Houman
Sep 09, 2006, 05:03 PM
Please discuss your ideas about TechTree
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View Full Version : Technology & TechTree Houman Sep 09, 2006, 05:03 PM Please discuss your ideas about TechTree WarKirby Sep 11, 2006, 05:51 AM I think you should make the path up to compass some what faster. By the time I get it, I have already explored most of everything there is to explore, and the Explorer unit is useless. WarKirby Spartan117 Sep 11, 2006, 06:09 PM introduction of future tech?!?!?!!:lol: but that would take some thinking:( WarKirby Sep 12, 2006, 10:19 AM no thinking required. Just steal ideas from Alpha Centauri. That basically covered the 'future tech' thing right up til transcending mankind. Of course it would be an unrealistic amount of work what with all the new models that would be needed. Also, beyond the first 100 years or so, Alpha Centauri was mostly educated guesswork, and so may not be suitable for Total Realism. WarKirby xazi84 Sep 17, 2006, 12:13 PM How about a way to free the slaves and make them give some kind of population or troops in bonus? After emancipation (which I think was a wonder or a tech in Civilization: Call to Power, and would fit nicely as a national wonder), there should be some kind of bonus to your civ and also a penalty to civs without (-happiness, higher chance of slave revolts, chance of slaves defecting to civs with emancipation, ect.) Hmm... should probably submit this in slavery, tech and wonder section... Spartan117 Sep 21, 2006, 11:04 PM i think there should maybe be an increased in the amount of "hammers" neede to build spaceship parts. it should not be the "default victory" This makes the starting screen "neater" it makes it wider. So all ethnic units and such arent bundled up. http://forums.civfanatics.com/showthread.php?t=180638 RickAucoin Sep 22, 2006, 04:40 PM If there was one thing about stock CivIV that I disliked it was how it really didn't matter how much work I put into tech, getting ahead just didn't matter in the mid-late game. I thought I read during CivIV developement that the computer AI would be good enough that it wouldn't blatantly cheat, but that's a load of hooie re: tech advances. CivIV Total Realism changes that. If I work my civ's butt off on tech and get ahead, I can STAY ahead. What was it that y'all changed about the AI behavior regarding tech advances to "fix" this issue? WarKirby Sep 23, 2006, 08:26 PM Have a look here. It's a list of every mod component by TheLopez. Some incredible stuff, much of it would be great in TR. http://forums.civfanatics.com/showthread.php?t=172405 miserable09 Sep 25, 2006, 08:00 AM Hello, Im playing my first game on a harder setting (I think I'm on prince). Any advice on the order to discover technologies so they AI doesn't stomp me? -m miserable09 Sep 25, 2006, 08:01 AM Have a look here. It's a list of every mod component by TheLopez. Some incredible stuff, much of it would be great in TR. http://forums.civfanatics.com/showthread.php?t=172405 Can you install multiple mods? Like have these along with Total Realism? Spartan117 Sep 25, 2006, 08:50 AM no, unless houman puts them in the original mod. WarKirby Sep 27, 2006, 08:04 AM This has been bugging me forever. Why do you need universal suffrage to hurry construction with cash? Human greed has existed since we came out of the primordial soup. What possible justification could there be for needing an advanced form of government to allow you to throw money at a problem? The ability to buy stuff should be available from the discovery of currency. Hell, even before currency people could be bribed with sheep, furs, bags of rice etc. I believe the pharaohs of egypt paid some workers in beer. Long story short. You should be able to buy stuff with currency, or even before. You choose. -------------------------------------------------------------------------- On a slightly different note, why do you need optics to make whaling boats? Surely all you need to kill a whale is a few harpoons. Why can't you do it with hunting? WarKirby curlybilly Sep 30, 2006, 03:15 AM Hi. I enjoy this mod very much, but i am wondering why i can not trade technology. I guess that AI civilizations do trade tech with each other, but i cannot. Even when my relation to a civilization is at pleased or friendly there is nothing under "Technology" in the contact screen on both sides. Is that the way it`s supposed to be? edit: and of course i have the necessary technology for tech trading (writing?). edit2: On a slightly different note, why do you need optics to make whaling boats? Surely all you need to kill a whale is a few harpoons. Why can't you do it with hunting? I guess you need binoculars to spot a whale?! dunno... curlybilly Oct 06, 2006, 04:24 AM OK, i got it, in the Earth map trade tech is off ... Exerior Oct 06, 2006, 10:41 AM This has been bugging me forever. Why do you need universal suffrage to hurry construction with cash? Human greed has existed since we came out of the primordial soup. What possible justification could there be for needing an advanced form of government to allow you to throw money at a problem? The ability to buy stuff should be available from the discovery of currency. Hell, even before currency people could be bribed with sheep, furs, bags of rice etc. I believe the pharaohs of egypt paid some workers in beer. Long story short. You should be able to buy stuff with currency, or even before. You choose. -------------------------------------------------------------------------- On a slightly different note, why do you need optics to make whaling boats? Surely all you need to kill a whale is a few harpoons. Why can't you do it with hunting? WarKirby I also dislike the "universal suffrage" requirement, specially i don't see the point in it, it has nothing to do with economy (if my translation tool works fine). I suggest you can hurry production in nearly every form with money and/or population. But depends what civics you choose, it has a bad or a good rate to do it. In a communist state you can get something with money, but not soo effective like in a free market democratic civic. In a communist state you can get something with population, but not soo effective like in a monarch civic ... And maybe the "universal suffrage" deactivate the hurry with population at all, but get one of the best money-hurry-systems ... Hope you get the point. WarKirby Oct 06, 2006, 11:19 AM But overall, buying stuff should become available with currency. Right? WarKirby Fanatic Demon Nov 17, 2006, 04:50 PM Well the 1st thing human kind did after discoverying atomic power/fusion is to create a bomb not power plant. There is a long way betwean atomic bomb and nuclear power plant. As for automobile, comustion does the trick. instead for automibile there should be mass production (+5% or +10% to military production) Now off to the tech tree with such ideas. As far this is FAQ an answear is needed. Quote: Question, why are there so few additional Techs in the Mod? Becouse TR team didnt make many ? Exept Dualism i didnt notice any new. There is a difference between inventing a technology and inventing an application. Take for istance, nuclear weapons. The first nuclear weapon was developed only 3 years after the development of nuclear reactor, but it didn't allow the construction of ICBM until vast amount of research was put in the development of Intercontinent Balistics MIssies which could deliver a nuclear Warhead. Its such a large effort that some counties (like North Korea), despite their hard efford are unable to build effective lang range nuclear weapons. Beside the huge requerements to build ICBM, Another reasons to Add it as a technology is because nuclear weapon development is a concious choice of using nuclear technology (nuclear reactor) for militairy proposes. SO a nation might deside to develop nuclear reactor for enery production and improved propulsion, but choose not to develop to nuclear weapons. A third reason to include nuclear weapons as a seperate tech requirement is that every nation that wishes to develop nuclear weapons, must start a nuclear weapons program. Since this is mainly a research task, it makes a lot of sence to have a special tech requirement which can only be researchas after balistic rockets, computers and nuclear reactor technology are developed. Endovior Nov 18, 2006, 02:04 AM Long story short. You should be able to buy stuff with currency, or even before. You choose. I agree, to a point... I'd note that in FfH, all the advanced Labor choices (everything beyond Tribalism), allow either payment or the whip. This isn't at all unbalancing, although it DOES make some of those civics rather bland (Guilds, for example, allows payment, and unlimited Bards/Merchants, as opposed to Military State, which allows payment, grants a bonus to military production, halves war weariness, and grants extra happiness from various military structures). Translating that to here, if you could pay with gold without using Universal Suffrage, it would need to be boosted to compensate. Anaztazioch Nov 18, 2006, 03:27 AM @ Fanatic Demon So why almost every nation want to have nuclear weapon before nuclear reactor ? Maybe becouse its easier to resarch/make ? And czarnobyl, heared about reactor in there ? Thats the differance betwean such "old" technology reactor and the one todays. Endovior Nov 21, 2006, 04:10 PM @ Fanatic Demon So why almost every nation want to have nuclear weapon before nuclear reactor ? Maybe becouse its easier to resarch/make ? And czarnobyl, heared about reactor in there ? Thats the differance betwean such "old" technology reactor and the one todays. No, everyone wants a nuke before a reactor because it's the most powerful weapon in existence, and screw the economy. However, you need a reactor to produce a nuke... so in practice, unless you manage to steal all the bits you need, you need a reactor first. Anaztazioch Nov 21, 2006, 07:06 PM But having nuclear power to produce a bomb and produce electricity in a stabilized way. |
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