View Full Version : Privateers


Houman
Sep 09, 2006, 04:59 PM
Please discuss your ideas about Privateers (Pirates)

Los Tirano
Sep 15, 2006, 07:03 PM
Well adding the ability to hire privateer ships that appear at a city connected to water would be great. Being able to choose which city mercs and these privateers arive at would be better.

storm6436
Sep 15, 2006, 08:33 PM
Privateer contracts would be cool... letters of marque. Hire a pirate for X turns to target player X's naval capacity.

noid
Oct 07, 2006, 09:13 AM
"How bout renaming the standard Privateer to Corsair, and introducing a "new" type Privateer witch would be an upgraded Galeon. The first fleets where made fromc onfiscated private, ships witch were then armed. You would not be able to build those "upgraded galeons". It could have one cargo space, and be a little weeker then the Corsair(give corsair +1 movement/and +10% attack bonus).. BUT you wouldnt need gold/silver/gems to, get it. Also the corsair shoud be able to attack rival fleets without declering war, the "new" Privateer wouldnt.. It would be cool, and it would add to the realism of the mod.. :] "

post copied from ship units thread..