the_muffinman
Aug 30, 2006, 06:04 PM
Hi, would it be possible to limit the action radius of a ship so it's not so easy to discover the coastlines of africa and scandinavia in 4000BC. What I mean is, that's ships need to resupply at friendly harbors (water and food). Now you can move 2 squares per turn. Giving ships an action radius requires more effort to explore the world because you have to keep a good relationship with coastal nations and/or have to build resupply cities (Cape Town).
When you look at the development of ships you can see that there has always been a compromise between goods carry capacity, food carry capacity, and firepower.
Gunner
Aug 30, 2006, 07:32 PM
This is a really good idea just in general, but especially for a scenario dealing with colonization and discovery.
Aussie_Lurker
Aug 30, 2006, 08:02 PM
Well, as it so happens, Impaler and I have been having discussions about altering the GlobalDefines.cpp file in order to adjust the heal rate of units in a city, home territory, neutral and enemy territory. The hope is that if we can give some of these a negative number, we might be able to incorporate the idea of 'Unit Attrition' into the game. If successful, then this could be applied to your suggestion to. Fingers crossed, eh?
Aussie_Lurker.
OzzyKP
Aug 30, 2006, 09:14 PM
Hi, would it be possible to limit the action radius of a ship so it's not so easy to discover the coastlines of africa and scandinavia in 4000BC. What I mean is, that's ships need to resupply at friendly harbors (water and food). Now you can move 2 squares per turn. Giving ships an action radius requires more effort to explore the world because you have to keep a good relationship with coastal nations and/or have to build resupply cities (Cape Town).
When you look at the development of ships you can see that there has always been a compromise between goods carry capacity, food carry capacity, and firepower.
Great idea. :goodjob:
Gunner
Aug 30, 2006, 09:24 PM
Well, as it so happens, Impaler and I have been having discussions about altering the GlobalDefines.cpp file in order to adjust the heal rate of units in a city, home territory, neutral and enemy territory. The hope is that if we can give some of these a negative number, we might be able to incorporate the idea of 'Unit Attrition' into the game. If successful, then this could be applied to your suggestion to. Fingers crossed, eh?
Aussie_Lurker.
That would be amazingly sweet :cool: