View Full Version : RK-01 First Strike First (Warlords)
Robo Kai Sep 05, 2006, 08:14 PM EDIT: settings finalized
Game: Warlords required
Map Type: Pangaea
Starting Era: Ancient
Speed: Epic
Difficulty: Prince
Leader: Churchill (CHM/PRO)
Special options: Raging Barbs, Aggressive AI, No Vassal States
Victory conditions: All on, but we hope to win by Domination or Conquest
World wrap: default for map
"first strike" variant rules:
1. We will pick a protective leader (Churchill in this game)
2. The only land armies allowed to be built are archery and gunpowder units.
(Exceptions: siege units such as catapult; also warrior may be built before Archery is researched. Warrior may only be upgraded to a gunpowder unit.) (Note: Horse Archer is NOT an archery unit.) :lol:
3. If a first strike promotion is available, ALWAYS choose the first strike promotions first; if not, can pick any promotion under the sun. We do not have to promote units immediately.
Start save/initial turns will be posted when settings are agreed upon.
Roster:
1. RKai
2. Furrie
3. (open)
4. (open)
5. (open)
Alternate:
1. Codeman
Turns:
40-30-20-20-20 / 15 until 0AD / 10 until end
Starting strategy: Worker-Settler chop
FuRRie Sep 05, 2006, 09:14 PM Consider this a sign-up :).
I do like the variant, and Churchill looks the most logic choice (Those Redcoats will come in Handy)
Another possibility is one of the Chinese Leaders, but it might be a bit easy with those Cho-ko-nu's.
We can build Siege, which helps a lot in warfare, so if everyboy is comfortable with Prince, I think we should play Prince.
For the start of the game, I think Archery is a must, and some hard expansion (even with the bars, we just need to, we might be able to pull off an Archer rush and get an AI backwards or even eliminated.
Robo Kai Sep 05, 2006, 11:10 PM Hi Furrie! Roster edited. You are in!
That's one vote for Prince and two votes for Churchill. :D How about map type?
Archer rush? (I assume we're going with the worker-settler first) We probably need twice as many archers as the neighbor has archers in a city, far more if they have axemen. I've done it with Mali skirmishers before but with plain 3-power archers with 1 or 2 first strike? Hmmm... we'll see.
See you in the game once we have 2 or 3 more people... and we decide on map type!
FuRRie Sep 06, 2006, 12:21 AM I'd prefer a Pangea maptype, mainly because i'm a very poor player on water maps.
The archer tush is just an idea, besides, with the Raging barbarians we might need to focus on defense more in the start.
the standard worker -> settler sounds fine to me, we just need to keep those barbs in control.
The advantage of the barbarians is that we get a lot of "free" promotions, which will aid us in our attacks.
Robo Kai Sep 06, 2006, 01:01 AM Keep barbs in control = Great Wall? :lol:
Maybe we can attack early if we have the GW. Otherwise we will have to tech up to Feudalism and Construction...
Now all we have to do is wait for the roster to fill.
FuRRie Sep 06, 2006, 01:09 AM Right, forgot about the Great Wall, I've never built it before :D
Robo Kai Sep 06, 2006, 03:32 AM Great Wall does have a drawback though: since no barbs enter territory, that's less free kills... but we can always fortify archers on hills or forests "outside"
Anyone else wish to join the game, by any chance? I'll start my turns when total 4 people are in, but we'll accept up to 5.
Robo Kai Sep 06, 2006, 10:28 AM Ok I started the game and played the first turn. Hope it will be more interesting for potential lurkers and joiners heh heh.
Save and screenies were corrupted due to crash, so I hope you don't mind I reloaded the starting autosave and redid the first turn :lol:
Start save after my turn: http://forums.civfanatics.com/uploads/73311/RK-01_BC-4000.CivWarlordsSave
Settle on the the shore it might be a :smoke: move but we can always redo. Nice start with 2 food resources plus 1 calendar and 1 ivory resource for the second city. Warrior picks up Hunting from a hut. OMG the game is psychic! It actually knows we're going for Archery! :lol:
settings
http://img178.imageshack.us/img178/8513/rk01startla9.jpg
details
http://img380.imageshack.us/img380/3728/rk01detailskt1.jpg
And I've always wondered why imageshack was not invented earlier.
FuRRie Sep 06, 2006, 10:44 AM We got a good spot.
About the tech path I suggest BW -> AH -> Archery
We seem to have some desert to the North, so expanding looks the best Eastward.
Robo Kai Sep 06, 2006, 06:32 PM Ahhh looks like it will be a 2-player game for a while... like "RB01 cuban isolationists"... :(
I'll start later (in 12 hours) if no one else's coming in.
FuRRie Sep 06, 2006, 08:36 PM Fine, really need some people, it's really a fun variant.
Robo Kai Sep 06, 2006, 08:59 PM Yeah, we need more people!
***we now pause for a commercial break***
Reader, if you're reading this, Uncle Grandpa Churchill wants YOU!
If we write like Sirian and Sullla maybe we can make this interesting :lol:
Still at work, so gimme 8 hours to start... unless you want to take the first 40 turns now using the start save (and I'll take the second turn later), by all means go for it.
FuRRie Sep 06, 2006, 10:24 PM I'll let you do the opening turns, It's your game so you get the honors to open the game.
btw, I think Churchill would better be refered to as Grandpa Churchill ;).
Robo Kai Sep 07, 2006, 06:50 AM (Well I Had so much time on my hands, so...)
This is the story of the English people. Or at least the 33% of the brits who are addicted to launching sharp long pointy sticks; the same 33% who run on treadmills during their spare time so they can launch those sharp long pointy sticks faster. Or at least that's what they'll be in the future.
The time is 4,000 BC and the English have settled in London, a peaceful city on the shoreline of a huge continent. How long will the peace last? A long time, I hope.
Fufufu...
Turn 1 (4000BC)
See start of turns above.
We now know: Fishing, Hunting, Mining
Turn 2 (3970BC)
As the spirit of a future ruler suggested, the warriors head south west to explore that direction.
Turn 5 (3880BC)
English warriors make contact with villagers, who graciously teach them how to arrange stones for the entertainment of the populace. The English people somehow think that it will help them get closer to the divine... WHAT?
Mysticism GET!
http://forums.civfanatics.com/uploads/73311/RK1-0.jpg
Turn 7 (3790BC)
Scouts who represent Brennus of the Celts (played by Chuck Norris) emerge from a thin land bridge on the west side. If that's a peninsula where he's coming from, he will be trapped bad, soon. :lol:
http://forums.civfanatics.com/uploads/73311/RK1-1_-_brennus.jpg
Finally, after long years of twiddling thumbs, London's citizens assimilate a group of villagers (a.k.a. IBT: pop a hut via cultural expansion) into their city. These strange people seem to know how to get milk from cows...
Animal Husbandry GET! (OH MY GOD SO LUCKY!)
http://forums.civfanatics.com/uploads/73311/RK1-2.JPG
Turn 8 (3760BC)
After exploring a bit further along the land bridge, English warriors see orange lines on the ground - a primitive Celtic way to mark their borders. Is that their capital already?
http://forums.civfanatics.com/uploads/73311/RK1-3.JPG
Turn 10 (3670BC)
Some more scouts, appear from the northwest. The scouts claim to be members of the popular comedy group called "Monty Python" and a certain Montezuma seems to be their lead actor...
http://forums.civfanatics.com/uploads/73311/RK1-4.JPG
Turn 13 (3550BC)
Some nomads speak of a revolutionary new exercise program invented somewhere out there (they forgot where, the losers). Soon, workout tapes of "Buddhism" seem to be available from traveling merchants but our people aren't buying them.
Turn 15
IBT: Warriors in the jungle meet up with some lions who think that human meat is a 100% fat-free source of protein. Wrong. Warriors instead have lion stew for dinner. They are forced to stay put because they have gone fat from eating lion meat and can't fight properly. (down to 1.2/2 life)
Turn 17
Bronze Working has been discovered by London citizens, allowing them to spot some brown metal residue near their city, metals they used to pay no attention to thinking they were trash.
Copper spotted near London! (OH MY GOD SO VERY LUCKY!)
Satisfied, Londoners decide to pursue their love of pointy sticks. (Archery)
IBT: Because of the fat they gained from lions, the warriors could not fight the bears that snuck up behind them. Snuck up? You imbeciles! Bears aren't supposed to be sneaky!
Turn 19
After much prodding, some citizens have agreed to become workers, and have left the city to gather firewood.
To avenge the warriors who died to a bear ambush, some citizens are now training to become warriors. In addition, the citizens have uh, been "convinced" to adopt new "labor laws". (revolt to slavery)
http://forums.civfanatics.com/uploads/73311/RK1-6.JPG
Turn 24
Workers are through gathering firewood from pine trees north of London. Angered by this outrage, the pine trees magically disappeared!
Turn 25 (3130BC)
Thanks to their high-firewood diet, the group of warriors finish training faster.
They move up to guard the workers who move on to a new set of trees to "gather firewood" from.
London now decides to being prodding some of their citizens to move to the "promised land". (Settler)
Turn 27 (3100BC)
Sharp pointy objects (Archery) have been invented, allowing the English to fulfill their addiction. Sick and tired of walking barefoot in mud, citizens ask to step on stones instead! (The Wheel being researched)
Meanwhile, workers continue to gather firewood.
http://forums.civfanatics.com/uploads/73311/RK1-8.JPG
Turn 30 (3010BC)
Hinduism (a new diet program) is invented somewhere in the world. It immediately promises to be better than the "heathen" Buddhism exercise program. Is it true? Who knows... time will tell.
What!? Brennus invented Hinduism? Now that we know that, maybe it's time to consider taking their corporate headquarters.
Turn 31
Workers finish "chopping" trees for firewood. Forest magically disappears again! There is one more forest west of town, so they're heading there now!
Turn 33
A group of warriors meet up with our warriors and show a picture of a guy with eyeglasses named Roosevelt. He looks great in a tie... veeeerrry suspicious. Looks like a used car salesman.
http://forums.civfanatics.com/uploads/73311/RK1-10_-_roose.JPG
Turn 39
IBT: Don't those warriors ever learn? Lion meat makes you fat! Warriors have been reduced to 30% strength (0.6/2) due to fat. Now they have to stay in the same tile and exercise for a while.
IBT: For some reason, our workers who spent their lives chopping firewood now know how to build roads. Soon they will magically learn to build houses.
The Wheel -> Pottery
Workers magically vanish another forest near London due to their massive firewood-gathering campaign. No more forests near London? Bored to death, they decide to build a fence around the cows.
Turn 40
THE END... to be continued?
Well, you don't have to type something like this. :) I was just bored to death and with nothing to do I just wasted my time hard.
THE SAVE: http://forums.civfanatics.com/uploads/73311/RK-01_BC-2710.CivWarlordsSave
Robo Kai Sep 07, 2006, 07:23 AM We now return you to our scheuled Dotmap™:
http://forums.civfanatics.com/uploads/73311/RK1-11_-_dotmaps.jpg
We'll likely be settling on the green dot soon for hooking up the stone (after researching Masonry) soon so we can start on the Great Wall.
We can settle on the blue or yellow dot next to box out Chuck Brennus, a prime target so we can take his Hindu holy city.
EDIT: Don't pay attention to the white dot. It won't work :lol:
*We still have empty slots in the roster, so if you wanna join, post up! "Grandpa Churchill wants YOU!"™
Codeman Sep 07, 2006, 08:37 AM i would enjoy playing, but with some recent events at work and playing in the SGOTM, my time is limited. i will lurk have this one.
FuRRie Sep 07, 2006, 10:14 AM I've got the save, i'm going to the shop first and then i'll play, good turnsset you played, seems like Brennus might have a problem.
Just wondering, are horse archers considered archers or mounted?
And welcome Codeman, happy lurking :D.
FuRRie Sep 07, 2006, 10:45 AM I've played my 30 turns, they were rather uneventful, so my log will be rather short.
Preflight: All is well in the Empire of Grandpa Churchill.
T3:We meet the fearsome Ghengis Khan!
A lion keeps being a real ass and blocks our settler from buidling on our prefered spot, I need to use the Warrior to kill the Lion, then settle York
T9:We settle York, there is much rejoice.
T13:Pottery comes in, we can now make pots I presume?
It's always nice to learn to write a letter to grandpa Churchill so I set research to writing.
London builds an Archer -> strats barracks.
T15:York and London are connected, watch out for highway robbers ;).
T29:Ivory Connected, there is much rejoice :king:
T30:Barbs enter our lands, luckily London has an archer, York isn't looking so good yet.
Some pointers, move the worker in York or he will get killed by the barb warrior.
After the barracks in London try getting a settler out and settle Yellow Dot, I think the most East one is the best as it will grab the cows.
We're looking good for the rest, we are number 1 in score and we have 3rd largest military.
Research wise I think we should be aiming for Catapults, Cats + Archers make a great duo for taking cities and keeping them.
Screen + save :
Codeman Sep 07, 2006, 11:16 AM with raging barbs i would suggest some fog busters to the NW.
FuRRie Sep 07, 2006, 11:32 AM Indeed, but it have to be Archers, no problem is we put them on some hills.
But i'd mainly like to box in Brennus with that city on yellow dot.
Codeman Sep 07, 2006, 11:39 AM sounds like you got a plan.
hope your archers can hold up against barb axes and up until you get gunpowder... also since still at work can not see your save but, looks (from earlier pics) like brennus could just come around to the NE, preventing him from being boxed in. just my thoughts. i'll go now.
Robo Kai Sep 07, 2006, 12:11 PM Welcome Codeman. Thanks for lurking!
Tiles above and below the 1-tile piece of land was ocean so he should be locked in unless...
...until we explore more of the map we can't be sure if that is an actual peninsula or there's some sort of diagonal land bridge he can use.
That's fast pickup and turns, Mr. Furrie...
As for Horse Archers... er, that's cavalry and it doesn't get bonuses from Protective, so no...
York looks bad. I guess we have to whip to get that archer out faster, then build a second one right after.
Since there's just two of us at the moment, we'll play 20 turns until 0-1 AD.
I'll pick up in... 16-18 hours. It's 1:30AM and I better go to sleep. Work sucks but hey it helps buy great games like Civ :lol:
Plans:
1. Hook stone and research masonry for great wall. If we lose great wall then it will be 3-4 archers per town + fog busting NW as Codeman suggested
2. Rush to Feudalism then Construction
3. 1 more city
FuRRie Sep 07, 2006, 03:45 PM Sounds good, have fun at work :D
Robo Kai Sep 07, 2006, 10:10 PM I've been thinking about it over work...
Scratch the plan of going to Feudalism. I'm going for Machinery instead since Crossbows are more suitable for our needs.
Barbs look bad until we get long/crossbows. We really need the GW. Once masonry is up I'm build/chopping it ASAP. I think we should delay attacking anyone until GW + Crossbows.
Archers 3 vs Axemen 5 :(
FuRRie Sep 07, 2006, 10:25 PM Thats what happens with Raging barbs :D, Just keep pumping Archers in York as long as you can, and we should be fine.
Robo Kai Sep 07, 2006, 10:50 PM Actually I'll build the GW in York and Archers in London, since we already deforested London :lol: plus there's a barracks in London already. You think we should promote any new archers from London immediately to Drill II? We need all the help we can get.
I also think we should hold off the third city until we have either the GW or 3-4 archers a city.
I don't have Civ now so I can't check but do we have anyone defending London?
FuRRie Sep 07, 2006, 11:02 PM We have an Archer in London, yeah GW in ork will be better without the forests in London.
Indeed, wait for the GW and then expand hard, it will be needed to catch up to the AI's.
Robo Kai Sep 08, 2006, 06:05 AM Turn 0 (1930BC)
Move workers inside city.
Turn 1
More barbs south of York.
Workers move to copper to mine it. (not for axemen but for bonus)
Turn 2
York: Archer -> Monument (for the stone)
York's new Archer defeats warriors from south. Move to defend elephants.
IBT: Archers beat Warriors. Hmm... sounds suspiciously like an NBA game... except there's no team named Archers in that league.
Turn 3
York archer promote to Drill 2.
London archer moves NW to bust fog.
Turn 4
Archer NW of London fortifies on hill.
Turn 5
Brennus grabbed the spot on the land bridge. Guess we don't lock him in.
More warriors appear east of London. Move fog buster back to London.
Turn 6
York archer kills warriors.
London now size 4 and unhealthy for -1. Not a big deal.
Turn 7
London builds archer.
Start on another archer.
Workers begin hooking cows next to London.
Turn 8
Masonry in 6.
York's monument in 4.
Turn 9-10
Move York's original archer to fog bust duty northwest of stone.
Turn 11
London: archer -> archer
York: monument -> worker
London's new archer moves to fog bust duty NW of York
Our only Worker begins rebuilding the pasture E of York
Turn 13
Masonry up.
Research Meditation next (for Priesthood, hopefully we can steal the Oracle too).
Turn 14
London now size 5 and unhealthy for -1. Still not a big deal.
London: archer -> settler
Begin hooking York's new pasture
Turn 15
New London archer moves to fog busting SW of York.
Turn 16
Brennus and Monty adopt Slavery.
Turn 17
York worker beings roading to Stone.
Turn 18
Used car salesman... I mean, Roosevelt wants Open Borders. Yeah, whatever.
Turn 19
York: Worker -> Great Wall
York's new worker moves to a tree on a hill.
Turn 20
Roading to stone continues
York's new worker begins pre-chop of forest.
THE SAVE: http://forums.civfanatics.com/uploads/73311/RK-01_BC-1180.CivWarlordsSave
FuRRie Sep 08, 2006, 09:35 AM Got the game, will be playing in a few hours.
Where is thath settler for? :p
FuRRie Sep 08, 2006, 10:10 AM Played my turns, and I've got some GREAT news to tell you ;).
Pre: All looks very well in our empire, we are getting the GW, and no barbs in sight.
T2: Meditation comes in, Priesthood in 9.
T3: Yorks borders pop, stone comes in our fat cross, throw both workers on it to quarry it ASAP.
T5: London: Settler -> Archer
T6: We are 6th, and front to last after...Brennus :scan: [Target Identified: Brennus]
Kill 2 barb Archers, Upgrade archer with Drill IV.
T7: London: Archer -> Stonehenge
T8: Priesthood comes in, I select Alphabet for trading later on and gets us all those cheap early techs.
Stone connected, GW time drops to sub-10 turns.
T15: Great Wall done, Our people are happy because the bars can't enter now.
York: GW -> Barracks
T16:London finishes Stonehenge, geuss that gamble paid off quite nice!
London: Stonehenge -> Library
T22: Ed of turnset, nothing happened in between.
I played 22 turns (or 23, might have missed one), to get a somewhat even number in years.
Several pointers:
1. Barbs: There is a barbarian city to our North-West, we should capture our resettle it in near future, it's a good spot and fills up our land quite nice.
2. I wasn't able to use the settler, as brennus and the barbs took 2 intended city spots, I've fortified the settler in York, we need to discuss what to do with him.
3. Long term strategy? I suggest after getting Alphabet, get the best possible trades (don't just give Alphabet away, it's a key technology). After we get Alphabet go for construction (Catapults) and take out Brennus.
4. I gambled for Stonehenge and it paid off, maybe e should gamble on the Pyramids/Orcle too and maybe it'll pay off.
What are your thoughts on this all?
P.S.: I'm on smallband so it's all going a bit slower to add reports etc.
Codeman Sep 08, 2006, 10:44 AM well, with the great wall your on easy street. :) everyone you attack will have to deal with you and the barbs. :goodjob:
FuRRie Sep 08, 2006, 10:47 AM I smell a Brennus BBQ between now and 500 AD :D.
With cats he'll die real hard, and real fast.
btw Codeman, if you want, you can always play some turns too if you ask.
Robo Kai Sep 08, 2006, 10:47 AM *We need a third city badly. I'd take the barb city out soon, keeping the settler, but... we'll likely need more than 2 archers per defender... OR we can settle on the horses area on the west now and then take out the barb city next.
*Nice we have the wall! :D Speaking of the Great wall, we don't need them fog busters anymore. Now we want barbs to spawn and take out the computer :lol:. I'm gonna take the scouts and send them to the barb city.
*I don't know if we actually needed the henge. :| Maybe someone's already building the oracle...
*I can't believe we are actually 6th in power. But I think archers won't cut it. It's catapult time... I've been thinking, what should we research first, crossbows or cats. Either way we'll be massing that unit soon once we have 3-4 cities.
Got it, unless Codeman decides to join and pickup, will play in... 20 hours. Sleepy time! :sleep:
EDIT: I think it's too late to go for the Oracle (we don't have marble too, which kinda hurts that strategy) so I'll just focus on building damn super expendable units to take our free city.
FuRRie Sep 08, 2006, 11:00 AM Sounds fine, I know Stonehenge was't very important, but London cuildn't really build anything else, and it's always ncie to spawn a GP.
And we won't get Calender for some time so culture wise it's to our advantage in our new cities.
Codeman Sep 08, 2006, 11:13 AM i would love to play a set. i think the variant is interesting. my spot will not be up for a couple days in the SGOTM so i currently have time. though i am at work now and have plans tonight.
that said, if the offer is still open i may pick up a set tomorrow or sunday. but you guys are doing well on your own.
as for opinion, i think cats first. and some exploring to find out were everyone else is.
Robo Kai Sep 08, 2006, 11:16 AM Good point. I took first 8 turns now since I couldn't help it sorry Code, but if ever you decide to participate, you may continue from where I left off. :lol:
No screens coz I really must go to sleep now.
Highlights:
700BC-580BC
1. York: Barracks -> Archer
2. Move settler to horse area and settle there
3. York: Archer -> Worker
4. Workers near London finish cottages, one starts road to new town, one starts another cottage on final flood plains tile.
5. 5 former fog busters gather at barb town. We lose 2 but take it easily afterward. We now have four cities and we're handing over only -6 at 80% science.
6. OK I made a :smoke: mistake - York: Worker (incomplete) -> Archer temporarily to let York grow to size 5.
http://forums.civfanatics.com/uploads/73311/RK-01_BC-0580_.CivWarlordsSave
FuRRie Sep 08, 2006, 11:40 AM I'll let Codeman play a turnset now, I don't have acces to CIV IV during weekends (i'm home in the weekends from saturday morning till Sunday evening, and I don't have CIV IV at home).
Good luck on the turn Codeman, just play turns untill you reach a ncie round year.
Robo Kai Sep 08, 2006, 05:53 PM I woke up did a few turns but I need to go to the Office, so...
OK, Codeman you are UP!
***
From turn 8 (580BC) continued...
Turn 9
We have free worker in Sakae, starts roading up the pigs.
Leave 2 archers in Sakae, move rest to York.
Road to Nottingham complete
Rome grows to size 7 and is now unhealthy and stagnant at -2
Turn 10
Sakae online, workers being pasture on pigs.
Turn 11
Move workers near London to York which needs mines.
London: Archers -> Oracle
York is now size 5, switch back to worker
Turn 12
York: Worker -> Archer
Raise science to 90% to maximize overflow from Alphabet
Turn 13
Move the warrior NW to scout Brennus' latest city
Turn 14
Alphabet -> Math (for construction and/or currency next)
We seem to be inclined to go catapults first before crossbows... anyway we don't have a barb problem anymore so why not?
Let's see the available trades...
(please see attachment)
Only Roosevelt* will trade with us due to him being +2 with us. He doesn't even have writing yet but we seem to be behind in tech with Roosy. No one wants to open the borders so Roosy is the only one we can trade with.
Guess Alphabet wasn't such a good idea after all at this stage.
We can trade Writing for any of Agri, Sailing, Polytheism. :(
As for the Oracle, I think I'll give it a shot although it IS a bit late...
Genghis Khan doesn't have Polytheism AND Mysticism
Monty and Brennus have Polytheism but not Priesthood
Only the GEEK* has Priesthood.
Well there are 2 other unmet civs out there but hey...
http://forums.civfanatics.com/uploads/73311/RK-01_BC-0445.CivWarlordsSave
To repeat:
Roster:
1. RKai - played 14 turns
2. Furrie - weekend skip
3. Codeman - you are now UP for 20
Codeman Sep 09, 2006, 12:11 AM Okay. i got it. am playin now.
FuRRie Sep 09, 2006, 12:29 AM Take your time, I won't be able to pick up untill Sunday evening :).
Good luck with the turns btw.
Codeman Sep 09, 2006, 01:25 AM Pre-turn. Since London is unhealthy change citizens from food tiles to production tile. Changed Oracle from 21 turns to 17.
1. Worker E of Sakae finished>send to gems.
2. Horses hooked up. Worker E of York finished>send to plains W of ivory to begin connecting Sakae. Worker W of Nottingham finished>send to hill W off London to mine. York at max health so change citizens from food tile to quarry.
http://i79.photobucket.com/albums/j142/codeman_01/temp/Civ4ScreenShot0000.jpg
3. York archer>archer. Worker on gems>road. Worker N of York finished>go to silk. Worker on hill W of London>mine.
4. IBT- Washington offers Polytheism for writing. Can not get any better so, yes. Worker on silk>road.
http://i79.photobucket.com/albums/j142/codeman_01/temp/Civ4ScreenShot0001.jpg
5. Nothing...
6. York archer>archer. Had to drop science to 60%, loosing money. Pyramids built in far away land. Worker W of York road>more roads. Worker finished road on gems (need iron working to mine)>send to hill to SE. Plan to cottage silk ‘til calendar comes in-need the gold. Barb archer appears outside Sakae-:lol: :P you can’t get us!
http://i79.photobucket.com/albums/j142/codeman_01/temp/Civ4ScreenShot0002.jpg
7. Cottage the silk and build more roads. Nottingham will grow in 1 turn, will work coast for gold.
8. Meet Hatty. She won’t trade with us. More roads…
http://i79.photobucket.com/albums/j142/codeman_01/temp/Civ4ScreenShot0003.jpg
http://i79.photobucket.com/albums/j142/codeman_01/temp/Civ4ScreenShot0004.jpg
9. York archer>archer. Worker W of London finished mine>road.
10. Sakae borders expand.
11. Currently Oracle done in 6 and math in 8. Tweek London citizens so math in 7 and Oracle in 8.
12. York archer>library. Think science needs help… More roads.
13. Make trade with Washington- Alphabet for agriculture+sailng.
http://i79.photobucket.com/albums/j142/codeman_01/temp/Civ4ScreenShot0005.jpg
14. Pliny claims we are most powerful! Cool. Nottingham barracks>lighthouse (extra food on the coastal tiles). Sakae is now connected.
http://i79.photobucket.com/albums/j142/codeman_01/temp/Civ4ScreenShot0006.jpg
15. More roads. Can now trade for Monotheism, but don’t have anything she wants… if we got this we could wind up with Christianity… although I think construction (catapult) is best for our free tech from Oracle.
http://i79.photobucket.com/albums/j142/codeman_01/temp/Civ4ScreenShot0007.jpg
16. More roads.
17. Math>Iron Working. Sakae barracks>archer. More roads…
18. Used free tech to get construction. London Oracle>catapult.
http://i79.photobucket.com/albums/j142/codeman_01/temp/Civ4ScreenShot0009.jpg
http://i79.photobucket.com/albums/j142/codeman_01/temp/Civ4ScreenShot0008.jpg
http://i79.photobucket.com/albums/j142/codeman_01/temp/Civ4ScreenShot0010.jpg
19. Go ahead and :whipped: the cat in London.
20. London cat>galley (so we can see some more of the NW coast our exploring troops can not get to.
Well, here’s our power (#1) and a couple trades available. Not sure this is a good idea though. We want to keep the monopoly on cats since we only have archers and plan to attack soon, right?
http://i79.photobucket.com/albums/j142/codeman_01/temp/Civ4ScreenShot0012.jpg
http://i79.photobucket.com/albums/j142/codeman_01/temp/Civ4ScreenShot0013.jpg
since we will not be using the horses or copper we should try to trade them off after we get currency.
Robo Kai Sep 09, 2006, 03:45 AM Great turns, Codeman! Now, about the save... :D
We have all cheap early game wonders... unbelievable! I could never do that in a normal Prince game. Not that I've played many Raging Barbs Prince games.
I note that we have Monty and Genghis here. They are not likely to trade with us for a long time. And also they are some of the most traitorous leaders in the game... I propose more archers defending on the NW side.
The only thing we must trade for at the moment is Metal Casting which leads to Machinery and eventually Crossbows.
Looks like I will see dozens of catapults in the future. :lol:
Time for military buildup soon... or should we build up our infrastructure (we will get currency soon to help this, maybe code of laws afterward) so we can stay out of debt at 60% science?
EDIT: I went over the screenshots again. WHAT!? Genghis Khan has the LOWEST POWER!? :lol:
Codeman Sep 09, 2006, 04:01 AM sorry about that. now try it.
Codeman Sep 09, 2006, 10:01 AM WHAT!? Genghis Khan has the LOWEST POWER!? :lol:
actually, at present it's brennus then hatty for the least powerful. GK is 3rd.
Robo Kai Sep 09, 2006, 10:23 AM Thanks!
Got it, will play shortly.
Nah, the lowest power was based on the Pliny "survey". Guess GK built more troops since he learned that his nation is the least powerful according to Pliny...
GK: "WHAT!? Who this Pliny a******? How dare he claim that my military is hopeless? Bring him here, and I shall show him the axe!"
Robo Kai Sep 09, 2006, 10:35 AM Noisy kid who breaks all rules, checks in!
http://img316.imageshack.us/img316/576/loudkiddingtonho3.jpg
No save; unfinished turns. I need a vote, see end of post.
Turn 0 (130BC)
Why do we need Iron Working? To remove jungle I guess.
Turn 1
Hatty asks for Open Borders, sure... but why?
A-HA! I knew Genghis Khan would turn on someone sooner or later. It's all Pliny's fault.
This is hard to believe. GK is lowest in score and he's declaring war on Hatty.
Because we have open borders with Hatty, our lone warrior begins to scouting out Hatty's land.
Turn 3
Sakae: Archer -> Catapult
Move worker from London to York
Monty founds new city W of Tlatelcoco. A :smoke: move, I'm certain.
Turn 4
Hatty asks us to declare on Genghis. I accept, seeing it's more of a proxy war than anything else. We get -1 relationship points with Brennus and Montezuma, two people who we'll be attacking in the future anyway.
GK's stack nears the Egyptian capital of Thebes. Archer+Warrior. :lol:
http://forums.civfanatics.com/uploads/73311/RK1-2-0.JPG
Turn 5
London: Galley -> Catapult
Galley moves west to explore to coast
http://forums.civfanatics.com/uploads/73311/RK1-2-1.JPG
Turn 6
Hatty wants Math for her Monotheism. NO.
Turn 7
Sakae: Catapult -> Catapult
Turn 8 (35AD)
York: Catapult -> Catapult
London: Catapult -> Catapult
Reseach on Iron Working complete, pausing for team vote
Before I continue, Codeman and/or Furrie, what's the better next tech path after Iron Working?
1. straight CoL?
2. Currency -> CoL?
3. Metal Casting -> Machinery?
THE WORLD AT 35AD, according to BBC spy satellites:
http://forums.civfanatics.com/uploads/73311/RK1-2-2.JPG
Codeman Sep 09, 2006, 11:03 AM i think we need to get markets soon. although they won't do any good with out plenty of cottages. the second benefit of currency-when we sue for peace we could demand gold or techs. until we have currency we can only demand techs.
iron working was to clear the jungle on the gems. we could really use mines on those tiles.
i probably would have joined against hatty. she is close and we could do some damage pillaging. could use the :gold: maybe even get a city.
that's my 2:commerce:
Robo Kai Sep 09, 2006, 11:20 AM ...Genghis didn't actually invite us to attack Hatty though.
Hmm... I thought we were gonna declare on Brennus first, hence the stack of doom at York (screenshot uploaded). Besides, Hatty is quite far and the maintenance might kill us. Brennus on the other hand, has a holy city we can use and is closer by.
Currency -> CoL it is then. Gems will probably be up soon and I'm now cottage spamming on York's grass tiles.
Codeman Sep 09, 2006, 11:44 AM ...Genghis didn't actually invite us to attack Hatty though.
Hmm... I thought we were gonna declare on Brennus first, hence the stack of doom at York
cool. it was just a thought. yes the original plan was brennus, but when the chance is presented.. it would be 3 on 1 and we coulda razed if we wanted.
but now to prepare for brennus. probably be ready soon. looks like there are quite a few archers and cats massing. :)
Robo Kai Sep 09, 2006, 11:58 AM Turn 9
...just one turn after I uploaded the screenshot, it happened...
IBT: MONTY DECLARES ON HATTY. :lol:
Turn 10
We pause to deliver you this imporant announcement from Shaka, live from Zululand:
http://forums.civfanatics.com/uploads/73311/MessageFromShaka.JPG
Turn 11
Nottingham: Lighthouse -> Archer
Great Prophet Mo Tzu emerges in London and fortifies outside York, perhaps ready for some hot Hindu action. :lol: OR... dammit, we could attack Hatty and steal Buddhism for maximum fun and profit? I'm leaving it to the next player/s to prepare for WAR!
Turn 12
London: Catapult -> Granary
We've hit the military unit limit. We have been penalized 1gpt for building the last catapult. Guess it's time to go declare soon!
Turn 13
Sakae: Catapult -> Library
Now we are at -1gpt from +1gpt two turns ago.
Turn 15
END TURN!
Since it's past 1AD now, let us reduce turns per player to 15.
The world at AD 155:
Disclaimer: Catapults are all first strike due to variant rules. :smoke:
http://forums.civfanatics.com/uploads/73311/RK1-2-3.JPG
Coming up:
Grandpa Churchill declares war and hopes to steal someone's religion with Ho Tzu! Who will it be? Brennus or Hatty? And later, someone will be eliminated from the game. Who will it be? Find out, when "For Love of First Strike" returns!
Furrie is up next as the host for 15 turns, but if Codeman prefers to continue immediately, then Furrie may take his turn after Codeman.
http://img316.imageshack.us/img316/576/loudkiddingtonho3.jpg
RK checking out!
I almost forgot the SAVE FILE...
http://forums.civfanatics.com/uploads/73311/RK-01_AD-0155.CivWarlordsSave
FuRRie Sep 10, 2006, 06:56 PM I'm here !!!
Back into the action.
'Got it', i'll play tonight or tomorrow morning.
I hope I can do some good killing, moeha!
FuRRie Sep 10, 2006, 09:51 PM Okay, I've played my 15 (I think, it's late and i'm not counting to good).
Well, those were some exiting turns, the report can be quite long, but i'll try to keep it short.
Pre: I look around and all seems well, I hit enter.
T1: York: Catapult -> Catapult
Nottingham: Archer -> Archer
Discover one of Ghengis cities with our Galley
Move the forces to the front, close to Vienne.
T2: Montezuma asks to declate on Hatsepsut, I refuse offcourse
I say "Hello" to Brennus, followed by "DIE", he isn't very pleased.
T3: I notice we need markets badly, luckily the war will solve this for a large part.
I notive the fortified GP near York undefended, I move him back to London and fortify him.
I bombard Vienne's city defenses to 0%.
T4: London: Granary -> Archer
Brennus enters our lands with 3 Axes, Yikes! I decide to move 4 attacking archer back as defense.
The Attack On VIENNE
- Catapult loses to Archer
- Second catapult withdraws
- Catapult kills Axeman
- Archer loses to Spearman
- Archer kills Archer
- Archer kills Spearman
- Take and keep Vienne (Fish + Iron).
T5: Heal troops... (Very Peacefull ;))
T6: Make peace with Ghengis, that was a hard war :lol:
Brennus keeps pillaging with those damn Axeman
London: Archer -> Archer
Nottingham: Archer -> Archer
T7: Catapult kills 1 Pillaging Axeman of Brennus.
T8: Catapult kills another pillaging Axeman of Brennus, I rename the Catapult Axe Killer immediatly
I attack the last axe with 67% oddds with our Drill IV Archer and we win!
I indentify next target -> Tolosa.
T9: Roosevelt asks Gems for Wine, I accept
I promote our Drill IV archer with CG 2 Promotion
London: Archer -> Archer.
T10: Sakae: Library -> Archer
T11: York: Archer -> Archer
T12: London: Archer -> Catapult
The Attack On TOLOSA
- Catapult dies to Archer
- Catapult dies to Archer
- Catapult kills Archer
- Catapult kills Spearman
- Archer kills Spearman
- Archer kills Archer
I take and keep Tolosa, the location isn't too great, but it's good enough. I decide to make peace with bennus because we need some new Catapult, I get Monotheism, that's good enough.
T13: Sakae: Archer -> Catapult
Vienne: Archer -> Barracks
T14: Monte asks to cancel deals with Egypt, I decline
Currency is invented, I pick Monarchy -> Feudalism path.
T15: Brennus demands Meditation, YEAH RIGHT :crazyeye:
York: Archer -> Catapult
I finally pop Theology with that Prophet, York becomes holy vity of Christianity, I don't convert yet.
Some general ideas/suggestions for next players...
1. I decided to go Fuedalism path instead of Machinery because then we can get Vassalage (+2 XP / Free Units)
2. I made peace with Brennus to reinforce, once the peace deals stops, Attack him with the stack which is at his borders (near Vienne).
3. I popped Theology but didn't convert, maybe wait with converting and look for some possible trades first.
4. Next target is clearly Montezuma, he's at -2 at the moment, and will most likely backstab us, unless we do it before him :scan: .
5. CATS RULE
6. Attached screenshot shows our Score, looking good :eek: .
I presume Codeman is up, if he can't play Robo can pick this up :)
Robo Kai Sep 10, 2006, 10:50 PM Excellent work, we now have six cities.
Will get it later (6-7 hours) since Codeman is MIA and probably busy with his SGOTM.
Why didja get Theology... hmm... we could've built the Hindu shrine later after the peace treaty expires... don't we need the money? But then again that might be a good move since we're rebuilding our new improved army... Now Fortified With Theocracy and Vitamin C™.
And where was all that pillaging taking place? I hope Brennus didn't bust our cottages at York, they'd take forever to "upgrade" :(
EDIT: One more thing, I don't think Feudalism is a good idea at this point. We don't want ANYONE to capitulate to us (did I turn on No Vassal States? I forget) and Crossbows > Longbows at this point, so I would switch to Metal Casting -> Machinery. Plus we need those courthouses so Code of Laws is another good pick... do we have CoL yet?
FuRRie Sep 11, 2006, 01:09 AM Just some explanation why I did what I did.
About Theology, it seemed the best idea at that moment, it doenst really matter too much, we got a religion now and we will get the Christian shrine sometime in the future, just get Theocracy now ;).
Chances that we get a Great Prophet in London is currently 100%, and it won't be changing to soon, so will most likely build churce of ntivity with it, the Hindu Shrine would have taken almost as long and we didn't have any Hindi infrastructure, so I don't think we lost anything with my move.
I'm going Feudalism for Vassalage (the +2 XP / Free units), it's mainly because for those 2xp and to cut unit costs, do feel free to chance offcourse.
We don't have CoL yet, just do what you think what seems the best, we are way in front of everybody anyways, so we shouldn't worry at all.
Those Axes pillaged 1 Mine and the Stone Quarry, so it wasn't that much ;).
Good luck with your turns.
Robo Kai Sep 11, 2006, 02:38 AM Yes, losing the mines are not too bad, very easily rebuilt by our idle workers.
Feudalism... well, Vassalage is nice; although I still feel the need for quick crossbows.
Proposed tech path:
Metal Casting, Machinery, CoL, Civil Service, Monarchy, Feudalism
(if we don't get Monarchy and Feudalism from the AI first, they're likely to get it)
Good point on the Theology (besides the Theocracy, which is always good). Theocracy don't work without a little missionary work; it's not that much effort. Hindu is currently a major world religion, but that's nothing we can't fix. :D
Looks like I seesome builder turns in the future.
:hammer:
FuRRie Sep 11, 2006, 02:44 AM I agree to the tech path, if i ain't mistaking some AI's have Monarchy allready (I think Monte did). So if we attack him we can get it during a peace deal.
You might not want to wait to long for re-attacking Brennus, he has 2 cities left which should be easy to capture.
Then we can focus on Montezuma, and after that we will have to see, maybe during the attack on Monte get some Markets/courthouses up?
Will see how it goes, the advantage of war is that you keep getting that gold income when taking cities so we can run a deficit.
Hindu is the world-religion indeed, naturally we can't be Hindu then now can we? ;)
You playing now?
Robo Kai Sep 11, 2006, 03:28 AM Nope, I'm about to leave the office now and can play in 1 to 1 1/2 hours :lol:
Fortunately I can post and strategize while being bored to death with nothing to do (usually) on Mondays here.
FuRRie Sep 11, 2006, 03:32 AM Great job you have? What do you do ? :)
Robo Kai Sep 11, 2006, 04:34 AM I'm a web page developer. There isn't much to update on my company's website on Mondays. Sometimes I get short breaks everyday.
FuRRie Sep 11, 2006, 04:39 AM I see, lucky you I geuss :).
I'm still studying :D, well i'm playing CIV IV then studying :)
Robo Kai Sep 11, 2006, 06:45 AM You bad boy... you should study first before playing! :mischief:
ANYWAY... only 66% builder turns! Some action (and screens) at the end.
Turn 0:
London: Catapult (2) -> Market
Research: Code of Laws (we're losing money hand over fist)
I sell Polytheism to Genghis Khan for 90 gold
Turn 1:
London receives the Word of God
Turn 2:
Begin exploring Roosevelt's land with a loose archer.
Turn 4:
Sakae: Catapult -> Market
Move catapult to join stack of doom at Vienne
Move stack of doom into borders to save money
Zulu has captured Yue-Chi (one of the barb cities in the "new world")
Turn 5:
Hatty and Genghis Khan peace out.
Turn 6:
York: Catapult -> Worker
Nottinghan: Library -> Worker
Turn 7:
Peace Treaty with Brennus canceled. Attack in 2 turns.
Turn 8:
Vienne: Archer -> Archer
Tolosa: Archer -> Archer
Turn 9:
Tolosa border expands
Re-declare on Brennus by grabbing a free worker
Turn 10:
Research: Code of Laws -> Metal Casting
Turn 11:
Bomb Gergovia down to 17%
http://forums.civfanatics.com/uploads/73311/RK1-3-0.JPG
Turn 12:
Bomb Bibracte: 60% to 15%
Bomb Gergovia: 17% to 11%
Turn 13:
Bomb Bibracte to 0%
Bomb Gergovia to 5%
Turn 14:
Monty invites us to a war against Hatty. No?
York: Worker -> Courthouse
Vienne: Archer -> Courthouse
Bomb Gergovia to 0%
I don't wanna attack Gergovia yet, since a new Axeman magically appeared.
***BIBRACTE***
Catapult withdraws from Archer
Catapult destroyed by Axeman
Axe Killer (Catapult) :) defeats Archer
Catapult defeats Archer
Catapult defeats Archer
Archer dies to Axeman
Archer defeats Spearman
Archer defeats Spearman
Archer defeats Axeman
Losses: 1 catapult, 1 archer. RESULT:
http://forums.civfanatics.com/uploads/73311/RK1-3-1.JPG
As a result of this senseless killing, Timur (Great General) emerges from London. Discuss what to do later.
Turn 15 (AD 635):
Nottingham: Worker -> Courthouse
Tolosa: Archer -> Courthouse
Tolosa is unhappy, whip Courthouse next turn? :D
Reinforcements have arrived at...
***GERGOVIA***
Catapult retreats from Archer
Catapult destroyed by Axeman
Archer dies to Archer
Archer dies to Axeman (of course the less experienced ones die first)
Archer defeats Axeman
Archer defeats Archer
Archer defeats Archer
Losees: 1 catapult, 2 archers. RESULT:
1 Axeman left, finish off next turn. :sniper:
Finally, promote a couple of units. First strike, as usual. :lol:
STATE OF THE WAR:
http://forums.civfanatics.com/uploads/73311/RK1-3-2.JPG
AND... (drum roll please)
THE SAVE: http://forums.civfanatics.com/uploads/73311/RK-01_AD-0635.CivWarlordsSave
Robo Kai Sep 11, 2006, 06:52 AM I didn't revolt to Theocracy yet because we need to spread ChristianityHinduism a bit before it will become useful.
I love this game... seeing all those first strike units gives me a warm and fuzzy feeling inside. :lol:
EDIT: religion changed
Codeman Sep 11, 2006, 07:16 AM things are looking nice. glad to see we were able to keep the finicial power of discovering a religion out of the ai's grasp.
i too think feud may not have been the best path to choose. not bad though.
what pecerntage of the world is following hinduism? i ask because we really need to leverage the finicial power of the shrine (of course we gotta build it first!).we don't have switch to it or spread the religion ourselves. build the shrine and let the religion spread itself while we profit. when we need to just fill a build, missionary.
Robo Kai Sep 11, 2006, 07:34 AM http://forums.civfanatics.com/uploads/73311/RK1-3-3.JPG
Surprisingly, Christianity and Hinduism are equal. But fortunately, Brennus has already built the Kashi Vishwanath. I guess we're stuck with Hinduism then.
Note that Tao is 0%. Why? Only Roosevelt has Philosophy and Tao is not on any of his cities. Guess raging barbs wiped out the holy city. :lol:
Codeman Sep 11, 2006, 07:36 AM guess one spreads as easily as another. mow many cities do have with no religion?
Robo Kai Sep 11, 2006, 07:41 AM *1* :(
Buddhism has infiltrated England from the west.
Codeman Sep 11, 2006, 07:46 AM guess we got some work ahead of us. are we currently in organized religion?
FuRRie Sep 11, 2006, 01:37 PM Right, so we need to get some missionaries out and spread Hunduism to all our cities.
Continue to take out Brennus, and htne regroup and go for Monte?
Codeman will you pick up our can I ?
Codeman Sep 11, 2006, 02:16 PM you go ahead. mondays are busy days at the office and i will probably work late today. client coming in this week. i can still hit the boards, just not enough time for playin' turns.
FuRRie Sep 11, 2006, 03:45 PM Okay, Got the game, and i'll play my 15 turns.
I'll report in a few hours.
FuRRie Sep 11, 2006, 04:36 PM I've played my 15 turns.
They went fairly well, we got out GPT under control and we are ready to take out the next enemy.
T1: I don't attack orgovia, because another Axe has been added to it's defense, instead i move some additional forces to the other side of the city.
T2: Troops arrive, but can't attack yet offcourse.
T3: Attack on Gorgovia
- Catapult dies to Axeman
- Catapult dies to Axeman
- Archer kills Axeman
- Archer kills Axeman
We take the city and I move all remaning units towards the last one of Brennus cities.
T4: London: Catapult -> Catapult
Montezuma makes peace with Hatsepsut, Montezuma will die anyway soon enough.
Last city of Brennus has only 1 Archer as defense, this will be easy.
T5: Bibactre: Archer -> Barracks
T6: Shaka asks for mathematics in exchange for 20 Gold, I say NO!
Sakae: Market -> Courthouse
T7: I keep bombarding Brennus his last city, those catapult aren't quick to get there :)
T8: Brennus offers peace for 20 Gold, no can do, srry :)
T9: Metal Casting comes in, Machinery next up.
London: Catapult -> Catapult
Attack on Comulondunum
- Cat dies to archer
- Archer kills Archer
Well, that was an easy victory, we take the city, and kep it (It has fishes :goodjob: )
Brennus is now dead, I move our stack to Sakae, next target Montezuma :scan: .
T10: Bibactre: Barracks -> Courthouse
Whip Courthouse in Tolosa
Whip Courthouse in York
T11: York: Courthouse -> Catapult
Tolosa: Courthouse -> Barracks
T12: London: Catapult -> Courthouse
Vienne: Courthouse -> Market
T13: Nottingham: Courthouse -> Market
Whip Courthouse in Sakae
T14: Sakae: Courthouse -> Catapult
T15: Roosevelt gives Fish for Rice, I accept.
Some general ideas/suggestions:
1. We still have the great leader fortified in York, Maybe we should decide what to do with him.
2. Hindu holy city should build Monastary after courthouse, and start spreading Hinduism, when enough ciites are Hinduism, convert to Theocracy (and get Hinduism as state religion).
3. Once the entire stack is in Sakae, look wether Roosevalt and/or Hatty wants to declare on Monte, if they want to, let them and attack Monte too.
4. We are running -6 GPT @ 50% science, so we are cool, once we get some more markets/courthouses up we can increase science.
5. I normally don't whip courthouses, but it was just the easiest way to get that maintenance down, so we can keep fighting.
6. Long term gameplan?
I suggest after Monteuma, start attacking Washington, he has some techs we need and we can get them if we take some of his cities and make peace, when that deals expires just wipe him out.
P.S.: srry that I don't post screenshots, but i'm on smallband, so it takes way to long to upload them.
Robo Kai Sep 11, 2006, 05:09 PM Long term game plan? Er... hmm...
1a. rebuild economy, probable target would be profit at 60-70% Science
1b. spread hinduism for money and theocracy as planned
1c. upgrade/build crossbows
1d. hopefully we should get trebuchets to replace catapults soon
2. get monarchy and feudalism, from hatty or roosvelt
3. destroy monte
4. destroy roosevelt
5. destroy zulu
Not too hard...
I think we should make the great general into a +2xp military specialist at York.
We should probably whip the courthouses at the newly captured cities since they're farther from London and will save the most money while keeping the population at our more improved older cities.
FuRRie Sep 11, 2006, 05:14 PM Population regrows quickly enough, I was planning to whip those courthouses in further cities, but my turnset ended :p
FuRRie Sep 11, 2006, 05:30 PM Trebuchets aren't too important, Catapult kill everything allrdy, only when the AI start getting to much Longbows we'd need Trebs :)
Robo Kai Sep 11, 2006, 06:23 PM We're almost to machinery, so engineering isn't too far. All the better, trebs will totally destroy them when they don't have longbows. Heh heh heh.
At work now, so will play in... 10-11 hours.
Robo Kai Sep 12, 2006, 03:15 AM Bump. 2-3 hours left before I touch my home computer.
So does anyone still want in? We have ishpace.
FuRRie Sep 12, 2006, 06:33 AM I bet your playing.
btw Robo, next Succesion game with a Aggressive civ and only built only units that get Aggressive promotion? :p
Robo Kai Sep 12, 2006, 06:58 AM http://img244.imageshack.us/img244/4544/juneforecastwa9.jpg (http://imageshack.us)
"Our weather forecast for today... there will be thunderstorms and possible rain, so you will be stuck at home twiddling your thumbs. Or playing Civ4 for fifteen turns doing nothing but moving workers around... well, almost nothing."
Turn 0 (890 AD)
Likely to be :hammer: turns again
General becomes military instructor at York
Turn 1
Roosevelt offers his Calendar for our Construction + 100gold. No.
York: Catapult -> Forge
Notice we have an experienced archer at York, move it to stack of doom, replace it with two 3 exp archers.
Turn 4
Sakae: Captapult -> Forge
Move some extra defenders to Tolosa
Bibracte: Courthouse -> Hindu Monastery
Bibracte: Wreck a cottage to farm it, to irrigate the ricefield once we get Civil Service
Turn 7
Monty demands deal cancellation. Sorry, Egypt has been nicer to us.
Turn 9
London: Courthouse -> Forge
Wreck an undeveloped cottage near Sakae to farm
Turn 10
Research: Machinery -> Civil Service
Roosevelt has built Chichen Itza
Turn 11
Trade Code of Laws to Hatty for Calendar
Export cow to Hatty for 2gpt
Sell Monotheism to Shaka for 100 gold
Sell Monotheism to Genghis Khan for 130 gold
Turn 12
Bibracte: Hindu Monastery -> Hindu Missionary
London unhappy, but will be OK once plantations are built
Start plantations on Dye and Incense
Turn 13
Roosevelt has Hanging Gardens
Upgrade one archer in Stack of Doom to Crossbow
Upgrade one archer in Tolosa to Crossbow
Turn 14
Nottingham: Market -> Forge
Turn 15 (1106 AD)
:hammer:
Booooring. Maybe you can take one of Monty's cities for gold to upgrade our archers. I don't want to switch to Hindu yet until we have 4-5 cities under it since switching to it will probably result in a world war against us.
Try gifting Hatty techs to have her declare on Monty or Roosevelt.
Try to make that 15/20 archer reach level 5 or even 6 for our National Epic and future West Point.
Now at +4 gpt on 50% science.
Stacks of Doom:
http://img134.imageshack.us/img134/4096/rk11106adob9.jpg (http://imageshack.us)
For the save, see below...
Robo Kai Sep 12, 2006, 07:01 AM btw Robo, next Succesion game with a Aggressive civ and only built only units that get Aggressive promotion? :p
That's too easy. Oh wait, since all Aggressive is too easy, how about no catapults? Next game will probably be Monarch at least. Mass catapults vs Prince and I don't even break a sweat. :lol:
Nah, there must be something better, more unique and more exciting... but there's already a Viking game here. We'll wait for it to pass. Anyway, the first Warlords GOTM is around the corner, so I'll be busy.
Codeman Sep 12, 2006, 07:07 AM things appear to be going well.
Robo Kai Sep 12, 2006, 07:11 AM It's not only going well, at this rate, apparently no one can stop us from winning this one now. Except Roosevelt. Once Roosevelt is gone, (insert home TV shopping product brand here) cleanup is a breeze.
FuRRie Sep 12, 2006, 07:20 AM I pick this one up?
I have more then time enough atm.
I'll play 15 and then let Codeman play ?
Codeman Sep 12, 2006, 07:49 AM if all goes well i could play in 12-13 hours. let you know more later. i've gotta train a couple new supervisors, take over a class for a couple hours, and half a dozen interviews. so depending on how quick things go i could be home early. :)
FuRRie Sep 12, 2006, 08:05 AM Ok, I've played my turns, and Monte is as good as dead :D.
Pre: All looks good, i'll be invading Monte it seems.
T2: York: Forge -> Catapult
Bibactre: Missionary -> Missionary
Camu..: Work Boat -> Barracks
T4: Vienne: Market -> Crossbowman
I move our forces in Montezuma's territory, Roosevelt is allready at war with him, so I don't bother to ask Hatty.
T5: Bombard Tlaxcala and kill a Jaguar.
T6: We lose a crossbow to a Chariot :mad:
Sakae: Forge -> Archer
Kill that evil chariot :D
We pop that Great Prophet in London, I decide to fortify him.
Attack On Tlaxcala
- Catapult dies to Archer
- Catapult kills Spearman
- Catapult kills Spearman
- Catapult kills Archer
Take Tlaxcala and keep it.
T7: London: Forge -> Crossbowman
Bibactre: Missionary -> Missionary
T8: York: Catapult -> Market
Sakae: Archer -> Archer
T10: We have been declared the largest Civilization
Sakae: Archer -> Crossbowman
T11: Bibactre: Missionary -> Missionary
T12: London: Catapult -> Collosus
Lose a Catapult to a Chariot (at 77% odds :mad: )
Catapult kills a Spearman
Archer kills Chariot (18/20 exp)
Attack On Tlatelolco
- Catapult dies to Axeman
- Catapult kills Spearman
- Catapult kills Chariot
- Archer kills Chariot
- Archer kills Axeman
Take and keep the city.
T13: Vienne: Crossbowman -> Crossbowman
T14: Civil service comes in, Swap to bureaucracy
Pick Engineering next
Nottingham: Forge -> Crossbowman
T15: Lots of Monteuma's close to us (2 Chariot/1 Jaguar/ 1 Axeman)
We can make peace with Montezuma for all his gold (280), might be a good idea, with the money we can upgrade our archers to Crosbowman and then attack Montezuma again.
Don't forget to use the Prophet in London
It might be time to switch to Theocracy and Hinduism, all our cities except Sakae and our new Cities have Hinuism as a religion.
Good luck on your turnset Codeman, You shoudn't have any problems ;).
Codeman Sep 12, 2006, 05:35 PM if yall want to skip that's cool. will not able to get home for a couple hours still. :( gotta work late.
FuRRie Sep 12, 2006, 05:50 PM Well, I won't be playing anyway 1 am here, so take your time and play in a couple of hours. :)
Robo Kai Sep 12, 2006, 07:16 PM I won't be playing for... 10-13 hours, so Codeman, feel free to play! :D
Codeman Sep 12, 2006, 08:45 PM okay. home now. got it and will play now. kind of a long day so will only play ten then spend time with family. sorry, no pics this time as i am trying to hurry so i can play with my daughter.
FuRRie Sep 12, 2006, 08:54 PM No problem, i'll most likely pick it up after you've played and throw in 15 turns, sicne Robo can't play anyway :).
Robo Kai Sep 12, 2006, 08:58 PM I don't recommend peace, however. We probably have enough troops to finish the job as we lost only a crossbow and 2 cats.
Yeah, go ahead and pick up the game again. I wonder what sort of empire will greet me when I get home?
FuRRie Sep 12, 2006, 09:04 PM A big one ^^, we can keep the pressure on Monteuma, but we could just also use the extra money we can get, i'll see what Codeman did :)
Codeman Sep 12, 2006, 09:27 PM 1. as discussed get peace with monty for all his gold
2. bibracte missionary>missionary – send to sakae (4turns)//sakae crossbow>cat///workers>roads and cottages and remove some jungle//sending healed units to SOD in the N in prep for monty
3. tlaxcala archer>cat// sending units to SOD in the N in prep for monty
4. vienne crossbow>crossbow>send to SOD///
5. sakae crossbow>crossbow>send to SOD
6. missionary failed to spread in sakae :(
7. bibracte missionary>missionary
8. London colossus>crossbow///camulodunum rax>courthouse
9. york market>cat///
10. nottingham cat>cat///tolosa forge>crossbow///spread hindu to tlatelolco
okay, it’s on you guys now.
edit- now i see you did not want peace after all. to late. did not have discussion about how wanted to use GP so left him be. it's now a nice SOD. have fun. :)
FuRRie Sep 12, 2006, 10:01 PM 'Got it'
Doenst matter that peace, it gave us some good money.
I'll play now :)
FuRRie Sep 12, 2006, 11:16 PM I've played 20 turns to make up for Codemans lack of 5.
A lot happened during my turnset, but Robo might have a rough ride the next few turns.
Pre: I make a trade, Theology to Roosevelt for HBR + 340 Gold
I increase science to 50%
T1: Sakae: Cross -> Cross
Bibactre: Missionary -> Missionary
Upgrade 4 Archers to Cross
T2: London: Cross -> Lighthouse
T3: Gold for Rice with Roosevelt
Tlaxcala: Catapult -> Barracks
I invade Monte again
T4: York: Catapult -> Cross
Vienne: Cross -> Library
Tlatelolco: Archer -> Barracks
Cross kills Axe [1 - 0]
Cross kills Jag [2 - 0]
Cross dies to Jag at 86% [2 - 1]
Archer dies to Jag at 89% [ 2 - 2]
Lose ANOTHER archer to the same Jag [2 - 3]
T5: London: Lighthouse -> Monastery
Nottingham: Catapult -> Catapult
Spread Hinduism in Sakae
Catapult kills that evil Jag [3 - 3]
Cross kills Spearman [4 - 3]
T6: Sakae: Cross -> Cross
Bibactre: Missionary -> Missionary
Bombard Theotihuacan
T7:Attack On Theotihuacan
- Catapult dies to Axe [4 - 4]
- Catapult kills Archer [5 - 4]
- Cross kills Archer [6 - 4]
- Cross kills Axe [7 - 4]
- Cross kills Axe [8 - 4]
- Cross kills Spearman [9 - 4]
We take and keep the city.
T8: Engineering comes in -> Literature
Cross kills Spearman [10 - 4]
T9: London: Monastary -> Temple
Tolosa: Cross -> Library
Spread Hinduism in Tlaxcala
T10: Nottingham: Catapult -> Trebuchet
Bibactre: Missionary -> Missionary
Attack On Tenochtitlan
- Catapult redraws
- Catapult dies to Archer [10 - 5]
- Cross kills Archer [11 - 5]
- Cross kills Archer [12 - 5]
- Cross kills Spearman [13 - 5]
- Cross kills Axe [14 - 5]
- Cross kills Jagaur [ 15 - 5]
Take and keep Tenochtitlan.
T11: Literature comes in -> Monarchy
Sakae: Cross -> Cross
T12: Nothing :eek:
T13: London: Temple -> Trebuchet
York: Cross -> Cross
T14: Monarchy is in -> Feudalism
Tlaxcala: Barracks -> Lighthouse
Attack On Texcoco
- Catapult Redraws
- Catapult kills Axe [16 - 5]
- Cross kills Archer [17 - 5]
- Cross kills Archer [18 - 5]
- Cross kills Archer [19 - 5]
- Cross kills Archer [20 - 5]
- Cross kills Jaguar [21 - 5]
- Cross kills Jaguar [22 - 5]
Take and keep Texcoco.
T15: Bibactre: Missionary -> Missionary
I merge another Great General with York (Total of +4 XP)
T16: Tlatelolco: Barracks -> Courthouse
T17: I convert to Hinduism
T18: Adopt Theocracy
T20: Need to drop science to 30%
General Ideas/Suggestions:
1. Monte most likely has an island city, doens't matter.
2. Our new target is Roosevelt, he has a lot of units, i'm gathering a stack in the south near boston, our main stack is at new york, if we can attack him from those 2 sides he will be down quick. Most of his units are promoted units of during the war with Monteuma, so if you attack watch out.
3. When Fuedalism comes in adopt Vassalage, it will cut some of our unit costs and York will be able to produce 11 XP units :goodjob: .
4. We need courthouses in our new cities badly, you might consider whipping them.
5. Good luck against Roosevelt Robo Kai :king:
Robo Kai Sep 12, 2006, 11:43 PM There's one problem with Vassalage though, we will lose Bureaucracy.
But yeah, we have a multitude of archers, we might as well.
Also we getting poorer by the minute. More builder turns :lol:
FuRRie Sep 12, 2006, 11:48 PM yeah we'll lose Bureacracy but with the added XP will be able to take more cities and generate money that way. After Roosevelt is Gone we really ned to work infrastructure.
Robo Kai Sep 13, 2006, 09:09 AM Great Prophet... uh... save it for a Golden Age?
Turn 0
Monty's boats are everywhere (one near a sea resouce), so sue for peace, for free unfortunately.
Whip Archer at Texcoco since it's starving anyway
Teotihuacan: Archer (delay) -> Courthouse
Tenochtitlan: Archer (delay) -> Courthouse
Tlaxcala: Lighthouse (delay) -> Courthouse
I micro London to save it from hunger
Turn 1
London: Treb -> Aqueduct
Sakae: Crossbow -> Hindu Monastery
Vienne: Archer -> Worker
Texcoco: Archer -> Courthouse
Move workers to untapped wine near Vienne.
Looks like Roosevelt's sending stacks somewhere. can't bring Roosy to attack anyone so far.
(see attachment)
Turn 2
Nottingham: Treb -> Hindu Monastery
Move troops out of neutral terriory near Roosevelt to save money
Wait for Roosevelt's troops to head west to pursue unknown targets (probably Zulu or Mongolia)
Turn 3
Bibracte: Hindu Missionary -> Market
Turn 4
York: Crossbow -> Heroic Epic (I think we have enough troops for now)
Tolosa: Library -> Market
York Crossbow move to Tlaxcala (someone might sneak attack us there from Egypt, particularly Roosevelt)
Coco Chanel (Great Merchant) is born in Bibracte
PAUSE!
OPTIONS..
1. We can have a Golden Age now.
2. Or we can discover Paper with the GM. And research part of Divine Right with the GP.
3. Or we can send the GM to Hatty's largest city (Heliopolis) for money, plus build the Christian holy city (13% of the world) also for money.
also...
I think we should attack Egypt first. Hatty has almost no updated troops and will be easy picklings compared to Roosevelt's horde of War Elephants and Horse Archers (immune to first strike). I'd get Grenadiers first before taking on an army like that. (research path: Feudalism -> Guilds -> Banking since we neeeed the money -> Gunpowder -> Chemistry)
FuRRie Sep 13, 2006, 10:32 AM All options seem quite good.
Golden Age will give us a boost in Money and Production which will allow us to get some decent army.
Paper can give us some maps to discover the world further.
And the GM to that city also nets us a bag of money.
I'd prefer number 3, it'll allow us to run high science for some time with a deficit.
Ok, on attacking Hatty first.
Robo Kai Sep 13, 2006, 11:37 AM Turn 5
Sakae: Hindu Monastery -> Buddhist Monastery
Built Church of the Nativity at York.
Now +24gpt at 30% science
Raise science temporarily to 100% to get Feudalism in 1 turn
Coco Chanel begins pilgrimage toward Heliopolis, ETA: 4 turns
Begin moving Stacks of Doom. Bigger one to Tlatelcoco. Smaller one to the border of Pi-Rameses.
Turn 6
Now +20gpt at 30% science
Research: Feudalism -> Guilds
I'm really rethinking Vassalage now. We turned London into cottage spam heaven, so it produces a ton of commerce (76 with Bureaucracy) and I'd hate to lose 1/3 of it just to support more troops.
http://forums.civfanatics.com/uploads/73311/RK1-4-0.JPG
Turn 7
London: Aqueduct -> Crossbow
Whip Camuldonum for 2 population
Whip Tlaxcala for 2 population
Hinduism spreads to Texcoco via missionary
Turn 8
Roosevelt demands Civil Service. Heh. Come on, don't cry...
http://forums.civfanatics.com/uploads/73311/RK1-4-1.JPG
Shaka declares war on the missing Montezuma
Camuldonum, Tlaxcala: Courthouse -> Lighthouse
Whip Teotihuacan for 2 population
Coco Chanel builds the fashion empire at Heliopolis, netting us 1650 gold
http://forums.civfanatics.com/uploads/73311/RK1-cocochanel.JPG
Turn 9
Nottingham: Hindu Monastery -> Buddhist Monastery
Teotihuacan: Crossbow <- Courthouse
Aztecs have been eliminated
Whip Tlatelcoco for 2 population
Turn 10 (1436AD)
Genghis Khan, are you out of your mind?
http://forums.civfanatics.com/uploads/73311/youmustbejoking.JPG
London: Crossbow -> Sistine Chapel
Sakae: Buddhist Monastery -> Trebuchet
Tlatelcoco: Courthouse -> Forge (maybe change it to military?)
I really suggest cutting down to 10 turns now. Empire is biiiiiigggg.
War hasn't started by the way, feel free to start it in your turn.
I propose chain farming to York to help population growth there.
http://forums.civfanatics.com/uploads/73311/RK1-4-SOD1.JPG
The other stack of doom ready to head for Thebes
http://forums.civfanatics.com/uploads/73311/RK1-4-SOD2.JPG
As you can see, our war machine is ready to go, but our economy isn't that great. I suggest building the Forbidden palace...
Option 1. grabbing Thebes and building a Forbidden Palace there
Option 2. build the forbidden palace at York, then build a palace at Thebes
edit:
...AND, later, Guilds -> Banking. We need grocers and banksStock Exchanges at London, York and Bibracte soon.
AND, THE SAVE:
Robo Kai Sep 13, 2006, 11:40 AM http://img316.imageshack.us/img316/576/loudkiddingtonho3.jpg
Oh yeah, one more thing... we have a lot of religious buildings PLUS stone, so I'd like to see the Spiral Minaret and Sankore Univ. built...
FuRRie Sep 13, 2006, 08:27 PM I'll try te keep everything in mind.
I'll go for the Thebes + Forbidden Palace, it looks the easiest and best option, our second stack isn't too big so i'll start running some military builds in more cities.
I'll play 10 tomorrow-morning, watching movies now (and have to play my turns in Berserks01 too :)).
Robo Kai Sep 13, 2006, 08:59 PM "Stack isn't too big?" Well uh our current stack of doom is already much more beefy than I use in a normal Prince or Monarch game (when I have cats and CRII,CRIII Macemen)... :lol:
FuRRie Sep 13, 2006, 09:27 PM I've played my 10 turns, went pretty good, Hatty is decimated and her empire is cut in 2.
Here is the report...
T1: Tlaxcala: Lighthouse -> Catapult
I decide to start the attack, move our 2 stacks into the territory.
T2: Bombard Pi-Ramesses
T3: Sakae: Trebuchet -> Cross
T4: Capture Pi-Ramesses without any losses :goodjob: .
T5: Teotihuacan: Cross -> Cross
Capture Thebes losing only 2 Catapults
Hatty drops to the last in score
T6: Nottingham: Monastary -> Trebuchet
Vienne: Forge -> Lighthouse
T7: Camu...: Lighthouse -> Library
T8: Sakae: Cross -> Cross
T9: Bibactre: Market -> Lighthouse
Tlaxcala: Catapult - > Trebuchet (I misclick upgrade (CR instead of Drill, so I delete the Cat, srry bout that)
T10: Guilds comes in -> Banking
Teotihuacan: Cross -> Cross
Take Memphis with 0 losses
Trade WM for WM with Roosevelt :D
Ideas & Suggestions
1. Next target is Heliopolis, after that it's a clean-up of Hatty
2. Memphis will give us Marble, which is great...
3. that WM trade nets us a sight of the entire world :D
4. Our next target can be either Mongolia or Zulu, both seem not too hard targets.
I added a funny picture too :) (Shows our Gold :D)
Robo Kai Sep 13, 2006, 11:35 PM Great merchant sure gave us a ton of gold and made sure there was much rejoicing that turn... :D
Why do you and Codeman get to do all the wars and I get to do all the building? :(
I know you're on baseband and not broadband but I remember when I started doing SG's last year I was also on dialup, so I just had less pics and smaller pics than I have today. :lol:
More builder turns I guess...
after reading your plans...
1. Next target is Heliopolis, after that it's a clean-up of Hatty. We'll take on Zulu next, if they're closer than Mongolia.
2. We may also need 2-3 troops (2 cross 1 cat) per city near Roosevelt's borders in case he backstabs us. Aggressive AI was turned on, after all.
3. Building plans: FP @ Thebes
4. Tech plans: After guilds->banking, we can either go for Chemistry to get Grens or rush to Liberalism (to get Divine Right or Nationhood or Printing Press)
5. We'll probably lose Texcoco (or whatever the town in the north was called) due to culture soon.
FuRRie Sep 13, 2006, 11:45 PM Your building good :D
Zulu would be the best target, it nets us the most land/population.
You could also just put some Longbows in cities, they are great city defenders and we can use our troops add the front.
Liberalism sounds good to me, but Grenadiers will get us really quick conuest options.
I noticed Texcoco too, but I didn't care too much :).
Good luck on your turns.
Robo Kai Sep 14, 2006, 12:05 AM OH YEAH! Longbows, thanks for reminding me we have Feudalism now :D
Will play in 5-6 hours.
I think we should gift Texcoco to the USA to save money. What do you say?
EDIT: Better yet, gift it to Zulu right before the war with Shaka then raze it. That is, if they will accept it. Otherwise, we'll have to give it to the USA now.
FuRRie Sep 14, 2006, 12:26 AM Sounds fine by me, try gifting it to Shaka :)
Robo Kai Sep 14, 2006, 08:06 AM Finally some war!
Turn 1:
Send some troops at Pi-Rameses and Thebes towards Elephantine
March towards Heliopolis with 5 crossbows and 5 siege units.
:sleep:
Turn 2:
Vienne: Lighthouse -> Granary
Crossbow defeats Egyptian Archer near Memphis
:sleep:
Turn 3:
Sakae: Crossbow -> Grocer (I told you I'm a builder...)
:sleep:
Turn 4:
Bomb Elephantine to 10%
http://img223.imageshack.us/img223/4299/rk15elephantineme9.jpg
Turn 5:
Tolosa: Market -> Grocer
Bomb Heliopolis to 24%
Bomb Elephantine to 2%
Trebuchet defeats Horse Archer
Trebuchet defeats War Chariot
Crossbow dies to Archer (0.4 left, crap)
Crossbow defeats Axeman
Crossbow defeats Spearman
Turn 6:
York: Heroic Epic -> Granary (yeah, I was excited to produce units but...)
Bibracte: Lighthouse -> Forge
Tlatelcoco: Courthouse -> Granary
Trebuchet defeats Archer
Elephantine taken!
Bomb Heliopolis to 0%
Oliver Cromwell (Horse Archer) is helpless before the might of our mighty Trebuchet!
Catapult destroyed by War Chariot
Crossbow defeats Archer
Crossbow defeats Swordsman
Crossbow defeats Axeman
Crossbow defeats War Chariot
Heliopolis captured!
http://img223.imageshack.us/img223/4884/rk15heliopolisls4.jpg
Gift Texcoco to Roosevelt for a whopping 16gpt savings.
Turn 7:
Reseach: Banking -> Divine Right :smoke:
(Trust me, the Spiral Minaret will save our lives. Besides, York's almost to a Great Engineer)
Turn 8:
Teotihuacan: Crossbow -> Granary
Turn 9:
York: Granary -> Stock Exchange
Nottingham: Hindu Missionary -> Stock Exchange
Tenochtitlan: Courthouse -> Granary
(move troops around, now some defenders at our border cities with Roosevelt)
Turn 10:
Vienne: Granary -> Stock Exchange
Hinduism spreads to Thebes (missionary)
Stacks available:
http://img223.imageshack.us/img223/6693/rk15stacksen7.jpg
And here's the military screen...
http://img223.imageshack.us/img223/2163/rk15militarybg1.jpg (http://imageshack.us)
THE SAVE:
Robo Kai Sep 14, 2006, 08:09 AM THE PLANS:
London: Sistine Chapel (yeah, it's for denial) -> Stock Exchange (Bank) -> Spiral Minaret (finish it with Great Engineer from York) -> Stock Exchange
Hatty = last city
Shaka = next?
Massive Stock Exchange construction at more prosperous cities
Change some farms into cottages in former Aztec lands (there are too many)
EDIT2:
NO! Charismatic doesn't mean 25% less experience to get a great general!
On a Standard map, it normally costs 90, 180, then 270, etc. experience but on Marathon.
FuRRie Sep 14, 2006, 03:25 PM Haven't heard from Codeman yet, but he still has lots of time, i'm going to bed now, ciao :D.
If codeman doenst pick-up tomorrow i will :)
Codeman Sep 15, 2006, 12:00 AM sorry guys. don't feel like playin' right now. need a day to 'compose' myself. my dog/friend died last night. i can not focus right now. i will post later. good night.
FuRRie Sep 15, 2006, 12:12 AM srry to hear about your dog...
I'll pick this one up then, take all the time you need Codeman.
I'll play in a couple of hours, I've got to play berserks01 first.
Robo Kai Sep 15, 2006, 12:24 AM Sorry to hear that Codeman.
Furrie: Oh BTW, RK-02 is not active, it is yet :sleep:
FuRRie Sep 15, 2006, 01:35 AM Most boring turns ever :D
T1: :coffee:
T2: :coffee:
T3: :coffee:
T4: Tlaxcala: Treb -> Treb
Tlatelolco: Granary -> Market
T5: Attack Alexandira, lose a Cross at 88.5% odds :mad:
T6: Teotihuacan: Granary -> Treb
Take Alexandria -> Haty is no more (moeha :king: )
T7: :coffee:
T8: Tenochtitlan: Granry -> Cross
T9: Sakae: Grocer -> Cross
T10: Bibactre: Forge -> Grocer
The BIG plan:
1. Kill Shaka :p
Robo Kai Sep 15, 2006, 02:31 AM Isn't Thebes building the Forbidden Palace yet? It seems to be a poor city in terms of production. If not, since we picked Divine Right we can build Versailles in Thebes instead with the GE and build Minaret sloooowly.
Will play in 3-4 hours.
EDIT: I realized just now, where did we put Axe Killer? Or is that catapult dead?
FuRRie Sep 15, 2006, 02:38 AM NO idea about Axe killer.
Thebes is buidling FP, but it's borders will pop soon and then producting will rocket ;)
Robo Kai Sep 15, 2006, 08:18 AM MY internet seems unable to download that attachment (although everything else seems work perfectly, even the board). Can you perhaps post the game somewhere?
FuRRie Sep 15, 2006, 09:46 AM Try this
http://www.yourfilehost.com/media.php?cat=other&file=RK_01_AD_1565.CivWarlordsSave
Robo Kai Sep 15, 2006, 01:29 PM Got it, will play shortly.
While I was still trying to get the save, I played a couple of games. In one, I accidentally left a Warlord unit alone in a base and all hell broke loose. The result...
http://img87.imageshack.us/img87/8742/firststrikewarlordik8.jpg
I was sweating while watching all that happen... :lol:
Robo Kai Sep 15, 2006, 02:14 PM :hammer: turns. Why are we losing so much money at 50% research? And then there is the question citizens are asking the struggling English economy:
http://forums.civfanatics.com/uploads/73311/June_whatdoyouwant.jpg
WHAT DO YOU WANT!?
Just recovering from war with Hatty...
Turn 0:
No problems. Wreck a farm near Tlatelcoco (I think) to build a Workshop since it lacks production.
Turn 1:
Move stacks around, build stuff
Roosevelt has completed Notre Dame!
Turn 2:
http://img471.imageshack.us/img471/2685/twoheadedhydradt9.jpg
Divine Right is in, Bibracte becomes a two-headed hydra :D
Islam has been founded in Bibracte!
Research: Divine Right -> Gunpowder
(can't wait for that Great Engineer to become available!)
(from here on in, please enjoy the event logger with comments)
Turn 327, 1571AD:
The borders of Sakae have expanded!
Turn 329, 1577AD:
Islam has spread in London.
Turn 330, 1580AD:
London: Sistine Chapel -> Stock Exchange. Now rebuilding newly conquered lands will be easier.
The borders of Thebes have expanded! (now FP completes faster, just as you predicted)
Roosevelt adopts Bureaucracy!
Turn 334, 1592AD:
Crossbowman defeats Barbarian Axeman... where did that guy come from?
Turn 335, 1595AD:
Research: Gunpowder -> Chemistry
The borders of London have expanded!
Our stacks of doom, feel free to declare war when Forbidden Palace is ready:
http://img72.imageshack.us/img72/5398/rk16stacksrt2.jpg
THE SAVE:
Robo Kai Sep 15, 2006, 02:24 PM We're still -52 gpt at 50% research despite all those Stock Exchanges being built. More will come, and if London finishes the stock exchange + spiral minaret...
Codeman Sep 15, 2006, 08:28 PM i can pick up a set later this weekend. not tonight though.
FuRRie Sep 15, 2006, 09:55 PM I'll pick this one up then.I made a tumble with my bike yesterday and now my left elbow is all wrapped up by bandage, so now i'm on smallband AND have difficulty typing/playing.
I'll report in a few hours ;)
Robo Kai Sep 15, 2006, 10:21 PM Ouch man... how about use autolog for now?
FuRRie Sep 15, 2006, 11:21 PM eumh, Autolog, I need a mod for that don't I ?
Anyways, here is the report:
T1: :Coffee:
T2: Nottingham: Miss -> Miss
T3: Vienne: Grocer -> Trebuchet
Tlatelolco: Market -> Grocer
Alexandria: LBow -> Barracks
Elephantine: LBow -> Barracks
T4: Compass + Paper for Div. Right to Rossevelt
Invade Shaka (finally :o)
T5: Teotihuacan: Forge -> Cross
Build Majd al-Haram in Bibactre
T6: York: Stock Exchange -> Grocer
Notting: Miss -> Miss
T7: Teotihuacan: Cross -> Cross
Take kwaDukuza :goodjob:
T8: Renochtitlan: Forge -> Library
Pi-Ram: LBow -> Barracks
Capture uMgundgunluvo
T9: I lose that last city to a sword :lol:
Vienne: Trebuchet -> Trebuchet
I retake that city I just lost :goodjob:
T10: Nottingham: Miss -> Miss
Take Ndondasomthing :p
Ideas/Suggestion/Comments
1. Shaka is as good as dead, keep adding units to the 2 stacks and he will be dead in 5 - 10 turns.
2. I had to delete a treb because it had CR2 and no drill promotions, please remember to always select Drill promotion when possible.
3. We are allrdy over Population requirement for Domination, and we are at 38/62 land area, so we are getting closer.
4. We are running 50% at +12 GPT
Codeman Sep 15, 2006, 11:22 PM at least it's not the one you use for the mouse. :)
hopefully that was your only injury.
FuRRie Sep 15, 2006, 11:23 PM yeah, and it really isn't too bad, it just restrics my elbow movement and it itches like hell :D
Codeman Sep 15, 2006, 11:24 PM hey robo kai, if you want to pick it up, go for it. you guys just keep playing and when i can play i'll post a 'got it'
Robo Kai Sep 16, 2006, 12:10 AM Ok got it. Good that we're out of debt.
Hmm... did I make that Treb? Pah. :D
FuRRie Sep 16, 2006, 12:25 AM you lil cheater ;)
Robo Kai Sep 16, 2006, 01:07 AM Turn 1:
Tolosa: Granary -> Musketman
Thebes: FPalace -> Musketman
We're now +43 gpt at 50% research
Reinforce Alexandria. I whip a Longbow at Alexandria for 3 population since it was starving anyway because of an enemy ship in water tiles.
Crossbow loses to Chariot, but Longbow finishes it off... feh.
Crossbow on route to Endini defeats Swordman.
Great General in London. Game is ending soon, so move him to front lines at Zulu to promote our best Crossbow to a Musketman Grenadier (soon) for free.
Turn 2:
Sakae: ??? -> Catapult
Tlaxcala: Forge -> Pikeman (it will become Grenadier soon)
Teotihuacan: Crossbow -> Pikeman
Roosevelt doesn't have Paper yet, which means he isn't going for Liberalism... yet.
Bomb Ondini down to 10%
Raise research to 70% to get Chemistry in 2.
IBT:
Alexandria
Longbow beats Catapult
Longbow beats Horse Archer
Longbow dies from Elephant :angry:
near Ndonda
Crossbow dies from Horse Archer
Crossbow dies from Horse Archer
Turn 3:
Crossbow beats Horse Archer
Crossbow beats Horse Archer
Bomb Ondini down to 0%
Crossbow beats Maceman
Don't take Ondini yet since we lack troops there.
Crossbow beats Elephant
Turn 4:
Nottingham: Hindu Miss. -> Grenadier
Alexandria: Barracks -> Grenadier
Take Ondini
Turn 5:
Vienne: Treb -> Gren
Upgrade some troops on the front lines
Turn 6:
Sakae: Catapult -> Gren
Tenochtitlan: Library -> Gren
Whip a Longbow at Ndonda due to starvation
Attach great general to a unit.
Turn 7:
Ndonda: Longbow -> Longbow
Crosbow beats Longbow near Kwaduzuka
Turn 8:
Take Banbanango with ease
Begin assault on Yue-Chi, lose a Grenadier. :angry:
Move troops to Nobamba and Ulundi
Turn 9:
Teotihuacan: Grenadier -> Grenadier
Great Prophet born in London, move to Thebes to construct Buddhist Shrine
Take Yue-Chi with no further losses. Hmph.
Turn 10:
Take Nobamba with ease
OMG Zulu has MOBILE PIKEMEN! Impi upgraded heh heh...
Oh yeah BTW, we're resarching Education now, let's go for Liberalism.
Robo Kai Sep 16, 2006, 01:12 AM http://img167.imageshack.us/img167/5931/rk1collagetr8.jpg
And the save...
FuRRie Sep 16, 2006, 01:25 AM Roosevelt has Paper, He gave it to us for Div right (we also got Compass)
Robo Kai Sep 16, 2006, 06:14 AM Ohhhh... I hope we beat him to Liberalism though.
FuRRie Sep 17, 2006, 12:50 AM I'll pick this one up as i'm bored.
I hope you don't mind Codeman.
FuRRie Sep 17, 2006, 01:20 AM Un-eventfull turns, so i'll just say the relevant things...
I selected Libelarism as a goal-tech, we needed Philosophy :eek: .
I take Ulundi after a really hard struggle, we get the Pyramids, Adopt, Mercantelism + Representation.
Spiral Minaret is completed.
Capture Nongama, Shaka is down to 1 City.
Capture Nodwengu, Shaka is no more...
We are at 65% Pop / 53% Land, once we get border pops/etc we will be close to the goal.
Roosevelt has Education, we get it in 1 turn, then we have 5 to Liberalism...
Once Education is in up sci to 100% (-350 GPT) to get Liberalism in 3.
Next Target: Ghengis, and we will get Domination during that war...
Good luck ;)
Robo Kai Sep 17, 2006, 02:48 AM Good work! Got it will play now after my... "devastating" loss in GOTM-10 :lol:
Robo Kai Sep 17, 2006, 04:03 AM Turn 1:
Research: Education -> Liberalism
Temporarily bump research to 100%
Turn 4:
Research: Liberalism -> Printing Press -> Drama (pump culture to win faster)
Turn 5:
Research: Drama -> Steel (for cannon)
Declare war on Genghis
Turn 8:
Bribe Roosevelt into the War by paying Liberalism :lol:
Turn 9:
Karakorum falls under our control
Turfan, the most unfairly defensively placed city on a hill falls under our control
http://img141.imageshack.us/img141/9246/rk170ai3.jpg (http://imageshack.us)
Raise culture to 50% and lower science to nothing
Turn 10:
We're at 63.78% land, so I decide to finish off the game.
END TURN!
Churchill is almost sad that the game is over. :lol:
We only built 3 cities.
http://img141.imageshack.us/img141/5866/rk171eb6.jpg (http://imageshack.us)
Robo Kai Sep 17, 2006, 04:11 AM :clap:
Great, so that's a wrap!
Thanks Furrie and Codeman for your very skillful play and planning. I personally didn't expect to score this high... almost 50,000 points!
Now, Mr. Furrie, you have a finished SG to put in your sig.
:goodjob:
FuRRie Sep 17, 2006, 04:35 AM jippie, good job Robo Kai, let's do equally good in RK-02 ;)
Robo Kai Sep 17, 2006, 06:45 AM RK-02 is Monarch. I won't expect the same stellar results. But we'll see. It's already getting tough to start! I just wish I had rolled Mao's starting position. :lol:
FuRRie Sep 17, 2006, 07:23 AM True, but wil lsee how it goes :D
Robo Kai Sep 17, 2006, 07:01 PM Yeah... you're a Monarch-Emperor player by any chance? I have yet to beat Emperor and died horribly in GOTM 10 (which is Immortal difficulty).
Apparently, Prince is no match for us. :lol:
Codeman Sep 17, 2006, 08:00 PM well, that was fun guys. thanks for letting me take a couple sets
Robo Kai Sep 17, 2006, 10:17 PM You're welcome, man... er, Codeman...
FuRRie Sep 18, 2006, 01:41 AM srry, the game was done quicker then we thought.
Well Robo Kai, I bassicly only Play Warlord when I play alone, I just never tried playing higher difficulty :p
Robo Kai Sep 18, 2006, 03:21 AM The game was fast because there were usually only two of us (with Codeman sometimes) and we played lots of game turns per player turn. It can't be helped.
Well you have proven to yourself that you can take Prince at least. :lol:
FuRRie Sep 18, 2006, 03:32 AM Well, I played Civ3 on Sid, so I know i'm capable of higher, i'm just too lazy to put so much effort in a SP-game.
I do like to put an effort in SG4s :D
Robo Kai Sep 18, 2006, 05:04 AM I also can play Sid on Civ 3 but that's because ICS didn't take that much skill. :lol:
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