View Full Version : RB24s - Big Sister
ruff_hi Sep 14, 2006, 05:06 AM Realms Beyond has started another another whacky variant game, this time a reprisal of a Civ 3 classic here (http://forums.civfanatics.com/showthread.php?t=186064) and there was enough people interested to start another game. However, lets not mirror them too much ...
RB24s - Big Sister
Civ: England (Elizabeth)
Opponents: 7, aggressive AI
Level: Monarch
Map: Pangea, low sea level
Speed: Epic
Victory: All enabled, but must lose(!) by spaceship
Taken from Sirian's original game concept, modified to fit with CIV:
We are Elizabeth, of the English. Our objective is to seek out the Lost Tribe of our sister Shelley, then bend our entire civiliation to helping her win the game! Like any good Big Sister, we love our Little Sister to death and would do anything for her, including playing second fiddle to her in his hour of glory.
Variant Rules:
1) All Victory Conditions enabled. However, anything OTHER THAN a Space Race victory by our "Little Sister" civ, will be a defeat.
2) First Civ we meet is Little Sister (or Little Brother...).
3) What Little Sister wants, Little Sister gets.
Any demands she makes are granted.
Any deals she offers of his own spontaneity are taken (no matter what!).
As soon as either of us knows Alphabet, any tech we acquire that she doesn't have, we offer to her (by the end of our turn, doesn't have to be immediately), then accept the deal she offers us. If we don't like the deal, then just GIVE her the tech.
Any strategic resources she lacks, we must offer to supply to her. We will take whatever she offers in return. If that's not good enough, just GIVE it to her (we may renegotiate the deal later).
Any resources we need, we look to Little Sister to supply for us, and pay whatever price she asks (if we can't afford, then we must wait). ONLY if Little Sister does not have any of that resource to offer, are we allowed to look elsewhere for a supply.
Any and all deals we wish to offer, we must take what she offers in return.
4) We believe in the same gods. If Little Sister converts to any religion, we must follow suit as soon as possible.
5) Little Sister's Birthday! At the end of each player's turn, they must bestow a gift upon our Little Sister if possible. Try not to spoil her! (No giving away cities, nor exorbitant amounts of cash, make it a reasonable gift).
6) Nobody Picks on Our Little Sister.
Anybody who declares war on our Little Sister, we immediately declare war on them AND MAKE AN EFFORT to go help.
We do not make peace with the offending civ until Little Sister first makes peace with them.
If one of Little Sister's cities is captured, we must make an effort to liberate it, then give it back to her. ONE of the enemy's cities must also be razed in retaliation. We do not rest until this is done.
If Little Sister loses a city, we will found a new one on the same spot and give it to her (unless she takes care of it herself before we can arrive). THREE of the enemy cities must be razed in retaliation! (And we do not rest until it's done).
7) We do not pick on anybody who leaves our Little Sister alone, UNLESS they start a spaceship. Anybody who threatens to steal Little Sister's glory by launching sooner, they have to be "roughed up". Get the picture? (Roughed up, not exterminated. OK?)
8) Nobody pushes us around. We don't cave to threats, ever. (Unless it's Little Sister flexing his muscle, then we go along).
9) If Little Sister declares war on us, we defend ourselves, but never attack his cities. Whatever she wants for peace is OK, too, EXCEPT FOR cities. We don't give her cities. (Even beloved little Sisters need some limits set now and then).
10) We want to maintain Friendly relations at all times, if possible, with our Little Sister. (Will take time to get to that point, but once there, we want to stay there). We will never ask Little Sister for a Defensive Pact, but will happily agree to one if she asks us (she will know best when to sign one!).
11) Obviously, we must prevent any other civ from winning, with all the options on the table!
Roster:
Ruff
Snaproll
Blake
mbuna120
Kodii
Iustus
You have 24 hours to post a "got it", then another 48 hours to play the game. However, overtime won't be a problem if you make sure to keep us posted about your progress.
ruff_hi Sep 14, 2006, 05:08 AM I will not be able to start this game until Friday so if anyone else in the team can get it down Thursday, go! Just remember ... you must wear the right t-shirt while playing ...
http://img97.imageshack.us/img97/7462/bigsisterrainbowyh4.jpg
Snaproll Sep 14, 2006, 01:05 PM Checking in - Did you see that the "A" team already stole our thunder by getting a big sister of their own? :mad: :lol:
T-hawk Sep 14, 2006, 01:55 PM We've got a little sister, just like you. But our little sister has a big brother, and yours has a big sister, hence the game titles.
Translation: the player civs are the big siblings; the AI companions are the little ones. :)
Snaproll Sep 14, 2006, 01:57 PM Ahh how true how true. I was mixed up - I suppose this means we have to hog the bathroom and never let our little sister in to fix her makeup...
Sirian Sep 14, 2006, 03:34 PM Ahh how true how true. I was mixed up - I suppose this means we have to hog the bathroom and never let our little sister in to fix her makeup...
Worse. You have to ALWAYS let Lil Sis in to the bathroom when she wants it, and sit around watching paint dry as she takes as long as she darned well pleases.
After all, what good is life if you can't spend it spoiling your little sister. :mischief:
- Sirian
mihau Sep 14, 2006, 04:20 PM Ahh how true how true. I was mixed up - I suppose this means we have to hog the bathroom and never let our little sister in to fix her makeup...
I have sprayed the monitor laughing
:lol: :lol: :lol:
ruff_hi Sep 14, 2006, 10:10 PM We've got a little sister, just like you. But our little sister has a big brother, and yours has a big sister, hence the game titles.
Translation: the player civs are the big siblings; the AI companions are the little ones. :):nono: RB24 has a little NEICE ... she is your brother's daughter.
EDIT: Boy my spelng sux.
Sirian Sep 14, 2006, 11:23 PM :nono: RB24 has a little NIECE ... she is your brother's daughter.
That's neice and all, but I don't play neice with words. I'm going to make me a neice little correction to this atrocity by rejecting the concept of renaming the event "Big Uncle".
NYET. :nono:
:lol:
That's Little Sister. End of story. :hammer:
- Sirian
ruff_hi Sep 15, 2006, 06:37 AM And here is our start ... I've moved the warrior onto the Hill (was 1 tile S of that) ... known techs are fishing and mining
Options where to settle (only 1 spot for me)
what to build (worker)
what to tech
I'll play the first 20 or 30 tonight.
http://img144.imageshack.us/img144/1256/rb25s0001dn2.jpg
Kodii Sep 15, 2006, 10:36 PM I didn't notice you made a thread already. I was too busy checking if the Real Ms. Beyond was up to any good :lol:
Checking in!
ruff_hi Sep 16, 2006, 10:38 AM A new day has dawned. The wandering time is drawing to a close and the time of discovery is upon us. The now faded 'hand on bark' gift from our little sister is the only thing now connecting us to before ... to family ... to friends. I make the decision that I will find little sister, the small girl snatched by tribes men wearing feathers all those years ago. I will settle here, on the coast near the food and send out mighty warriors to track, to explore, to discover.
York is founded!
After many years of living off the river, we hear reports that our warrior has received some help from local villages, then later a runner comes in with news that shocks the town ... Shelley is known to a fellow traveller ...
http://img180.imageshack.us/img180/3002/rb25s-0002.jpg
Our first impressions when meeting Cyrus was that this wasn't Shelly ... but maybe he knew something of her, where she was. We sat up late into the night discussing the local country, the tendency of lint to collect in funny places and other important topics ... and then we mentioned OUR GREAT GEAS ... to find our missing sister Shelley. Unfortunately, Cyrus hasn't heard of anyone by that name ... he promised to ask his wife, Michelle, when next they spoke ... Cyrus joked that she knows much more than he does. Cyrus asked what happened to Shelley and we told him the dreaded tale. At the mention of tribal men wearing feathers, he sat up quickly, turned his head sharply ... and it was then that we noticed that he was wearing ear-rings ... ear-rings that were stamped with OUR family crest. "Where did you get those ear-rings" we asked sharply ... "They are Michelle's. I saved her from a local mad man ... is my Michelle ... your Shelley?"
BROTHER-IN-LAW! We have found Shelley ... but we don't yet know the location of Cyrus' town ... he chuckled and waved vaguely off in some direction when we asked him ... we will keep looking.
THE VERY NEXT DAY! ...
http://img180.imageshack.us/img180/2204/rb25s-0003.jpg
:mad: is this the butcher that took our sister?
Later in our travels we also met
http://img180.imageshack.us/img180/282/rb25s-0004.jpg
And finally, we find Cyrus' town and link up with Shelley
http://img180.imageshack.us/img180/803/rb25s-0005.jpg
----------------------------New entries----------------------------
Turn 0 (4000 BC)
Tribal village results: a little gold
IBT:
Turn 1 (3960 BC)
York founded
York begins: Worker
Research begun: Agriculture
IBT:
Turn 2 (3920 BC)
IBT:
Turn 3 (3880 BC)
IBT:
Turn 4 (3840 BC)
IBT:
Turn 5 (3800 BC)
York's borders expand
IBT:
Turn 6 (3760 BC)
Tribal village results: a little gold
IBT:
Turn 7 (3720 BC)
IBT:
Buddhism founded in a distant land
Turn 8 (3680 BC)
Contact made: Persian Empire
IBT:
Turn 9 (3640 BC)
Contact made: Aztec Empire
Tech learned: Agriculture
IBT:
Turn 10 (3600 BC)
Research begun: Bronze Working
IBT:
Turn 11 (3560 BC)
IBT:
Turn 12 (3520 BC)
IBT:
Turn 13 (3480 BC)
IBT:
Turn 14 (3440 BC)
IBT:
Turn 15 (3400 BC)
York finishes: Worker
IBT:
Turn 16 (3360 BC)
York begins: Warrior
IBT:
Hinduism founded in a distant land
Turn 17 (3320 BC)
IBT:
Turn 18 (3280 BC)
IBT:
Turn 19 (3240 BC)
Contact made: Russian Empire
IBT:
Turn 20 (3200 BC)
The T-Shirt (http://forums.civfanatics.com/uploads/64034/Big_Sister_BC-3200.Civ4SavedGame)
ruff_hi Sep 16, 2006, 10:40 AM Roster
Ruff - just played
Snaproll -- up
Blake -- on deck
mbuna120
Kodii
Iustus
Atlas Sep 16, 2006, 10:49 AM "Michelle my Belle......(some french words I don't know ) these are words that go together well Michelle my Belle."
Of course my Belle is Cathy, but Shelley is not so bad, and her husband has a tiara, but it looks to be made from ... cigars? Strange
Snaproll Sep 16, 2006, 12:53 PM Ok got it - will play today...
So let me get this straight... We are the big sister of a little sister that was captured by Montezuma and now lives with Cyrus... So what does that make Cyrus to us? Little brother in law, no? I suppose we still have to be nice to him...
P.S.:
http://www.geocities.com/pacerdart/SGs/RB24s/bigsisterrainbowyh4.jpg
Snaproll Sep 16, 2006, 11:49 PM First thing I do (of course) is check in on old Cyrus to see how our lovely sister is doing, but he is being protective, even going so far as to threaten us! :cry: Why us?
http://www.geocities.com/pacerdart/SGs/RB24s/session1/01_mean.JPG
Well, I sure hope mean old Cyrus is nicer to Michelle than he is to us. For his sake!
Meanwhile, a young lass saddles up next to us and the poor girl actually thinks that SHE is our long lost sister! Is she? Are we mistaken? (It sure would be a lot easier to believe OOC: and roleplay). Poor girl is going to be devastated when she finds out...
http://www.geocities.com/pacerdart/SGs/RB24s/session1/02_sis.JPG
I feel so far away from Michelle - look how far she is!
http://www.geocities.com/pacerdart/SGs/RB24s/session1/03_culture.JPG
I get a scare - look, Cyrus has a band of explorers about to be eaten by some big nasty, smelly, bears! I try to move our intrepid warriors out to help, but they won't get there in time.
http://www.geocities.com/pacerdart/SGs/RB24s/session1/04_bears.JPG
Silly us! Of course, our little sister can take care of herself! She's not so little anymore. I remember it seemed just like yesterday we were babysitting her while she watched her favorite cartoons, "The heiroglyph-tubbies". Now she can singlehandedly slaughter rampaging bears... Wow!
http://www.geocities.com/pacerdart/SGs/RB24s/session1/05_bearsdead.JPG
And look at this, not only does this poor Hatty girl think she's our sister, she lives right next door! I bet Michelle and Hatty used to play in the frontyard before she moved away. It's also amazing we didn't meet her first...
http://www.geocities.com/pacerdart/SGs/RB24s/session1/06_hatty.JPG
Gamenotes: We finished Bronze working, no copper to be seen. We also researched Pottery so you can start some cottages. I cued up Writing but there has been no research into it - feel free to switch.
The Save (http://forums.civfanatics.com/uploads/9135/Big_Sister_BC-2400.Civ4SavedGame)
Blake Sep 17, 2006, 02:30 AM http://www.geocities.com/pacerdart/SGs/RB24s/bigsisterrainbowyh4.jpg
Will play soon. I wish we had more units out in the field, I think I'll go for the gems site with the settler.
Blake Sep 17, 2006, 04:44 AM Turn 0: (2400BC)
I take York's warrior and start sending it North in order to scout out and secure a location for the settler.
Research is changed to Hunting
Turn 1:
I start on a cottage on the floodplains.
Turn 2:
Settler complete, I start a Granary.
Turn 3:
Hatty adopts slavery.
Turn 4:
Hunting complete, next research = Archery.
Turn 5:
Our warrior beats the snot out of a Barbarian warrior who was skulking in the territory between us and our little sister. You can never trust those barbarians.
York has grown (and become unhappy due to lack of garrison) so I whip the Granary.
I wanted to give our little brother in law a subtle hint about what would happen if he hurts our Little Sister, but it's hard to tell if it helped or not.
http://img205.imageshack.us/img205/8618/bigsister1rc9.jpg
Isn't it a little odd that he's wearing our Little Sister's jewelery?
Our warrior scouting out the second city site meets this girl... guy... no girl...
oh geez I don't know.
http://img177.imageshack.us/img177/1739/bigsister2ot4.jpg
Estranged cousin? But he(?) is actually really nice!
Turn 6:
I found Canterbury. A band of unruly savages armed with weapons we seek to understand lurks nearby. Hopefully our 2 warriors will scare them off.
http://img170.imageshack.us/img170/4357/bigsister3dp9.jpg
Turn 7:
The savages decide to run away.
Turn 8:
Nothing happened so I called up little brother in law Cryus. He told me to Fear his Archer.
I call up our little Sister's friend Hatty. She informs me that she just completed an archer, and wants advice on where to put it - that or threatened to put it somewhere unmentionable. What's with everyone threatening us?
Montezuma exclaimed "Look what the cat dragged in!", he doesn't seem to like us.
Catherine was actually pleasent and invited us into her home, but it was time for the next turn.
Turn 9:
Archery complete so I start on an Archer in York (I put a few turns into a new Settler).
Next tech is Animal Husbandry.
Turn 10:
The archer will complete in 5 turns, and whip weariness will also fade then. I decide to play 5 more turns so the next turnset will start with the Settler ready to found somewhere.
Turn 11:
Our scouting warrior beat up some of those unruly barbarians, I promote him with Combat 1.
Turn 12:
I believe that little brother in law's scout met a ghastly end at the hands (or should that be arrows?) of the local gang of barbarian archers, who appear to be severely damaged.
I call up Cryus to ask him about it, but he thinks he is Santa Claus bearing gifts of Archers.
"Now I have an Archer. Ho-Ho-Ho"
I'm not sure what our little sister sees in this clown. Oh dear? Did I just say that? I mean I'm sure he's very nice, just a little obsessed with Archers.
Turn 13:
The barbarian archers lurking near canterbury are making me really nervous (They are Combat1 and healing now), so I move York's warrior north to reinforce Canterbury, this makes York very unhappy but the Archer will complete soon.
Turn 14:
Turn 15 (1800BC):
The settler isn't ready to whip because York hasn't grown to 6 - that was because I got nervous about the barbarians and sent the Warrior to Canterbury. The Archer is complete.
I suggest putting a turn into the next archer, then switch back to the settler and whip it for 3 population.
The Save (http://forums.civfanatics.com/uploads/84705/BigSisterBC-1800.zip)
Blake Sep 17, 2006, 04:50 AM Here is the lay of the land.
http://img81.imageshack.us/img81/8039/bigsister4qc7.jpg
No site for city #3 leaps out at me, I think the best possible site is between the pigs and elephants, having access to Jumbo's would guarantee us a good military. But that could be barb territory, or Monty could get a city there before we can.
There are some alternative sites, like to the west or east of canterbury, getting corn or pigs respectively.
Iustus Sep 17, 2006, 04:57 AM checking in.
I think this is where we are now:
Roster:
Ruff
Snaproll
Blake
mbuna120 <- UP
Kodii <- on deck
Iustus
-I
Iustus Sep 17, 2006, 05:14 AM I would love to see what is under the fog to the east, south of Canterbury. Then we could found a city somewhere in the green circle.
http://forums.civfanatics.com/uploads/95686/rb24s-iustus-01.jpg
Purple dot is probably where we should found next. Then either green circle or red dot.
I do not like Hatty so close, I am thinking we want her to get uppity and start a war with us, so I would not coddle her (the same goes for crazy Monty).
There seems to be a ton of space to the west, but we are blocked off by these two. I fear Cyrus and us are going to get crammed in with little space to the east. We need to give him decent space as well. (It almost would be better if he got red dot, even if that denied us elephants.) But we do not want Monty to get red dot.
What do we think about building a work boat to do some exploring?
-Iustus
Kodii Sep 17, 2006, 08:43 PM I can't believe we're so cramped with Hatty. The rules state that was cannot declare war on anyone unless they pick on our brother-in-law or if they start a spaceship. We may have to live with Hatty beside us for quite a while.
mbuna120: You better post a "got it" soon.
Blake Sep 18, 2006, 12:26 AM I really think we want to get the Ivory if it at all possible, I'd found the city on the river right next to the ivory, so the borders match Canterbury's. That site will go soon so it's critical to whip hte settler. Unfortunately garrisons will be a problem but the archer from York wont be needed (due to the whipping) so it can head north and the next archer can handle York garrison duty.
mbuna120 Sep 18, 2006, 07:03 AM Thank you Kodii for posting in the other thread. I was unaware that this game had started. The other thread was my first time using this website, so I'd been getting to the action from a link in rb, then from reply links in my email. I had to figure out where stuff was on this site. Well, anyway, I will get into this one as soon as I get home from work tonight. It's 8am, so there's 8 hrs before I play, but I'll have the report up before 6:30pm est. Sorry for the delay.
mbuna120 Sep 18, 2006, 08:19 PM Let me say first that I am so sorry for the delay. Henceforth, I will be the most prompt person playing:blush: Anyway, on with the breakdown.
Turn 1 AH comes in, and we meet Izzy of Spain, that heathen *****. I didn't see what anyone was asking for for techs on the site here, so I chose writing, to get to libraries, and to get closer to construction.
Turn 2 zzz
turn 3 Warrior beats a barb warrior in NW. Sweet.
turn 4 zzz but an archer finishes and starts to head north.
turn 5 I let the settler start before whipping, but then whipped him out here and sent him north, headding for the elephant site.
turn 6 zzz
turn 7 I switch to masonry-math-construction after writing comes in, worker finished a turn or two ago also, and one is roading to our next city site.
turn 8 Hatty asks for open borders. I say no. i don't want her settling around us if I can help it, and plus she never declares war anyway. We can deal with her.
turn 9 zzz
turn 10 zzz
turn 11, whipped a little more another settler, after another archer came in. I whipped our capital hard, but I wanted to land the site with pigs...
turn 12 Founded Newcastle near elephants. Defenders are one archer and one warrior. This city is beside a barb city... we have two settled barb cities nearby...
turn 13 Cathy wants open borders, of course!
turn 14 zzz
turn 15 !!!! I can't settle the city near pigs, cyrus beat us to it! Settler and warrior are at edge of where they would settle, and an archer is on his way. That sucks that we lost that site. Here is the final pic and save. More detail will come for my following turns when I'm up again. This was rushed because I feel bad for making you guys wait. I just had some things that I had to take care of.
http://forums.civfanatics.com/uploads/100342/Civ4ScreenShot0039.JPG
http://forums.civfanatics.com/uploads/100342/Big_Sister_BC-1160.Civ4SavedGame
ruff_hi Sep 18, 2006, 09:12 PM Roster:
Ruff
Snaproll
Blake
mbuna120 - Mr Whiptastic
Kodii - up
Iustus
Please remember that we are *helping* Shelley get to space!
mbuna120 Sep 18, 2006, 09:45 PM Please remember that we are *helping* Shelley get to space!
Uh, oh, did I break a rule? This is a new scenario to me, but I think I followed what I was supposed to do didn't I? And I didn't deny Shelly (Catherine?) anything...
Lol, "mr whiptastic" :lol:
ruff_hi Sep 18, 2006, 09:58 PM Shelley is Cyrus' Wife ... and no, you didn't break any rules but you probably should have praised him on his wize selection of a city location :lol:
Kodii Sep 18, 2006, 10:41 PM Got it, but don't have time to play it now. I probably won't get to it until tomorrow afternoon PST.
Iustus Sep 19, 2006, 01:35 AM Just to be 100% clear, Cyrus is the one we are helping, not Catherine.
-Iustus
ruff_hi Sep 19, 2006, 05:28 AM Just to be 100% clear, Cyrus is the one we are helping, not Catherine.
-IustusCorrect...
mbuna120 Sep 19, 2006, 06:59 AM Ok, so Cyrus is our sister... Ok, I was thinking it was Catherine. Well, Cyrus it is then.:cool:
ruff_hi Sep 19, 2006, 08:56 AM Catherine is the Little Sister in the Big Brother game ... just slightly confusing :mad:
Kylearan Sep 19, 2006, 12:30 PM Hi,
Catherine is the Little Sister in the Big Brother game ... just slightly confusing :mad:
To promote your confusion from "slightly" to "highly": Monty is our little brother in the Big Brother thread now, not Catherine. :crazyeye: :lol:
-Kylearan
Iustus Sep 19, 2006, 07:27 PM We are Elizabeth, we are the Big Sister.
-Iustus
hamtastic Sep 19, 2006, 09:02 PM I am the walrus.
coo coo coochoo.
:sheep:
ruff_hi Sep 19, 2006, 10:43 PM I am the eggman
they are the eggmen
I am the walrus
Goo goo g' joob
Hey sister why you all alone?
I'm standing out your window
Hey little sister, can I come inside, dear?
ruff_hi Sep 20, 2006, 05:57 PM @Kodii - which tomorrow afternoon were you talking about :lol:
Kodii Sep 20, 2006, 06:37 PM Yesterday afternoon :lol:
But I guess, I really meant this afternoon, didn't I? :)
Sorry for the hold up, I've been busy the last few days. I WILL get it done before night falls. (I hope).
Kodii Sep 20, 2006, 07:40 PM Sorry for the hold up. I didn't add any pictures or any humour into my report, because I didn't want to hold it up any longer.
IHT 1160 BC - Moved the settler pair towards the green circle. I shut off research to make use of binary reseach. I notice that similarily to Big Brother, we are rather cramped and our Younger Brother-in-Law is first in score, by quite a bit, while we are dead last :)
T1 1120 BC - Nothing
T2 1080 BC - Nothing
T3 1040 BC - Worker finishes road to cottage, and begins a cottage beside London.
T4 1000 BC - Road to Newcastle finishes. Worker begins a camp on the elephants. Monty asks us for Open Borders, and since he was previously Annoyed, and I don't see anything wrong in the rules about it, I agree.
**NOTE: At this point, our settler has moved into the green circle, and there is nothing special there, no resources. There is a barb town directly east of the green circle. Does someone want to suggest what to do with our settler? We are in a bit of a cramp, and perhaps we should settle the green circle anyways.
T5 975 BC - Oracle built in a distant land. York completes its archer and begins a workboat for exploration. A jungle grows near Canterbury. I bring research back up to 100%, Mathematics will finish in 12 turns. I move our settler to the orange dot.
T6 950 BC - Why Cyrus, you would like Open Borders? But of COURSE! Oxford is founded on the orange dot.
T7 925 BC - Aztec borders expand even further, cramping Newcastle. We need culture there, and fast.
T8 900 BC - Ivory is connected. I begin a road to connect with Cyrus.
T9 875 BC - Nothing
T10 850 BC - Nothing
T11 825 BC - Nothing
T12 800 BC - Nothing
T13 775 BC - Nothing
T14 750 BC - We meet Victoria. A barb archer impales itself upon our archer beside Newcastle. Mathematics comes in, and I shut off research again.
T15 725 BC - Nothing
http://forums.civfanatics.com/uploads/96336/Big_Sister_BC-0725.Civ4SavedGame
mbuna120 Sep 20, 2006, 10:58 PM Does someone want to suggest what to do with our settler?
I would add my two cents, but you didn't provide a save to look at or screenshot...:crazyeye:
Kodii Sep 20, 2006, 11:40 PM I am not able to get a screenshot or save up at the moment, but take a look at the dotmap Iustus put up on the second page. Basically, the only thing different is that the blue dot is where Cyrus founded a city, and there is a barb city east of the green circle. There are no resources under the fog at the green circle.
Iustus Sep 21, 2006, 09:43 PM I would suggest found a city in the green circle that fits in our dotmap well and has a good proportion of grassland/coastal tiles. If the river is present, try to use it as much as possible. If there is a workable city to be made there, I think we should make it. Without a screenshot, it is hard to say more. Better to found a city than wander the settler around and not found one at all. Since there is a barbarian city there, we can either take or raze it, and continue to expand east.
What is your trouble with uploading a screenshot? It is rather easy to do, scroll down to the Upload File (javascript:openupload2()) link at the very bottom of the page, click the "Browse..." button, and select your jpg screenshot, then click the "Upload File" button. (edit, sorry that link does not work, find the one at the bottom of the page, look for "Forum Rules - Chat Room - Upload File - Contact Us - Civilization Fanatics' Center - Archive - Top")
You can open the initial screenshot (use "Print Scrn" button in game to take a screenshot), from the "Screeshots" folder with Paint (part of Windows), to crop/resize the image, and convert to jpg if necessary. CTRL-W and CTRL-E are quite useful in this regard.
-Iustus
Kodii Sep 21, 2006, 10:11 PM Sorry about that. I didn't have any trouble with uploading screenshots, I didn't have the time to. I have time now, and I plan to finish my turnset as well. But first, I'll let you guys see what the situation is:
http://i16.photobucket.com/albums/b29/Kodi_87/Civ4ScreenShot0036.jpg
ruff_hi Sep 22, 2006, 01:01 PM Roster:
Ruff - on deck
Snaproll
Blake
mbuna120 - Mr Whiptastic
Kodii - missing a save
Iustus - up
Remember: Cyrus is our Brother in Law
Kodii Sep 22, 2006, 01:14 PM i'm not done :P, i'm still waiting on an opinion for our settler. If I get none, I'll just decide on my own, because I've delayed the SG for far too long.
ruff_hi Sep 22, 2006, 02:02 PM oops - doesn't appear to be too much room in that screen shot ... is there any space to the South?
Kodii Sep 22, 2006, 02:04 PM There is nothing in the south except our capital and Hatty's capital. There are a few decent spots way up north, but not only will that kill us with maintenance, but by the time I get there, the spots might be taken. It is mostly tundra and tundra resources in the north. If I find the time, I'll take a quick screeny.
Kodii Sep 22, 2006, 02:36 PM The North:
http://i16.photobucket.com/albums/b29/Kodi_87/Civ4ScreenShot0056.jpg
I like the spot with the horses, cattle and corn.
Iustus Sep 22, 2006, 09:45 PM I think that northern spot would be much better suited for Cyrus, who we want to help, otherwise it is not bad.
The south:
http://forums.civfanatics.com/uploads/95686/rb24s-iustus-02.jpg
I think Pink dot is one of the best potential sites left, other than possibly to the east of the barbarian city, (or even that barbarian city) which I think we should strongly consider taking and keeping.
Blue dot is a sort of filler city, but one we will have to found soon, and to which we must devote a lot of culture in order to make work. Blue dot will make pink dot work.
If we want to be less ambitious, we can just try for purple dot I suppose, but that also will have culture problems.
If we go for pink and blue dot, I think we should get Drama asap, for the cheap theater culture.
Orange dot is another filler city, but will be able to work every tile, using either windmills or some farms on grasslands and 2 mines. It will have more tiles if we do not take the black barbarian city, but I think we should make every effort to not only take the barbarian city, but to continue to expand east past it.
I am even tempted to suggest that we move our settler east, past the barbarian city, and found on the other side, and then capture the barbarian city, but I think this would be too ambitious. We do not have the military for that.
Orange dot is a good compromise, being on the coast, we can use it to build us some ships as well. (One reason to use farms and mines, rather than windmills and cottages).
That is the same reason I like pink dot. It is coastal, giving us a port to the western ocean.
If our settler is anywhere near orange dot, I would probably settle there, even if it does waste that forest. If the settler was close to blue dot, that might be an option, but I am not sure we have anything we can build to work on culture right now, and we absolutely have to be able to work culture to make blue dot work. We probably want to farm the flood plain for blue dot, to help growth there, if we do settle it.
Torquoise dot is another possible filler site, but it also has a culture war in store for it, and I am not sure the site warrents the effort.
Pink dot might actually allow us to move northwest along the coast, if we get it, I cannot tell exactly where Monty is located.
If we do not want to deal with culture fights this early, we can just expand east, to orange dot, take the barbarian city, and hope there are even better lands to the east (although it cannot be that far until the coast).
At some point Monty will likely declare war on us, so we should start preparing for that as well.
-Iustus
Kodii Sep 22, 2006, 10:16 PM Sorry for extremely long delay before my turnset was complete. I've now finished and editted my previous post, including the save. If you don't want to go back and look, then here is the save:
http://forums.civfanatics.com/uploads/96336/Big_Sister_BC-0725.Civ4SavedGame
EDIT: Iustus is up next. ruff_hi on deck.
Iustus Sep 23, 2006, 08:07 PM Sorry folks, I got confused, I downloaded the save, but I was up in two SGs, plus finishing up some other stuff, I didnt play. I am playing now, I will report soon. Anyone have a comment on the dotmap I posted above?
-Iustus
ruff_hi Sep 23, 2006, 08:31 PM I like pink dot near the corn ... away from little brother in law plus prob best sight.
Iustus Sep 23, 2006, 08:47 PM 725 BC (0)
Ok, I do not think we are in panic mode yet, but pretty close. We are dead last (by a lot) in score, 3rd in GNP, 8th in MFG, 7th in Crop yield, 8th in soldiers, land area.
http://forums.civfanatics.com/uploads/95686/rb24s-iustus-04.jpg
York has three unhappy citizens! I suppose we are building a work boat for scouting, but it seems to me we have more important things to build. I will wait the 4 turns then whip in something, probably a library.
http://forums.civfanatics.com/uploads/95686/rb24s-iustus-03.jpg
700 BC (1)
Victoria asks for Open Borders, Cyrus has open borders with her, so I agree.
675 BC (2)
Starting to panic!
650 BC (3)
Complete panic! Monty is about to clean our clock! Any ideas?
http://forums.civfanatics.com/uploads/95686/rb24s-iustus-05.jpg
I can whip in a few archers, move both the archers from York up, but even then, we are going to need a lot of luck. If there were some archers in range, I would move them into the jungle, to try to get some extra defensive bonuses, but I do not think I can even make that. I really wanted to dump 3 population in York by whipping a library, but I could dump 3 by whipping a barracks, or just dump 1 whipping an archer with no barracks.
We have one archer off exploring in Cyrus's land, so he is out of this fight, I can start heading him back now. One archer is in Oxford, and needs to stay there because of barbarians.
We are at least 12-18 turns from Construction, but that still is our best next tech, so we have some elephants. We probably should do iron working after that, maybe we are lucky and have iron.
Thoughts? I included the save, if you want to take a look, but I still have 7 more turns to play.
Am I allowed to give Cyrus a city if it looks like Monty will capture it?
-Iustus
Kodii Sep 23, 2006, 09:07 PM What does anybody think about resetting the map like they did in RB24? Cyrus is in the lead by a LOT, we are in last by a LOT. Our area is extremely cramped and we are probably going to get wiped out pretty soon. We can also try to hold out as much as we can, but at the moment, it doesn't look like we can do much to help Cyrus to a spaceship victory.
Iustus Sep 23, 2006, 09:56 PM Well, normally I would want to play it out. But reading what Sirian said in the Big Brother thread (http://forums.civfanatics.com/showthread.php?t=186064), I see his point. This event is supposed to be about us being the big sister, and when we are dead last, and getting worse, the spirit of the event is just not going to play out.
These are the settings they used to generate a new map:
Map: Fantasy realm, standard size, low sea level, logical resource placement, world wrap both axis
Opponents: 6
Difficulty: Monarch
Options: Aggressive AIs
We may as well do the same.
That said, with a little luck I can beat back this first attack with archers, and when elephants come in, we might be able to take monty's lands, which would put us in a position to be big sister. I am partly influenced by wanting to be playing the same map as the Big Brother game.
-Iustus
Kodii Sep 23, 2006, 11:38 PM The problem with your plan to attack Monty is, well.... we can't. We can't declare war on anyone unless they declare war on us, or on Cyrus. Even then, are we allowed to be aggressive?
Iustus Sep 24, 2006, 03:07 AM Monty is going to attack us within a turn or two. If we manage to survive that stack, and if he doesnt have another big stack on the way, then we have a chance of building some elephants and maybe taking the fight to him. I give us about a 1/3 shot of pulling it off, but if we do, we might be doing ok. Our economy is going to be in trouble, but we will have some land, and we might somehow pull it out.
Do people want to continue or reroll on a different map, like the Big Brother folks? We really need to all agree. So everyone needs to comment.
-Iustus
ruff_hi Sep 24, 2006, 08:34 AM Roll Call:
Ruff - re-roll
Snaproll
Blake
mbuna120 - re-roll
Kodii - re-roll
Iustus - re-roll
Kodii Sep 24, 2006, 10:50 AM I originally suggested the reroll, so I'm in favor of that as well.
T-hawk Sep 24, 2006, 11:04 AM Why not at least play enough to see if 1) Monty's actually attacking you, and 2) you actually do have trouble surviving it?
mbuna120 Sep 25, 2006, 08:36 PM i say reroll. what is fantasy map?
Kodii Sep 25, 2006, 09:53 PM Take a look at RB24. Basically its a map where there are resources on weird tiles. Tundra oasis anyone? :)
Kylearan Sep 26, 2006, 03:48 AM Hi,
Take a look at RB24. Basically its a map where there are resources on weird tiles. Tundra oasis anyone? :)
The reason we chose Fantasy Realms was that it has more land tiles than a standard-sized pangea map, giving more room for every civ to expand into while keeping it playable for players whose machines can't handle large maps, and because the map wraps on both axes, preventing Little Brother/Sister from being in a corner shielded by Big Brother, which would make the game a lot less interesting.
-Kylearan
Snaproll Sep 26, 2006, 02:24 PM Sorry about not being around lately - I'm back, and a re-roll is ok with me. "If that is the way the winds are blowing, then let no one say that I do not also blow..."
ruff_hi Sep 26, 2006, 03:24 PM I will play the save tomorrow and see what happens re Monty ... after, we can make a decision re re-rolling.
ruff_hi Sep 27, 2006, 05:25 AM Sorry - but I will not be able to get to this ... can someone else pick it up and see what Monty is up to?
Iustus Sep 28, 2006, 09:25 AM Well, it was my turnset, unless someone else is already playing it, I will finish up the turns. How is the voting looking for a restart on fantasy map?
-Iustus
Iustus Sep 28, 2006, 10:03 AM 650 (3)
Whip an archer in Newcastle. Set up the other cities to whip things.
625 (4)
Whip a bunch of archers.
Those 6 Jags and archer are headed straight for Canterbury.
600 (5)
Whip some more archers.
575 (6)
Ok, so I was wrong! That stack went right on by, it is headed either to Cyrus or to a barbarian city.
550 (7)
Montezuma declares on Cyrus! I declare war on Montezuma!
I sign open borders with Asoka so our work boat can explore further.
525 (8)
No battles with Monte yet, he attacked barbarian city, won but was damaged.
500 (9)
Monte razes one of Cyrus’s cities!
Hatty asks for open borders. At this point I think it would help us more than her, so I agree.
475 (10)
Monty takes and keeps the barbarian city, Scythian.
I will leave all the moves to the next person.
Iustus Sep 28, 2006, 10:14 AM The war front:
http://forums.civfanatics.com/uploads/95686/rb24s-iustus-06.jpg
You can see the city he took to the north. I would suggest moving those 2 archers north, and trying to take the city next turn. (It might be best to move onto the floodplain, instead of the forest, if you have bad odds because of the river, you can move to the horses, then attack). On the other hand, letting him heal might be worse than attacking across the river.
Monty probably has some more troops to the east of the river, but perhaps that one jag is all that remains of his stack.
There was a barbarian archer that is probably at the red circle now.
The cyan circle is the location of Cyrus's old city. We should build a settler to found a city there to give back to Cyrus. (Or give Cyrus the former barbarian city, if we can take it from Monty.)
Cyrus has copper, and has at least one axeman.
We have one archer in Cyrus' lands, headed back this way.
We should probably take the workboat west, to explore Hatty's lands, we have dead ended to the east.
I overwhipped our cities thinking we would need the archers, so we have some whipping pain to live down. We still have a seriously low happy cap, Construction comes in the middle of the next turnset.
-Iustus
Iustus Sep 28, 2006, 10:15 AM Sorry for all the bonehead stuff guys, I will try to settle down.
I am guessing we want to continue on this, rather than doing a restart.
Roster:
Ruff <- up
Snaproll <- on deck
Blake
mbuna120
Kodii
Iustus - Mr Panic
Remember: Cyrus is our Brother in Law
-Iustus
ruff_hi Sep 28, 2006, 12:13 PM Great - lets continue as this has now got very interesting. Thx to T-Hawk for suggestion we play a touch more. Unfortunately, I am going to have to request a skip so Snaproll is up.
T-hawk Sep 28, 2006, 12:46 PM So your little brother Cyrus got a city razed by big bad bully Montezuma? :eek: That's precisely when the team needs to stand up for the beloved sibling! :hammer: I won't hear any talk of re-rolling now. :shake: :lol:
If Little Sister loses a city, we will found a new one on the same spot and give it to her (unless she takes care of it herself before we can arrive). THREE of the enemy cities must be razed in retaliation! (And we do not rest until it's done).
Snaproll Sep 28, 2006, 02:53 PM Ok, I see I'm up. Unfortunately, as I posted in my SGOTM thread, I haven't been able to log into civfanatics from home the past few days. If seems I'm not the only one with this problem (http://forums.civfanatics.com/showthread.php?t=187540). So, I'm going to hope that I can download and play tonight, but I may not be able to. Hopefully it'll work. If you don't hear from me, it means I can't log in.
P.S. Nice Avatar T-Hawk. I used to do a little "Realms Beyond" action on that game and beat it without ever dying once.
T-hawk Sep 28, 2006, 05:04 PM Apologies for the topical tangent, but that's the norm for Realms Beyond. :mischief:
P.S. Nice Avatar T-Hawk. I used to do a little "Realms Beyond" action on that game and beat it without ever dying once.
:D It's my favorite NES game. I've tried that too but never succeeded. However, I have succeeded in beating Zelda 2 in one game (some deaths but no continues) with Life Level 1 stats, and also with Magic Level 1 stats.
My handle comes from that boss, hence the avatar. I always thought he was really cool and the Shadow was kind of a letdown. Modern reference material calls him Thunderbird, but back in the day my game guide called him Thunderhawk so that name stuck for me.
Kodii Sep 28, 2006, 06:41 PM Well, that just changes everything, doesn't it? :lol:
Its not just a war with Monty. Its a war with Monty with Cyrus in which we must found a city to give to Cyrus and raze three of Monty's cities. Its either a battle to the end, or we're dead :)
Iustus Sep 28, 2006, 07:08 PM After thinking about it, I think we should take the former barbarian city, and keep it, otherwise we will likely lose our elephants to culture.
We should build a settler in our capital to found the new city for cyrus, we have way too much food there.
We should try to get toward either longbows or crossbows asap, so we can upgrade all those archers to something useful.
Either way, I definitely think we should do iron working next, both for swordsmen and to be able to clear those gems and rice tiles.
Does the rule mean we have to raze the first 3 cities we take from Monty? Because I think we should take and keep Monty's closest cities, that is the only way we can expand. His capital is right there. I would prefer to take and keep the closest two cities, then raze the next 3, if that is allowed by both the spirit and letter of the rules.
-Iustus
Kylearan Sep 29, 2006, 06:50 AM Hi,
Does the rule mean we have to raze the first 3 cities we take from Monty?
No, any three cities, not necessarily the first three.
-Kylearan
ruff_hi Oct 01, 2006, 06:43 AM Roster:
Ruff <- skip
Snaproll <- cannot log in
Blake <- up
mbuna120 <- on deck
Kodii
Iustus - Mr Panic
Snaproll Oct 01, 2006, 01:38 PM Guys,
I've figured out my connection problems, so I can take a turn now, if no one objects. i'll go ahead and grab it unless Blake already has it, and play tonight.
@ T-hawk - I think beating the game with life-1 is more impressive than not dying. I used to like playing the whole game with sword-1, have you ever tried that? Get some truly epic battles that way!
Blake Oct 03, 2006, 04:49 AM Ehheh with all the excitement of Potluck I forgot to check this thread.
I'm going to sleep now. Snaproll you can play if you post a "got it" before I post my official "got it" tommorow.
Blake Oct 04, 2006, 06:06 PM Okay I'm going to play.
I think I might play 15-20 turns, if that's what it takes to make significant progress on turning the game around. Our foe is only Monty, after all.
I capture the Barbarian city off Monty, the Archer winning at long odds (12%)
I'm not really sure what to do with hte barbarian city but I decide to keep it.
Unfortunately Monty is threatening New Castle, I moved the warrior out of it to help siege the barb city (it was a brave sacrifice by our warrior). Newcastle only has the CD1 Archer, the Jaguar is CB2 + Cover, fortunately he has to attack over the river. The odds should be very much in our favor.
We are very happy to see that Cyrus is #1 and showing off his shiny new Axemen.
Guys, I'm thinking about the "If city lost, raze 3 cities rule". The lost city was a size 1 city, yes? One that Monty had no choice but to the raze. I think given the circumstances we should consider it a city taken rather than maliciously razed, and only raze one monty city in retaliation.
Anyway, the Jaguar on our camp decides to pillage rather than attack the city - which overnight has been reinforced by 2 more archers.
The brave archer who killed the jaguar at 12% odds is promoted to Combat 1 + Shock, and renamed "Tooth and Claw" for his ability to tangle with savage melee units.
http://img175.imageshack.us/img175/988/400bcjp6.jpg
I find out what all the fuss is about, uncovering the stack which razed the city, yikes!
375BC:
In the interturn our Archer on a hill destroys one attacking Jaguar, but falls victim to the second.
Cyrus has captured the barbarian city. Take note: we should have only subdued culture production in our nearby city, so as to not crowd him.
350BC:
Victoria founds Taoism and adopts pacifism. At least someone here isn't a violent thug...
325BC:
Monty's jaguar on our elephants has apparently been disbanded.
350BC:
Construction comes in.
We also generate a Great Scientist in York.
I set research to Alphabet (8 turns), Iron working is tempting (4 turns) but we should be able to trade for that.
We can build Jumbos :D.
We can build JUMBOS :D.
WE CAN BUILD JUMBOS! :D
275BC:
Trumpets!
Catherine declares war on Asoka!
Whatever, you girls go fight.
Asoka: Uhuh, excuse me... I'm not a girl.
The whip cracks in York and Canterbury, both on Elephants.
250BC:
This should be my last turn, but I want to play at least 5 more. Monty is making his move on the ex-barb city.
Our soldiers are greatly heartened to see that Cryus is sending help! No doubt Shelley didn't stop nagging him until he agreed to send us aid and retaliate against Monty!
http://img218.imageshack.us/img218/995/250bcsl0.jpg
225BC:
Our defenders fight bravely...
oh to the hell with that. They fought like girls.
Hope Cyrus has better luck.
http://img179.imageshack.us/img179/9260/225bcpp8.jpg
But happily our Jumbos are trampling on in. The worst is over.
200BC:
Cyrus counter-attacks at the barb city, his Sword wins, but his Immortal don't feel up to the task, despite the jags being 50% injured, and the other garrison, being an archer, which immortals have a 50% bonus again...
Shelley that man of yours is a bit of a wuss.
175BC:
Cryus has a big stack now and the barb cities Aztec defenders are on their last legs...
We have an archer across a city... 44% odds to win and take the city... I take the gamble, but fail. Ah well, Cryus gets the city.
150BC:
Scythian becomes Persian. We send out hearty congratulations.
A Montian Archer is about to pillage Elephant camp, when he hears a mighty thundering.. the archers are frozen in terror as the elephant trample them to death. I promote the Jumbos with Combat1+Shock.
125BC:
Down at Hatty land I've opened the most awful trade route imaginable, via a river which flows into the sea and then passes under ice...
http://img382.imageshack.us/img382/786/125bcxb5.jpg
Since our workboat has nothing to improve, I gift it to hatty, so she can hook up the otherwise unconnectable fish.
100BC:
A montian Axeman squad was about to loot, plunder and rape at one of our cottages, when they hear a mighty thundering....
You don't trample on sharp pointy objects without taking some damage, so our other elephant moves up to cover the hurt elephant.
Our position is pretty secure so this looks like a good point to hand over control.
http://img397.imageshack.us/img397/2604/100bccd9.jpg
No gifts available :(. I would've gifted the spare ivory but we don't have a route. In any case that Ivory should be a permament gift to Cyrus once we can make the trade (never cancel it, so we can wrack up the bonus).
Our position is pretty good now. Whip in some more catapults and elephants and go kick Monty's ass.
Iron working is extreme priority to trade, as is Monarchy. Iron working is needed to clear the jungle (I trained us some more workers for this task) and Monarchy is needed for happiness to cover whip resentment.
I havn't refounded the city Monty burnt. The presence of his stack there for most of my turnset would've made that a tad unwise. What we should do is go into monty territory and start taking/burning cities and founding our own if needed. We should completely destroy Monty so we can feed on his territory and become Big Sister.
http://forums.civfanatics.com/uploads/84705/Big_Sister_BC-0100.Civ4SavedGame
Kodii Oct 04, 2006, 06:42 PM Looks good! Newcastle is going to need some culture soon, especially when Scythian's borders expand. I think mbuna120 is up again.
Blake Oct 04, 2006, 07:10 PM Indeed. It'll probably pay to whip out 2 more Elephants right away since we are about to lose the ivory.
Snaproll Oct 04, 2006, 07:20 PM Actually, I think I'm up. Sorry for not jumping in sooner - I was distracted by reporting and reading Epic 8. Got it, will play soon.
ruff_hi Oct 05, 2006, 11:39 PM Roster:
Ruff
Snaproll <- back on line and UP
Blake / Grater - just played
mbuna120 <- on deck
Kodii
Iustus - Mr Panic
Snaproll Oct 05, 2006, 11:45 PM Got the game -
1) 100 B.C. We are secure, but still stretched thin. Two war elephants, with one injured. There's not much to do straight away.
2) Cyrus has jumped out into the lead by a good margin. Yay! :love:
I clean up the two approaching Aztec chariots with the war elephants - there are now no Aztec units in sight.
http://www.geocities.com/pacerdart/SGs/RB24s/session2/01_cyrus.JPG
3) Our elephants are moving back into friendly territory to heal and join with the elephants. I'm a bit worried about the Persian city expanding and taking Ivory... With that in mind, I change London to an Elephant before the catapult finishes, so I can whip it...
4) A lone Aztec Jag emerges - here's to hoping he's in "send single units one at a time" mode.
5) Two jaguars now, still separated. I'm hoping they'll suicide on the walls.
In other news, alphabet comes in. According to the scenario rules, I must now provide Cyrus with our techs, if any. Let's see... We have Construction and Alphabet, and he has mysticism, sailing, and iron working. I trade Construction for those three techs.
http://www.geocities.com/pacerdart/SGs/RB24s/session2/02_trade.JPG
Now, Cyrus has more that we can trade for, but obviously not this turn. As per the game rules, I just gift Alphabet to him now.
We have a source of iron, but with elephants available I send our workers to hook up gems first, as we are starved for happiness. This is partly because we have lost control of the ivory - I'm sure glad I whipped those elephants as the team suggested!
http://www.geocities.com/pacerdart/SGs/RB24s/session2/03_ivory.JPG
6) Well, things are certainly getting interesting now:
http://www.geocities.com/pacerdart/SGs/RB24s/session2/04_newwar.JPG
One of the Jags attacks our city, and manages to kill an archer. Curses.
7) The gems are connected now, but Victoria asks us to join in on the war with Isabella. I wasn't sure what to do here, but eventually I refused. We just don't have the resources at the moment.
8) Cyrus has a small stack of 2 immortals and a sword heading into Aztec territory, so I piggy back on his stack with three war elephants and 2 catapults. Maybe we can work together...
http://www.geocities.com/pacerdart/SGs/RB24s/session2/05_together.JPG
9) I trade away our corn to Victoria for furs - we need happiness more than health right now, but we should hook up our second corn source as soon as we can. Cyrus has ivory for trade (obviously) but we can't get it from him.
Turn 10) OUCH! Monty attacks our stack with 4 horse archers!!! Our war elephants manage to kill three but then we lose one on the 4th. Eek, this is going to be difficult! Our stack does pull within viewing distance of Tenochitlan, and I think we are going to have to pull back and regroup. However, I'm going to stop now and let another player decide - I'm not feeling good about my turns and I think I'll stop here. Have fun!
http://www.geocities.com/pacerdart/SGs/RB24s/session2/06_teno.JPG
P.S. Nothing to give Cyrus - I've already given him all my tech!!
The Save (http://forums.civfanatics.com/uploads/9135/Big_Sister_AD-0125.Civ4SavedGame)
ruff_hi Oct 07, 2006, 08:48 PM Roster:
Ruff
Snaproll
Blake / Grater
mbuna120 <- up
Kodii <- on deck
Iustus
ruff_hi Oct 09, 2006, 02:29 PM Roster:
Ruff
Snaproll
Blake / Grater
mbuna120 <- skipped, missed 12:45am on the 7th deadline by a bit
Kodii <- up (new deadline clock is counting)
Iustus <- on deck
Kodii Oct 09, 2006, 02:33 PM Got it. I'll try to play soon.
ruff_hi Oct 09, 2006, 02:43 PM Kodii just scraps in on the 24hr 'got it' dead line with 23:56 remaining!
Kodii Oct 09, 2006, 03:06 PM I press Enter, and our jumbos in our ministack are killed. Both our cats survive though. The same turn, our iron is connected. Calendar comes in and I begin Metal Casting. 225 AD, Cyrus converts to Hinduism! We must get to Hinduism as soon as we can! 275 AD, Newcastle's borders expand, and we get our ivory back. Monty is sending a scary stack towards Newcastle, but our garrison easily defeats all four units. Cyrus successfully takes one of Monty's cities in the north. Overall, this turnset wasn't very exciting, and I played only 10 turns. I am running out of time, so thus I have a hasty report without pictures, in hopes that things will start moving again.
Save (http://forums.civfanatics.com/uploads/96336/Big_Sister_AD-0375.Civ4SavedGame)
Ruff <- on deck
Snaproll
Blake / Grater
mbuna120 <- skipped
Kodii <- just played
Iustus <- up
Just crossposted with Ruff:
Kodii just scraps in on the 24hr 'got it' dead line with 23:56 remaining!
I am quick, aren't I? ;)
theGrimm Oct 10, 2006, 02:20 AM If I understand correctly, you don't need to give outstanding tech to Cyrus on the turn you get it, ONLY at the end of the current players turn. This does allow you to get twofers and threefers from Cyrus "across turns", as it were.
ruff_hi Oct 10, 2006, 05:33 AM I'll need a skip this round.
Kodii Oct 10, 2006, 05:50 PM In rushing my turnset, I missed a crucial part of my turn. If the next player could gift Silk to Cyrus on the IHT, that'd be great. Thanks! :)
Iustus Oct 11, 2006, 03:22 PM got the save, will play now.
Snaproll, you will be up next
-Iustus
Iustus Oct 11, 2006, 03:56 PM 375 (0)
I trade Cyrus silk for Dyes
400 (1)
Metal Casting comes in, research Polytheism (1)
425 (2)
Polytheism in, start Literature (4)
450 (3)
Moving units around.
475 (4)
Cyrus makes peace with Montezuma
500 (5)
Hatty demands we cancel deals with Catherine. Cyrus is cautious toward both and has open borders toward both. I decide to decline this deal, waiting to see which way Cyrus will lean first. Recovering from declining is easier from recovering from agreeing.
520 (6)
Literature in, start Drama (6)
540 (7)
Oxford starts a monastery to get some culture, or we will lose iron.
We really could use some more health.
560 (8)
Great Library built in distant land, sigh
580 (9)
Catherine offers Currency + 10gold for Metal Casting, I will let Snaproll decide on this next turn.
Monty offers 80 gold for peace, not happening, we are going to eliminate him!
Cyrus redeclares on Montezuma! Wow, how did he due that?
600 (10)
Elephant in Newcastle loses to Monty elephant attack.
Gift Cyrus half our gold (20g)
-Iustus
Iustus Oct 11, 2006, 04:07 PM here is the war front.
http://forums.civfanatics.com/uploads/95686/rb24s-iustus-07.jpg
We really have overkill on catapults (all built before my time!), but need some melee units.
Perhaps we should just whip in a swordsman in every city.
I was trying to get those catepults over to his city, to do some good, but I think that was a mistake, I should have just waited until we had a few more units to defend the stack and attack the city.
Roster:
Ruff <- skip
Snaproll <- Up
Blake / Grater <- on deck
mbuna120
Kodii
Iustus <- just played
-Iustus
Snaproll Oct 11, 2006, 04:35 PM Ack, it seemed like I just played this game. Ok, I've got it...
Blake Oct 11, 2006, 07:21 PM Cyrus redeclares on Montezuma! Wow, how did he due that?
Must've been a ceasefire rather than peace treaty.
Snaproll Oct 13, 2006, 10:33 AM Turn 0 - 600 A.D. - I make a few tech trades to catch us up a bit on tech, and pull in currenct as part of that, which helps our economy as part of that.
Turn 1 - We pull in Drama, and I start machinery. The aztec strike force kills one of our archers in Newcastle, but fortunately I don't see any reinforcements yet. I whipped a sword last turn - we need to get this war overwith so I switch most of our production to military units. We Can't be building aqueducts when we have cities in danger of falling to the enemy!
Turn 2 - The rest of the Aztec strike force suicides against the walls of newcastle, so I head our troops back into aztec territory.
Turn 3 - Our troops pull up in front of Tenochitlan - we may be able to take it...
Turn 4 - Monty yet again pulls a bunch of troops out of nowhere and trollops our stack. Once again, I'm forced to pull back...
Turn 5 - OUr wonderful little sister and I have combined our stacks, and finally the fall of Tenochitlan looks secure.
http://www.geocities.com/pacerdart/SGs/RB24s/session3/01_stack.JPG
Now the trick will be to make sure we get it (not that we don't want her to have it... No, we simply want to spare her the pain of seeing the ravages of the heathen city.
Turn 6 - Well Cyrus takes a small detour to pillage Monty's elephants.
Turn 7 - Lil' sis does a nice job of softening up Tenochitlan for us, and the result is:
http://www.geocities.com/pacerdart/SGs/RB24s/session3/02_teno.JPG
We capture Tenochitlan! Now... we have to keep it, which, as you can see may be a bit tough with the Aztec horse archer and elephant right there. Hopefully Cyrus will help us with that too...
Turn 8 - Monty counterattacks Tenochitlan, but fortunately I have enough units there to withstand the attack. Cyrus should help us clean up now.
Turn 9 - Machinery comes in, and I start feudalism for longbows. The threat of Monty retaking Tenochitlan has passed, and the PErsian stack has moved deeper into Aztec territory. GO get him lil' sis!
Turn 10 - And that's it. I'm still focusing heavily on troops, but we can probably go back to infrastructure soon. Our workers are starting to build the road to Tenochitlan - that should be a top priority as resupplying there will be important.
Now it's time for the gift YAY! Here's the trade that Cyrus offered:
http://www.geocities.com/pacerdart/SGs/RB24s/session3/03_gift.JPG
And, seeing as how he's absolutely fleecing us (I mean COME ON!) I'll consider this to be my "gift" to her. Have fun lil' sis!
The Save (http://forums.civfanatics.com/uploads/9135/Big_Sister_AD-0820.Civ4SavedGame)
ruff_hi Oct 13, 2006, 10:54 AM Roster:
Ruff
Snaproll <- just played - new capital!
Blake / Grater <- up
mbuna120 <- on deck (but are you there?)
Kodii
Iustus
Blake Oct 13, 2006, 06:13 PM Got it, played it. No time like now.
Turn 0:
I cast my evil eye over the empire and see poor tiles being worked and not enough workers to improve them. the evil part comes in, and I switch a number of cities to workers.
Later that afternoon there's a knock on my door, I thought it might be a travelling salesman, selling doors or religions or something, but I'm delighted to see it's Shelly and Cyrus! They tell me all about their new friend Jesus.
Wasting no time, I make Christainity our new state religion. Fortuantely that Jesus guy preaches forgiveness, so my predecessor(s?) will be forgiven for not spontaneously switching religion at the first oppurtunity.
Turn 1:
Our people finish persecuting the religious minorities and burning witches at the stake. Jesus, do these people ever listen to what you preach?
Since the turn was anarchy not much really happened. Normally I would whip the workers to completiion THEN do some anarchy (because workers work during anarchy), but variant rules are variant rules.
Turn 2:
I whip workers into NewCastle and Canterbury.
by the way New Castle would be a brilliant wonder pump or Heroic Epic city - possibly the latter since we don't want to culturally opress our little sis. So New Castle = Heroic Epic. Mostly Farms and mines there.
Turn 3:
A monty horse archer has arrived in our borders, having snuck past Persian cities.
I decide I have to let him pillage something because the spearman can't block both tiles.
I whip a worker into York.
Turn 4:
With the workers out it's time for more Anarchy. I call up Cyrus and ask for his advice on how to organize society. He tells me I should ask Shelly because she's the real brains behind the Persian empires. Of course. I knew that.
Shelly says that the persians are running Hereditary Rule, Vassalage, Serfdom and Organized Religion. I can't really see the point of Herditary Rule because we are like immortal leaders and all (and because we have two marketplace happy resources), and Serfdom would mean giving up the whip (Shelley says, "It's okay, do what you have to do".) but these Vassalage and Organized Religion are intriguing. I revolt to both immediately.
I also destroy a weakened Aztec War Elephant near their old capital.
Teno has come out of revolt so I whip in a Longbow (from zero hammers, since the city was going to stave anyway, it's 3 pop for 60 hammers, vs 2 pop for 60 hammers next turn - pop used is the same, this way we get the longbow 1 turn earlier).
Turn 5:
I can neither confirm nor deny that Turn 5 ever actually happened. There was a lot of anarchy though.
Turn 6:
I finish researching Code of Laws (because... it was started???) and next tech = Engineering.
Since Teno now has a Longbow I move the swords and axes into Aztec territory to help out the persian forces.
Turn 7:
Worker actions and stuff. Our sword stack, lacking anti-mounted, got hit by a horse archer, but now it's on a hill across the river from the new Aztec capital. I send in the new Elephant I whipped out on Teno (captured cities get no love in my hands!) along with the longbow garrison It's now ungarrisoned again, except for the lvl4 formation elephant and a swordsmen.
Turn 8:
Catherine declares war on Asoka.
Sissy slap fight!
Catherine angrily informs me that she doesn't fight like that. Asoka concedes that maybe he does - but that does he slap fairly hard with those bony hands.
The new Aztec Capital (theor whatever, can we rename these? Magic marker time!)
Turn 9:
Theatre complete in Aztec Capital.
Islam FIDL.
Turn 10:
Theo falls and is renamed that "New Azteca" because that's easier to spell.
(Note I accidentely stack-attacked the city so had to reload the turn :rolleyes: )
http://img221.imageshack.us/img221/2122/captureofnewaztecarj3.jpg
It was MUCH too nice a city to raze, altough we still need to raze one city in vengeance (I say it's 1 city, not 3, because the city Monty razed was size 1 and he had no choice).
I whip a Christain Missionary into Canterbury. Gotta get the Organized Religion benefit going!
Shelly was lamenting that the Persian workers hadn't managed to connect up their spice resources yet. It was thus with unconcealed delight that I presented our present!
http://img221.imageshack.us/img221/1750/spicesir5.jpg
Big_Sister_AD-1020.Civ4SavedGame (http://forums.civfanatics.com/uploads/84705/Big_Sister_AD-1020.Civ4SavedGame)
Kodii Oct 13, 2006, 07:06 PM It looks like we've really turned this game around :)
I'm excited to start my turnset, but of course, I'll need to wait for mbuna120. I'll take a quick look at RBW1 to see what happening to him over there.
EDIT: Taking a look at the page back in the RBW1 thread, I saw this:
Well, crap... I have been checking my email, but didn't receive a message when playshogi posted his finished save or anytime thereafter in fact. Being my first SG, and also my first use of this site, I thought that you always got a message when someone posted a reply... it seemed to work that way for a while... plus, I can't check this site from work, State Farm Intranet blocks it... sorry guys. I'll just make sure to be ready when my turn comes again, no need to squeeze me in in the middle.
I have a feeling he has forgotten about this SG. I'll probably send him a notifying e-mail both through CivFanatics and RB to see what his standings are.
Iustus Oct 13, 2006, 08:10 PM Roster:
Ruff
Snaproll
Blake / Grater
mbuna120 <- up
Kodii -> on deck
Iustus
mbuna120 Oct 14, 2006, 06:09 AM Thnx guys, I have it, I'll play it tonight!
mbuna120 Oct 14, 2006, 02:49 PM Okay!
I didn't get a whole lot accomplished on my turns, because I was just heading towards another of monty's soon to be lost cities. Here are the points of interest.
Turn 1- Asoka asks us to go to war vs Russia... nope
Turn 2- Victoria goes to war vs Isabella
Turn 3- Catherine asks us to help wipe out Asoka... nope
Turn 4- Montezuma begs for peace, with an offering of horsebackriding (which we can learn in one turn of research by the way:lol: ) and 50 gold.... nope
Turns 4,5,6,7,8 are just moving units and healing, as many of our brave warriors were wounded. Also, sometime in these turns, we became friendly with Cyrus/Shelly. We lost one elephant... the Mounted Terror! Asoka attacked it out of the fog when it was en route to Texaco...
Also on turn 8, Hatty circumnavigates! Great job, wench!
Turns 9 and 10 find us at the gate of texaco, with her walls bombarded down and a small stack from Cyrus alongside us. Someone will have to attack right away, or the city could fall to Cyrus instead. We need to raze this one, right? I did not attack, so the units still have movements left.
Finally, I gifted a measly 8 gold to our little sister at end of my turns. Also finished Engineering and Civil Service and just selected Guilds, but I don't think I've researched Guilds yet. I was heading towards Gunpowder... but maybe we need other techs first to gift to Cyrus/Shelly?
http://forums.civfanatics.com/uploads/100342/Big_Sister_AD-1140.Civ4SavedGame
http://forums.civfanatics.com/uploads/100342/Civ4ScreenShot0049.JPG
Kodii Oct 14, 2006, 04:25 PM Got it, but I'll wait to see if anyone has any comments.
Iustus Oct 15, 2006, 01:53 PM I think we should keep Texcoco, it is a nice city. Raze his other city, Tlaxcala (go to diplo screen to see how many cities he has, he has one more). If we raze this, then Hatty will move in with a settler before we can.
We should make sure we have a settler built to take the place of Tlaxcala, when we raze it. (Might need to whip it, Cyrus might take/raze the last city before we can get the settler close).
Speaking of Hatty, I think she is getting too big. If we can gobble up all her land, then we will be a proper big sister to Cyrus.
-Iustus
Kodii Oct 15, 2006, 02:18 PM Ok. I'm sure that wiping out Monty qualifies as razing three cities :)
Kodii Oct 15, 2006, 03:43 PM IHT - I check, and Monty has only one city left (Tlaxcala). We're supposed to raze three cities, but considering theres only two left... I'll keep Texcoco. I also whip the theatre in New Azteca.
T1 1150 AD - Nothing
T2 1160 AD - Nothing
T3 1170 AD - Cyrus attacks Tlaxcala, but only scratches the longbowman. His reinforcements are a few tiles away, I only have a couple of cats beside the city, so decide to wait another turn and hope to raze Tlaxcala. New Azteca's borders expand.
T4 1180 AD - Cyrus razes Tlaxcala, Aztecs are destroyed. I send a settler in hopes of claiming the area.
T5 1190 AD - Asoka converts to Christianity around this point in time.
T6 1200 AD - Texcoco comes out of revolt, I whip the theatre.
T7 1210 AD - Izzy asks us to join the war against Vicky. I decline. Asoka makes peace with Catherine. I found the city of "New Mexico" one tile south of where Tlaxcala was. This way, we can have the grassland copper in our fat cross. The name is self explanatory.
T8 1220 AD - Nothing
T9 1230 AD - Hatty asks to trade marble for ivory. I don't see anything wrong with that, so I agree.
T10 1240 AD - Guilds comes in and thus ends my turnset. My gift to Shelley: The knowledge of training those chivalrous knights.
http://i16.photobucket.com/albums/b29/Kodi_87/Civ4ScreenShot0045.jpg
http://i16.photobucket.com/albums/b29/Kodi_87/Civ4ScreenShot0046.jpg
http://i16.photobucket.com/albums/b29/Kodi_87/Civ4ScreenShot0048.jpg
The Save (http://forums.civfanatics.com/uploads/96336/Big_Sister_AD-1240.Civ4SavedGame)
Iustus Oct 16, 2006, 03:21 PM 1240 AD (0)
We are in despotism not hereditary rule, and vassalage, not bureaucracy. I will swap both next turn, after the longbowman finishes.
Cities without granaries got them queued first, before the courthouses.
Newcastle queues up some missionaries for our new holdings.
We are quite a few techs behind the tech leaders. Only Catherine and Asoka (and the backward Isabella) need any techs we can offer, they both need Guilds (everyone else has it). Considering that Catherine is Furious with us, and Asoka is pleased with us, that is an easy decision.
I trade Guilds to Asoka for Music + HBR + 150 gold. Hopefully I can trade Music around next turn, Cyrus definitely does not have it yet.
Hmm, something very strange, I did that trade, and he went from Friendly to Cautious, what the hell?
1250 AD (1)
Egypt demands Silk, following the rules, I decline.
Whipping granaries all over. Whipping a forge at Canterbury
Music + 190 gold to Cyrus for Paper.
I make the switch to HR and Bureaucracy
York finally gets a lighthouse
I think we should consider trying to convert Cyrus to Buddhism, since we control the holy city. (Assuming we can manage a prophet to build the shrine).
1260 AD (2)
More of the same
1270 AD (3)
Hatty has some knights dancing around our borders, watch out if she declares.
Where do we want our Heroic Epic?
1280 AD (4)
Hatty is sending a settler with escort to the northwestern ice wastes.
1290 (5)
Building infrastructure at most cities.
1300 (6)
I moved some of our forces around, to put more strength near our ‘core’. A war with Hatty would be nice to fix our territory, but frankly right now she is much stronger than we are. We have virtually no defensive units, we should build some Musketmen everywhere as soon as Gunpowder comes online.
1310 (7)
Boring!
1320 (8)
End turn!
1330 (9)
More of the same!
1340 (10)
My gift to Cyrus is our world map. He likes maps to play with!
Roster:
Ruff <- up
Snaproll -> on deck
Blake / Grater
mbuna120
Kodii
Iustus
-Iustus
Iustus Oct 16, 2006, 03:30 PM This is our explored world:
http://forums.civfanatics.com/uploads/95686/rb24s-iustus-08.jpg
As you can see, we are rather pressed by Egypt. Even just adding Alexandria, Heliopolis and Memphis would do a lot to firm up our territory. But frankly, I would be for just eliminating her, if we had the military to do it.
Perhaps we should aim for Cavalry as fast as possible? Or perhaps Cannons + Grenadiers would be faster and smarter?
-Iustus
ruff_hi Oct 16, 2006, 06:51 PM sorry all - need a skip
Iustus Oct 17, 2006, 01:28 AM Roster:
Ruff
Snaproll -> up
Blake / Grater -> on deck
mbuna120
Kodii
Iustus
Snaproll Oct 17, 2006, 01:38 PM Ack I'm up again already????
Ok ok, I'll play today (hopefully)
Snaproll Oct 17, 2006, 01:40 PM A quick question - there is some talk about going after Hatty right now (which I agree would be a good move) but does it violate rule #7?? I think that it would:
7) We do not pick on anybody who leaves our Little Sister alone, UNLESS they start a spaceship. Anybody who threatens to steal Little Sister's glory by launching sooner, they have to be "roughed up". Get the picture? (Roughed up, not exterminated. OK?)
Kodii Oct 17, 2006, 05:33 PM Yes, it does, but since we have Agressive AIs, I'm pretty sure Hatty is bound to attack us at one point or another.
Iustus Oct 17, 2006, 09:18 PM Hatty is already making demands. It may only be a matter of time.
-Iustus
theGrimm Oct 20, 2006, 02:57 AM Wait a second...did you guys just wipe out OUR 'lil bro??
:hammer:
Snaproll Oct 20, 2006, 08:46 AM Guys,
I apologize for not getting to this sooner. I will be able to get to it tomorrow, but as I've exceeded my time limit if someone else wants to jump in, feel free. I will play tomorrow.
Kodii Oct 20, 2006, 03:16 PM Wait a second...did you guys just wipe out OUR 'lil bro??
:hammer:
Yes, we did ;)
Snaproll Oct 22, 2006, 12:09 PM Turn 0 - Inherited Turn. Things look ok - we are a bit behind in tech but we have done well in cottaging up our lands, so I am confident we can pull out. More importantly, Our little sis is firmly in first place. Most of our cities are on infrastructure. Which I'll continue, but we need to see to our defenses soon.
Turn 1 - Wow, there's really not much to do.
Turn 2 - Gunpowder is in, and I start Chemistry immediately. We'll go for grenadiers, hopefully getting them before Hatty attacks. Trade Gunpowder to Cyrus for Banking and Theology.
Turn 3 - Whip theater in New Mexico. That's about it.
Turn 4 - These turns are entirely uneventful.
Turn 5 - Hatshepsut discovers Liberalism. Ugh. I sure wish we could just declare on her.
Turn 6 - Another uneventful turn. I'm still concentrating heavily on infrastructure, especially scientific buildings, but I'm building a couple units here and there too.
Turn 7 - Cyrus adopts mercantilism, plummeting our trade income.
Turn 8 - ...
Turn 9 - Hatty converts to Islam
Turn 10 - Quite a quiet set of turns. We are catching up in the tech race, but there's not a lot to do militarily until someone declares on either us or Hatty.
Have fun!
140880
The Save (http://forums.civfanatics.com/uploads/9135/Big_Sister_AD-1430.Civ4SavedGame)
Iustus Oct 23, 2006, 02:38 AM We might want to switch to mercantilism as well.
Roster:
Ruff
Snaproll
Blake / Grater <- up
mbuna120 <- on deck
Kodii
Iustus
Blake Oct 23, 2006, 06:19 AM Got it. Will play later.
Blake Oct 25, 2006, 12:52 PM Turn 0:
Went around and tweaked a little stuff in the Aztec lands... tiles allocated to cities and such. Basically to maximize growth. Our happy cap is huge and are health cap is solid. What we need is growth, avoid whipping except for rather important things or if the pop is unhealthy.
Turn 1:
Heroic Epic started in Newcastle. Grab ya sword and fight the horde...
Turn 2:
Catherine offers a lot of gold (730g) and Optics for Gunpowder...
Hmmm... give the crazy lady guns? Well... Cyrus says she's all right as long as you keep an eye on her.
So I make the trade.
Turn 3:
Chemistry comes in. I'm really excited by this and I tell Cyrus right away! He asks us if we would kindly teach him all about that. I put on my dumb act and ask "Tee-each???". He sighs and offers us the technology of Education in exchange for Chemistry. That's more like it!
Hatty adopts Free Religion.
Our scouting archer reveals she has some very solid Knight stacks...
Next tech = Printing Press. There might be an argument for steel or something, but I'd like Replaceable Parts. Since hatty went FR we might not get to have a war. I queue up universities where appropriate.
Turn 4:
Hatty completes Versalis in a city which would be very easy to capture and quite well placed as a capital for Azteca... hmmm...
Turn 5:
Hatty offers us Liberalism and chumps change for Chemistry.
I tell her to go stick her head in a sphinx...
Asoka offers us Liberalism and somewhat more chumps change for Chemistry. So I make the trade.
I then ask him for 120g out of friendship. He coughs it up. I love doing that. And they look so pleased.
Turn 6:
I whip a lighthouse into Texloco and a Granary into New Mexico.
Into Canterbury I whip a University, for 2 pop. Both pop were on Grassland Forest.
Turn 7:
Nothing happened. Nothing.
So I call Cyrus and tell him he has beautiful eyes.
Turn 8:
*Extra! Extra!* Printing Press is in!!!!
Next tech = replaceable parts.
Turn 9:
It was a slow news day.
Turn 10:
Kind of uneventful.
So World Demographics:
We are #1 in GNP. Yay.
Isabella is definitely reduced to a single size 1 city. Worst food is 2fpt :D.
http://img55.imageshack.us/img55/1392/uselessgiftspt2.jpg
My gift to Cyrus: Bureaucracy! Glorious mounds, neigh, mountains!!! Of Paper! PAPPPEEER!
Cyrus thanks me then backs away slowly.
I thought my gift of a forced civic change to something useful (And.. Anarchy) was quite creative.
http://forums.civfanatics.com/uploads/84705/Big_Sister_AD-1515.Civ4SavedGame
ruff_hi Oct 25, 2006, 01:19 PM Roster:
Ruff
Snaproll
Blake / Grater
mbuna120 - up (are you out there?)
Kodii - on deck
Iustus
We are still the 'little' sister score-wise. I guess it is our job to provide the tech and sis' job to do the building.
mbuna120 Oct 25, 2006, 04:25 PM Fantastic. I will play either today or tomorrow night.
mbuna120 Oct 25, 2006, 07:42 PM This turn set was not so eventful :sad:
Turn 0 Nothing but checking stuff out.
Turn 1 Izzy asks for a tech, Philosophy. Sorry hussie, no go.
Turn 2 Nothing
Turn 3 Victoria wants us to help vs Spaniards. And Cathy asks us for ivory in exchange for Deer. I agreed to the resource trade.
Turn 4 Nothing
Turn 5 Rifling comes in! Hooray for Redcoats!
Turn 6 Nothing
Turn 7 Nothing
Turn 8 Steel is being researched by the way.
Turn 9 Nothing
Turn 10 Nothing... All I did basically was build infrastructure. I did offer a trade to our little sister, and he/she offered a nice deal back. So now we have divine right also. As an extra gift at the end of my turns, I forked over 50 gold :goodjob:
http://forums.civfanatics.com/uploads/100342/Civ4ScreenShot0050.JPG
http://forums.civfanatics.com/uploads/100342/BigSister_AD-1570.Civ4SavedGame
Kodii Oct 25, 2006, 08:19 PM Can't believe I'm up already! I don't have time for this tonight. I'll save it for tomorrow.
Kodii Oct 26, 2006, 11:25 PM IHT - I notice some inactive workers. I give them some jobs.
Turn 1 - Vicky and Izzy make peace.
Turn 2 - We complete the Hagia Sophia. Even better reason to get our workers moving! Cathy makes peace with Vicky.
Turn 3 - Cai Lun (GE) born in Heliopolis. I trade Rifling to Cyrus. He needs it to ensure Shelley's safety! In return, he gives me a tech that is rather cheap in comparison (Nationalism), along with his world map and some gold.
Turn 4 - GPs born around the world, Hatty switches to Emancipation. Her Golden Age begins. :eek: (Taj Mahal)
Turn 5 - Hatty demands Rifling. Of course not!
Turn 6 - Nothing much.
Turn 7 - Cathy demands our World Map. Go map out your own world! Steel comes in, and we enter the industrial age. I do not know what to research, so I begin Military Tradition, perhaps for the Cavalry, perhaps for West Point, perhaps even for a possible Defensive Pact.
Turn 8 - We can now build Oxford University and Ironworks. I do not know where to put them, so I'll leave it to the next person. I trade Steel and gold for Representation and Economics. We have the choice of switching Civics. I believe Cyrus switches to Representation earlier. (Side Note: Hatty has upgraded her knights to cavalry)
Turn 9 - Nothing, but CONGRATULATIONS! We are now number two in score to our little sister :love:
Turn 10 - I switch production in York to Oxford University. This can be changed if necessary. Things are looking bright! If we can assimilate Egypt, that'd be even better.
Save: http://forums.civfanatics.com/uploads/96336/Big_Sister_AD-1620.Civ4SavedGame
ruff_hi Oct 27, 2006, 09:43 AM What is this - a picture free zone? Kodii - what was the end of turn-set present to l'sis?
Roster:
Ruff - on deck
Snaproll
Blake / Grater
mbuna120
Kodii
Iustus - up
Kodii Oct 27, 2006, 05:14 PM I really must ask someone to shoot me in the head, for it might correct my horrible short-term memory. My plan was to gift some gold to our Shelly :love:, but I cannot remember if I did so or not...
As for the lack of a screeny... well, I didn't want to hold it up any longer, so I didn't bother. There isn't much to see anyways.
Iustus Oct 27, 2006, 09:19 PM 1620 (0)
Our world, 1620:
http://forums.civfanatics.com/uploads/95686/rb24s-iustus-09.jpg
The dark side of the world:
http://forums.civfanatics.com/uploads/95686/rb24s-iustus-10.jpg
I ask Cyrus for horses (for free) he agrees. We can now build cavs.
Cyrus is pleased toward Victoria, so I trade her an excess Spices for Incense
York seems to be the place for both Oxford and Wall Street.
Civics swap from HR and Decentralization to Representation and Free Market. We are starting to feel emancipation pressure, so I am going to research Democracy after Military Tradtion.
1625 (1)
Infrastructure builds
1630 (2)
Whip a few buildings, perhaps I should not have, oh well.
1635 (3)
Military tradition finishes, start Democracy (7).
Trade Military Tradition to Cyrus for Astronomy.
1640 (4)
Cyrus offers a defensive pact, yay!
1645 (5)
Infrastructure builds. I am not sure where to put Ironworks. We could put it in Newcastle, and double up with the Heroic Epic, or perhaps somewhere else, although I do not see any good candidates. New Azteca is the best of poor choices I suppose, it could be made better by paving over some towns, if we want to get drastic.
1650 (6)
Clearing the last of the jungles near Canterbury.
1655 (7)
Not much of note
1660 (8)
Queue up some monasteries. We will not be able to build any soon, so get them build while we can. Probably should whip some in.
1665 (9)
My gift is all ready for Cyrus! I cannot wait to give it to him!
1670 (10)
Democracy finished, start Steam power. (It looks like Cyrus got Democracy this turn as well).
Gift a toy soldier for Cyrus to play with!
http://forums.civfanatics.com/uploads/95686/rb24s-iustus-11.jpg
I would like to see us at least try to build statue of liberty.
-Iustus
Iustus Oct 27, 2006, 09:34 PM Ruff, you are probably the last person that is going to be in slavery, we will have to switch to emancipation soon, so do any whipping you think should be done. I was thinking perhaps a pacifism/emancipation swap. (Unless we think we want to switch out of beuracracy instead)
I wanted to build the monastaries for cheep culture, as much as anything else. We have serious culture pressure on every side, and need to start pushing back a bit.
-Iustus
Blake Oct 27, 2006, 10:15 PM I think that our relationships are good enough that now is the time to start pushing culturally, so a switch to Free Speech would be good. Our capital isn't that great anyway.
I don't believe we can switch to US in good faith (ie we should trust lil sis's judgement on civics). I believe that the Persians wont see Free Religion as attractive (not enough religions).
Maybe we should make two switches:
Free Speech, Emancipation (1 turn)
Merchantalism, Pacifism (1 turn)
This gives us the specialist power-combo and our GPP costs are still quite low so we'll generate a lot of them. It certainly looks like a good idea.
Iustus Oct 28, 2006, 02:57 AM Cyrus is in free market, so I wanted to go free market as well, (rather than mercantilism) so that Cyrus benefited from our trade routes.
I would have switched to Pacifism before, but it increased anarcy from 1 turns to 2 turns.
I would suggest Pacifsm/Emancipation when needed. Or Pacifism/Free Speech Right away. If we think we have enough good feelings, maybe even Free Religion/Free Speech.
I do not hate going to Mercantilism, but it does (slightly) hurt our little brother.
I do think we should start thinking about getting to Rocketry, the sooner we get there, and trade the tech to Cyrus, the sooner he can build Apollo and start building spaceship parts. We want all his excess production going toward spaceship parts. At some point, we want to start gifting him units, so he doesnt build any of his own, he only builds spaceship parts.
-Iustus
ruff_hi Oct 29, 2006, 09:09 AM Roster:
Ruff - up for Monday night play
Snaproll - on deck
Blake / Grater
mbuna120
Kodii
Iustus - just played (with pictures!)
ruff_hi Nov 03, 2006, 10:41 AM ARRG - I thought I posted here that I couldn't get to this game last Monday. Sorry guys - a very late request for a skip.
Kodii Nov 05, 2006, 05:53 PM Snaproll is up, with Blake on deck. Lets get moving again :lol:
ruff_hi Nov 11, 2006, 09:27 AM bump bump and bump again (just to get this message over 10 letters)
Snaproll Nov 13, 2006, 10:02 PM I need to withdraw from this game. I apologize profusely for my lack of participation (although I understand that it is inexcuseable). My personal life prevents me from continuing this (or any other) SG. I wish you all the best of luck and I hope to see you around.
Kodii Nov 14, 2006, 06:12 PM Thats quite alright, Snaproll. Life issues always come before games. I wish you and your family all the best :)
mbuna120 Nov 14, 2006, 08:38 PM Actually, I too need to withdraw. My wife just went into the hospital, and between that and some other recent issues, I just don't have the inclination to finish. Good luck to you all, and thanks for the opportunity.
Kodii Nov 14, 2006, 08:40 PM Everying I said to Snaproll applies to you too mbuna. :)
It looks like our team roster has been reduced down to four players.
Ruff - skip
Blake - UP
Kodii - on deck
Iustus
Retired:
Snaproll
mbuna120
Blake Nov 18, 2006, 06:23 AM Right time to get this game moving again...
I decide to look around and see if there's anything for trade. After some deliberation I decide to accept this trade with Asoka, since Asoka is a really good guy - according to Cyrus.
http://img297.imageshack.us/img297/5048/bigsis1xc0.jpg
A headstart on railroads and more commerce income, what's not to like.
It turns out we have plenty of coal, in fact we have 3 sources. Cyrus already has a source. It seems Asoka doesn't have a source, altough I didn't actually look, he might have one but not hooked up.
http://img215.imageshack.us/img215/1261/bigsis2rk4.jpg
A great scientist is born... I decide to settle him in our capital, soon to be Oxfords city. For 27bpt. The techs he'll be able to lightbulb, are techs others already have and will be easy to trade for.
http://img297.imageshack.us/img297/6852/bigsis3cd0.jpg
No lady, I would not like to buy a door.
OH what? You're declaring WAR? on who?
Me?!
Why?
Don't argue with you?!! Why not? You're declaring war on me!
At this point Cyrus came over and suggested it might be best to just stomp the russians flat rather than trying to talk sense into their crazy leader.
The Russian attack force soon arrived! A ship loaded with 1 Knight and 2 Elephants. Oh my, if only we had an overpowered UU with a bonus against mounted units...
http://img182.imageshack.us/img182/6985/bigsis4ud0.jpg
Redcoats: putting the Laughter in Slaughter!
At this point the ugly Victoria stopped by demanding 270g. I told her to get lost. But then I turned around and sold her Liberalism for 790g...
Things weren't going so well for Catherine.
http://img227.imageshack.us/img227/6144/bigsis5ux2.jpg
Her first city falls to a Persian attack force.
This reminds me that we're meant to be helping out in mutual struggles, so I upgrade a bunch of units to modern versions (leaving most of our existing redcoats to glare menancingly at hatty) and send them off, tally ho!
http://img180.imageshack.us/img180/8131/bigsis6uf2.jpg
I call up Asoka to see if I can bum some tech off him or something, he's now friendly with us! (a whopping +9 shared faith). I notice that "He has enough on his hands right now". I guess he heard that Catherine was easy and wanted to join in on the fun...
Sure enough, and Indian attack force soon hits a Russian city like a tonne of bricks
http://img297.imageshack.us/img297/9107/bigsis8rm7.jpg
This war certainly is going quite badly for dear Catherine.
One night Shelley comes over and laments that Cyrus was utterly obsessed with war and fighting these days, in fact he was whipping the Persian people into a fighting frenzy. I sigh, time to set a good example.
http://img80.imageshack.us/img80/2594/bigsis9in8.jpg
The emancipation anger had become unmangable and Free Speech seemed pretty essential in order to hold our borders in place (altough a couple of turns later Hatty and Asoka swap to Free Speech too).
I suspect that Cyrus might have been slightly nonplussed by our lack of enthusiasm for total war, for the next turn he cancelled the Horses gift, meaning we could no longer train Cavalry. Was I meant to upgrade some phants to cavalry? Oh well, no biggy. Redcoats are awesome.
http://img183.imageshack.us/img183/7205/bigsis10lm0.jpg
Catherine finds firsthand how awesome redcoats and city raider cannons are.
Railroad is discovered, seems Cyrus already has it (I was hoping he'd head off after Rocketry like AI's normally do). Asoka however didn't, I leave it for a bit (so he can build up gold) and then trade it to him for Scientific Method and 540g.
It turns out we have one oil deposit, since I'd research Combustion workers are immediately set to hooking it up.
This is where I leave off.
http://img180.imageshack.us/img180/4936/bigsis11cv0.jpg
Moscow is being heavily hammered by a stream of Indian and Persian units, the redcoats could probably stand next to it quite safely.
Note that there are units healing in Goth. And speaking of Goth, it's full of Indian Culture, it'll probably flip to India. You probably may as well just gift it to him (I often do that with captured cities).
And my bday present?
A trans-continental railroad! Courtesy of two industrious workers. Was a pain to giftwrap.
http://img84.imageshack.us/img84/3757/bigsis12jf0.jpg
Note: I played 15 turns since the roster is pretty small now and the game is moving pretty sloooowly.
http://forums.civfanatics.com/uploads/84705/Big_Sister_AD-1750.Civ4SavedGame
ruff_hi Nov 18, 2006, 09:31 AM Roster
Ruff
Blake - just played
Kodii - up
Iustus - on deck
Nice turn set - what happened to your Grater name? Did you manage to buy back Blake?
Kodii Nov 18, 2006, 09:54 PM Got it, I'll try to play soon.
Kodii Nov 20, 2006, 06:55 PM I have been quite busy recently. Today I had time for a turnset, but I decided to use it on the SGOTM rather than Big Sis. Iustus, if you can get to this within 24 hours, go ahead and skip me. Thanks!
EDIT: I can take it now.
Kodii Nov 21, 2006, 07:02 PM To refrain from a long report, I shall revert to a summary (avec pictures!)
- We capture Moscow
- I gift Goth to the Indians
- Hatty builds the Statue of Liberty
- Assembly Line comes in and I trade it to Cyrus for Biology, his WM and gold
- Factories begin construction in many cities
- Physics comes in, but Cyrus already has it, we have Uranium near Texcoco
- Asoka and Cyrus are doing a good job of pillage every tile in Cathy's territory
- I head towards Rocketry in case Cyrus doesn't
- We capture Rostov, and I decide to keep it, though it is in very close range to Novrogod
- The Indians raze Novrogod, making Rostov more valuable. It'd be nice if we could get a great artist there
- Ironworks completes in Cantebury
- Moscow will comes out of resistance (Oops.. I played an extra turn)
Strangely, this year, Cyrus' birthday has fallen two days before mine. To celebrate my birthday and his, I gift him with 1123 (my birthday) gold and rice pudding :lol:
http://i16.photobucket.com/albums/b29/Kodi_87/Civ4ScreenShot0029.jpg
http://i16.photobucket.com/albums/b29/Kodi_87/Civ4ScreenShot0030.jpg
http://i16.photobucket.com/albums/b29/Kodi_87/Civ4ScreenShot0031.jpg
http://i16.photobucket.com/albums/b29/Kodi_87/Civ4ScreenShot0032-1.jpg (Rice gift was through a separate trade)
http://forums.civfanatics.com/uploads/96336/Big_Sister_AD-1802.Civ4SavedGame
Iustus Nov 26, 2006, 04:27 AM got it, I will play tomorrow
-Iustus
Iustus Nov 26, 2006, 03:30 PM 1802 (0)
ok, looks like some war turns upcoming
I send some workers toward moscow, to do rebuilding
Building culture to pop borders once
I see we are building gold to upgrade troops
1804 (1)
Victoria offers open borders, seeing as Cyrus and Asoka like her, I agree
http://forums.civfanatics.com/uploads/95686/rb24s-iustus-12.jpg
Oh ho! Catherine shows up with a marine landing force!
http://forums.civfanatics.com/uploads/95686/rb24s-iustus-13.jpg
The aztec capital looks good for wall street, I queue it up, but its after factory and market, so the next person can change it.
Pentagon might be a good idea in our ironworks city, so we can be a good big sister?
We have some serious unhealthiness everywhere.
1806 (2)
Great engineer born. Is it possible to use him on a city for Cyrus? Im gonna save him, maybe we can rush the space elevator or something for him.
Catherine's pathetic invasion wiped out. Knights do not do so well against redcoats, not to mention Infantry.
I upgraded our ironclad ;) (but then lost the picture, it was a good one, darnit!)
1808 (3)
Troops move, our destroyer singlehandedly sinks wooden ships
1810 (4)
We take Vladivostok
http://forums.civfanatics.com/uploads/95686/rb24s-iustus-14.jpg
1812 (5)
More troops move, our destroyer finishes off the wooden ships.
1814 (6)
More of the same, getting close to next city!
1816 (7)
We pop an iron:
http://forums.civfanatics.com/uploads/95686/rb24s-iustus-15.jpg
I forgot to turn back on research, I do so now, we have enough cash to upgrade more stuff if needed.
1818 (8)
If Asoka does not take it, will take city next turn
1820 (9)
Well, I guess I take it on my last turn
1822 (10)
I take Samaratin. I will leave most of the moves to the next person.
http://forums.civfanatics.com/uploads/95686/rb24s-iustus-16.jpg
In keeping with the birthday tradition, I gift Cyrus cash in an amount to celebrate my recently passed birthday:
http://forums.civfanatics.com/uploads/95686/rb24s-iustus-17.jpg
Please make sure we take and keep Yakutsk. We need the fish! Asoka's army needs some healing, so we should be able to take it, if we dont screw around.
I think we want to build our forbidden palace at Rostov, unless we going state property, in which case we might not care.
As soon as the borders pop, switch those captured cities to building something else.
-Iustus
Kodii Dec 04, 2006, 07:15 PM ruff or Blake want to take this? I'm guessing that ruff is still busy.
Kodii Dec 19, 2006, 07:19 PM If I don't hear from anybody, I'll continue this sometime this week.
ruff_hi Dec 19, 2006, 07:23 PM |