View Full Version : teaser for FfH II version 0.16
seZereth Sep 12, 2006, 04:03 AM being still unreleased i wanted to give you a little teaser pic with some of the new art i created, i think you can expect it to include even more when it is released...
http://img180.imageshack.us/img180/1455/ffh2016teaseruf4.th.jpg (http://img180.imageshack.us/my.php?image=ffh2016teaseruf4.jpg)
Update
Ok, time to get some opinions from you about the new Ogre (remember this one doesnt use stolen parts from other games, like the other one (not created by me) did with Dawn of War)
update on this one i will modify him and it will be included as the orc maceman.
http://img140.imageshack.us/img140/4234/ogreconceptab5.th.jpg (http://img140.imageshack.us/my.php?image=ogreconceptab5.jpg)
Update
here is a bunch of orcs to be included into 0.16
http://img80.imageshack.us/img80/4226/orcprogresset8.th.jpg (http://img80.imageshack.us/my.php?image=orcprogresset8.jpg)
i wanted to say thank you to Rabbit White, who has done some excellent spikes, shoulderpads and weapons to support my work
Update
This is no longer up to date, i created another set, with small changes to satisfy Kaels wish for a little less boob view
Credits go to AlazkanAssassin for providing the base (used swordgirl and female archer, i only had to modify proportions and create a completely new texture plus head/ears which have been provided by Rabbit, White.. the shortsword is ripped from Dawn of War, will be replaced as soon as i get an appropriate one from one of our great 3dartists...)
http://img148.imageshack.us/img148/2603/svartalfararcherswordww9.th.jpg (http://img148.imageshack.us/my.php?image=svartalfararcherswordww9.jpg)
Update
so, this is just to show off Rabbits fantastic Claw- and (little bit older) Hoodmesh. With jaguar animation this Guy is the ultimate killer (graphically and gameplaywise)
http://img247.imageshack.us/img247/7680/assassinvr6.th.jpg (http://img247.imageshack.us/my.php?image=assassinvr6.jpg)
Update
as people (myself included) got annoyed by floating axes, i took the time (not much, so) to recreate one of my earliest fantasy units (in exciting times when i started playing around and descovering new tricks with the nif viewer)... the whfb stonetroll or for this audience better known as the chaosmarauder ("what does it"..."well,...it maraudes things...chaotically")
furthermore i wanted to show off the settler and worker unit for the clan... well yes orc settlermales start off with 3 orc females...
And last to see on the screenie is a concept for the Bannor, but its still a concept (so it can be changed in a second if Kael says it,... hail to the king)
http://img149.imageshack.us/img149/2011/settlerworkermarauderbannordb4.th.jpg (http://img149.imageshack.us/my.php?image=settlerworkermarauderbannordb4.jpg)
Update
WARNING:this Picture contains scenes of extreme violence and shouldnt be see by persons younger than 18 years. But as Parents should watch theirkids anyway, i dont fear this will happen... so dont complain you havn`t been warned!
Here is the Doviello Berserker (well, i know there are some minor graphical glitches if seen from the wrong perspective, but you can try and make it better, and tell me how to fix it), well he uses an enemy soldier to smash his victims and spread terror over the Battlefield.
The other two units i created more for "training" purposes than for anything else...
The Balseraph units role has still to be defined, it is "balseraphed version" of a concept for a completely different unit i showed to the team...
The last is a slightly (two versions) changed Bannor Swordsman or Man at Arms.
http://img144.imageshack.us/img144/4975/bersbanbalsbv8.th.jpg (http://img144.imageshack.us/my.php?image=bersbanbalsbv8.jpg)
Update
small update to the new Bannor Concept :) not so fancy anymore, but Soldiers using massproduced Equipment.
http://img174.imageshack.us/img174/5822/bannor1ff7.th.jpg (http://img174.imageshack.us/my.php?image=bannor1ff7.jpg)
Jono Sep 12, 2006, 05:46 AM Awesome, simply awesome...
Bad Player Sep 12, 2006, 06:10 AM Are these skins or skins + new animations?
Kael Sep 12, 2006, 07:04 AM Are these skins or skins + new animations?
Sez would be the best to answer that, but I dont think there are new animations. But those are definitly more than just skin changes, thats a lot of custom models.
Sureshot Sep 12, 2006, 07:37 AM looks amazing :D
can't wait... must find a way to freeze myself for indeterminate amount of time
Moon Hunter Sep 12, 2006, 08:51 AM being still unreleased i wanted to give you a little teaser pic with some of the new art i created, i think you can expect it to include even more when it is released...
http://img180.imageshack.us/img180/1455/ffh2016teaseruf4.th.jpg (http://img180.imageshack.us/my.php?image=ffh2016teaseruf4.jpg)
.... i hope you burn in hell....
:cry: :cry: :cry: :sad:
i.... neeeed... new... version... now...
PLEASE PLEASE RELEASE THE RELEASE
MayNilad Man Sep 12, 2006, 08:54 AM Time just stopped, or my heart did.
MayNilad Man Sep 12, 2006, 08:59 AM Um... I play on 1280x960, and the artwork I see are quite blurry. Can ya fix?
seZereth Sep 12, 2006, 09:26 AM Um... I play on 1280x960, and the artwork I see are quite blurry. Can ya fix?
dont know how much you know about grafics, but it depends on how your gfx card handles Mipmaps, mine sucks in that task and blurrs any textures which uses mip maps, so i decided some time ago to create my textures without mipmaps (which leads to incredible sharp, but seen from far away too sharp (noisy) textures) and well, you will see my models without mipmaps, the rest will be left having them. (i am still triing to replace as much as possible of the units with unique units, textured by myself without using parts from other games... e.g. morrowwind :p, so lets see how long it takes to create so many units :) )
MayNilad Man Sep 12, 2006, 10:16 AM Not the models, the artwork, those little things in a yellow box down the screen when a unit is selected. Ex. the crusader, the artwork is a Crusader looking at a castle.
If you still don't understand, I suck more than Baron Duin Halfmorn with vampirism promotion.
Grey Fox Sep 12, 2006, 10:46 AM Awesome work. I would love to do some units for FfH but I have my own mods to work on although anything I make for cIVRPG could possibly be used for this mod.
Although my computer died yesterday so I cant work on anything atm :(
AlazkanAssassin Sep 12, 2006, 10:46 AM sounds like you may have the "low quality textures" option turned on.
try turning it off , restart civ, and look again.
Kael Sep 12, 2006, 02:33 PM Um... I play on 1280x960, and the artwork I see are quite blurry. Can ya fix?
I redid every button in the game over the weekend (I had no idea how many there were until I started to pour through them). I think it will fix this. The problem was that I was including the mip maps in the images before (letting photoshop provide differently scaled models of the pics). Removing the mips lets civ4 resize them itself and it looks a lot cleaner (not to mention reducing the image size from 22k to 3k each).
QES Sep 12, 2006, 02:33 PM Wow, nice work. Sezereth clearly should have gotten more votes in the "Coolest" thread. Perhaps his "indiscressions" with the judging pannel will make him win regardless of the votes. Sweet sweet corruption.
Seriously, nice work. Now quickly hide before sureshot asks you for women on horses models.
-Qes
Quetz Sep 12, 2006, 03:09 PM Cant wait to play with those Firebows.. lookin good
retro V Sep 13, 2006, 09:35 PM Um... I play on 1280x960, and the artwork I see are quite blurry. Can ya fix?I redid every button in the game...Nice one.
I do hope this includes all icons (there must be 1000s, yes, thousands) like Mr Creosote (there were one or two others I recognised, but he's the only one I can recall right now :lol: ) and all the building options icons and avatars.
As it stands, FfH icons/buttons are obviously blurred, maybe due to conversion from original images, because they stand out from vanilla alternatives still present in this mod. It would be so great to fully appreciate all of the new art, some of it is completely indiscernible.
P.S Orthus' new look; icons for a new bestial civ too? :drool:
Kael Sep 13, 2006, 10:02 PM Nice one.
I do hope this includes all icons (there must be 1000s, yes, thousands) like Mr Creosote (there were one or two others I recognised, but he's the only one I can recall right now :lol: ) and all the building options icons and avatars.
As it stands, FfH icons/buttons are obviously blurred, maybe due to conversion from original images, because they stand out from vanilla alternatives still present in this mod. It would be so great to fully appreciate all of the new art, some of it is completely indiscernible.
P.S Orthus' new look; icons for a new bestial civ too? :drool:
In most resolutions the icons are all sharp. I didnt know for a long time that anyone had blurred buttons until I saw some screenshots other people posted. Hopefully it will be fixed soon.
Chandrasekhar Sep 13, 2006, 10:09 PM The icons look great on my screen. I hope everyone will be able to see them that way, soon.
retro V Sep 13, 2006, 10:37 PM So it's cos I play in 1024? Damn, I need to upgrade.
I'll give 1280 a go, then fall in love all over again.
seZereth Sep 14, 2006, 03:55 AM Updated first post with a concept shot for the new Ogre... yea... you noticed it, Clan of Embers is being completely reworked by me :p
Chandrasekhar Sep 14, 2006, 03:59 AM Man, that's incredible. Looks very professional. I can't wait to meet them on the field of battle!
Sureshot Sep 14, 2006, 09:59 AM now if only ogres would show up as barbarians instead of chariots, royal guards, mercenaries, and some other oddities :p
Grey Fox Sep 14, 2006, 10:42 AM Great ogre. I love that blood during the attack animation.
seZereth Sep 14, 2006, 10:57 AM Great ogre. I love that blood during the attack animation.
have to dissapoint you, as long as i cant modify kfm files, blood will have to stay on screenshots (i simply had to photoshop it in after i were so lucky in shooting him in such a great pose).
Furthermore Kael decided he wants Ogre to have a much dumber and brutal look and he will keep the DoW Head....
So this one gets in (in a downscaled way) as the orcish Maceman ;)
MayNilad Man Sep 14, 2006, 10:59 AM In most resolutions the icons are all sharp. I didnt know for a long time that anyone had blurred buttons until I saw some screenshots other people posted. Hopefully it will be fixed soon.
Oh goodie. Soon, hopefully, I'll be able to fully appreciate the artworks you guys have compiled.
BTW :goodjob:
Jono Sep 14, 2006, 10:28 PM In most resolutions the icons are all sharp. I didnt know for a long time that anyone had blurred buttons until I saw some screenshots other people posted. Hopefully it will be fixed soon.
Moving from 1024x768 to 1440x900 made me realize that I'd never actually understood what the icons were.
QES Sep 19, 2006, 06:23 PM Is the Regiments mod going to be implmented in FfH if possible? Personally I find this idea very drool intisive.
-Qes
Kael Sep 19, 2006, 07:57 PM Is the Regiments mod going to be implmented in FfH if possible? Personally I find this idea very drool intisive.
-Qes
No plans for it. There is a considerable processor cost to having all of those units in. Because we are dealing with a finite resource (CPU) we must limit either on the amount of units, or the amount of textures on each unit. Because I LOVE the big fancy units I would rather have fewer/more impressive units, then more/less impressive ones.
Think of it this way, if I take a unit 1000 polygons and I have 10 of them in a mesh thats 10,000 polygons. Or if I have a unit with 3000 polygons and I have 3 of them in a mesh thats almost the same amount of polygons.
Also I have worked on some CTD's for WHFB. And its not their fault, but the Civ4 graphics engine is a dog and it doesn't handle high amounts of units very well.
Anyway, thats what Im thinking right now unless I get new info.
QES Sep 19, 2006, 09:13 PM No plans for it. There is a considerable processor cost to having all of those units in. Because we are dealing with a finite resource (CPU) we must limit either on the amount of units, or the amount of textures on each unit. Because I LOVE the big fancy units I would rather have fewer/more impressive units, then more/less impressive ones.
Think of it this way, if I take a unit 1000 polygons and I have 10 of them in a mesh thats 10,000 polygons. Or if I have a unit with 3000 polygons and I have 3 of them in a mesh thats almost the same amount of polygons.
Also I have worked on some CTD's for WHFB. And its not their fault, but the Civ4 graphics engine is a dog and it doesn't handle high amounts of units very well.
Anyway, thats what Im thinking right now unless I get new info.
But, but, I want to have my cake AND EAT IT too!
I understand. <lowers head in pout and slowly drifts away>
-Qes
seZereth Sep 20, 2006, 02:40 AM regiments would be very cool, but i think its not that necessary for FfH as it is for WHFB... and QES, believe me you wouldnt want to be the guy to add all those units into the formation info (i did that for whfb and it was hell of a work)
so, now to more important things ;) i`ve added the screen for the whole bunch of new orc graphics into the first post for your eyepleasure
Chandrasekhar Sep 20, 2006, 04:10 AM Wow, those certainly do look more Orcish. I can't wait to see them in action.
QES Sep 20, 2006, 01:29 PM regiments would be very cool, but i think its not that necessary for FfH as it is for WHFB... and QES, believe me you wouldnt want to be the guy to add all those units into the formation info (i did that for whfb and it was hell of a work)
so, now to more important things ;) i`ve added the screen for the whole bunch of new orc graphics into the first post for your eyepleasure
Oh I never said i wasnt lazy. Work = badness.
I LOVE what you've done so far, it all looks so very tasty.
-Qes
QES Sep 20, 2006, 01:31 PM Hey are there currently any units with sheilds? For that matter, are sheilds possible to put on? Maybe for order/dwarven units? I mean, the animation might look like a sheild bash, so it'd be ok right?
Just wondering, might look cool.
-Qes
P.s. Clearly ORcs wouldnt be sheild barers.
Grey Fox Sep 20, 2006, 05:00 PM P.s. Clearly ORcs wouldnt be sheild barers.
I see no reason why some orcs shouldnt.
Kael Sep 20, 2006, 05:47 PM Hey are there currently any units with sheilds? For that matter, are sheilds possible to put on? Maybe for order/dwarven units? I mean, the animation might look like a sheild bash, so it'd be ok right?
Just wondering, might look cool.
-Qes
P.s. Clearly ORcs wouldnt be sheild barers.
Yeah, I think its fair to say there are some very cool units with shields.
loki1232 Sep 20, 2006, 05:53 PM *drools on keyboard*
retro V Sep 20, 2006, 06:10 PM Nothing makes you *gulp* more than a guy in a mask with a big chopper jumping in front of you.
Except maybe one jumping behind you.
Ploeperpengel Sep 20, 2006, 10:41 PM regiments would be very cool, but i think its not that necessary for FfH as it is for WHFB... and QES, believe me you wouldnt want to be the guy to add all those units into the formation info (i did that for whfb and it was hell of a work)
Well not quite ALL yet...come back and finish your job!:p
@Kael
btw the ctds by formations SEEM to be resolved with the warlordsengine even without a workaround but testing isn't far enough yet to be 100% sure.
This Frostgiant I will definitly borrow and this evil knight looks very WH-like as well, hope you don't mind:)
Kael Sep 20, 2006, 11:02 PM Well not quite ALL yet...come back and finish your job!:p
@Kael
btw the ctds by formations SEEM to be resolved with the warlordsengine even without a workaround but testing isn't far enough yet to be 100% sure.
This Frostgiant I will definitly borrow and this evil knight looks very WH-like as well, hope you don't mind:)
Thats up to SeZ not me (and seeing as how he is on the WHFB team I doubt he will mind :D ).
That is definitly good news on the formations.
Im going to write a how to on speeding up load times (basically with the info I pm'ed you about). If I do I was thinking about including your recommendations on dds formats, alpha channels, mip maps and the impact on performance/memory/mod size. Would you mind if I included your data (properly credited to you of course).
Ploeperpengel Sep 20, 2006, 11:19 PM Yeah sure a tutorial would be great. Everything that can help other mods as well should be shared with the community. And if you write it it will definitly be clearer than if I tried to. So yes please do that;)
QES Sep 21, 2006, 12:50 AM Yeah, I think its fair to say there are some very cool units with shields.
Excuse me... I need to be alone with this thread. Everyone leave.
...
NOW!
-Qes
seZereth Sep 21, 2006, 02:42 AM i like shields too, but with the unitrange included in FfH it is not that easy to get early tier units with shields (think of axeman->bihanded, pikeman->bihanded, maceman->bihanded... etc..). but i think bannor could definitely get some shieldbearers ;)
And you can leave a message here if you (all) want a new graphic for a unit you think it definitely needs some. but keep in mind that for a big new model i am the wrong man, it has to be in the possibilities of nif editing and texturing...
3 votes for one unit and i will give it a go.
Chandrasekhar Sep 21, 2006, 03:32 AM Heh, I get the feeling you might regret that pledge soon enough, but good luck satisfying everyone. You've made some awesome stuff so far, and it seems you'll continue to.
Sureshot Sep 21, 2006, 09:47 AM female dark elf units! :D
Grey Fox Sep 21, 2006, 10:11 AM female dark elf units! :D
With big boobies!
Sureshot Sep 21, 2006, 10:22 AM no, they should be sleek and what you want isn't sleek..
Grey Fox Sep 21, 2006, 10:40 AM no, they should be sleek and what you want isn't sleek..
I dont see why they cant be both? :p
http://www.lineage2-online.com/gallery/albums/animations/darkelf_female.gif
Jono Sep 21, 2006, 11:15 AM Grey Fox is right (so obviously right), but, I see no reason to add female units for their looks. You could act as if they were female or make female nomads and such...
Sureshot Sep 21, 2006, 11:25 AM I dont see why they cant be both? :p
http://www.lineage2-online.com/gallery/albums/animations/darkelf_female.gif
heh, gotta love lineage 2, even their orcs manage to look good
but the definition of sleek (atleast one of the definitions and the one i meant) is "trim and fine"
though if they can port all the lineage 2 ones we'd have a lot of fine looking female models lol
BeefontheBone Sep 21, 2006, 03:00 PM The main reason why they shouldn't have big knockers is BECAUSE IT'S CHEESY AND NAFF! Who wants to conform to the standard fantasy/computer geek stereotype?
Chandrasekhar Sep 21, 2006, 03:04 PM Not conforming... hm, how about giving Orthus big knockers?
loki1232 Sep 21, 2006, 03:39 PM lol?
or a big smile.
QES Sep 21, 2006, 06:09 PM I feel I'm about to insite the wrath of this male dominated forum, but I gotta agree with sureshot.
I know. I was surprized too.
I think of the Dark Elves as Very sleek, and very trim. Like runners. The "rogue" stereo type. For personalities, I always think of the "best friend" girl in such and such a story line, while the big knockered blonde gets all the attention, the one with the wit, the charm, and the skill(z) is the one who gets far less attention. And naturally, many of us AS the audiance, note her far above the "proclaimed" main "babe". I want to look at a character because of her looks, instantly know that her mind is powerful. (This may seem controdictory, but there is psychology that deals with this seemingly inverse understanding of value-assessement).
Bigger breasts, usually for many people imply fewer brains. This is a stereotype that has no basis in reality, but MANY People still feel a slight tilt toward actually judging people in this way. Since this is A) fantasy, and B) completely visual (lack of genuine personalities in sprites), I suggest we embrace our psychology and stereotypes a bit, to give us the realm and desired outcomes we wish for.
Small breasted, bright eyes (whatever color screams "intelligent and scheming"), Dark skin and hair tones, and cat-like movements. Wry-Sexy-Evil.
-Qes
EDIT: If we simply must have big breasted babes in this mod (I'm looking at you Grey Fox), Then i suggest that Doviello get some female love. (..er, some attention in design). Barbarian womens could be big breasted because our psychologies dont demand of the barbarian to be all that particularly intelligent or thoughtful. Other possibilities include the Lanun. Water = Irrigation/Fertility. Big Breasts note fertillity (miss-conception due to psychology), Therefore, the Pirate whenches should be blessed with buxom bussoms. Also the Belseraphs could be scanitly clad and heavily breastised - If needs of the Male Big-Boob Lobby prevail.
Silverkiss Sep 21, 2006, 06:15 PM Hum, I agree with QES and Sureshot. I make QES' words mine.
Grey Fox Sep 21, 2006, 06:21 PM ARR, me plans be thwarted!
QES Sep 21, 2006, 06:28 PM ARR, me plans be thwarted!
Talk like a pirate day was yesterday.
-Qes
Grey Fox Sep 21, 2006, 06:32 PM Talk like a pirate day was yesterday.
-Qes
Dreadnought the Grey Fox speaks like a pirate when he choses to.
QES Sep 21, 2006, 06:32 PM Hum, I agree with QES and Sureshot. I make QES' words mine.
Eh.... Wai.......Did.....Did you just steal my words?
H...how is that possible?
I want them back!
Do i need to keep them in a safe? How does one protect their words?
DONT ABUSE THEM!
-Qes
seZereth Sep 22, 2006, 02:41 AM I dont see why they cant be both? :p
http://www.lineage2-online.com/gallery/albums/animations/darkelf_female.gif
Sorry all, hope you dont mind that i triied to recreate (as far as it is possible with this damn spy texture) that pic, well... i hope at least Grey Fox is satisfiied
Pic for Svartalfar is in the first Post
Zuul Sep 22, 2006, 05:35 AM Nice pictures :).
retro V Sep 22, 2006, 06:26 AM I think the hair, face and clothing on them new drow models look brilliant. But there's a problem with the bust. Of course, it may be down to the individual perception when it comes to these matters ;) In my opinion it doesn't look right. There's no cleavage.
seZereth Sep 22, 2006, 07:11 AM I think the hair, face and clothing on them new drow models look brilliant. But there's a problem with the bust. Of course, it may be down to the individual perception when it comes to these matters ;) In my opinion it doesn't look right. There's no cleavage.
ok, i think i know what you mean, my translator gives for cleaveage somewat unfitting (Spaltproduct) but i think i know what it means, actually it is on the texture, somehow i will have to rarrange it ;)
AlazkanAssassin Sep 22, 2006, 07:15 AM seZereth, great work on those dark elves.
I may be able to tweak .nif files, but I've never been good at artistic effects like you are.
Great Job! :goodjob:
Kael Sep 22, 2006, 07:16 AM I would prefer if their were no plastic surgeons or women fighting in mini-skirts in Erebus. Sorry Grey Fox.
seZereth Sep 22, 2006, 07:19 AM I would prefer if their were no plastic surgeons or women fighting in mini-skirts in Erebus. Sorry Grey Fox.
hehe, so this means i will create new ones for the official version and grey fox can use the ones i posted here ;) !?
seZereth Sep 22, 2006, 07:20 AM seZereth, great work on those dark elves.
I may be able to tweak .nif files, but I've never been good at artistic effects like you are.
Great Job! :goodjob:
the technique you found out is fantastic, i can do so much with nifs now, but you should delete the original mesh (the invisible one), cause it isnt needed and only takes resources ;)
i tweaked your females a bit, their proportions didnt fit :)
AlazkanAssassin Sep 22, 2006, 07:25 AM Yeah, I know. I do that when I remember to. I'm just absentminded sometimes and over-eager to post a file.
Sureshot Sep 22, 2006, 08:48 AM hooray for the Dark Elves, they'll be fun to play now :D
Grey Fox Sep 22, 2006, 09:29 AM I would prefer if their were no plastic surgeons or women fighting in mini-skirts in Erebus. Sorry Grey Fox.
Don't blame me for the sexuality of the svartalfar. Not my fault they arnt as prude as the ljosalfar. :p
QES Sep 22, 2006, 05:41 PM You know, generally speaking, with elves, how is one to know if its female or male unless some parts of the model are exagerated, like hair, breasts and the like? Otherwise, things start looking unisex. Dont get me started on dwarves....
-Qes
P.S. I know this sort of goes back on my origional thesis, but how are we supposed to be able to tell? Unless there is a serioues excess in zooming...(Grey Fox I'm looking at you again).
Kael Sep 22, 2006, 05:56 PM You know, generally speaking, with elves, how is one to know if its female or male unless some parts of the model are exagerated, like hair, breasts and the like? Otherwise, things start looking unisex. Dont get me started on dwarves....
-Qes
P.S. I know this sort of goes back on my origional thesis, but how are we supposed to be able to tell? Unless there is a serioues excess in zooming...(Grey Fox I'm looking at you again).
Gonna have to ask your parents to have that "birds and the bees" talk with you again.
Kael Sep 22, 2006, 05:58 PM You know, generally speaking, with elves, how is one to know if its female or male unless some parts of the model are exagerated, like hair, breasts and the like? Otherwise, things start looking unisex. Dont get me started on dwarves....
-Qes
P.S. I know this sort of goes back on my origional thesis, but how are we supposed to be able to tell? Unless there is a serioues excess in zooming...(Grey Fox I'm looking at you again).
Or, as my wife said, "its easy to tell, the women are smarter."
QES Sep 22, 2006, 06:11 PM Gonna have to ask your parents to have that "birds and the bees" talk with you again.
I never understood what small bugs that impale threatening objects and creatures that feed on nuts all day ever had to do with sex.
-Qes
EDIT: What?
Sureshot Sep 23, 2006, 08:44 AM the dark elf units will be in 0.16, yes? (i don't see it in the changelog, but it must be in! it must! :D) i can't wait for female units that actually attack and don't have such prancy stances
Kael Sep 23, 2006, 09:01 AM the dark elf units will be in 0.16, yes? (i don't see it in the changelog, but it must be in! it must! :D) i can't wait for female units that actually attack and don't have such prancy stances
Its up to SeZ. We had a talk about Svartalfar art design so we had some continuity. We opted to go with white skin and black hair for the dark elves (in keeping with their namesake). The attached picture is a reference picture for what they should look like.
I think SeZ will probably modify those units to match the style and close up the cleavage a little bit so she doesn't look like shes nursing between battles. We will also need to find a new picture for Faeryl of an elf with white skin and black hair, thats not going to be easy.
Sureshot Sep 23, 2006, 09:05 AM sweet, go SeZ go! :p
dark hair is good, tho maybe 1 white haired unit heh, like a mage or mage hero.. though an assassin hero might be neat for them, or a banshee :D
if those ones aren't used and new ones aren't made, can they all be an optional download? i want to fill out that civ if only for my own games... would be a fun time having female represented units that attack and such, maybe give them the invisible while in forests promotion and itd play very interestingly
oh, and show some skin (like arms legs and necklines, just don't be pornographic about it) so people can tell they're female, most women don't walk around in full body suits and less is more when it comes to stealth
Sureshot Sep 23, 2006, 09:44 AM mmm.. having trouble finding pictures of that style of elf, they seem more like moon elves from Forgotten Realms, or dark elves from the Silmarillion
removing the restriction on white hair would prolly help the situation, since most of the pictures im seeing have pale skin with white hair as well
though there are some nice ones on nwnvault for portraits
Grey Fox Sep 23, 2006, 10:36 AM Black hair is good, and the style in that image is cool Kael. Although, I like white hair on dark elves more :P.
retro V Sep 23, 2006, 10:54 AM White hair with black skin is also a lot more prevalent on google->images, typical :rolleyes:
Sureshot Sep 23, 2006, 11:39 AM i just noticed seZ already has it available for download... later im gonna change all their units to those two models lol.. that will be fun :D
BeefontheBone Sep 23, 2006, 01:06 PM I never understood what small bugs that impale threatening objects and creatures that feed on nuts all day ever had to do with sex.
-Qes
EDIT: What?
Personally, I find squirrels to be highly sexy...
seZereth Sep 23, 2006, 03:51 PM just wanted to say... its seZ, not SeZ.. thats all, have to continue ... wll have a nice weekend!
Sureshot Sep 25, 2006, 12:02 AM i figured as much, but i just copied kael! :p
can't wait for more, i just played a marathon game with the sword and archer ones replacing the warrior/axemen/archers for svartalfar, was a ton of fun :D
seZereth Sep 26, 2006, 02:50 AM Updated First Post with picture of the amurite assassin
seZereth Sep 28, 2006, 02:37 AM Another Update to the first post,... hell am i fast :p
Sureshot Sep 28, 2006, 04:11 AM beautiful as always :D
though more dark elves, you know you want to! :p
Chandrasekhar Sep 28, 2006, 04:15 AM Those bannor swordsmen look real nifty.
Sureshot Sep 28, 2006, 07:17 PM have the dark elves been redone again? i wouldnt mind getting the new dds files for them , or any other models if they exist :p
seZereth Sep 29, 2006, 02:38 AM have the dark elves been redone again? i wouldnt mind getting the new dds files for them , or any other models if they exist :p
yes they have white skin and dark hair. and more clothes ;)
I want to get some details about the unitline and designconcept for the svartalfar from Kael, before i continue with them (have dozens of other units i want to create too)
QES Sep 29, 2006, 04:57 PM Could we give the Chaos Maurader a more nasty looking weapon?
After all...it maurades things...chaotically.
-Qes
Grey Fox Sep 29, 2006, 06:05 PM Could we give the Chaos Maurader a more nasty looking weapon?
After all...it maurades things...chaotically.
-Qes How about a human corpse?
Kael Sep 29, 2006, 06:19 PM How about a human corpse?
Thats a doviello thing.
darkedone02 Sep 29, 2006, 10:20 PM Holy ****! This is some Awesome **** right here, nice job on the green skins, the death knight guy, and also the bannor swordsman. You are one Awesome modelers!
seZereth Oct 02, 2006, 06:57 AM How about a human corpse?
well, that human corpse is like Kael said, a Doviello thing, in detail, its the weapon the Doviello Berserker uses, that i created friday... just not sure about releasing him, its just not suited for the eyes of kids...
seZereth Oct 02, 2006, 06:58 AM Could we give the Chaos Maurader a more nasty looking weapon?
After all...it maurades things...chaotically.
-Qes
suggest one please ;)
Kael Oct 02, 2006, 09:18 AM well, that human corpse is like Kael said, a Doviello thing, in detail, its the weapon the Doviello Berserker uses, that i created friday... just not sure about releasing him, its just not suited for the eyes of kids...
I vote to release it. I can deal with the angry PM's from parents, I already get them anyway.
Maniac Oct 02, 2006, 12:28 PM Do elaborate. :D
jselsmark Oct 02, 2006, 12:55 PM well, that human corpse is like Kael said, a Doviello thing, in detail, its the weapon the Doviello Berserker uses, that i created friday... just not sure about releasing him, its just not suited for the eyes of kids...
Well... you did realeas the Ogre with the paint shop gore effect... so...
In the words of Gollum:
We needs it!
Kael Oct 02, 2006, 01:01 PM Do elaborate. :D
The community is awesome, and the responce to the mod has been much more positive and and overwhelming than I ever imagined. I gets tons of good feedback, but occasionally (1-2 times a month) I'll get a nastygram from someone.
Its not a big deal, just a consequence of the mod being somewhat popular. It usually has to do with some percieved broken feature that we havent fixed yet. But sometimes its a hate mail about the more graphic aspects of the mod. Usually pictures that they believe are to scary for kids. Oddly I have never gotten a complaint about all of the stories about demon worship, murder and rape that are in the pedia. I guess these folks don't like to read.
But its not a big deal. I ignore them, and as I said the community has been overwhelmingly patient, friendly and helpful. There is just always a few bad eggs in any group this large.
And I dont even mind the complaints if they are nicely worded. One guy a little while back plays civ while his young child sits and watches. He mentioned that the hyborem picture was to scary for the child and asked if there was anything he could do about it. Requests like that are fine, and Im more than willing to tell them how to switch dds files to make the kind of changes they want.
But when the insults and the rows of explamation points start I just chuckle at it and go on.
Incidently I dont want to include nudity or cuss words because I feel thats a fair line to keep and I don't want to make any trouble for firaxis or keep magazines from reviewing the mod for its content (I know about the contradictions of keeping bad words out but allowing demon imagery and rape stories).
The request to make the Svartalfar less chesty doesn't fall into this. Chain mail bikini's are a pet peeve of mine and I dont mind having the Svartalfar units be sexy, but their armor should be somewhat realistic as well.
Maniac Oct 02, 2006, 01:31 PM But sometimes its a hate mail about the more graphic aspects of the mod. Usually pictures that they believe are to scary for kids. Oddly I have never gotten a complaint about all of the stories about demon worship, murder and rape that are in the pedia. I guess these folks don't like to read.
lol weird indeed. I was kinda expecting if anything you'd get mail from christian fundies complaining about FfH being godless or something.
Sureshot Oct 02, 2006, 01:58 PM i doubt that would happen, since FFH involves a one god much like the christian god, and angels who only think theyre gods, so it comes close to paralleling.
Kael Oct 02, 2006, 04:04 PM You may remember some screenshots from me of some Lanun units that I wanted to get to work but I didn't have animations for. Fortunatly AlazkanAssassin was able to do what I couldn't and got them all animated.
The models and skins were all made by Firaxis with AlazkanAssassin doing his magic to get them working and animated in the game. I was very impressed with how they turned out.
The last screenshot is for Grey Fox.
Sureshot Oct 02, 2006, 04:12 PM now i cant wait even more lol
retro V Oct 02, 2006, 04:16 PM Now that's cleavage! :eek:
Hope you're giving us all those scurvy pirate units, they rock. And I love the Buddha statue in the jungle.
Grey Fox Oct 02, 2006, 04:18 PM The last screenshot is for Grey Fox.
Man thats awesome, and I'm not only talking about the last picture! ;)
Kael Oct 02, 2006, 04:19 PM now i cant wait even more lol
Then you probably want to check out this post: http://forums.civfanatics.com/showpost.php?p=4595542&postcount=2875
Grey Fox Oct 02, 2006, 04:22 PM The linkage is slightly wrong in that post, the Centaur goes to the new undead race mod by someone.
Kael Oct 02, 2006, 04:24 PM The linkage is slightly wrong in that post, the Centaur goes to the new undead race mod by someone.
Thanks, fixed.
Sureshot Oct 02, 2006, 04:25 PM Then you probably want to check out this post: http://forums.civfanatics.com/showpost.php?p=4595542&postcount=2875
sweet deal, now i really can't play lanun until 0.16 :p theyre gonna be so much more flavourful now
QES Oct 02, 2006, 04:34 PM The last picture makes me think that perhaps Grey Fox will finally be satisfied.
-Qes
Kael Oct 02, 2006, 04:40 PM Now that's cleavage! :eek:
Hope you're giving us all those scurvy pirate units, they rock. And I love the Buddha statue in the jungle.
Thats the graphics for ruins, they spawn lizardmen until they are destroyed.
puck11b Oct 02, 2006, 05:04 PM Where is the pic of the ruins?
retro V Oct 02, 2006, 05:07 PM Thats the graphics for ruins, they spawn lizardmen until they are destroyed.Reminds me of the good ol' Guantlet days. :love:
Kael Oct 02, 2006, 05:09 PM Where is the pic of the ruins?
The back left of the first picture, the giant stone head in the jungle is a ruins.
In the third picture you can see a hellfire tile in the background (those are created by the hellfire ritual and spawn demons).
puck11b Oct 02, 2006, 05:12 PM Now I see, thanks.
I hope that you are as proud of this as you should be. This really is an amazing piece of work, and it isn't even done yet.
Civkid1991 Oct 02, 2006, 05:18 PM wow these are amazing.. who did the skins? (lol at least you have a new female unit to build off of :) )
Kael Oct 02, 2006, 05:21 PM wow these are amazing.. who did the skins? (lol at least you have a new female unit to build off of :) )
Firaxis made all the models and the skins. AlazkanAssassin hooked them up to fitting animations and gave them appropriate weapons.
Civkid1991 Oct 02, 2006, 05:23 PM Firaxis made all the models and the skins. AlazkanAssassin hooked them up to fitting animations and gave them appropriate weapons.
Wow you were able to convince firaxis to make you some modles and skins?!?
Kael Oct 02, 2006, 05:25 PM Wow you were able to convince firaxis to make you some modles and skins?!?
No, I stole them from the Pirates game they came out with last year.
Civkid1991 Oct 02, 2006, 05:28 PM No, I stole them from the Pirates game they came out with last year.
:lol: I didn't know you could do that. Sounds cool though :goodjob:
Maniac Oct 02, 2006, 05:29 PM In the third picture you can see a hellfire tile in the background (those are created by the hellfire ritual and spawn demons).
Neat!
Since the Sheaim are the Armageddon civ, how about their Eaters of Dream being able to build additional hellfires after research of the Armageddon tech?
Kael Oct 02, 2006, 05:35 PM Neat!
Since the Sheaim are the Armageddon civ, how about their Eaters of Dream being able to build additional hellfires after research of the Armageddon tech?
Normally the demons that came out would attack them so that wouldn't be very useful for them.
AlazkanAssassin Oct 02, 2006, 05:36 PM How about their Eater of Dreams being able to build additional hellfires after they build this ritual?
Xanikk999 Oct 02, 2006, 05:38 PM Wow hate mail for a civ 4 mod? What is the world coming too. :lol:
Maniac Oct 02, 2006, 05:59 PM How about their Eater of Dreams being able to build additional hellfires after they build this ritual?
:goodjob:
Do worker build orders count as normal actions?
If so, I guess it should be possible to forbid building additional hellfires unless the ritual is built with def cannotHandleAction in CvGameInterface.py
thomas.berubeg Oct 02, 2006, 06:06 PM Update
so, this is just to show off Rabbits fantastic Claw- and (little bit older) Hoodmesh. With jaguar animation this Guy is the ultimate killer (graphically and gameplaywise)
http://img247.imageshack.us/img247/7680/assassinvr6.th.jpg (http://img247.imageshack.us/my.php?image=assassinvr6.jpg)
Is it just me or is that Wolveine from the Xmen:confused: :sad: :lol:
Nikis-Knight Oct 02, 2006, 07:31 PM The community is awesome, and the responce to the mod has been much more positive and and overwhelming than I ever imagined. I gets tons of good feedback, but occasionally (1-2 times a month) I'll get a nastygram from someone.
Its not a big deal, just a consequence of the mod being somewhat popular. It usually has to do with some percieved broken feature that we havent fixed yet. But sometimes its a hate mail about the more graphic aspects of the mod. Usually pictures that they believe are to scary for kids. Oddly I have never gotten a complaint about all of the stories about demon worship, murder and rape that are in the pedia. I guess these folks don't like to read.
Judging by the fact that you got, what, 10,000 downloads? That means about .1% are unhappy enough to write you about it. Not too shabby.
I for one wouldn't show FfH in it's current form to kids, say, jr high or younger. (Though I doubt kids that age would even enjoy civ unless they were especially precosious.) Do parents really let their kids download things unsupervised? Sheesh.
Kael Oct 02, 2006, 07:35 PM How about their Eater of Dreams being able to build additional hellfires after they build this ritual?
Okay, I added the Hellfire spell. It spawns a hellfire tile as recomended. It requires the caster to be at peace with the barbarians to cast, and Entropy 3 and Divine (so basically Veil High Priests and a few heroes can cast it).
Chandrasekhar Oct 02, 2006, 07:39 PM Okay, I added the Hellfire spell. It spawns a hellfire tile as recomended. It requires the caster to be at peace with the barbarians to cast, and Entropy 3 and Divine (so basically Veil High Priests and a few heroes can cast it).
Sweet. Will it be limited to one per caster? That might be best, considering that we don't want them spammed or anything.
Kael Oct 02, 2006, 07:41 PM Sweet. Will it be limited to one per caster? That might be best, considering that we don't want them spammed or anything.
Cant be within 3 tiles of another hellfire tile.
Maniac Oct 02, 2006, 07:43 PM Okay, I added the Hellfire spell. It spawns a hellfire tile as recomended. It requires the caster to be at peace with the barbarians to cast, and Entropy 3 and Divine (so basically Veil High Priests and a few heroes can cast it).
W00t! :goodjob:
Btw, I'm wondering, if you built the Hellfire ritual but are 50% more powerful than the second most powerful player, will your peace with the barbarians immediately be broken again?
I hope not, for Hellfire is of course a nice way to speed up the endgame if you're already in the lead. A doublewin in Kaelspeak. ;)
Kael Oct 02, 2006, 07:46 PM W00t! :goodjob:
Btw, I'm wondering, if you built the Hellfire ritual but are 50% more powerful than the second most powerful player, will your peace with the barbarians immediately be broken again?
I hope not, for Hellfire is of course a nice way to speed up the endgame if you're already in the lead. A doublewin in Kaelspeak. ;)
No, Hellfire peace doesn't turn off like the barbarian trait.
seZereth Oct 03, 2006, 01:39 PM Wow, almost forgot about that Pirates, nice now i have some more Models to work with (only few, cause most of the Clothes are very piratish ;) but the Female could be very usefull )
Kael Oct 04, 2006, 09:55 AM Im adding a lot of spell effects in. Especially for the ranged spells it really helps to see what tile is being hit. Here is an example of a priest of the veil hitting a stack of orcs with a pillar of fire spell (it looks much better in action than in a static screenshot).
To the left you can see a Ring of Warding around a city, that also looks much better animated.
Sureshot Oct 04, 2006, 02:37 PM cool.. now im gonna build ring of wardings just for the pretty lights :D
ogredpowell Oct 04, 2006, 03:25 PM Sez, that Doviello Beserker is awesome-
I normally dont play as the doviello or the Clan, but just seing how awesome their units look, I cant wait to play and crush fairy little elves and the hippy elohim!
You and kael are going to make me fail out of medical school :(
Xanikk999 Oct 04, 2006, 05:47 PM Judging by the fact that you got, what, 10,000 downloads? That means about .1% are unhappy enough to write you about it. Not too shabby.
I for one wouldn't show FfH in it's current form to kids, say, jr high or younger. (Though I doubt kids that age would even enjoy civ unless they were especially precosious.) Do parents really let their kids download things unsupervised? Sheesh.
What? You think its wrong for a junior high kid to see bloodless violence?
This game is as mild as it gets. You are overprotective. :lol:
Nikis-Knight Oct 04, 2006, 06:52 PM This game is as mild as it gets. You are overprotective.
Quite possibly. Actually having kids will change my outlook, I'm sure. Though it really has little to do with violence. Actually, now that I think about it, I take it back, I don't really have problems with the content, either, for the most part. I'd still want to monitor their playing though--it's so addictive. :lol:
Grey Fox Oct 04, 2006, 07:28 PM Violence, xxx content, and scary stuff has not much lasting impact on a child anyways. Sure the kid might be scared for a while by violence, and get nightmares by the scary stuff, and ask questions about the xxx content. But what really makes a lasting impact on kids is when their parents fight in front of them, being neglected by those who should care for them, and abuse.
Silverkiss Oct 04, 2006, 07:31 PM I like Nikis-Knight, think that the problem with games is that its too addictive and makes the person loose time he/she could spend doing other things, like reading, doing exercises, studying, etc
Xanikk999 Oct 04, 2006, 08:47 PM I like Nikis-Knight, think that the problem with games is that its too addictive and makes the person loose time he/she could spend doing other things, like reading, doing exercises, studying, etc
Reading isnt anymore productive unless its non-fiction.
Silverkiss Oct 04, 2006, 09:08 PM It isn´t productive but it is an alternate source of fun that doesnt hurt your eyes or mix with your brain. And it makes you write better (believe me, i write well in english (and portuguese) because of books). But it can be very addictive too.
Grey Fox Oct 04, 2006, 09:11 PM is an alternate source of fun that doesnt hurt your eyes
I dont know about that.
Silverkiss Oct 04, 2006, 09:14 PM It only hurts if you read like me (24 hours a day, nonstop nonstop dang I remenber me reading and eating lunch at the same time)
Chandrasekhar Oct 05, 2006, 12:19 AM What makes time spent gaming any less valuable than time spent reading or exercising or studying?
Note: I'm being sort of rhetorical here. I'm fully aware of arguments that could be made, but I'd like to see what you think.
ogredpowell Oct 05, 2006, 05:17 AM One thing about gaming, is that, depending on the game, it can actually help build skills. Games like Civ actually HELP problem solving skills, as in civ, thats kinda waht you do- when someone is coming to beat the crap out of you and enslave your people, you have to figure out how to stop it.
That being said, civ is addictive, and certain people should NEVER play addictive games, as the costs outweigh the benefits. Although they still get taht problem solving boost, they spend time gaming (that they know they shouldnt) rather than going to the gym(important for health), reading/studying (important for intellectual development), and relationships- and yes, a relationship with people online is not even comparable to the love of a good man/woman.
just my 2 cents :)
seZereth Oct 05, 2006, 06:34 AM well, my opinion is you can do just about everythng as long you keep the balance, playing is good for your brain, as long as you dont neglect other things... so you should look for a harmonic live, balance playing with working, sitting with sports and and so on... that are my 2 cents,.. a well and try to meditate and dosome yoga... it helps... even in aspects you wouldnt think at first ;)
Silverkiss Oct 05, 2006, 11:51 AM What makes time spent gaming any less valuable than time spent reading or exercising or studying?
Note: I'm being sort of rhetorical here. I'm fully aware of arguments that could be made, but I'd like to see what you think.
Well, gaming is fun, but its "useless". I mean, studying you learn things so you can get a good job, exercising you keep a good health, reading you exercise your imagination (while having fun), and many more... Obviously gaming is good for the brain, like someone said that it helps solve problems, I think it does too, but one thing is to play 1-2 hours a day and the other is to play 8+ hours.
Sureshot Oct 05, 2006, 03:48 PM the original civs made me interested in history, and i learned a lot from them. reading does not necessarily increase academics in general, its the content (if i read erotica im not exactly learning much of academic value) that decides that.
games are by far better than watching television, and even television can be educational. reading is just one form with a heavier emphasis on imagination with less stimuli intaken, things like jogging are heavy stimulus and work baser things (though it also provides dead mental stimulus generally allowing for self reflection). health is important but id rather the world was filled with intelligent thinkers rather than healthy muscle bound idiots.
a mix is fine, but i dont consider any one time breakup any more valuable to growth, to think so is to be closed minded (i like a healthy mix for myself, but thats hardly a reason for me to be blind to the values of differing forms of mental and physical exercise)
Nikis-Knight Oct 05, 2006, 07:06 PM What makes time spent gaming any less valuable than time spent reading or exercising or studying?
Note: I'm being sort of rhetorical here. I'm fully aware of arguments that could be made, but I'd like to see what you think.
Please beware, I've gotten long winded of late. :(
It's partly the difference between words and images. What draws you to look at a magazine in a rack? Usually the cover pic. What do you remember after browsing it? Usually the content of the articles. Human brains respond to images and words differently.
Images are quick, fleeting, look here! Look there! kinda things. It is vital, or was in the past, to be able to take a scene in with a glance and know without thinking what there was to fight, eat, and mate with. After a glance, usually no more is needed, certainly no deep thought on what you're seeing.
Words are different. Words and language must be learned. Words demand thought. What do these mean? What is the intent of the writer/speaker? Do I agree? Words can be lies or truth, serious or trivial, fact or opinion, whereas images merely are.
So reading is going to be better for you mind than television, (providing you are reading something written for people your age, etc.). The medium is more conductive to thought, deeper thinking, requires focus and attention.
Games are more complicated, since they are as different from each other as they are from other media. Racing, fighting, shooting games (arcade games, basically) may improve your reflexes and hand eye coordination, but there is only so much hand-eye coordination one truely needs, and it is more important to be reflexive than to have reflexes (and I say this as one who often brags about my reflexs ;))
Games like Civ do require more thinking about the situation. It is images, but text rich images, moves require thought not reflex, etc. Is it better for your mind than reading Shakespeare, the Federalist papers, good sci-fi, etc.? Not in my opinion, but still useful, perhaps better than banal reading like people magazine or romance novels.
Of course, that's just about your mind. Not every thing you do must be building to your mind. How you choose to have fun is between you and your chiropracter.
Exercise is of course vital, moreso for some people (young, old, those with sedentary professions or slow metabolism) than others. If you are healthy with the level of exercise you have, than I don't see why any more is any better for you, it's all about enjoyment one way or the other at that point.
Studying, well, if you gotta, you gotta, flunking out of high school is a road to poverty, and flunking out of college is a waste of money. Studying on your own is well and good, but again, once past a certain level of being an informed citizen, it is value neutral; know more (about things not directly connected to your life) isn't better, though it can make some people feel better.
Character building, now that is paramount. Games can, possibly, provide interesting situations in which to test your values (should I be considered evil after employing the Baron, etc.), though in the end character will probably come from being tested, which only really occurs around other people, which is where time is best invested.
Wow, I said what Sureshot did, but using far more space. Now, that's a waste of time:goodjob:
QES Oct 05, 2006, 07:59 PM (if i read erotica im not exactly learning much of academic value)
When you read erotica, I beg to differ that your not learning anything of practical value. Skills are aquired through discovery, perhaps in literature, and then practice. Application of taught matterial.
Clearly, there is an acedemic virtue here as well. At least, for anyone you care to grace with Practice on/with.
-Qes
Sureshot Oct 05, 2006, 08:06 PM in most academia theres little worth to erotica, in certain circumstances, and for life lessons theyre great. just a matter of the perspective you're going for. the point being, claiming gaming is useless is only true if you pick some relative field and cannot see beyond it.
QES Oct 05, 2006, 08:18 PM Erotica has much substanitive value to the field of psychology, and even more to Sociology. To know what attracts and why, and what is deviant, and why.
Ahh Deviance, one of my favorite Sociology classes.
-Qes
Chandrasekhar Oct 05, 2006, 08:32 PM Hm... considering my newly revealed minor status, perhaps I shouldn't comment on the subject this has evolved into...
However, responding to most of your responses, I must ask: most of you seemed to indicate in your responses that self-improvement is a more noble goal than self-gratification. I reply (rhetorically), if one can live the majority of their life in relative bliss, playing a game with no improvement value whatsoever, how is this worse than a lifetime of toil to try to leave a lasting mark?
Silverkiss Oct 05, 2006, 08:37 PM Its late and english isn´t my first language so I didn´t understand anything from that question o_0
QES Oct 05, 2006, 08:40 PM Bliss requires no adaptation, no change.
Toil, suffering, and pain create change.
Now neither are good by themselves, life requires both. But when we overly minimize one, or let one overly control us, we deny ourselves growth as sapient beings.
-Qes
Chandrasekhar Oct 05, 2006, 08:43 PM Is growth as sapient beings so inherently valuable that we should sacrifice our happiness for it?
lostkitten13 Oct 05, 2006, 08:45 PM Hm... considering my newly revealed minor status, perhaps I shouldn't comment on the subject this has evolved into...
However, responding to most of your responses, I must ask: most of you seemed to indicate in your responses that self-improvement is a more noble goal than self-gratification. I reply (rhetorically), if one can live the majority of their life in relative bliss, playing a game with no improvement value whatsoever, how is this worse than a lifetime of toil to try to leave a lasting mark?
sorry...I like responding to rhetorical questions:
because if it was left to us to judge our own lifes, without the input of others, one that has spent his life playing games in a societical view is deemed a person wasting their life. Though within their own train of thought(mayhaps, if they don't have mental implanting of what is or isn't) they believe they've lived a full one. So, therefore someone that was left to judge themselves would use a societical view(if they knew of it) and question their habits, interests, improvement, and so-forth. If they didn't, they would do what they wish. The reason why we all think that self-improvement is better is because we were taught that. Just like we were taught that murder and rape is wrong. We are to believe improvement is better and not doing so is not. So whomever thinks they're right, let them. We all have opinions, and we all mold our faith and think of it as we want.
-whatever
lostkitten13 Oct 05, 2006, 08:47 PM I hate responding late to posts'...
QES Oct 05, 2006, 08:47 PM Is growth as sapient beings so inherently valuable that we should sacrifice our happiness for it?
Yes.
-Qes
EDIT: I sense Epicuris Turning over in his Grave.
lostkitten13 Oct 05, 2006, 08:48 PM Is growth as sapient beings so inherently valuable that we should sacrifice our happiness for it?
to me, and maybe more...yes
QES Oct 05, 2006, 08:50 PM sorry...I like responding to rhetorical questions:
because if it was left to us to judge our own lifes, without the input of others, one that has spent his life playing games in a societical view is deemed a person wasting their life. Though within their own train of thought(mayhaps, if they don't have mental implanting of what is or isn't) they believe they've lived a full one. So, therefore someone that was left to judge themselves would use a societical view(if they knew of it) and question their habits, interests, improvement, and so-forth. If they didn't, they would do what they wish. The reason why we all think that self-improvement is better is because we were taught that. Just like we were taught that murder and rape is wrong. We are to believe improvement is better and not doing so is not. So whomever thinks they're right, let them. We all have opinions, and we all mold our faith and think of it as we want.
-whatever
Ok, how old are you really? I'm not buying "13" anymore.
-Qes
EDIT: And I do not buy the "Functionalist" Rhetoric or Theory by the way.
Chandrasekhar Oct 05, 2006, 08:51 PM Hey, I was that precocious at 13. Really, you old folks need to realize that you don't have a monopoly on wisdom anymore.
lostkitten13 Oct 05, 2006, 08:52 PM 13, I've learned it through my family buddy.
lostkitten13 Oct 05, 2006, 08:54 PM Ok, how old are you really? I'm not buying "13" anymore.
-Qes
EDIT: And I do not buy the "Functionalist" Rhetoric or Theory by the way.
and yay! I've got someone to hate me now! sweeet...it's not out of the unusal.
QES Oct 05, 2006, 08:58 PM and yay! I've got someone to hate me now! sweeet...it's not out of the unusal.
It was a compliment/joke. It was supposed to be remarking on how intelligent you sounded. Which ive said before.
Clearly, dry humor doesnt work on forums, no matter how often I try.
Family Buddy? What?
And I dont by the "Functionalist" theory, which essentially says that everything is as it is because we are taught it. I agree that experiance gives us great portions of our being, but that we are more than merely the sum of our potential parts.
-Qes
EDIT: Yes, Older people do have a monopoly on experiential wisdom, however not observational wisdom. Children, younger than 10 have often made me think harder than some of the most complex books I've read. Not sure why we lose those observational wonders.
lostkitten13 Oct 05, 2006, 09:06 PM It was a compliment/joke. It was supposed to be remarking on how intelligent you sounded. Which ive said before.
Clearly, dry humor doesnt work on forums, no matter how often I try.
Family Buddy? What?
And I dont by the "Functionalist" theory, which essentially says that everything is as it is because we are taught it. I agree that experiance gives us great portions of our being, but that we are more than merely the sum of our potential parts.
-Qes
EDIT: Yes, Older people do have a monopoly on experiential wisdom, however not observational wisdom. Children, younger than 10 have often made me think harder than some of the most complex books I've read. Not sure why we lose those observational wonders.
I kinda get your humor...but It's just a really really really bad day today.
Nikis-Knight Oct 05, 2006, 09:07 PM Hm... considering my newly revealed minor status, perhaps I shouldn't comment on the subject this has evolved into...
However, responding to most of your responses, I must ask: most of you seemed to indicate in your responses that self-improvement is a more noble goal than self-gratification. I reply (rhetorically), if one can live the majority of their life in relative bliss, playing a game with no improvement value whatsoever, how is this worse than a lifetime of toil to try to leave a lasting mark?
Happiness is a moral imperitive, in the same way deodorant is. If playing games makes you a more pleasant person to be around than studying something obscure that makes you miserable but you feel you ought to do, play games.
Heck, provided you are not a burden to anyone else (support yourself with a legal and moral job, etc.) then it is a ... not 'bad' way to live your life playing games with all your free time. Of course, there is much more to life, relationships, community, expanding humanities knowledge of conductive adhesives, raising a family, discovering God, etc.
C.Roland Oct 05, 2006, 09:24 PM I'm sorry to interupt yours conversation.
Englsh isn't my first language and I am tired so, I won't participate in your cordial reflexion, sorry.
I'll present you what I am working on and that should be ready for the 13. I redo the base golem for our Luchirups friends.
Here they are :
http://img82.imageshack.us/img82/979/golempreviewbx1.th.jpg (http://img82.imageshack.us/my.php?image=golempreviewbx1.jpg)
lostkitten13 Oct 05, 2006, 09:26 PM can't wait to see it done C.R! keep up with the good work
QES Oct 05, 2006, 09:34 PM I'm sorry to interupt yours conversation.
Englsh isn't my first language and I am tired so, I won't participate in your cordial reflexion, sorry.
I'll present you what I am working on and that should be ready for the 13. I redo the base golem for our Luchirups friends.
Here they are :
http://img82.imageshack.us/img82/979/golempreviewbx1.th.jpg (http://img82.imageshack.us/my.php?image=golempreviewbx1.jpg)
I tried moving this conversation to another thread, but that thread looks to be moved to the "offtopic" forum. So, I cant stop the rock.
By the way im excited to see these new golems. I was just playin ghte Luchurip and was thinking that they needed to look more differentl from each other than they do. Keep up the good work.
-Qes
Nikis-Knight Oct 05, 2006, 09:37 PM I redo the base golem for our Luchirups friends.
Awesome. Mr placeholder was okay for awhile, but some variety will be great.
Civkid1991 Oct 05, 2006, 09:40 PM I'm sorry to interupt yours conversation.
Englsh isn't my first language and I am tired so, I won't participate in your cordial reflexion, sorry.
I'll present you what I am working on and that should be ready for the 13. I redo the base golem for our Luchirups friends.
Here they are :
http://img82.imageshack.us/img82/979/golempreviewbx1.th.jpg (http://img82.imageshack.us/my.php?image=golempreviewbx1.jpg)
Yay no more worrior graphic golems :)
Sureshot Oct 05, 2006, 09:44 PM oh right, this thread is about teasers for 0.16.. i was completely at a loss for what thread i was reading before the golem post :)
QES Oct 05, 2006, 09:47 PM I CLEANSE THIS THREAD IN THE NAME OF JUNIL!
All ye threadjackers and sinners.....!
Move here ---> http://forums.civfanatics.com/showthread.php?p=4609362&posted=1#post4609362
-Qes
seZereth Oct 06, 2006, 02:40 AM I CLEANSE THIS THREAD IN THE NAME OF JUNIL!
All ye threadjackers and sinners.....!
Move here ---> http://forums.civfanatics.com/showthread.php?p=4609362&posted=1#post4609362
-Qes
oh, you can continue your discussion here, i will interupt you once in a while, posting new stuff ;) like i did right now :)
and i found the conversation really interesting.
Kael Oct 08, 2006, 12:15 AM Here is a picture of some of the new building art I have been working on. These are the 4 lesser towers (Necromancy, Divination, Alteration and of the Elements). They are all animated so they look better in the game, but I think they turned out okay.
I going to have to get a new skin for the Tower of the Elements so it doesn't match the Tower of Alteration skin (even though the floating ice and lava ball above it definitly distinguish it).
Chandrasekhar Oct 08, 2006, 12:26 AM Well, that looks cool. I might have to build them just for that. :D
QES Oct 08, 2006, 03:41 PM On the towers - They need to be FAR more powerful to make them potentially worth getting outside the "Mastery" end-game goal.
I say:
Tower of Divination - See whole map, eliminate fog of war. (Basically you can see everything, including production and capabilties of enemies.) Perhaps even allow zooming (but not changing) into foriegn cities.
Tower of Necromancy - Undead are produced at twice the rate, the civ can have twice the normal capasity, and undead last twice as long.
(This means that the lowly skeleton is summoned as though the unit summoing had twin cast, and the unit lasts twice as long, and the civ can hold up to twice the number of they could without the tower. In skeletons this means 2x the amount of casters, for nightmares and wraiths, it means twincast, double lasting, for liches it means 6 total. And for any other Undead Producing method, it would double/double/double.)
Tower of Elements - All elemental summons and spells have the following:
Fire spells/summons do twice the damage.
Earth Spells Last twice as long.
Water spells are doubled (happen twice per cast).
Air spells move/act twice as fast. (This could mean more likely to occur if % chance, or faster movement for summons.)
Tower of Alteration - Counts as a ring of warding in ever city AND:
Mages XP growth is Doubled.
All mana nodes produce +3 Commerce and +3 Hammers.
Production in all friendly cities is speed up by 20%. (Through use of magic)
Each of these is powerful, and is justified in its own way to be sought and gone after. Each also is significantly different from the others.
These buff would serve to reward heavy magic users.
For many of you considering twin cast too powerful, bare in mind these SHOULD BE WORLD WONDERS, that have heavy requirements levied on them. They SHOULD be in accordance with power equal to that difficulty.
-Qes
EDIT: I also see a VERY cool situation coming up, where every civilization wants to get a tower. So they actually compete to try to produce them. THis could lead to wars, etc. But, if all four towers are built and spread over different civilziations, it could be an interesting way of winnning the game, if you merely targeted those citys, then built the tower of mastery (which i think shouldnt necessitate every type of mana, ONLY the four other towers. This way strategic strikes and conquering could let you build the Master Tower, and win. Interesting to role play, certainly.
Kael Oct 08, 2006, 03:49 PM They are just national wonders, everyone can build them.
QES Oct 08, 2006, 04:05 PM They are just national wonders, everyone can build them.
Ok, then I shall ammend my previous post to suggest that they should be WORLD wonders, and get the power approrpirately :).
My main issue is that I never build them. Becuase it seems like a long road, and really not very effecient way to win the game. Even if i want to do the tower of mastery, im bascially forced to conquer the world anyway to build up the appropriate amount of mana nodes.
This seems a bit redunant.
But, it seems far more likely that different civs might be able to specialize, and grab a tower for themselves, then through strategic warfare, the tower of mastery could be built without the all out genocide.
Or, if needed, then still use them as national wonders..but make them WORTH the effort.
-Qes
C.Roland Oct 08, 2006, 06:41 PM I can reskin your towers Kael ;)
retro V Oct 08, 2006, 07:03 PM I believe the amount of availabe mana nodes should be doubled, regardless. So what if your Adepts get more spells? It's not like many of them open up access to agressive spells. It only serves to make playing on smaller maps more open to Tower Mastery victories. And on larger maps? I don't know, I've never played them through, myself. But they take longer to succumb, anyway. So, just for a while for the sake of playtesting, increase the likelihood of mana nodes, and let us test the viabliilty of Tower Mastery victories. As it stands, I've only won on Large or larger maps via this route.
Grey Fox Oct 08, 2006, 07:05 PM Ok, then I shall ammend my previous post to suggest that they should be WORLD wonders, and get the power approrpirately :).
Isnt it hard enough to win this way atm? If you make them world wonders someone would just have to build ONE of the wonders and noone else could win that way. What is the competition in that? It would only force more warfare on the player trying to win that way.
Kael Oct 08, 2006, 08:57 PM I can reskin your towers Kael ;)
Cool, I'll pass you a copy of the tower of necromancy and the tower of the elements for skinning.
MrUnderhill Oct 08, 2006, 09:05 PM Ok, then I shall ammend my previous post to suggest that they should be WORLD wonders, and get the power approrpirately .
If they were world wonders, then Tower of Mastery victory would be nearly impossible (okay, it's nearly impossible already, but still...). All you need is some idiotic (or genius) AI civ to build one of the towers before you do and there goes your strategy. And with no useful way to know who-has-what and where, taking the Towers from other civs isn't likely, either. And if someone razes a city with a Tower in it (Scorched Earth, anyone?), then nobody can get the Tower of Mastery.
A while ago we were talking in the "Design:Spells" thread, about tieing metamagic spells into gathering other types of mana. Maybe we could use the Towers as a way of facilitating this, by having each of them provide 1 metamagic mana?
EDIT: Grey Fox, you beat me to it. :lol:
QES Oct 09, 2006, 12:16 AM Bah
YOU TAKE those individual cities fools!
I find it easier to try and conquer 3 cities (assuming I have one of the towers) that I would consider invading/holding enough territory to warrent having the node resources to BUILD all 5 Myself.
You want to wage war on EVERYONE? Or systematic planning around 3-4 cities? I find the latter MUCH easier.
-Qes
Sureshot Oct 09, 2006, 02:53 AM could try trading for mana
MrUnderhill Oct 09, 2006, 09:48 AM Bah
YOU TAKE those individual cities fools!
I find it easier to try and conquer 3 cities (assuming I have one of the towers) that I would consider invading/holding enough territory to warrent having the node resources to BUILD all 5 Myself.
You want to wage war on EVERYONE? Or systematic planning around 3-4 cities? I find the latter MUCH easier.
-Qes
And what if one of the Towers is built by a civ you don't know, halfway across the map? Or you forget which city it's in and accidentally raze it? Or you're playing as a civ with Scorched Earth? Or an AI civ razes it before you get the chance?
The problem with making the Towers world wonders is that it's too easy mess up the other civs and prevent everyone from getting Tower of Mastery victory. Thats why the spaceship parts in vanilla are national projects, not world ones.
If you want to be able to capture the Towers (which I actually think is a cool idea), we should mod the SDK to allow certain national wonders to survive conquest like world wonders do.
While we're at it, we should probably add some text to the "You just conquered a city!" popup, to show what transferrable buildings are in the city.
QES Oct 09, 2006, 11:25 AM And what if one of the Towers is built by a civ you don't know, halfway across the map? Or you forget which city it's in and accidentally raze it? Or you're playing as a civ with Scorched Earth? Or an AI civ razes it before you get the chance?
The problem with making the Towers world wonders is that it's too easy mess up the other civs and prevent everyone from getting Tower of Mastery victory. Thats why the spaceship parts in vanilla are national projects, not world ones.
If you want to be able to capture the Towers (which I actually think is a cool idea), we should mod the SDK to allow certain national wonders to survive conquest like world wonders do.
While we're at it, we should probably add some text to the "You just conquered a city!" popup, to show what transferrable buildings are in the city.
It shouldnt be a guarentee, there should be ways to DESTROY the viability of that victory path. Scorched earth SHOULD be the antithesis of that kind of strategy. I see none of the aforementioned issues as problems. I think that it SHOULD be difficult.
As World wonders A) they get more powerful bonuses which make them viable for themselves outside of a Matster vicotry and B) they can become conquerable and therefore an easier Master victory can be achieved.
The threat of razing those cities SHOULD exist so that the victory path isnt always assured. Plus if you do the "normal" way of gaining a tower of mastery, then you've built them all and dont have to worry about it.
You're all acting as though im ripping your firstborns away, but how many of you actually win by mastery tower victories? Unless its a realatively easy case to accomplish now (and somehow differes from outright slaughter of enemies) I dont see the problems of city razing a major issue. Yes, if the City is razed, your strategy to victory has failed, you have to seek another method. SO???
-Qes
MrUnderhill Oct 09, 2006, 02:11 PM It shouldnt be a guarentee, there should be ways to DESTROY the viability of that victory path.
Why? None of the other victory conditions have such a glaring weak point, nor is ToM victory ridiculously easy to achieve already. There's no way to stop a cultural victory aside from razing a civ down to 2 cities or winning some other way beforehand. Victory denial has always been (and should always be) civ-to-civ, not civ-to-world. The only way to affect things on a global scale, IMO, should be through rituals like the armageddon spells, and you don't need rituals to raze 1 or 2 cities. The cause is too small for the effect.
You're all acting as though im ripping your firstborns away, but how many of you actually win by mastery tower victories? Unless its a realatively easy case to accomplish now (and somehow differes from outright slaughter of enemies) I dont see the problems of city razing a major issue. Yes, if the City is razed, your strategy to victory has failed, you have to seek another method. SO???
Because if a victory condition is next-to-impossible and vulnerable to catastrophic failure because of things entirely outside the player's control, it might as well not be there.
The reason nobody wins via the Tower of Mastery is because it's so hard to build already. Making the other towers world wonders would only make things worse, not better. Besides, if you lose the city that has one of your towers in it, you're out of the running for the ToM victory as-it-is. There's no need to spread that victory denial to the other civs who had nothing to do with it.
EDIT: Anyway, QES, we're both getting way off-topic. Let's either stop arguing or make a new thread for this conversation. I'd still like to hear your other ideas to make the Towers better; I just don't like the world wonder idea.
EDIT2: Hmm, I just had a thought. Maybe the towers could be set up as world wonders, but as a safety measure, they can be rebuilt by someone else if they get razed. In addition, the hammer requirement could be doubled and all the mana requirements become double-speeds instead. How does that sound?
QES Oct 09, 2006, 03:27 PM I guess I majorly disagree about the nature of victory conditions in itself, but that is a seperate issue from the nature of towers as world wonders.
I like your EDIT2 comment. And that would be fine, the razing of a city would delay but not permanently destroy the process, im perfectly fine with that. Although I think we could also (in addition) make it so that the AI wants to keep tower cities (because it'd bring THEM closer to victory) than to raze it. And players may be inclined to do the same thing naturally. To keep it fair, you could have them rebuildable (but perhaps more prohibitively expensive than the first time). I do like this idea.
-Qes
EDIT: Gernerally i simply want a reason to build the towers, i want insentive. The only way to incentavise it, as i can see, is to make it a scarce thing, so that you want it before others get it, and that it has a lot of potential goodness in it, so that you might want to build it even if your not going for a mastery victory. Maybe you just want to be the "Elemental King" or the "Alteration Overlord". The tower should reflect that particular form of mastery.
Grey Fox Oct 09, 2006, 03:38 PM But that still kinda makes that victory more military oriented. We already have conquest and domination. I'd like that victory condition to be tweaked so it can be finished under totally peaceful conditions.
Chandrasekhar Oct 09, 2006, 05:07 PM How about this: building the Tower of Mastery requires that the four lesser towers be built. However, you only have to own one of them.
Silverkiss Oct 09, 2006, 05:08 PM Or even you don´t need any of them.
Chandrasekhar Oct 09, 2006, 07:22 PM Heh, that might be going a little too far. Of course, if you haven't managed to build all four towers, chances are you don't have all the mana types anyway. I've always been a proponent of slackening the mana requirements for the Tower a bit, but that's another issue, I guess.
Nikis-Knight Oct 09, 2006, 07:28 PM I actually think it's okay where it is, but if more mana spheres are added, it may need to be changed a bit.
MrUnderhill Oct 09, 2006, 07:33 PM By the light of Lugus this thread has been cleansed (again)!
http://forums.civfanatics.com/showthread.php?p=4624334#post4624334
Go here to discuss the Tower of Mastery.
Silverkiss Oct 09, 2006, 07:35 PM The light of Lugus doesn´t reach down here, it has been tainted too deep by the darkness of Agares XD
QES Oct 10, 2006, 12:33 AM The light of Lugus doesn´t reach down here, it has been tainted too deep by the darkness of Agares XD
Ya, that was my fault. I didnt get back in time to walk the Agares, so he left his presesnt in the middle of the floor, after that the light was sort of swallowed up by the infanite night. My bad.
-Qes
Kael Oct 10, 2006, 06:05 PM well, that human corpse is like Kael said, a Doviello thing, in detail, its the weapon the Doviello Berserker uses, that i created friday... just not sure about releasing him, its just not suited for the eyes of kids...
A week after releasing the details of seZereth's Doviello Berserker this story occurs: http://www.msnbc.msn.com/id/15197558/.
Just a coincidence? I think not.
ps Yes, I know its in horrible taste. For those that are offended just comfort yourself in the fact that you will be enjoying an eternity in heaven without me. :crazyeye:
Xanikk999 Oct 10, 2006, 06:23 PM Sorry Kael but im stealing this topic for the off-topic forum if thats alright with you. ;)
Il give you credit.
retro V Oct 10, 2006, 06:26 PM That report comes from Erie, Pennsylvania. Is there a connection with Eerie, Indiana... sounds like a pre-hallowe'en hoax.
Nikis-Knight Oct 10, 2006, 07:04 PM A week after releasing the details of seZereth's Doviello Berserker this story occurs:
Actually, I thought of the same thing when I heard about the story on the Radio.
Speaking of poor taste, I'm sure a child is too small to cause collateral damage.
ogredpowell Oct 10, 2006, 07:40 PM not true. If the baby has HIV, there coudl be plenty of damage from bloodsplatter/brainsplatter etc.
Youre name reminded me of it, retrovirus.
Chandrasekhar Oct 10, 2006, 08:22 PM Would a Doviello berserker dual-wield babies?
Edit: For that matter, how about a Doviello baby thrower?
QES Oct 11, 2006, 12:01 AM Im not sure why she was using it as a weapon, thats a waste of a perfectly good stew!
By the by, we are all going to hell, or whatever eternal damnation equivilant you believe in.
-Qes
Grey Fox Oct 11, 2006, 07:12 AM You dont use a baby for collateral damage, you use it for critical damage.
Chandrasekhar Oct 11, 2006, 05:11 PM I was thinking of using babies as shield walls.
thomas.berubeg Oct 11, 2006, 05:17 PM You'er sick and despicable...
:mad: :mad: :mad:
Keep it up!!:goodjob:
seZereth Oct 12, 2006, 07:22 AM this is one of the most shocking stories that i ever heard :(
Kael Oct 12, 2006, 07:54 AM 1 day left!
SchpailsMan Oct 12, 2006, 08:34 AM Now that's teasing :D
Civkid1991 Oct 12, 2006, 08:46 AM 1 day left!
YAY! Can't wait, can't wait, can't wait! :woohoo:
QES Oct 12, 2006, 11:54 AM 1 day left!
I called Grey Fox a Mod tease. I think you sir, are the Mod Tease.
-Qes
jselsmark Oct 12, 2006, 01:24 PM 1 day left!
A friday the 13th release....
Hehe... fits perfectly with the babyweapon stories... :lol:
Hmmm... I wonder... does playing CivIV FFH2 mod make you an insensitive person? :confused:
evanb Oct 12, 2006, 01:54 PM 1 day left!
Well what a coincidence! I'm going home tomorrow. :D
Love Oct 12, 2006, 02:10 PM :coffee: im going to sit beyond the comp allnight and wait...
Kael, you have GMT-6 in ohio?
mine is +1, other check this:http://www.timeanddate.com/worldclock/
...whitch time tomorrow???
:dance: :dance: :dance:
Kael Oct 12, 2006, 02:13 PM :coffee: im going to sit beyond the comp allnight and wait...
...whitch time tomorrow???
:dance: :dance: :dance:
I dont know, I can only promise tomorrow. Outside of that my work schedule will dictate the release time. Sorry. (my job is answering my cell phone when it rings, so I never know when I will be working, making my life unusually hard to schedule exact times for anything).
TheJopa Oct 12, 2006, 02:31 PM Well, friday 13th. That means my internet connections will break during downloading, or my computer will crash before I play FfH... ;) But due to time difference it will probably mean saturday for me.
ps Yes, I know its in horrible taste. For those that are offended just comfort yourself in the fact that you will be enjoying an eternity in heaven without me
Well I would consider hell if it had FfH in final Shadow/Ice relase. I heard for that story before I saw it here, I though it happened somewhere here, in Croatia
Xanikk999 Oct 12, 2006, 02:41 PM 1 day left!
THIS SUCKS!!
I have to spend tommorow doing a book report! AND I HAVENT READ THE BOOK YET.
:cry: :cry: :cry:
ogredpowell Oct 12, 2006, 08:28 PM Read the first chapter, the last chapter, and take quotes from the middle. Thats all you gotta do, and youll be golden.
TheJopa Oct 13, 2006, 06:49 AM Hehe, that is not a bad suggestion. Take brief overview from internet, and just read few pages to get familiar with style and to show off with some quotes. Thats how I usually do. ;)
Cant wait
Love Oct 13, 2006, 08:04 AM Is 16 up yet?
just wondering cuz im so speeded and cant find it...
TheJopa Oct 13, 2006, 09:35 AM No it isn't... Waaaaaaaitiiiiing....
Love Oct 13, 2006, 09:50 AM gahhhhhhhhhhhh cant stop waiting:coffee: :bounce: :dance: :dubious: :whipped:
jselsmark Oct 13, 2006, 09:55 AM Hehe... been waiting for 1.6 since 9 in the morning, and being as Kael is in the US and I'm in Europe I have probably been waiting since thursday 12th (Kael's time)... but... I'm positive it's worth the wait (I know all the other updates have been). :D
Love Oct 13, 2006, 10:54 AM 06:25 the time is!
Wintermist Dec 09, 2007, 10:55 AM Hmm is this finished or has it been cancelled?
thomas.berubeg Dec 09, 2007, 10:57 AM we are now approaching version .30, so yeah, .16 is long gone... ;)
Kol.7 Dec 09, 2007, 10:58 AM Err wintermist, this stuff is from ages ago... It's all already in ffh.
Wintermist Dec 09, 2007, 11:05 AM Hehe, just making sure.
seZereth Dec 09, 2007, 11:18 AM Hehe, just making sure.
wow, nice to see someone actually clicks my signature ;)
everything´s checked in and shadow will have even more stuff :P
Wintermist Dec 09, 2007, 01:54 PM wow, nice to see someone actually clicks my signature ;)
everything´s checked in and shadow will have even more stuff :P
Well, I did feel I wanted the units for each race to look more unique so I'll happily click any link that could give me that ;)
I found one link to a mod that changed the elven cities into more elvish looking cities. I love it.
My favourite race just happens to be the elves. If I knew how to rip the models from Heroes of Might and Magic I would have done so and imported them (If I knew this too) into FFH. I know this is a copyright breach no doubt, but I do own both games so I wouldn't feel too badly about it haha.
Love Dec 10, 2007, 03:21 AM If you like elven stuff, there is a mod under construction about LOTR.
http://forums.civfanatics.com/forumdisplay.php?f=253
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