View Full Version : FfH2 0.15k


Kael
Sep 18, 2006, 02:49 PM
Im going to be releasing 0.15k here in a little bit. It is a bit different than our typical patch.

1. Its not a patch, to get the performance change I have to change over 300 meg of files so 0.15k will only be released as a full download.

2. Since 0.15k would be even slower it it was installed on top of 0.15j it will install to a seperate directory. Do not change the directory to install it over your old 0.15 install. Let it install to 'Fall from Heaven 2 015k'.

3. It will break save games.

The big reason Im releasing it is I need to know from you guys if it loads faster. So far in everything Im showing it loads in seconds instead of minutes, but the performance improvement is almost to good to believe.

Download Here: FallfromHeaven2015k.exe (http://forums.civfanatics.com/downloads.php?do=file&id=1)

BeefontheBone
Sep 18, 2006, 03:00 PM
Ooooh! Nifty!

Kael
Sep 18, 2006, 04:11 PM
Okay, its uploaded, please let me know how it effects load times.

woodelf
Sep 18, 2006, 04:12 PM
I thought the "k" title was a joke at first. :p

If it runs like internal 0.16 then people are going to be thrilled!

InfinityV
Sep 18, 2006, 04:40 PM
Downloading immediately.

Grey Fox
Sep 18, 2006, 04:40 PM
Any other way to download then 3D Download? My internet is pretty unstable atm and if it goes down for 5 seconds i have to restart...

InfinityV
Sep 18, 2006, 04:41 PM
if you wait for me to finish downloading, i could try uploading it onto filefront

Grey Fox
Sep 18, 2006, 05:00 PM
if you wait for me to finish downloading, i could try uploading it onto filefront

Not needed, I realized I could use Download Accelerator, although it doesnt accelerate, I can probably continue if it goes down.

Chandrasekhar
Sep 18, 2006, 05:12 PM
Wow. It really does load in seconds instead of minutes. Thanks a lot! Is the loading speed all you changed, or is there something else?

Kael
Sep 18, 2006, 05:16 PM
Wow. It really does load in seconds instead of minutes. Thanks a lot! Is the loading speed all you changed, or is there something else?

Fixes are in the bug thread. I slipped in the fix for hawks, errors on the tech screen, and allowed the dwarven workers to remove forests.

InfinityV
Sep 18, 2006, 05:16 PM
Wow. It really does load in seconds instead of minutes. Thanks a lot! Is the loading speed all you changed, or is there something else?

1. Reduction in load times.
2. Cargo (hawks) no longer causes errors.
3. Fixed python errors on the Tech screen.
4. Dwarven workers are able to remove forests.

Maian
Sep 18, 2006, 05:20 PM
If you just moved the mod folder from the Civ4 directory to the My Documents one, I'd rather not download the whole thing again. I'm on a really slow connection at the moment.

Can you please upload an archive containing the changed files? I'd really appreciate that.

InfinityV
Sep 18, 2006, 05:25 PM
If you just moved the mod folder from the Civ4 directory to the My Documents one, I'd rather not download the whole thing again. I'm on a really slow connection at the moment.

Can you please upload an archive containing the changed files? I'd really appreciate that.

that method brings minor graphical issues --- this one is much better :scan:
...and read what Kael wrote!

1. Its not a patch, to get the performance change I have to change over 300 meg of files so 0.15k will only be released as a full download.

2. Since 0.15k would be even slower it it was installed on top of 0.15j it will install to a seperate directory. Do not change the directory to install it over your old 0.15 install. Let it install to 'Fall from Heaven 2 015k'.

3. It will break save games.

He had to change 300+mbs of files, so you are out of luck.

Grey Fox
Sep 18, 2006, 05:26 PM
If you just moved the mod folder from the Civ4 directory to the My Documents one, I'd rather not download the whole thing again. I'm on a really slow connection at the moment.

Can you please upload an archive containing the changed files? I'd really appreciate that.

I believe he changed all dds files.

Kael
Sep 18, 2006, 05:28 PM
If you just moved the mod folder from the Civ4 directory to the My Documents one, I'd rather not download the whole thing again. I'm on a really slow connection at the moment.

Can you please upload an archive containing the changed files? I'd really appreciate that.

Sorry Maian, its over 300 meg of changes. There won't be a patch.

InfinityV
Sep 18, 2006, 05:33 PM
Alright! I just tested this version. It does lose a few seconds to the My Documents/My Games method, but gettin the extra gfx is much more worth it!

Maian
Sep 18, 2006, 05:41 PM
Well, if the python and xml files haven't been moved at all, that's even better for me. I just need to the know the changes to the python and xml files so I can update my own code.

Teg_Navanis
Sep 18, 2006, 05:48 PM
Holy mother of God! :eek:

I'm currently in the download queue, but I'm anxiously awaiting to see how you managed to pull that one off :)

Kael
Sep 18, 2006, 05:59 PM
Well, if the python and xml files haven't been moved at all, that's even better for me. I just need to the know the changes to the python and xml files so I can update my own code.

I posted the changed files in your hero enhancements thread. Hopefully it doesn't conflict with anything you are doing. If it does let me know and I'll send you the exact changed lines.

loki1232
Sep 18, 2006, 06:05 PM
Hmm. Should we tell QES that we've already been playing with version 16i?

Maian
Sep 18, 2006, 06:11 PM
I posted the changed files in your hero enhancements thread. Hopefully it doesn't conflict with anything you are doing. If it does let me know and I'll send you the exact changed lines.

It does conflict with my mod. I modified both those files.

Kael
Sep 18, 2006, 07:20 PM
It does conflict with my mod. I modified both those files.

I posted the exact changes in your enchanced hero system thread.

Sureshot
Sep 18, 2006, 07:23 PM
another problem with the mygames/civ/MODS folder is the custom musiks dont seem to play, so this change will be much much nicer

InfinityV
Sep 18, 2006, 07:29 PM
another problem with the mygames/civ/MODS folder is the custom musiks dont seem to play, so this change will be much much nicer

have you ever tried zooming in on a city? thats what gets the faction-theme song playing

Sureshot
Sep 18, 2006, 09:26 PM
ya i know lol

you get the civ based musik when you zoom in on its cities, and the religion musik when you zoom out and have a state religion

my point is, you don't get either when you use the "my game/civilization 4/MODS" folder (or atleast i don't)

so, it will be nice to get this fix

Grey Fox
Sep 18, 2006, 09:48 PM
ya i know lol

you get the civ based musik when you zoom in on its cities, and the religion musik when you zoom out and have a state religion

my point is, you don't get either when you use the "my game/civilization 4/MODS" folder (or atleast i don't)

so, it will be nice to get this fix

Sorry for off-topic, but why have you been starting to say "musik" with a k? Have you gone and become a swede on us? :p

Sureshot
Sep 18, 2006, 10:09 PM
ive always done such, since i dislike how -ic becomes more like -ick sound, yet things like magician/musician don't have that sound, as such i spell it how i hear it

its a preference, and i don't ascribe myself to standard spelling when it does not agree with the sound

though often i spell it musick, the origin for my 'fix' on the spelling is like from 'quick', which would be odd to be 'quic' ('quik' retains the sound better), and i shorten it to musik because that retains the -ick sound better in my opinion

-ic makes more sense as the -ice sound, music to me should sound like musice based on how its spelled

it may be based on my french background that i consider 'c' more like a 's' than a 'k'

Kael
Sep 18, 2006, 10:45 PM
Okay, a hundred downloads and only 2 people have reported a speed difference on load. Does that mean the rest of you havent noticed a change or are you guys holding out on me? ;)

Sareln
Sep 18, 2006, 11:44 PM
Okay, a hundred downloads and only 2 people have reported a speed difference on load. Does that mean the rest of you havent noticed a change or are you guys holding out on me? ;)

They're all playing Fall from Heaven II, didn't you know Kael? As it were, I've downloaded and installed and it is quite faster loading wise. Can't play much b/c it's the beginning of the week and there's homework that needs doing... not to mention I took a 2 hour nap last night and that's all.

I'll check in on the weekend or something.

Nimbus
Sep 19, 2006, 12:55 AM
Dl'd it and the load time is comparable to moving it to mygames folder
birds work now :)

retro V
Sep 19, 2006, 02:42 AM
Downloading it. But, sorry, I've got a nice 0.15j game going on that I want to finish.

Unless, with 0.15k being a separate install, I could check it out and go back to my 0.15j game later?

Jhoniten
Sep 19, 2006, 03:09 AM
Huge improvement, went from 3 minutes til the loading xml screen to about 15 seconds.

BCalchet
Sep 19, 2006, 03:16 AM
ive always done such, since i dislike how -ic becomes more like -ick sound, yet things like magician/musician don't have that sound, as such i spell it how i hear it

its a preference, and i don't ascribe myself to standard spelling when it does not agree with the sound

though often i spell it musick, the origin for my 'fix' on the spelling is like from 'quick', which would be odd to be 'quic' ('quik' retains the sound better), and i shorten it to musik because that retains the -ick sound better in my opinion

-ic makes more sense as the -ice sound, music to me should sound like musice based on how its spelled

it may be based on my french background that i consider 'c' more like a 's' than a 'k'

This is off topic, but it had to be posted:

A Plan for the Improvement of English Spelling by Mark Twain or Samuel L. Clemens depending on who you ask.

"For example, in Year 1 that useless letter "c" would be dropped to be replased either by "k" or "s", and likewise "x" would no longer be part of the alphabet. The only kase in which "c" would be retained would be the "ch" formation, which will be dealt with later. Year 2 might reform "w" spelling, so that "which" and "one" would take the same konsonant, wile Year 3 might well abolish "y" replasing it with "i" and Iear 4 might fiks the "g/j" anomali wonse and for all.
Jenerally, then, the improvement would kontinue iear bai iear with Iear 5 doing awai with useless double konsonants, and Iears 6-12 or so modifaiing vowlz and the rimeining voist and unvoist konsonants. Bai Iear 15 or sou, it wud fainali bi posibl tu meik ius ov thi ridandant letez "c", "y" and "x" -- bai now jast a memori in the maindz ov ould doderez -- tu riplais "ch", "sh", and "th" rispektivli.
Fainali, xen, aafte sam 20 iers ov orxogrefkl riform, wi wud hev a lojikl, kohirnt speling in ius xrewawt xe Ingliy-spiking werld."

Frozen-Vomit
Sep 19, 2006, 03:50 AM
Simply great: my loading times are now less then a second when the computer was just booted up...

Chandrasekhar
Sep 19, 2006, 04:41 AM
Oddly enough, I heard about a different plan that was proposed. This plan called for English to be the language spoken throughout Europe, but with spelling improvements, to simplify it.

In the first year, "s" will replace the soft "c". Sertainly, this will
make the sivil servants jump with joy
The hard "c" will be dropped in favour of "k". This should klear up konfusion, and keyboards kan have one less letter.

There will be growing publik enthusiasm in the sekond year when the
troublesome "ph" will be replaced with "f". This will make words
like fotograf 20% shorter.

In the 3rd year, publik akseptanse of the new spelling kan be expekted to
reach the stage where more komplikated changes are possible. Governments
will enkourage the removal of double letters which have always ben deterent to akurate speling.

Also, al wil agre that the horibl mes of the silent "e" in the languag is
disgrasful and it should go away.
By the 4th yer people wil be reseptiv to steps such as replasing "th"
with "z" and "w" with "v".

During ze fifz yer, ze unesesary "o" kan be dropd from vords kontaining
"ou" and after ziz fifz yer, ve vil hav a reil sensibl riten styl.

Zer vil be no mor trubl or difikultis and evrivun vil find it ezi tu understand ech oza. Ze drem of a united urop vil finali kum tru.

xanaqui42
Sep 19, 2006, 07:33 AM
The load of this mod is now fast enough that I really don't notice a significant difference from vanilla (I used to have load times in the 12+ minute range). Thank you.

However, I should note that there are quite a few changes in ffh editor.xls that are not reflected in the result files (such as the .xml files in assets\xml\text). I am uncertain if this is deliberate.

Civkid1991
Sep 19, 2006, 07:34 AM
By the 4th yer people wil be reseptiv to steps such as replasing "th"
with "z" and "w" with "v".

Z with th and w with v??? "th" doesn't even sound like th... (unless you have a french accent :) )

Ozer vis i lik :)

Kael
Sep 19, 2006, 08:11 AM
The load of this mod is now fast enough that I really don't notice a significant difference from vanilla (I used to have load times in the 12+ minute range). Thank you.

However, I should note that there are quite a few changes in ffh editor.xls that are not reflected in the result files (such as the .xml files in assets\xml\text). I am uncertain if this is deliberate.

Can you give me a few examples?

Jean Elcard
Sep 19, 2006, 10:07 AM
It's very fast now (almost like vanilla). Thanx a lot.

puck11b
Sep 19, 2006, 10:41 AM
Played started a game this morning before work, everything started up right quickly. Only problem I had was a CTD after a couple of hours, but I have not done any troubleshooting or tried to replicate it as I had to go to work. (good timing, actually FFh has caused me to be late to work in the past)

Mavy
Sep 19, 2006, 11:10 AM
Wow, very fast indeed.

Halancar
Sep 19, 2006, 11:59 AM
18 seconds from the time I clicked to the time the window with the progress bar appeared... instead of several minutes.

BCalchet
Sep 19, 2006, 12:15 PM
Very low load times, noticed no problems with graphics, sounds or other things during a short test run.

Looks like a winner to me.

Psychorg
Sep 19, 2006, 12:55 PM
It used to take 5-10 minutes to load the mod. It now takes 15-20 seconds. The only downside is that it doesn't leave me enough time to go make a cup of tea and feed the cats, but I suppose you can't have everything. ;)

xanaqui42
Sep 19, 2006, 09:37 PM
Can you give me a few examples?
Yes, but they're useless. I did the original diff using Windiff, which apparently works even worse than I thought in comparing .xls files; I got hundreds of differences. When I actually aplied a tool designed for .xls files, I only found the intended change.

Appologies for the confusion.

Kael
Sep 19, 2006, 09:42 PM
Yes, but they're useless. I did the original diff using Windiff, which apparently works even worse than I thought in comparing .xls files; I got hundreds of differences. When I actually aplied a tool designed for .xls files, I only found the intended change.

Appologies for the confusion.

No problem. Im a little scared of your diff process, you guys are goign to start catching all the little stuff I sneak in. The changelog isn't even 10% of the changes in any version (though I hope it is all of the significant changes).

0.15k is a bit different because I literally reinstalled 0.15 (I had deleted it) made the few changes and released it. So it is a lot cleaner from a change control perspective then most versions.

Maian
Sep 20, 2006, 01:04 AM
Yeah, this version loads nearly as fast as the My Games\Mods approach.

Hypnotoad
Sep 20, 2006, 04:54 AM
The load was a bit faster although it never bothered me much (I have a new computer). No problem playing the new version.

loki1232
Sep 20, 2006, 05:48 AM
Very fast for me now.

retro V
Sep 20, 2006, 12:44 PM
OMG!

Down from ~6 minutes to 6 seconds for the XML progress bar. It does seem to load a bit faster from there on also.

I even installed the thing in half the time it took the old version to load. What's up with that?!

Thanks for giving us back the birds. And the PLE tooltips. It's good to be able to find the unit you want in a big stack of simliar ones again.

Did you do something with some of the icons (buttons)? The buildlist icon for the Inn is clear as crystal now. And for the Monument/Obelisk, although I can't remember if that wasn't already unblurred. I haven't come across any other icons that you might have tweaked, so I'm thinking you only put in those as testers.

One ever so slightly negative point, though, is the missing soundbytes from some battles. Yea, I know it happened before, but it seems more occurrent this time around. I'm trying to isolate when it happens, but it comes and goes. On the other hand, if noone else experiences this, then I should probably just reinstall. I'm only assuming it's a known bug, cos it was also happening in the old install.

QES
Sep 20, 2006, 01:39 PM
@Retro V
I like your signature.
:)
-Qes

MrUnderhill
Sep 20, 2006, 01:41 PM
I can't download it.
http://img144.echo.cx/img144/4774/sc1027qc.gif

It says "File Not Found" when I try to download it from 3dDownloads.
Is there a mirror site where I can get .15k?

Kael
Sep 20, 2006, 02:14 PM
I can't download it.
http://img144.echo.cx/img144/4774/sc1027qc.gif

It says "File Not Found" when I try to download it from 3dDownloads.
Is there a mirror site where I can get .15k?

Hmm.. downloads fine for me.

QES
Sep 20, 2006, 02:16 PM
I can't download it.
http://img144.echo.cx/img144/4774/sc1027qc.gif

It says "File Not Found" when I try to download it from 3dDownloads.
Is there a mirror site where I can get .15k?

That is the most tragic smiley i've ever seen.
-Qes

MrUnderhill
Sep 20, 2006, 02:24 PM
Never mind; I forgot to turn Javascript back on. Downloading now. :)

@Qes:
If you have Firefox, look for an extension called "Smiley Xtra". That's where I got that one from, and there are a ton more you can use.

retro V
Sep 20, 2006, 02:24 PM
@Retro V
I like your signature.
:)
-QesShamelessly plagiarised from the civilopedia entry for a... well, you know.

Just spreading the word, man.

QES
Sep 20, 2006, 02:27 PM
Shamelessly plagiarised from the civilopedia entry for a... well, you know.

Just spreading the word, man.

I know. I wrote it. :)
-Qes

EDIT: Which has subsequently made me go back and look for what other spell pedia entries need work.

evanb
Sep 23, 2006, 06:47 AM
5 seconds to the progress bar, 30 seconds to the main menu.
No problems with the game until now.

Frozen-Vomit
Sep 23, 2006, 09:14 AM
The bug with the in depth unit info staying sometimes is back with 0.15k.

Brand
Sep 25, 2006, 08:58 PM
hrmm... maybe its just me as noone else has posted about it.. loads are faster(not the thing noones posted about) but everytime I start up a game I'm getting Bannor as evil and calabim as neutral...? Just the two that I noticed, most of the others seem to be on track. Think thats with me doing a custom game(should that make a difference then just play now)

Sureshot
Sep 25, 2006, 11:03 PM
did bannor have Ashen Veil as their state religion and Calabim have either Runes or Order?

Kael
Sep 25, 2006, 11:31 PM
hrmm... maybe its just me as noone else has posted about it.. loads are faster(not the thing noones posted about) but everytime I start up a game I'm getting Bannor as evil and calabim as neutral...? Just the two that I noticed, most of the others seem to be on track. Think thats with me doing a custom game(should that make a difference then just play now)

Are you playing random personalities?

Brand
Sep 26, 2006, 12:09 AM
... lol yeah, I think I was.. doesnt' that just make me feel like a tard :Z Didnt' even think that random personalities woudl affect their alignment.

Sureshot, no they were both pristine when I found them :) Thats why it confused me, but guess that is explained now

Endovior
Sep 27, 2006, 01:07 AM
Well, k is indeed much faster then the previous versions. I am most impressed!

Vilnon
Oct 04, 2006, 02:15 AM
This seems like the best place to post this since it seems a .15k specific issue.
After installing .15k when I run FFH the UI is missing. I can see the initial menus, the ESC menu and some of the popup menus (the you need to build something window) but all the rest of the UI is missing.

I've got Civ 4 installed in the default location, and .15k installed in its recommended folder (not on top of my previous install). Base Civ4 doesn't have this problem, nor to the previous versions I have handy (.14something, and .15b).

Any advice would be appreicated, I don't wanna play regular civ.

Thanks!

Sureshot
Oct 04, 2006, 02:39 AM
try pressing "ALT-I" or maybe "ALT-U" one of those reveals and hides the UI

Vilnon
Oct 04, 2006, 03:02 AM
Thanks, SureShot. I gave it a go, but no luck.

Sureshot
Oct 04, 2006, 03:09 AM
i think some people mighta had the same problem in multiplayer, but i think it was fixed by redownloading and reinstalling (likely caused by a corrupted download or installation)

mervvyn
Oct 04, 2006, 03:49 AM
I've had that problem before with conflicting mods, so rename your custom assets directory to something else and see if that helps.

Vilnon
Oct 05, 2006, 08:34 PM
Thanks for the advice, still no luck. At this point, I'm going to try and reinstall Civ, sadly my CD's are in another state.

Thanks for the suggestions!

Kael
Oct 05, 2006, 08:38 PM
Thanks for the advice, still no luck. At this point, I'm going to try and reinstall Civ, sadly my CD's are in another state.

Thanks for the suggestions!

Are you trying to play with a No-CD patch. Some players have reported problems with that.

Uberslacker
Oct 05, 2006, 09:04 PM
What kind of problems?

Kael
Oct 05, 2006, 09:14 PM
What kind of problems?

UI issues, shutdowns, genital warts, etc.

Uberslacker
Oct 06, 2006, 08:06 AM
Yeesh, those warts sound nasty. Should I wear a condom while playing just to be on the safe side?

Xanikk999
Oct 06, 2006, 11:43 AM
Sorry for crossposting but i just posted a bug for 0.15k in the 0.15 bugs thread instead of here so im just posting to let you guys know.