until we build a library ~ good recall, RC :goodjob:

re: Highway Gaurds ~ as of now, i'm willing to say that the road from Tenoch. to Teot. is our one main road for now, w/most of our cities being on that same path...therefore, we're good w/just the one defender i put on the hills W of Tenoch by the sign ~ we should build a fort there for him :D however, once we take Madrid, we'll need a 'new' road and thus a new defender.

remconius
Sep 18, 2006, 03:01 PM
PT:
Change Capital to work cottage.
Teotihuacan works grassland
We have a serious shortage in workers… Too many city are working undeveloped tiles. Notice Isabelle is roading to pigs, will steal worker when it comes close ;)

Turn 1: 380 AD
Axe complete in Capital, Worker started.
Axe from Cordoba starts explore towards other Spanish town.

Turn 2: 395 AD
Axe explores further. Archer spotted on iron mine. And Toledo on a hill…

http://i13.photobucket.com/albums/a276/remcoverheij/Civ4ScreenShot0002.jpg

IBT:
HC offers 270 gold for meditation. I take it.

Turn 3: 410 AD
Spanish worker is moved within range. I acquire it. WAR is on…
Jags move in towards Madrid, see if we can handle it…
Warrior moved onto road. Ready to be promoted in case of barbs.
Axe kills archer on Iron mine.
K.O. count 1/3 out of 8


IBT:
One of the Archers of Isabelle pops out and kills the Axe :(
Does he count as sacrificed?

Turn 4: 425 AD
Altar ready at Teot, Jag next.
Worker completes road, moved to deer for camp.
Spanish worker moved to Gems for mine.

Turn 5: 440 AD
Seville completes Altar, Jag next.
Mine completed, road next.
Move next to Madrid…Two Archers and two axes… On a hill....Going to be tough… Maybe just pillage and make peace, we got the worker…


http://i13.photobucket.com/albums/a276/remcoverheij/Civ4ScreenShot0003.jpg

200g from Shaka for Meditation traded.
150g from Bismarck for Meditation.
150g from Ragnar.
120g from Mehmed II
We now have 1000g for just Meditation… :lol:

Turn 6: 455 AD
HC cancels open border.
Worker completed in capital, Market prebuild started for whipping ;)
Worker moved to Stone.
Jags moved to Copper mine for pillaging. Madrid now has also a spear. We are def not going to take it this time around.
Warrior promoted to Axeman.

Turn 7: 470 AD
Worker starts quarry.
Copper and road pillaged.

Turn 8: 485 AD
More pillaging.
Worker moved to grassland for cottage.
Changing some build orders to have several pre-builds for sacrifice.

Turn 9: 500 AD
Cottage started.
Pillaging Isabelle back into the stone age ;)
All rituals have been completed, on the next cycle sacrifice will commence.

IBT:
Herodotus completes work, we are the wealthiest :)
MM offers calendar for 50g and CoL. I deny for now, maybe we can make a team/Pholk decision.

Turn 10: 515AD
Barbarian warrior spotted, worker brought to safety, Axe moves to intercept.
More pillaging. Spain seems to have a third city.

http://i13.photobucket.com/albums/a276/remcoverheij/Civ4ScreenShot0004.jpg

Year of blood and sacrifice. The Sun and sacred moons align. The time has come, we shall spill blood….
The K.O. count is only 1/3 so 8 brave men and women line up to give their most precious to the God. It is their greatest honor.
Tenochtitlan whips once:
Market (3 pop)
And again:
Hindu Missionary (1 pop)
Cordoba whips:
Altar completed (1 pop)
Another Spanish souls is sacrificed at Seville
Jaguar (1 pop)
Teotihuacan whips:
Jaguar (1 pop)
And again:
Axemen (1 pop)

http://i13.photobucket.com/albums/a276/remcoverheij/Civ4ScreenShot0005.jpg

Our cities have shrunk, but the god is satisfied, the next 45 cycles he will give us hope and prosperity. The next turns we'll have an Axemen, 2 jags, Missionary, Altar and Market completed.

138581

remconius
Sep 18, 2006, 03:13 PM
Advice on whipping

-Make sure you have pre-builds in the cues to complete all needed whips.
-You can do multiple whips on the same turn. Whip one order, change build and whip again. There are now 2 completed things in cue, they will be ready in the next 2 turns.
-If you do need multiple whips make sure you have multiple pre-builds. Otherwise there is a whip penalty, I think, on non started orders.

pholkhero
Sep 18, 2006, 03:17 PM
phew, that's a lot of dead Aztecs on your hands :lol: we'll see how we recover from this round of whipping and evaluate the 2x multiplier once the next one approaches.

i think we should head for those two smaller Spanish cities and take them of of Izzy's hands (raze the far one, though, i think)

i don't think we have much of aneed for calendar at this point, do we? we don't have many calender resources, i think, and it obsoletes our stonehenge :(

remconius
Sep 18, 2006, 04:01 PM
The blood is not on my hands. Our friends have met their maker. They were honored to be allowed to give their worthless life for the greater good.

It is the highest desire of every person in our society.

Their families will live in luxury and respect.

pholkhero
Sep 18, 2006, 06:56 PM
Too true, too true. They are now playing on the Great Roundball Court in the Sky . . . and Huitzilopochtil is their Ornery Coach :lol:

edit: that means i got the save.

edit2: a few hours after the OP, i've played but will need to report tomorrow. Only played nine to even up our turns a bit ~ though for this game maybe the turncount means less than the Ritual Whipping (which we're at 01/10 KO)

pholkhero
Sep 19, 2006, 07:25 PM
okay ~ i started with 459 turns left, so i'm only going to play 9 to even us out.
I notice we're last in score again ~ methinks we need some friends :nod:

530 ad:
not much happens ~ our axe takes out a spanish sword near Toledo (it gets killed by an archer on the IT). our highway gaurdsmen axe takes out a barb warrior to keep the womenfolk safe.

Also, a missionary is built in Tenoch. and i send him to Mansa for now to convert the Malinese.

545 ad:
The assualt on Toledo begins. I first sent in a CRI jag @ 22%; he dies. the next one at 22% wins! A CRII jag dies @ 29%, but our ComI/Cover/Medic takes Toledo.

590 ad:
The missionary succeeds in Walet, and on the next turn, Mansa converts.

Not much else happens for the rest of my set. Izzy's city further west of Toledo has walls, so that's out of the question for now. An axe/jag pair is on the trail of a 3rd Spanish city NW of Madrid; perhaps our army can take that...i don't know.

Civil Service is due in forty-some turns; perhaps we should swap, but nothing else made sense.

Robo Kai
Sep 19, 2006, 07:48 PM
Are picard and Xtream still missing? Is Rem on auto-skip?
It might be my turn now...

Xtream_Rockstar
Sep 19, 2006, 09:44 PM
hey everybody i have returned from runescap rehab but im not fully treated for my problems... but i have finished my first dungend which is awesome so im starting to take more time off of it.

Robo Kai
Sep 19, 2006, 10:19 PM
Great! Should I say, welcome back...

Maybe you can pick up 24 hours if picard is missing.

remconius
Sep 20, 2006, 02:49 AM
I notice we're last in score again ~ methinks we need some friends :nod:

Civil Service is due in forty-some turns; perhaps we should swap, but nothing else made sense.

We are last in score because we lost 8 pop. No problem, it gave us a lot of units/improvements. We should catch up soon enough. We should be doing good in power and military force demographics.

Civil Service might seem long, but as soon as our cities start growing, commerce will increase and we should be fine. Our cities need serious improvements. We need CS to make lots of farms and keep up the whipping.

pholkhero
Sep 20, 2006, 08:56 AM
sorry about the sub-par report. i had less time than i thought i would before my mother came by for a visit, so . . . what can you do? luckily, none of my screenshots showed up, so you all ain't missing much ~

anyway, i don't think we need friends b/c our score is so low, though i admit it does look that way in my report. My thinking was to slow down the AIs tech pace for a bit through warfare. This is only noble so we *should* be able to gain and keep a large tech lead. We could use this to bribe our neighbors into war. however, unless we find a poorly defended Spanish city, we should take peace until we have a cats ready to go.

i agree that once we start growing again, CS will look a lot better turn-wise.

also, anyone know the # of food needed to grow per pop point? is it something like 20 +(2*[popsize])??

Here's an updated roster, too:
Pholkhero >> just played
Xtream >> UP NOW
RoboKai >> on deck
Remconius >>

Ritual Whipping due in: 36 turns

Picardathon >> awol
Rem >> awol

Xtream_Rockstar
Sep 20, 2006, 09:26 AM
aight is my turn and this is da pick up 2questions though
1. what tech should i get
2. who r we going to declare war on nxt

Robo Kai
Sep 20, 2006, 09:29 AM
Tech I think everyone was agreeing on Civil Service.

Attack? After we finish off Isabella we can proceed to Mansa or Capac who happen to be next-door neighbors of ours.

pholkhero
Sep 20, 2006, 10:39 AM
yeah, what he said ~

Xtream_Rockstar
Sep 20, 2006, 06:29 PM
Turn 1- In capital Hindu missionary -> market
In Seville jaguar-> Hindu temple
Battle time 
Near Tortola
Axeman kills Spanish swordsman

Turn 2- In capital Market -> Sacrifical Altar
In Tenchioclan started on barracks
Battle time 
Siege of Tortola
Jaguar kills Archer
Archer kills Jaguar
Jaguar Kills Archer
We take Tortola
Turn 3- In Teocihuclan barracks-> market
Hinduism spreads in Teocihuclan

Turn 4- Shaka comes knocking at our door for a tech I say Go F**k ur self
138738
Turn 5 -Construction is in
138739


I have currently stoped here and I need u to look at this pic
138737

as you can see it will take us like 46 turns to get civil service done i think thats really long time when we can use our time geting something like christianity so i was wondering Nxt tech path

Robo Kai
Sep 20, 2006, 06:35 PM
Well it'll take a long time to research, but the long term benefits will be useful. We can also use a prophet to pop it (we have Oracle) but at this time I think we need shrine money.

pholkhero
Sep 20, 2006, 07:48 PM
wait a minute ~ you're either not playing from my save or i posted the wrong save. Constr popped in my set, and I took toledo, too.

you should be starting at 650 ad

we can't pop CS from a prophet b/c we already have masonry i think

edit: i think you have the wrong one b/c, though i didn't load it up to be sure, the save in my post has 650 ad as the date

Xtream_Rockstar
Sep 20, 2006, 08:45 PM
wait a minute ~ you're either not playing from my save or i posted the wrong save. Constr popped in my set, and I took toledo, too.

you should be starting at 650 ad

we can't pop CS from a prophet b/c we already have masonry i think

edit: i think you have the wrong one b/c, though i didn't load it up to be sure, the save in my post has 650 ad as the date
ah crap .... can u put the right save up

pholkhero
Sep 20, 2006, 09:39 PM
that IS the right save in post #172 ~ i just DL'ed, and it's right.

remconius
Sep 21, 2006, 02:09 AM
:lol: haha :lol:

I was wondering what was going on. Missionary, Market.... Didnt I whip those in my turn. Good call Pholk!

Xtream_Rockstar
Sep 21, 2006, 09:31 AM
ah crap ill get the report and save up after school but i wont be happy about it :mad:

pholkhero
Sep 21, 2006, 11:54 AM
as long as it's up and starts at 650 ;)

remconius
Sep 22, 2006, 05:20 PM
Hmm... Xtream seems to be gone... Maybe Robo Kai should pick up the turns instead?

pholkhero
Sep 22, 2006, 06:02 PM
@ Robo ~ in the Phillipines, is it morning now? I say give Xtream until afternoon/evening your time and then pick