View Full Version : Sid Meier's Railroad
Ryanstein Sep 22, 2006, 09:04 AM Anyone interested in this game at all?
I haven't seen much about it but I was just playing Transport Tycoon deluxe. I used to love playing this (and I still do).
It's still fun, but getting a bit dated.
Until Sid Meier's Railroads comes out, what game would you say is best?
Railroad Tycoon 1, 2 or 3.
And I think there's a a game called Locomotion?
~Ryanstein
Berrie Sep 22, 2006, 09:07 AM I can't really compare because I only own Railroad Tycoon 3. But I loved the game. However it has been a long time since I played it!
Any new features or interesting ideas in the upcoming Sid Meier version?
Ryanstein Sep 22, 2006, 09:25 AM This is all I know :)
http://www.firaxis.com/games/game_detail.php?gameid=12
vbraun Sep 23, 2006, 06:30 PM You could always play OpenTTD (http://www.openttd.com) to hold you over until it gets released.
rupertlittlebea Oct 16, 2006, 02:31 PM Sid Meier's Railroads (http://www.2kgames.com/railroads/railroads.html) is supposed to hit the US market tomorrow.
Truronian Oct 16, 2006, 02:43 PM Transport Tycoon... now that was a fun game, if only for the South West England scenario.
I doubt I'll be getting this game, although I was a fan of Railroad Tycoon 2 back in its day.
shmily_dana Oct 17, 2006, 12:05 PM I'm curious about it. My 6yr old son loves trains. Does this have a "sandbox" mode so he and I can set up what ever tracks and trains we want to play with? Or is there a better game to do that?
Tae Oct 17, 2006, 12:43 PM I am really interested in it, I love Sid's games and it looks like they basically just did a Pirates! type update to the original Railroad Tycoon.
The preview makes this one look easy to get into and the Model Railroad "sandbox" mode sounds really fun all by itself.
I have never fully played any of the Railroad games prior, but I tried to get into the original. The graphics were just so dated when I finally tried to play it, my attention span became really short and just never got into it.
One preview said there would be a demo and I am waiting to try it because I just don't think anything is going to pull me away from Company of Heroes right now. So if I bought it today, it would probably sit on my desk a few weeks. I am pretty sure I will get it by Christmas though.
Sullla Oct 17, 2006, 03:17 PM I'm curious about it. My 6yr old son loves trains. Does this have a "sandbox" mode so he and I can set up what ever tracks and trains we want to play with? Or is there a better game to do that?
I don't know if there is a better game or not to fiddle with model trains, but Railroads! does indeed have a sandbox mode. (It's call "Train Table Mode", if I remember correctly.) :)
rupertlittlebea Oct 18, 2006, 01:45 PM getting bad reviews already
croxis Oct 18, 2006, 01:51 PM looks like i'll stick with openttd :(
Is sid loosing his touch?
rupertlittlebea Oct 19, 2006, 01:21 AM Is sid loosing his touch?More like he's not programming any more, just selling his name.
Tae Oct 19, 2006, 11:44 AM What reviews?
The only review I have found so far is from gamespot and it is a pretty good 8.1.
That is a good review IMO.
CivGeneral Oct 20, 2006, 03:46 AM By the looks of the train listings here, there is not even a variety of locomotive choices for North America, especialy within Diesel and Electric Locomotives.
I'll be sticking with Railroad Tycoon III.
rupertlittlebea Oct 21, 2006, 12:32 AM What reviews?
The only review I have found so far is from gamespot and it is a pretty good 8.1.
That is a good review IMO.
check amazon.com
Krupo Oct 21, 2006, 02:51 PM I am really interested in it, I love Sid's games and it looks like they basically just did a Pirates! type update to the original Railroad Tycoon.
If this is what you think I must warn you that this is a HUGE change in direction/philosophy compared to RRT.
I wrote up a pretty detailed "first impression" posting here:
http://forums.civfanatics.com/showpost.php?p=4669325&postcount=2
I have never fully played any of the Railroad games prior, but I tried to get into the original. The graphics were just so dated when I finally tried to play it, my attention span became really short and just never got into it.
It's in that sense that this game is the all-time best, as the graphics are mind-blowing.
One preview said there would be a demo and I am waiting to try it because I just don't think anything is going to pull me away from Company of Heroes right now. So if I bought it today, it would probably sit on my desk a few weeks. I am pretty sure I will get it by Christmas though.
I strongly recommend you wait - it has nasty game-crashing bugs which history suggests will be fixed after a patch or two - until then, enjoy CoH - a game which Relic managed to code to run successfully even before patches came out.
By the looks of the train listings here, there is not even a variety of locomotive choices for North America, especialy within Diesel and Electric Locomotives.
I'll be sticking with Railroad Tycoon III.
The variety of trains is actually pretty similar to original RRT - a few names have changed, a few trains have been added/deleted - but the classics are there:
Grasshopper
Norris
American
Ten-wheeler
Consolidation
Mikado
Pacific
If anything, there's much more variety on the diesel side - which IIRC kinda topped out at like 2 for the US scenarios in RRT.
A nice switch is you get money back when you scrap track/trains and when you upgrade engines, you apparently only pay the difference.
A huge disappointment is the HUGE simplification in the stock market - rather than pay out dividends (RRT2/RRT3) or have stock splits (all previous games), in this game there's only 10 units of stock per company - worth 10% of the company each.
While this may ultimately be a good move - I can imagine many people get turned off by the complications of the earlier stock market simulations - the thing is, the old stock market simulations were basically an entire game within the game!
How you ultimately feel about SMR will depend on how much you "miss" the things that were stripped out vs. how much you like the new approach.
There are some nice new twists - in the old game you'd get a bonus to be first to connect to a city - now you have to connect AND deliver a certain type of cargo to get your bonus, adding more nuance.
The "auctions" for patents and industries are a cool new twist which compensate for castrated stock market part of the game.
I was HUGELY disappointed to not be able to borrow money anymore (issuing bonds), but the game seems to let you build trains and stations(?) (but not track) even when you run out of cash, so that partially compensates for that.
The inability to use your competitors' track is a throwback to RRT really (I think both RRT2 and 3 let you do that). It may ultimately be a smart move: your OWN track gets horribly congested with your own trains. If you put one of your trains on competitors' tracks it would probably *never* get anywhere.
The first impressions post linked to above goes into huge detail about issues with the routing system - but if you hate how it works (or *doesn't* work!) on "hard" mode, it's a Very Good Thing that they include easy/medium modes to balance things out.
RRT was the first computer game I *ever* bought, so my reaction to SMR was pretty visceral and instant - more thoughts will pop up over time, I'm sure, but this was one of the few times I've had to go on the internet and "register my thoughts" on a game immediately after playing it.
(Immediately after playing it, passing out at 6 a.m., and then waking up, of course - despite the flaws, it's got the addictive gameplay qualities we know and love in Sid's games - there are serious flaws, but it's still INCREDIBLY fun.)
Tarascan_King Oct 21, 2006, 09:42 PM Hi everybody,
I am very sad to say that Sid Meiers Railroads is getting uninstalled off of my hard drive at this very moment, after playing it for a few hours. Whoever said Sid Meier isnt programming any more, I believe you, this feels like a dumbed down Railroad Tycoon.
Im not going to bore you guys with all the complaints i have but the major ones are,
Small maps, no more grand feeling of connecting the Nation or regions or accomplishment.
Loss of micromanagement, there isnt anything to do after a while.
Like the previous post said, simplification of stock market.
Skyscrapers and modern buildings in 1800's.
I didnt see an editor, but maybe theyll add one in the future EP.
Well for right now ill fire up RT3, and hopefully in the future there will be a better release. In RT3 I loved just trailing the train with the cam, and admiring my railroad empire, and feeling the grand scope of the U.S. from coast to coast trough praries,mountains, valleys, rivers, and all kinds of terrain.
I read somewhere that PC Games sales are dropping every year, dumbing down the greatest strategy games is NOT going to help. Trying to make them appealing for everybody is not possible, but thats my take on things, I dont mean to be so negative on this post, but after playing RT1 RT2 & RT3 u come to expect better.
Reignking Oct 22, 2006, 09:17 AM I haven't been on this forum in a while, because I grew frustrated with Civ. I was hoping to hear some thought on Railroads, because I bought it today, and I can tell...good God it is awful. I was hoping for RT3 + sandbox mode (remember that? yeah, we used to have that), but with better strategy (you could never beat the computer in the stock market).
The graphics have not improved substancially...but the processing has. I have a decent machine, and it doesn't perform that well with this game. You can't even zoom very far out to get a lay of the land.
Speaking of land, at least you can build tunnels now -- if the computer lets you. When you try to lay track, it doesn't find a good combination if there's a mountain or hill around.
Double-tracking is now annoying, and I can't even get it right in the TUTORIAL!
So, so far, this game is a HUGE step back. How can it not have sandbox? I just want to find the best combos, hook them up, and deliver the goods.
I'd have more input, but since I can't get double-tracking to work in the tutorial, and in the scenario I tried I couldn't build any track to Las Vegas because hills were in the way, I haven't been able to play much.
Back to FIFA07, I suppose. Yeah, that's right, I've had more luck in the last year with EA games working than Sid Meier products! I should've learned after the Civ fiasco last year.
Junglecutter Oct 22, 2006, 12:41 PM Sid Meier's Railroads (http://www.2kgames.com/railroads/railroads.html) is supposed to hit the US market tomorrow.
Does anyone know when they're gonna release it in SE Asia?:confused:
Shylock Oct 22, 2006, 05:52 PM No sandbox mode or free play mode, only scenarios.
Wrong. If you looked under difficultly you would have seen "Train table mode" where you can do whatever you want on that map.
zarakand Oct 22, 2006, 05:53 PM It's not that bad. It's very different from RRT 2 and RRT 3, which I enjoy. In RRT 2 & 3 I got tired of the immense micromanagement that the games offered.
My main complaint so far is the routing issues, and that you can't give a train a direct order to continue or halt. Hopefully that will be fixed in a patch.
Virvini Oct 22, 2006, 08:03 PM As I see it, this game was built for multiplayer, much more than the RT series. Looking at it that way, I understand why the stockmarket was simplified, because as someone stated it is a game in and all of itself. I used to spend a lot of time playing and toying with it in RT2. With no pause in mutliplayer, then it would take the player away from their tracks and planning. Overall though, I like this installment just as much as RT2, even though a few things have changed. Here are some tips:
Some tips:
*On the train routing pop-up it tells you exactly what path the train is taking, I found this immensly helpful in modifying tracks so they took the path I wanted. Track loops are where its at.
*As Shylock stated, every senario can be played in 'Train Table Mode', even the none adjective ones. Train Table Mode = Sandbox.
*Remember when you double track that you need to click on single track and create a cross over rails. I'm finding Sid's R!'s track laying system to be much more indepth. You can scrap track and get some resources back if you mess up, so keep trying. Sometimes its just more beneficial for you to never have two tracks cross paths. (hint: double and triple tracking).
*When laying the track there are 2 important things: the grade keys (-,+) to reduce the grade of the track (Reignking, this is what will create your tunnels) and holding the mouse buttom down instead of just clicking, as this will let you determine the approach angle the tracks will take up to that point.
*When playing, be careful how many goods are sent to one city (you'll just have to watch the cities.) In my last game I flooded Munich, which was only a city, with beer (2 trains with 8 cars a trip for 5 years and no other goods) and they stopped demanding it. I ended up laying new tracks to make better routes for those trains so they could each supply another city.
*If there's a good not being used, when you have the money, creating a completely new industry chain can be lots of fun.
*Stay off of 'hard' routing until it's fixed.
Reignking Oct 22, 2006, 09:20 PM Train Table mode is closer, but it is sandbox without a game.
Virvini Oct 23, 2006, 01:40 AM Hmm... so playing a senario without any competitors? Is that what you're looking for?
Krupo Oct 23, 2006, 02:49 AM An early tip I was proud to stumble upon: fool the AI into bidding on useless auctions! :)
When I first started playing, I was irritated but appreciated the competition when the AI tried to score a lucrative industry that I wanted for myself.
I quickly realized something: if the AI doesn't have cash, how can it bid on the industry I want?
So I tried a trick: I found two slaughterhouses, one in a central "hub" city, another off to the side.
I initiated an auction for the "off to the side" place - if I ended up winning it, it would 1. be cheap and 2. I could still supply it if I really wanted to.
The AI jumped at the bait and took the slaughterhouse (I should add that it was in Manchester, surrounded by mountains, and only serviced by my trains).
I then immediately started a new auction for a slaughterhouse in Birmingham - the AI had used up all its cash so I got a profitable industry for myself with no bidding war whatsoever! (The AI never made a cent off the industry I let it have, since I never sent cattle up there!).
While this game has some huge simplification issues, a little incident like that illustrates that it's not all bad - I'm liking it. :)
Reignking Oct 23, 2006, 06:40 AM Hmm... so playing a senario without any competitors? Is that what you're looking for?
No, one of th RTs had a an open-ended games with competition. None of the scenario restrictions. The object was to have the most valuable company.
Virvini Oct 23, 2006, 02:50 PM Ah... I see what you mean. Yeah, its more about buying out your competitors and monopolizing the region in Sid's R!
Sullla Oct 24, 2006, 07:03 AM *Stay off of 'hard' routing until it's fixed.
I disagree with this point (although the others are well made). The game is much, much too easy on the other routing settings. Railroads! is really meant to be played on Hard routing (on Easy, your trains will simply move right through one another, which removes about 90% of the strategy from the game). My suggestion would be to practice in Train Table (sandbox) Mode with routing trains to get the hang of it. It's a much more intelligent game on Hard routing; your track placement matters enormously! :cool:
Unmasked Oct 24, 2006, 11:04 AM I agree that the game is much more interesting in Hard Routing mode but I won't say it is necessarily intelligent. You might have a track layout like this (not necessarily the best design) with trains A and B heading towards each other
-----------/------\--------------
A---------/--------\------------B
---------/----------\------------
and sometimes wind up with this.
-----------/--AB--\--------------
----------/--------\-------------
---------/----------\------------
even worse you might have a layout like this
A----------\--------------------
-------------------------------B
and occasionally wind up like this.
----------A\--------------------
--------------------------------
with A just sitting there after B passed by.
The problem with routing is that I think the routing intelligence works only on the same track segments only and not globally. So if you make tracks in multiple segments it might cause some problems and for that reason I'd much rather have a specific button for making crossovers and switches rather than using the track button for everything. At least that's my impression, especially going by the last situation where laying a new track segment over an existing track segment will get the train to move again (and by the way you can delete any track segment but the system can get a little finicky so you have to be very precise).
My overall impression of the game is mixed. I was a big fan of the earlier games like Civ, Civ2 and RT2 (don't think I ever played the original RT). When I first got RT3 I hated it but grew into it. The RT series is more complex but that doesn't necessarily make for deeper game play. It also gets heavily bogged down (in both game play and performance) and there is no easy way to fix that, especially when you are buying competitors (if I buy out a competitor in RR! I invariably hit the liquidate button).
My personal preference is to play the game like a historic "Robber Baron" rather than as a train simulator (for my money this is why I felt Rails Across America is such a great game which avoids many of the pitfalls of RT such as the huge micromanagement and performance hit in the end game but it just didn't have the epic feel of RT). I like playing RT with big sprawling maps (usually the continental US plus some of Canada and Mexico) with as many competitors as I was allowed to select. Most scenarios were very limiting in those regards and it took a while to locate maps that would allow it. But RT3's AI was somewhat feeble and never put up much of a fight.
In RR! the initial scenario maps are much smaller and there is a max of 3 competitors which is why I didn't like the game when I first loaded it. That opening trailer when you first launch the game was what I was hoping for but is not what I got. So I decided that the way for me to try and play the game is to get the full victory conditions in each scenario. In the easiest mode, this is somewhat trivial so I wanted to try and do this in the hardest mode. I noticed that there is no way to select the difficulty of the AI so I was not expecting much.
However when playing in the hardest mode the computer AI is (in my opinion) much better (although to date I've yet to see the AI initiate an auction for an industry which to me is a big omission). Whether this is because in an easy mode the AI doesn't get a chance to flex itself enough or if the AI secretly gets better in the harder modes I can't say. The maps are much smaller which puts you near a competitor almost right away and the AI will buy up your stock in an effort to force you out - something I've never seen happen in RT. Plus your competitors can directly interfere in your victory conditions.
For example in the NE scenario you need to route 50 cars of passengers directly from New York to Washington before a particular time. While playing on hard routing makes this a challenge in itself, it is difficult because at least one of your competitors will gun for NY as well and if he beats you there's problems. Just getting 50 cars of passengers isn't that easy. I was close last night - 47/50 :sad:. The game continued on as there were additional victory conditions to go for but my goal is to meet all of them so I retired and will try again tonight.
In short I like the idea that you can finish a full game (over a century) in a few hours but miss the epic feel of RT. I don't miss the tediousness of RT's end game although RR! has it's own issues there as well. I do think hard routing needs to be fixed though it's not nearly as bad as people seem to think. I'm hopeful there will be more scenarios added soon (and free - not as an expansion I have to pay for).
I think I'm going to load up Rails Across America later.
Greybriar Oct 24, 2006, 04:31 PM The original Railroad Tycoon (RRT) is an old favorite of mine. I spent many, many hours playing it and I still get the urge to fire it up every once in a while. It was made by MicroProse, Sid Meier's and Bill Stealey's old company.
I have also played Railroad Tycoon II and Railroad Tycoon 3. They were made by PopTop. Of the two of them, I prefer Railroad Tycoon II.
As I see it and as a friend of mine expressed, "SMRR is not about depth - they kicked a lot of the economic stuff overboard in favor of a simplified game more accessible to casual gamers." I have been playing around with Sid Meier's Railroads! (SMRR) since I purchased it on the day of its release. Although I miss the large maps of the previous RRT games, I still enjoy SMRR.
It does have its problems, however. I chanced across a large review of the game that I feel is very informative. Here it is, broken into sections:
Part 1: Introduction (http://www.modalogica.com/default.aspx?mode=postview&tid=678)
Part 2: First Impressions (http://www.modalogica.com/default.aspx?mode=postview&tid=677)
Part 3: Getting Started (http://www.modalogica.com/default.aspx?mode=postview&tid=676)
Part 4: Growth and the Economy (http://www.modalogica.com/default.aspx?mode=postview&tid=687)
Part 5: Conclusion (http://www.modalogica.com/default.aspx?mode=postview&tid=675)
A Closer Look: Hard Routing Mode (http://www.modalogica.com/default.aspx?mode=postview&tid=703)I hope they are helpful.
Esckey Oct 25, 2006, 05:06 AM I've been following this, or trying to, for a bit and I'm sad to hear these lackluster reviews. I really liked RTT(it was my very first computer that I bought with my own hard earned cash) I spend alot of time playing that and years later got RRT2, never touched 3. Personnally 2 was great, it was only missing about a hand full of things, such as tunnels(been begging for tunnels for years) and bridge structures(like building a bridge over tracks and what not)
So far the only other game like this thats kept me going was TTDLX, wish I could get my hands on Locomotion(TT2 I believe)
Raggamuffin Oct 25, 2006, 07:02 AM I'm actually enjoying it! Railroad Tycoon 3 had too much micro-management IMHO. So if you like addictive, easy to get into and don't have tons of time available this is a good buy. :)
Krupo Oct 25, 2006, 10:47 PM I disagree with this point (although the others are well made). The game is much, much too easy on the other routing settings. Railroads! is really meant to be played on Hard routing (on Easy, your trains will simply move right through one another, which removes about 90% of the strategy from the game). My suggestion would be to practice in Train Table (sandbox) Mode with routing trains to get the hang of it. It's a much more intelligent game on Hard routing; your track placement matters enormously! :cool:
Having given it some more playtime, I'm coming around to your point of view - especially with with regards to Easy.
I find Medium to be a good compromise until they add more control to the game -> you get punished for poor track layout by delays, but it won't destroy your railroad (honestly - I don't want to have to re-route or delete trains just because they got stuck!).
Perhaps after, as you wisely suggested, getting the hang of it I'll be able to "graduate" to hard mode - you're right, the main elements of strategy in the game *do* come from track layout, and in that way, SMR is completely unique from any earlier titles.
Tae Oct 31, 2006, 02:36 PM I appreciate the comments in this thread. I have chosen to wait till I finish CoH and maybe even Medievil 2 Total War before I get into this, but it sounds like a fun game.
Simplifying a game actually doesn't bother me, I find so little time to play games these days that I skip games that seem overly complicated because I just don't want to invest the time to learn the game before I have fun playing it. Galactic Civ is pretty much like that for me. This is why I fell in love with Company of Heroes, I had fun learning it.
CaesarDave Nov 01, 2006, 10:19 AM I'm surprised no one has brought this up. The main difference on the strategy level for RR! is optimizing train routes. Yes, it is initially frustrating when it seems we have less of a control over the trains but in my opinion, it adds to the game. They've stripped away the stock market, which either was a great challenge or a horrible confusion depending upon the person, and substituted a streamlined but no less challenging system of optimizing train routes and cargo.
For example, something as simple as not switching out boxcars can drastically effect how quickly a train can move through a station. On another layer, the more variety of commerce entering a given city, the faster it will grow. It's not always the best choice to have a train devoted to only one or two resources. Sometimes it may be better to have your train load up on oil, drop it off at a refinery, but then swing down and assist in unloading some corn from a farm that is not being fully utilized instead of having it just looping oil over and over. You may be able to make more money off of shipping gold instead of mail, but including a few cars of mail will help a fledging town grow a little faster, which will equal to bigger pay-offs in for all future cargo.
The strategy is still there, just on a different layer than what people are expecting. I enjoy this game immensely, and find that managing train routes is far more fun than tracking stocks.
sir_schwick Jul 24, 2008, 09:54 AM I'm curious about it. My 6yr old son loves trains. Does this have a "sandbox" mode so he and I can set up what ever tracks and trains we want to play with? Or is there a better game to do that?
It depends whether your now 8-yr old likes to watch the trains from extreme close up or from an eye in the sky viewing the track for distance as well. If he is a fan of the first, I would actually recommend RRT3 on Sandbox maps with the economic factors turned low.
Now for eye in the sky stuff, I would recommend either OpenTTD or TTDPatch. They are basically the same game, but your system may have less problems with one compared to the other. Most modifications you can find out there work with both. And the mods are the primary reason to try either. Some people have done impressive work creating trainsets for North America, Japan, Europe and I think there are even Chinese rail sets. Also there are mods for the town graphics, stations, and intermodal transport besides rail.
hklvette May 28, 2009, 03:52 PM I'm surprised no one has brought this up. The main difference on the strategy level for RR! is optimizing train routes. Yes, it is initially frustrating when it seems we have less of a control over the trains but in my opinion, it adds to the game. They've stripped away the stock market, which either was a great challenge or a horrible confusion depending upon the person, and substituted a streamlined but no less challenging system of optimizing train routes and cargo.
For example, something as simple as not switching out boxcars can drastically effect how quickly a train can move through a station. On another layer, the more variety of commerce entering a given city, the faster it will grow. It's not always the best choice to have a train devoted to only one or two resources. Sometimes it may be better to have your train load up on oil, drop it off at a refinery, but then swing down and assist in unloading some corn from a farm that is not being fully utilized instead of having it just looping oil over and over. You may be able to make more money off of shipping gold instead of mail, but including a few cars of mail will help a fledging town grow a little faster, which will equal to bigger pay-offs in for all future cargo.
The strategy is still there, just on a different layer than what people are expecting. I enjoy this game immensely, and find that managing train routes is far more fun than tracking stocks.
+1 to that. The routing system still needs a way to micro-manage a train's path though.
Modeltrainman Jun 04, 2009, 11:37 PM It does. I want an expansion pack for Railroads!
Zild Jun 27, 2009, 10:29 AM Hey all,
I just purchased Railroads! having first read a few reviews and deciding that, being a few years newer then RRT3, this sounded like the marginally better choice.
I'm going to give Sid the benefit of the doubt here and say that what he has created is not "dumbed down for a graphics-obsessed audience", rather "streamlined and simplified for an entry-level audience". For them it works wonders; gameplay is kept simple yet challenging, especially the "stock" system which works well as a simple victory mechanic; if it were a more detailed game like I understand the RRT games to be, I would want a more realistic stock market system (if a stock market has a place at all in a game about railways...) - but for what the game is it seems appropriate.
Track gradient and radius do not "make sense" given the scale (which irks me, as I like realism in my games), but they do make for good gameplay (which I appreciate!) It also fits the game's model railway theme - so good if you're a fan of model railways, not so good if you want realistic business simulation.
I also suspect it will make for interesting, short multiplayer games, unlike the more-detailed alternatives.
Yes, as a hardcore gamer for twenty years, I find it superficial and would probably have prefered RRT. However, I think the game does very well at what it was probably designed for and therefore the designers have my respect. The people who do not have my respect are the marketing people who pitched it as something it was not.
tim-stock Sep 07, 2010, 12:10 PM Really very nice post by you
Quueg Nov 30, 2010, 06:27 PM I recently bought SMR on Steam and am enjoying it. I liked RRT2 very much, but grew tired of the late-game cargo micro-management it required. I tried RRT3, but felt it went too far the other direction by automating so much that I felt like a spectator.
So far, SMR seems like a reasonable balance. And it definitely looks good.
Darth Fred Dec 01, 2010, 04:57 PM I recently bought SMR on Steam and am enjoying it. I liked RRT2 very much, but grew tired of the late-game cargo micro-management it required. I tried RRT3, but felt it went too far the other direction by automating so much that I felt like a spectator.
So far, SMR seems like a reasonable balance. And it definitely looks good.
Have you read up on the 3GB enabler? If you're using Vista or Win7, you'll want to. I've recently started playing this again. I still get crashes, but not as bad as others I've read about.
http://www.smrsimple.com/2009/12/play-larger-maps-3gb-enabler/
Also note that in addition to the Enabler, there are gobs of custom maps available at that same site.
Cheers.
:D
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