View Full Version : Tupac06 - AWE Continents
tupaclives Sep 19, 2006, 07:09 AM With states for rowing this weekend (the final regatta of the year) and footy, soccer, cricket all having wrapped up already and the holidays in just four days I'm finding myself with plenty of free time so I feel comfortable starting up a second SG, getting people to play in it will be the hard bit :lol:
Looking to get some more AW experience having only ever played 1 game of it (Tupac02 - Gandhi the Conqueror = an enormously fun game)
Civ: I haven't played as Rome for a good while, but I'm open for discussion
Size: Standard
Landform: Continents obviously
Temperature and Rainfall: open for discussion, maybe go random?
Barbs: Random
Opponents: All Random
Difficulty: Emperor but if the players who sign up want to go for deity then I'm willing
Victory Conditions: All VC enabled
If I can get five people then that would be great, four is the minimum, 3 people is really too few in my mind.
The game will be played on Vanilla 1.29f
THIS IS NOT PTW OR C3C! PLEASE TAKE NOTE OF THIS BEFORE SIGNING UP! MAKE SURE YOU HAVE A WORKING COPY OF VANILLA!
If anyone wants to raise any points or ask any questions feel free.
Game Rules
As modified from LK Rules
The following tactics are PROHIBITED:
No 'Free Wealth' - Setting a city to wealth at the end of its project and then cycling through the cities at the start of the next turn and changing its project so that you still get the gold (commerce being calculated before anything else in the turn) but also get production
RoP Abuse Tactics - Denying resources, blocking key tiles, RoP rape, or other ways to screw-up a civ via the RoP. A scout in AI territory has an explicit RoP and is subject to this rule.
Peace Treaty abuse - If you get concessions from the AI you must wait for the 20 turns to end before declaring another war.
Resource abuse - You can't disconnect / reconnect a resource every turn for the sake of building cheap units to upgrade with excess cash.
Ship chaining exploit - you can move a ship, unload troops to another ship in the same square not using any movement, move that ship, etc. This allows you to ship an indefinite distance, and that is why I consider it an exploit.
The negative science exploit - you can run a huge deficit (-250 / turn) of negative cash with a token penalty of one lost worker / cheap building. If cash will go below zero, the research level must be dropped.
Worker baiting - You can't spread around and sacrifice workers to an oncoming attack. This is often done to avoid losing real units or cities. This takes advantage of the AI failure to prioritize targets.
Worker blockades - You can't fortify a bunch of workers along the coast to prevent invasions, or shut down the borders with workers. The workers must be actively doing something.
House rules:
1) Worker automation of any kind is prohibited.
2) Our reputation is golden - please respect it.
3)You ARE allowed to initially keep a city, move a settler to the same spot as the city, and then abandon and immediately resettle.
4)In addition if you need to build a city one square deeper into enemy territory just to move borders to steal a resource, go for it.
5)We may keep or raze cities, and can keep slaves and you may whip at will, including captured cities or cities where all citizens are unhappy
6) Even if not covered under exploits listed, please try not to use tactics that take advantage of holes in the game design unless previously discussed and approved by the team.
7) It is an expectation of all players on the team to log every turn played (even if it merely requires you to post 'zzz')
8) It is an expectation that you will always leave the next player an interturn, so make sure all saves are handed over at the end of your last turn and not the beggining of the next player's first turn.
9) Please complete your turnset. It is very annoying for the next player to receive a half-finished turnset.
SG Rules
24 hour got it
72 hour playing time
The first player will play 40 turns, the rest of the team will play 20 turns in the first round. Once everyone has played 1 turnset all players will play 10 turn turnsets.
Playing order will be established after check in
classical_hero Sep 20, 2006, 05:03 AM Are you ever going to get [ptw] or [c3c] ?
tupaclives Sep 20, 2006, 06:26 AM You tell me where I can get a mac version of it in Australia and I will.
Given that the entire of Civ III has been discontinued (or so I am told by every computer shop I've been to in queensland) that could be difficult, and I flatly refuse to use a bootlegged copy.
Any expressions of interest?
Allanc Sep 20, 2006, 10:45 AM yeah Ill play.
Not bothered about civ, if Romes up then go for it.
Level: Id prefer Emperor or demigod but i wouldnt mind giving deity a shot. Have to try it some time.
Oh yeah its vanilla. No demigod. Havent played vanilla for a while........
tupaclives Sep 21, 2006, 07:40 PM Does your copy of vanilla definately work? If so then excellent and welcome aboard.
Allanc Sep 22, 2006, 10:37 AM yep.
i bught civ 3 gold so i have all three.
Theres commitment!
tupaclives Sep 22, 2006, 02:55 PM Thats what I like to hear, I'll put an ad in the registry
JJJSpider Sep 22, 2006, 05:11 PM Right Lets Party!
I be happy to join this one. Looks like my other SG might be ending soon. So i should have some time to do this one as well.
tupaclives Sep 23, 2006, 03:20 PM Good to hear JJJ, just chasing one more player minimum, although ideally two, and we'll be set to go.
madviking Nov 22, 2006, 12:35 PM If you have installed conquests, then you have a working version of vanilla?
After i patch it, then i can play.
Ansar Nov 22, 2006, 01:15 PM Subscribed. Good luck all! :)
Merlin Nov 24, 2006, 04:08 AM I could play. I was also in Tupac02.
tupaclives Nov 25, 2006, 02:18 AM Ok apologies all, my internet has been buggy but its back now.
If Madviking can play then I'm happy to start the game now. I will actually be leaving the country in 2 weeks so I wouldn't be able to play then obviously until after new years. So I'd ideally like to start the game as soon as possible.
As soon as 4 people have checked in we can start. When you check in give your civ preference from this list
Rome
Russia
Egypt
Japan
I havent played as any of those 4 for a Looooong time so I'd ideally like to play one of them.
Checking in, voting for Rome
tupaclives - Checked in (Rome)
Alllanc - ???
JJJ - Checked in (vote ??)
merlin - Checked in (vote ??)
madviking - ???
madviking Nov 25, 2006, 07:56 AM The Legion is a good sword/pike combo. More MGLs means more rushing and armies, commercial will help us research some more.
JJJSpider Nov 25, 2006, 12:02 PM I will go with Rome as well.
2nd would go Japan.
tupaclives Nov 26, 2006, 01:31 AM Well thats 3 votes for Rome so I guess thats decided, as soon as merlin checks in I'll roll up a start.
Just check now though, @madviking, are you sure that you have a working copy of VANILLA? Just checking because every SG I've started has had at LEAST 1 person sign up only to realise that they didn't actually have vanilla.
Vanilla and PtW are not the same thing.
madviking Nov 26, 2006, 08:43 AM Yes, but it's at my friend's house, i'll pick it up Monday....
markh Nov 26, 2006, 10:29 AM As all the SGs I participated in have ended more or less I have time for another. I would like to join if there is a spot left.
Merlin Nov 27, 2006, 06:05 AM checking in, Rome is fine
tupaclives Nov 27, 2006, 06:24 AM Ok looks like Rome it is. I'll roll up the start shortly.
markh, markh, markh... this is becoming something of a theme, there is ALWAYS a place for you on one of my teams :D
Welcome aboard!
That gives us enough to play with roster.
Roster is thus. (drawn as always from a hat, first time I've got to go first for a few games now)
tupaclives
merlin
JJJSpider
Markh
Madviking (if can play)
Allanc (if still interested)
tupaclives Nov 27, 2006, 07:11 AM (40 turns for the start).
We are playing Rome, Emperor, random continents, random conditions, random barbs, random opponents. AW of course, lets see how we get on ;)
4000BC (turn 1)- The start looks good, we have a cow on plains and a game in forest (on plains), a river, and two large lakes (we are on a penisula in the middle. This is a good start.
Found on the spot. Set research to Bronze Working @100% and start a warrior.
Sorry but I'm in a slight rush so for the report I'll only outline the important events.
3850 BC (turn 4) - First warrior finishes, sent scouting.
3600 BC (turn 8) - Second warrior completes, kept for MP duty. Start a barracks
3500 BC (Turn 10) - Palace expansion
3400 BC (Turn 12) - rax finishes go for settler, its a bit risky without much mil but no other contacts yet so we should be alright.
3200 BC (Turn 16) - pop is at 3 so lux goes to 10% still have BW in 3.
3100 BC (Turn 18) - Settler completes --> archer. Lux tax off.
3000 BC (Turn 20) - BW comes in, set to IW at max w/o deficit. Found Veii --> warrior. IW in 30 but that will change with growth.
2800 BC (Turn 24) - Rome: Archer --> Spear, Veii: Warrior --> Rax
2630 BC (Turn 28) - Rome: Spear --> Spear
2470 BC (Turn 32) - Rome: Spear --> Settler
2430 BC (Turn 33) - Veii: Rax --> Spear
2270 BC (Turn 37) - Rome: Settler --> Archer
2230 IT - A grey (indian) border is visible to the north. The honeymoon is over. No contact however.
2190 BC (Turn 39) - Found Antium:Worker, there are spices just outside its borders. We should try and get some as soon as we can.
2150 BC (Turn 40) - Veii: Spear --> Settler. I know its risky but there is a great site 3 tiles from Veii and if we can grab it before contact we'll be doing well. Iron Working is due in 2 then we'll know if we have legions or not.
http://img89.imageshack.us/img89/303/picture3nf4.jpg
Notes for next player: The spear in the open is in the location for the next city. Before expansion it will have wheat and 2 BG's as well as being on fresh water. It can be a powerful city for us in the short term. Its also still at RCP 3 from Rome which is good.
Avoid contact as long as possible. Antium is at the back and a poor location atm however it can provide the workers. We need more workers (we currently have 1). In the long term (ie. with culture expansion) Antium can be good bringing in spices, 2 BG's and who knows what under that bit of jungle.
Good luck!
JJJSpider Nov 27, 2006, 10:26 AM antium could be a nice choke point too.
One question I did not see answered in the first post was the intial trade option in AW games. Are we allowed an inital trade or War straight up no talking??
Merlin Nov 27, 2006, 12:15 PM I got it and have time to play now. I will make a trade if possible before declaring. I think that AWE is difficult enough.
Pre-flight check: Everything looks good. I'll build the next city and prepare for war with India.
Turn 1 (2110BC): Lower science to 30%, IW in 1. Let's hope for iron!!
Turn 2 (2070BC): IW->Masonry, I'd like to have walls. Rome: archer->spear. Science to 100%. No iron in sight.
Turn 3 (2030BC): Nothing
Turn 4 (1990BC): Nothing
Turn 5 (1950BC): Again nothing, still no Indians
IBT: Indian warrior shows up!
Turn 6 (1910BC): Rome: spear->archer. Contact India, they have all techs we have so just declare war!
Turn 7 (1870BC): Nothing
Turn 8 (1830BC): Kill Indian warrior with archer who promotes to elite!
Turn 9 (1790BC): Antium: worker->barracks. Science to 10%, masonry next turn.
Turn 10(1750BC): Masonry->Math, I want cats. Rome: archer->worker, Veii: settler->walls. Science to 90%, math in 18.
I only played ten turns. I have a three months old boy, so don't have lots of spare time.
We didn't make any deals with India. So either way with the deals is still possible. Settler is on it's way to the new spot. A worker is chopping the game forest, if we irrigate it, we get Rome to grow fast and be our settler city.
madviking Nov 27, 2006, 02:24 PM Is the water north of Veii fresh for salty?
JJJSpider Nov 27, 2006, 04:03 PM Pre-turn:
MM Less waste on Shields.
Move a Warrior to do some close scouting for iron.
Turn 1 (1725BC) :
Kill India Warrior (1-0)
Turn 2 (1700BC):
ZZZ
Turn 3 (1675 BC):
Veii Walls -> Archer
Establish Cumae
IBT:
Turn 4 (1650BC):
Kill 2 Spear at Madras Auto Razed (3-0)
Turn 5 (1625BC):
Turn 6 (1600BC):
Turn 7 (1575BC):
Turn 8 (1550BC):
Turn 9 (1525BC):
Lower Sci to 80% +1 in 9 turns
Kill 1 India Warrior (4-0)
Turn 10 (1500BC):
Kill 2 india Warriors (6-0)
Turn 11 (1475BC):
IBT:
Loose exposed Archer to Warrior (6-1)
Turn 12 (1450BC):
eArcher Kills Warrior (7-1)
Turn 13 (1425BC):
Sorry Rome Riots Missed that.
Turn 14 (1400BC):
Setter to North of Veii to capture Ivory up there
Turn 15 (1375BC):
Turn 16 (1350BC):
Located some Iron in the hills east of Rome.
Turn 17 (1325BC):
Math in set to the Wheel in 12 Turns building a little surplus
Establish Neopolis NE of Veii.
IBT: Lahore Built where I raze Madras.
Turn 18 (1300BC):
Turn 19 (1275BC):
Kill India Warrior: (8-1)
Turn 20 (1250BC):
No Other Contacts made. Other then my slip on Rome the one time adjusted slider as needed.
It may be Prudent to switch Veii to a setter instead of completing the archer. But I will leave that to the next player. It soon will have pop 4 with out a lux in place yet.
End Turn:
http://img355.imageshack.us/img355/8070/tupendgn8.jpg
The Save:
143206
tupaclives Nov 27, 2006, 11:12 PM Without looking at the save I'd suggest trying to found a city on the iron as soon as possible, maybe even next. I'm resigned to a despotic GA but the sooner we have legions in the field the sooner we can start chomping on india... getting spices and ivory hooked up will also do us no end of good.
Boy we are really motoring here!
Good luck Markh!
markh Nov 28, 2006, 02:10 AM Wow, this is moving fast.:eek: I will play my turns tonight.
markh Nov 28, 2006, 02:14 PM increase science to get the wheel in 4 still at a surplus
change Antium to a worker , we just have three
IBT : Veii : archer -> settler
1) 1225BC : gathering units for an assault on Lahore
IBT : nothing
2) 1200BC : nothing important
IBT : Rome : archer -> spear
3) 1175Bc : our small force reaches Lahore for an attack next turn
IBT : the wheel comes in and we have horses already connected at Rome -> HBR in 9
Antium : worker -> archer
4) 1150BC : vet archer kills reg spear in Lahore and promotes elite, Lahore is autorazed for 3 gold
IBT : Cumae : settler -> archer
5) 1125BC : not much
IBT : Rome : spear -> settler
6) 1100BC : not much
IBT : nothing
7) 1075BC : nothing
IBT : India wants to negotiate, tupac does not allow me to do that, sorry
8) 1050BC : our raiding party reaches Bangalore
found Pompeii : catapult
IBT : Ivory is connected, lux slider goes back to 0
Veii : settler -> archer
Neapolis : catapult -> catapult
9) 1025BC : vet archer dies attacking a reg spear in Bangalore
elite archer kills the spear and Bangalore is autorazed for 4 gold and capture of a worker
IBT : nothing
10) 1000BC : just moving units
In the West where Bangalore used to be we have incense, but that's still some way to go. 3 luxes around is not bad.:)
No signs of another AI, yet.
madviking Nov 28, 2006, 02:32 PM Got it, hopefully tonight
tupaclives Nov 28, 2006, 03:24 PM Our turn numbers have been a bit chopped and changed, it was supposed to be 40 turns for whoever opened with 20 for each player on their first turnset then 10-from there on. We'll just go ten turns each from here in. If in the IA turns take a long time we might drop back to 5. 10 from here on now.
Merlin Nov 29, 2006, 12:22 AM There is a great city place between the wheat and game 3 NW of Veii, it's three tiles from Veii, Pompeii and Neapolis.
But we should be also expanding towards the iron and legions.
markh Nov 29, 2006, 02:36 AM Yes, that site is very nice indeed.:yumyum:
I was torn whether to send the settler there or to the spot he is standing now, but I thought better to establish the core cities asap.
I think we are not in a very hurry to connect the iron. No other civ showed up, yet and we will be able to handle Gandhi with horsemen quite well. The longer we can postpone our GA the better it is I think. Maybe we are alone with Gandhi here and we can even have our GA when we are a Monarchy. Remains to be seen, though.
tupaclives Nov 29, 2006, 04:46 AM I agree the longer we can postpone our GA the better.
What are the odds we are alone on the island? That would be two AW games I've started, first roll and only 1 opponent on the starting landmass, with 3 luxs as well it couldn't be true...
markh Nov 29, 2006, 05:02 AM What are the odds we are alone on the island? That would be two AW games I've started, first roll and only 1 opponent on the starting landmass, with 3 luxs as well it couldn't be true...
Yes, that would be strange somehow and both times you had Gandhi involved. Maybe he is the determing factor ?:lol:
Merlin Dec 01, 2006, 12:26 AM what is the roster? whose turn is it?
tupaclives Dec 01, 2006, 01:26 AM madviking has it atm, any news? He still has 24 hours so theres no rush.
tupaclives Dec 03, 2006, 01:49 AM any news madviking?
Merlin Dec 04, 2006, 12:04 AM I'd say we skip him to get this going
tupaclives Dec 04, 2006, 02:04 AM Agreed, I believe that makes me up, will play in the next few hours.
tupaclives Dec 04, 2006, 02:35 AM Pre-Turn
Looking at the way the map is laid out (particuarly that big jungle to the south) I'd suggest this is probably a Pangea map (it was random remember) or a continents with us on the big one and I doubt we are alone. Its that jungle tha makes me think that...
Anyway looking at our cities, everything looks good, opt against switching Veii to a settler, I'm not sure where the currently built 1 is headed though, I would've thought he'd be on the roads. I decide to send him to claim the iron though, even if we don't connect it yet I want to be able to if we need to.
Turn 1 - Rome: Settler --> Spear, send the spear/settler pair to the spot between the game and the wheat. Move the other settler and an archer toward the iron. An Earcher form our mini-stack kills an archer losing 1 hp (1-0) but no leader. Sci down to 60% for HBR in 1 at +5gpt.
IBT - Teoutihuacan completes the Oracle.
Turn 2 - Not certain on our research path, Writing in 15 (with a view to eventually getting the GLB) or CB in 4 with a view toward Monarchy... in the end I opt for CB as its only 4 turns and the sooner we get Monarchy the better our GA will be (assuming we haven't already had it by then).
Cumae: archer --> archer
Lose 3hp attacking a reg indian archer with an Earcher of ours but...
http://img142.imageshack.us/img142/7096/leaderkp2.jpg
Boom shacka a lacka!!!
pause for discussion on what to do with him.
The way I see it is go home and rush the Pyramids (rome?) wait till we have 8 cities and rush the FP somewhere, switch research immediately to Writing (no turns wasted yet) and then get lit and then rush GLB (but that would mean waiting 40 odd turns) or build an army.
I favour the Pyramids, the extra growth will do wonders for us, especially as we don't even have Pottery so we couldnt build granaries without hte pyramids :lol:
In 40 turns (the shortest time for us to get to lit) we should get another leader so we should be able to rush it later.
Your thoughts?
JJJSpider Dec 04, 2006, 02:52 AM Being that we are a Miltary civ and we are in AW I think we will pop leaders left and right.
I think we are at least 2 or 3 cities awy from the FP. PLus I don't think we have a perfect spot pick out yet maybe pompeii.
30-40 turns away from GLB I think is too long to hold on to a leader.
Plus I think we need to got straight for Monarchy anyways.
Too early for an Army of Archers or Spears.
SO I think the The Pyramids is a great choice.
But putting in Atium for the culture there might be a better spot. Won't need the extra city to capture those spices.
markh Dec 04, 2006, 05:58 AM Pyramids is fine with me and I like JJJs' suggestion building it in Atium.
Merlin Dec 04, 2006, 10:38 AM Pyramids is great for growth, let's built it.
Aabraxan Dec 04, 2006, 11:18 AM You tell me where I can get a mac version of it in Australia and I will.
Given that the entire of Civ III has been discontinued (or so I am told by every computer shop I've been to in queensland) that could be difficult, and I flatly refuse to use a bootlegged copy.
Any expressions of interest?
Will this do it? http://www.gameswarehouse.com.au/longpage.asp?gameid=12295
tupaclives Dec 04, 2006, 04:48 PM That'd probably do it... though yikes! G5...
I'll continue playing now, Pyramids in Antium it is.
tupaclives Dec 04, 2006, 06:56 PM Turn 2 (continued) - Send leader homewards, will be a while till he gets to Antium.
IT - Zimbabwae completes the Collosus, the Indians start chasing after our Leader.
Turn 3 - zzz
IT - Persian archer shows up to our south through the jungle...crap... immortals :cry:
Turn 4 - Antium: Archer --> Worker (only thing that will complete before the Leader gets their to rush the Pyramids).
Contact persia, they have contact with babs... 3 opponents, I knew we couldn't just have Gandhi. I obviously don't buy contact with Babs but I trade Maths for CB, Pottery and Writing, 22gp and a territory map. Then Declare War. Their lands are to the south of the Great Jungle, they look big and they have iron and good lands. Kill their archer and go elite (3-0). The victory moves the now 5/5 archer next to a 3/3 Persian warrior. We'r on jungle so hopefully we'll win the fight in the interturn. Research goes to mysticism in 6. I decide to change the wheat+game site to 1 NW, its still 3 tiles from Pompeii but now its on the river. Nearly lose a vet archer killing a reg indian warrior (redlined) but we still win (4-0).
IT - no attacks, thats good.
Turn 5 - Rome: Spear --> Horse, Veii: Archer --> Settler.
Found Pisae just out of culture reach of Iron (had to be 3 tiles from Rome), start a temple. found Ravenna up on the river near India --> walls.
Income jumps to +5gpt and mysticism drops a turn for research.
Our mini-stack goes up alongside Delhi...
a look at the mil advisor tells us we are strong to india but only average to Persia.
IT - We get the FP message.
Turn 6 - Realise I misjudged how long it would take to get Trajan to Antium and the worker won't finish. Don't really want to whip a worker so I just switch to Pyramids now (he'll be there next turn). Decide to risk a strike on Delhi (good lord what was I thinking!! :wallbash:) and the first (3/5 eArcher) wins, then our 4/4 archer wins... then our 2/5 eArcher* loses without scratching and promotes him... then our spear attacks their 4/4 spear and goes 3/4, 2/4, 1/4, 1/4, 1/4, 1/4, 1/4 and... we won... sometimes its better to be lucky than good :lol: we capture Delhi seizing its 2 gp and its 1 pop! (7-1)
http://img137.imageshack.us/img137/5793/delhivs9.jpg
We don't even get a resistor! Set to walls, our min stack can be the garrison of Delhi. And it can draw Indians for a while... if we expand in its direction it could be a good FP site (well nearby) and it has the incense... if it gets to risky we just abandon and run. I'm planning to whip it like mad though.
Lose a vet archer killing an indian spear by Pompeii but our spear finishes him off without a scratch and promotes Elite (8-2) (hey the Roman UU should be spearmen the way this is going! :lol:)
IT - zzz
Turn 7 - Rush the Pyramids in Antium. Our elite archer (5/5) in the jungle to the south goes 1/5 in order to kill a reg warrior. No leader (how awesome would it have been to have got a leader just after rushing with the other!). (9-2). Drop research to 60% (+10gpt) and still have myst in 2.
IT - no movement whatsoever... Persia is too far away and India is reeling from the loss of Delhi.
Turn 8 - a nice start :goodjob:
http://img143.imageshack.us/img143/6561/pyramidszf6.jpg
Antium: Pyramids --> Worker, Cumae: Archer --> Archer, Pompeii: Cat --> Cat
Sci drops another 10%, still have myst in 1.
Start prepping a stack to go Indian hunting!
IT - zzz
Turn 9 - Myst comes in, Poly in 13, or Lit in 12... stick with the Monarchy route, if we get the message Persia has started the GLB though we have to go straight for lit and hope to get a GL to rush the GLB.
Poly in 13 at +3gpt. Rome gets 1 of Antium's MP's to prevent a riot. Sooner we hook up spices the better. Start the road on the iron for when the temple of Pisae finishes and our culture encompasses the iron.
IT - A Bab bowman shows up to the south :sad:
Turn 10 - Rome: horse --> horse, Antium's culture expands, Ravenna: walls --> worker.
Contact babs, Maths + 8gp gets us Philosophy and TM (all our gold + maths + world map couldnt get us Map Making from them). They are directly south of Persia. And have 8 cities, two of them are away from the rest though. They don't look that tough.
We are now strong to everyone.
Theres the start of a mini-stack in Ravenna (fat fingered 1 spear to move out of the city tho), if we get another leader, I'd say switch to Lit (only 1 turns research invested so far so you can switch now if you want) and save him for the GLB. Otherwise push closer to Monarchy, if we can reach Monarchy before we get our legions... oh glorious day a non-despotic Golden Age!
India seems pretty gassed, thats why I was putting together another mini-stack to continue pressing them. If we can wipe out India early, thats 1 less civ to fight, and research will be cheaper, not to mention opening up a massive amount of land north of the Great Jungles (which seperate us from the Persians and Babylonians).
Good luck merlin!
and the save
markh Dec 05, 2006, 01:46 AM Another glorious early strike in the history ot tupac AW games. :) Seems to get a pattern.
Merlin Dec 05, 2006, 04:45 AM Funny I posted a reply already, but it doesn't show.
Anyway, I posted that I can't play today, but hopefully tomorrow.
Merlin Dec 06, 2006, 10:56 AM Pre-flight check: Things look good. But it's Emperor and we have met two new civs, Persians and Babs, in AW, so I'll try to toughen our defenses.
Turn 1 (730BC): Start to move a stack from Ravenna to Indian city. Put a scientist in Antium for 1 turn.
Turn 2 (710BC): Antium: worker->spear. Worker to connect spices.
IBT: Indian archer and warrior close to Delhi
Turn 3 (690BC): Veii: settler->spear, Cumae: archer->worker. Wake an eArcher in Delhi and attack archer, we win, no leader. Stack ready to attack Bangalore next turn. (1-0).
IBT: Indian warrior attack against Delhi and dies. (2-0)
Turn 4 (670BC): Cats do zero damage at Bangalore, so delay the attack. Start to chop at Pisae to get iron sooner.
Turn 5 (650BC): Rome: Horse->warrior, Cumae: worker->cat, Pompeii: cat->rax, Ravenna: worker->cat. Cat yellowlines reg spear at Bangalore, shows another. Don't want to risk an attack yet.
IBT: Persian horse dies against our fortified horse on mountain. (3-0)
Turn 6 (630BC): Delhi: walls->rax, Neapolis: cat->settler. Cats do zero damage at Bangalore. eArcher kills archer near Delhi, no leader. (4-0)
Turn 7 (610BC): Rome: warrior->settler. Found Hispalis->walls. Cat yellowlines one spear in Bangalore, attack with archer, it wins, second archer wins too, Bangalore autorazed. Kill Persian archer with horse, but a Persian horse shows up next to it.(7-0)
IBT: Persian horse kills our horse. (7-1)
Turn 8 (590BC): Science to 20%, poly next turn.
IBT: Bab bowman defeat our archer in the jungle -> BAB GOLDEN AGE! (7-2)
Turn 9 (570BC): Poly->Monarchy in 19. Veii: spear->warrior, Antium: spear->worker, Cumae: cat->horse. Cats redline Persian horse near Pompeii, archer kills it. (8-2)
Turn 10(550BC): Again eArcher from Delhi kills an archer, no leader. (9-2)
These were my ten turn. Not real progress, but steady. I'll make a dotmap, there are good sites between Delhi and core.
Merlin Dec 06, 2006, 11:03 AM And the dotmap.
With these cities and FP in Delhi, we'll be strong.
JJJSpider Dec 06, 2006, 04:21 PM Pre-turn:
Not sure but Veii was building a warrior swapped him out for a horse
IBT:
Turn 1 (530BC):
Lux up 20%
Sci down 80% in 18 turns
IBT: Persian Drop off a Horse by Hisplay
2 bowmen approach Hisplay
Turn 2 (510BC):
Spices on Line
Lux back to 10%
Sci Up to 90% in 15 turns
Kill Persian Horse (1-0)
IBT: Bowmen in striking range
Turn 3 (490BC):
eArcher kill bowmen one (2-0)
Ping the other
eArcher Kill India Spear near Dehli (3-0)
IBT: Bowmen retreats
Persian Archer Approaches Hisplay
Turn 4 (470BC):
Ravenna gets a tax man not connected by road yet.
eArcher Kills Red Bowman (4-0)
IBT:
Reg Archer dies against vet spear (5-0)
Persian moves a stack a couple of reg Immortals. Archers and warriors
Turn 5 (450BC):
Dehli get a Tax man
IBT:
Turn 6 (430BC):
Pompeii get tax man
eArcher Kills Immortal (6-0) Get a Leader I thinking the FP or could hold on to him for GLB (holding him for more discussion don’t have a great FP spot yet. Holding him Veii)
http://img363.imageshack.us/img363/9407/leaderpopgl6.jpg
Loose vet Archer to vet Warrior and promotes elite (6-1)
Horse kills offending Warrior (7-1)
Start the siege of Calcutta Cat do nothing Holding until next turn.
IBT:
Turn 7 (410BC):
Nothing Again at Calcutta
Loose are eArcher to yellow horse at Hisplay (7-2)
Establish Virconium in the east
IBT:
Per. Archer dies against Spear. (8-2)
Turn 8 (390BC):
vArcher Kills Immortal (9-2)
vHorse Kills red Horse Promotes Elite (10-2)
vhorse Kills Yellow Imm (11-2)
vHorse Kills reg Archer and Promotes (12-2)
Assualt Calcutta Kill One yellow Spear, Next yellow Spear reds but kills our Archer.
Take a chance a v spear kill him flawlessly and Calcutta autorazed (14-3)
IBT: loose exposed spear to archer (14-4)
Turn 9 (370BC):
Kill Red India Archer (15-4)
Kill per Warrior (16-4)
Establish Lugludum in the East.
IBT:
Turn 10 (350BC):
Kill Persian Spear and Loose Horse against Archer (17-5)
There is a horse in that area that can attack the city or worker stack only protected by a warrior we could move the workers to protect them.
Monarchy come in 4 turns.
End Turns West:
http://img237.imageshack.us/img237/9841/endwestkm6.jpg
End Turn East:
http://img363.imageshack.us/img363/209/endeastbb6.jpg
143845
tupaclives Dec 06, 2006, 05:30 PM I'd vote for FP, waiting for GLB would be 20-25 odd turns waiting while holding the GL, I reckon we will get another before then. As soon as we get to Monarchy I say we have to revolt and just try and hold on, the jungle will be our friend in slowing them down. Then lets try and start our GA as quickly as possible.
markh Dec 07, 2006, 01:44 AM Wow another leader. :eek:
I vote for the FP.
Merlin Dec 07, 2006, 02:43 AM Why not FP in Delhi. When we build the rest of the cities in my dotmap, we have two good cores and can build more cities to west and north of Delhi.
Merlin Dec 07, 2006, 02:57 AM Pre-turn:
Not sure but Veii was building a warrior swapped him out for a horse
The warrior was to be upgraded to legion once we get iron online.
We get iron soon. And monarchy. So revolution to monarchy, start building legions, use GA to build legions and research Lit. Then next leader to rush GLib.
tupaclives Dec 08, 2006, 02:03 AM I'm going to be away from today until the 10th of January so please skip me in any rounds I come up in. I may be able to check the forums and take part in discussion but I won't actually be able to play until the 10th Jan.
Markh's up by the way ;)
tupaclives - skipped
merlin
JJJSpider - just played
Markh - up
madviking - on deck
Allanc (slot in after madviking if he rediscovers this and still wants to take part)
markh Dec 08, 2006, 04:04 PM Ok I got it, but I cannot play before Sunday.
markh Dec 10, 2006, 11:12 AM Send the leader towards Delhi
hm, the Persian horse could kill our warrior at Hispalis and take the two workers
taking the spear from the spices would not be good as that would expose our cats
taking the spear out of Hispalis is out of question
IBT : huh, we are lucky as the warrior kills the attacking horse, please don't do that again
Rome : archer -> settler
1) 330BC : archer kills Immortal at Hispalis
horse kills Indian spear at Pompeii
IBT : Veii : spear -> horse
2) 310BC : just moving units
IBT : 2 bowmen and a sword show up
Pompoeii : horseman -> horseman
3) 290BC : kill a Persian spear at Antium
IBT : Monarchy comes in -> code of laws
revolt, 6 turns of course
4) 270BC : found Lutetia
lose an elite archer on a bowman
ehorse kills that bowman
IBT : one more bowman and sword join the party at Hispalis
There is a bab galley approaching Lugdunum
5) 250BC : horse retreaty on Indian spear at Lutetia
horse kills that spear
earcher kills a bowman at Hispalis
IBT : that galley drops a sword next to Lugdunum
Persia wants to talk, no thanks
6) 230BC : horse dies attacking that sword at Lugdunum
another horse kills that sword
archer kills an Indian archer at Viroconium
IBT : nothing
7) 210BC : horse kills Indian warrior at Viroconium
IBT : more bab swords come from the SW
8) 190BC : horse kills bowman without a scratch
IBT : more bab and Persian units appear in the area of Hispalis, one more turn and we are a Monarchy
9) 170BC : horse kills bab sword at Hispalis
earcher kills another bab sword at Hispalis
IBT : We are crwoned as the king of Rome ! :king:
10) 150BC : ehorse kills Immortal at Hispalis
Next IBT we have iron connected, so we can let our legions roll. Persia has expanded in the West.:nono:
markh Dec 11, 2006, 03:55 AM Roster :
tupaclives - skipped until 10th January
merlin - on deck
JJJSpider
Markh - just played
madviking - UP !
Merlin Dec 12, 2006, 03:41 AM Madviking was skipped the last time it was his turn, and he hasn't replied to this thread since. Could you give some signal if you are still interested Madviking. Otherwise I'll take this in a few days...
markh Dec 12, 2006, 09:18 AM I think if madviking does not post until tomorrow we should put him on autoskip until he replies in the thread, so we can keep this one going.
Merlin Dec 13, 2006, 11:54 PM OK, I'll play today. I'm at work now, so it will be in about 10 hours.
Markh played the anarchy phase, so I'll get to do some building again. And with iron online, it's legions, legions and legions. I think I'll switch research to lit. In case we get a leader soon, we can rush the GLib. GA is coming soon and I'll still try to fit a town or two between Delhi and Rome. So a lot to do in ten turns.
Merlin Dec 14, 2006, 10:34 AM Pre-flight check: Research to lit. Change Delhi to worker, as the leader will be there next turn.
Turn 1 (130BC): Delhi: worker->FP, rush with leader. Iron online!! Kill two Indian archers near Delhi, lose an archer to redlined archer. Upgrade a warrior to Legion. (2-1)
Turn 2 (110BC): Rome: settler->legion, Delhi: FP->rax, Cumae: horse->settler. Kill a bab bow, sword and Persian spear. One kill with Legion->GA!! MM cities for GA. (5-1)
Turn 3 (90BC): Veii: legion->legion, Antium: legion->worker, Pisae: rax->legion, Ravenna: rax->legion,
IBT: Immortal kills our legion in jungle. (5-2)
Turn 4 (70BC): Neapolis: settler->rax, Pompeii: legion->settler. Kill persian imm and archer. (7-2)
IBT: lose fortified spear and archer in jungle to immortals (7-4)
Turn 5 (50BC): Rome: legion->legion, Delhi: rax->spear, Antium: worker->legion, Cumae: settler->legion. Elite horse dies to redlined bow. Legion kills it. (8-5)
Turn 6 (30BC): Veii: legion->legion, Lugdunum: spear->rax, Viroconium: cat->worker. Kill bab spear and immortal. (10-5)
IBT: lot of immortals start to show.
Turn 7 (10BC): Rome: legion->worker, Pompeii: settler->legion, Pisae: legion->worker, Ravenna: legion->worker. Kill two immortals. Lower science, CoL next turn. (12-5)
IBT: kill two immortals defending. (14-5)
Turn 8 (10AD): CoL->Currency. Rome: worker->lib, Delhi: spear->worker, Veii: legion->legion, Cumae: legion->legion, Lutetia: cat->rax. Found Byzantium->rax. Kill Indian warrior and archer. (16-5)
IBT: immortal kills our fortified legion behind walls. (16-6)
Turn 9 (30AD): Antium riots because legion was killed. Delhi: worker->lib, Neapolis: rax->legion, Pisae: worker->legion, Ravenna: worker->spear, Virconium: worker->rax. Kill two immortals. Found Brundisium->walls. Kill Indian archer. (19-6)
IBT: Kill immortal defending. (20-6)
Turn 10 (50AD): Antium: legion->walls, Pompeii: legion->worker. Kill bab sword, persian spear (22-6)
These were my ten. RNG could have been a bit better, but immortals are tough. Got the GA. Didn't build a lot of infra, because I needed the legions. And built workers and settlers too. I'll put a picture to next post with more suggestions.
Merlin Dec 14, 2006, 10:39 AM There is a stack north of Sardis ready to destroy it. And a settler waiting in Byz to found on the red dot. And a legion/settler pair on mountain to found 3 NE of Delhi.
Things look good and it's also pretty quiet in the southern front. Babs built a city there so that might slow the Persians.
Elephantium Dec 14, 2006, 04:18 PM This thread is better with more pictures!
JJJSpider Dec 14, 2006, 10:11 PM OK I got it.
Probably post something on Saturday.
If Leader pops GLB, then Army.
Expansion and more killing. After Currency is in I try and start some Markets, it will be nice once we have Incense hook up soon.
I might start expansion a little NE of the Captial just to see what up there.
I figured we would have seen a civ by now if one exisited over there.
Legions galore.
JJJSpider Dec 16, 2006, 02:56 AM Pre-turn
Change city from a Ravenna to Settler
MM so Rome finished Lib 1 turn early with a lot less waste
IBT:
India Spear move on Incense
Turn 1 (70AD):
Sci to 60% Curr Still in 1
Loose 1 Horse on red Babs Sword. 2nd Finishes the Job (1-1)
No Attackers in the area around Delhi to take care of the spear.
IBT:
Loose Archer on Defense Vircoronium from India Horse (1-2)
India Spear Pillages Incense
Babs Rearranging troops
Turn 2 (90AD):
Currency in Set Construction in 4
Delhi Riots loss of Incense
ehorse takes out Offending India Horse (2-2)
Legion Kill Reg Spear at Sardis Loose archer on next eArcher Kills and Razes (4-3)
Legion kill babs Sword (5-3)
IBT:
Persian Archer Suicides Against Legion (6-3)
Aztec Complete the GLH
Turn 3 (110AD):
Establish Syracuse
Loose eHorse on yellow Bowmen, 2nd Finishes the job (7-4)
IBT:
Turn 4 (130AD):
Lower Sci still 2 turns
Establish Caesar Land
Kill Babs Sword (8-4)
IBT:
Turn 5 (150AD):
Kill 2 Babs Spear (10-4)
IBT:
Babs complete the Great Wall
Persian building Sun Tzu
Turn 6 (170AD):
Construction Set MM in 4
Establish CeaserAgusta in NE
IBT:
Turn 7 (190AD):
Loose Earcher on India Spear Legion Finishes (11-5)
Kill Persian Archer (12-5)
Kill Babs Sword (12-5)
IBT:
Persian Loose 3 Imm against our Fort Mt. Legion (15-5)
Babs Loose sword vs Legion (16-5)
Turn 8 (210AD):
Kill India Horse and Babs Spear (18-5)
Persian Has a galley headed up our coast.
IBT:
Turn 9 (230AD):
Kill Babs Sword and Bowmen (20-5)
IBT:
Kill 2 Imm on defense. (22-5)
Turn 10 (210AD):
MM in Set to Feudalism Can be Changed
Loose 2 Legions vs yellowed Imm (22-7)
End Turn: Screenies
http://img281.imageshack.us/img281/7830/immstackss8.jpg
http://img334.imageshack.us/img334/5735/northeastyw4.jpg
The Save 144375
JJJSpider Dec 16, 2006, 03:01 AM SLow Progress Only sacking one town.
We are little Thin right now on troops in the west.
On our eastern choke We could make a move soon on babs
I suggested a spot for the settler in the NE. Change as need be.
I MM all the Markets except one to finish as our GA expires.
Ansar Dec 16, 2006, 07:34 AM Brundisium looks like it could take on a stack of Immortals, being on a hill and with walls.
also, thank you for the pictures. :)
markh Dec 17, 2006, 03:17 PM I guess it is my turn again. I got it.
markh Dec 19, 2006, 01:11 PM I'm in turn 3 and generated an MGL. Do we want an army or the great library ? I would go with the library.
JJJSpider Dec 19, 2006, 05:00 PM Great Libary Then Armies. Maybe Sun Tzu before an army as well.
Merlin Dec 19, 2006, 11:57 PM Great Library is great, but how many techs would we actually get?? We are doing fine with research and GLib expires at education. The culture from Glib could push some borders though.
Army would be good for Heroic Epic. We are militaristic and in AW, we'd be getting a lot of leaders.
Sun Tzu is a great wonder in AW. If we are close to feud, I'd probably rush Sun.
BTW, hopefully you can finish your turns soon. I'm leaving on Friday for Christmas and New Years and I can't play before 2007. So today or tomorrow are my last chances to play my turns.
markh Dec 20, 2006, 01:42 AM BTW, hopefully you can finish your turns soon. I'm leaving on Friday for Christmas and New Years and I can't play before 2007. So today or tomorrow are my last chances to play my turns.
I'll finish my turns this evening.
markh Dec 20, 2006, 01:29 PM IBT : a lot of enemy troop movemnt, but no fights
1) 260AD : just moving troops
IBT : we get a palace expansion
2) 270AD : legion kills Persian spear at Cumae
legion kills Indian horse at Syracuse
IBT : Persian units keep streaming in
Our GA ends
3) 280AD : legion kills a bab sword at Antium
legion kills Immortal at Lutetia
legion kills Immortal at Lutetia
legion dies attacking Kish
legion kills bowman in Kish
elegion kills spear in Kish and generates Maximus, the city is razed
earcher kills bab sword at Antium
IBT : an Indian archer and horseman die attacking Syracuse
several immortals suicide on a legion in the mountains near Lutetia
damn, an immortal is dropped of at Caesaraugusta which is undefended and no units near
4) 290AD : elegion kills a bab sword at Hispalis
elegion kills bab sword at Hispalis
try to bait the immortal away from Caesaraugusta with a worker
IBT : Caesaraugusta is burnt
several immortals suicide on the attack on Lutetia
5) 300AD : kill a Persian archer at Lutetia promoting the legion into elite status
IBT : nothing important
6) 310AD : horse kills immortal at Brundisium
legion kills Persian archer at Brundisium
IBT : nothing important
7) 320AD : horse kills Persian spear at Cumae and promotes elite
rebuild Caesaraugusta in the SE
legion kills bab spear at Caesaraugusta
IBT : feud comes in -> engineering
8) 330AD : rush Sun Tzu in Rome
ehorse kills Persian archer at Delhi
IBT : Sun Tzu is completed in Rome
9) 340AD : sell all raxes
found Palmyra in the N
legion kills immortal at Lutetia and promotes elite
legion dies attacking an immortal at Brundisium
elegion kills Indian archer at Viroconium
IBT : nothing important
10) 350AD : legion kills Indian archer at Caesar Land
For the next player :
Do not move the elite legions fortified in the mountains between Brundisium and Lutetia, otherwise the immortals will go there and it will be much more difficult to kill them in the mountains.
JJJSpider Dec 21, 2006, 12:28 AM Sounds good!
Sorry About Caseragusta I was shadowing the galley with a horse and a legion. you must have moved them to the front.
Anyways, I didn't like Casearagusta location. I settled then saw the coast.
It was still unexplored at that time. Now we have the option to move it to the coast.
Merlin Dec 21, 2006, 10:04 AM Got it. Playing now...
Merlin Dec 21, 2006, 11:26 AM Pre-flight check: Some minor MM. We have big Legion stack in southern front. Press enter.
Turn 1 (360AD): Cumae: worker->worker, Byz: legion->worker, Caesar Land: cat->cat. Legion kills Indian archer, legion kills Indian spear. Move legion stack ready to attack Eridu. (2-0)
IBT: Kill Indian horse defending. (3-0)
Turn 2 (370AD): Rome: legion->settler, Brundisium: cat->cat. Kill spear and two bows at Eridu and raze it. Lose eLegion to bab spear protecting settler. Another kills it netting slaves. (7-1)
IBT: Kill Bab bow defending. (8-1)
Turn 3 (380AD): Delhi: legion->legion, Veii: legion->worker, Antium: legion->worker, Cumae: worker->legion, Neapolis: settler->galley. Lose horse to persian spear. Kill it with legion. Kill bab sword. Kill Indian warrior. (11-2)
Kill two Indian troops defending. (13-2)
Turn 4 (390AD): Pompeii: legion->settler, Syracuse: lib->walls, Byz: worker->legion, Caesar Land: walls->legion. Kill a bow. Kill spear in Calcutta. Lower science, engineering next turn. (15-2)
IBT: lose three legions defending. Two on mountains, one fortified in a city. (15-5)
Turn 5 (400AD): Rome: settler->legion, Veii: worker->legion, Antium: worker->worker, Ravenna: market->worker, Virconium: lib->worker. Lose legion attacking REDLINED imm. Not my day. Found Jerusalem->walls. eLegion loses attacking bow on grass. Archer kills it. Kill Indian archer. (17-7)
IBT: Kill Imm defending (18-7)
Turn 6 (410AD): Delhi: legion->horse, Syracuse: walls->cat, Lutetia: legion->worker.
IBT: Kill two Indian horses and Imm. See Persian knight!!(21-7)
Turn 7 (420AD): Antium: worker->legion, Pisae: lib->legion, Ravenna: worker->legion. Kill Indian spear. (22-7)
Sorry, I don't have time to play more. Have to pack for tomorrow. We are doing well, but not really advancing. I only built one city and razed one. Had bad RNG for one turn. There is a small stack with a settler heading towards Calcutta. Raze and replace. Though not on the same spot. I'd prefer destroying the weak Indians first. Our FP is in Delhi and we haven't got a decent core around it. We got road to Jerusalem so cats are there ready to attack persian towns with our legion stacks.
JJJSpider Dec 21, 2006, 11:03 PM Sounds good.
I got it.
However, it is the Holiday weekend so I going to take my time with it. don't expect anything till after Christmas.
Merlin Dec 22, 2006, 12:12 AM No hurry, I'll be back next year. So Merry Christmas and Happy New Year to all!!
markh Dec 22, 2006, 01:43 AM Take your time. I will not have much time during christmas, too. Merry Christmas and Happy New Year.:xmassign: :newyear:
JJJSpider Dec 27, 2006, 07:55 AM Pre-turn:
Not Much to do. MM change one build to a settler.
IBT:
See a Persian Knight. (I don’t remember seeing a mention of this.)
Turn 1 (430AD):
Start 2 Markets, More legions
2 eLegions Kill India Horse (2-0)
IBT:
Retreat Two Persian Knights
Babs start in on the GLB
Turn 2 (440AD):
Legions Kill 1 Pike, Red Knight, Imm, and Reg Spear (6-1)
Loose eArcher (However gain legion gain Leader) SIDON RAZED
http://img237.imageshack.us/img237/7129/sidonrazebu2.jpg
Rush Walls in Jerusalem (rush GLB next Turn).
Kill India Archer and Horse (8-1)
Legion finishes yellowed Babs Sword
IBT:
Babs Does the Swords Shuffle
Defend Persian Knights (9-1) Retreat another.
Turn 3 (450AD):
eHorse Kills Pers. red-Knight (10-1)
Ping the Babs Sword on the Mountain around Brundisium.
IBT:
Retreat Pers Knight
Babs Sword Shuffle
Turn 4 (460AD):
Sci Down Invention still in 3
GLB in Jerusalem
Kill Red Imm (11-1)
Kill Red knight with eHorse (12-1)
Loose 2 Legions to a Red Spear @ Calcutta (12-3) and he promotes
IBT:
Turn 5 (470AD):
Learn Republic and Monotheism
Kill Babs Sword (13-3)
Loose Legion to Yellow Imm. (14-3)
Kill India Horse Around Delhi (15-3)
IBT:
Persian Knights Retreats
Turn 6 (480AD):
Loose Horse on Red Imm. 2nd
Horse does it and Promotes (16-4)
eLegions Kill Red Knight (17-4)
IBT:
Persian Knight Kills eLegion (17-5)
Babs Sword Shuffle
Turn 7 (490AD):
Invention in Set Gunpowder in 8 turns
Kill Babs Sword (18-5)
Loose Legion on Knight 2nd Finished the job (19-6)
IBT:
Persian Knight Kills Legion and Looses Imm. (20-7)
Rome Riots Not sure why.
Turn 8 (500AD):
Kill 1 Pike and Spear and Raze Ergilli (22-7)
http://img237.imageshack.us/img237/8809/ergillirazeuu5.jpg
IBT:
Babs Shuffle in
Persian Knight Attacks and retreats
Turn 9 (510AD):
Kill India Horse (23-7)
Kill India Spear (24-7) Auto Razed Calcutta
Kill Per. Red Knight (25-7)
IBT:
Babs Loose 2 Swords On defense at Brundisium (27-7)
Persian Loose a Knight (28-7)
Turn 10 (210AD):
Kill India Archer and Horse (30-7)
Loose eLegion on Red Sword (30-8)
END TURN: Southern Front.
http://img176.imageshack.us/img176/7312/sounthernforntyg7.jpg
I establish 3 new towns on the northern Coast but they are no where near the front. Nicomedia, Ceasera, Tarentum.
Seculica is close to where Calcutta was Razed on Turn 10
Things Move Forward a little Have a Stack Ready to take out Persian Iron Town. Should stop the flow of those pesky Knights.
Other then the Babs Sword shuffle I haven't seen much of them.
India sends in a lone Horse or Archer Occasionally But there is just not enough troops over there to start a stack for a deep plunge.
The Save: 144940
markh Dec 29, 2006, 05:48 PM I am up again ? I cannot play before the 2nd, though.
Merlin Jan 02, 2007, 11:59 PM I'm back from the holidays too! I'll play after markh.
One thing to consider. We have the GLib, but it's not really working at the moment as the civs we know have been crippled by us. This is continents and we could try to find the other continent. They might be ahead of us in techs and we'd get full value of the Glib before it expires soon.
markh Jan 03, 2007, 12:04 PM 1) 530AD : not much, just kill an Indian archer
IBT : Persia settles a new town near Jerusalem
2) 540AD : raze Tarsus
IBT : on legion is killed by a Persian knight and some other legions retreat some knights
3) 550AD : not much
IBT : our legions just manage to retreat some knights, no kills
4) 560AD : raze Sidon
IBT : nothing
5) 570AD : kill some bab units near Brundisium
IBT : gunpowder comes in -> chemistry
We already have some salpeter connected NE of Rome
6) 580AD : raze Lahore
found Artaxata
IBT : nothing
7) 590AD : not much
IBT : nothing
8) 600AD : raze Bangalore
IBT : not much
9) 610AD : raze Kolhapur
IBT : not much
10) 620AD : found Aurelianorum
The Persian knights are a bit of a pain, but all in all it looks quite relaxed.
tupaclives Jan 04, 2007, 07:59 AM Just checking in from an internet cafe, wow things look fantastic, you guys have done an awesome job!
zerksees Jan 04, 2007, 11:16 AM I just read the whole thread for the first time. Looks good so far. You guys have to be looking pretty good on the power bar right about now.
Merlin Jan 04, 2007, 11:33 AM Got it. Playing...
Merlin Jan 04, 2007, 12:44 PM Pre-flight check: Switch a lot of tiles as we are not using the best tiles in many cities. Also switch some builds.
IBT: Lose two legions. One to bab sword in jungle and one to persian knight. (0-2)
Turn 1 (630AD): Rome: legion->legion, Pompeii: lib->settler, Ravenna: settler->cat, Lutetia: market->worker, Seleucia: worker->cat, Caesaraugusta: cat->worker. Cats do no damage at Susa. Kill Indian archer, persian archer, 2 bab swords, Found Hippo Regius where the settler was -> court. (4-2)
IBT: Lose a legion. (4-3)
Turn 2 (640AD): Brundisium: lib->legion. Kill a bab sword. Raze Tyre, kill three, lose a legion, net three slaves. (8-4)
IBT: Lose THREE legions to Persian knights. I hate those... (8-7)
Turn 3 (650AD): Rome: legion->legion, Delhi: legion->LB, Lutetia: worker->court. Kill a spear and raze Punjab. Kill a knight. Lose a eLegion to redlined knight. Kill a bab bow. (11-8)
IBT: Again lose THREE legions to Persian knights. Fortified in the jungle isn't enough. (11-11)
Turn 4 (660AD): Veii: legion->legion, Lugdunum: harbor->worker, Neapolis: galley->galley, Pisae: legion->horse, Hispalis: settler->galley, Palmyre: cat->legion. Kill a bab bow. Hurry the market in Syracuse. (12-11)
IBT: Lucky at once, kill two knights, imm and a sword. Lose no legions. (16-11)
Turn 5 (670AD): Rome: legion->legion, Antium: legion->legion, Cumae: lib->worker, Pompeii: settler->legion, Ravenna: cat->court, Syracuse: market->legion. Science to 30%, chem next turn. Need two legions to kill Indian sword. Kill bab bow in Eridu. (18-13)
IBT: Lose three legions and three cats near Sidon. Persians land a knight at NE coast. (18-16)
Turn 6 (680AD): Chem in -> Metallurgy. Byz: market->legion, Brundisium: legion->legion, Caesaraugusta: worker->legion. Found Nicopolis N of Delhi. Lose a legion trying to kill the knight. It loses one hp and can attack Hippo Regius next turn. (18-17)
IBT: Our spear in Hippo kills the knight. (19-17)
Turn 7 (690AD): Rome: legion->worker, Delhi: LB->musket, Lugdunum: worker->galley, Cumae: worker->legion, Artaxata: cat->legion. Lose a legion to Indian archer. Found Londinium in the SW->walls. (19-18)
IBT: I can't believe this fortified legion in a jungle dies to a knight attacking across the river. (19-19)
Turn 8 (700AD): Rome: worker->legion, Veii: legion->legion, Pisae: horse->horse. Kill a knight and a bab sword. (21-19)
IBT: Legion retreats two knights before dying to third. (21-20)
Turn 9 (710AD): Pompeii: legion->worker, Caesarea: cat->court, Syracuse: legion->legion. Hurry walls in Londinium. Kill a bow and raze Eridu. (22-20)
IBT: Didn't lose any troops! Legion killed bab sword defending. (23-20)
Turn 10 (720AD): Rome: legion->LB, Antium: legion->settler, Londinium: walls->cat, Seleucia: cat->worker, Caesar Land: lib->market, Nicomedia: cat->harbour. Kill Indian archer. Lose LB and legion, but kill two spears and raze Bombay. (26-22)
Not happy at my turns at all. Kill rate is horrible. But I think we were stretched too far and too thin when I got the game. We had stacks far away from our borders and those Persian knights really ate legions for breakfast. I tried to reinforce our stacks but those legions got killed too. So I decided to stay within borders and expand more carefully. I founded some cities and razed a couple.
I kept on building mostly legions. They have defence 3 against muskets 4, but are way cheaper. We get metallurgy soon and cannons. Then onto Military tradition and cavs.
We haven't got any techs from the Glib. I didn't research Chivalry, cause I was sure babs would buy it soon and we'd get it via Glib, but no.
markh Jan 04, 2007, 01:40 PM I do not know what is wrong, but also during my turns the Persian knights killed legions fortified on mountains or jungle easily. This is ridiculous. I already considered researching chivalry during my turns, but thought it cannot take too long until we get chiv from the GLib. Pity we still did not get it. I think we should just hang on until we have cavs. It is not too far to pay them back.
JJJSpider Jan 05, 2007, 07:00 PM OK I got it. Will play sometime this weekend.
And yes I found those pesky knights a major pain too. Popping up in a lot of places and They were also attack Legion Fortifed on mountians during my turns set. Of course they retreated alot but that didn't get rid of them.
JJJSpider Jan 07, 2007, 03:55 PM Pre-turn
Some MM but looks good Change Rome from LB to Legion
IBT:
Babs impale themselves on a Legion and Spear (2-0)
Persian knight one retreats the other killed (3-0)
Loose Galley in the ocean (not sure why we are looking for other civs anyways?)
Turn 1 (730AD):
Antium Riots
Loose eLegion to Babs Sword 2nd one finishes the job (4-1)
We are spread pretty Thin right now. Not a lot of available troops.
IBT:
Persian Loose a Knight (5-1)
Turn 2 (740AD):
Sci Down Metal in 1
Kill Persian Pike (6-1)
Loose Galley to Babs Galley (6-2)
IBT:
2 India Sword Approach form the North.
Persian Learns Gunpowder
Turn 3 (750AD):
Metal in Set to MT in 7 turns
Hisplias Riots
Establish Ebruchcum
Kill India Sword (7-2)
IBT:
Loose 2 Forted eLegion to Persian Knights at Walled Londinium (7-4)
(This is wear it the Persian develop their supper eating legion Knights.):cry:
Turn 4 (760AD):
Pesky Persian Knights Looses 2 Legions and one Horse on 1 Per. red Knight :mad: (8-7)
IBT:
Loose 3 Legions to Pesky Persian Knights Two on Mountains. :wallbash: (8-10)
Turn 5 (770AD):
Loose 1 Legion and eLegion Kills Babs Spear and Erg?? Is auto razed just south of Brundism (9-11)
Not Much Just Try to Shore up my defenses After so many legion losses in the south.
IBT:
One and one on Babs Swords (10-12)
Retreat 2 Persian Knights at Londinium
Turn 6 (780AD):
Kill 1 babs Sword and one Per Knight (12-12)
IBT:
Per Legion Eater Attack killing two on mountains forted [pissed] (12-14)
Babs Loose Sword. (13-14)
Turn 7 (790AD):
Jerusalem Riots
Per red Knight Kills eLegion :vomit: (13-15)
Kill 2 India Spear Madras Auto Razed (15-15)
IBT: India sword Kills Fort Legion (15-16)
Turn 8 (800AD):
Kill India Sword (16-16)
IBT: India gives us Our Boy the Killa Legion with a leader.:thanx:
http://img405.imageshack.us/img405/9145/leaderxs8.jpg
Turn 9 (810AD):
Claudius Forms ARMY!!!
IBT:
Turn 10 (210AD):
MT in Sci set to Theology but @ ZIP
Kill 2 Pers Imm (18-16)
Kill 2 Per Pikes and Imm (21-16) Razed Sidon
Loose Legion to Bab Pike (21-17)
http://img405.imageshack.us/img405/4897/sidonsaltgt0.jpg
The Save: 145561
Merlin Jan 07, 2007, 11:53 PM Loose Galley in the ocean (not sure why we are looking for other civs anyways?)
My reasoning was that we have the GLib, but we aren't getting any techs from it. This is continents and the other continent might be running far in the tech tree and if we find them, we'd get their techs before the GLib expires. They can't get to us before astronomy.
JJJSpider Jan 08, 2007, 12:54 AM If they are really far up the tree even past astro. (astro only allows sea travel not ocean they would be at navigation or Magnetism) when they do find us we would get the those techs past Education as well.
I think who ever even has TGL would have found us by now by sea if that were possible.
Of course this depends on Persian not getting to Education soon and they don't trade it away either. (of course they are up Chivalry,Theology and Gunpowder on the other two and haven't traded any yet) Babs just got Invention during my set and I think India is still in the AA.
But It time to go full steam at Persia with Chavalry. They won't last long as it is.
It is a gamble either way. But I think it is a better pay off waiting and not looking for them.
Of course when they do make contact it might be worth it for us to trade for all the contacts at that point.
markh Jan 09, 2007, 05:20 AM I got it. I will play tonight.
markh Jan 09, 2007, 03:59 PM looks good
IBT : one exposed legion is killed and we kill a Persian knight on defence
1) 830AD : some Persian knights fall to our cavs
get a leader -> rush Leo's in Brundisium
IBT : Leo's in Brundisium
2) 840AD : more cleaning up and upgrading
IBT : lose more legions in jungles and fortified on mountains
3) 850AD : found Arretium
IBT : not much
4) 860AD : raze Eridu
raze Karachi
IBT : nothing
5) 870AD : found Gordion
IBT : not much
6) 880AD : just moving units
IBT : not much
7) 890AD : found Agrippina
IBT : nothing
8) 900AD : not much
IBT : nothing
9) 910AD : found Cyrene
raze Jaipur
IBT : not much
10) 920AD : raze Susa
I rushed quite a lot of cavs, so the next one will have to organize them a bit. I razed Susa and hope with that the Persian horse supplies are gone, so no more knights.
I would continue to beat up the Persians to slow down research on our continent. Once we meet two civs of the other continent we will be catapulted into the next age by the GLib, so no research please. It would be bummer if we get edu by the Persians and a civ of the other continent.
Merlin Jan 10, 2007, 12:10 AM Tupac should be back today. He probably has lot of SG's to play, but since this is his game and it's even his turn in the roster, he can have the next turn. And a lot has changed in this game since he left.
Yep, we should destroy the Persians first and then find the other continent to get max out of GLib. On the other hand, we have been able to rush wonders even now, so the other civs can't be that far ahead. With this much income and libs in the biggest cities, we could research theo and edu fast. Then we could build unis in the biggest cities before finding the other continent. We are doing pretty good research and with unis fast, the pace would just go up.
markh Jan 10, 2007, 02:15 AM On the other hand, we have been able to rush wonders even now, so the other civs can't be that far ahead. With this much income and libs in the biggest cities, we could research theo and edu fast. Then we could build unis in the biggest cities before finding the other continent. We are doing pretty good research and with unis fast, the pace would just go up.
Yes, this came to my mind, too when I drove to work this morning. :)
We will need more settlers as with cavs now we will soon crush the AIs on our continent and have room to expand.
Merlin Jan 11, 2007, 11:28 PM We haven't heard anything from tupac. I guess I'll play today in ten hours. If tupac replies before that, he can take this.
tupaclives Jan 12, 2007, 01:30 AM Just got home, I'm a bit out of wack so I'll let you play and then I'll take it next, I've been bangladesh, thailand, the philippines and then the gold coast for the last few weeks so I'll wait just a little longer
Merlin Jan 12, 2007, 02:26 AM Welcome back our fearless leader! I'll play today and you can then have the whole weekend to play.
We are doing nicely and I'll switch research back on and head to education fast. Cavs and new cities also. I think I'll start temples in biggest cities. I guess Sistine hasn't been built yet?? It would be great for us in this AW. Six happy with caths, cities would be happy at size 12 with 0% lux.
Merlin Jan 12, 2007, 10:52 AM Pre-flight check: Why do we have 0% lux, but entertainers in most cities? I raise lux and put people to work. Raise science, theo in 4.
IBT: nothing
Turn 1 (930AD): Cumae: settler->cav. Kill 2 spears in Bengal->raze. Kill bab lb, persian knight. (4-0)
IBT: Two persian knights die. (6-0)
Turn 2 (940AD): Veii: settler->cav, Ravenna: legion->lib. Kill indian archer, persian musket, indian sword, indian archer. Raze Madras, kill spear inside. GET A LEADER! (11-0)
IBT: Kill one knight, lose a cav to knight. (12-1)
Turn 3 (950AD): Arretium: worker->court, Londinium: settler->court. Use leader to rush HE in Gordion. Kill persian knight, indian spear protecting settler. (14-1)
IBT: Lose eLegion on mountain near Brundisium. (14-2)
Turn 4 (960AD): Theo->Education. Rome: cav->temple, Delhi: settler->musket, Gordion: HE->galley. Found Tyrus. Kill bab sword, lose eCav to bab lb, kill 2 of them. (17-3)
IBT: nothing
Turn 5 (970AD): Pompeii: temple->cav, Palmyra: duct->worker. Found Verona. Kill a bab bow. Kill Indian archer and two spears in Chittagong->raze. (21-3)
IBT: nothing:
Turn 6 (980AD): Don't have time to make detailed report anymore... Found Mediolanum. Kill two. (23-3)
IBT: Kill two, lose two. (25-5)
Turn 7 (990AD): Stack next to Persepolis. Kill four. (29-5)
IBT: nothing
Turn 8 (1000AD): Education->Astronomy. Capture Persepolis with Hanging Gardens. Raze Eridu. Raze Calcutta. Kill 14, lose none, although many cavs redline and retreat. (43-5)
IBT: lose a cav. (43-6)
Turn 9 (1010AD): Raze Lagash. Kill 7, lose 1. (50-7)
IBT: Kill 2, lose 2. (52-9)
Turn 10 (1020AD): Capture Pasargadae. Capture Samarra. Get a leader. Kill 8, lose 1. (60-10)
I took Persepolis because of the Hanging Gardens and happy faces. Captured couple other cities too. They are all finished soon, so no major flipping can happen. Our cavs are effective. Didn't have time to do good MM in the end. Tupac can do that when you familiarize yourself with the game.
zerksees Jan 12, 2007, 11:42 AM mistake please ignore/delete
zerksees Jan 12, 2007, 11:43 AM If you guys are serious about getting free techs from overseas, someone better turn off research on education:scan:
Edit - too late
tupaclives Jan 12, 2007, 09:07 PM Ok I'll take it, have to say I've never researched education when I own the GLB before... :eek:
Should play in a few hours
tupaclives Jan 12, 2007, 11:19 PM Looking at the map.... WOOOOOOWWWWWWW!
You guys have been absolutely fantastic while I've been away. Also... Look how BIIIIG this map is! We must have close to enough to win via domination just by settling our home continent! I know fully agree on the research past education, I think our whole continent is more advanced than the rest of the world.
Plenty of MM to do, nothing major, just knocking a few turns off or slightly altering our beakers.
I decide I'll only play 7 turns (get us to 1100AD) to get the turns right.
IBT - kill an immortal and longbow on defence but lose a cav (2-1)
Turn 1 - plenty of stuff finishes, rush a worker then settler in Persopolis to help bring the pop down. Cut science back to +34gpt, Astronomy still in 2.
Lose a cav killing a musket, 3 pikes and a LB and I capture Gordium (it has no culture). (7-2), kill 2 spears in capturing Dariush Kabir (9-2). Kill a sword and lose a cav (10-3). the city captures have elevated our income to +46gpt, up 12gpt on the start of the turn.
IBT - zzz
Turn 2 - kill plenty of badies for no loss (17-3), the only thing slowing us down is the lack of bodies. And boy, talk about and uphill battle when it comes to actually settling all the land :eek:
IBT - Lose an eLegion (17-4)
Turn 3 - Astronomy comes in, switch over to Banking. Rush Sistine's in Cumae. Kill a pike and immortal and capture Hamadan for no loss. (19-4)
Kill a pike, 2 LB's and a knight (23-4). Kill 2 pikes and an immortal and capture Arbella (26-4).
IBT - Berlin completes Copernicus' Observatory.
Turn 4 - Kill a pike and capture Kish (27-4). Kill 2 spears and an archer and capture Bombay (30-4).
IBT - lose a cav (30-5)
Turn 5 - Kill an immortal and 3 spears (34-5). Lose a legion but kill a pike (35-6)
IBT - India and Persia land troops next too each other beside an undefended city... cheeky monkeys!
Turn 6 - kill 3 LB's and 2 immortals (40-6), kill the invaders (42-6). Kill a musket and spear and capture Samaria along with 4 workers. Kill a sword and capture Hyderbad (43-6). Kill 2 spears and capture Dacca (45-6).
Pocket a bab settler pair (46-6). Kill 2 pikes and a LB and capture Ashur, take a look at F3 and we are UNDER our unit count! Wow. Better order up some more cavs :mischief:
Kill a Persian LB with an eLegion and pop my first leader (47-6). Wow, we don't have anything worth rushing! Send him to the front to form a new Cavalry army.
IBT - zzz
Turn 7 - Banking comes in, set research to Physics in 5 (vetoable).
Kill 2 Pikes and capture Uruk, a musket and a pike and capture Antioch (51-6). Fat finger a move of a cav and he may die next turn, sorry.
And thats it, we're back to correct turn numbers. All builds are vetoable although I would suggest that we start filling in land now rather than later, keep building cavs, and capture, don't raze. I suspect that we can wipe out Persia, Babylon and India in the next turnset. Babylon may take a little longer but not much. I also think we should go straight for the IA looking for rails and Communism, on land like ours Communism could be either awesome or terrible I'm not sure... or we could get economics, I doubt we'd have much opposition in getting smiths. We should also rush a caravel I think and go looking for the other nations, get them to start spending their income on troop support and we might be able to slow down whatever research they are doing.
here's the save, good luck to the next player!
JJJSpider Jan 13, 2007, 05:48 PM All Right I think that makes me up now. Got IT!
Great to have you back Tupac.
JJJSpider Jan 14, 2007, 10:06 AM Pre-turn:
Look At Our Island Nation. Things look good!
Cities left India 1. Persian 3, and Babylon 5 ( ;) SciFi Geeks)
I decide to change to Econ. And hope for a leader in 5 turns.
Wake a few Units and move towards place that can use them.
IBT:
Palace expands on the right Wing
Turn 1 (30AD):
Few builds come in More Cavs and Courthouses since we will be going Commie.
Kill Babs Pike, LB, And Bowmen Generate a Leader (3-0) Decide on Army since I am have a few turns before econ. But leave empty for ease of transport.
Kill 1 Persian Imm and LB (2-0)
Little healing here this turn.
Turn 2 (50AD):
Sci Up Econ in 2 with only -2 loss
Kill Persian imm, LB. (4-0)
Pike and spear Capture Taurus (6-0)
Not So lucky on the Island City Loose one Cav and yellowed another for Only one Spear. (7-1)
Kill Two pikes, 1 Musket, and Spear Loose one Cav Capture Bactra (11-2)
Turn 3 (70AD):
Brain farts on my end! A lot of Riots. I raise Sci Thus Lux Dropped :wallbash: .
Set Preferences to zoom into a riot.
Sci Back Down Econ Still In 1.
Kill Couple Bab LB (13-2)
Turn 4 (90AD):
Kill 2 India Spear and Madras and India is Gone. (15-2)
Kill 3 Pikes and 1 Bowmen and Capture UR and Akkad (19-2)
IBT:
Palace Expands on goes the Roof.
Turn 5 (1150AD):
Kill 2 Spear and Persian is Gone Captured Sardis on there island. (21-2)
One Bab LB (22-2)
Turn 6 (1160AD):
MM and worker moves positioning of troops.
Turn 7 (1170AD):
Bad Shots from the cannons Holding at Babylon
Turn 8 (1180AD):
Big Nothing! Did mange to destroy the barracks
IBT: Palace expands again Upper Right Wing
Turn 9 (1190AD):
Kill 5 Pikes and 1 Bowmen and Babylon is ours (27-2)
Kill 2 Pikes and LB and Ellipi is our. (30-2)
It appears Babs has an Island City Off their coast.
Turn 10 (1200AD):
Physics IN set to Magnetism in 5
Kill 1 Pike and Nineveh is ours (31-2)
http://img476.imageshack.us/img476/8696/babsgi3.jpg
Rome is building the Pentagon but also a pre-build in case we didn’t get a leader. So it can be changed to Smith’s if desired.
Went exploring off a few points no luck finding any one. I think I lost 3 boats Magnetism will be in soon so we might wait for that.
I have one settler on a boat to settle that small island off our east coast.
The Save 145912
tupaclives Jan 14, 2007, 05:40 PM All the ultra-corrupt towns should build settlers and workers (rush the settlers) until all the land is filled, then just workers. Lets irrigate all of the corrupt land and make science farms, admittedly not as good in vanilla as in c3c, but useful nonetheless, we might be better off with taxmen farms i'm not sure but we'll see. Also having an ungodly number of workers means we'll be able to RR our lands quickly when steam eventually comes in.
Merlin Jan 15, 2007, 12:03 AM We have our own continent! Now we need to decide how to win this. If we want to win by domination, we need to fill our island and build culture to widen the borders. No need for a lot of military. We don't need the AW's CxxC spacing anymore and can fill the island more loosely.
If we want conquest, I don't know if we can fill the whole island. Then we need a big military and navy and find the others after magnetism. I don't think that they have rifles yet, so our cavs are good for quite some time.
markh Jan 15, 2007, 03:07 AM Looks great. :goodjob:
I do not know whether I can pick it up soon as my internet connection at home is broken. I will inform you later today as a technician from German Telecom should come today.
markh Jan 16, 2007, 02:50 AM Still no technician showed up, although I made an appointment two times, so I am still without internet access at home. I need a skip this round. Sorry, guys.
Merlin Jan 16, 2007, 05:24 AM I'll see if I can play today.
Merlin Jan 16, 2007, 08:24 AM I got a crazy idea on the bus on my way home from work, I'm going to switch to republic!! That's right, you read correctly, republic. This is an AW game you think.
But my reasoning is this:
- We are destroying the babs soon and we are actually going to have a long peace in an AW game.
- We have 4 luxes and own the Sistine, we can fight war weariness for quite some time.
- We have the game won now with the huge continent so why not.
- We can fall back to communism if this fails.
And playing now...
Merlin Jan 16, 2007, 09:30 AM I won't make a detailed log, as I'll be in anarchy most of the time...
Capture Nippur in 1230AD and we are at peace in an AW game. We don't know anybody. Found New Rome, New Veii, New Antium, New Cumae with remaining settlers.
Become a republic in 1260AD. Heavy MM after this. 1270 Magnetism in->ToG. Found New Neapolis.
So we are a republic now. Still need to fill our continent and rush libs to get bigger boundaries. I don't think we need many cities from other continent to reach domination limit.
markh Jan 16, 2007, 09:55 AM Nice thought, Merlin.:goodjob:
Basically we should be able to remain a republic quite a long time as we do not have any units in foreign territory. Even if we get new contacts soon we have to make sure that our ships end their turn in neutral waters when scouting the other continent to avoid war weariness points.
tupaclives Jan 16, 2007, 05:13 PM Very good idea merlin!
not sure if we do have enough land to get to domination (might want to check mapstat) but if we don't what are we going to do about getting there?
Merlin Jan 17, 2007, 12:24 AM I don't think that we'll reach domination with our continent only. But one idea behind republic was that now we can build a HUGE landing force. Like d-day in Normandy. Lots of galleys, frigates to cover, tons of cannons, cavs and muskets/rifles. Then when we land, we could take many cities in just 3-4 turns and win by domination. Or raze them all and win with conquest.
I'm pretty sure that we are tech leaders at this point. The other continent might not have cavs yet and no magnetism, so we have some time to build our troops. We could go max to steam, industrialism and nationalism. Then factories in the biggest cities, rail our continent with slaves and troops, troops, troops.
I didn't have max science on, because I needed money to rush some settlers to fill the gaps, but we could go max science now.
JJJSpider Jan 17, 2007, 12:51 AM With Magnetism in finding the other Civs will be easy. When we meet them Trade for there WM and we will know everything we need to know for the invasion force and a good point of attack. Also we will know how far we are away from Domination. I suspect we have the European civs with Germany being the powerhouse. We all ready have quite a large military now. It really is just organizing them and transport over.
Unless Merlin filled it we have an empty Army. That can be used for razing and defense on the new continent.
We have one last major Offensive and this game really is in mop up duty.
markh Jan 17, 2007, 02:05 AM I have internet access from home again, so I can play again. Who is up ?
Merlin Jan 17, 2007, 04:24 AM I guess you can play, so it wasn't a skip, but a swap. If that's ok with JJJSpider.
JJJSpider Jan 17, 2007, 06:17 AM I am cool with a swap.
I not even up next, Tupac was next up.
Roster Now as swap:
MarkH UP
Tupac On Deck
JJJspider
MarkH
Merlin Just played
markh Jan 18, 2007, 12:39 PM 1) 1280AD : one of our caravels spots blue borders in the East
The Germans start Magellan's
2) 1285AD : Meet Bismarck, trade world maps and declare war
he has chivalry, music theory and navigation, but lacks chemistry and economics
declare war
Ah, this is pretty much done, pic of the world is attached
move units to our NE coast, rush a few galleons
3) 1290AD : rush some temples to expand our territory
4) 1295AD : just moving units
IBT : some German caravels appear in our SW
5) 1300AD : our first invasion force sets sail for Germany
6) 1305AD : not much
7) 1315AD : our first raiding party lands in Germany
8) 1320AD : we raze Konigsberg for 21 gold
IBT : Bismarck lands a few knights, a pike and a sword at Agripina
9) 1325AD : raze Hamburg and dispose that German stack at Agripina
10) 1330AD : not much
tupaclives Jan 19, 2007, 04:52 PM I have a training camp for the national titles for rowing starting today and finishing sunday of next week. I may have about 3 hours tomorrow in which I'll try and play five turns... but I make no guarantees. If I haven't posted a log or save (may not have time to log everything in the detail I would like) within 32 hours of this post, consider me skipped.
Merlin Jan 21, 2007, 11:38 PM So I guess it's JJJSpider's turn.
JJJSpider Jan 22, 2007, 01:49 AM Yeah I know! but I knew I wasn't able to play until tomorrow. So I was giving Tupac until then if he was able to.
I got it and will play it tomorrow. Unless he claims it by then.
JJJSpider Jan 22, 2007, 06:29 PM Pre-turn:
Sell Some Popped Temple switch a few more builds to Settler and Cavs
Turn 1 (1335AD):
Zap One Landed German Pike. (1-0)
Few More rushed Sell More popped temples.
Need about 290 Tiles for Domination
IBT:
Germany Kills One Army and 2 Elite Cavs with Knights (1-3)
Turn 2 (1340AD):
Take out Two Knights (3-3) Pillaged Horses and Iron.
IBT: Loose one exposed Cav (3-4)
Turn 3 (1345AD):
ZZZ Rushes, Worker Turns, MM
Turn 4 (1350AD):
ZZZ More of the same while waiting for some reinforcements
IBT: Germans Building Bach’s
Turn 5 (1355AD):
Establish Germo Expand in Germany
Turn 6 (1360AD):
Kill 2 Knight 2 LB and 1 Pike (8-4)
Turn 7 (1365AD):
Kill 4 Pikes and 1 LB Raze Leipzig loosing 2 Cavs (13-6).
Meet the Zulu in the process declare WAR!
Turn 8 (1370AD):
Forgot we are a Republic WW starting to set in Lux up 30%.
Turn 9 (1375AD):
MM and Sci Farms
Turn 10 (1380AD):
Kill 5 Pikes and 1 LB Loose one Cav Razed Berlin (19-7)
Establish Silk Colony.
122 Tiles left to Domination
The SAVE: 146363
markh Jan 24, 2007, 01:34 AM I guess I am up again. I will play my turns tonight.
Merlin Jan 24, 2007, 02:21 AM Those will probably be the last turns in this game. Great game all!
markh Jan 24, 2007, 10:21 AM I just recognized that I had the turns before JJJ, so maybe another one should take the remaining set.
JJJSpider Jan 24, 2007, 07:50 PM Let have Tupac have the last set after all it was his game.
Merlin Jan 25, 2007, 12:27 AM Yeah, Tupac can play. This was a pretty weird AWE in my mind. At no point were we in any serious trouble. We only lost that one city for a landing but otherwise we were pretty solid. Those Persian knights were a real pain in the butt killing our legions in jungle and on mountains. I don't know what was wrong, because we couldn't have that bad RNG for that long.
JJJSpider Jan 25, 2007, 12:58 AM It was rather easy. All this with out Armies or knights. Our first Army was Cavs and by then we were advancing on Persian in force.
Keys:
1. We got an early jump on India and they were never able to recover.
2. The Jungle Terrian to the south really helped out with limited contacts for a long time.
3. Babylon was very limited on expansion by Persia.
I was more curios about the knights my self because had they been pikes I don't think they would have attacked them at all.
Merlin Jan 25, 2007, 01:59 AM One key factor was also that we got leaders early to rush Pyramids and Sun Tzu. With Granary and Barracks free in every city, we got growth and veteran troops and didn't need to use shields to build those.
markh Jan 25, 2007, 03:29 AM I agree that Tupac should end this.:)
This was a quite relaxing AW game. :lol: Great game, guys.
tupaclives Jan 25, 2007, 08:42 PM I'm just finishing off my training camp for national titles for rowing (started last sunday, finishes this sunday) so I can't play till sunday. Very kind of you to let me finish it off :D
provided you don't mind waiting
This has been a great game guys, a very beneficial map for us, but I think we're showing the quality of the players in this team too.
tupaclives Jan 27, 2007, 10:17 PM Pre-turn - don't bother MM, we are 123 tiles from domination.
IT - zzz
Turn 1 - We get WLTKD in many cities. Lose a cav and kill 3 defenders and capture Heidleburg. (3-1) Line up Munich and Frankfurt for attack next turn. Found Silk Town.
IT - The Iroquois sail into view
Turn 2 - Declare war on the Iroquois. Capture Frankfurt, fall just short at Munich. (8-1) Kill a Zulu impi-settler pair (9-1). Sink a Zulu galley (10-1)
IT - Iro galley attacks a galleon and loses (11-1).
Turn 3 - Kill 2 defenders and capture Munich (13-1) that means the Germans are no more.
IT - Aztecs rock up. Iro suicide another galley (14-1)
Turn 4 - declare on aztecs. Lose 2 cavs and 1 retreat at Zimbabwae, we kill an impi (15-3). Kill an aztec settler pair (16-3).
IT - our top cav (an elite) kills a Zulu LB on defence and spawns a leader! (17-3).
Turn 5 - Lose 2 more cavs, kill 4 defenders at Zimbab, and there is a redlined musket as the last defender grrrr!! (21-5).
IT - bucket loads of new defenders run into Zimbabwae, DAMN IT!
Turn 6 - have to wait for reinforcements, cant possibly take Zimbab this turn. Rush smiths in Germo Expand with the leader.
IT - zzz
Turn 7 - we are nine tiles short of domination. Our new reinforcements all die without so much as scratching the surface of the defenders at Zimbabwae (21-14) I just give up and hit end turn, 2 turns and we win anyway, screw it.
IT -zzz
Turn 8 - hit end turn.
IT - and we win
http://img406.imageshack.us/img406/5387/picture11pv0.jpg
Final score is 5588. Here is the final save, just hit end turn. Great game everyone, probably too easy, but we can only beat whats in front of us. Well played all of you, we absolutely dominated this game.
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