View Full Version : Kefka's Random SG


Kefka
Mar 17, 2002, 12:38 AM
This game is dead untill further notice!

I did take this Idea from Thrawn's game (which Im in right now)
Map Size:Standard, with the default number of civs.
Difficulty:Prince er....Regent ;)
All other settings:Random
All Victory Conditions enabled.

No worker automation
No use of autosaves.
24 hrs to say you've got the game, 48 after that to post the saved game and summary.
You need v1.21)
20 turns (you can take less if you want to ;))

THE LINE UP FOR THIS GAME!
1.Kefka (Gone 5)
2.Veryinky (Up 5)
3.Padma (On Deck 5)
4.Kevinicus (Time Expired, Skipped 4) (he may of dropped out or having problems with his comp or something or I might have offended him :o )
5.SKILORD (Up 4) (He have dropped out so space is open)

red is the people that are gone And Orange is the people that I am not sure about.

Thrawn
Mar 17, 2002, 04:53 PM
I would sign up, if I wasn't so busy with assignments. :( Good luck with your randomness! :D

veryinky
Mar 18, 2002, 08:53 PM
Well, I'd play. But anyone else up?

Kefka
Mar 18, 2002, 08:57 PM
Originally posted by veryinky
Well, I'd play. But anyone else up?
wow I was starting to think that no one liked me
come one I need three more people ;) or even two more will do :(

Padma
Mar 19, 2002, 09:36 AM
Originally posted by Kefka
wow I was starting to think that no one liked me
Gee, Kefka, don't worry. We like you. :D

I'm beginning to venture into SGs, and I think I can hold my own on regent. So put me down as a possible player. My work schedule may cut into my Civ-playing time periodically, though, so we really need a couple more players to give us a little more 'flex'.

Kevinicus
Mar 19, 2002, 09:44 AM
I'm in even though I am in the one SG Politics test but hell. Ya I'm in. But which Civ are we?:confused:

SKILORD2
Mar 19, 2002, 02:11 PM
sign me up... i never understood SG's.... i love them now

like kevinicus i'm in the politic 1 but i've got some free time

veryinky
Mar 19, 2002, 03:46 PM
It'll be a random civ, Kevinicus, could be anything. Should be interesting since I only play as the greeks myself.

Kefka
Mar 19, 2002, 04:33 PM
ok I will start this game and put the roster up on the first topic.


1.Kefka
2.veryinky
3.Padma (possible player)
4.Kevinicus
5.SKILORD2

ok so thats the roster right ;) if there is any problem with this roster let me know now, exept for the order ;)


But which Civ are we?
thats part of the Random, even I don't know untill I start :goodjob:
I mean I am begining to like the Randomness because you might start to look at other civs from a different point of veiw :eek: and second guess your favorite Civ.
so ok I will begain and post the game up soon.

Kefka
Mar 19, 2002, 05:47 PM
4000 BC) The people called themself's chinese; and they no longer wanted to roam as nomads, they wanted to settle so a settler begain looking for a good place to build the first city.
the chinese people were Militaristic and Industrious they already knew the secrets of Warrior code and Masonry

3950 BC; the search for a great city site still contiues, but Incense were sighted to the east the settlers become happy!

In 3900 BC the Chinese nomads finally settled down and founded a city, they named the city after their first leader it was called Kefkland.
Kefkland starts to build a Warrior and we search for the secrets of Bronze Working.

From 3800 BC to 3750 BC not much happens but Kefka declare's that the official chinese phrase for not much happend will be "Nuts n honey"

In 3700 BC we complete a road to the Incense and now our Chinese people can make there houses smell nice :D

3650 BC - 3600 BC; Nuts n honey

In 3550 BC the first Warrior is completed in Kefkland and it begains to head north for more land; Kefkland then begins to build a Settler

The Culture of Kefkland expands in 3450 BC and now two Incense our within our territory

In 3400 BC we find two big herds of Cows to the north; It will make a great city site some day :goodjob:

3350 BC - 3250 BC; nuts n honey

In 3200 BC some Citizens in Kefkland come down with the Dreaded "Floodplain Disease" and one population point dies :(

3150 BC The Floodplain Disease claims more lives as the the Population of Kefkland drops to 1 :mad:
the Settler being built is changed to an Archer :cry:

3100 BC That Archer is built and the people again attempt to make another Settler

In 3050 BC our Warrior in the North sights a green border to the east and we make first contact with the Greeks; nothing is traded because the Greek leader was too demanding :(

In 3000 BC The Great leader of the Chinesse; Kefka dies of old age a new leader must be chossen :p

Kefka
Mar 19, 2002, 05:54 PM
We got off to kind of a slow start due to the "floodplain Disease's" and moving our settler for two turns.
Might turn out to be a challange :eek:
anyway here is our land.

veryinky
Mar 19, 2002, 05:59 PM
Umm.. I want to do my turn. But there's no save game?

Kefka
Mar 19, 2002, 05:59 PM
Here is the Zip File for our chinesse empire next up is veryinky.
the only thing I can say is lets expand and watch out for the Floodplain Disease :rolleyes:



I have deleted the Attachment file to help conserve space on the server ;)

veryinky
Mar 19, 2002, 06:01 PM
Downloaded and going to play my game.

Ouch, our home city got diseased twice before we got our first setler out? Sick.

Kefka
Mar 19, 2002, 06:02 PM
Originally posted by veryinky
Umm.. I want to do my turn. But there's no save game?
Oh sorry I usually do three post
one to tell the story
one to show a map
and the third to pass on the game, and put some notes in ;)
just get used to it :p
usually no one posts that quicky to my replys :eek:


Ouch, our home city got diseased twice before we got our first setler out? Sick.
yea that hurt BAD I was madder then a wet cat when that happend :aargh3:
I almost :suicide: ,if ya know what I mean ;)
no not kill myself just restart the game

veryinky
Mar 19, 2002, 07:17 PM
Since we are prety backwards due to the two disease strikes before we could get our first settler out, I whent very aggressive in colonisation.

(1) 2950 Tribe of warriors join.
(2) 2900 Trive gives 25 gold
(3) 2850 explore
(4) 2800 explore
(5) 2710 explore
(6) 2670 tribe gives ceremonial burial
(7) 2610 Kakfland produces setlers, start setlers
(8) 2590 explore
(9) 2550 Inkavica Settled, palace expanded
(10) 2430 Pottery researched, iron working research started.
(11) 2390 explore
(12) 2350 explore
(12) 2270 Kafkland produces settler, start settlers
(12) 2190 explore
(12) 2150 explore
(12) 2110 Benjing settled to prevent greek expansion, warrior started
(12) 2070 explore
(12) 1990 Inkavica settler produced, sent to gain access to wine and block greek expansion
(12) 1950 explore
(12) 1910 explore

Ok, well, my plans was to create a wall of cities and warriors, to prevent the greeks from expanding towards our civ. With iron working, we should have enough "force" to kill off the greeks in 60+ turns. Assumeing they don't have access to iron themselves. That's it, I recomend produceing one warrior per city, but keep expanding. We're way behind.

From the looks of it, it's a small map, 8+ civs, dry and rough. Land is precious.

veryinky
Mar 19, 2002, 07:19 PM
Grrr. Just noticed I did'nt build that city next to the river. Bah.

Padma
Mar 20, 2002, 08:05 AM
Yikes! You guys are moving fast!:D

I was expecting another day before my turn came up. :crazyeye:

I'll download and play when I get home from work this evening.

Kefka
Mar 21, 2002, 02:56 PM
Originally posted by Padma
Yikes! You guys are moving fast!:D

I was expecting another day before my turn came up. :crazyeye:

I'll download and play when I get home from work this evening.
well you got those extra days :p on account of the forum being down.
I see you didn't even get to download it :lol:

Padma
Mar 21, 2002, 05:22 PM
Yeah, the forum went down just as I went to download the save. :(

Downloading now.

Padma
Mar 21, 2002, 07:20 PM
...And we are the number 1 Civ of the 3 on the histograph! (OK, small victories when I can get them. :D)

(1) 1870 An Uzbeck tribe, west of Kefkland, taught us the Alphabet! :) Kefkland builds settler, starts warrior. Settler headed south toward cows.
(2) 1830 Shanghai settled, taking control of wines.
(3) 1790 Inkarica builds warrior, starts barracks. (I hate regular troops! :D)
(4) 1750 Iron Working complete, start scientists on the Wheel. Iron spotted just west of Kefkland just outside our borders! Also east of Beijing, but closer to the Greeks! Kefkland completes warrior, another settler started.
(5) 1725 Padmativa founded, south of Kefkland, by the cows. Spearman started.
(6) 1700 Exploring.
(7) 1675 Started road to wines.
(8) 1650 Exploring.
(9) 1625 Road to wine complete. More HAPPY people!
(10) 1600 Explore.
(11) 1575 Explore. See land north of the NW point of our continent.
(12) 1550 Wheel discovered. Set scientists to work on Writing. We have Horses! Where? Aha! Right underneath Beijing!
(13) 1525 Kefkland builds Settler. Another Settler started. Settler heads west to claim Iron Hills. A red warrior is spotted N of Inkarica. Babylonians. Hammurabi is annoyed with us. They have Mysticism. But they want the Wheel AND Alphabet AND gold for it. I politely decline, and give him 1 gold for his trouble.
(14) 1500 Padmativa completes spearman. After some debate, we start a worker next. (We need workers.)
(15) 1475 Athens' borders just expanded to take the iron to our east.
(16) 1450 Explore.
(17) 1425 Canton built on western seashore. It includes the Iron in its radius.
(18) 1400 Shanghai builds Spearmen. Starts Temple. (I want culture wherever we impinge on another civ.)
(19) 1375 Explore.
(20) 1350 Explore.

Writing is 4 turns away. I dropped the science rate on the last turn to 70% to increase our GPT without slowing the discovery.

We need to get our workers building roads to the iron, and connecting Padmativa and Canton to the trade network.

Padma
Mar 21, 2002, 07:40 PM
Here's the current map:

Padma
Mar 21, 2002, 07:46 PM
My thoughts on the settlers are to send one south to get the cow on the coast south of Padmativa, and coincidently block most of the rest of that peninsula. The other to go northwest after the silks and/or horses.

Of course, Kevinicus can do whatever he wants! :D

[Edit] I can't tell the difference between NE and NW. :crazyeye:

Kevinicus
Mar 22, 2002, 04:04 AM
EASTER BREAK!! I'll download it and play when my mother has gotten off the civilization computer (A PII 333Mhz 128 MBRAM :goodjob: )

Kevinicus
Mar 22, 2002, 05:42 AM
Oki
let's go:
1325BC-Kefkland produces settler.
1150BC-Nanking founded
1075BC-Inkarica produces spearman
1025BC-We learn Philosophy now learning Mysticism...We get trade contact with Indians and get Mysticism now learning Map Making, we traded contact with greece.
950BC-We declare war against the babylonians because they intrude our land and found a city outside of Kefkland!
925BC-We raze Eridu from the babylonians. The people love me and expand my palace! Oracle is being built in Kefkland. Canton builds spearman.
875BC-Keviniville founded....WE HAVE SPICES!!! Cha cha cha [dance]
850BC-Padmotiva builds barracks.

So now we kick Baby butt!!

Kevinicus
Mar 22, 2002, 05:48 AM
How do i show pics?

Padma
Mar 22, 2002, 10:02 AM
Kevinicus,

You take a screenshot (ALT-Prt Scr) and paste it into a drawing program (MS-Paint). Save the picture as a jpeg/jpg file (for size reduction). Then attach the picture file to the post.

Same as you attach the savefile .zip file. (You are going to post the zipped save, aren't you? :D)

Note: only one attachment per post, which is why you see so many multi-post succession game responses.

[Edit] Better yet, see this thread (http://forums.civfanatics.com/showthread.php?s=&threadid=18817 )

Kevinicus
Mar 22, 2002, 10:17 AM
Ok well that file upload thing is poop. I tried loading something over 2 MB and it just didn't happen. So how do you turn it into a jpeg? Is there a program for that?

SKILORD
Mar 22, 2002, 10:37 AM
if Kevinicus is done and can post his save i'm ready..... but if i can't play this afternoon i cannot, 4 the 1st time in a long time, stay up 2nite + play (Jui-Jitsu Tourney tomorrow, gotta be alert) i'll get it to you by Sunday tho.

Kevinicus
Mar 22, 2002, 11:33 AM
I always forget that! Damnit

Kevinicus
Mar 22, 2002, 01:28 PM
ok the upload thing said it uploaded my pic but it still doesn't come up

Padma
Mar 22, 2002, 02:11 PM
:confused:
I dunno.

Maybe CoH or Lefty can help. They're the mods for this forum. Or maybe ask Thunderfall.

Or maybe someone else reading this will figure it out. :)

LKendter
Mar 22, 2002, 03:42 PM
The upload feature won't help with pictures...

That is a place to stick .zip from game saves.
See the comments under the thread
New File Download System

SKILORD2
Mar 22, 2002, 04:16 PM
The Great and mighty SKILORD is done

850-I start off & discover that we're at war
825-Incaria Builds an archer (settler started)
800-Nanking finishes walls (Collosus)
750-Babylon's roads Pillaiged, Road to Greece started
710-Babylonian Bowman Destroyed as our archers begin invading
, -Hammurabi begs for peace, i am merciful but demand Horse Riding + 5 gold
690-Mapmaking completed(Code of laws)
, -Greek road opened, trading is possible
, -Kevinville starts worker
610-kefkaland citiczens demand entertainment, riots are subdued
550-Skilord's Villa founded + starts building temple

we need more workers + to expand more (i feel)

sorry if i have violated ne new forum rules that i don't understand

Kefka
Mar 22, 2002, 04:30 PM
You guys have gone fast I came here expecting Padma to be done and Instead the entire Roster fininshed ;)
I downloaded it and I will play it soon :goodjob:

Kefka
Mar 22, 2002, 05:48 PM
Kefka took the throne in 550 BC. and begain to call himself Kool King Kefka or KKK for short, Kefka could not understand why the people threw tomatos and spat on him after he called himself KKK? :confused:

From 530 BC to 510 BC Nuts n honey.

In 490 BC three cities got done with things they were building and begun building other stuff.

470 BC; China learns the Code of Laws and begin to reserch Literature.

(5) 450 BC; Nuts n honey

430 BC Inkorica builds walls.

In 410 BC. Nuts n honey

In 390 BC we exchange Code of laws to the Greeks for Mathematics a Territory Map and 19 gold.

370 BC; Nuts n honey

(10) In 350 BC. KKK ends his reign as he is lynched by a mob because of his name. :eek:

And now I pass on the game with this Zip File, good luck to the next player.

Kevinicus
Mar 23, 2002, 03:49 AM
KKK excellent choice of a name. Ok I'll download it when I'm on the correct computer. This one has no civ3. We have 3 computers. :p
By the way, what's nuts n honey? Does it stand for nothing happening?

Kevinicus
Mar 23, 2002, 04:31 AM
Oki
330-[dance]
310-[dance]
290-Literature learnt now learning Polytheism, Revolts in Nanking
270-Order restored in Nanking
250-India and Greece sign Military Alliance against Babylonians
230-Colossus built in Memphis, We start pyramids.
210-India starts pyramids
190-[dance]
170-[dance]
150-Polytheism learnt, Shanghai produces settler, Keviniville builds barracks, Egyptians build Oracle in Thebes.
130-Kefkland changes to The Great Library
110-While discussing what we can trade, Hammurabi insists that we give him Literature...For nothing! We decline, he is furious and declares war against us!!
90-[dance]
70-[dance]
50-Keviniville builds walls, Tsintao founded.
We're at war with Babylonians again and Greece and India war with us. Archers moving in and Inkarica is builiding swordsman i think. For glory!!

veryinky
Mar 23, 2002, 10:51 AM
Ok, downloaded and starting my turn.

Kefka
Mar 23, 2002, 01:01 PM
Originally posted by Kevinicus
KKK excellent choice of a name. Ok I'll download it when I'm on the correct computer. This one has no civ3. We have 3 computers. :p
By the way, what's nuts n honey? Does it stand for nothing happening?
Oh Nuts n honey was an old cereal, you would have to see the old ads for the cereal to completly understand it.
cause in the commercals people keep on asking the guys eating the cereal "what are you eating in there?" and they would always say "Nuts n honey" (sounds like nothing honey.) and the people would alway yell at them for calling them honey. ;)

oh yea I thought KKK was a great name :goodjob:

Kefka
Mar 23, 2002, 01:09 PM
BY THE WAY DID YOU GUYS FORGET THE ORDER OR SOMETHING?
its on the first page. :p

THE OLD ORDER
1.Kefka
2.veryinky
3.Padma
4.Kevinicus
5.SKILORD2

Well since the damage has already been done the order is now changed to

THE NEW ORDER
1.Kekfa
2.Kevinicus
3.Veryinky
4.Padma
5.SKILORD2

I WILL UPDATE THE FRONT PAGE! BUT PLEASE FOLLOW THIS ORDER NEXT TIME :lol: its up there for a reason.
If you are not sure of the Order please check the front page, it goes back to the begining after we go though it. :eek:

veryinky
Mar 23, 2002, 02:38 PM
Ok, we're in a war against the Babylonians, but have no military? Okaaaaaaaaaaaaay...

Warlord Inky declares himself God Emperor of the Chineese, and vows a holy war against the evil Babylonians. Massive infrastructure projects started to fund this war. (Spent my turns building swordsmen and workers).

Preturn.
First, we need troops, and lots of them, and we need them yesterday. So, Inkarica, Bejing, Shanghai, Canton, switched and then HURRIED swordsmen. Pandmtira and Nanking switched to Courthouses, Kelvinville and Hsihtao switched to workers, and Skilord's Villa hurried a Spearman and then moved the spearman off onto a mountain. The town's a lost cause so might as well make them work for killing that spearman.

(1) 30bc - Inkarica, Bejing, Shanghai, Canton, Swordsmen Produced, workers started. Pandmativa, Nanking, courthouses produced, workers started. SkiLord's Villa RAZED by the Babylonians.

(2) 10bc - 2 Babylonian bowmen killed, Chineese spearmen died. Shanghai produced worker, swordsman started.

(3) 10ad - Padmativa worker produced, worker started, Nanking worker produced worker started. Babylon vs Greek battles, greek victorious. 2 babylonian swordsman killed.

(4) 30ad - Bejing worker produced, worker started. Babylon vs Greek battles, greek lose after killing a babylonian bowman.

(5) 50ad - Nanking worker produced, worker started.

(6) 70ad - Inkaricus worker produced, worker started.

(7) 90ad - Spices linked to main road system, swordsman kills a babylonian bowman defencively.

(8) 110ad - Workers continue building roads, swordsmen moved up and fortified on mountains leading to Ur.

(9) 130ad - More workers building, more swordsmen moved up. New road now leads into babylonian territory towards Ur.

(10) 150ad Pandimavia Swordsman produced, swordsmen started, Nanking worker produced, worker swordsman started. 4 swordsmen moved next to Ur. Workers start on road linking Ur and Chineese territory.

(11) 170ad Captured Ur! No losses, one swordsman promoted to Elite, two spearmen killed. Gems now available to rest of trade network. Ur itself useless because of massive unhappyness (three defencive units + 4 luxuries still results in 1 unhappy person, town was hurried to death).

(12) 190ad Swordsman died, killed one babylonian bowman.

(13) 210ad Bunch of workers produced. 1 swordsman produced.
(14) 230ad 2 swordsmen produced.
(15) 250ad (Azteks build Piramids), Republic research, started on Monarchy (Great Gardens)
(16) 260ad Bunch of workers produced. Indians decalre peace with babylonians?
(17) 270ad Bunch of workers produced. 1 swordsman produced.
(18) 280ad Worker produced. 2 babylonian bowmen killed.
(19) 290ad Worker produced. 1 swordsman produced. babylonian bowman killed.
(20) 300ad Great Library! produced in Kefkaland, started temple for future growth.

God Emperor Inky retires citeing a realy big head ache causing poor record keeping near the end of his turn.

Status, The good: We now have a good sized military, but I recomend produceing at least 10 more swordsmen, 10 horsemen, 10 spearmen and 10 catapults and continueing on the war against the babylonians. At least takeing their capitol (Babylon) and their wines (Uruk) cities. We also have the great library now so we won't be falling behind in tech anymore.

Status, The bad: We're still weak militarily compared to the greeks and indians, so they'll continue to demand unreasonable stuff until we have enough forces. The Greeks and Indians are also Republics, so they'll be moving ahead in economy and research until we finish with this war with the babylonians.

Recomendations: Build the temple in Keftland, then build the Great Gardens as soon as Monarchy is researched. Switch to republic as soon as peace is declared with the Babylonians.

There's a settler in Ur which can be used to expand, somewhere.

That's it, I've got a splitting head ache.

Padma
Mar 23, 2002, 02:43 PM
OK, I've got the save. Will play sometime tonight or tomorrow.

veryinky
Mar 23, 2002, 03:50 PM
Here's a screenshot. Our little empire has grown a lot lately. Babylon itself is in reach, though I'd wait until we have enough troops to split the babylonians in half.

(edit: Uploaded a 20% resolution picture, only 55k instead of 180k)

veryinky
Mar 23, 2002, 07:07 PM
I'm currious as to what the other players think of our situation. The screenshot shows most of our empire. I think that it's just us, the babylonians, indians, and greeks on our continent. With the other 4 civs on the other (unfound) continent.

Personaly, I'm very aggressive, I'd want the whole continent to ourselves. At least wipeing out the greeks and babylonians as to minimize the borders.

Kevinicus
Mar 24, 2002, 01:03 AM
We conquered UR!! W00t! [dance]

veryinky
Mar 24, 2002, 02:10 AM
The battle for Ur was rather interesting. Much more involved than my "Ur captured!" would say.

It actualy started when they razed skilord's villa, I did a defensive war with the swordsmen fortified on the mountains so enemies would attack and die while the workers built a road leading up to ur itself. Meanwhile I built up a huge "army" of workers and actual swordsmen to do the combat. The two greek phalanx's realy did great, killing at least 7 babylonian units before dieing themselves. When the workers had reached ur itself, all the swordsmen had cleared the surrounding area of enemy troops. And then, finaly, Ur fell. With two elite swordsmen units in tow too. (no leaders yet)

Ur is very strategic too, controls the gems supply, and as far as I can tell, the Babylonian iron supply (though I saw a few new swordsmen come up so they might have annother one).

The bad part is, the next leader will have to deal with the babylonian counter attack, which will be icky. If I had the chance, I'd setup a stack of 8 swordsmen and four catapults and just clear the map of babylonian cities.

Padma
Mar 24, 2002, 03:53 PM
Warning. Never, EVER, try to play this game with an 8-yr-old at your shoulder. :D "Who's that red guy, Grandpa? Why did you move that one? Why is that guy digging on the cow?"

(0) 300 AD Pre-turn. Padma II looks over the empire he has inherited. War with the Babylonians. But our army is as strong as theirs, and we have a good industrial base to proceed from. He thinks Hammurabi would accept peace, if we offered. But we will not offer.
(1) 310 AD Aztecs completed the Pyramids. Unbuilt a couple of extraneous irrigation plots scattered about. Replaced with mines. We need Production capability!
(2) 320 AD Bowmen and Swordsmen from Babylon make threatening moves, but no attacks. I hold my positions, waiting for reinforcements in the form of catapults.
(3) 330 AD Indians have built the Great Wall. Attacked and killed a Bab swordsman by Ur. Spot a bowman trying to sneak to the Iron near Ur. He will probably pillage the road there, but we are not using it at this time (it's outside our borders). Still, a nuisance, but I can't get to him in time to stop him.
(4) 340 AD HA! I got to that Bab bowman after all! He took a vet swordsman down to one HP, but he's gone. Just to retaliate, I attacked Samarra. We lost one vet swordsman, but made another elite. Took out two spearmen. Samarra is now just a greasy patch on the ground. (I hate not being able to not raze a zero-culture town. :( )
(5) 350 AD Babs pillaged the road to one of our gems by Ur. I let it slide, this time (there's 4 bowmen on a mountain.) But let them try it somewhere else! Whups! Also reset science rate to 60 %. We were starting to hemorrhage gold. One more turn to Monarchy shouldn't hurt (I hope).
(6) 360 AD The Babs try to take Ur with the bowmen from the mountain. Silly Babs! :D We took some minor damage to our defending swordsmen, but they lost all 4 bowmen. They have moved 2 regular(!) bowmen up now to press the attack. Ooh! The people love me so much they planted a new lawn for our palace. I slow down growth in Inkorica to get more shields. I bombard the two bowmen with catapults, they both receive 1 HP damage.
(7) 370 AD Russians have completed the Great Lighthouse. Damaged Bowmen retreat into babylon to heal. A vet Swordsman takes their place. I bombard him, and he receives 1 HP damage.
(8) 380 AD Bab swordsman retreats across border to heal. I station 4 swordsmen on the mountain to keep him out. The three swordsmen who took Samarra wait outside the town of Uruk (the Wine city).
(9) 390 AD Nuts N Honey.
(10) 400 AD A horseman riding to aid our three swordsmen by Uruk was attacked (on a mountain) by a bowman. Silly Babs! :D Cranked science down to 40%. The loss of gold was getting ugly! Only one turn added to Monarchy (now 3 turns away), but the books are back in the black.
(11) 410 AD Nuts N Honey
(12) 420 AD Pillaged a road by Babylon. Didn't really hurt them much, but they attacked our swordsmen and lost another bowman. Moving a stack of catapults and swordsmen up to join the pillagers. Then we'll see what Babylon is made of!
(13) 430 AD Monarchy discoverd. Starting on Currency. Moving up forces for the assult on Babylon.
(14) 440 AD Start Kefkland on the Hanging Gardens. Moving forces adjacent to Babylon.
(15) 450 AD Babylon Falls! The city succombs to our mighty armies. We lose two swordsmen in the assault, but the victors march proudly through the streets of the once-might city. (And I used 2 elite swordsmen, and no leaders arose. Rats!)
(16) 460 AD Nuts N Honey. I half-expected Hammurabi to come asking for peace, but nope. Arrgh! - The Indians build Dacca on the old site of Samarra before I could get a settler up there.
(17) 470 AD Nuts N Honey.
(18) 480 AD We have discovered Currency, and Entered the Middle Ages! We destroyed Uruk with no losses.
(19) 490 AD Nuts N Honey.
(20) 500 AD Troops moving up to attack Ninevah. Settler moving north and west of Kefkland to settle in jungle/desert area. I know it's a slow growth area, but we need to claim the land before India gets any ideas. (And you never know about resources.)

After 200 years of rule, all at war with Babylon, Padma II is ready to lay down his Imperial crown, and allow a successor to ascend to the throne.

Padma
Mar 24, 2002, 03:53 PM
Here's a pic of our empire:

Padma
Mar 24, 2002, 03:56 PM
And, of course, the save file.

veryinky
Mar 24, 2002, 04:12 PM
Ugh! The indians got settled past that little landbridge. Now they'll be hard to remove unless we declare war.

I think, on my turn, I'll take out Dacca and build a fortress on that land bridge.

Padma, congrats on takeing babylon, I realy wanted to do it myself though, just ran out of turns. :) Oh, and the reason I irrigate plains instead of mine them is for the food surplus to use on mined hills. Which will be good when we move into a republic.

I think we should kill a few more Babylonian towns, go to peace, and go republic.

Maybe build up a huge military (20+ knights) and kill off the greeks. Their location is bothering me...

Edit:

Oh! And, to those who laugh at the catapult, they seem to perform well.

SKILORD2
Mar 24, 2002, 05:08 PM
guess it's my turn then eh? i'll play tonite.

Padma
Mar 24, 2002, 09:22 PM
Veryinky,

Yeah, Babylon was fun, but almost too easy. They had it stripped down to size 1, and most of the military seemed to have been spent in futile counterattacks against our swordsmen in the mountains. And yes, catapults rule in the ancient age! :D

After I saved the game, I checked to see if Hammi would even talk to us. He would, but just to say they would "never surrender".

I'm really sorry about letting the Indians settle across the isthmus there at Dacca. I was so immersed in the war I forgot I had a settler waiting in Ur to go snag that spot! :eek: :spank:

As far as the irrigation vs mining debate, I guess that's where different playing styles come in. My experience has always been that it is better to mine the h*** out of everything that can be mined. I irrigate floodplains, and occasionally plains, as necessary to support the populace. I don't believe I replaced more than 2 or three irrigation plots. I generally try to just move the citizens around to where I want them on the city screen.

I admit I am more of a 'builder' than a 'warrior'. After we took Babylon, it seemed like our army was pretty strong, so I cut back some of the unit-building I was doing, and started a few more cultural projects. I like to see our borders expand. Militarily, we are a little thin along the border with Greece, as I pretty well stripped the units there for the Babylonian campaign. So a little more garrisoning there might be useful.

In any case, now we just sit back and see what SKILORD will do! :king:

Kefka
Mar 24, 2002, 09:24 PM
Good work Padma!
I see my Nuts n honey is catching on :D

SKILORD2
Mar 24, 2002, 10:50 PM
Well the war is over.... didn't do much else though.

510-Nuts 'n Honey
520-Some1 mysterious teaches us Monotheism, our people are confused
530-Nuts 'n Honey
540-Ninevah taken
550-what i assume to be the first galley is built
560-Ashur demolished
570-Nuts 'n honey
580-see 570
590-see 570
600-Greece razes lagesh as our forces prepare their assault
610-Nuts 'n Honey
620-seige of Akkad begins
630-Akkad falls, Babylon forks over 100 gold to keep Ashur (their final city)
640-Nuts 'n Honey
650-Skilord wins Nobel peace Prize + Palace is expanded, Germans finish the Hanging gardens, we had 2 turns left on it
660-700- Nuts 'n Honey
Moved a lot of workers around... made peace as reccomended

War with India is IMINENT(misspelled) IT WILL HAPPEN, They agressively colonized the lands freed from Babylon. and are annoyed, I recceomend that greece be put on the back burner, INDIA IS A FAR GREATER THREAT!!!!

I didn't send enough settlers into Babylon's former sites... sorry

Hope the new upload system works.... Good Luck

http://www.civfanatics.net/uploads/Mao_of_the_Chinese,_700_AD.zip

SKILORD2
Mar 24, 2002, 10:56 PM
as my Computer has forgotten about jpegs i'll try to post the world after the peace as a.txt.... you never know

Kefka
Mar 24, 2002, 11:19 PM
Ok I got the game and will probably play it tomorrow.
so we are now at peace right?

SKILORD2
Mar 25, 2002, 01:03 AM
right now... yes but as i said, watch out for India

Kevinicus
Mar 25, 2002, 01:22 AM
Their next...

Padma
Mar 25, 2002, 08:07 AM
Losing the Hanging Gardens may have been my fault for slowing down the discovery of Monarchy by 2 turns. But we were losing gold at a rate of 9 - 10 per turn, and we would have been at 0 gold before we discovered it. I don't know how the game punishes deficit spending, but I wasn't eager to find out in my first succesion game. :)

As it was, I maybe wouldn't have started the Gardens any earlier, anyway. I was building troops for the war there. :hammer:

And yes, that was our first galley. Xinjian was a very slow-producing city, so troops didn't seem reasonable. But we haven't found the Russians or the Germans yet (or whoever else may be out there), so I figured a galley might help us find them.

All in all, a good turn, Skilord. :goodjob: War with the Babs is over, and to our advantage. India looks like a serious threat, though. We need to prepare for that one.

veryinky
Mar 25, 2002, 11:07 AM
The loss of the hanging gardens will be hard. It's one of my favorite improvements, I invariably build it in one city and use that city as a size 12 superprod city well into the industrial ages. A happy size 12 city doing 20+ shields a turn.. oh well.

If Kafka gets chivalry, and thus the chineese riders (4/2/3) I can prety much whipe out half the Indian empire in my turn.

For a successfull war against the Indians, I'm going to need 3 galleys to transport pikemen onto the indian's only iron supply (along with some workers to build a fort on it). Once that's gone, a force of swordsmen and riders will clear out all the southern cities on our side of the continent, fortify in the entrances to prevent counter attacks, then the stack of riders will simply clear out all Indian cities.

Though, it'll probably be like last time, me building up the forces and the next person actualy doing the war. Blah.

Kefka
Mar 25, 2002, 06:26 PM
Originally posted by veryinky
The loss of the hanging gardens will be hard. It's one of my favorite improvements, I invariably build it in one city and use that city as a size 12 superprod city well into the industrial ages. A happy size 12 city doing 20+ shields a turn.. oh well.

If Kafka gets chivalry, and thus the chineese riders (4/2/3) I can prety much whipe out half the Indian empire in my turn.

For a successfull war against the Indians, I'm going to need 3 galleys to transport pikemen onto the indian's only iron supply (along with some workers to build a fort on it). Once that's gone, a force of swordsmen and riders will clear out all the southern cities on our side of the continent, fortify in the entrances to prevent counter attacks, then the stack of riders will simply clear out all Indian cities.

Though, it'll probably be like last time, me building up the forces and the next person actualy doing the war. Blah.
sorry I got a little busy so Im gonna have to skip this turn.

veryinky
Mar 26, 2002, 12:43 AM
Sorry to hear that Kafka, I hope it was'nt something I wrote. I tend to be rather agressive...

I downloaded the game and played 10 turns, before I got too tired. Will finish up in the morning before I go to work.

Quick preview of the first 10 turns: So far so good though, we're now a monarchy, captured 2/3rds of the Indian empire (they _threatened_ me on my first turn, nobody, but NOBODY threatens me and just walks away.). The indians are a shell empire, was about to capture their capitol before I stoped for the night.. Only real resistance is a stack of 4 swordsmen that's wandering about in the north eastern part of the map. The two stacks of catapult and swordsmen/horsemen of ours seem unstopable.

Next 10 turns should involve the total destruction of the indians and massive upgrade of all our horsemen into riders. Who ever plays next will get to kill off the greeks and push the russians off our continent. Half the planet just to ourselves. Cool huh?

SKILORD
Mar 26, 2002, 09:30 AM
Go for it.... maybe i'll be there to finish some1 off again. :D

Rule on fellow SGers

veryinky
Mar 26, 2002, 02:48 PM
Sorry, had to rush to work today. Here's the save and summary:

Pre-turn, raised research rate to 50% to reduce time for feudalism down to 1 turn. Moved many workers around, moved troops towards indian lands. Switched Xinjan to settler, Kelfland to colloseum.

God Emperor Inky the II regains the throne, decalres himself king and war against the indians. Anarchy reigns for centuries as the despotism in place is removed.

(1) 710: Traded currency for the russian world map. Traded polyethism for 100 gold. Whent into Anarchy for Monarchy, 5 turns worth of Anarchy. Xinjan produced a settler. Captured Dacca, New Bombay, Killed 1 horseman, 3 spearmen, lost 2 horsemen.
(2) 720: New Deli destroyed, captured worker, killed spearman, horseman became elite. Bengal captured, killed spearman. Fort built on landbridge to indian lands, Upgraded Spearman to pikeman.
(3) 730: Captured Pune, swordsman killed. Hangchow settled.
(4) 740: Greeks start on Art of War. Killed indian swordsman.
(5) 750: Banglor captured, indian worker captured.
(6) 760: Greeks have destroyed the Babylonians. We are now a Monarchy.
(7) 770: Indians kill a spearman, we kill a swordsman. Bejing builds an aquaduct, starts library. Blue border spoted to the north.
*battle for bombay starts*
(8) 780: Lost 3 swordsmen, killed 2 swordsmen, 1 spearman. Germans found, bought their world map for 69 gold and literature. Decoy worker captured.
(9) 790: Lost 4 swordsmen and 1 horsemen, killed 7 swordsmen and 3 spearmen. Bombay, Kolhapur and 4 workers captured. Almost all production now horsemen and pikemen. Decoy worker recaptured, then placed in decoy position again. Hurried 3 temples in newly captured cities for 450~gold.
*battle for bombay ends*
(10) 800: Tientsin founded. killed 1 indian swordsman.
(11) 810: Killed 2 indian swordsmen.
(12) 820: GREAT LEADER FORMED! Kublai Khan found while a elite horseman unit attacked Lahore. Killed 1 swordsman, 1 spearman.
(13) 830: Bombay REVERTS! Damn them, takeing a spearman with them. Bombay re-taken, killed 1 pikeman. Lahore captured, killed 1 spearman.
(14) 840: Calcutta captured, killed spearman, horseman, lost 2 horsemen.
(15) 850: Indian Swordsman killed. 3 horsemen produced.
(16) 860: Indian Swordsman killed.
(17) 870: Pikemen pillage indian iron supply, no more advanced units for them. Indians start on "Art of War" wonder.
*battle for deli starts
(18) 880: Chivalry researched, Theology started. 3 horsemen upgraded to riders, 3 indian spearman, 1 indian pikeman killed, 2 indian workers captured. 2 workers captured by indians, 1 swordsman killed.
(19) 890: Army formed out of 3 riders, Delhi captured!
(20) 900: GREAD LEADER FORMED! in battle for Madras! Sun Tzu himself (it would be truely poetic to use him to create "art of war"..) Madras also includes the great wall, great victory all around. Killed 2 spearmen.

God Emperor Inky retires after nearly destroying his hated enemy the indians.

I recomend using the leader to build a forbiden palace or speeding up a wonder as soon as possible (so we can get annother one from all our elite units). The army of riders should be all but unstoppable in battle, and moves at 3. It might even have blitz ability. Anyways. I also recomend finishing the war with the Indians then consolodating our empire. If not wageing a quick war with the greeks. The russians and germans are on their own islands and have unique luxuries, but are technologicaly backwards. Calcutta will probably fall next turn since I had to move all our forces to take delhi and Mardas.

That's it. Hope I did well, it was a long bloody war of attrition but in the end the indians have almost nothing left.

veryinky
Mar 26, 2002, 03:31 PM
Here's a screenshot. There's a rider and horseman next to our galley ready to take out the little indian island and the city of New Delhi.

veryinky
Mar 26, 2002, 10:06 PM
I tested our little rider army in action, sure enough it does have blitz ability. 4/3/3 with 12 hp and blitz ability... Cool huh?

Oh, and who plays next, could you save that leader for makeing the Sistine Chapel in Inkavica once Theology is researched? I optimized Kakftland to produce Art of War as soon as physicaly possible (it'll finish before it runs out of food). So it'd be a waste to use it there.

Just a thought.

veryinky
Mar 27, 2002, 12:35 AM
Further thought...

We should wait until the discovery of steam power, for the coal and the "Iron Works" small wonder, before building the forbiden pallace. A 150+ shield/turn city which would come from a ironworks and forbiden pallace combo would ensure our victory.

SKILORD
Mar 27, 2002, 10:04 AM
We Have defeated India....... Excellent, 2 evil land wasting civs humbled... Greece and Russia, Get off our continent.

:D Awesome

Padma
Mar 27, 2002, 03:57 PM
You there?

You are up now. I won't take the download until tomorrow to make sure you get a chance at it. (I don't want to get greedy. :D ) But I'm still waiting for your "I've got it" post.

veryinky
Mar 27, 2002, 04:59 PM
Yeah, realy tempting, whoever gets to play next gets to
1) kill off an enemy empire the indians who were just a few dozen turns ago bigger than our own empire,
2) finish off TWO wonders (art of war and sisteen chapel),
3) get to use an army of riders against spearmen, and...
4) play almost their entire turn with the civ in a golden age.

Don't suppose I can play two turns in a row? :)

Padma
Mar 27, 2002, 05:23 PM
'Fraid not, Inky. :D :D :D

Not unless ALL the rest of us have to pass.

veryinky
Mar 27, 2002, 06:29 PM
Oh. Hmmm.

Oh!

Padma, you're not looking too well. Maybe you should lye down. Take some rest, away from the computer for a day or so.

(1 down, 3 to go... ) :P

SKILORD2
Mar 27, 2002, 06:48 PM
yeah... i on the other hand... i'm fit & able

Kefka
Mar 27, 2002, 09:21 PM
Yes and Im planing on taking my next turn ;) so don't get too jumpy veryinky ;)
Padma mabey you should take the next turn and put Kevinicus back in His original spot ;)
cause he really kinda jumped up in turns in the second round :p

veryinky
Mar 27, 2002, 10:27 PM
Ah well. It's just that I was having so much fun in that war with the Indians, wanted to finish it. That and I got an army in medival times, that never happens in my single player games. Heck, got a leader to spare to build the sistine chapel in just 1 turn. :)

Sigh. Well, here's hopeing there's still someone for me to kick around when it gets back to be my turn.

Padma
Mar 28, 2002, 07:00 AM
No problem, Kefka. :D

Though if Kevinicus wants to take the game, he has the chance until I get home from work this evening (sometime between 22:00 and midnight GMT). I'll download it then.

Kevinicus
Mar 28, 2002, 11:37 AM
No go ahead Padma. Ladies first! ;)
I have a dod game anyway. BUT!! After Padma. I play.

Padma
Mar 28, 2002, 02:35 PM
Originally posted by Kevinicus
No go ahead Padma. Ladies first! ;):mad: :mad: :mad: :mad:
If I weren't a gentleman, sir, I would trounce you!
:lol: :lol: :lol: :lol:

Kefka
Mar 28, 2002, 02:48 PM
Ok Padma why don't you turn that anger againgst our enemys and thus we will quickly take our continent :crazyeye:
:lol:

Padma
Mar 28, 2002, 03:51 PM
... to borrow from Cicero. :)

Got the game, should play tonight.

Padma
Mar 28, 2002, 08:17 PM
(0) Preturn: Padma III looks over his empire... and is pleased. The Indian menace is almost vanquished. We control most of our continent. Padma is a peace-loving emperor, but sometimes, to have peace means war must be fought.
(1) 910 AD: The foul Indians have retaken Calcutta! Our forces are too far to recapture it this year. But we shall return, soon!
(2) 920 AD: I move our Army from Bangalore to retake Calcutta.
(3) 930 AD: Our Rider takes the island city of New Delhi, and we enter a Golden Age! Bangalore riots without the Army there to repress it. I increase entertainment and add another rider to the city as garrison. They are starving for a little while, now.
(4) 940 AD: Our Army of Riders takes back Calcutta!
(5) 950 AD: We take Karachi! India is now pushed back to just the northern part of the continent. Alexander tried to send a settler package north through our territory. I suggested he send them home. NOW! He complied. :D Sent a rider to remove an Indian horseman who was terrorizing our workers south of Calcutta. No Problem!
(6) 960 AD: Nuts N Honey. I had some spare cash(!), so I established an embassy with the Germans. Berlin is building wealth.
(7) 970 AD: Sent a Rider to take care of an archer that escaped the fall of Karachi. Used the Leader to hurry up this little thing called Sistine Chapel in Inkarica. :D
(8) 980 AD: Kefkland completed Sun Tzu's! Rearranged the citizenry so they won't starve. Sistine complete in Inkarica. More horsemen appear from India. They don't last long against Riders.
(9) 990 AD: The people love me! They added to the palace. Told Alex to get his settler packages out of China, again.
(10) 1000 AD: Nuts N Honey.
(11) 1010 AD: Hydarabad is holding out against us. lost(!) an elite Rider, still didn't take the city. Told Alex AGAIN to get his settlers out.
(12) 1020 AD: Alex wanted to exchange his territory map for our map and Theology. :lol: I sent him home with a gold piece for his trouble. German and Greek galleys seen along our coasts. May be trying to land settlers on former Babylonian lands.
(13) 1030 AD: Nuts N Honey.
(14) 1040 AD: Nuts N Honey.
(15) 1050 AD: Oooh! The people love me some more ! :D More additions to the Palace! Hydarabad falls to the might of the Chinese! Our galley becomes a veteran during the battle, in the waters outside the city.
(16) 1060 AD: Bangalore is rioting again - I accidentally let them grow. Made another entertainer - let 'em starve if they won't be grateful!
(17) 1070 AD: Nuts N Honey.
(18) 1080 AD: Heroic Epic completed in Padmativa. Oooh. More Palace additions.
(19) 1090 AD: Whoa! Out of the blue, the Germans declared war on us! They took Chittagong! Wow! Still more Palace additions! Our Army took Jaipur.
(20) 1100 AD: Oh My! More Palace Additions! The people must really love their aging emperor!

An ancient king steps down from his throne. Padma III is weary, and heartsick. He wanted to finish the war with India, and lead his people into cultural enlightenment. But Gandhi still lives, and fights. And now, in his twilight years, the Prussian blowhard Bismarck has the temerity to attack us also! It is time to lay down the crown, and let a younger head prevail.

Padma
Mar 28, 2002, 08:18 PM
Here is the norther reach of our Empire.Notice the Germans in Chittagong! :mad:

Padma
Mar 28, 2002, 08:23 PM
OK. Next player (Kevinicus?) should have a couple turns of Golden Age left. I have started moving some troops (mostly catapults, so far) to retake Chittagong. We also need to finish off the Indians. They have 3 cities left. I would also beware of Alexander. He was getting pretty pushy during my turn. But he knows our army is much more powerful than his.

Kefka
Mar 28, 2002, 09:00 PM
Them crazy germans :rolleyes: up to their old tricks again!
After India and Greece they need to be the next to go :mad: I would of actually gladly let them stay alive but hell they are germans and they Need to be destroyed as soon as possible.

NOTE: I never capitalized german's cause in CivIII they do not belong along with all the other civilized nations :eek: they are like roaches and we must be the pest control.

veryinky
Mar 28, 2002, 09:17 PM
Personaly, I'd ally with the greeks to take out the germans now, while the germans have almost no technology. Plus germans have a unique luxury (ivory). Greeks will take out the german ships while we build up a fleet to carry riders onto the german island.

After invention, I'd research education (we're way ahead in technology, great library is'nt helping us) and then astronomy for the carvels. By the time leonardo's workshop is finished, we'd have built enough pikemen ready to be upgraded to musketeers once we've got gunpowder (after researching astronomy).

Plus, with copernicus observatory and having universities first, we'll be using tanks by the time everyone else is still using muskets.

At least, that's what I'd suggest.

Edit:

Oh! And build a few settlers to fill out those 3 city sites I destroyed way back on my turn.

Padma
Mar 28, 2002, 09:26 PM
Good suggestions, veryinky. I though of allying with Greece, but I didn't want to saddle the next player with an alliance he might not want, especially starting that late in my turn.

I should have built some settlers, but I was too busy turning out riders for most of the turn.

veryinky
Mar 28, 2002, 09:38 PM
Yeah. Well, it's kelvin's call. War vs the greeks and germans or war with the greeks vs the germans.

Points for war against the greeks:
- They've been annoying the entire game.
- Cities captured from greeks would be more productive.
- We'd have territorial integrity of owning the entire continent.

Points against war against the greeks:
- Opens us to a two front war
- War against the greeks would be costly because they can cheaply produce 1:3 defencive units.

Points for war against the germans:
- Germans decalred war on us and captured one of our cities, unprovoked.
- Would gain permanent access to ivory.
- Germans technologicaly backward, easy kill

Points against war against the germans:
- Germans on Island, requires flotila of ships to bring troops to front.
- Need to bribe greeks to become our allies
- German cities far away and on an island, won't be productive until we build a courthouse and police station in each city. (same can be said of all our far lieing cities, we have a BIG empire)


As a side note, after killing the greeks and germans. We might get a conquest victory. Depends on how big aztek and egyptian lands are though.

Kefka
Mar 29, 2002, 02:00 AM
Oh you forgot one ;)


Points for war against the germans:
THEY ARE GERMANS! THEY ARE LEAD BY THE BIGGISET BACKSTABER IN ALL OF CIV HISTORY!

I say get the Greeks to help up in a war against germany.
we don't need to start more fronts by pissing off Greece :rolleyes: AND hey germany asked for it. (whats that bismark? you want me to kick it harder?)


As a side note, after killing the greeks and germans. We might get a conquest victory. Depends on how big aztek and egyptian lands are though.
Oh then we destroy them too :p

veryinky
Mar 29, 2002, 02:54 AM
Actualy, I ment a domination victory. Like when you have 3/4th of the landmass or something.

Grr. Comps just don't know how to place cities. Look at New Delhi on that island there, like would it of killed them to place it so ALL of the island could be served by one city? Or look at how a city placed on the square where I put the fort would serve as a panama canal, bah.

Out of curriosity, how come you guys use a different tile set than the default? The trees and mountains look kinda odd..

Padma
Mar 29, 2002, 06:29 AM
I use Sn00py's graphics set. :D I think it looks much better than the standard set. (I am waiting with bated breath for his next revision, due out sometime 'next week', which he said two weeks ago.:( )

veryinky
Mar 29, 2002, 08:00 PM
... it's been 24 hours. Do we wait some more?

Kevinicus
Mar 30, 2002, 02:54 AM
Sorry i didnt check the forum here for a while ill play now!!

veryinky
Mar 30, 2002, 03:11 AM
Bah! I mock your lack of dedication! You should check the forum every 5 minutes for updates. :)

Kevinicus
Mar 30, 2002, 03:32 AM
1110-Kefkland and Padmativa train riders, Kevinville builds library And Chittachon is counqered. We also sign a peace treaty with the Indians and get 2 cities and 3 workers.
1120-Invention learnt!! Gunpowder next. And we declare war against the Indians again :crazyeye:
1130-Nanking trains rider. We conquer Gangus and destroy the Indians!!!
1140-Golden Age over :( Kefkland trains rider. EXPANSION ON PALACE FOR ME!!! W00T!! Hr hr hr :king:.
1150-Padmativa trains rider
I just finished 5 turns because i dont have the "Rule and kill all" mood yet. Mayber later :p :p

Kevinicus
Mar 30, 2002, 03:22 PM
1160-Shanghai and Canton train riders.
1170-Babylon trains rider.
1180-Kefkland builds library and Keviniville builds granary.
1190-Padmativa builds granary.
1200-Chengdu trains rider, Bomby builds harbor. Expansion for me again! [dance]. I signed peace treaty with germans too because the Germans are too far away and right now not worth it.
1210-Kefkland trains rider.
1220-Gunpowder learnt
1230-Nuts n nuts.
1240-Education learnt.
1250-Nuts n nuts.
Okay there are 20 or more riders on the north border of the Greeks. Feel free to invade and destroy! I really dont care. Until its my turn :crazyeye:

Kefka
Mar 30, 2002, 03:49 PM
Originally posted by Kevinicus
1110-sign a peace treaty with the Indians and get 2 cities and 3 workers.
1120-Invention learnt!! Gunpowder next. And we declare war against the Indians again :crazyeye:
1130-Nanking trains rider. We conquer Gangus and destroy the Indians!!!

DUDE you didn't hurt our reputation did you? :eek: :lol:

veryinky
Mar 31, 2002, 12:23 AM
Heh. On the one hand, I'm impressed that a civ would give up 2 of it's 3 cities for peace. On the other, I'm not looking forward to trading for luxuries with other civs in the future.

Yawn. I have no games installed other than Civ3. And don't feel like playing anything. Guess I'll go back to working on writeing my own strategy game.

SKILORD
Apr 02, 2002, 01:53 AM
sorry guys.... can't play this round

Kefka
Apr 02, 2002, 02:14 PM
Are you using two accounts?
Or are you just a guy trying to hijack SKILORD2's games :p

veryinky
Apr 02, 2002, 03:18 PM
Guess it's about time I re-installed civ3. I wanted to give black&white a try, but that stupid creature won't stop eating villagers.

Figure 1 or 2 more days 'fore I get to play again...

SKILORD
Apr 02, 2002, 04:59 PM
sorry... it's fixed now.... that account can be deleted now for all i care my real 1 is back in control on all computers i own(Technical duifficulties led to the 2 accts)

Kefka
Apr 03, 2002, 02:14 PM
Im sorry I am going to take a skip for this turn.
THE SUN IS SHINING AND THE WEATHER IS TO GREAT HERE TO BE INSIDE PLAYING CIV!
I live in Oregon and we don't see many days as perfect as this :( ya know with the rain and all :lol:

Padma
Apr 05, 2002, 06:41 AM
So veryinky is up...? :)

Kefka
Apr 05, 2002, 05:46 PM
Originally posted by Padma
So veryinky is up...? :)
yes

SKILORD
Apr 07, 2002, 05:21 PM
Well i was playing 5 SG's. my girlfreind frowns upon such "exsesses"(misspelled) of this activity :( .... Women :rolleyes: can't live with 'em can't shoot 'em. sorry guys.

veryinky
Apr 08, 2002, 12:49 PM
Finaly got my new DSL to work, yay, I'm back.

I'll download and play it tonight.

veryinky
Apr 10, 2002, 10:56 AM
DSL whent down, did'nt get to download it. Using my old dialup account (which I technicaly canceled last month).

I'll pass and let the next person play while I get things settled in.

Padma
Apr 10, 2002, 03:50 PM
OK, I guess that means I am up.

Will download and try to play tonight/tomorrow.

Padma
Apr 11, 2002, 07:52 PM
(0) Hmm, been a while since I've been here. I'm going to need to take a look around. I buy contact with the Aztecs from Cathy for 40 G. From Monty I buy contact with Egypt for contact with Germany and Code of Laws. Cleo is cautious. Everyone else is annoyed or worse. I buy her world map for contact with the Russians. Cleo and Monty are on another small continent (about the size of Germany) just North of Russia. Lessee... Nobody is very happy with us. :( I guess we did take a reputation hit. Did we decide on a domination victory?
(1) 1255: Alex is a bit miffed at our Rider in the hills near Herakleia. I debate telling him where to stuff his messenger, but I finally decide to acquiesce. We've fought the Babs, the Indians, and the Germans, all in quick succession. I decide to consolidate our holdings for now. Alex's time will come! :D
(2) 1260: Alex founds Troy up on the empty space on our northern peninsula. Between it and Dnepropetrovsk, they will eventually take that whole chunk of land between our lower and upper cities. We'll just have to take them, instead.
(3) 1265: Palace Expansion.
(4) 1270: Ur falls into disorder, make entertainer.
(5) 1275: Ninevah falls into disorder, make entertainer.
(6) 1280: Nuts N Honey.
(7) 1285: Russians found Maikop on our north peninsula east of Akkad. Germans have a settler package up there, too.
(8) 1290: Nuts N Honey.
(9) 1295: Nuts N Honey.
(10) 1300: Nuts N Honey.
(11) 1305: Nuts N Honey.
(12) 1310: Nuts N Honey.
(13) 1315: Shanghai riots from overcrowding, make entertainer.
(14) 1320: Start Copernicus' in Kefkland. Palace Expansion.
(15) 1325: Nuts N Honey.
(16) 1330: Nuts N Honey.
(17) 1335: Nuts N Honey.
(18) 1340: Nuts N Honey.
(19) 1345: Nuts N Honey.
(20) 1350: Nuts N Honey.

I wasn't feeling very warlike tonight, and I felt we could benefit from a few turns of rest and recuperaion. I did build some more riders and musketmen. We should be ready to take on either Alex or Cathy whenever we want.

I concentrated mostly on temples in our newly acquired lands, and libraries and such elsewhere. I did bring our Army of riders down from the far north to Bengal, where they can be used against either Troy or the Russian cities.

The German settler up north tried to come down and bother our citizens near Pune, but a cordon of workers and a pikeman are escorting them back north.

We have a near-lock on Copernicus'. Alex is the only other building it, and is a good 30 turns further away. Leo's is another question. I think it is up in the air at this point as to who will get it. I didn't want to totally deplete our treasury to check every city building it. We might want to research for another wonder when we get Banking in 3 turns, so we can cascade if we have to.

The save file: http://www.civfanatics.net/uploads/mao_of_the_chinese_1350ad.zip

Kefka
Apr 12, 2002, 11:54 PM
Great I was feeling that we needed a time out anyway.
but on another note I officitiolly blame Kevinicus for our rep hit :p we need a scapegoat :lol: J/K

Kefka
Apr 15, 2002, 04:19 PM
Kevinicus you there?
its your turn.

Kefka
Apr 19, 2002, 02:57 PM
Kevinicus has been skipped due to time and
It is now SKILORD's turn.

Padma
Apr 19, 2002, 09:37 PM
Kefka, 2 things:

SKILORD may not be playing. Check his post near the top of this page. He had to drop some other SG's, and I understood that post to indicate he was dropping this one, too.

(If you're reading, SKILORD, can you verify?)

Second, what are we doing as concerns the 1.21f patch? Do we all upgrade? do we all not upgrade until this SG is done? (I have already upgraded and do not wish to drop back to 1.17f.) You're the boss, so the final decision is yours. (but my recommendation is to upgrade. :D )

Kefka
Apr 19, 2002, 11:01 PM
Originally posted by Padma
Kefka, 2 things:

SKILORD may not be playing. Check his post near the top of this page. He had to drop some other SG's, and I understood that post to indicate he was dropping this one, too.

(If you're reading, SKILORD, can you verify?)

Second, what are we doing as concerns the 1.21f patch? Do we all upgrade? do we all not upgrade until this SG is done? (I have already upgraded and do not wish to drop back to 1.17f.) You're the boss, so the final decision is yours. (but my recommendation is to upgrade. :D )
oh I forgot about the patch.
Yes we all should upgrade as I already did too ;)
yea mabey we should put this game on hold for a bit (it already is) untill we get this all sorted out.
and as for the SKILORD thing I almost completely overlooked that :eek: how? :confused: how did I miss that :confused:
VERSON 1.21 from now on.

veryinky
Apr 21, 2002, 01:06 PM
I'm back. Damn "quick install CD" destroyed my windows install, had to hunt for the wincd (found a win95, good'enuf), had to format the hard drive and start from scratch. Was hard going without internet or computer games there...

The good is my DSL is now connected to an openBSD box and the games box linked to that. The bad is I lost all my emails most of my files. (bah) From now on I'm backing everything up on redundant hard drives on a linux file server.

Anyways, enough about me. What'd I miss?

veryinky
Apr 21, 2002, 02:41 PM
I got the 1.21 installed now. Waiting for Kafka to finish his turn.

veryinky
Apr 24, 2002, 11:13 PM
Anyone there?

Kefka
Apr 29, 2002, 01:35 PM
but I am gonna have to drop out of my own game :eek:

so veryinky you can take the next turn
I think we lost three people (Including me.)

Im gonna try and recrute others into this game And I will still upgrade my first post to keep people aware of whats happining but I can't play it anymore.
sorry.

veryinky
Apr 30, 2002, 12:54 AM
Well, if you're out. I think it's safe to say the game's dead. I'll wait for annother SG to start up instead. Count me out.

Wonder what whent wrong though, why'd everyone leave? We were doing rather well...

Padma
Apr 30, 2002, 07:43 AM
You're right, veryinky, I think this one is dead. :(

I don't know what happened. We seemed to be doing OK, and then, people started dropping. :confused:

It happens to the best, though. For instance, rbd23-a is taking a lot longer than -b, or -c, but they are a quality team, and are persevering. I think maybe we just lacked cohesion as a team, or something....

Kefka
Apr 30, 2002, 02:18 PM
Oh I just realized that I did not give a reason for leaving so here it goes.
It was a dark and not so stormy night, actuallly it was pretty nice but anyway me and my brother were having some kind of argument (I won't telll you the argument but it had to do with a women) and during the yelling he took my damn CIVIII CD and busted it :eek: and Im not in the mood to go and buy one again for now so thats why I droped out.
and now I say;
This one is declared.
DEAD