View Full Version : Recources Design


Civmansam
Jul 15, 2006, 05:25 PM
This thread is for Recources Design:

1. Tibanna Gas - necessary for all ground units that use blasters and armed space craft

2. Duralloy or Durasteel - necessary for all combat space craft and some ground units (AT-ATs for example)

3. Carbonite (not sure if this was a resource) - No ideas.

4. Bacta or Kolto - improves health

5. Cortosis - could be used to build units which are strong against Force-sensitive (since Cortosis could block lightsabers)

6. Yuuzhan Vong coral - necessary for Yuuzhan Vong organic units

7. Lightsaber Crystals - needed for all Force-sensitive units(1-7 Rabbit_Alex)

8. Moons, give happiness and commerce (Woodelf)

9. Nerf's, give extra food. (Dual)

10. Dewback, Food can create mounted troopers (Rabbit_Alex)

Rabbit_Alex
Jul 18, 2006, 04:25 PM
On page 47 of the original thread I made the following suggestions:

1. Tibanna Gas - necessary for all ground units that use blasters and armed space craft

2. Duralloy or Durasteel - necessary for all combat space craft and some ground units (AT-ATs for example)

3. Carbonite (not sure if this was a resource) - No ideas.

4. Bacta or Kolto - improves health

5. Cortosis - could be used to build units which are strong against Force-sensitive (since Cortosis could block lightsabers)

6. Yuuzhan Vong coral - necessary for Yuuzhan Vong organic units

7. Lightsaber Crystals - needed for all Force-sensitive units

Dual
Jul 18, 2006, 10:33 PM
It might be nice to have a couple of animal resources too. Like Banthas and Nerfs.

A Star Wars Civ 4 Mod wouldn't be complete without some scruffy nerf herders. :D

Civmansam
Jul 19, 2006, 08:31 AM
Alright updated first post.

Shqype
Jul 19, 2006, 12:20 PM
It might be nice to have a couple of animal resources too. Like Banthas and Nerfs.

A Star Wars Civ 4 Mod wouldn't be complete without some scruffy nerf herders. :D
Dual, use the Force, and run ...

Civmansam
Jul 19, 2006, 05:17 PM
Dual, use the Force, and run ...
lol :lol: that's pretty good

Anyway do you think we should have different moons? Or should there only be one moon recource

woodelf
Jul 19, 2006, 07:40 PM
lol :lol: that's pretty good

Anyway do you think we should have different moons? Or should there only be one moon recource

I think several types of moons that yield different resources when mined. We could have ice, ores, gases, ect.

Civmansam
Jul 19, 2006, 07:57 PM
Yeah good idea. Maybe there should be only one recource and many improvements, if you have a ore mine, you get ores, if you have a gas tank, you get gas.

woodelf
Jul 19, 2006, 08:03 PM
Yeah good idea. Maybe there should be only one recource and many improvements, if you have a ore mine, you get ores, if you have a gas tank, you get gas.

That was my other idea. ;) I guess it depends on how we want the improvement to change the appearance of the moon.

Dual
Jul 19, 2006, 08:05 PM
Dual, use the Force, and run ...

Heh, too late, now I'm going to have to make a nerf model. :lol:

I managed to find a drawing of one online, and it looks somewhat like a small yak. I'll mess around and see if I can make a decent model of it.

Civmansam
Jul 21, 2006, 08:37 PM
Nice that'll help us, now we can have a nerf recource. What should it give, happiness? commerce? Pain to any civ that has Luke :lol:

Dual
Jul 21, 2006, 09:15 PM
Nice that'll help us, now we can have a nerf recource. What should it give, happiness? commerce? Pain to any civ that has Luke :lol:

I think it should give a health bonus, and a food bonus like the cow does in the vanilla game. According to wikipedia, the nerf is raised for it's milk and meat. So it's basically a "space cow". :lol:

woodelf
Jul 22, 2006, 05:29 AM
Are there any pics out there for improvements you'd like to see for these resources Civmansam? I like whipping them up.

Civmansam
Jul 22, 2006, 06:02 PM
http://www.3dactionplanet.com/jediknight/shots/info/53.jpg
Bacta Tank, pretty easy to do

Rabbit_Alex
Jul 23, 2006, 02:16 PM
We should have banthas as another replacement for the vanilla cows/sheep/pigs. Dewbacks (big lizards stormtroopers use) could be a replacement for horses. Modelling them wouldn't be too hard to you guys.

Have a good day.

woodelf
Jul 23, 2006, 02:54 PM
http://www.3dactionplanet.com/jediknight/shots/info/53.jpg
Bacta Tank, pretty easy to do

Cool. I officially have a modeling "to-do" list. :D

Civmansam
Jul 23, 2006, 07:11 PM
Cool. I officially have a modeling "to-do" list. :D
And what is this to-do list? I hope all the mandalorian helmet is number 1:p

Updated 1st post with Dewback recource

woodelf
Jul 28, 2006, 03:01 PM
Here's the Bacta tank improvement.

Render shot:

http://img231.imageshack.us/img231/7485/bactapicam3.th.png (http://img231.imageshack.us/my.php?image=bactapicam3.png)

And files.

Civmansam
Jul 28, 2006, 04:55 PM
Woot! Nice Woodelf, thats perfect! I think you've lost your noob status by now!:p

woodelf
Jul 28, 2006, 04:59 PM
Thanks. Anymore pics of improvements? If so, send them my way. I need a break from heads.

Rabbit_Alex
Jul 28, 2006, 05:34 PM
I have question guys. Are we just going to redefine some existing resources (gemstones being used for lightsaber crystals for example) into SW resources? I think gemstones being turned into lightsaber crystals would work great. Alot of the other resources could just be reskinned.

Civmansam
Jul 30, 2006, 05:44 AM
I have question guys. Are we just going to redefine some existing resources (gemstones being used for lightsaber crystals for example) into SW resources? I think gemstones being turned into lightsaber crystals would work great. Alot of the other resources could just be reskinned.
Yes, I think Gemstones would work for crystals, but let's see what other things we can get.

woodelf
Jul 30, 2006, 05:46 AM
Don't forget to link any pics to resources or improvements Civmansam. My art ability is horrible unless I have a pic.

woodelf
Aug 04, 2006, 05:27 AM
Do we have an idea of how we're utilizing the cottage progression? Do we need some graphics for that? Do you want to use the one I made for the now defunct SMAC mod?

Again, any resources or improvements that we need and have images for, let me know.

Hadrean
Aug 04, 2006, 06:29 AM
Do we have an idea of how we're utilizing the cottage progression? Do we need some graphics for that? Do you want to use the one I made for the now defunct SMAC mod?

Again, any resources or improvements that we need and have images for, let me know.

Is it just me, or when you read it it sounds funny. Do you this? Do you that?:lol:

woodelf
Aug 04, 2006, 07:39 AM
Do you want fries with that?

Qdin
Aug 04, 2006, 01:28 PM
nah - I'll stick with the ketchup :P

Civmansam
Aug 05, 2006, 10:51 AM
Do we have an idea of how we're utilizing the cottage progression? Do we need some graphics for that? Do you want to use the one I made for the now defunct SMAC mod?

Again, any resources or improvements that we need and have images for, let me know.

Yeah, I think Ill use the ones you used for SMAC.

How'd it become Defunct?:confused:

woodelf
Aug 05, 2006, 11:39 AM
The head guy, Padmewan, is going through an exhausting process of job searching and it seems the rest of the guys lost interest. It'll pick up again.

Rabbit_Alex
Aug 07, 2006, 04:11 PM
Been gone for a few days guys. What's new? :p

Civmansam
Aug 09, 2006, 02:21 PM
Hey woodelf, think you can whip up a dewback?
Here's a pic:http://www.modellismo.fano.net/images/dewback.jpg

woodelf
Aug 09, 2006, 05:08 PM
Just a resource? Unless Dual chimes in and says that he is I can try to tomorrow (after the jetpack tonight. ;))

woodelf
Aug 15, 2006, 06:27 AM
I might start the Dewback tonight finally.

woodelf
Aug 15, 2006, 12:22 PM
I skipped the Dewback and made a Tibanna Gas Refinery. In the screenshot it's acting like a work boat since I assume the gas will be on the coastline. 0.75 scale might be too big.

http://img235.imageshack.us/img235/9827/tgas0000xj9.th.jpg (http://img235.imageshack.us/my.php?image=tgas0000xj9.jpg)

find the file here (http://forums.civfanatics.com/downloads.php?do=file&id=2420) since I'm not going to bother a thread in the Graphics section and just drop it in the database.

Dual
Aug 15, 2006, 04:55 PM
You can go ahead and do the Dewback Woodelf. I'm going to start on the Nerf soon, and then a Star Destroyer.

Sorry I haven't been posting much, I just got a new job a couple weeks ago and I've been settling into that. I should be able to find time to start making more models now. :)

woodelf
Aug 15, 2006, 06:04 PM
I still haven't done an organic model so if you rescue me and make one I won't complain. :p

Doesn't anyone like my Tibanna Gas Refinery? :cry:

Hadrean
Aug 15, 2006, 06:06 PM
I like the Tibanna Gas Refinery, but I just didn't comment on it.

woodelf
Aug 15, 2006, 06:08 PM
You have to comment on it, you're the only member of the woodelf fan club!

Hadrean
Aug 15, 2006, 06:10 PM
You have to comment on it, you're the only member of the woodelf fan club!

woodelf fan club! :woohoo:

Civmansam
Aug 15, 2006, 06:57 PM
Sorry didn't see it till now, and it's fantastic! :thumbsup:

woodelf
Aug 15, 2006, 07:12 PM
Any idea how we can make a gas resource? Is that something someone could nifview from an existing Firaxis effect?

Hadrean
Aug 15, 2006, 07:17 PM
Any idea how we can make a gas resource? Is that something someone could nifview from an existing Firaxis effect?

Maybe the fallout?

Dual
Aug 15, 2006, 08:44 PM
Maybe the fallout?

Yeah, I think the fallout would probably work good for that.

I still haven't done an organic model so if you rescue me and make one I won't complain.

Doesn't anyone like my Tibanna Gas Refinery?

Heh, well I could work on a Dewback then if you don't want it. I've always kind of liked them from the movies.

And the refinery looks really cool. :goodjob:

woodelf
Aug 16, 2006, 06:45 AM
I've got some sci-fi buildings I'd rather make so the dewback is yours unless you don't have the time. My wife is away this weekend so that would be the earliest I try an organic.

Rabbit_Alex
Aug 16, 2006, 04:59 PM
Cool ideas guys.

Dual
Aug 16, 2006, 05:25 PM
I've got some sci-fi buildings I'd rather make so the dewback is yours unless you don't have the time. My wife is away this weekend so that would be the earliest I try an organic.

Ok, I'll add the Dewback to my list then. That should be a fun one to make. :)

Civmansam
Aug 17, 2006, 09:07 AM
That would be great, then we could have dewback riders as well

woodelf
Aug 17, 2006, 10:01 AM
If we are using moons as a resource for coastal tiles can we simply use a Space Station of something similar as an improvement? Building a mine or refinery or something for the surface of a small sphere would look hokey IMO.

Qdin
Aug 17, 2006, 02:10 PM
Yeah - good idea, actually! :p and asteroids for mining facilities :)

woodelf
Aug 17, 2006, 02:38 PM
I'm not sure what improvement to put on an asteroid...simply something else in orbit to signify it's being worked?

I think we should go with 3 (or more) types of moons to signify ice, gas, and an ore resource. We could use the same space station improvement on each like the vanilla workboat.

Civmansam
Aug 19, 2006, 09:16 AM
yeah I like the idea. It'll probably be easy to just skin C.Roland's moon model to represend ice, gas and ore

woodelf
Aug 20, 2006, 02:32 PM
Here's another coastal/ocean improvement mostly made with moons in mind.

The file is here (http://forums.civfanatics.com/downloads.php?do=file&id=2531).

Hadrean
Aug 20, 2006, 04:40 PM
What is that? :confused:

woodelf
Aug 20, 2006, 04:46 PM
A space station pic I found from a Space Flight Simulator sight.

Civmansam
Aug 21, 2006, 04:35 PM
Very nice Woodelf, all we need is one more

woodelf
Aug 21, 2006, 04:38 PM
Check here (http://forums.civfanatics.com/downloads.php?do=file&id=2536). I made another version of the above, more of a standard satellite. It could be reskinned to offer a difference if needed.

Civmansam
Sep 12, 2006, 05:40 PM
Nice, I'll probably use that as a unit though.

Kissamies
Jul 09, 2007, 04:07 AM
Bump. Some scattered resource ideas:

Spices. (http://starwars.wikia.com/wiki/Spice) A luxury resorce causing +1 :) Possibly some other benefits if a certain building is present. There are more variants, but I think 3 will do:
-Andris: common
-Ryll: somewhat rare
-Glitterstim: very rare

Military resources.
-Nergon-14: A volatile mineral used for proton torpedo warheads and demolition charges. Missile heavy units and bombers should require this.
-Baradium: Highly volatile synthetic element used in thermal detonators and other powerful explosives. Alternative for nergon-14 perhaps, but realistically it shouldn't be a resource because it's synthetic.

DonStamos
Jul 09, 2007, 09:25 PM
Ideas:

Food Resources
Nerf, Bantha, Dewback, can't think of more for some reason

Luxury Resources
Glitterstim, Ryll, Holodramas (via Holonet wonder), Corusca gems, Gallinore rainbow gems

Strategic Resources
Baradium (for nuclear weapons), Cortosis Fiber (for anti-Force units), the components for durasteel, transparisteel (can't remember what they are), laminamium (for stronger units/required for YVH), Tibanna gas

I dunno if Vong coral should be a resource, more like an improvement for the Vong. It could still be captured but they wouldn't be totally up the creek if they didn't get any.

WGW
Jul 10, 2007, 05:01 AM
there are lots of waterfarms on hot planets. should we make water as a recources?

NikNaks
Jul 10, 2007, 05:03 AM
Water as a resource? I guess it cold provide a fairly substantial health boost.

woodelf
Jul 10, 2007, 05:13 AM
there are lots of waterfarms on hot planets. should we make water as a recources?

Yes. I'm in the process of making a Moisture Vaporator improvement right now actually. :)

WGW
Jul 11, 2007, 02:08 PM
very good ^.^.
i sayed somewere on this forum we could use jedi/sith artifacts as goodie huts. but instead we also could use them as a recours?

and what about this:
Permacrete, also known as duracrete, was a very strong and heat resistant ceramic material. It was used mostly in the construction of landing pads and pits for spaceports. It was usually not used in spacecraft because of its weight; when it was, it was usually hydrofoamed to reduce its density. Instead, the slightly weaker but lighter durasteel was the wiser choice. Untreated duracrete came in liquid or sludge form. A cheaper, weaker, but quicker-forming alternative to permacrete was stresscrete.
It was the food of duracrete slugs. picture here (http://nl.starwars.wikia.com/wiki/Afbeelding:Duracreteslug.jpg)

and:
Transparisteel was a hard and completely transparent metal alloy. This made it a commonly used material for starship viewports, and the windows of strongholds, and other buildings where security was a must. In starship viewports, transparisteel could be made photosensitive to become more opaque near bright explosions and such. A major component in the make-up of transparisteel was Lommite.

Transparisteel was marginally less strong than its opaque counterpart durasteel.

Transparisteel was the material the window in Palpatine's office was made of.

you can probably found some more here (http://starwars.wikia.com/wiki/Category:Substances)
only thing is that they arent very big articels so i dont know how much we can use

Kissamies
Jul 12, 2007, 07:54 PM
This is what Nergon-14 looked like in that Droids cartoon:
http://www.kolumbus.fi/mikko.skytta/pics/nergon-14.jpg

woodelf
Jul 12, 2007, 08:58 PM
Anyone could probably reskin iron, uranium, or any Firaxis ore for that one.

phantom000
Jun 24, 2010, 02:03 PM
What if we replace 'plantation' with 'colony'?

Bacta and luxury resources would be produced by a colony.

Water could be a resource but it's only really valuable on a few worlds i mean on coruscant it rains constantly.

Carbonite should be used for star ships because a lot of hyper drive designs use it in their construction. An advantage to using Tie-fighters is that they do not require carbonite to make them because they don't have hyper drive.

Dewbacks and Tauntauns could be a replacement for horses and elephants, which i am not sure.

I was wondering if we could make another class of resources, black market. Spice, ryll and slaves. Trading in them can give a serious boost to your economy but also cause certain problems.

civ editor11
Jun 24, 2010, 02:20 PM
We have a thread here http://forums.civfanatics.com/showthread.php?t=333318. Please put your ideas there.