View Full Version : LK18 - China, mod, low corruption.


LKendter
Mar 19, 2002, 08:56 PM
Worker automate is not fair is sucession games - please do not use it.
Also, no long go to orders. Don't fortify ships in the middle of the ocean.
Patch 1.17 required.

playing
LeeKendter (on deck)
Dark Sheer
smegged
Thiazi (playing)


Diplomatic victory is DISABLED.

Civ = China
World = Large, Wet, Warm, 5 Billion, large continents.
Difficulty = Regent
Barbarians = Roaming
# Civs = 12
24 hours to verify you can play your turn, 48 hours to play.
Your choice, up to 20 turns. You can always play less.


Mod warning
I am curious what effect lower corruption has one the game.
I check every building to reduce corruption ;)

Carbon_Copy
Mar 19, 2002, 09:05 PM
Hrm..."variant" typically means something you do to make the game harder. Making every building reduce corruption makes the game decidedly easier. I will agree, it's an interesting idea (and probably closer to how things work in real life than having every city outside of a day's drive from your capitals be utterly unproductive), but believe me you, the variant players tend to get a little touchy about what is or isn't a variant.

LKendter
Mar 19, 2002, 09:13 PM
Hmmm....
Well what would you call it then?

After all, I have seen playing as a new civ called a variant.

Carbon_Copy
Mar 19, 2002, 09:20 PM
I'd call it a mod. That's what it is, basically.

Charis
Mar 19, 2002, 10:01 PM
Keep in mind that distinction of 'making it harder' only came up in another realm (D1/D2), and that in response to a lot of confusion over what a variant was.

His usage is consistent with the definition of the word:
- Having or exhibiting variation; differing.
- Deviating from a standard, usually by only a slight difference.
(American Heritage)

So Carbon we're the ones with the odd definition, taking it to mean 'non-standard with the goal of increasing challenge and providing variety'

On the other hand... it might be a good idea to use 'mod' to denote changes in the actual hard-coded rules (which AI must also obey) and 'variant' in which you self-limit your strategy without actually modifying the bic or save file.

As I look over the mod forums here and at Apolyton, this particular change, with reduces-corruption flag attached to several buildings, seems to top peoples lists for do-it-yourself simple rule changes to "fix things I don't like". What I'm not sure is if it's a simple 'flag' where having more than one such building is pointless, or whether there is some cumulative %reduction so the very act of having more bldgs will wipe out corruption.

In any case... good luck LK! :hammer:
Charis

LKendter
Mar 19, 2002, 10:14 PM
Well, I played around some before starting.
Added another building to corruptted city.
The wastage dropped some with additional buildings.
You can't seem to get rid of the last 1 / 1 of wastage, but...

Oh well, enough discussion on Mod / variant.
Time to start getting players to sign up.

Dark Sheer
Mar 20, 2002, 12:45 AM
I have only played in Open SG so far and I would like to have a go at this one. :)

LKendter
Mar 20, 2002, 05:36 AM
Dark Sheer,
you are #2.

I am sure by the time I get home tonight in 10 hours, this puppy will be ready to go.

smegged
Mar 20, 2002, 07:06 AM
I'm a bit short of games at the moment, so I'll give this one a go. I would prefer it if it's on Monarch difficulty, but such is life :).

Thiazi
Mar 20, 2002, 12:32 PM
This should be an interesting game and assuming spots are still open, I'm in.

LKendter
Mar 21, 2002, 04:41 PM
4000 BC - Beijing is formed, by a river :)
3700 BC - [dance] We get a free settler.
Pyramids coming shortly.
3550 BC - Shanghia is formed, by 2 game / forest squares.
Border expansion shows dyes to the north.
3350 BC - Russia scout is spotted.
No acceptable trade deals.
3100 BC - A major silk patch is spotted.
2900 BC - Shanghai is connected to the road net.
Pop a goody hut - angry warriors :(
Our warrior goes elite.
2800 BC - Expansionist overload - American spotted -
$32 gets us Ceromonial burial
2750 BC - Cash back to $32, we get pottery.
2630 BC - Shanghia completes settler, orders Barracks, tons of shields, but standard growth.
2470 BC - Pop a goody hut - ANOTHER free settler [party]
2430 BC - Canton is formed, the silks are secured.
2390 BC - Nanking is formed - very far from capital, but 2 dyes next to it.
Worker is ordered.
2270 BC - Dyes connected to core cities. Start irragation toward Canton.
2230 BC - I spot the Russian borders.
2150 BC - Alphabet completed, start on writing.
$27 gets us an American worker. We need more, this is a start.
That worker moves to start toward the dyes.
We trade Alphabet to America for $25 and Bronze working.

Summary - Concentrate on the Pyramids - Remember, all buildings reduce corrution.


LeeKendter
Dark Sheer (currently playing) <<<
smegged (on deck)
Thiazi

Dark Sheer
Mar 22, 2002, 02:16 AM
I got the game and will post the result within 24 hours.

Usually I can post it much faster if I am at home, but I am in Beijing and I need to post from Office instead of from Home. ;)

Dark Sheer
Mar 22, 2002, 10:46 PM
I have finished the 20 turns and here is a summary;

1990BC(0) - Pre-turn. Change Canton to worker. We need more workers for a game with low corruption. Need more road for income! ;)

1790BC(5) - Russian declare war on us for refuse to give contact with America.

1750BC(6) - Killed a Russian warrior and captured 2 workers (was a settler). Discovered angry barbarians and warrior become elite. :cool:

1725BC(7) - Smolensk destroyed.

1675BC(9) - Tsingtao established.

1625BC(10) - Russian warrior attacked our warrior and our warrior survived to become elite. :D

1575BC(12) - Another attack from Russian warrior and another Elite Chinese warrior. Dispersed a barbarian camp for 25gp.

1525BC(13) - Bought The Wheel from Greece for 80gp. Our warrior defeated a spearman, wow!

1500BC(14) - The Tartar teaches the chinese Horseback Riding.

1400BC(18) - Killed another spearman and we lost a warrior. Got Peace Treaty with Russian for 7gp, Iron Working and Writing. :cooool:

1350BC(20) - General Sheer step down from the seat of power.

There are both horse and iron but none is within our border. We need to build more settlers and spearman. I think this game is going to be a better one for the Chinese. However, we need to capitalise on the expansion as soon as possible as we are surrounded by America, Greece and Russia.

Here is the savegame.

LKendter
Mar 23, 2002, 05:03 AM
playing
LeeKendter
Dark Sheer
smegged (playing) <<
Thiazi (on deck)


Well Barracks are looking needed in this one

smegged
Mar 23, 2002, 03:23 PM
got it

smegged
Mar 23, 2002, 10:34 PM
Inheritted turn.

Contact with America traded to Russia for Mysticism + 5 gold
Contact with Egypt and Japan traded from america for writing + 25 gold
Japan is broke
Contact with Russia traded to Egypt for 38 gold
Science set to 80%
lux set to 20%, entertainer in beijing fired

1325

Animators hired
GOTO should NOT be used :(

America demands 27. He is refused but doesn't declare war.
I give him one gold instead :)

1300

We complete the pyramids. Beijing starts on barracks.
Xinjian founded
starts settler

1275

Shanghai finishes temple, starts settler
barb camp yeilds 25 gold
Nanking changed to settler to steal horsies

1250

Beijing builds barracks, starts spearman
We should crank spears from beijing and settlers from our lesser cities until all the land is full (with any building lowering corruption, we can effectively have as many buildings as we want)
Philosophy from America for 95 gold (and improved relations)
All a large treasury is good for in this age is to attract tribute demands and wars

1225

Nanking builds settler
Sent to take horses

1200

Canton spearman vetoed in favour of barracks (then settlers/spearmen)
Tsingtou builds worker, starts temple

1175

zzzz

1150

Shanghai builds settler, sent to grab iron. Spear from Beijing sent to canton (use canton's

warrior to go to shanghai settler location.

1125

Chengdu founded next to horsies - worker started

1100

zzzz

Please rushbuild the temple in Nanking in 3 turns

LKendter
Mar 23, 2002, 10:38 PM
Up Next - Thaizi
Are we working toward the GL?

smegged
Mar 23, 2002, 10:42 PM
Blue city locations are URGENT and of supreme strategic importance.

Red dots come next and are of good strategic value. They should be powerhouses in the future.

Purple are long term plans if nothing else happens to the land by then.

PLEASE send the settler to the blue dot near the iron close to Russian land. I cannot stress enough its importance. It is on river, so will grow RAPIDLY and will give us a source of iron and a staging point for any wars we have in the future with Russia.

Also, keep sending the spears from Beijing into our cities until we have at least two per city. If someone really wants to build a wonder, literature should be available in a few turns, and the Oracle could be used as a placeholder. Since Canton has a barracks, it could be used to build the spears instead of Beijing, if a wonder was to be started. (We should be able outtech the ai fast enough soon anyway).

Thiazi
Mar 24, 2002, 12:55 AM
Got it. I'll post tonight or in the morning.

Thiazi
Mar 24, 2002, 03:04 PM
1100 BC: Purchase Literature from America for 14 gold. (Saves us 3 turns)

1075 BC: Start Great Library in Beijing (37 turns).

1025 BC: Lower science rate to 60%, we are now making about 3 to 4 gold per turn, before we were losing between 4 to 6 gold per turn.

950 BC: The city of Hangchow is formed.

875 BC: The city of Tienstin is formed.

850 BC: The city of Tatung is formed.

710 BC: A settler is killed, he was escorted but I had sent the escort ahead to scout, not a good move on my part. Map Making is researched, start Code of Laws.

670 BC: Trade Map Making to Greece for Mathematics, territory map and 2 gold. I tried to acquire Polytheism but the only way to get it at a reasonable price is to trade our world map and I wasn't sure if you guys wanted to start doing that yet. It will be the next leaders decision but we can get Polytehiesm from Egypt for our WM and 40 gold. The city of Macao is established.

We have two more settlers ready to start new cities in the next 1 to 2 turns, I would have reached all of the blue areas, if it was not for the slain settler. I forgot to switch Canton to a spear factory, so we are a little thin on defense. Sorry about that, it just never even occured to me to do that. The Great Library is progressing very nicely and the competition that we have should be lagging far behind us.

Thiazi
Mar 24, 2002, 03:06 PM
I deleted the attachment and we have a source of horses in the south but I would definately go for the one near Macao

LKendter
Mar 24, 2002, 05:25 PM
Pre-Turn.
Change Nanking to settler, I would like to get the Iron area.
Time to start trading
World map to America to territory map and $60.
World map to Greece for World map and $4 (they are broke).
World map to Egypt for World map and $1.
World map to Japan for World map and $8.
World map to Russia for $80 and territory map.
I pass on tech trading - hoping to get free from the Great Library.
Tatung orders Spearman.
Japan begins Oracle.

630 BC - Anyang is formed, another dye within our borders - worker ordered, we are short.
Offer to build the forbidden palace.
Chendgu completes Barracks, orders spearman.
610 BC - Frag a barb camp, +$25.
Egypt, America start the library.
Canton to become a spearman factory, orders another.
590 BC - Tsingato completes temple, starts barracks.
Hangchow starts spearman, we need them.
510 BC - Nanking completes settler, starts library for cultural protection.
490 BC - Chendgu order another spearman. Macao orders spearman. Noticing a theme here?
470 BC - Code of laws completed, order Republic - I have not gotten that more then once from the GL.
450 BC - Shantung is formed, orders a temple to get the whale used.
Chinan is formed our secondary empire is expanding, and heading close to the main - barracks ordered.
America start the Oracle.
430 BC - Tsingtao on the road net.
Kaifeng formed, orders a temple - this secures another iron source.
Egypt starts the Oracle.
390 BC - Road to iron started for the main area.
Time to check out trading - nothing of interest.
Hangchow start a temple, time to start building flip protection.
350 BC - Changed Chinan to temple, this area really needs culture.
330 BC - Iron road is completed. Lose a warrior trying to kill a barb camp.
I let Canton build a temple, time to start locking the borders.
310 BC - Earlier then expect, we get the Great Library [dance] - temple ordered due to unhappy level.
Cascade to Oracle by America, Greece, Egypt, Japan, Russia.
Japan also goes to Lighthouse
All that to see Persia completes the Oracle - All our nearby civs get screwed.
290 BC - Polytheism for free. Macao start worker, we need them badly.
Russia, America cascades to Lighthouse, Japan plays games with where Lighthouse is being built, Japan starts Colossus.

Summary - Get the horse square near Macao, he have NO other source of horses.
Keep expanding.

http://www.civfanatics.net/uploads/LK18-250BC.zip

LKendter
Mar 25, 2002, 08:32 PM
Bumping this one.

THERE IS A MAJOR BUG WITH THE BOARD.
This one lost inbetween pages 1 and 2?????


Page 1 = British Isles (last)

Page 2 = HQ1????

This was next thread after HQ1

WTFH?


LeeKendter
Dark Sheer (playing) <<<<<<<
smegged (on deck)
Thiazi

After posting this one, British Isles disapears?

GACK!

I will give Dark Sheer another 24 hours.

Dark Sheer
Mar 25, 2002, 09:08 PM
I was unable to connect to the forums for the last 24 hours and when I am connected I can't do any download :(

But it looks like the problem is now gone as I just downloaded the savegame and will post result in 24 hours. :)

Dark Sheer
Mar 26, 2002, 10:27 PM
I have finally manage to download and complete my 20 turns. Here is a summary of what happen:

250BC(0) - Pre-turn

170BC(4) - Learn Construction from GL. Barbarian uprising near Hangchow. :(

150BC(5) - Ningpo founded. Spearman in Ningpo survived the barbarian attack and is now elite. :D

130BC(6) - Paoting founded near horse close to Kaifeng.

90BC(8) - Cleared one barbarian camp for 25gp. Learn currency from GL. Learn Monotheism as we enter a new age.

70BC(9) - Learn Monarchy from GL. Someone out there must be pretty advance with tech.

70AD(14) - Discovered Republic and the Chinese people demand a new government!

90AD(15) - Yangchow and Dalian founded.

110AD(16) - The People's Republic of China is established. :cooool:

190AD(20) - Colossus completed in Osaka by the Japanese.

Nothing much happened other than the founding of 4 new cities and switching to Republic. We have more or less cornered the 2 sources of horse and iron and all our cities are almost connected. Time to buildup our military with horseman and swordsman as we should have Riders pretty soon.

Here is the savegame.

LKendter
Mar 26, 2002, 10:44 PM
playing
LeeKendter
Dark Sheer
smegged (playing) <<<<
Thiazi (on deck)

smegged
Mar 27, 2002, 12:17 AM
Will play upon returning home.

Dark Sheer
Mar 28, 2002, 10:13 PM
Looks like I have to skip my next turn as I will have my last internet access on Sunday and will not have access until I get home to Malaysia on Thursday morning. :(

However, I will be doing lots of sight seeing during the next 4 days. :cooool:

So don't worry about me for the next turn guys, I will rejoin the SG once I get home (and play every single one of my turn pronto :D )

LKendter
Mar 29, 2002, 05:29 AM
Smegged - Where are you? - over 48 hours!

I will be skipping you in about 10 hours.

Journier
Mar 29, 2002, 01:03 PM
great game.. i played it out until 1800 when everyone declared war on me and a world war started :)

2 tiny nations and 1 huge nation = me
3 large nations and one huge nation = 4 AI's that want to rip me a new one.

Great game i love the low corruption :)

LKendter
Mar 29, 2002, 03:09 PM
LeeKendter (on deck)
Dark Sheer
smegged SKIPPED
Thiazi (playing) <<<<<

Thiazi
Mar 29, 2002, 05:17 PM
I'll play in a few hours

smegged
Mar 30, 2002, 05:24 AM
Oops, sorry about that. I was away for two and a half days at a LAN. :(. I'm still here though and should be available for the next rotation.

Thiazi
Mar 30, 2002, 07:13 PM
289 AD: Our research of Feudalism is complete and we know shift our focus to Chivalry. We have a two to three tech lead on everyone on our continent, meaning that we will get Knights much sooner than everyone else. Greece may be a very good nation for us to absorb, since Nanking or whatever our big city down there is an excellent location for a forbidden palace.

290 AD: The research rate is lowered to 40%, we can either save 3 turns on chivalry or lose around 15 to 20 gold per turn. Early gold may not seem too important but I am still not going to waste it.

330 AD: The Hanging Gardens are completed in Beijing. Germany has completed the Great Lighthouse and the city that was building the Great Lighthouse is now building Sun Tzu’s Art of War, which will trigger a Golden Age upon its completion. If we time everything right we could have a 40+ turn Golden Age, which would go a long way in securing dominance of our continent.

410 AD: The science rate is lowered to 10% for 1 turn, netting us 66 gold. The next leader will decided which research path to take.

Everything is going well, we need to start upgrading our troops and our army is slowly increasing in size. I choose to pump out horsemen rather than swordsmen but I did manage to build a few of each. I did not sell any techs to our neighbors so we still have a 2 to 4 tech lead on all known civilizations.

LKendter
Mar 30, 2002, 09:09 PM
Pre-Turn - Change Xinjian to harbor, might give us some trading chances.
We never set up embassies!
Washington is a joke, little improvements, no horses for America.
Greece is more dangerous, horses and iron, little improvements.
Thebes only has a palace :lol: They have horses and iron.
Kyoto is size 2, just a palace, NO resources.
Moscow is size 2, just a palace - colosseum in one turn - NO resources.
Chivalry completed, start Theology.

460 AD - Greeks start SunTzu.
The Harbor pays - Dyes to America for $40 / wm - we finally know what Russia looks like.
Dyes / Silks to Greece for Wines, wm, $30 - not great, but I never argue with happy people - attitude improves to polite.
480 AD - Failed to check ealier, but mm Shanghai to shave several turns on eta of SunTzu.
490 AD - Engineering for free.
510 AD - Nothing with trading except wm dealings.
520 AD - New Beijing is formed - won't do much until jungle is cleared.
530 AD - Russia starts SunTzu
550 AD - America starts SunTzu
580 AD - New Shanghai is formed - probaly our last city to build.
610 AD - Researching Invention - 37 turns to the Chappel.

Summary - When war comes, Russia is the target.
For now 3 goals - marketplaces, jungle clearing, some military.

http://www.civfanatics.net/uploads/LK18-610AD.zip

LeeKendter
Dark Sheer (voluntary skip)
smegged (playing) <<<<<
Thiazi (on deck)

smegged
Mar 31, 2002, 06:41 AM
got it

smegged
Mar 31, 2002, 08:34 AM
Inherited turn - upgraded all of our obselete units (spearmen and horseback riders) for close on 1000 gold.

620 AD - took ALL cities off being governed by the city governors. Micromanagement rocks baby :D. MMOW. Galley gambit started with production of a new galley in Xinjian.

630 AD - MMOW

640 AD - MMOW

650 AD - MMOW. While I'm at it, there seems to be an overabundance of irrigated plains and not enough mined plains, and there also seems to be too many mined grasslands and not enough irrigated grasslands. It is a good idea to have a mixture of all of these at each city. Otherwise you loose options down the track (and inevitably production turns and sheilds).

660 AD - We complete Sun Tsu's, and enter a golden age :) Yay!.

670 AD - all size 6 cities are now set to build aquaducts (they reduce corruption and allow the city to double in size, who wouldn't want that!).

680 AD - MMOW

690 AD - My Galley Gambit worked!! We now have contact with all the other civs in the world. Contact with Rome for 175 Gold
from Germany. World map + 140 gold for world map from Germany. Contact with India for territory map + 30 gold. World map to Ghandi for contact with French, Persians and Aztecs. Engineering to Bizmark for 310 gold. We now control trade between the two continents and hold all of the communications. We have to keep an especially close eye on everybody elses technology now, and when navigation comes along, we need to broker communications to the rest of the world.

Embassy established with Persia - Sistene complete in 31 turns. We will beat them too it in 16, but will need to start leos
straight away if we are to get it (since they are likely to cascade when we finish sistene.
Embassy with India - they aren't building any wonders in their capital.
Embassy established with Rome.
Useless ROP established with Rome for 54 gold (their treasury).
Embassy with France.
Useless ROP established with France for 8 gold (their treasury).
Useless ROP established with Persia for 5 gold (all they'd pay).
Useless ROP established with India for their world map and territory map (they had no gold).

All of these useless ROP's are helping our reputation and helping the other civs love us :D.

Forbidden Palace started in Nanking as placeholder for Leo's.


700 AD - We get education from the Great Library :(. We also complete Invention :). We should be able to get any wonder from here on in if we like. Just remember to prebuild in cities that are producing well (and can grow to size 12). Nanking changed to Leo's. Due in 35. Hmmm, we'd better hope that we can improve that, because if we can't, we won't get Leo's.

New Canton founded. This is mainly just a fishing village.

Embassy established with Germany. ROP established with Germany for 5 gold (their whole treasury).

And I pass the game off to the next great leader. Do NOT, and I mean DO NOT, ever, under any circumstances sell contact
between the two continents EVER, until someone has Navigation. This is of vital importance. To the right bidder, contact could be sold for a LOT of money/tech. We are hurting for sheilds if anything at the moment, and I'd say some more mines are needed on plains, and more irrigation on grassland :).

Oh, and one final note. We need a forbidden palace at some stage. It will cut our corruption down and help us pull further ahead.

LKendter
Mar 31, 2002, 08:48 AM
LeeKendter (on deck)
Dark Sheer (voluntary skip)
smegged
Thiazi (playing) <<<<<

With the low corruption, I am not sure where it makes sense for the FP. We really don't seen to have many cities with problems.

SunTzu was a major plus in that regards, and the barracks further help with corruption.

Did we sell off the built barracks?

Thiazi
Mar 31, 2002, 01:05 PM
I'll start my turns now and will post the results this afternoon. I will try to MM Nanking but that is far from my strength. I'll mostly work on improving whatever I can and continue to build up our military we may not need it now but I don't see peace being a permament thing is this game.

smegged
Mar 31, 2002, 02:39 PM
even with "reduces corruption" in each of our buildings, the FP will still be usefull, because it will reduce the base corruption for many cities. Nanking is becoming heavily corrupt - so much so that we may miss a wonder because it is.

Building a forbidden palace is always usefull, unless there is zero corruption - even then it is useful for culture flipping prevention.

Thiazi
Mar 31, 2002, 02:50 PM
700 AD: We sell Dyes to Egypt for 14 gold, their world map and 4 gold per turn. It may not be much but we have 5 excess dyes and we may as well make some money off of them.

750 AD: Our research of Gun Powder is complete and we now focus our attention on Banking. We swap territory maps with America.

780 AD: We trade silks to Egypt for 30 gold, 14 gold per turn and their world map. Our deals have effectively bankrupted an otherwise healthy Egyptian economy.

800 AD: Our research of Banking is complete and we start on Astronomy.

830 AD: The Sistine Chapel is complete in Beijing. Trade dyes to Russia for world map, 16 gold and 14 gold per turn.

850 AD: Our Golden Age comes to an end and our galley sinks.

860 AD: Our research of Astronomy is complete and we start on Navigation. Our Science rate is raised to 40% and we are earning a healthy profit of 26 gold per turn.

Things have gone very smoothly and the Golden Age really helped us climb up the tech ladder. We are due for another Golden Age once we get a kill with our rider but I see no reason to start a war yet. If that becomes a necessity then we have a good sized for of Riders in Ningpo or whatever our northwestern most city is near Russia. We have fewer troops in Nanking but we have enough there to start attack and then be backed up by Riders from the north. I have yet to upgrade our pikemen to musketmen but that is because it is expensive and it did not seem necessary at the time. We can start Copernicus’ Observatory, I think I already may have, or we can use that as a cascade option for Leonardo’s, I personally build the Observatory in another city or at least use it to store up shields for another wonder. I made a lot of progress on clearing the jungle but we are still very much in the heart of darkness. This game is going well and we are left with a lot of options. War might be fun but it does not seem to be a necessity at this point.

LKendter
Apr 01, 2002, 11:34 PM
Pre-Turn - I don't know what is worse - an hugh amount of workers, or that we still are not close to

clearing the jungle. My only complaint, to many single workers clearing spaces.
Trading time -
Dyes to America for $160.
Big decision, when to let the two side know about each other - we have a fortune to make - the

question is when?
Persians, Germany trying for Leo's.

900 AD - Troops to the Russian border. Mmow.
Aztecs trying to Leo's.
910 AD - Persian's for the Observatory.
950 AD - Navigation research, going for Smith's.
Rome for Leo's.
960 AD - I think Greece is going to save the Russians. Are they that foolish?
970 AD - Demand that Greece leaves - he declares war.
Time to go selling -
WM to America - $50 and $13/turn.
WM to Egypt - $50, WINES, and wm. This will help with ww.
WM to Japan - $15, he is broke.
WM to Russia - $9, FURS, $3/turn.
Silks to Russia - $13/turn.
WM to Rome - $10, wm.
The AI is close to Navigation so -
Contact America to Germany - $19.
Contact America to Persia - $40, wm, $1/turn.
Contact Russia to Persia - $4/turn, $9.
Contact France to America - $8.
Contact Aztecs to Egypt - $8/turn & $9.
Contact Rome to Egypt - $3/turn.
Contact Japan to Persia - $2/turn.
The world is getting broke :(
Contact Persia to Egypt - $1/turn.
Contact France to Egypt - $2/turn.
Contact India to Egypt - $1/turn.
Contact Russia to India - $3.
Contact Greece to Persia - $1/turn (they would have found Greece soon enough).
Dyes to Persia - $12/turn.
Contact Germany to Egypt - $1/turn.
Contact Rome to Russia - $1/turn.
Contact Germany to Russia - $1/turn.
Contact France to Russia - $1/turn.
Contact Aztecs to Russia - $1/turn.
I know some of these a lousy, but I would prefer that WE get the cash.
I start 4 more banks, I want wall street.
I spend a little of the cash upgrade to musketman in Nanking - I don't want to take any chances.
980 AD - America starts the Observatory.
990 AD - Kill a lot of Greece units, lost 2 riders - hoplite on a hill is to hard, stop trying.
1000 AD - Thess... falls - 3 riders die - gain 4 workers.
Therm... falls - NO cost.
Herakleia falls - 1 dead rider, yet more workers.
Eretria falls - No cost.
I am really learning to hate Longbowman - a rider is killed in a city.
1010 AD - Clean out our new tettitory, troops need to pick next targets.
Dyes to France to $6, $2/turn, wm.
Get some decent money again for wm - as long as those caravels keep exploring.
Russia starts the Observatory.
1020 AD - Argos falls - no losses.
Persians, America starts Bach!
Greeks start Bach - Uh, don't you know we are at war?
1030 AD - Athens falls - no losses.
Chemistry research begins.
More countries joining the Bach war.
Persia is going after Smith's.
1040 AD - Sparta is captured.
Assault on Knossos begins.
America is going after Smith's
1050 AD - Athens falls - 1 dead rider.
Greece recovers Sparta.
1060 AD - Sparta is ours again.
Knossos finally falls - 2 workers gained.
Dyes to Rome for Music Theory - Beijing switchs to Bach's.
Net another block of change to wm.

Summary - Keep exploring with the Caravels - sell the wm - let's stock pile cash while we can.

http://www.civfanatics.net/uploads/LK18-1060AD.zip
I saw a lot of units enter Dephi.
A lot of riders need to rest a turn.
Finish of Greece - don't forget they have Troy on an island.
You should get offered Wall Street.

LeeKendter
Dark Sheer (voluntary skip)
smegged (playing) <<<<<
Thiazi (on deck)

smegged
Apr 02, 2002, 01:15 AM
got it.

smegged
Apr 02, 2002, 04:11 AM
Inherited turn - upgraded all of our pikemen that were in cities to muskets. We are very thin on defense and I'd expect a bloodthirsty AI to come after us soon if it wasn't for all the brokering that was being done by us. Even so I VETOed about half of the marketplaces in favour of military - particularly muskets. Cutting down on corruption is vital, but defense of our homeland is more important. We NEED more defenders in our capital and wonder cities ASAP as well.

1070 AD - Nanking goes into revolt. An entertainer is hired and city is switched to max production. All foreign cities are being starved down. They'll regrow soon enough with the pyramids.
ROP to Lincoln for 50 gold, 4 gold per turn, world map and territory map.

1080 AD - War weariness is hurting us badly, especially in our wonder cities. We will go into revolt and go for monarchy. This will mean that as soon as we clean up Greece, declaring war on whoever we see fit may be the order of the day. Probably starting with Russia.


1090 AD - MMOW, I took Mycenae. I'm farming for great leaders, but none seem to be emerging :(.

1100 AD - I got printing press from Cathy for world map + 80 gold. Chemistry + 6 gold + territory map for our world map from France. World map sold to anyone who had a gold coin or more :).

1110 AD - Leo's was completed. Everybody has cascaded. We are going to have to ah, forcefully take the wonders that are rightfully ours :hammer: We send out 3 vet and 2 elite riders at FULL HEALTH and loose one rider, with ALL OTHER RIDERS going to ONE HP against Corinth. That is unbelievably bad luck when all we have to show for it is ONE HP off one hoplite! We may loose some of the riders next round as I was expecting at least ONE victory.

Rome declares war on Persia.

1120 AD - Greece couldn't even attack ONE of our wounded riders. They are going to get :hammer: ed ;). I pillaged their iron and horses a few turns ago, so the best unit they can even build should be the longbow. Will this anarchy EVER END! I'm used to playing religious races (my favourite attribute). Hmm I just noticed something interesting. Taxmen will still provide income even under anarchy!

1130 AD - we completed coppernicus' observatory in Nanking! We must be out of anarchy! Everybody cascades to Bachs or Smiths. We will probably loose both of these wonders. But I'd rather loose a wonder than every city be in revolt! Also, we should be nearly ready for world war :D. Hmmm interesting, we HAVEN'T left Anarchy. TWO turns ago we cascaded to copernicus'. That is very wierd. I trade Dyes and Horses to Germany for Gems. This will help us when we get out of anarchy.

We loose a vet rider from a greek rider. Looks like it's time to bring the rest of the world into this war.

1140 AD - we are FINALLY out of anarchy. Embassy established with the aztecs. They have smiths due in 24 turns. Germany are the only country that have an active trade route with Greece. Time to cut off the Greek supply of horses. Alliance with Germany against Greece for world map, 70 gold, and silks. This was our ONLY silks, so we had better dispose of Greece QUICKLY. Rushbuild temple in Athens and Knossoss. Corinth just DOESN'T WANT TO DIE. I attacked it again with the same number of horses as before, and guess what? One defender lost ONE hitpoint.

1150 AD - Metallurgy for 120 gold + world map from Germany. We take Delphi and begin to starve. I've garrisonned it with all that we have, but we have to pray that it doesn't flip.

1160 AD - we lost a rider in Delphi and again trying to take the enemy knight (we eventually kill it). I've been offerred wall street, but I think it would be better to have it to cascade back too if/when we loose one of the two remaining wonders. Be careful not to loose Delphi. Continue to starve it (and the other ex-Greek towns). We do need desperately to get a minimum of two defenders in each town. After that we can start picking on the Russians. Don't revolt back to republic. It's time for war. :hammer: Also, we are building a settler to plant in the jungle, on the river on the other side of the mountain to the dyes near Delphi (hard to explain, but when you look it is pretty self explanatory.

We don't yet have a tech lead, and therefore, we need to get one! But we can't until we hit democracy or republic, so don't try for it. We need war baby :D. Conquest is at the moment our most important goal. We can consolidate later and build a tech lead sometime around midway through the industrial age.

EDIT: I can't get the upload feature to work, so see below for save.

LKendter
Apr 02, 2002, 05:48 AM
LeeKendter (on deck)
Dark Sheer (voluntary skip)
smegged
Thiazi (playing) <<<<<

Monarchy - OUCH! Couldn't we squeeze more out of the luxury rate? This sucks!

Why did you upgrade the Musketman so fast? I was waiting to see if we could get Leo's. We could have upgraded if attacked. I would have conceded this in 1120 AD, not 1070 AD.

EIther way - Thaizi - End the war with Greece - I can't believe how they refuse to fall.

We need Wall Street.

This game is going to be rough - Smegged wants more war, and me wanting peace.

BAD LINK - Smegged, I can't find the file
You are pointing to my turn

smegged
Apr 02, 2002, 07:18 AM
LK, the reason I wan't more war is that we are now stuck in Monarchy. Going through yet ANOTHER anarchy period is a waste of turns. We are at the stage where we have our unique unit, we are locked into an alliance versus Greece with the Germans. I say fight. If we wait too long, all we are doing is cutting down on our final score and the speed at which we become *the* superpower. As soon as we have more soldiers for defense built (and garrisonned in our capital + wonder cities) I say we pull the rest of the world into war and into monarchy.

We could pull in Military alliances against half of the world, or go the whole hog and have everyone ally versus the one opponent and then try and grab as much land as we can. Monarchy is NOT a bad form of government. Sure, you do loose the trade bonus, but that is somewhat offset by the free units, and no war weariness. I don't particularly like half of my cities revolting on me because I'm in the wrong government form. Greece chose unwisely and will give away up to two cities (if we demand it of them).

The best time for a military offensive is when your opponent is unprepared. We have Sun Tsu's, we have nearly finished working the land, and have enough of an income to buy any techs that we need.

Russia would be a good next target, though they have the Cossack coming up very shortly.

LK- the reason I upgraded all of our pikes to muskets straight away is for the simple reason that it is NOT good to have 2000+ gold sitting in the bank, while your army looks relatively weak. Call me paranoid, but if we lost a city because we had a pike instead of a musket sitting in there, I would be very annoyed.

However, it is your show, and ultimately it is not my place to call the shots. So you can do what you want to do. I've made my case for why it would be a good idea to pull the world into war, but in the end I'm only 1/4 of this team, and am not the leader.

smegged
Apr 02, 2002, 07:19 AM
btw, when is Dark Sheer going to continue in this game?

LKendter
Apr 02, 2002, 04:16 PM
Dark Sheer will show back on Friday - He said skip Sunday to Thursday.

Monarchy isn't a bad goverment, but if I'm going to be stuck in it - I want the AI stuck with Communism. All I will say - I only have EVER had 1 goverment collapse.

My reaction of annoyance was because I saw NO attempt to increase luxury rate, buy more luxuries, etc. I won't give up a good goverment unless forced to.

I don't think we will ever agree on this one - my #1 focus is strong, high shield cities and a science lead.

Monarchy has killed any chance for the sicence lead.
As for our unique unit - Well quite a few died versus hoplites. Rifleman are due, so the uu is soon to be worthless.

I don't plan to comment anymore.

Thaizi is up.

smegged
Apr 02, 2002, 06:33 PM
The good thing about our UU is that it can be upgraded to cav in a few turns when we get mil tradition.

All I can see here is a difference in playstyles, which doesn't matter in the longrun, we are after all, trying to win and the way we go about it doesn't really matter :).

Thiazi
Apr 02, 2002, 07:16 PM
I'll play by tomorrow afternoon.

Dark Sheer
Apr 03, 2002, 01:10 PM
Yup, I am back in Malaysia! Woohooo! ;)

So I won't be skipping my next turn anymore. :D

Thiazi
Apr 03, 2002, 08:58 PM
I'll write a summary a little later tonight but I only got a chance to play ten turns. We missed out onBach's but managed to get Magellan's Voyage and Smith's Trading Co. I have started on Wall Street but that will take a a few turns to complete. The Greeks are down to one island city and we have a new caravel that can be used ferry forces to wipe out the Greeks. We also have Kubla Kahn residing in our capital and I have yet to use him for anything. I kept the government as a Monarchy but only because I did not want to risk losing out on the Wonders, we have them now, so we can acquire democracy and make a switch.

LKendter
Apr 03, 2002, 11:23 PM
Well, I won't finish until tommorrow.
However, a good piece of news.

smegged
Apr 04, 2002, 01:55 AM
We took the Greeks out. Yeeehaaaa :hammer:

:hammer: *looks around with anticipation* Who's next :cool:

LKendter
Apr 04, 2002, 02:22 AM
Pre-Turn - GACK - Fire the animators.
Incomplete turn for 1255 AD.
Double GACK - goto orders - Where are those units going?
Production in Xinjian really fouled - Change to use all the land tiles.
Several other cities gain from mm.
Switch several cities to temples - good for culture defense - good for usable land - Keeps the enemy

further away - plus in this mod, help with corruption.
Most of our higher corruption cities are concentrating on buildings.
Trading
Dyes and $7/turn gets us Democracy.
Dyes to Egypt for $4/turn to $7/turn plus $150.
Cancel our deals with Russia - Gee, I wonder why?
Silks to France for $18/turn and $20.
Increase French dyes from $2/turn to $18/turn.
$52/turn from Rome for Iron - somebody starts a great trade hear - And smart, left spare iron in

case of a depletion.

1265 AD - Our first army is build, know for a victory.
6 turns to land on the Greek crap island.
1270 AD - Japan will finally spend money - dyes for $4/turn and $20.
1275 AD - We break $1000 in cash - we are ready for Wall Street.
Persia and Germany sign an alliance versus Greece - that really affects the power of the world.
Researching Magnetism - ready to the industrial age.
Beijing starts Newtons.
Egypt going for Shakespeares - Since this is NOT a 20000 pt city game - who cares - Only danger,

cascade to something we DO want.
1280 AD - Aztecs, French, America for Shakespeare's.
1285 AD - Peace treaty between Rome and Germany.
Real competion - Egypt, Russia, Germany, French building Newtons.
1290 AD - Rome and Persia sign a peace treaty.
Germany joins the Shakesspeares party.
1295 AD - Troy is destroyed - Greece is toasted.
Begin research of Trains.
America going for Newtons.
1300 AD - Can't afford to wait any more - WAR with Russia.
Magin... One of the Ice cities is ours - starts Military, not that critical of a city.
Our Calvary army takes Riga - Heroic Epic in 13 turns.
Silks to Germany for $6/turn, $140, Free Artistry - At least I won't be harrased to study it.
We pillage Russia's ONLY SaltPeter source - so much for Cosacks.
St. Petersburg is ours - costing 3 calvary :(
Uh - 1 cossack attacks us? And loses - YEA!
Persia joins the Shakespeare party.
1305 AD - Kill a lot of units in Moscow for 1 calvary, but it holds for now.
I remember why I hate Longbowmen - dead Mustketman.
Japan joins the Shakespeare party.
1310 AD - I have seen a handful of Cossacks - however, unless Russia buys a source - that is it!
BITE ME - We lose the Calvary army attacking Moscow - However, it does fall.
Kursk falls, scratch the Ice cities.
Well I made a mistake here - Russian has more Cossacks then I expected - lost 3 or 4 units this

round.
India joins the Shakespeare party.
Aztecs joins the Newton party.

11 completed.
1315 AD - Lots of fighting - no clear winner.
1320 AD - Lots of fighting - no clear winner.
The attack on Russia turns out to me my worst decision in a long time.
Spend $1000 to get Nationalism from France.
We are screwed. America signs an MPP with Russia.
Rome starts Shakespeare.
Persia, India starts Newton.
1325 AD - I sign a MPP with Egypt leaving us broke :mad:
Protects again problems with Japan, and may distract America.
As expect - Egypt declares war on Russia - won't really matter.
Egypt declares war on America.
Russia recovers Kursk - I didn't even try to keep those Ice cities.
Wall Street completed with $104 in the bank :mad:
1330 AD - The war gods were somewhat nice - just 1 absurd attack.
It gets worse - Japan and Russia ally vs. Egypt. Potential war with Japan.
I want to shoot the Domestic advisor - I really don't give a ***** about aqueducts right now.
1335 AD - Kill several Russia in our territory.
Seattle is being a royal pain.
I upgrade our units along the Japanesse border - The MPP with Egypt is going to backfire, and we

will be at war with Japan.
I am so desparate for cash that I sell worlds maps to get to $20 for a rider to calvary upgrade.
Bad results on the American front - Knights do a lot of damage - Will have to be a defensive war.
As feared - war with Japan.
1340 AD - Finally, a success to report - Minsk falls - NO losses.
I take advantage of the area, and swing on Yokohama - Japan losses a city - avoid a potential rear

line problem.
Well the Rifleman upgrades are paying - Russia is going nowhere on our key cities.
1345 AD - Continue to burn cash upgrade the most critical towns - right now, the Japan border.
The dice gods continue to be sadistic - 4 hp Calvary dies trying to kill a 1 hp rifleman.
1350 AD - Russia continues to impale Cossacks on Riga.
1355 AD - We pillage the ONLY known Russian Iron Source.
[dance] - We take Rostov with an elite - SunTzu appears.
Researching toward factories.
Heroic Epic is completed.
We definitely have Coal - Iron works Message :)
1360 AD - Tientsin begins the Iron works - I don't want to lose the chance.
Well WE get obscene rolls - I just wanted to get rid of 2 warriors in Tatung -
They kill 2 1 hp Cossacks.


Summary -
All I will say is I was VERY tempted to break the rules and restart this round.
The critical time for the rails / factory rush, yet we can't afford to stop building military.
I will be beating myself for this one a long time.

We are thin for military -
Defensive only versus America
One city at a time with Russia


I just started building the thin rail-net - this may prove key to get troops where they are needed.


http://www.civfanatics.net/uploads/LK18-1360AD.zip

LeeKendter
Dark Sheer (playing) <<<<<
smegged (on deck)
Thiazi

Dark Sheer
Apr 04, 2002, 02:20 PM
I got it. Will post the result within 24 hours. :)

Looks like I am in for some war I see. No matter, I love war. :D

LKendter
Apr 04, 2002, 03:55 PM
Well don't forget our leader - I would rush Suffrage.

One factories are available - try to get at least a couple of cities going - 100% military is a soon to we uesless unit (calvary), is very bad long term.

Dark Sheer
Apr 05, 2002, 04:25 AM
Alright, that was some 20 turns. Here is a summary:

1360AD(0) - Pre-turn. Germany and Russia sign alliance against Egypt. Minor skirmishes with Russian troops.

1365AD(1) - More skirmishes with the enemies. Rome and Russia embargo against us.

1370AD(2) - More skirmishes with the enemies. No losses on our side. France and Germany signed alliance against Egypt.

1375AD(3) - All bombardment against Smolensk failed! :mad: However, manage to capture Smolensk with zero losses. :D Used leader to complete Shakespear's Theather in Nanking. We need more happy citizens. Bank has been ordered at various cities upon completion of Calvary to buildup cash.

1380AD(4) - Just skirmishes with Russian along the border.

1385AD(5) - Newton's University completed in Beijing. Miami captured from America. Nagasaki captured from Japan. War with Germany due to MPP with Egypt.

1390AD(6) - Novgorod captured from Russia. India and Russia embargo against us.

1295AD(7) - America and Egypt signed peace treaty.

1400AD(8) - Egyptian declare war on America. :confused: Vladivostok captured. Rome and Germany embargo against us. Lost 4 Cavalry in skirmishes. :(

1405AD(0) - Minor skirmishes with Russia. Japan and Egypt signed peace treaty. Russian launch heavy counterattack on Vladivostok but our forces hold. War declared on France due to MPP with Egypt.

1410AD(10) - Killing russian units that comes within Chinese border. Peace treaty with Japan. Buy Communism for 200gp.

1415AD(11) - Military Academy completed in Shanghai. Persian starts Universal Sufferage.

1420AD(12) - Discovered Industrialization. Tblisi captured. India and Germany embargo against us.

1425AD(13) - Boston captured and got a new leader Qianlong in the process. Universal Sufferage rushed in Beijing :D

1430AD(14) - Continue to work on railroads.

1435AD(15) - Ironwork completed in Tientsin. :dance:

1440AD(16) - Continue to work on railroads.

1445AD(17) = Minor skirmishes with Russia. Continue to work on railroads. Indian and France signed alliance against us. MPP with Egytp ended.

1450AD(18) - Odessa captured.

1455AD(19) - Malkop captured.

1460AD(20) - Minor skirmishes with Russia. Peace Treaty with Germany.

Our cash reserve is now above 1000. Being a Militaristic Builder I didn't go for 100% military and so quite a number of cities now have banks and libraries. There are also a number of Cavalries in reserve as I originally kept them just in case of any landing by enemies from the other continent. We have quite a number of Cavalry to go around and we should start to upgrade the musketmans. ;)

Here is the savegame.

LKendter
Apr 05, 2002, 06:03 AM
LeeKendter
Dark Sheer
smegged (playing) <<<<<<
Thiazi (on deck)


Comments -
1 - :goodjob: I can't believe how much rail net build in 20 turns.

2 - Smegged, please wake up the calvary in the Russian cities and finish Russia.

3 - Time for Democrarcy when Russia dies - Calvary doesn't have much use left

4 - Looking good for the typical ToE to Hoover Dam push.

5 - If another leader, we want the FP around Corinth. It has 5 buildings, and is still a 1/1 city :(

6 - Probably don't even need to say this to smegged, but start upgrading our troops with the cash above $1000.

7 - Make sure we get a caravel near the new island to kill that last Russian city.

8 - We hardly took any American cities - is the war still worth it?

9 - We did get one good jump here - Still almost ZERO rail net for the AI. 20 turns of production bonus for mostly us.

Good Luck Smegged - We need to finish the Russia war.
We are barely holding tech parity at the moment -
AI has medicine (1 turn for us), and Espionage.

smegged
Apr 05, 2002, 09:37 PM
The game is mine :D

smegged
Apr 06, 2002, 06:39 AM
Inherited - boy the world has changed since I last came to power. I move much of our fully healthy cav into place.

Aztecs and India sign MPP. Our Cavalry stack'o'doom is attacked by a Russian cav. The Cav takes one damage. Our elite cav takes two, down to three. We knock another hp off the enemy cav. Another hp off our cav. Another hp off our Cav! We are down to one hp! The enemy cav dies! "You have produced a great leader - Ghengis Khan" - WOOHOO.

Leader sent to Athens to rush fp. Germany declares war on us. I don't like it that a ROP was broken. But such is life. Nobody will make an ROP with us without US paying an arm and a leg. And we are HUGE.

Rome and France sing a mil alliance vs us! Both declare war on us :/

I've taken Kiev and Razed Severastapol or whatever it's name is.

We get peace with the Americans for Denvir + their treasury (10 gold). We make peace with France for 80 gold.

A Japanese cav army attacked Nagasaki. It gets the :hammer: treatment. We only lost one cav taking it (and the rifle it killed on it's turn).

Joanie will give us Ivory for Dyes Wines and Silks! Since we have nothing better for the lux to do, we'll take it! I make Peace with India for 40 gold.

Overall, I tried to consolidate as much as possible, and to finish off Russia. There is still a few cities left in Russia, but that is because Blitzing a country without railroads sucks :p.

We have Hoover :hammer: Well, we have a leader waiting to rush the Toe next turn, which means we will have Hoover anyway :). (I could have possibly gotten more leaders on my turn, but I didn't want to risk not having one when hoover came along. Don't give any tech out now. It is the time for us to take a lead techwise.

You will see that there is a Russian town up north that has merely a spearman in it. PHEAR DA SPEAR! That sole guy forced an ELITE cav to retreat without taking a SCRATCH. Notice that the town is surrounded in many many men, ready to strike next turn. We have heaps of cannons that are inneffective because our cav leave them behind :). We are at war with half of the world, which suits us fine, as it keeps them in communism, and we are stuck in Monarchy anyway. We might as well make use of the bloodbath :lol:

The city with the Iron Works will be a good hoover builder, but for the moment it's cranking one cav/turn. Keep it that way. Tanks are still a long way off yet, and Cav are THE best unit for their age (non-unique unit that is).

EDIT: There was one thing I forgot to mention all throughout my report MMMMMMMMOW. (Much much much much much much much movement of workers.) :p

LKendter
Apr 06, 2002, 06:49 AM
Originally posted by smegged
We have Hoover :hammer: Well, we have a leader waiting to rush the Toe next turn, which means we will have Hoover anyway :). (I could have possibly gotten more leaders on my turn, but I didn't want to risk not having one when hoover came along. Don't give any tech out now. It is the time for us to take a lead techwise.

The city with the Iron Works will be a good hoover builder, but for the moment it's cranking one cav/turn. Keep it that way. Tanks are still a long way off yet, and Cav are THE best unit for their age (non-unique unit that is).

[dance]2 leaders in a short time
I agree, rushing ToE will be great.
Finally, a tech lead. Only trouble - can we hold it stuck in Monarchy? :mad:

LeeKendter (on deck)
Dark Sheer
smegged
Thiazi (playing) <<<<<

Goals - FINISH Russia.
From there?? - We have got to get out of constant war mode.
Calvalry will be useless soon - depending when replacable parts arrive.

Fighting the other continent would be a joke.

Dark Sheer
Apr 06, 2002, 11:36 AM
Taking the whole of the other continent might not be possible. BUT.....taking a few german towns to set as a future beachhead is a possibility since all our Cavalries will be pretty useless after Russia is gone. ;)

LKendter
Apr 06, 2002, 11:41 AM
Well we also have the war with Japan.

That is the probably the other target -
I don't see Calvary staying usefull THAT long.

smegged
Apr 06, 2002, 08:01 PM
At the moment, Germany WILL NOT talk to us. So it does look like we are stuck in war (and therefore Monarchy for quite some time). I do not reccomend going into wartime mobilisation, as that will be worse for us than anything else one could conceive of (short of giving away all our cities) :p.

LKendter
Apr 07, 2002, 08:51 AM
LeeKendter (on deck)
Dark Sheer
smegged
Thiazi (playing) <<<<<
24 hour warning

Thiazi
Apr 07, 2002, 12:37 PM
Got it! Will post my turns shortly.

Edit: I will post things later in the day, the turns are taking longer than I expected and I need to work on a couple of projects.

LKendter
Apr 07, 2002, 12:54 PM
Originally posted by smegged
At the moment, Germany WILL NOT talk to us. So it does look like we are stuck in war (and therefore Monarchy for quite some time). I do not reccomend going into wartime mobilisation, as that will be worse for us than anything else one could conceive of (short of giving away all our cities) :p.


I **SUFFERRED** with wartime mobilization once.
I agree - you can't rush temples in newly captured cities - something I feel is critical for reducing flip chances and border expansion - which is actually a powerful defense for keeping cities by keeping slower units away.

Thiazi
Apr 08, 2002, 12:48 AM
Just skip me for this round, I wont have time to finish my turns in the near future but hopefully, by midweek I will have some time. Sorry, for holding the game up.

-Thiazi

smegged
Apr 08, 2002, 06:35 AM
post what you've played at least. Please :)

Thiazi
Apr 08, 2002, 01:22 PM
1510: Research of Scientiffic Method is complete, we start on Atomic Theory. Theory of Evolution started but leader apparently could not rush it, it will now take 8 turns to complete.

1515: Dnepropetrovsk (sp?) captured. Lower science rate to zero, to maximize profit. I should have tried to get a lower end tech in there but the chance to maximize our fortunes was too tempting. The Aztrecs ask for an MPP and an insane amount of per turn gold, we give them a territory map. The Indians and Russians sign a trade embargo against us, its their loss.

1520: Kharkov captured.

1525: Kuibyshev (sp?) and Grozny captured. New Xinjian founded. France asks for an MPP and tech, we give them a territory map. India and Germany renew their trade embargo against us. America and Japan's trade embargo against us is over.

1530: Science back to 40% in an attempt to boost production, if this does not increase production or the allure of money is too great, then I would go back to stock piling money.

Russia is down to one city and we just need to send troops to finish them off. The war against Japan is at a stalemate and I have yet to deal with our foreign foes, I would be happy if they went into a corner and died.

LKendter
Apr 08, 2002, 10:35 PM
Pre-Turn (1535 AD)
GACK - Fire the animators.
Destroy Sevastopol - [dance] The Strong Russians are DEAD!
Cut science to ZERO.
I would LOVE to know what happenned with the Leader, we lost potential for more with that one

hanging around.
Trading - $1200 to Egypt for refining.
Peace treaty with ROME :)
Jerks in Germany still won't walk, I know what to do.
Persia dye price to $48/turn.
It continues Aztecs and France ally vs. Egypt.
Persia, Germany starts ToE!

1540 AD - Start mining plains, we have to many over food cities with lots of railroaded plains.
French Start ToE!
1545 AD - Japan stalemate is over - Izumo FALLS.
BITE ME BIG TIME - Japan has 1 lousy city left by Persia.
I ally with Persia for a mere $480 - I hope he kills Japan - we are stuck with Monarchy until then

:mad: - We are NOT getting a tech lead.
New Chengdu is formed - additional furs are secured.
India - ToE
1550 AD - Turn DEAD Germany units that landed by Kursk.
Our Newly elite Ironclad sinks one of the annoying German ships by Kursk.
Persia took Matsuyama, but Japan still live - WHERE?
Japan still won't talk.
ToE is completed - Atomic Theory for free, Electronics for Free.
Researching Replacable parts.
Hoover started.
1555 AD - Hoover is rushed.
The other foolish Germany ship by Kursk is dead.
America allies with Persia vs. Japan - to fight WHAT?
Science rate is cranked up big time.
1560 AD - Rome and France ally vs. Egypt.
I swear, I have never seen such a war happy mess :crazyeye:
[dance] Persia and Egypt ally vs. Germany.
Unreal - Persia and Egypt ally vs. France.
A ton of WLTC days end - Why? - Up luxuries to 10%
1565 AD - Japan still a jerk.
Incense prices goes up - now have to give away furs also.
Peace treaty between France and Egypt.
1570 AD - New Hangchow is formed.
!Cheers! Peace treaty with the Mystery Japan !Cheers!
1575 AD - 1 ironclad heading back to port - after 3 dead German ships :)
1580 AD - Japan and Germany trade embargo us - WHO CARES?
Replaceable parts completed - going for Steel.
We have rubber.
1585 AD - Another weak landing on the Kursk island results in 2 dead units, 1 dead ship - all

German.
I don't blink at $1360 + $1200 + $140 in upgrade costs.
I buy Sanitation for a meer $300.
1590 AD - Get to hit 'f' quite a bit.
Avaris (German) is taken.
Turn on America - Attack St. Louis - Get another leader -
Hmmm.... Guess it pay to send 100% elite Calvary.
The problem, how to use him?
St. Louis then falls.
India and Persia sign an alliance against the vapor enemy - Japan.
Rome and France sign an alliance against Persia - Kiss Rome goodbye.
1595 AD - Detroit falls - America is dead


Summary - 2 dead weak countries, Japan all but dead.
Germany will talk - I didn't make peace, for me that is an instant revolution to Democracy.
I hate to start the next player in Anarchy.

http://www.civfanatics.net/uploads/LK18-1060AD.zip

LeeKendter
Dark Sheer (playing) <<<<<
smegged (on deck)
Thiazi

smegged
Apr 08, 2002, 11:52 PM
Are you sure that is the right save file? It looks like it was one from a while ago.

Dark Sheer
Apr 09, 2002, 01:26 AM
The correct link to the savegame should be:

http://www.civfanatics.net/uploads/LK18-1595_AD.zip

I will get the game once I get home this evening. ;)

smegged
Apr 09, 2002, 03:03 AM
But I recon that we should take out Egypt and Japan before we go to world peace. That way, we have the WHOLE continent to ourselves :). All we would have to worry about defensively then is a naval invasion, which is NOT going to happen.

Cavalry do not become obselete until tanks. And even then, they serve to remove any wounded infantry/rifles. For a country that doesn't have rubber, Cav are just as deadly as ever. They can also blitz very well.

LKendter
Apr 09, 2002, 05:39 AM
Well Japan **IS** gone -
All they have is a mystery city somewhere -
Or they have a settler in a ship somewhere.

However, they are NOT on our continent -
forget Japan.

As for Egypt - well, I don't think we will win by domination...
We have enough cities for SpaceRace...
DarkSheer call, but we would need to build a few more Calvary!


:o The link, well I shouldn't play that late, DUH!

smegged
Apr 09, 2002, 07:10 AM
We can choose our victory style here I think. We have the potential and power to take out any other civ on the planet. However, I think (personal opinion) taking Cleo and holding our continent may be the order of the day.

btw, it's cavalry, Calvary is supposed to be the place where Jesus died :p

Dark Sheer
Apr 09, 2002, 11:59 AM
1595AD(0) - Pre-turn. Peace Treaty with Germany and immediate revolution for the Chinese people.
1600AD(1) - Railroad frenzy.
1605AD(2) - Railroad frenzy & chasing pollution. Persian demand fur and we said NO! Persian declare war on us. :/
1610AD(3) - Railroad frenzy. Signed military alliance with French & Germany against Persia. India & Persia alliance against Rome. Germany & India against Japan.
1615AD(4) - Railroad frenzy & chasing pollution.
1620AD(5) - Railroad frenzy & chasing pollution. Aztec and India alliance against Japan. Aztec & Egypt signed Peace Treaty.
1625AD(6) - Railroad frenzy & chasing pollution. Egypt & Persia alliance against us. Looks like we need to fight Egyptian after all. ;) Egypt & German signed peace treaty. Egyptian captured Izumo. We lost a number of workers along the border with Egyptian. :mad:
1630AD(7) - Democratic China is formed. Pi-Ramesses liberated. Loosing 3 Cavalry in the process. Heliopolis liberated and we lost another 2 Cavalry. Buffalo captured with no lost. Seattle liberated. New Orlean liberated. Indian destroyed the Romans.
1635AD(8) - Railroad frenzy and minor skirmishes.
1640AD(9) - Railroad frenzy and various skirmishes. Chicago liberated.
1645AD(10) - Hieraconpolis liberated.


I have only played 10 turns as the last SG (PLXI) took its toll on me. :p The war is pretty tough going as Egyptian now has infantry. There is a Leader in Beijing which I am leaving to the next player. I have gotten 2 Leader and utilised 2 Leader to hurry improvement as there is nothing to rush in the immediate future and since we still have alot of Elite Cavalry, chances of getting more Leaders are pretty high.

Here is the savegame.

TheWatcher
Apr 09, 2002, 01:07 PM
Cavalry vs. Infantry - OUCH!

How long to tanks?

LKendter
Apr 09, 2002, 04:03 PM
LeeKendter
Dark Sheer
smegged (playing)
Thiazi (on deck)


OK, smegged, you get your wish.
You may kill egypt.

However, please don't start another revolution back to Monarchy.
We are plenty cash rich, and can afford to increase luxuries.

smegged
Apr 09, 2002, 07:48 PM
got it

smegged
Apr 10, 2002, 09:54 AM
Inherited turn - Upped the science rate to 90%. WE have enough gold now to run a deficit for a while to gain a tech lead. I also rushed temples and marketplaces ALL over the land. In one city, we were building a hospital, when there wasn't even a marketplace!

Heliopolis flips. THIS IS NOT ACCEPTABLE. Starvation will become the norm in captured cities.

I take about one million cities off their useless governors! They are the most pathetic planners in the world. Who decides that putting a pop onto a sea square (before a harbour) instead of putting it on a mined, railroaded hill!

Heliopolis gets RAZED. NOBODY EVER revolts against me. If they do, they deserve to be made slaves.

There is far too much irrigation around the place and not enough mines. When I said that I wanted irrigation, I meant AS WELL as mines!

Whoever wiped out the last two civs forgot to change the diplomacy screen around so that the indians and persians were displayed! I wondered who we had trade embargoed against the Japanese with.

I broker atomic theory for a whopping 140 GPT and 378 gold to the Aztecs, 55 gpt and 5 gold to the indians, and 965 gold to the Germans. I also sold Germany all of our spare lux, coal and oil for the best price they would give (28gpt), and India I sold some lux for around the same amount. It is lucky I traded atomic theory, as Joanie was very near to the breakthrough, and after brokering to the first buyer, she went down to one gold (complete next turn).

We got another great leader, and he makes our third army, so the Pentagon is started in our capital (which should get us a cultural victory - if the game lasts that long.

We take Washington and Leo's workshop! I told you the Americans built it for us ;). We also take all of former Japan, and the wonder therein (the Collossus - to be extinct in four turns when we research flight).

I broker Electronics just as Joanie is about to research it.

Ghengis Khan is sitting in our capital waiting for the UN so that he can rush it. I would NOT recommend calling a vote since we were forced into an ROP breaking (ouch ouch ouch). The next leader should research flight, and radio, then start on fussion. We can 4 turn research anything we pretty much want at the moment, but advanced flight and amphibious warfare should wait until we have the modern age wonders all wrapped up.

We have a couple of victory options. Sit and wait for a 20k cultural victory. Win the spacerace (easily with the cities we control), or conquest/domination. I don't particularly care to wait another thousand years for a points-based victory :D.

TheWatcher
Apr 10, 2002, 09:59 AM
Originally posted by lkendter

Diplomatic victory is DISABLED.




Smegged, looking at the first post I see no Diplomatic possible.
You won't see the UN.

LKendter
Apr 10, 2002, 03:49 PM
LeeKendter (on deck)
Dark Sheer
smegged
Thiazi (playing)<<<


The watcher is right, no diplomatic possible.
The leader should be used elsewhere.


We have a couple of victory options. Sit and wait for a 20k cultural victory. Win the spacerace (easily with the cities we control), or conquest/domination. I don't particularly care to wait another thousand years for a points-based victory


Either is fine by me, though domination on large map will be an intensive effort


Cultural 20,000 would still take about 150 turns.
100,000 culture isn't even close.

:goodjob: I can't believe Egypt is almost gone already.

On the two much irragation comment -
I know I mine a bunch of plains -
Didn't have time to fix them all.

Thiazi
Apr 10, 2002, 04:15 PM
I'll need to pass on this turn, things should be a lot better for me after Saturday.

LKendter
Apr 10, 2002, 08:21 PM
Pre-Turn
Use Khan for another Amry - Nothing really worth Rushing!
This will be an all infantry army - To support the landing in Persia.

Still firing the Animators.
1700 AD - Abydos falls, 2 cities to go.
1705 AD - Alexandria falls, 1 to go.
Check trading, wines to India for $37/turn.
Silks to Aztecs for $31/turn.
India and France ally vs. Germany.
1710 AD - Perfect spy turn, we have 4 new spies - I didn't bother with Egypt, dead shortly.
Researching radio, heading toward the modern age.
I love Tientsin, airport in 1 turn.
1715 AD - The s... continues to hit the fan. The Aztecs declare war on us.
Scratch Gems, Incense - lots of riots due to 2 lost luxuries.
Peace between Persia and Egypt.
1720 AD - It really hit, France had an MPP with the Aztecs.
I get a leader, on the Kursk island :crazyeye:.
Form an army, should be able to deal with any invasion there.
Denver captured - Egypt Dead.

To be continued...

smegged
Apr 10, 2002, 10:26 PM
Well done LK. Who really cares if the world declares war on us? I don't. We have the power and might to take them all out :hammer:

Edit: Egypt died to the power of artillery! The twenty or so arty units that we had did all the hard work, our cav merely mopped up.

LKendter
Apr 10, 2002, 10:26 PM
1720 AD - And the 3 cavalry army dies trying to kill an infantry :mad:
The Kaiser is a total jerk -
To get gems -
I offer Oil, Saltpeter, Silks, Dyes, Furs, Wines, Rubber, Coal
And the #$#$#$% would be insulted.
No way I am giving him flight.
This was after giving free horses to get him polite.

I manage to get Spices at the "bargain" price of Furs, Dyes, Silks, $36/turn. :crazyeye:
Raise luxuries to 20% - That should hold for awhile.
We are going to have to secure a Permanent source of luxuries.

I tell the Governor's to screw off, and globally tell them to GO AWAY!
Then procede to review every city :sleep:
Our only unhappy cause - To crowded.
We had entertainer overload, all removed.
Now getting all types of wltc days [party]

1725 AD - I rush a couple of temples, but that is all we can do.
This is heading toward domination, so we need to start locking the squares in the game, including coastal.

1730 AD - Peace treaty between Japan and Aztecs.

1735 AD - France lands a dead cavalry on Detroit island.
Peace between Japan and India.
[party] Japan is destroyed.
Start research on computers.

1740 AD - WHAT?????????
France snuck a city on OUR continent.
New Marseilles is destroy costing France 1 inf, 2 ships, and a wasted settler.

1745 AD - France again commits unit suicide on the Detroit island.
Kill 1, lose 1 - Huex... still is Aztec, 2 more tanks heading there.


Summary - I am building up cash for Mech infantry upgrades.
Total land squares 3579 +
Total coastal sqaures 996 =
Total squares on board 4575
China controls 1814 of 4575 squares, about 40% of the world.
Go new with squares, still a lot of spaces on OUR continent to be claim, and temples starting to finish.

The good news, most of our cities our running OUT of improvements -
Nothing to do but build military.

Well, Dark Sheer - You said you like war - you got it.
Seven loaded transports (including infantry armies out to sea, you need to pick a landing spot in Persia.


http://www.civfanatics.net/uploads/LK18-1745AD.zip

LeeKendter
Dark Sheer (playing) <<<<<
smegged (on deck)
Thiazi (skip until Saturday)

LKendter
Apr 10, 2002, 10:32 PM
Originally posted by smegged
Well done LK. Who really cares if the world declares war on us? I don't. We have the power and might to take them all out :hammer:

Edit: Egypt died to the power of artillery! The twenty or so arty units that we had did all the hard work, our cav merely mopped up.


Well Dark Sheet gets to try.
7 loaded transports heading toward Persia.

Dark Sheer
Apr 10, 2002, 11:47 PM
Awww...7 loaded transport just for me? Woohoo! I promise I will make good use of them. :D

I have take a look at the map, my plan is to take Neapolis and push all the way to Byzantium. That should secure us some Spice and also incense. ;)

I see that we also have another 5 more empty transport on the other side of the continent. I am planning to use these to capture the french town of Nuremberg and secure us some gems.

I will play my turn when I get home this evening (its only lunch time and I am still at the office :p ) and we should have lots of luxuries when I am done! :lol:

LKendter
Apr 11, 2002, 05:51 AM
Originally posted by Dark Sheer
I see that we also have another 5 more empty transport on the other side of the continent. I am planning to use these to capture the french town of Nuremberg and secure us some gems.



Well those five transports have a challenge -
No troops - except artillery and cavalry (mostly elite) -
Hey, maybe a leader will build the airport :lol: -
Running out of use for leaders -
Of course, maybe they could cleanup a couple more islands.
I think France has a small island somewhere.
Since this is now a domination game - every square counts.
This was one of the reasons I took out America 2 turns ago - grab a few more squares in case it turns out to be domination.

I also built a pretty good amount of airports, so you are set once you can secure a city and get an airport.

We have multiple cities that are running out of improvements to build - I did get a lot of police stations and happy buildings done.


Our one challenge, enough cash to rush temples -
They help wrap the game up.


Take that Aztec city on Kursk island - that city is getting on my nerves - besides, every square counts.

Dark Sheer
Apr 11, 2002, 08:32 AM
I am playing right this moment and here is a short view of D-Day results. The Aztec city on Kursk island is now a Chinese city. :cool:

1745AD(0) - Pre-turn. Indian destroyed the Germans.
1750AD(1) - Huexotle fall. D-Day landing near Neapolis.
1752AD(2) - French landing repelled near Detroit. Attacked launched on Neapolis. Neapolis fall with the cost of only 1 tank regiment. ;) Matsuyama fall with zero losses as our spearhead continues. Massive counterattack by Persia as expected.
1754AD(3) - Change of strategy as we sustained substantial losses in the counterattack but both city hold. Spearhead pulled back to clear dying Persian Cavalries, alot of tanks achieve elite status. ;)

Dark Sheer
Apr 11, 2002, 01:36 PM
1756AD(4) - Compared to round one the second counter-offensive by the combined Axis army of Persia & Aztec is so mild we sustained no losses. :cooool: Continue operation clean-up and as we kill a Persian Immortal a Great Leader, General Tso appear! Airport is rushed in Matsuyama. Looks like lady luck is on the side of General Sheer. :cooool: French troops approaches Matsuyama :eek: Thank goodness we have airport now.
1758AD(5) - Discovered Computer and going for Ecology. Continue to cleanup enemy troops near Matsuyama and Neapolis. Chinese troops landed near French city of Nuremberg. Numerous cities in China revolting due to war weariness. Cut back science spending to 40% and increase luxury spending by another 10%.
1760AD(6) - Operation cleanup really pay as we got another GL! Woohoo! Airport in Neapolis rushed. :cool: Nuremberg captured. Geez, another GL when killing French troops near Matsuyama.
1762AD(7) - Our 30+ artillery arrives in Neapolis via transports! With the help of the newly arrived artilleries the remaining Persian and French units near our beachhead is completed cleared. Chinese soldiers are excited about the prospect of pushing inland once again.
1764AD(8) - Chinese Democracy falled as people demonstrates on the streets. Anarchy begins in China. :( Chinese army move inland with 15 artilleries.
1766AD(9) - 15 artillery bombarded Jinjan and only one hit the target! :mad: WLTKD celebrated in some cities....people of China love anarchy?
1768AD(10) - Jinjan fall to our attack with no losses.
1770AD(11) - Chinese army pushes towards Byzantium. India signed MPP with Persia and declare war on us. Its now the world against China! Muwahahaha.
1772AD(12) - Chinese army get into firing range of Byzantium as Chinese soldiers load the artilleries.
1774AD(13) - Byzantium fall as planned. French, Persian and Indian continue their suicide attack on our Mech Inf with their Cavalries and War Elephants. Another GL appears in the battle.
1776AD(14) - China is once again a Democracy and now we have 7 luxuries and only Aztec has ivory deep inside their territory. In the middle of clearing enemies another GL appear!

I only manage to play 14 turns but I get what I wanted : 3 extra luxuries and China do not depend on anyone else now! If our advisor can be trusted, the other countries do not have much to launch anymore huge counter offensive as most of their Cavalries are gone in the waves after waves of suicide attack against our Mech Inf. We still have lots of tanks in Persia to launch a few more attack so its up to the next guy what need to be done. Our little gem town of nuremberg also has lots of tanks there as I use them to kill off those Cavalry and Infantries that dare to come close. There are still alot of fun in conquering in this game though for whoever is playing next. I have left the GL in Matsuyama for the next guy to decide what to do. ;) Good luck!

Here is the savegame.

LKendter
Apr 11, 2002, 03:45 PM
Originally posted by Dark Sheer
I1754AD(3) - Change of strategy as we sustained substantial losses in the counterattack but both city hold. Spearhead pulled back to clear dying Persian Cavalries, alot of tanks achieve elite status. ;)

OUCH. Sorry I didn't send artillery with the first shipment. May have saved a few units.


If the Democracy fails again, go to monarchy.
Tech lead won't matter mech at this point.

Edit:
Totals square up to 2003. 200 gains during Dark Sheers time.
Keep them temples coming, and this baby will be wrapped soon.

Dark Sheer
Apr 11, 2002, 07:57 PM
I missed this one in the summary, I believe all the other 4 nation now has the ability to build tanks. What we should do is push for Synthetic Fiber once we get Ecology then we can forget about science.

At the moment I believe 1 or 2 of the 4 remaining Civ has maybe 1 to 2 tanks and less than 5 Cavalry each. :lol: But things might change very soon. Don't worry about the Artillery, Lee. They are now all at the Persian cities plus 5 bombers that were builded before the anarchy. ;)

smegged
Apr 11, 2002, 09:34 PM
but I don't know how many turns I'll get played.

LKendter
Apr 11, 2002, 10:02 PM
Originally posted by smegged
but I don't know how many turns I'll get played.

Believe me, there is a reason I say UP to 20 turns...
My whole night has been trying for 20 in a Japan game.
Of course, I have all but killed Persia in that on.

Good news - The stack has landed.
Your goal, get more cities.

If a revolt again, Monarchy for the rest of the game.

smegged
Apr 11, 2002, 10:53 PM
I got a few turns done, and our citizens forced us out of Democracy (like I knew they would).

I feel that until we can bring in more troops from our core, we need to not take any more cities and maybe even make peace.

I didn't have the motivation (or time) to sit through another anarchy (I sat through the last one if you remember). There is a reason I play as religious races more often than not ;).

LKendter
Apr 11, 2002, 11:05 PM
Originally posted by smegged
I got a few turns done, and our citizens forced us out of Democracy (like I knew they would).

I feel that until we can bring in more troops from our core, we need to not take any more cities and maybe even make peace.

I didn't have the motivation (or time) to sit through another anarchy (I sat through the last one if you remember). There is a reason I play as religious races more often than not ;).


I prefer religious for the same reason.


Thiazi - can you go yet?
Let us know. I already have a backlog of RDB23B for tomorrow night.

Thiazi
Apr 11, 2002, 11:11 PM
I won't be able to play tonight but probably tomorrow evening. Sorry, about the slowness with my turns lately but I am entering the last few weeks of the semester and I am being bogged down Data Structures and Digital Design homework, things should get better after tomorrow and after that, I should not have any major problems playing my turns on time.

Dark Sheer
Apr 11, 2002, 11:12 PM
Believe me, its real fun when you get involved in a big messy like this war. :D But the turns can get very long during the AI's move as you are attacked from all sides. My last 14 turns took me more than 6 hours!! There goes my whole night. :p

We should try to knock out a few more cities with our artillery, bomber and armor or at least reduce some of these cities to size 1 to prevent them from building tanks. ;)

smegged
Apr 11, 2002, 11:23 PM
Originally posted by lkendter



I prefer religious for the same reason.


Thiazi - can you go yet?
Let us know. I already have a backlog of RDB23B for tomorrow night.

Hehe, you have to spend all night in a "discussion" with Sirian ;).

Thiazi
Apr 12, 2002, 10:42 PM
I'll play at some point tonight but it will most likely be very late.

LKendter
Apr 14, 2002, 08:43 AM
Thiazi -

Are you going to be able to play?

Let me know, I have free time later today (I would not be upset to be diverted from my Corporate accounting)

LKendter
Apr 14, 2002, 12:20 PM
I will post my intention to take the game later unless I hear from Thazi. It has been 48 hours now.

Sirian
Apr 14, 2002, 01:13 PM
smegged: I have long antennae. :) I also pay attention to more than it may appear, and am quite capable of lurking without so much as a hint of my presence. :) So be careful. :p

Speaking of 48 hours... RBD23B is calling me.

- Sirian

Thiazi
Apr 14, 2002, 02:03 PM
Let me finish one turn and I will post everything. Sorry about that, the turns are taking longer than I expected.

Thiazi
Apr 14, 2002, 02:25 PM
Sorry about the delays, once school is done with I will be back to my reliable self.

1782: An army is killed at Veii. Veii and Brest captured by the Persians.

1784: Brest recaptured.

1786: We got the GL Kubla Kahn. Virconium captured! New Hohlapur captured! Veii and Borazum captured from Persia. Our GL is placed in Byzantium, no reason but I just did not want to lose him. Brest captured by Persia and Borazjun captued by the Aztecs. France captured New Kohlapur.

1788: Borazjun reclaimed. The Indian city of Munich is captured. New Kohlapur is once again captured by us.

We are nearing the point where we choose new governments, I guess monarchy would be the best option but I would very seriously consider communism if it is available. Also, we should look to narrowing our focus on the war, we are making much too difficult for us to capture and keep new cities. Sorry for the delay with my turns but the turns took a long time and every time I finished a turn I got pulled away from the computer for a while. Like I said before, I should have more free time soon, so my issues with taking forver to play turns will cease.

LKendter
Apr 14, 2002, 03:08 PM
Originally posted by Dark Sheer

1764AD(8) - Chinese Democracy falled as people demonstrates on the streets. Anarchy begins in China. :( Chinese army move inland with 15 artilleries.
1776AD(14) - China is once again a Democracy and now we have 7 luxuries and only Aztec has ivory deep inside their territory. In the middle of clearing enemies another GL appear!



NOTE to Dark Sheer - Please don't do this in the future. If a goverment collapse you can't get the same type of goverment back - period. The only way is to have stopped wars or significant gain of luxuries. I didn't see either.

I have gained a very weak position, and all the lost production is why. I don't even think I can hold all of our cities.


Goverment rule #1:
If you suffer a collapse of Democracy / Republic - You can't get them back unless the world is a more peaceful place.

LKendter
Apr 14, 2002, 03:18 PM
How the frell our we down to 5 artillery????

Those are the 5 I just captured!
This really is bad!

=================


My #1 goals is to shorten the front lines, and to start locking borders.
My #2 goals - less countries to fight.
Change Viroconium to temple to lock borders.
Cavalry aren't the best, but not worth sitting idle at home - Worst case, disband to speed up temple

building - go through the painful process of airlift all calvary to the other continent.
Rebase fighters to Borazjan - Shorter front lines now clear - Take Antium and New Calcutta.
:) I found a stack of Persia artillery by our border - now China owns them - they take position on

a hill for the two cities I plan to attack.
Khan builds an army - war is it - we have airports on this side of the world.
OUCH! - Now I see why we are so thin for troops - WHY???? do we have a second front around Bonn????

PEACE with France - We can't get there cities for a while, so why fight them?
:flamedevi I get France Furs and Wines to get them to fight India.
Aztecs take the same deal :flamedevi
PEACE with Azetcs - Same deal as France.
Now time to hit enter ...

LKendter
Apr 14, 2002, 04:38 PM
Pre-Turn -
This is even better - India declares war on the Aztecs :flamedevi
Persia declares war on France :satan:
Only lost a handful of units.

General Lee is crowned King of China - long live the King.

Sent the above.
1790 AD - Abandon New Kolhapur - we are streched to thin.
Take our ships by Hispalis and send them to port to repair.
Our mere 5 artillery do the job - New Calcutta is ours.
We have captured 2 more artillery.
Our new cavalry prove usefull - killing several 1 hp infantry.
As expected - we lost New Kolhapur, worth the shorter defense lines on a meaningless front.
Not much action at all - good for us, since production is just coming back on-line.

1792 AD - Rush Numremberg temple with disband out of date infantry - This is not a "weed" move - we don't have that much cash - It will be easier to produce more mech infantry for the homeland defense - This is our ONLY source of gems, and I want a culture protection ring around it.
We attack Antium and get another leader :crazyeye: Another army is built!
I then attack with cavalry - first dies, 2nd kills a 1 hp tank.
Might as well get all I can out of the cavalry.
Goal #1 already achieved - Borazjan, Matsuyama and New Calcutta are rear line cities :)
I am really glad the cavalry came over - Cavarly is still very good for quelling resitance.
The two islands now have mech inf, starting to work on the homeland - goal, keep cash above $1000 - upgrade with every thing above $1000 - we really need wall street interest.
Capture another artillery by Viroconium.

To be continued...
1792 AD (continued)

Oh, we really need another one of these - don't we?

LKendter
Apr 14, 2002, 05:22 PM
1792 AD (continued)
China now controls 1691 land, 487 coastal squares.
My favorite message is appearing - cultural border expansion - where it matters :)
:mad: Pompeii flips back to Persia - time to razed most of them?

1794 AD - We are having a leader Frenzy - elite cavalry attacks a cavalry - Qianlong appears - another mech infantry army is built.
I abandon Luteria - this city is another extreme flip risk after what happened in Pompeii.
Our cavalry "liberates" Brest from India - since this was French last turn, I keep it.
Flip this Pompeii - burn to the ground!
Are we sure this is almost 1800? My cavalry attacking Persian rifleman in Pisae.
Pisae is taken - with a follow up attack on Bordeaux razing the city - to close to French borders.
Well I guess I am continue to prove a comment made about my play - I know how to work with the hand I wasl dealt - cavalry continues to kill 1 hp tanks / infantry.
Burn up cash rushing Antium temple - upgrade a couple of infantry.

smegged
Apr 14, 2002, 06:47 PM
Sorry about leaving you in a state of anarchy. I was late for a meeting however, and only barely made it on time. I wouldn't have had enough of a chance to play otherwise. I was also highly aggitated that I was given back a democratic government when the previous one had collapsed, so I wouldn't have played well anyway :).

Well done LK.

LKendter
Apr 14, 2002, 07:19 PM
Originally posted by smegged
Sorry about leaving you in a state of anarchy. I was late for a meeting however, and only barely made it on time. I wouldn't have had enough of a chance to play otherwise. I was also highly aggitated that I was given back a democratic government when the previous one had collapsed, so I wouldn't have played well anyway :).

Well done LK.


Wierd - I some ways I can tell we think a lot alike
Yet in others miles apart - I generally only accept Monarchy late game when the tech wars are won.

LKendter
Apr 14, 2002, 07:57 PM
1794 AD (continued)
Could this get more confused - France / Aztec mpp.
Persia can have Lutetia - for the moment...

1796 AD - Slaughter a stack of Persia cavalry, including a cavalry army (bombers took it to about 3 hp).
We RAZE Lutetia - bite me Persia.
Upgrade a couple of infantry.
Drop science to 10% for a 1 turn gain of about $1000 extra.
GACK - The French get to raze Ravena - our cavalry died for nothing :(
Begin modern armor research.

1798 AD - We will go under $1000 in cash, but I bite the bullet and upgrade all infantry to mech infantry. Keep science low another turn to replenish cash.

1800 AD - I get to hit 'f' quite a few times.
The French are getting on my nerves - The have a settler heading to the spot I wanted.
Blasted Persian kill 3 workers - The demonic cavalry that stole them also kills an attacking cavalry.
New Bombay is RAZED - New Ningpo replaces it.
Destory and Indian settler.
New Kaifeng is founded.
Science back to 40% - still making a decent cash flow.
All of that spare cash rushes a whopping 4 temples - I really miss religous.
Khan is BACK - Over on the no activity Bonn front - what to do with him?

1802 AD - Rush Library in Kyoto - A lot of unclaimed squares here.
New Paoting, Beijing 2 are formed.
Cumae is razed - New Yangchow is formed close by.
I go to invade New Lahore and find France had the same idea .
Punjab is RAZED
Some what of a waste - but I want Khan out of the way - Rush the Bremem library.
Rush a temple in New Kaifend - don't want defection to France.

1804 AD - Rush 2 more temples along the French border.

Summary - Here are the fronts -
New Lahore - Transports with 3 additional tanks heading to the island.
New Delhi - Hugh stack approaching to raze the city - settler building another city near by.
Ergili - Large stack of artillery now in range to start bombardment.
Zohak - Every I got is trying to bottleneck that city - there are 29 artillery on a mountain next to it - There capture will make a hugh difference to our war effort.

RAZE CITIES if to many other cities near by - I have new settlers
heading over there.

China controls 2279 of 4575 squares, about 50% of the world.

http://www.civfanatics.net/uploads/LK18-1804AD.zip

LeeKendter
Dark Sheer (playing) <<<<<
smegged (on deck)
Thiazi

LKendter
Apr 14, 2002, 08:00 PM
The below map is our current attack plan -
Red lines are short term attacks.
Yellow lines are longer term attacks.

My goal is to isolate the land mass with Zohak -
This will keep our lines short -
Yet gain a big block of squares.

Dark Sheer
Apr 14, 2002, 09:18 PM
Originally posted by lkendter

NOTE to Dark Sheer - Please don't do this in the future. If a goverment collapse you can't get the same type of goverment back - period. The only way is to have stopped wars or significant gain of luxuries. I didn't see either.


Actually when I change it back to Democracy I thought it will hold as we have 4 luxury when in Anarchy and 7 when in Democracy.

The reason why my attack is so slow is because I want to hold on and defend those luxuries that we get from attacking the Persian and France (ie Incense, Spice and Gems) but I notice that all the roads to the gems has been pillage by the enemies as our tanks moved to attack other town from the gem town. (I don't keep a stack of tank in that town for no reason ;) ). Anyway, I will make sure we go for Monarchy if this ever happen again in any future SG. :)

Dark Sheer
Apr 14, 2002, 09:35 PM
My original strategy is to worn down the enemy by holding to the towns and eliminate their units as they approaches for counterattack (I believe I almost wipe out their Cavalry reserve during my last turn) and then slowly bombard the next town and capture them at size 1-2 so there is no chance of flipping and repeat as necessary.

I will see what I can do when I get home this evening. (Looks like the China SG on world map will have to wait after this one. ;) )

smegged
Apr 14, 2002, 10:32 PM
Originally posted by lkendter



Wierd - I some ways I can tell we think a lot alike
Yet in others miles apart - I generally only accept Monarchy late game when the tech wars are won.

The thing that I was annoyed about was being in Democracy after we had already collapsed from it. I generally do not like to be in Democracy/Republic for great amounts of time in wartime. The reason being is that cities tend to go into revolt without warning, thereby losing production from those cities.

I'm very much an "all or nothing" type of person, and when I'm in war, I'm in war and will turn science right down, so that I have cash to do stuff with (bring other civs into the war/ buy tech/ upgrade units/ conduct espionage). It is when I am in peacetime that I will try to gain a tech lead over my opponents.

I tend to do a bit more government switching than other players, and tend to like religious races for that very reason (other than the HUGE benefit of cheap temples/cathedrals).

LKendter
Apr 15, 2002, 04:54 AM
Believe me, we are in 100% agreement here -
attempting to get back Democracy after goverment collapes was a mistake.

Dark Sheer
Apr 15, 2002, 11:15 AM
1804AD(0) - Pre-turn.
1806AD(1) - Zohak & New Delhi captured. Jade Gate founded.
1808AD(2) - Indus & Ergili captured. Dunwang founded.
1810AD(3) - Istakhr razed to the ground. TienShan founded in the ashes. Ghulaman razed. Qinghai founded on the ashes of Ghulaman. Lost half of our Cavalry attacking Hispalis but we manage to take the town and razed it to the ground! And we finally capture the stack of 26 Artillery!! DaviVet founded on the ashes.
1812AD(4) - SETI completed in Beijing. Lugdunum captured.
1814AD(5) - Brundisium razed. Wuhan founded upon its ashes. Tarsus razed. ChangSha founded on the spot.
1816AD(6) - Arbela captured.
1818AD(7) - Discovered Synthetic Armor and now going for Fission. Gordium captured. Aztec & India signed Peace Treaty.
1820AD(8) - New Madras captured.

Only managed to play 8 turns (thats already 5 hours! :eek: ) but the results are pretty satisfactory. We have a very large military present now and domination or conquest is not an issue. However, I notice that our tanks cannot be upgraded to Modern Armor :confused: Did you accidentally modded this one, Lee ? Not that it really matters as our power is double of the rest add together. ;)

Here is the savegame.

TheWatcher
Apr 15, 2002, 12:01 PM
I was consfused by no modern armor also in a game

Did you research the tech (Rocketry?) the let you see the aluminum?

LKendter
Apr 15, 2002, 03:58 PM
China controls 2577 of 4575 squares, about 56% of the world.
Another 6% gained during Dark Sheers round.

In addition - some cities have completed temples - so expect a few more squares from just border expasnions.

smegged goal - wake up the way to many sleeping units in lugdunum, matsuyama, jinjan - get offensive - rush more temples.
Dacca should fall before hitting enter to finish the turn.

This game should be over shortly.

smegged
Apr 15, 2002, 05:38 PM
Got it.

LK, where do you come up with the percentages that you keep quoting?

LKendter
Apr 15, 2002, 05:56 PM
I found this somewhere in the utilities section.

Copy it to the civ save directory.

Double click it.

Load a game.

Dark Sheer
Apr 16, 2002, 04:35 AM
Originally posted by TheWatcher
I was consfused by no modern armor also in a game

Did you research the tech (Rocketry?) the let you see the aluminum?

Oops! Forgot about aluminum....hehehe We have not research Rocketry yet. My bad. :p

Thiazi
Apr 16, 2002, 04:58 PM
We should be able to trade for rocketry and fission, not sure if we should trade a tech, money and/or luxuries but we should be able to get it wthout having to research it ourselves.

LKendter
Apr 16, 2002, 05:20 PM
smegged - how goes it?

We have a very narrow tech lead, so give up luxries or cash.

smegged
Apr 16, 2002, 11:03 PM
Been busy, will play tonight (another 3 or so hours)

smegged
Apr 17, 2002, 02:51 AM
Sorry, I'm gonna have to be skipped tonight.

I found out I had a c++ assignment due tomorrow and that takes first priority.

LKendter
Apr 17, 2002, 05:44 AM
LeeKendter (on deck)
Dark Sheer
smegged
Thiazi (playing) <<<



I found out I had a c++ assignment due tomorrow and that takes first priority.


UH, gee - nothing like waiting to the last minute ;)
HMmm.... C++ - going to be a programmer like me?

smegged
Apr 17, 2002, 07:18 AM
Well, if you are a good programmer, then yes :p. Maybe. Actually I'm in a very unstable time at the moment personally, and I'm not sure what I want to do.

I'm completely sick of formal education after thirteen and a half years, and am considering other options and pathways that I may venture down. One of which is writing (I already have a novel with two chapters complete, and am working around a plot for another novel).

I know nobody probably cares on a messageboard, but I really don't know what I want to do, what I enjoy doing (other than playing games, guitar (badly) and a couple of other things), or what I want to be doing for the rest of my life.

Not that anybody needed to know that on a messageboard.

Dark Sheer
Apr 17, 2002, 09:39 AM
Originally posted by smegged
Well, if you are a good programmer, then yes :p. Maybe. Actually I'm in a very unstable time at the moment personally, and I'm not sure what I want to do.

I'm completely sick of formal education after thirteen and a half years, and am considering other options and pathways that I may venture down. One of which is writing (I already have a novel with two chapters complete, and am working around a plot for another novel).

I know nobody probably cares on a messageboard, but I really don't know what I want to do, what I enjoy doing (other than playing games, guitar (badly) and a couple of other things), or what I want to be doing for the rest of my life.

Not that anybody needed to know that on a messageboard.

Hey! I know exactly how you feel. You might not believe this, but I got so sick of the engineering course in the university some 14 years ago I quit and end up being a Professional Accountant today. ;)

Do what your heart tell you to do, don't do it just because everyone else does it. ;)

Cheers

Thiazi
Apr 17, 2002, 03:26 PM
Luckily, I don't have any programming assignments due this week, so I should be able to post my results either today or tomorrow.

Smegged, I can definately relate with the burnout and good luck on your assignment.

Thiazi
Apr 17, 2002, 08:59 PM
Just a little bit of an update but I've played 5 turns so far and we have made substantial gains against Persia and India and I have a feeling that a domination victory is in sight. I will try to play at least 5 more turns tomorrow but just letting you guys know that I am actually playing and we are doing well.

Thiazi
Apr 18, 2002, 01:24 AM
I ended up playing 9 turns but I accomplished more than enough for one series of turns. I will post a turn summary later but here are the highlights:


Purchase amphibious warfare, rockety and fission from France for 1490 gold. I tried offering luxuries and even resources but they did not want to get involved in any per turn deals.

3 to 4 more great leaders emerge.

Persia has been destroyed and India is down to one city which will be easily be destroyed on Lee's first turn. See, I got your name right now, you can remove the line from your sig now :)

We have gained a lot of territory and we should be very closes to victory.

Good luck Lee and sorry if the world is a little messy, macro management is not one of my strengths.

LKendter
Apr 18, 2002, 05:40 AM
Well China now controls 3188 ot 4575 squares - about 70%.

Persia controls zero :)

I think a few turns of expanding borders from temples should end this one.

smegged
Apr 18, 2002, 06:06 AM
whoever is playing the next few turns, do not forget to turn autosave ON. I want the win that this one will generate. In fact it'll be the first win I've gotten in my hall of fame. The only other game in there was a monarch difficulty attempt at playing the isolationist and not contacting other civs for ages which I eventually retired from (I was so annoyed about some things that had gone wrong - missing three wonders by one to three turns (two of which were by one turn) I ended up retiring).

The rest of the games I've played have been tests/muckaround with game rules type games, or ones that I haven't finished yet. Including a Monarch difficulty game effort as Japan that is about to explode :).

LKendter
Apr 18, 2002, 05:50 PM
Thiazi

Something is corrupted with the save.
please zip a NEW save, and posted it on the boards.

I tried several times, but the game keeps crashing.

Thiazi
Apr 18, 2002, 11:02 PM
Here is a new save with the 1.21f patch installed.

smegged
Apr 18, 2002, 11:27 PM
I'll have to pull out of this game - until rbd23a is finished - which it probably won't be for a while.

LKendter
Apr 19, 2002, 06:14 AM
Thiazi - there is something corrupted in my game around Madras.
I attempt to play and razed the city instead.
It didn't help.

Best I could get was to the end of 1838 and crash at end of turn.

Could you try playing 1838 on your machine and let me know what happens?
It if works - post the game here, if it doesn't then I hate to abandon the game this close to ending, but I try several different things and couldn't get past the end of 1838.


@smegged - sorry to see you go. Sirian was right, we should be glad "B" finished so soon.

Thiazi
Apr 19, 2002, 05:48 PM
I tried to play through 1838 and the game died on me as well, I'll try again later but if all else fails we can revert to the 1820 save, which I have a backup of the original zip if needed. Like I said, I will try a little bit latter tonight, otherwise just take over the game from 1820, it will suck but still is a better option than quitting on the game.

LKendter
Apr 19, 2002, 10:21 PM
Do you have any auto saves from inbetween those years?

Thiazi
Apr 19, 2002, 11:43 PM
I also have autosaces for 1832 and 1830, hope this works.

LKendter
Apr 20, 2002, 07:45 AM
LeeKendter
Dark Sheer (playing) <<<<
smegged (on hold)
Thiazi (on deck)

I spent several hours of frustartation with the crashing.
I am not up to another round right now.

Passing the game to Dark Sheer - good luck.
Thinking about it - I suspect the corruption started in the zip from Dark Sheer. Something was bad with the file transfer there. We will have to drop back to the 1920 save :cry:

Suggestion to all - We don't have to play a lot of turns each.
My suggestion - each play 3 or 4 turns max - to that we don't have to throw away such a massive effort again.

Dark Sheer
Apr 20, 2002, 01:28 PM
Alright, I will give it a shot and see if I can go beyond those error. :)

Dark Sheer
Apr 20, 2002, 04:09 PM
1834AD(0) - Delhi captured with Great Wall. Madras captured. Hyderabad captured. New Delhi captured. Lahore captured.
1836AD(1) - Kublai Khan appears in battle. Kolhapur captured. Karachi captured. Indian destroyed by France. :cooool:
1838AD(2) - Zzzzz other than chasing pollutions.
1840AD(3) - Celebration everywhere in China as Ivories is brought in from our colony.

No sign of crash whatsoever. Maybe it is due to city unhappiness which did not happen in my case as France destroyed India and we now got all 8 luxuries. ;) Our Artilleries are divided into 3 stacks, 2 near France and another near Aztec. There are also 2 stack of Modern Armor near Aztec. Those Modern Armor near France are all in the various ex-Indian cities. I will pass the game to whoever is going to play next.

Here is the savegame.

LKendter
Apr 20, 2002, 05:52 PM
LeeKendter (on deck)
Dark Sheer
smegged (on hold)
Thiazi (playing) <<<<

Thiazi - no rush, just do 3 or 4 turns.

Thiazi
Apr 21, 2002, 11:46 AM
I'll try to play a few turns today, hopefully I will get them done in time that you can play today if you want.

Thiazi
Apr 21, 2002, 12:07 PM
http://www.public.asu.edu/~jmoen/domination.jpg

That says it all. Good game everybody and I am glad to see that we were able to salvage this one without having to replay the bulk of it. If you want to play out the victory just play Dark Sheer's turns and you will win before you get a chance to do any worker or troop movement.

LKendter
Apr 21, 2002, 06:59 PM
[dance]
[dance]

Did you have to do anything besides hit enter?

Thiazi
Apr 21, 2002, 08:06 PM
When I played the turns I had changed some of the build orders but all you need to do is hit enter, it was the most painless set of turns I have ever played.

smegged
Apr 21, 2002, 08:26 PM
Good game guys. Well done. It was a pleasure :)

Dark Sheer
Apr 21, 2002, 08:49 PM
Heh, I didn't know it was that close. But I originally was hoping that we obtain victory during Thiazi's turn (since he has to go thru all the crash thing previously ;) ). All in all a good game guys.

:king:

smegged
Apr 21, 2002, 10:00 PM
What was the score, I haven't played through to victory yet, because I'm still on 1.17f, but I'd like to know the score.

Thiazi
Apr 22, 2002, 12:45 AM
It was somewhere around 4400.