View Full Version : How Many Hours (on average) Do You Play FFH a Day?


Sarisin
Sep 09, 2006, 10:14 PM
My girlfriend accuses me of being addicted to 'THAT game.' She is probably right, but I still play FFH about the same amount of time that I used to play other PC games. It is just that I don't boot up the likes of Oblivion, Rise of Legends, or Titan Quest much these days in favor of FFH. :)

So, how many hours a day (on average) do you play FFH, and, if you want, it would be nice to hear what other games you are (or are not!) playing too.

Silverkiss
Sep 09, 2006, 10:17 PM
One more turn... One more turn... One more turn...

lol I dunno, normal days of the week only a couple of hours (3? dunno...) but holidays and weekends a lot (6+ ? dunno...)...

Since I began playing FfH I stopped playing everything else... lol blame you Kael now I don´t do anything else besides playing FfH :crazyeye:

Chandrasekhar
Sep 09, 2006, 10:25 PM
I'm not playing it nearly as often as I should.

khanjackal
Sep 09, 2006, 10:44 PM
my wife is so angry

3-5 hours, if not more

it's all i play, i haven't gotten bored yet, it's so much cheaper than buying a new game every few weeks

i don't know if firaxis should have kael bumped off, or hire him, but it needs to do something with him, FFH makes warlords look awful

Nikis-Knight
Sep 09, 2006, 11:11 PM
Today, far far too much.

Kael
Sep 09, 2006, 11:57 PM
I play a nice long game every weekend, usually on Saturday. This weekend I was the amurites, seeing what mischief I could cause by staying at home and building up my uber mages while sending my mercenaries and pirates out to harrass other player (the responce from my AI opponents? "Mmm.. yummy xp, please send more"). I also learned not to guard my archmages with mercenary units, a player I wasnt at war with swopped in and killed the mercs, leaving my archmages standing alone in enemy lands. That didnt end well.

Last weekend I was the lanun fighting a war across an island map. It mostly centered on a city I was dumb enough to found right between the main Luchuirp and Calabim islands (it was 5 land tiles with access to pearls and reagents, i couldn't resist). I spent most of the game tromping around on the Luchuirp island with Guybrush fighting dwarves and golems while my fleets tried to keep the vampire ships at bay.

vorshlumpf
Sep 10, 2006, 05:10 AM
This last week I've actually not touched FfH once - life got busier and I was sucked back into Neverwinter Nights (thanks to one particular module). Last month, though, I was likely averaging 8 hours a day overall, meaning I had a bunch of 10+ hour days . . . I just couldn't help it.

With said NWN adventure being over, and the wonderful additions in version 0.16, I'm sure I'll be back to many FfH hours.

As for other games, my previous addiction was Oblivion, but I haven't touched it since before I first discovered FfH (Oblivion, I found, is a game of tedium with little reward - once you get over the amazing scope of the game-world and the depth of the NPCs). Before that my major addictions were (in reverse order) X-Com: UFO Defense (ah, nostalgia), ZAngband, and then Vanilla Civ IV (which was the reason I bought this fancy new computer of mine).

- Niilo

Frozen-Vomit
Sep 10, 2006, 05:22 AM
0.2h average per week of course - normally I only find time on weekeends... (just as long I work - when university starts on the 1. I will have more time :D )

Jean Elcard
Sep 10, 2006, 05:29 AM
As impossible as it sounds, but Civ4 ad FFH brought me back to the real world. The preceding two years I was almost completely glued to the EVE-Online universe. Now, after reducing play time to not more than two hours in the evening I'm up to finsihing my studies next week eventually.

Sareln
Sep 10, 2006, 05:40 AM
2 hours / day.
I'm currently enrolled in a university, the school year has started... yes there is homework.

those two hours are played concurrently with Japanese Homework and E&M.

I also play Magic:The Gathering, Warhammer 40k, and Soccer whenever they're available. Weekends I may do 5 hours / day.

Nimbus
Sep 10, 2006, 06:21 AM
When playing multi-hotseat my day will go for 4-12 hours depending on if a day off or not. When playing solo my day will go for 0-6 hours, although this has been more lately as I have been playtesting all the civs on a map I have made based on Nuists Earth Realism Map map, only 6 civs left to test :)

TheJopa
Sep 10, 2006, 06:22 AM
I wasn't often at home for the entire summer (And I'm still not often) so I didn't play much/at all. However for weekend I would play 4 or even more hours a day. But main thing that I noticed is (And I see some other people here as well) that I don't play anything else since I got FfH. No vanila/warlords civ, no oblivion, no anything else... One or 2 weeks before new FfH comes out, I deliberately stop playing it so that I can play oblivion etc. and then go back to new version of FfH.

QES
Sep 10, 2006, 09:58 AM
I usually play my longer games on weekends, with breif stints into exploring each civs possibilities once a day.

Personally I feel like im waiting for .16 to come out, then I fully expect to lose much of what little of a "life" I have back to FfH.
Its like Kael and Team have their own specifically refined form of Crack.
-Qes

jafink
Sep 10, 2006, 09:55 PM
I usually play about 2 hours now because school has started. In the summer i had alot less routine, so i would play anywhere from 0 - 5 hours a day.

SchpailsMan
Sep 11, 2006, 07:20 AM
I'd be glad if I could play 2hrs/day :cry: I usually only play FfH during weekends, at a 6h/day rate, during the week I play less time-consuming games such as old Genesis games on emulator, flash games etc... anything I can spend 15 minutes on, go do something else, get back to it for a few minutes and so forth. I feel my life could use 2 more hours per day :D

Civkid1991
Sep 11, 2006, 08:37 AM
i cant say... but i usually go through the whole game before the day is over... i going to say that is usually like 5 or more hours.

Grey Fox
Sep 11, 2006, 08:47 AM
Atm its 0 hours, I dont have the time really. (I spend most of what time I have left discussing the game instead :p)

When 1.16 is released I will start playing again. I might squeze in some MP games before then though.

When I do play, it can be everything from 20 mins to 10 hours at atime.

Bad Player
Sep 11, 2006, 08:59 AM
2 people have indicated 6-8 hours per day!

DON'T YOU PEOPLE HAVE TO EARN A LIVING OR SOMETHING???

Jean Elcard
Sep 11, 2006, 09:24 AM
2 people have indicated 6-8 hours per day!

DON'T YOU PEOPLE HAVE TO EARN A LIVING OR SOMETHING???

There is always the possibility to skip sleeping for a while. Not a healthy time adder, though.

MayNilad Man
Sep 11, 2006, 10:26 AM
Entire weekend is given over to FFH, the weekdays are spent coping with the withdrawal symptoms.

wilboman
Sep 11, 2006, 01:24 PM
These past few days, quite a few. Normally, far from enough. The real world eats way too much of my time.

Iblis
Sep 11, 2006, 04:11 PM
I wish I could play several hours a day, but unfortunately between singing, squash, teaching English, gym, work and sleep I only get to play a few times a week, mostly at weekends.

For the record: FFH/2 are the first Civ mods I've ever played after 15 odd years of playing, and if Kael and his crew keep up the good work I believe they may be the last as well :)

Chandrasekhar
Sep 11, 2006, 04:25 PM
Sleep: 8 hours

Work/Education: 8 hours

FfH: 8 hours

It could work, you know. As is, it's more like this for me:

Sleep: 5 hours

Education: 7 hours

FfH: 3 hours

Lost in an obscure space-time phenomenon: 9 hours.

Silverkiss
Sep 11, 2006, 04:35 PM
Sleep: 3 hours
Education: 4,5 hours.
FfH: 16,5 hours

lol joking :crazyeye:

User: Kiousu
Sep 11, 2006, 11:37 PM
Around 6-8 hours, i have two free periods so im out of school 2 hours early and i dont have a job, the rest of my time i spend trying to learn to mod games

QES
Sep 12, 2006, 02:19 PM
Sleep: 10 hours
Play Ffh: 10 hours
Work: 10 hours
Cavorting/Hooliganism: 2 hours.

Im disapointed in all of you for obeying arbitrary laws of space/time-dimentional physics.
Honestly, where are the cohones?
-Qes

Jono
Sep 12, 2006, 02:26 PM
Sleep: 6 hours.
Education: 5~8 hours.
Other: the rest of the day.
Play FfH: 0 (I just can't find the time).

Civkid1991
Sep 13, 2006, 06:28 PM
Sleep: 10 hours
Play Ffh: 10 hours
Work: 10 hours
Cavorting/Hooliganism: 2 hours.

Im disapointed in all of you for obeying arbitrary laws of space/time-dimentional physics.
Honestly, where are the cohones?
-Qes

10 hours of work... where do you work at?

Hooliganism is always fun :)

QES
Sep 13, 2006, 07:27 PM
10 hours of work... where do you work at?

Hooliganism is always fun :)

I save the world. Read the profile.
-Qes

Nikis-Knight
Sep 13, 2006, 07:40 PM
Occupation:
Save the world
Well, should have expected that, I guess.

Civkid1991
Sep 13, 2006, 08:11 PM
I save the world. Read the profile.
-Qes

Wow :eek: so it only task 10 hours to do a bit of world saving...:hmm: :lol:

Uberslacker
Sep 14, 2006, 10:27 AM
Wow :eek: so it only task 10 hours to do a bit of world saving...:hmm: :lol:

Praise be to SCIENCE.

When I was young it used to take about seventeen weeks to save the world. Qes has it lucky! Damn kids these days, saving the world with their hip-hop and their tattoos and the Mtv! In my day world-savers wore ties respected their elders, never kicked a man when he was down, and only drank to excess at office functions...BAH!

QES
Sep 14, 2006, 04:31 PM
Wow :eek: so it only task 10 hours to do a bit of world saving...:hmm: :lol:

Ya, it really just takes the hours put into it. Not sure what the fuss was ever about.
-Qes

EDIT: @uberslacker - Yeah the internet helps alot, cuts out commute around the world, making it easier to save "all at once". Lots of technological progress. OH! Limeade. Limade helps a lot.

QES
Sep 14, 2006, 04:34 PM
Well, should have expected that, I guess.

I TRULY enjoyed my mental picture of you taking the time to click my picture, and extrapolate what i meant by "save the world", i could see you going through possible noble professions, then upon the loading of the screen - and subsequent disapointment at the banality of my profile - having the reaction of "I feel stupid for expecting better from qes".

I enjoyed that emmensely.

Though i've had that on my profile since i made it, its never become a topic till now. Still, twas greatly humoursly satisfying.
-Qes

Firestrom
Sep 16, 2006, 04:44 PM
Naturly eating doesn't figure into these calculations :D

wilboman
Sep 17, 2006, 06:34 AM
It's easy to eat while saving the world, all the flight time has to be filled with something...
That's why the Threadjack Copter has on-board serving facilities and plenty of freeze-dried foods.

QES
Sep 17, 2006, 01:37 PM
It's easy to eat while saving the world, all the flight time has to be filled with something...
That's why the Threadjack Copter has on-board serving facilities and plenty of freeze-dried foods.

Speaking of which, did you get that rotar fixed? Jimmy said it'd be another week before we saw use of it again, I dont know if he's ripping us off.

We've got convesrations to deviate, and its gonna be harder without a working Threadjack Copter (I call her Lucy).

-Qes

Yorgos
Sep 17, 2006, 01:45 PM
Most people have to work, study or both, not to mention we have social life as well. Thus, no matter how much one likes FFH, it's hard to dedicate many hours playing it. In fact I'm surpised how the team members find the time to update it so often.

How do you?

Kael
Sep 17, 2006, 02:30 PM
Most people have to work, study or both, not to mention we have social life as well. Thus, no matter how much one likes FFH, it's hard to dedicate many hours playing it. In fact I'm surpised how the team members find the time to update it so often.

How do you?

Tight focus on drool factor. I don't mind spending 4 hours on something that makes a huge improvement in the mod. But I dont want to spend significant time, or the teams time, on minor improvements.

Unfortunatly it means I hear a lot of good ideas that we just have to pass on. For example darkedone02 had a good idea about battlefield scars. It would be cool to have in the mod, but in my opinion its just not worth the time it would take to code it.

Its a hard line to draw, and its completly subjective. And I can't claim to be the best. I have said no to ideas that I implemented later on and turned out to be amazing. I originally vetoed the city graphic change on religion because I thought it wouldn't be worth the work. So Chalid did it all and showed it to me, and that has become one of FfH's most distinctive features.

wilboman
Sep 17, 2006, 05:05 PM
Speaking of which, did you get that rotar fixed? Jimmy said it'd be another week before we saw use of it again, I dont know if he's ripping us off.

We've got convesrations to deviate, and its gonna be harder without a working Threadjack Copter (I call her Lucy).

-Qes

Well, Jimmy says the problem with the rotor is related to the reverse calibral jibberwoppy, and that's a real pain to get at, particularly in female helicopters. In the meantime we'll just have to make the most out of the O/T-Cycles™. But I hate pedalling.

QES
Sep 17, 2006, 08:59 PM
Well, Jimmy says the problem with the rotor is related to the reverse calibral jibberwoppy, and that's a real pain to get at, particularly in female helicopters. In the meantime we'll just have to make the most out of the O/T-Cycles™. But I hate pedalling.

Dont whine to me. You're digression boy, it was in your contract when you signed up. (Article IV, subparagraph 2, section 3, line 18) "IN the event of the aforementioned "lucy" losing calibral jibberwoppy, the backup O/T system can be utilized by manual peddal function, it is the duty of the apprentice, or Digression Boy, to provide power to this end")
-Qes

wilboman
Sep 18, 2006, 12:54 PM
Problem solved! With the help of a swiss army knife, a bent paperclip, two bits of twine, a pinecone and a lot of Duct Tape, I've managed to convert the O/T-cycle into a treadmill. Thanks to the brave efforts of our pet super-rodent, Irrelevant the Hamster, we should be ready to go!

QES
Sep 18, 2006, 01:19 PM
Problem solved! With the help of a swiss army knife, a bent paperclip, two bits of twine, a pinecone and a lot of Duct Tape, I've managed to convert the O/T-cycle into a treadmill. Thanks to the brave efforts of our pet super-rodent, Irrelevant the Hamster, we should be ready to go!

Ok, and the back up system?
-Qes

Kael
Sep 18, 2006, 02:00 PM
Last weekends game was played as the Grigori. I followed a pretty heavy summoner rush with them. I wanted to know if having the combat bonus's on summoned creatures hurt to much. The result was that they are just fine even with the 50% gone.

I used my adventurers to make hero summoners and had 3 Balor summoning, twincasted, extension II, combat V, summoners all running around together. With some archers for cover they were tromping through Calabim and Elohim lands with glee.

QES
Sep 18, 2006, 03:30 PM
Last weekends game was played as the Grigori. I followed a pretty heavy summoner rush with them. I wanted to know if having the combat bonus's on summoned creatures hurt to much. The result was that they are just fine even with the 50% gone.

I used my adventurers to make hero summoners and had 3 Balor summoning, twincasted, extension II, combat V, summoners all running around together. With some archers for cover they were tromping through Calabim and Elohim lands with glee.

...That idea never even occured to me! Excuse me, I have to go...start a game, with Cassiel..



-Qes

Kael
Sep 18, 2006, 03:57 PM
...That idea never even occured to me! Excuse me, I have to go...start a game, with Cassiel..

-Qes

Yeah the Amurites may be able to field an army of casters better than any other civ with their cave of ansestors. But if you just want a handful of uber casters, no one does it better than the Grigori.

QES
Sep 18, 2006, 04:01 PM
Yeah the Amurites may be able to field an army of casters better than any other civ with their cave of ansestors. But if you just want a handful of uber casters, no one does it better than the Grigori.

When im feeling aggressive i usualy prefer fast pillaging units, with a few strong constant, and then a few "ubercasters". Ideally, one day in the FfH design future, I could have a World Caster/Avatar, supream Megatron Voltron Caster.

Also, that WILL be its name..- "Avatar Supreme Megatron Voltron BlackMage of Chaos Doom"

At that point, i dont even really want cities, I may just destroy mine along with everything. Sheiam/Vale combo.
-Qes

Nikis-Knight
Sep 18, 2006, 07:55 PM
I used my adventurers to make hero summoners and had 3 Balor summoning, twincasted, extension II, combat V, summoners all running around together. With some archers for cover they were tromping through Calabim and Elohim lands with glee.
I thought twincast was on the way out? Or can adventurers get them because they are heroes?

Kael
Sep 18, 2006, 08:01 PM
I thought twincast was on the way out? Or can adventurers get them because they are heroes?

Twincast is a hero only ability, which heroes count as.

Quetz
Sep 18, 2006, 11:20 PM
hrm... gonna have to give grigori a try, it seems.

Just played my first (singleplayer) game as the Luchiurp, and I gotta say.. a horde of Iron Golems with combat 5 is pretty scary! :D

wilboman
Sep 19, 2006, 12:25 PM
Yeah, tell me about it. Mine were happily tramping across same-tier units in cities.