View Full Version : Unit Design


Civmansam
Jul 15, 2006, 05:24 PM
This Thread is for Unit Design:


Recon Units

Space Scout
Vanilla Equivelent: Scout
Model: NONE

Space Explorer
Vanilla Equivelent: Explorer
Model: NONE

Worker Units

Worker
Vanilla Equivelent: Worker
Model: Firaxis

Droid Worker
Vanilla Equivelent: NONE
Model: NONE

Force Worker
Vanilla Equivelent: NONE
Model: NONE

Satellite
Vanilla Equivelent: Work Boat
Model: Woodelf

Blaster Units

Infantry
Vanilla Equivelent: Warrior
Model: Firaxis

Sam Infantry
Vanilla Equivelent: Axeman
Model: Firaxis

Trooper
Vanilla Equivelent: Maceman
Model: NONE

Mech Trooper
Vanilla Equivelent: Rifleman
Model: NONE

Heavy Trooper
Vanilla Equivelent: Infantry
Model: NONE

Night Soldier
Vanilla Equivelent: Sam Infantry
Model: NONE

Jet Trooper
Vanilla Equivelent: Mechanized Infantry
Model: NONE

Melee Units

Vibropole
Vanilla Equivelent: Spearman
Model: Rabbit, White

Vibrosword
Vanilla Equivelent: Swordsman
Model: NONE

Vibroaxe
Vanilla Equivelent: Pikeman
Model: NONE

Vibromaster
Vanilla Equivelent: Grenadier
Model: NONE

Duelist
Vanilla Equivelent: Machine Gun
Model: NONE


Droid Units

Astromech Droid
Vanilla Equivelent: Chariot
Model: NONE

Basic Combat Droid
Vanilla Equivelent: Horse Archer
Model: Dual

Combat Droid
Vanilla Equivelent: Knight
Model: NONE

Advanced Combat Droid
Vanilla Equivelent: Cavalry
Model: NONE

Assassin Droid
Vanilla Equivelent: Gunship
Model: NONE


Infantry Units


Marksman
Vanilla Equivelent: Archer
Model: Firaxis

Mechanized Infantry
Vanilla Equivelent: Crossbowman
Model: Firaxis

Space Marine
Vanilla Equivelent: Longbowman
Model: NONE

Mech Trooper
Vanilla Equivelent: Rifleman
Model: C.Roland

Cyborg
Vanilla Equivelent: Musketman
Model: C.Roland

woodelf
Jul 16, 2006, 09:58 AM
I have a goal of making the Bespin Cloud car. Can that be used anywhere?

Civmansam
Jul 16, 2006, 05:26 PM
I have a goal of making the Bespin Cloud car. Can that be used anywhere?

Maybe a UU for the NEw Republic or rebellion, but if you want to make it go ahead.

woodelf
Jul 17, 2006, 08:26 AM
As advertised, here it is. The Bespin Cloud car (http://forums.civfanatics.com/showthread.php?t=177986).

Civmansam
Jul 18, 2006, 07:12 AM
Nice, I think I'll use it for a UU for the Rebellion.

Rabbit_Alex
Jul 18, 2006, 04:42 PM
Civmansam, I suggest you create a "checklist" for all the models showing which ones we have models and/or textures for. Maybe you could start a unit requests thread asking the community out there to submit models for the mod.

Or maybe woodelf and Dual could make all of them, :lol:

woodelf
Jul 18, 2006, 04:57 PM
That's a good idea R_A. Maybe "wishlist" is a better way of putting it. ;)

Dual
Jul 18, 2006, 10:28 PM
Yeah, a checklist would be great. So that we can see what specific models are needed, and who's working on what.

Civmansam
Jul 19, 2006, 08:53 AM
Updated first post with Blaster and 2 melee units, will try to get the rest later

Dual
Jul 19, 2006, 02:14 PM
That layout looks good, thanks Civmansam. :goodjob:

Civmansam
Jul 19, 2006, 05:13 PM
Preview of Heavy Trooper using Woodelf's trooper head and Rabbit White's weapons:

http://img223.imageshack.us/img223/9759/stormtrooperzu6.jpg (http://imageshack.us)

woodelf
Jul 19, 2006, 07:41 PM
:wow:

That looks super Civmansam! Excellent. What other heads do we need?

Civmansam
Jul 19, 2006, 07:55 PM
Well first, a clonetrooper would be nice :D

woodelf
Jul 19, 2006, 08:03 PM
Let me find a pic. The helmet was a ballbuster, but maybe I'm getting better so another won't be so tough. I'm thrilled that one works! :woohoo:

Dual
Jul 19, 2006, 08:07 PM
That trooper is looking cool. :thumbsup:

The head looks a little big in proportion to the rest of the body though. You might want to shrink it a bit.

woodelf
Jul 19, 2006, 08:16 PM
That can be done with the nif viewer, right Dual?

Dual
Jul 19, 2006, 09:34 PM
Probably, but I don't have much experience using the nif viewer to edit models, so I'm not positive.

But now that there is a nif import plug-in for 3DS, it should be a simple matter of shrinking it in that program.

woodelf
Jul 20, 2006, 04:18 AM
Probably, but I don't have much experience using the nif viewer to edit models, so I'm not positive.

But now that there is a nif import plug-in for 3DS, it should be a simple matter of shrinking it in that program.

Would that mess with the texture that is already skinned?

Civmansam
Jul 20, 2006, 07:55 AM
No it's very very easy to do it via nifviewer. It's what I use all the time. Now all I need was a good texturing program. GIMP's dds plugins stopped working for no reason

Civmansam
Jul 20, 2006, 11:02 AM
Update with rest of melee and 2 droid. Gonna get the rest later

Rabbit_Alex
Jul 20, 2006, 04:52 PM
I am getting an itch to start modding again. It was so much fun. Work sucks :lol:

We know for sure that all of our fighter models are great at least :)

woodelf
Jul 21, 2006, 12:57 PM
Here's a couple of rendered pics of a clone trooper helmet. For some reason I can't get it to show white. :confused:

http://img65.imageshack.us/img65/810/clonepic1ce9.th.png (http://img65.imageshack.us/my.php?image=clonepic1ce9.png)http://img65.imageshack.us/img65/7577/clonepic2bs8.th.png (http://img65.imageshack.us/my.php?image=clonepic2bs8.png)

If this helmet is acceptable, what others do we need?

edit - the files are now attached, including the max file if someone wants to mess with it.

Rabbit_Alex
Jul 21, 2006, 05:45 PM
@woodelf - What do you mean? It looks fine to me.

woodelf
Jul 21, 2006, 05:51 PM
So that helm is white enough? If so, that's cool. :) I think it needs some scrunching, but I think it turned out fairly decent.

Civmansam
Jul 21, 2006, 08:39 PM
I'll put that on too, now all we need is the regular trooper and we are all set.

Seeing as your pretty good with heads, can you make either Jango Fett's helmet or Mandalore's helmet? Here are some good pretty good pictures:
Jango:
http://www.starwars-union.de/erwuniversum/factfile/wallpaper/22jango_fett.jpg

mandalore:
http://www.gamebanshee.com/starwarskotorii/npcs/images/mandalore.jpg

woodelf
Jul 22, 2006, 04:58 AM
I'll take a crack at Jango's either today or tomorrow.

Civmansam
Jul 22, 2006, 06:03 PM
Cool, then we can make mandalorian units

Hadrean
Jul 28, 2006, 07:09 PM
What about a Republic Star destroyer Woodelf? We can use it as a transport maybe
http://scifi3d.theforce.net/downloads/Star_Wars/SWRepublic/1583_lge_republic_venator.jpg

Rabbit_Alex
Jul 29, 2006, 11:21 AM
Where did you find that model Hadrean? We could definitely use that.

woodelf or Dual - why doesn't one of you try to make an Imperial Star Destroyer?

Dual
Jul 29, 2006, 02:40 PM
Where did you find that model Hadrean? We could definitely use that.

woodelf or Dual - why doesn't one of you try to make an Imperial Star Destroyer?

I'm planning on doing a few types of Star Destroyers in the near future. I have a lot on my plate with work and household/yard chores though, so it may be slow in coming.

Hadrean
Jul 29, 2006, 04:43 PM
Where did you find that model Hadrean?

One word: http://i21.photobucket.com/albums/b259/MarineCorps1/google.gif

Civmansam
Jul 30, 2006, 05:43 AM
I'm planning on doing a few types of Star Destroyers in the near future. I have a lot on my plate with work and household/yard chores though, so it may be slow in coming.

Cool, that would help a ton.

Any plans of the Death Star:D

Hadrean
Jul 30, 2006, 01:11 PM
Any plans of the Death Star:D

I think I can get Rabbit, White 's earth model or something and try to reskin it.

Hadrean
Jul 31, 2006, 12:39 PM
Any plans of the Death Star:D

Here is the Death Star Model but it just ends up Pink in the Game. Can somebody figure out what is wrong?( It is just a re-skin of C.Roland's moon model)

woodelf
Jul 31, 2006, 05:44 PM
Pink normally means the ART_DEF is incorrectly referenced. Not a big deal.

Hadrean
Jul 31, 2006, 05:52 PM
Yea but I am still not sure if I reskinned it right.

Hadrean
Jul 31, 2006, 07:40 PM
I Googled "Star Wars models" and I found this site:Click Here To View (http://scifi3d.theforce.net/list.asp?intGenreID=10&intCatID=4) and found many star wars models(People, Vehicles) So Civmansam, woodelf and anybody making units must peek at it.. I think they are in 3dsMax format (not sure) so Somebody should take a look and see how many polys they are.

woodelf
Jul 31, 2006, 08:01 PM
Thanks. I'll take a look. I found a Snowspeeder once with 27000 polys. :lol:

I'll take a look at your pink Death Star soon.

woodelf
Aug 01, 2006, 05:45 AM
As promised (finally) ----> Jango Fett's helmet. Here's a render shot. There is some bleeding of the blue, but I'm hoping that doesn't show whn you put it on a body and it's tiny. The grey is as close as I could come to silver as well. Let me know what you think.

http://img214.imageshack.us/img214/6184/jangopic1xw8.th.png (http://img214.imageshack.us/my.php?image=jangopic1xw8.png)

It also seems that we can't upload zips anymore so I'll have to post it in the file database for the whole world to see....

edit - It's in the database in the Civ4 Unit Accessories Civmansam.

Civmansam
Aug 01, 2006, 07:11 AM
As promised (finally) ----> Jango Fett's helmet. Here's a render shot. There is some bleeding of the blue, but I'm hoping that doesn't show whn you put it on a body and it's tiny. The grey is as close as I could come to silver as well. Let me know what you think.

http://img214.imageshack.us/img214/6184/jangopic1xw8.th.png (http://img214.imageshack.us/my.php?image=jangopic1xw8.png)

It also seems that we can't upload zips anymore so I'll have to post it in the file database for the whole world to see....

edit - It's in the database in the Civ4 Unit Accessories Civmansam.

Nice, that will work really well, thanks for making this.

woodelf
Aug 01, 2006, 07:17 AM
No problem. Any more heads on the to-do list?

I'm making a Sand Person head right now for the fun of it. :p

Civmansam
Aug 01, 2006, 07:27 AM
No problem. Any more heads on the to-do list?

I'm making a Sand Person head right now for the fun of it. :p
Nice, those will probably be barb units:)

woodelf
Aug 01, 2006, 09:02 AM
Here's a render shot. Again, I'll drop the head into the Civ4 Unit Accessories area.

http://img163.imageshack.us/img163/8363/tuscanpicwp7.th.png (http://img163.imageshack.us/my.php?image=tuscanpicwp7.png)

Civmansam
Aug 01, 2006, 01:33 PM
Here's a render shot. Again, I'll drop the head into the Civ4 Unit Accessories area.

http://img163.imageshack.us/img163/8363/tuscanpicwp7.th.png (http://img163.imageshack.us/my.php?image=tuscanpicwp7.png)

Wow that looks nice Woodelf! Now I have to think which bodies I should put the sandperson and the jango head on.:hmm:

woodelf
Aug 01, 2006, 04:48 PM
Yeah, sadly bodies and rigging them might take me a little while longer. I'd like to get good enough eventually though.

Civmansam
Aug 02, 2006, 03:18 PM
Updated the first post and organized it. Almost every unit should be there, and I'll put the rest later. All the ones that say Model: NONE have no model, and if anyone would like to do them, it would help.

Hadrean
Aug 02, 2006, 03:28 PM
Hey, I don't remember seeing an AT-AT in the mod so I found one but I don't know how many Polys it is. Here is the ++LINK++ (http://dh42.free.fr/pages/telech(max-3ds)/AT-AT(max5-3ds).rar) .woodelf or somebody check how many polys it is to see if it can be smoothed down for use.

woodelf
Aug 02, 2006, 04:08 PM
Snafusmith made an AT-AT and another nice unit a while back. I think Civmansam has them in the game.

Hadrean
Aug 02, 2006, 04:19 PM
Snafusmith made an AT-AT and another nice unit a while back. I think Civmansam has them in the game.

Ah found it. Thanks. Any word on my pink death star?

Hadrean
Aug 02, 2006, 04:23 PM
Oh wait a second... This is why I did not see it when I lined up the units in the game to see what was and not there. It is a red Ball thing.
http://img527.imageshack.us/img527/3446/civ4screenshot0000fo9.jpg

woodelf
Aug 02, 2006, 04:26 PM
I keep forgetting about the Death Star. I'll download it after I finish this Commercial Port and dinner.

Rabbit_Alex
Aug 02, 2006, 04:35 PM
The all red AT-AT is what happens when something isn't defined right in the XML files. Civmansam will have to fix that.

Nice Tusken Raider head woodelf! :)

woodelf
Aug 02, 2006, 04:37 PM
Thanks Rabbit_A. I just hope it looks good on a body.

Civmansam
Aug 03, 2006, 04:38 AM
The red all AT-AT is what happens when something isn't defined right in the XML files. Civmansam will have to fix that.

Nice Tusken Raider head woodelf! :)
hehe, yeah I remember the day the new version came out Kael came up with a bunch of fixes that I didn't see. Try looking somewhere in the SWM thread for them:mischief:

Edit: 600th post woot!

woodelf
Aug 03, 2006, 04:41 AM
That's why you make the big bucks as our fearless leader!

Rabbit_Alex
Aug 03, 2006, 05:38 PM
You've surpassed me in post now! I used to have more than you :(
woodelf beats everyone though.

woodelf
Aug 03, 2006, 06:09 PM
woodelf loves contributing everywhere. :)

Civmansam
Aug 05, 2006, 10:54 AM
Hey Woodelf, think you could make Jango Fett's jetpack as well?
Here's a pic:http://www.r2ro.com/images/arenajetpackcolors.jpg

woodelf
Aug 05, 2006, 11:26 AM
I'll give it a go. No straps or anything, right? You can nifview attach it?

Civmansam
Aug 05, 2006, 11:37 AM
Yeah, it should be easy to attach

Civmansam
Aug 09, 2006, 02:24 PM
I'll give it a go. No straps or anything, right? You can nifview attach it?
How are you doing on this one? I got the Jango model ready all I need is the jetpack for him:)

Rabbit_Alex
Aug 09, 2006, 04:55 PM
Can we see a pic of Jango? please :)

woodelf
Aug 09, 2006, 05:05 PM
Sorry Civmansam. I just made a Space Shuttle and the Jetpack is next on the list. After I water the garden I'll squeeze it in.

Hadrean
Aug 09, 2006, 05:06 PM
Can we see a pic of Jango? please :)

Ooh, Ooh me too! I wanna see him! Is he fat?:mischief:

woodelf
Aug 09, 2006, 07:15 PM
Here's the jetpack. The top green piece is the one that really needs to be skinned. The other "textured" pieces simply need to be made to look more like however Jango's pack looked.

http://img158.imageshack.us/img158/3523/jetrendertoppi7.th.png (http://img158.imageshack.us/my.php?image=jetrendertoppi7.png)http://img221.imageshack.us/img221/1833/jetrenderdh3.th.png (http://img221.imageshack.us/my.php?image=jetrenderdh3.png)

File located here (http://forums.civfanatics.com/downloads.php?do=file&id=2156).

Hadrean
Aug 09, 2006, 07:36 PM
Looks good, but I never looked at his jetpack in the movies, or ever, so it is sorta hard for me to comment.

woodelf
Aug 09, 2006, 07:51 PM
There's a pic that Civmansam posted. That's all I had to go by as well.

Civmansam
Aug 10, 2006, 05:07 AM
That's perfect, thanks Woodelf.
I'll show you guys what Jango looks like when he's done

woodelf
Aug 10, 2006, 05:13 AM
Great. I can't wait to see it!

Qdin
Aug 11, 2006, 04:53 AM
Remember that he used a Mandalorin Jet Pack which were similar in the middle like a rocket - which in some cases with some Mandalorians HAD a rocket ... ;) but then the fuel and the jetpack were empty after fireing :P lol

Civmansam
Aug 12, 2006, 05:27 PM
i'm not extremely pleased with the skin, but here's a render of Jango:

woodelf
Aug 12, 2006, 06:23 PM
I think he'll look cool in game. Very nice. :goodjob:

Hadrean
Aug 12, 2006, 06:47 PM
Most things look better in game anyways.

woodelf
Aug 12, 2006, 07:25 PM
Yeah, let's see an in game screenie!

woodelf
Aug 16, 2006, 10:10 AM
Not sure if we need it, but here's a Naboo Starfighter.

http://img64.imageshack.us/img64/3258/nfighter0000zw1.th.jpg (http://img64.imageshack.us/my.php?image=nfighter0000zw1.jpg)

File found here (http://forums.civfanatics.com/downloads.php?do=file&id=2433).

Civmansam
Aug 16, 2006, 10:27 AM
Excellent, that'll go as the Streamlined Starfighter model

woodelf
Aug 16, 2006, 11:19 AM
Cool. I'm having a tough time finding good pics of each angle of the Mandalorian fighter. Do we need this one as well?

Civmansam
Aug 16, 2006, 12:57 PM
It would be a UU for the mandalorians probably. I say go ahead

Rabbit_Alex
Aug 16, 2006, 05:00 PM
The Naboo fighter and Jango look great.

woodelf
Aug 16, 2006, 05:34 PM
Thanks. If anyone has a better pic of a Mandalorian fighter let me know. The one I found through Google sucks...

Civmansam
Aug 16, 2006, 07:12 PM
http://www.starwars.com/databank/starship/slavei/img/movie_bg.jpg
This is slave I, jango fett's ship. Although not a mandalorian ship, it would still be useful and be used as a mandalorian ship :D

http://starwars.wikia.com/images/8/88/Pursuer_Enforcement_Ship.jpg
This is a mandalorian starfighter.

Take your pick

woodelf
Aug 17, 2006, 04:01 AM
Thanks. The Slave I looks to be the more difficult, but maybe I'll try both at some point.

Qdin
Aug 17, 2006, 07:34 AM
you might notice that it looks curiously related to the LAAT :P

about that, I might be able to dig up the LAAT/i (or something) which is the ones which drops off the ATTE's :)

Civmansam
Sep 12, 2006, 05:39 PM
Qdin and Woodelf, how are you doing with your models?

Qdin
Sep 14, 2006, 02:33 PM
I've been busy at the school doing Maya.

I guess I just need the scene from Woodelf to start in 3ds Studio Max :) Then I'd do the battledroid along with the Commander Cody.

and I need a vehicle as well in a scene so I can make vehicles etc. Also one for flyers :P
Maybe I can get 3ds Studio Max at home, but probably not. So most work will take some time until I get the scene(s) from Woodelf xD

Qdin
Oct 20, 2006, 04:52 AM
Okay ya'll.

Here's a short story about my project :)

like 3 weeks ago a friend of mine asked me if I wanted to make a Sith Trooper from KotOR, and I was like: 'sure, why not'.

the following week I got an assignment for the Exam in IT, preferably a report about a 3D Project, and I thought that it'd be cool to make a report about how to make a unit and put it into the game Star Wars Battlefront 2 - which is the game I first intended ;) But now it's done and I thought that it should go into Civ4 Star Wars Mod as well ;) At first it's currently made in XSI Softimage, but should easily be converted to Max or Maya for further export... if I just would get those files soon...!! :mad: :mad: :mad:

nonetheless, here's the unit:
http://i19.photobucket.com/albums/b157/Qdin/Screenshot12.jpg
http://i19.photobucket.com/albums/b157/Qdin/Screenshot11.jpg
http://i19.photobucket.com/albums/b157/Qdin/Screenshot10.jpg

tell me what you think :) Considering I've only had 3 weeks available and only being done in my sparetime, I think it went out good :)

WGW
Oct 20, 2006, 05:58 AM
i love it :D
really good job :)
let us hope u get the files soon :P

Qdin
Oct 20, 2006, 06:46 AM
Me too... :/
glad you like it :)

lemme just find out the polycount...

it's up on 1531 polygons.

WGW
Oct 20, 2006, 08:30 AM
sorry i dont know what u mean by that :$

Qdin
Oct 20, 2006, 09:40 AM
A cube has 6 faces, and therefore 6 polygons.
The higher amount of polygons the more it will lag. for Civ4 it needs low-polygon models or it will most liekly lag. that's all you have to know ;)

WGW
Oct 20, 2006, 01:07 PM
okay i think i understand it :P
so how high does it need to be for civ4?

Qdin
Oct 20, 2006, 01:36 PM
I've forgot the list, but I have this idea that my trooper is a bit over the limit >.>

s.c.dude
Oct 21, 2006, 11:06 AM
have you guys condiered using the warrior monk as a jedi. it would look much better than the current one, all you have to do is replace the sword with a lightsaberhttp://forums.civfanatics.com/showthread.php?t=185826

Qdin
Oct 22, 2006, 05:46 AM
s.c.dude, what kind of modders do you think we are? :p Using original is never as good as new stuffs.

s.c.dude
Oct 22, 2006, 09:41 AM
s.c.dude, what kind of modders do you think we are? :p Using original is never as good as new stuffs.so why is the jedi now a remake of the swordsman;)

Qdin
Oct 23, 2006, 01:28 PM
I've answered this a thousand times now: because I haven't got my files yet! *being incredibly impatient and mad because of the loooong wait* The sooner I get my files the sooner I can make models - amongst other's jedies ;)

WGW
Oct 23, 2006, 02:06 PM
so why isnt woodelf repling to ure message?
isnt he active on the forum and simply not aware that u need the file's or is he ignoring you?

Qdin
Oct 23, 2006, 03:21 PM
I've honestly got no idea... :(

He don't seems to be on lately much, but I've seen him on enough times to know that he DO check his in-box and I know that it DOES NOT take more than 5 minutes to send me all I need. Especially because I've resent the details and information to him lotsa of times.

I'm not happy to say it, but it seriously starts to piss me off..

Roland787
Jan 11, 2007, 09:22 PM
just out of curiosity, what program do you need to make models, and with a little bit of practice, can one like myself get fairly decent at it?? i really want to start getting more involved within this community but dont know how being that i myself cant write files and crap, but im thinking that i may be able to create models (maybe). any help would be highly appreciated.

o yea, check out my thread i just posted on the use of force powers, hope its somewhat helpful. http://forums.civfanatics.com/showthread.php?p=4975344#post4975344

Qdin
Jan 12, 2007, 11:55 AM
Here's my deal: you make the maps? :) Then we can always get help and all, but 'newbies' to modelling and all usually have huuuge amounts of polygons which will cost too much memory for this game and crash the game :) And a mapper would be alot more useable, if you ask me.

Roland787
Jan 12, 2007, 02:16 PM
ok then, ill see what i can do. do i just use the mapbuilder thats in the game?? ive never used it before but i can start messin around with it. and what kind of maps you guys looking for exactly?

Roland787
Jan 13, 2007, 07:42 PM
id really like to know what program you guys use to create the units. im wanting to start doing stuff like that myself but not sure what program to get. any help or suggestions???


ps. mapmaking is not for me, sorry but its just not something id like to do. but 3D imaging is something i can get into.

Qdin
Jan 15, 2007, 08:46 AM
3D Imaging? so you want to make 3D images? XD

3ds Studio Max and/or Maya is the programs used, even though I don't know how to export anything to this game from them :P

Roland787
Jan 15, 2007, 04:03 PM
Thank you Qdin, ill check em out. if you dont know how to export em from there to here then what programs do you use that do do that??

Roland787
Jan 15, 2007, 04:07 PM
wow, talk about expensive!!! looks like ill just be helping out by playing and testing, my dreams just shot down the tubes, lol.

Qdin
Jan 16, 2007, 11:15 AM
lol - yep. it's expensive :P

and I never said I managed to get anything into this game.. I mod other games too, ya' know? ;)

Roland787
Jan 16, 2007, 04:34 PM
what do you know, i found a free 3d modeling program from the front forums. ever hear of "Blender". anyways, i just got it, now have to figure out the rocket science to work it, lol. tutorials and time and i should be able to figure it out. hopefully.

o yea, when the hell is this forum/mod gonna pick back up!!???!!! were all gettin very anxious here. too soon for me to start modeling for nething on here, need sum practice first, but id still give my input in the game if it was to come back alive.

Roland787
Jan 16, 2007, 04:36 PM
o yea, how do you get custom avatars??? i dont see anything for it in the "user cp" page. help appreciated, thanx

tallicahead00
May 20, 2007, 10:08 AM
Here are my ideas for units to go along with the civs I recommended. In this you will see the type of unit that one belongs to and then the upgrade progression. This was where my research was the most time consuming because I wanted there to be accuracy with the upgrading of units. Also an idea I have is that the unique/hero units should be able to be upgraded to other heroes just so more people get to see their favorite character and play as them. So here goes:

Galactic Republic:
(Melee Units) Clone Assassin

(Blaster Units) Clone Trooper-> Clone Commando-> Clone Marine->
Clone Sniper-> Clone Commander-> Alpha Class ARC.

(Armored Units) AT-TE-> TX-130 Saber Class Fighter Tank-> ISP-> UT-AT-> SPHA-> HAV A6 Juggernaut.

(Air Units) BARC Speeder-> V-Wing Starfighter-> V-19 Jedi Starfighter-> ARC-170-> Naboo Royal Cruiser.
Note: I suggest the Naboo Royal Cruiser, because I think it looks like what a bomber would be.

(Naval Units) HAET-221-> LAAT-> Republic Shuttle-> Star Destroyer-> Super Star Destoyer.

(Unique/Hero) Amidala-> Scorch-> Boss-> Alpha-> Commander Cody-> Chancellor Palpatine, the design would look like when he was revealed as the Sith Lord in the attempt of the Council trying to arrest him.

CIS:
(Melee Units) Grappler Droid-> Magna Guard

(Blaster Units) B1 Battle Droid-> E4 Baron Droid-> Droideka-> Super Battle Droid.

(Armored Units) TSMEU-G Personal Wheelbike-> Dwarf Spider Droid-> Crab Droid-> Hailfire Droid-> Persuader-Class Droid Enforcer-> HAG

(Air Units) STAT-> MVR-3-> MAF-> HMP.

(Naval Units) Manta-> Sub-Carrier-> MTT-> Ostracoda

(Unique/Hero) General Grievous-> Count Dooku

Galactic Empire:
(Melee) Crimson Guard-> Sith Apprentice

(Blaster) Stormtrooper-> Storm Commando-> Shadow Trooper-> Snow Trooper-> Dark Trooper-> Space Trooper.

(Armored) AT-ST-> AT-TE-> AT-AT-> Juggernaut

(Naval/Air) Speepderbike-> TIE Interceptor-> TIE Fighter-> TIE Bomber-> Star Destoyer-> SuperStar Destroyer

(Unique/Hero) Kir Kanos-> Grand Admiral Thrawn-> Mara Jade-> Darth Vader-> Emperor Palpatine-> Palpatine Reborn

The Rebel Alliance:
(Melee) Padawan

(Blaster) Rebel Trooper-> Rebel Infantry-> Rebel Marine-> Specforce Trooper

(Armored) Same as Galactic Republic

(Naval/Air) A-Wing-> B-Wing-> X-Wing-> Y-Wing-> Outrider-> Millenium Falcon

(Unique/Hero) Chewbacca-> Leia Organa-> Dash Rendar-> Han Solo-> Young Luke Skywalker

Jedi Order:
(Melee) Padawan-> Jedi Knight-> Jedi Master-> Jedi Grandmaster

(Blaster) Same as Galactic Republic

(Armored) Same as Galactic Republic

(Naval/Air) Same as Galactic Republic

(Unique/Hero) Qui-Gon Jin-> Obi-Wan from Ep III-> Mace Windu-> Yoda-> Luke Skywalker, as Jedi master

Order of the Sith:
(Melee) Sith Assassin-> Sith Acolyte-> Sith Warrior-> Sith Marauder-> Sith Lord

(Blaster) Same as Galactic Empire

(Armored) Same as Galactic Empire

(Naval/Air) Same as Galactic Empire

(Unique/Hero) Maul-> Bane-> Revan-> Nihilus-> Scion

Mandalorians:
(Melee) I couldn't find any, so I'm leaving this one blank

(Blaster) Crusader-> Neo-Crusader-> Death Watch-> Mandalore

(Armored) Canderous Assault Tank

(Air) M3-A-> M22-T-> M12-L-> Pursuer-> Star Viper-> Slave-1

(Naval) Dungeon Ship-> Mandalorian Dreadnaught

(Unique/Hero) Canderous Ordo-> Montross-> Jango Fett-> Boba Fett

Sorry I didn't put any links up for pics, but as you can see that would have been a lot of links. If you are interested in looking something up just go to Wookiepedia or the actual SW site. That is where I got all of my info from. Also I didn't have enough time to research the Sith Galactic Empire so that part I wasn't able to put anything up for.

gostanford22
Jun 06, 2007, 11:01 AM
Here are my ideas for units to go along with the civs I recommended. In this you will see the type of unit that one belongs to and then the upgrade progression. This was where my research was the most time consuming because I wanted there to be accuracy with the upgrading of units. Also an idea I have is that the unique/hero units should be able to be upgraded to other heroes just so more people get to see their favorite character and play as them. So here goes:

Galactic Republic:
(Melee Units) Clone Assassin

(Blaster Units) Clone Trooper-> Clone Commando-> Clone Marine->
Clone Sniper-> Clone Commander-> Alpha Class ARC.

(Armored Units) AT-TE-> TX-130 Saber Class Fighter Tank-> ISP-> UT-AT-> SPHA-> HAV A6 Juggernaut.

(Air Units) BARC Speeder-> V-Wing Starfighter-> V-19 Jedi Starfighter-> ARC-170-> Naboo Royal Cruiser.
Note: I suggest the Naboo Royal Cruiser, because I think it looks like what a bomber would be.

(Naval Units) HAET-221-> LAAT-> Republic Shuttle-> Star Destroyer-> Super Star Destoyer.

(Unique/Hero) Amidala-> Scorch-> Boss-> Alpha-> Commander Cody-> Chancellor Palpatine, the design would look like when he was revealed as the Sith Lord in the attempt of the Council trying to arrest him.

CIS:
(Melee Units) Grappler Droid-> Magna Guard

(Blaster Units) B1 Battle Droid-> E4 Baron Droid-> Droideka-> Super Battle Droid.

(Armored Units) TSMEU-G Personal Wheelbike-> Dwarf Spider Droid-> Crab Droid-> Hailfire Droid-> Persuader-Class Droid Enforcer-> HAG

(Air Units) STAT-> MVR-3-> MAF-> HMP.

(Naval Units) Manta-> Sub-Carrier-> MTT-> Ostracoda

(Unique/Hero) General Grievous-> Count Dooku

Galactic Empire:
(Melee) Crimson Guard-> Sith Apprentice

(Blaster) Stormtrooper-> Storm Commando-> Shadow Trooper-> Snow Trooper-> Dark Trooper-> Space Trooper.

(Armored) AT-ST-> AT-TE-> AT-AT-> Juggernaut

(Naval/Air) Speepderbike-> TIE Interceptor-> TIE Fighter-> TIE Bomber-> Star Destoyer-> SuperStar Destroyer

(Unique/Hero) Kir Kanos-> Grand Admiral Thrawn-> Mara Jade-> Darth Vader-> Emperor Palpatine-> Palpatine Reborn

The Rebel Alliance:
(Melee) Padawan

(Blaster) Rebel Trooper-> Rebel Infantry-> Rebel Marine-> Specforce Trooper

(Armored) Same as Galactic Republic

(Naval/Air) A-Wing-> B-Wing-> X-Wing-> Y-Wing-> Outrider-> Millenium Falcon

(Unique/Hero) Chewbacca-> Leia Organa-> Dash Rendar-> Han Solo-> Young Luke Skywalker

Jedi Order:
(Melee) Padawan-> Jedi Knight-> Jedi Master-> Jedi Grandmaster

(Blaster) Same as Galactic Republic

(Armored) Same as Galactic Republic

(Naval/Air) Same as Galactic Republic

(Unique/Hero) Qui-Gon Jin-> Obi-Wan from Ep III-> Mace Windu-> Yoda-> Luke Skywalker, as Jedi master

Order of the Sith:
(Melee) Sith Assassin-> Sith Acolyte-> Sith Warrior-> Sith Marauder-> Sith Lord

(Blaster) Same as Galactic Empire

(Armored) Same as Galactic Empire

(Naval/Air) Same as Galactic Empire

(Unique/Hero) Maul-> Bane-> Revan-> Nihilus-> Scion

Mandalorians:
(Melee) I couldn't find any, so I'm leaving this one blank

(Blaster) Crusader-> Neo-Crusader-> Death Watch-> Mandalore

(Armored) Canderous Assault Tank

(Air) M3-A-> M22-T-> M12-L-> Pursuer-> Star Viper-> Slave-1

(Naval) Dungeon Ship-> Mandalorian Dreadnaught

(Unique/Hero) Canderous Ordo-> Montross-> Jango Fett-> Boba Fett

Sorry I didn't put any links up for pics, but as you can see that would have been a lot of links. If you are interested in looking something up just go to Wookiepedia or the actual SW site. That is where I got all of my info from. Also I didn't have enough time to research the Sith Galactic Empire so that part I wasn't able to put anything up for.

Would you be able to make a list for all of these Civs? (Ignore the colors. :) )

Rebals=Dark Green (Like Arabia)
Black Sun=Black (like Barbarians)
Ratakan=Yellow (like Egypt)
Chiss= Dark Cyan (like Greece)
Mandalorians=Gray (like Germany)
Seperatists= Peach (like Mali)
Galatic Empire=Brown (like Mongols)
Old Republic=Orange (like Russia)
Sith=Red (like Japan)
Wookies= Green (like Aztec)
Quarrens=Blue (like America)
Vong= Purple (like India)
New Republic=White (like England)
Hutt= Dark Yellow (like Inca)
Galatic Senete= Dark Pink (like China)
Imperial Remnant= Dark Blue (like France)

tallicahead00
Jun 06, 2007, 01:08 PM
Would you be able to make a list for all of these Civs? (Ignore the colors. :) )

Rebals=Dark Green (Like Arabia)
Black Sun=Black (like Barbarians)
Ratakan=Yellow (like Egypt)
Chiss= Dark Cyan (like Greece)
Mandalorians=Gray (like Germany)
Seperatists= Peach (like Mali)
Galatic Empire=Brown (like Mongols)
Old Republic=Orange (like Russia)
Sith=Red (like Japan)
Wookies= Green (like Aztec)
Quarrens=Blue (like America)
Vong= Purple (like India)
New Republic=White (like England)
Hutt= Dark Yellow (like Inca)
Galatic Senete= Dark Pink (like China)
Imperial Remnant= Dark Blue (like France)



I would, but I don't want to do research for stuff that the actual programmers aren't going to use. If you would like to do this yourself you can do as I did and research wookiepedia and the SW site. But be warned, all those units you see in my post took three hours of research. If the programmers told which civs they were going with, I would do additional research but since I have heard little from them on the matter, right now I am just waiting to summoned for any other ideas.

NikNaks
Jun 06, 2007, 01:15 PM
As I said in the civ design thread, I would like thoughts on both sets of civs.
Oh, and TH, would you be able to use IRC?

gostanford22
Jun 06, 2007, 01:42 PM
As I said in the civ design thread, I would like thoughts on both sets of civs.
Oh, and TH, would you be able to use IRC?

what other set?

Sovin nai
Jun 06, 2007, 02:24 PM
I think that some of the civs could be, in fact should be, races. The wookies, Quarren, and maybe Hutts shouldn't be on the list. If they have unique units, they should be units for the race, rather than a civ.

Civmansam
Jul 03, 2007, 06:59 PM
Here's a little preview of Jango Fett, He's not done yet, so don't criticize too much

NikNaks
Jul 04, 2007, 03:40 AM
Nice. Maybe make the head a little larger.

Kissamies
Jul 08, 2007, 04:14 AM
Space units could be divided to 6 or 7 categories and then use flavor units to differentiate. Something like this:

Fighters
Fighter squadron: Vulture droids, Delta-7, X-wings, TIE fighters, Z-95, Aurek fighters
Bomber squadron: Trade Federation droid bombers, ARC-170, Y-wings, TIE bombers, Skipray blastboats, Republic assault fighters, K-wings

Capital ships
Corvette (http://starwars.wikia.com/wiki/Corvette)/gunship: Corellian corvette (aka. "Rebel blockade runner"), Marauder-class corvette, some light cruisers like Carrack
Frigate (http://starwars.wikia.com/wiki/Frigate): Nebulon-B (aka. "Rebel cruiser"), Munificent-class star frigate, Acclamator-class, and so on
Cruiser (http://starwars.wikia.com/wiki/Cruiser): Star Destroyers, Mon Calamari Star Cruiser, Lucrehulk-class, Providence-class, Dreadnought-class heavy cruiser, Rebel assault frigate
Troop transports/freighters: CR20 troop carrier, GR-75 medium transport, C-9979 landing craft, Sentinel-class landing craft

Then there could be a category for those really huge dreadnoughts (http://starwars.wikia.com/wiki/Star_Dreadnought). They should be rare and hard to build.

DonStamos
Jul 09, 2007, 09:14 PM
I agree with the Dreadnoughts

Empire: Super Star Destroyer (Eclipse if you're feeling brave=-o)
Rebels/GA/NR: Mon Cal Star Defender
Chiss: dunno
CIS: General Grievous' flagship
Old Republic: dunno
Yuuzhan Vong: worldship

Those are just ideas. Dunno what to do about SSDs. The ESD was larger and Imperial-only and I'd love to see it but I dunno if it'd be too powerful or not. All this considering the NR/GA had at least two SSDs; Guardian and Lusankya.

btw, the Acclamator-class was a cruiser:-*

*Edit*

Maybe there could be something like this (using Civ4's naval units as a reference)

Fighters (all but the Empire's could explore outside borders since the TIEs but the Defender had a hyperdrive?)
Bombers
Transports/Carriers
Frigates
Corvettes (Including Victory Destroyers)
Destroyers (ISDs, Bothan Assault Cruisers, old Mon Cal cruisers)
Battleships (SSDs, MC90 Star Cruisers, Chiss SDs)
Dreadnoughts (cost a lot of money AND national unit! Eclipse, Star Defenders, etc)

All but the Dreadnoughts able to be captured? Basing this on lots of ships getting captured one way or another by various sides but maybe it involves a severely damaged unit and a spy, some way to make it tricky and dangerous to do to make the risk/reward more fulfilling? Could even make it harder based on how big the ship is - ie harder to capture an SSD than a VSD.

Thoughts?

NikNaks
Jul 10, 2007, 02:42 AM
I just remembered something I read in the manual for modding BtS. If we're planning to use the new flavour units system, all the units will have to be called the same (eg Light Cruiser). We could still mod them as UUs (without stat changes) so tat we could change the name. Thoughts?

woodelf
Jul 10, 2007, 05:15 AM
Here's a little preview of Jango Fett, He's not done yet, so don't criticize too much

Looks like a good start Civmansam. My modeling (and especially texturing) have gotten a lot better since we started so if you need heads or whatever let me know.

Kissamies
Jul 10, 2007, 07:32 AM
btw, the Acclamator-class was a cruiser:-*
There's some disagreement on that. Cruiser is a very wide category in SW classifications. I think Acc could fit the firigate role for Republic as a recognisable ship while Venator or Victory take the cruiser class.

I guess you could use more classifications, but basic corvette-frigate-cruiser progression is pretty standard. You just need to classify them by relative size and firepower rather than their official classifications sometimes. Hapes Nova-class battle cruiser seems more like frigate to me, for example.

offtopic:
TIEs but the Defender had a hyperdrive?
Don't forget the TIE Avenger. To quote Darth Vader on cutscene on TIE Fighter: "Hyperspace capability... impressive."

Civmansam
Jul 10, 2007, 04:44 PM
Looks like a good start Civmansam. My modeling (and especially texturing) have gotten a lot better since we started so if you need heads or whatever let me know.

Yes, that head was actually yours. i'll let you know if I need anything.

Qdin, how are those Gungans going?

DonStamos
Jul 10, 2007, 11:17 PM
I just remembered something I read in the manual for modding BtS. If we're planning to use the new flavour units system, all the units will have to be called the same (eg Light Cruiser). We could still mod them as UUs (without stat changes) so tat we could change the name. Thoughts?

If they do the expansion in the modular XML form it wouldn't be that hard to just UU everything for flavor. Kinda sucks that it has to be that way, though.

@Kissimies: I forgot about the Venator. Dunno what I was thinking. I also agree with the classification of the Hapes Nova-class cruiser. I'm trying to remember what they used as corvettes, I want to say the Marauders.

Pretty much I tried to classify as such:

Corvette - the smallest capital ships (Corellian Corvettes, Star Galleon)

Frigate - the next size up, between Corvettes and Cruisers (VSD, Nebulon-B frigates)

Cruiser - the next largest class of capital ship (ISDs, MC80 Cruisers, Chiss SDs) These would end up being the run-of-the mill capital ships, with smatterings of the two larger classes to bolster attack/defense.

Battleship - the largest class of capital ship that isn't a national unit. They still come with a hefty price tag, though and perhaps they could give leadership bonuses (just like the Dreadnoughts, there needs to be a reason to build them, just an idea) These would include the Super Star Destroyers and the Mon Calamari Star Defenders, among others.

Dreadnought - The ultimate capital ships. These are more powerful than any other capital ships but come with a very very hefty price and can only have a limited amount (national units). These include the Eclipse and the Mon Cal Star Defenders. I could also see these giving useful benefits to the fleet units that accompany them (the Eclipse giving an increased attack bonus, the Star Defenders giving increased defense bonuses, for example).

The biggest problem I see with this is the lack of some factions to have ships that fit the appropriate categories, especially Battleship/Dreadnoughts (such as the Hapans, who could conceivably use the NR/GA equivalent or maybe an 'updated' Battle Dragon, lots of room for improvisation). At least it's a baseline to work from and gets every major ship class a place to fit (with a bit of stretching/squeezing).

Kissamies
Jul 11, 2007, 05:01 AM
Well, you need to have a line of "generic" ships. If a civ doesn't have a ship in certain class, it gets a generic ship. I tried to list 1 of those in each category in my list back in the last page. Some of the older Rebel stuff could also be classified generic. I don't think the Hutts would get many unique big ships. The generic line could also be a starting point when you add a new civ. Give it the basic ships and then start to make special ships.

Victory-class is really a cruiser, but I guess you could call it a frigate if you wanted to. Not sure if Battleship and Dreadnought classes need to be differentiated, but that's my opinion. SSD seems to be most common kind of these huge ships so that might be the generic ship of that category.

DonStamos
Jul 11, 2007, 09:06 PM
Well I wanted to separate them because the battleship class ships were built much more often than the dreadnought ones but they were still expensive to both build and maintain.

The dreadnoughts on the other hand, could be limited and provide significant boosts to attack/defense/withdrawal or other benefits. Almost like naval hero units - it really means something to bring one down.

woodelf
Jul 12, 2007, 04:30 AM
Without reading 7 pages can you guys tell me what the plan is for ship scale? Obviously there is going to be some issues having tie fighters next to dreadnoughts on the screen. I can make most of the ships that Dual didn't make, but I don't know how detailed to get.

Qdin
Jul 12, 2007, 06:48 AM
then don't :) I don't think we should start modelling or anything if we aren't even sure of the scales.. The buildings you do are great - keep them up ;)

I've been fiddling with that exact same questions for almost a year now... How are we gonna make the sizes? HOW can we make it fit..?

Is it actually possible to make a unit fill in several tiles..? This way it would be kinda easier to look at the scales, and the classes for them based on the size...

any suggestions how we solve this measure-problem?

NikNaks
Jul 12, 2007, 06:50 AM
I don't see why we couldn't start modelling if we didn't know scales. You can change that in XML...

woodelf
Jul 12, 2007, 08:03 AM
With proper use of group sizes for fighters, maybe 5, and then smaller groups as the ship size goes up we might be okay.

I'm still cranking out buildings, no worries. My problem is finding time to texture.

Civmansam
Jul 15, 2007, 10:31 AM
Here's a first look at Darth Maul.
I still have to retexture his face, it looks like a red blob right now.
This model is based off my sith units and Chugginator's jedi units

NikNaks
Jul 15, 2007, 10:32 AM
Awesome! :goodjob:

woodelf
Jul 16, 2007, 05:36 AM
He looks good Civmansam.

My only concern is that in the wide scheme of an entire Star Wars mod how important is he compared to other units? Unless the generic units are done or will be using placeholders? In that case a sprinkling of super Jedi is a good thing.

Civmansam
Jul 16, 2007, 12:51 PM
That's a good point. I guess it's just fun making hero units, but I should probably concentrate on regular units. Gungans and battle droids will be hard because I'm not much of a model maker, but I could do some human units.

zhardan
Jul 17, 2007, 09:34 AM
Sorry, my english is very very poor but i will try explain what's is my opinion about how this mod should be classify the distincts class of units. If anyone know read spanish, in the final post there are the "translate" :P

I think that the units of Starwars universe should be classify in 3 class:
- Space Units: Only can attack other space units, bombard planets and transport other units.
-Terrestrial units: Only can attack other terrestrial units and are the only units that can conquest planets.
- Jedi units: Special units, a mix between spy, general and mage of FFII mods. They use "spells" to interact with the environment.

If we bear in mind that the way of conquering a planet in different books of starwars always is the same:
1. Destroy the planetary shields landing troops in the poles that it is where the shields are weaker. (if exists it)
2. Spatial bombardment.
3. Terrestrial occupation.

I believe that the combat should be to orientated in this path. For example, allow that our planets could create buildings that allow the protection against spatial bombardments (up to annulling it if they are sufficiently powerful) depending on the technology or force to translate terrestrial units to conquest planet.

The jedi utility in the game should be more in the style of "magicians" of FFII (any jedi could be beat a army, but if to avoid that assault, to distract(embezzle) it, better it, command it, etc ...). The jedis only should be able to be "killed" by other jedis that they had sufficient skill to detect it. There is presupposed that a jedi can escape of a normal individual always.

The jedis experience should be rise with the time, althought that certain buildings of your civilization could be increase it. Too some searches (Temple exploration?), killing other unit jedi, etc..

In short, the spaceships same as civilization ships.
The terrestrial units continue like always.
The jedis units, are special units, as the magicians of FFII but without possibility of attacking physically nobody who is not another jedi and using sorceries to interact with the environment.


Spanish Version:

En mi opinión, las unidades del universo de Starwars deberían dividirse en 3 categorias:
- Unidades Espaciales: Solo pueden atacar a otras unidades espaciales,bombardear y trasladar unidades terrestres.
- Unidades Terrestres: Solo pueden atacar a otras unidades terrestres y son las únicas que pueden conquistar planetas.
- Unidades Jedis: Unidades especiales tipo espia y con "sortilegios estilo FFII" como si fueran magos.

La forma de conquistar un planeta sacado de los distintos libros de starwars siempre es la misma.
1. Destruir los escudos planetarios desembarcando tropas en los polos que es donde los escudos son más débiles.
2. Bombardeo espacial.
2. Ocupación terrestre.

Solo ha existido un dispositivo capaz de atravesar un escudo desde el espacio y este fué la famosa estrella de la muerte.

Creo que deberia orientarse el combate en ese sentido. Por ejemplo, permitir que nuestros planetas puedan crear edificios que permitan la protección
contra bombardeos espaciales (hasta anularlo si son suficientemente potentes) dependiendo de la tecnologia.
Cambiar el uso de los jedis más al estilo de "magos" de FFII (ningun jedi podria vencer a un ejercito, pero si evitar que ataque, distraerlo, potenciarlo, etc...).
La experiencia de los jedis deberia subir con el tiempo, ciertos edificios de tu civilización, busquedas (exploración de templos/edificios especiales de tu civilización), etc..
Los jedis solo deberían poder ser "matados" por otros jedis siempre que tuvieran habilidad suficiente para detectarlo. Se presupone que un jedi puede escapar de un individuo normal siempre.
En resumen, las naves espaciales serian el equivalente a barcos.
Las unidades terrestres siguen como siempre.
Las unidades jedis son unidades especiales, como los magos de FFII pero sin posibilidad de atacar fisicamente a nadie que no sea otro jedi y utilizando sortilegios para interactuar con el entorno.



Sorry for my bad english and good luck with the mod.

Kissamies
Jul 17, 2007, 08:35 PM
I've made similar suggestion about the Force units earlier. Basically the Force units should work on the "epsionage plane" being only vulnerable to units that also work on that plane and they'd mainly do spy stuff. They could also work with military units by merging with them to give a special Force promotion, much like Great Generals can do. Could be tricky to code.

Hero units are different, however. They should be more like regular military units and able to take part of regular combat. However, they should also be able to attack epsionage units.

Qdin
Jul 19, 2007, 07:04 AM
I dunno...

Regular units can kill Jedies too, ya know..
At least in the Star Wars Universe ;P

They shouldn't be allowed to be considered greatest powers or units of all times etc. just because they know about the force... They just have merrits - it doesn't mean they are invincible to other than their own...

Civmansam
Jul 19, 2007, 03:30 PM
i think jedi should be like Qdin said, strong but not invicible. Maybe an jedi knight should be around strength 8. But I agree that Jedi should get espionage abilities

Qdin
Jul 19, 2007, 05:46 PM
hm... I DO like the idea, though - of making them get XP over time until a certain level... But the strength? I guess it depends on the whole scale we're working with..

thrallgor
Nov 16, 2007, 06:04 PM
Here's some promotions (check out force powers for more)
Black Market Technology
Blast
Bribery
Buzz Droids
Cloaking Device
Cluster Bomb
Core Overload
Corrupt Militia
Corrupt Systems
Create Dark Troopers
Damage Increase
Detect Enemy Stealth
Drain Life
Enemy System Control
Force Attack
Force Cloak
Force Sight
Full Salvo Attack
Hack Death Star(Galactic conquest only)
Hard Point Assault
Intimidation
Jam missiles
Jedi Mind trick
Kidnapping
Launch Fighters At Will
Orbital Bombardment
Piracy
Point Laser Defense System
Prowl
Proximity mine
Purchase Black Market Technology
Radioactive Contamination
Racketeering
Rally Strike
Remote DetPacks
Saber throw
Sabotage
Sabotage Ships
Sensor scrambler
Shield Flare
Shield Leech
Slavery
Sonic Stunner
Spread Corruption
Stimpack
Summon Rancor
Superlaser
Transport Infantry
Weapon Swap