View Full Version : Civilization Design
Civmansam Jul 15, 2006, 06:17 PM This thread is for Civilization Design:
Ancient Old Republic
Leaders: Carth Onasi, Bastila Shan (from KOTOR 1 and 2)
UU:
Galactic Senate (from the prequels)
Leaders: Chancellor Palpatine
UU:
Galactic Empire
Leaders: Emperor Palpatine, Darth Vader
UU:
Mandalorians
Leaders: Mandalore (real name Canderous Ordo)
UU:
Confederacy of Independent Systems (The Seperatists)
Leaders: General Grievous, Count Dooku
UU:
Quarrens
Leaders: Tiressi
UU:
Sith Empire
Leaders: Darth Malak, Darth Nihilous
UU:
Rebel Alliance
Leaders: Mon Mothma, Princess Leia
UU:
Wookiees
Leaders: Tarffull, Chewbacca
UU:
Chiss Empire
Leaders: Grand Admiral Thrawn
UU:
Hutt Empire
Leaders: Jabba the Hutt
UU:
Black Sun Crime Syndicate
Leaders: Prince Xixor, Princess Savan
UU:
New Republic
Leaders: Borsk
UU:
Imperial Remnant
Leaders: Grand Admiral Palleon
UU:
Vuuzhan Vong
Leaders: Shmrra Jaamane
UU:
Rakatan Infinite Empire
Leaders: The One
UU:
Civmansam Jul 18, 2006, 08:21 AM Civilization Unique Abilities:
Ancient Old Republic: Can make Force Trainee's at half cost.
Galactic Senate: Automatically recieve the Civic "Senate" at the start
Galactic Empire: Automatically recieve the Civic "Empire" at the start
Mandalorians: All Units produces at 75% cost
Confederacy of Independent Systems:
Quarrens:
Sith Empire: All Force Acolyte's produced at half cost
Rebel Alliance:
Wookies: All Units start with woodsman 1 and 2
Chiss Empire:
Hutt Empire:
Black Sun Crime Syndicate:
New Republic:
Imperial Remnant:
Vuuzhan Vong: Cannot Use droid units, all humanoid units get force resistence promotion
Rakatan Infinite Empire: Every Building produced at 75% cost
Civmansam Jul 18, 2006, 08:21 AM Anyone who has suggestions please post them.
Civmansam Jul 27, 2006, 08:10 AM I want two more Civs to be added, as there are only 16 at the moment. I'm not sure what to add, do any of you have some good ideas or specific requests? Also I need some unique units for the ones we have know, I'd like most civs to have quite a few.
woodelf Jul 27, 2006, 08:17 AM I haven't broken out my Zahn books in a long time, but who were those assassin creatures that Thrawn had enslaved? They'd be a nice civ. :)
edit - And I could be messing up books, stories, ect. :p
Civmansam Jul 28, 2006, 12:10 PM Maybe, think I should a poll out to see what other people want?
woodelf Jul 28, 2006, 12:17 PM Polls are good.
Qdin Jul 31, 2006, 10:48 AM How about the Quarrens have all of their units starting with 2 XP? :P the Quarrens are always shown as the leaders or stronger than all the other's - just not physically ;) So maybe that or they add strength to all the other units on that tile? :P not much; only like 5% :)
Civmansam Sep 12, 2006, 06:38 PM I'm not sure how the Quarrens are stronger, they aren't actually that strong. Maybe they should get a no penalty over river bonus
Qdin Sep 14, 2006, 03:28 PM I'm not really sure. If I'm not mistaken they've got another kind and greater mind than most of the other species. Maybe empathy would work?
Tboy Oct 04, 2006, 11:47 AM Some suggestions:
1.Add the Ssi-ruuk imperium, as they control vast swathes of space and large armies in the Unknown Regions.
2.Add the Duros, as they controlled large areas before the birth of the Republic.
3.Merge the Galactic Senate, Galactic Empire and Imperial Remnant, as they were effectively the same thing. The first was renamed as the second, and then the third, but was still the same really.
4.Rename the Chiss Empire as the Chiss Ascendancy, as that was its true name.
5.Merge the Rebel Alliance and the New Republic, as the first was renamed as the second.
6.Replace the Quarrens with the Mon Calamari, as the Quarren never really acted in Galactic matters, whereas the Mon Calamari did. And if we add the Quarren, what stops us from adding every single race in the galaxy?
I also suggest adding in the rest of the relatively significant races of the galaxy as minor races.
WGW Oct 04, 2006, 11:59 AM how about the trade federation they had lots of power to.
Qdin Oct 04, 2006, 03:17 PM I've got some suggestions, but it's some which will mean a totally different gaming style :)
When you take a leader in Civ4 you also select how you want to play the game. That's why I think we should do a similar thing here, and instead take liek different organizations and/or companies or groups, who's got their own unique merrits and flaws. Instead of saying 'you can play as the CIS fighting against The Empire' I'd say all of those different.. well - factions ;) should be made in other ways.
An idea would be to make the Civics remade so they fit under these factions: Empire would be researched and would have these merrits and these flaws, and another Civic would be Old Republic. This way it's possible to costumize your game so you actually don't get a complete scripts about what you'll get and what the game will somewhat be like... :D
Another thing would be National Wonders, because there can ONLY be made ONE of them ;) it would kinda be like first gets it - and it is PERMANENT :D So one of the best things being researched would of course be available in the end or after plenty of researching - but it would also mean that maybe everyone has been rushing with their 'national wonder' so they can't get this one? ;) it'll also be an autobalanced thing, because all which would be needed would be to limit 1 National Wonder per.. well - 'faction'. Instead we shouldn't call it National Wonders, we should rather call it something like... who cares anyways? XD Star Wars Wonders would be the temporarily name - haha.
All in all I'd rather start with an idea of what I want this game to be played like, and costumize it after that than rather getting a premade character in a world which looks more like an all-together instead of the Star Wars Universe... :)
- Q
s.c.dude Oct 06, 2006, 05:06 PM suggestions:
since madalorians units cost 75 percent more they should receive more experience maybe 5+.
i think that each civ should have its religious unit as its uu just less powerful like. about the others :\
Tboy Oct 07, 2006, 02:31 AM Nah, s.c. dude, what the power means is that each unit costs 75% of what it would normally. Or, to put it another way, 25% less.
Though more experience would better reflect the Mandalorians, as they were known as a skilled warrior race, not necessarily numerous. +2, +5 or a free combat1 + 2 promotions would be better, I reckon.
Qdin Oct 07, 2006, 11:01 AM Yeah - +20 against melee ;) or jsut 10 - heh.
s.c.dude Oct 07, 2006, 07:35 PM thanks for clarifying and ive got an idea for the uu for each civ. just make a model of each species with a rifle in their hands
Qdin Oct 08, 2006, 01:01 PM quite not sure if I got that... :/ rephrase?
WGW Oct 08, 2006, 02:37 PM i didnt get an answer so i repost :P
so what about the trade federation? they were very powerfull to.
s.c.dude Oct 08, 2006, 06:29 PM quite not sure if I got that... :/ rephrase?
make a model of each species like human or quarren or mandalorian and put the rifle from infantry in their hands
Qdin Oct 09, 2006, 03:12 AM why would we do tht? :p
of COURSE we'll make tons of stuffs instead of just copy/paste a weapon xD it seems quite boring ;) lol
but okay then.
I'd still prefer a Unique Building or something which would unlock a technology so ONLY that player could research from that i.e. Advanced Droid Technology, Cloning Facility etc. :) everyone could get it, but only one can unlock it for himself... :D
Ooryl Oct 12, 2006, 08:17 AM a few suggestions for extra civs:
Killiks - have a huge colony plus gives the option of enemy force possibly becoming joiners
bith
bothan - although they side with the republic the often act independantly
caamasi
duros
mon calamari
noghri
ryn - outcasts who have an extensive spy network
ssi-ruu - controlled significant portion of galaxy
twi'lek
verpine
yevetha - controlled large amounts of space
s.c.dude Oct 12, 2006, 06:18 PM a few suggestions for extra civs:
Killiks - have a huge colony plus gives the option of enemy force possibly becoming joiners
bith
bothan - although they side with the republic the often act independantly
caamasi
duros
mon calamari
noghri
ryn - outcasts who have an extensive spy network
ssi-ruu - controlled significant portion of galaxy
twi'lek
verpine
yevetha - controlled large amounts of space
i cant see any of those actually being added except mon cal
Kissamies Nov 27, 2006, 04:15 PM I think the only choice of that list to be considered would be Killiks, others are mostly small time or part of some larger organisation. The Ssi-ruu just had their remote star cluster and Yevetha had their more central one before they were promptly defeated. The industrious and expansive Killiks with UnuThul (http://starwars.wikia.com/wiki/UnuThul) as leader would make a pretty good civ and they have been around for a very long time.
I still stand by my earlier suggestions of Hapes and Zsinj's Empire, and then there's the Galactic Alliance (http://starwars.wikia.com/wiki/Galactic_Alliance) with Cal Omas as leader. Might consider Corellians too. Leader: Thrackan Sal-Solo (http://starwars.wikia.com/wiki/Thrackan_Sal-Solo)?
Roland787 Jan 11, 2007, 10:39 PM am i the only one who would be sorely dissapointed if EWOKS & JAWAS get left out of the game. everybody loves the cute and cuddly fuzzy lil ewoks, maybe their own civ?? (i mean they did manage to capture Luke and Han in the movie, i think that earns em a civ.) specialties could be things such as setting traps and hunting, and theyre very religious, thinkin that C3PO was a god and all. jawas could be put in as barbs(altho theyre not really aggressive) but maybe they roam around in theyre big tank thingamajig with droids and basic techs to trade you, i dont know, just an idea, prolly wouldnt work but worth a shot.
Ewoks could get extra money and hammers. Theyre great woodsman. COME ON, WE HAVE TO HAVE EWOKS IN HERE SOMEHOW.
Roland787 Jan 11, 2007, 10:53 PM Seggor Tels could be another Quarrens leader.
http://starwars.wikia.com/wiki/Seggor_Tels
Roland787 Jan 11, 2007, 11:22 PM Jawas are known for their seeking out new technologies for sale and trade while cruisin around in their sandcrawlers. They were also the ones who found C-3PO and R2-D2 so maybe the civ who finds em and trades or destroys em (your choice) recieves the two droids who themselves add special attributes to your civ. gotta love the lil buggers.
Roland787 Jan 11, 2007, 11:26 PM im now only 10 posts away from being able to get a custom avatar after this post which has no purpose other than what i just stated so forgive my waste of space i apologize.
Oh wait, i have something to make it not a waste of space. A leader for a tribe of Jawas who found Jabba the Hutts rancor. goes by the name of Tteel Kkak.
http://starwars.wikia.com/wiki/Jawa
Kissamies Feb 01, 2007, 07:45 AM Jawa or Ewoks... way too silly. I guess with canononlyplz approach one would have to use any species one can think of, but I prefer at least some EU.
I'll go through (most of the) original post civs here:
Ancient Old Republic
Leaders: Carth Onasi, Bastila Shan (from KOTOR 1 and 2)
UU:
Just "Old Republic" might be better
Leaders: This guy (http://starwars.wikia.com/wiki/Supreme_Chancellor_%28Great_Sith_War%29) might be the only one I know of and he doesn't have a name. You can do better than Carth and Bastila however. Pick that admiral woman from KotOR, for example. Something Dodonna?
Galactic Senate (from the prequels)
Leaders: Chancellor Palpatine
UU:
Galactic Republic
Leaders: Chancellors Palpatine and Finis Valorum (http://starwars.wikia.com/wiki/Valorum)
Stormtrooper could be a good UU for Empire
Mandalorians
Leaders: Mandalore (real name Canderous Ordo)
UU:
There are several Mandalores (http://starwars.wikia.com/wiki/Mandalore) to be chosen from. Indomitable and Ordo are probably the most familiar ones for public. Fett wasn't so much into it.
UU: Basilisk war droid (http://starwars.wikia.com/wiki/Basilisk_war_droid)
Quarrens
Quarren? Odd choice, Mon Cals would be better.
Sith Empire
Leaders: Darth Malak, Darth Nihilous
UU:
You could represent the Sith from a wider period of time than just KotOR. Pick 2 leaders from: Naga Sadow, Exar Kun, Darth Revan and Lord Kaan. Malak wasn't as great leader as Revan and Nihilus was more of a force of nature than a leader at all.
Rebel Alliance
Leaders: Mon Mothma, Princess Leia
UU:
More leader options: Ackbar, Jan Dodonna, Bail Organa. Personally I'd move Leia to NR.
Wookiees
UU: Wookie warband maybe; a powerful infantry unit.
Chiss Empire
Leaders: Grand Admiral Thrawn
UU:
Chiss Ascendancy
Leader: Aristocra Chaf'orm'bintrano (http://starwars.wikia.com/wiki/Chaf%27orm%27bintrano) (Formbi)
Can't blame you for using the more familiar Mitth'raw'nuruodo (Thrawn), and it's not that much of a stretch. For more accuracy he would lead Empire of the Hand (http://starwars.wikia.com/wiki/Empire_of_the_Hand) instead.
Hutt Empire
Leaders: Jabba the Hutt
UU:
Jabba Desilijic Tiure
UU: Gamorrean, Nikto, or Klatooinian slave troopers perhaps
Black Sun Crime Syndicate
UU: StarViper (http://starwars.wikia.com/wiki/StarViper-class_attack_platform)? Can't think of anything better. Swoop gangs maybe?
New Republic
Leaders: Borsk
UU:
Yes, beside Borsk Fey'lya, Leia Organa Solo is the only real possibility for Chief of State.
Vuuzhan Vong
Leaders: Shmrra Jaamane
UU:
Supreme Overlord Shimrra Jamaane, yes. Can't think of anyone else.
Possible new ones:
Xim's Empire
Leader: Xim the Despot (http://starwars.wikia.com/wiki/Xim)
UU: War-Robot (http://starwars.wikia.com/wiki/Xim%27s_War-Robot)
Originally he lived at 1000 BBY, but he was retconned to 25K BBY.
Corporate Sector Authority (http://starwars.wikia.com/wiki/CSA)
Leader: Should be ExO, but don't know any, so Viceprex Hirken (http://starwars.wikia.com/wiki/Mirkovig_Hirken) or Fiolla (http://starwars.wikia.com/wiki/Fiolla) if you stretch it a bit. Maybe Odumin (http://starwars.wikia.com/wiki/Odumin), heh.
UU: No idea, Espos (http://starwars.wikia.com/wiki/Espo) are only thing I can think of. Could be good at being garrison troops.
Ones I have suggested before for completeness:
Zsinj's Empire
Leader: Warlord Zsinj
UU: Raptor commando (http://starwars.wikia.com/wiki/Raptors)
Hapes Consortium (http://starwars.wikia.com/wiki/Hapes_consortium)
Leader: Ta'a Chume (http://starwars.wikia.com/wiki/Ta%27a_Chume) (and possibly Tenel Ka Chume Ta' Djo (http://starwars.wikia.com/wiki/Tenel_Ka_Chume_Ta%27_Djo)
UU: Hapan Battle Dragon (http://starwars.wikia.com/wiki/Hapan_Battle_Dragon)
Galactic Alliance (http://starwars.wikia.com/wiki/Galactic_Alliance)
Leader: Cal Omas
UU: YVH droid (http://starwars.wikia.com/wiki/YVH_1)
Corellians
Leader: Thrackan Sal-Solo
UU: Any ship by Corellian Engineering Corporation
WGW Feb 03, 2007, 01:52 PM thanks for youre help with thinking about this mod.
i like youre idea about this.
and they need to be added to the game if somebody will ever make any concerns about this ;)
tallicahead00 May 18, 2007, 04:20 PM An interesting civ for the Mod would be the New Sith Empire from the Legacy Comics.
Kissamies May 18, 2007, 06:44 PM More like Roan Fel's Empire that Krayt and his tattooed thugs took over, but yes. I suppose it's evolved from the Imperial Remnant.
tallicahead00 May 18, 2007, 09:37 PM More like Roan Fel's Empire that Krayt and his tattooed thugs took over, but yes. I suppose it's evolved from the Imperial Remnant.
HA HA, good point. Either way, I would love to see the Imperial Knight's as a unit in the game.
Kissamies May 19, 2007, 07:19 AM Could express the different Empires with just different leaders for one civ. Original: Palpatine, Warlord mini-empires: Zsinj, Remnant: Pellaeon, New: Roan Fel. This would mean no cool UU's like the imp knights, but stormies for everyone.
tallicahead00 May 19, 2007, 08:35 AM I'm all about the units, so I think it should just be the Galactic Empire and the new Sith Empire, since these ones were the strongest empires in the SW universe.
tallicahead00 May 20, 2007, 10:06 AM Here are my ideas for possible Civs. I am one of those who feel the Civs should be more Government based, at least at first, with notable leaders from the SW universe. All the things you see me post in any thread I have done actual research on, so if you feel your opinion differs from mine just keep in mind I was trying to keep with the canon of SW. Also to note, I didn't put in a favorite civic for I didn't know which ones would be used in the game. But I digress, so here are my recommendations for Civs and leaders:
Galactic Republic:
Palpatine-Organized, Financial
CIS:
Dooku-Aggressive, Spiritual
Grievous-Aggressive, Expansive
Galactic Empire:
Emperor Palpatine-Aggressive, Industrious
Grand Admiral Thrawn-Aggressive, Creative
Note: I opted Thrawn for Vader, because Vader I thought had characteristics too close to that of the Emperor. And once I saw that Thrawn was more into the culture aspect of being a leader I thought he would be good for the Mod since culture is a big part of Civ. Also, I think Vader should be a playable character in the game so it made it easier to put in a different leader.
The Rebel Alliance:
Mon Mothma-Expansive, Organized
Leia Organa-Expansive, Financial
The Jedi Order:
Yoda-Philisophical, Spiritual
Note: Instead of a single person being a leader for this you could just say the Jedi Council is the leader; if this is done I would say use the same characterisitcs as I used for Yoda.
The Order of the Sith:
Bane- Aggressive, Aggressive
Malak- Aggressive, Expansive
The Mandalorians:
Mandalore-Aggressive, Expansive
Note: Though this is not a government, but more of a race, it is a race with multiple famous characters and helped influence a lot politics with in the SW universe.
Sith Galactic Empire(From the Legacy Era comics):
Darth Krayt-Aggressive, Aggressive
Emperor Roan Fel-Expansive, Organized
Kissamies May 20, 2007, 11:13 AM Can't be absolutely sure about traits either, but let's assume they won't be altered. An important question to answer would be Warlords or not (and BtS or not)? Palpatine would probably have Charismatic if that trait was available, for example.
Galactic Empire:
Emperor Palpatine-Aggressive, Industrious
Grand Admiral Thrawn-Aggressive, Creative
Note: I opted Thrawn for Vader, because Vader I thought had characteristics too close to that of the Emperor. And once I saw that Thrawn was more into the culture aspect of being a leader I thought he would be good for the Mod since culture is a big part of Civ. Also, I think Vader should be a playable character in the game so it made it easier to put in a different leader.
I agree about Vader, he would do better as Great General/Hero/Person/whatever.
The Jedi Order
Don't like this. Rarely did the Jedi rule even though they guided a lot.
The Order of the Sith:
Bane- Aggressive, Aggressive
Malak- Aggressive, Expansive
No no no, Darth Bane didn't lead a Sith empire. Actually he indirectly contributed to the destruction of Brotherhood of Darkness and saw such thing as weak. He started the Rule of Two and clearly is not a leader of great empires. Good Great Person material though.
Darth Malak is pretty much a thug who opportunistically stabbed Revan in the back and then continued on the course his master had plotted. He had the Infinite Fleet and Republic already reeling thanks to Revan. Any idiot can win with odds like that. Should be Darth Revan if you want a KotOR character. We don't see him in action in the game for obvious reasons, but we are told that he was a great leader and strategist. The dreaded Aggressive and Charismatic combo?
The Mandalorians:
Mandalore-Aggressive, Expansive
Note: Though this is not a government, but more of a race, it is a race with multiple famous characters and helped influence a lot politics with in the SW universe.
More like culture than race. They were destroyed as empire, but the culture remained.
NikNaks May 20, 2007, 11:59 AM Just remember that we are trying to make a fun, enjoyable game based on Star Wars. It doesn't have to be inch perfect. ;)
tallicahead00 May 20, 2007, 12:23 PM Can't be absolutely sure about traits either, but let's assume they won't be altered. An important question to answer would be Warlords or not (and BtS or not)? Palpatine would probably have Charismatic if that trait was available, for example.
I agree about Vader, he would do better as Great General/Hero/Person/whatever.
Don't like this. Rarely did the Jedi rule even though they guided a lot.
No no no, Darth Bane didn't lead a Sith empire. Actually he indirectly contributed to the destruction of Brotherhood of Darkness and saw such thing as weak. He started the Rule of Two and clearly is not a leader of great empires. Good Great Person material though.
Darth Malak is pretty much a thug who opportunistically stabbed Revan in the back and then continued on the course his master had plotted. He had the Infinite Fleet and Republic already reeling thanks to Revan. Any idiot can win with odds like that. Should be Darth Revan if you want a KotOR character. We don't see him in action in the game for obvious reasons, but we are told that he was a great leader and strategist. The dreaded Aggressive and Charismatic combo?
More like culture than race. They were destroyed as empire, but the culture remained.
Come to think about some of the stuff you wrote, you are right. I just suggeseted the sith and jedi because I thought people might have fun being those as freestanding civs instead of them being tied into the republic or empire, etc... And if you think they would make fine civs for they had their own culture and set of laws. Just a thought.
tallicahead00 May 20, 2007, 12:27 PM Just remember that we are trying to make a fun, enjoyable game based on Star Wars. It doesn't have to be inch perfect. ;)
That is the main thing to this game, fun. That's why I recommended recognizable things from the SW universe,so no one would be left in the dark about civs and units and if they didn't know at least they could be brought to speed quickly.
WGW May 20, 2007, 02:57 PM I think this is a good base to start on.
it should have much things different.
as for the jedi and sith, we have discused in an other thread something like a goverment civic for sith/jedi/neutral,etc so i dont think they should be a civilization. just look at the posibelity that a sith empire is destroying a jedi empire becaus the siths are jedi's and the jedi's are siths's :confused:
Qdin May 20, 2007, 03:15 PM yesh-yesh...
People, mind looking into the other topics before 'declaring' these things??
Right now the best 'material' for the whole Leaderthingy is to make it more... well - predefined from the beginning HOW you're gonan play.
Say, if you choose the leader which has the profession Lawyer, you'll get boosts on some areas such as diplomatic relations and 'better trade' and/or commerse.
If you choose Veteran Bounty Hunter you'll get other bonusses like... higher rewards for looting/Razing!
This way it won't be as predefined as "I'll be Republic and my char is gonna be with these and those and I'll build LOTSA battledroids! :D *omg omg omg* "
See my point? This way the player chooses HOW he wants his play to happen, and then the force and everything can get in later.. Making it pretty more 'Natural' to play since it won't end up with CIS with Clone Troopers and everything.
THEN later the player can choose if he wants to take some 'classic' path ;)
Kissamies May 20, 2007, 05:47 PM That is the main thing to this game, fun. That's why I recommended recognizable things from the SW universe,so no one would be left in the dark about civs and units and if they didn't know at least they could be brought to speed quickly.
Well, the way I see it there is three main considerations when choosing civs:
Recognizability. It's important to make it feel like Star Wars even for people who are not EU geeks like me. People and goverments from movies should be first and foremost. Then the more widely known EU stuff.
Coolness. The mod should contain things that are cool. This will probably also cause fights, though. People have different opinions on what's cool.
Viability. How hard a given civ is to implement. The Yuuzhan Vong would probably be too much work, for example. Properly done they would need their own units or at least their own versions of the general units. Vong with metallic spaceships and droids would just be so wrong.
Also it would be good to have a some kind of number. About how many civs we are aiming to have? 8? 12? 20? Doesn't need to be set in stone, but some general estimate would help the choosing. Then we can divide the civs to "must have's", "maybe laters" and "probably nots".
WGW May 21, 2007, 11:34 AM well i would like very much of them.
20 seems good enough for me.
i think we can make 20 civs that the most people will know.
tallicahead00 May 21, 2007, 02:27 PM I just don't want the new team to feel overwhelmed and give up like the last team that did a SW mod. That is my greatest worry.
Kissamies May 21, 2007, 02:40 PM Yeah, probably should have a pretty modest first release with more features planned for later releases. Having something released helps morale.
NikNaks May 22, 2007, 12:18 AM According to this thread (http://forums.civfanatics.com/showthread.php?t=222999) it seems civs are first on the menu. I've been looking through the art files, and there are a few static LHs we could use. It's be great if we could get some animated ones... (nudge nudge, Chuggi)
WGW May 22, 2007, 08:47 AM Qdin you can make 3D art right?
how about making some very cool leader heads? ^.^
NikNaks May 22, 2007, 02:11 PM I'll second that ;)
Qdin May 23, 2007, 03:03 AM That completely depends on what I gotta create - and HOW I gotta create that...
But of course it sounds like a great idea - but I'm not gonna make some leadersheads if we are gonna use a totally different 'set' of types of leaders.
I'm still holding for the 'Profession' Leader and those abilities instead of the classic wankerstylish 'CIS', Rep, Mandalorians and whatever people think. If we can't make the CIS have Droids instead of clones, we shouldn't use them anyways;
Make it right or don't make it.
Besides, I've got no idea of how to make the Leaderheads and how to make them work anyways <.<
thomas.berubeg May 23, 2007, 02:16 PM What do you mean If we can't make the CIS have Droids instead of clones,
you can always do that... or do you mean have the models?
Qdin May 23, 2007, 03:23 PM well, I don't want the Lader to be CIS and to run around with a Clone Army, and the Empire running around with battledroids and what, Gungans? To run around with Mandalorian soldiers.
It's just too wrong to me.
That's why I've suggested 'Profession Leader' which will have other abilities so the player have no 'I'm CIS I need droids!' and whatsoever.
tallicahead00 May 23, 2007, 04:06 PM well, I don't want the Lader to be CIS and to run around with a Clone Army, and the Empire running around with battledroids and what, Gungans? To run around with Mandalorian soldiers.
It's just too wrong to me.
That's why I've suggested 'Profession Leader' which will have other abilities so the player have no 'I'm CIS I need droids!' and whatsoever.
I second that.
NikNaks May 25, 2007, 01:40 PM Basically flavour for every civ. Okies... Any ideas on city names for the civs?
snipperrabbit!! May 25, 2007, 02:31 PM What is the battleground of this mod ? Is it at a planet scale or at a galaxy scale ?
Kissamies May 25, 2007, 02:36 PM That is tricky one, because the planets overlap much. Have to take a long, hard look of the Galaxy Map (http://images.wikia.com/starwars/images/f/fa/Modimapgalaxy1.jpg) and read the goverment descriptions. Well, Empire could call Coruscant the "Imperial Center" because they had that as the official name even though nobody used it.
Sovin nai May 27, 2007, 02:11 PM The Vong would have to have a completely different unit structure, and technology too, most likely. Definetely city improvements would be different. It would take a lot of work, and shouldn't be done until the end. I don't think it would be impossible, just really, really hard.
For the Chiss, as someone has pointed out, it should be the Ascendancy, rather than the Chiss Empire. A good Unique Unit would be a Clawcraft, or something. Thrawn should not be a leader, as he was barely even considered Chiss after he left to join the Imperials. Maybe Baron Soontir Fel, or maybe one leader for each family; Nurodo, the other three families (don't remember their names, all I remember is that there is one for each part of government, and Nurodo is military), and the Chiss Expeditionary Defence Force. Could be too many leaders, but that's just a suggestion.
The Galactic Federation of Free Alliances should have Cal Omas, and Leia Organa Solo as leaders. Leia wasn't ever the Chief of State, but she was very influential. You could also put a couple of military leaders as other choices. The UU could be the XJ-wing, the new X-wing.
The problem with having the Imperial Remnant is that it would basically be the Empire, with Palleon instead of Vader/Thrawn or Palpatine. Maybe just add him as a third leader choice, instead of a completely different civilization. Is it possible to have a different automatic name for cities, based on the leader? If so, that would be pretty easy.
The Hutt Empire should have smugglers, or bounty hunters, as UU. It shouldn't be the Hutt Empire, but the "Unlawful" Empire, or something like that. Then you could add other crime lords, that aren't Hutts.
If you have the Old Republic as the Galactic Senate, you could rename the Ancient Old Republic too just the normal Old Republic. A little less unwieldy.
One last suggestion: Thrawn should have the Noghri. The little creatures could kill a Yuuzhan Vong with bare hands, and would do anything to help "Lady Vader" or Thrawn, or Darth Vader.
Kissamies May 27, 2007, 02:47 PM I think we should take "as seen in the movies" goverments and put them on the game. Those would be Galactic Republic, CIS, Empire and Rebel Alliance and maybe the Hutts (correct me if I'm forgetting something.) Then we should rate all the civs that have been suggested and we can think of by Viability (how easy and how much work it would be) and Relevance (how recognized and how much impact on SW universe). Something like 1-3 or 1-5 scale, I think. Then we would take a number of best scorers and put them on public vote.
The Vong would have to have a completely different unit structure, and technology too, most likely. Definetely city improvements would be different. It would take a lot of work, and shouldn't be done until the end. I don't think it would be impossible, just really, really hard.
Yeah, the Vong just wouldn't be right if you didn't give them biological looking versions of default units and buildings at the very least. Their hatred of technology defines them too much for them to have the regular technological stuff. Therefore, while they have pretty good Relevance for EU stuff, their Viability score is low because they would be too much work. Maybe later.
The problem with having the Imperial Remnant is that it would basically be the Empire, with Palleon instead of Vader/Thrawn or Palpatine. Maybe just add him as a third leader choice, instead of a completely different civilization. Is it possible to have a different automatic name for cities, based on the leader? If so, that would be pretty easy.
I'm starting to think more and more that all the different variations and heirs to the empire would be best handled with just one civ with different leaders. Even warlords if included. That would probably be Zsinj.
Sovin nai May 27, 2007, 02:55 PM I think we should take "as seen in the movies" goverments and put them on the game. Those would be Galactic Republic, CIS, Empire and Rebel Alliance and maybe the Hutts (correct me if I'm forgetting something.) Then we should rate all the civs that have been suggested and we can think of by Viability (how easy and how much work it would be) and Relevance (how recognized and how much impact on SW universe). Something like 1-3 or 1-5 scale, I think. Then we would take a number of best scorers and put them on public vote.
Some of the possible civilizations could be civics. That would be easier than a civilization for each. The Corporate Sector Authority, the Hutts, the Mandalorians...
With the scale thing, I quite agree with you. Could we do that with one massive poll, or several not so massive polls? Probably several polls, one for each possible civilization. Add the Chiss, and maybe the Hapans, S'sruuk, and the Yevetha. In fact, just put all of the civilizations, and narrow them down to the top 5 or something. Then doing it again if those are finished, then again. The problem is, which should be more important, Relevance, or Viability?
Kissamies May 27, 2007, 06:35 PM It depends on how much resources we have. I'd play it safe and put Viability first. To describe my idea a little better I use a hypothetical example:
Lets assume that we are putting 10 civs in the first release. 5 of those are the movie civs. That leaves 5 free slots. To choose the civs to fill those slots, we select maybe 15 civs with best Viability-Relevance scores and put them in poll. The five winners get in.
When adding civs to later releases, we also have to look what's already in and decide which additions would "fill the gaps" best, but that'll be later.
Originally I thought to have points for coolness too and no poll, but coolness is subjective. Better let the voting decide.
Sovin nai May 27, 2007, 08:23 PM I agree that viability should come first, but we have to put relevance relatively high compared to it. Maybe 3/5 of the worth or something. Just because it is easy to make, doesn't mean we should make it. Have the relevance and viability decided seperately, and have the coolness part on a poll. That is the part that other people would have a say in. The actual designers of the mod should decide what the Viability, and Relevance are. Anyone could decide with the coolness. For example:
The Empire. Anyone could see that it is Relevant, maybe the highest Relevance possible. Viability, I don't know, but it shouldn't be too hard. Coolness, well, I don't know much about it, but maybe let people download a sample of it, and then decide. I don't know how much to put in the sample, though. It shouldn't be so much that it is the civilization, and no more work needed, but it should be large enough that people could see what it is like. I dunno...
gostanford22 Jun 04, 2007, 03:12 PM i can get some flag pics if u want for those civs
Sovin nai Jun 04, 2007, 03:56 PM I personaly think that it would be better to have actual leaders, but until we get some real leader heads, flags would be great.
gostanford22 Jun 04, 2007, 04:00 PM Here is a sample of my work so far, if u like it cool , but if u dont tell me, because i dont want to work on it if it is not not wanted. PS a colors are civ 4 compatible ie: nation borders.
See New Post
Sovin nai Jun 04, 2007, 04:04 PM Now that is cool. I like those a lot. Good work. Try making some harder ones, such as a Vong, or Chiss. They don't have any recognizeable flags, so you have to make it up. If you don't know who they are in general, then it would be harder to make a flag for them.
gostanford22 Jun 04, 2007, 05:03 PM i have six more that i havent started yet
they are
Sith
Vong
The Hutts
Galatic Sentate
Wookies
Quarrens
Imperial Remnant
and New Republic
Sovin nai Jun 04, 2007, 05:08 PM What kind of flag would you do for the Vong? I can't think of what it would be.
gostanford22 Jun 04, 2007, 05:26 PM http://i101.photobucket.com/albums/m41/gostanford22/StarWarsFlags2.jpg
These are the other six flags (ps Chiss is on the first set of flags)
Sovin nai Jun 04, 2007, 05:49 PM You're right, I didn't notice the Chiss. I'm not sure the Remnant would like having a cut in half Imperial flag. In fact, they'd probably hate it, for what it means, and what it implies. I thought the New Republic flag was the flag you showed, but with little sunbursts and no ring around it. With the Galactic Senate, I think that the flag that you showed was only for the Jedi Order, rather than the Senate as a whole. Just a few comments.
gostanford22 Jun 04, 2007, 05:51 PM Will it do??
Sovin nai Jun 04, 2007, 05:56 PM Maybe until we can get some other leader heads. Also, with some modification, they could serve as symbols for techs, or races, or civics. In fact, they could serve as almost anything. They are really good.
gostanford22 Jun 04, 2007, 06:12 PM Finished with first set of flag, kinda messed up on the Galatic Empire, but not enough to notice, fedback please, it was extremely tedious, and it is unlike that i can fix mistakes without starting over, but i dont think i messed up that bad :)
Click here (http://s101.photobucket.com/albums/m41/gostanford22/?action=view¤t=StarWarsFlags1.jpg) to see the fully colored flags.
the images are a little blurred for some reason, they look alot less sloppy and distorted.
Sovin nai Jun 04, 2007, 06:17 PM Very good. I don't think that you messed up on the Galactic Empire. But I have not looked closely, so I'm not sure.
gostanford22 Jun 05, 2007, 12:33 PM Ok 2day im starting on Flag #2 i have figuered out some colors but i cant remember all the colors compatible with the game, so help please
Here are the colors i have already figuered out
Sith - Red
Wookies - Light Green
Quarrens - Blue
New Republic - White
Hutt Empire - ???
Yuuzhan Vong - Purple
Imperial Remnant - ???
Galactic Snete - ???
I also need to no which civs im missing and which i need to discard.
If anyone would like to change a color of a civ tell me, they are much easier to re-color.
NikNaks Jun 05, 2007, 12:47 PM @ gostandford22
Can I point out that the flag symbols should be slightly wider (ratio of 5 along by 4 high) as they are made to be thinner in-game. Just a tip ;)
snipperrabbit!! Jun 05, 2007, 01:24 PM Well ! I don't agree.
Best method to make flag decals is :
1/ create 90x90 icons with full drawings
2/ make frame 96x128 ext. with 24 and 3 as the top and left margins
3/ paste icon from 1 and resize to 128x128
gostanford22 Jun 05, 2007, 02:05 PM @ gostandford22
Can I point out that the flag symbols should be slightly wider (ratio of 5 along by 4 high) as they are made to be thinner in-game. Just a tip ;)
Well ! I don't agree.
Best method to make flag decals is :
1/ create 90x90 icons with full drawings
2/ make frame 96x128 ext. with 24 and 3 as the top and left margins
3/ paste icon from 1 and resize to 128x128
ok which one, and any color suggestion or request, deletion of flags/look for a specific flag??
NikNaks Jun 05, 2007, 02:26 PM Scroll down to section 1.1 here (http://forums.civfanatics.com/showthread.php?t=144425). You'll find all the info you need to make good flags.
EDIT: Can I recommend using different coloured backgrounds for the flags, too? Sorry to be picky but it really helps to spot the flags. :) Good luck making them.
gostanford22 Jun 05, 2007, 02:29 PM Scroll down to section 1.1 here (http://forums.civfanatics.com/showthread.php?t=144425). You'll find all the info you need to make good flags.
i used that before, but im not sure if there good or if i made them right or not, when i finish coloring the flags ill do jercells work, send the flags to you, and u tell me if there good.
Any thing with color changes, removal/locating, etc???
gostanford22 Jun 05, 2007, 02:45 PM i have finished coloring all of the one that i have listed with colors, now i need color suggestion for the other 4
NikNaks Jun 05, 2007, 03:01 PM Could you post screens of them, or even tell us which have which colours?
gostanford22 Jun 05, 2007, 05:56 PM ok here they are
http://i101.photobucket.com/albums/m41/gostanford22/StarWarsFlags2-1.jpg
http://i101.photobucket.com/albums/m41/gostanford22/StarWarsFlags1-1.jpg
Rebal, Black Sun, ratakan, Chiss, Mandalorians, Seperatists, Galatic Empire, Old Republic, Sith, Wookies, New Republic (color=white), Quarren and Vong are done.
I need color ideas for Impeial Remnant, Hutt Empire and Galatic Senete.
gostanford22 Jun 05, 2007, 06:08 PM Ok i found the XML that has the colors codes that are suppported by the game i i have came up with all the colors for the civs
Rebals=Dark Green (Like Arabia)
Black Sun=Black (like Barbarians)
Ratakan=Yellow (like Egypt)
Chiss= Dark Cyan (like Greece)
Mandalorians=Gray (like Germany)
Seperatists= Peach (like Mali)
Galatic Empire=Brown (like Mongols)
Old Republic=Orange (like Russia)
Sith=Red (like Japan)
Wookies= Green (like Aztec)
Quarrens=Blue (like America)
Vong= Purple (like India)
New Republic=White (like England)
These that i could not come up with i have now.
Hutt= Dark Yellow (like Inca)
Galatic Senete= Dark Pink (like China)
Imperial Remnant= Dark Blue (like France)
Sovin nai Jun 05, 2007, 06:26 PM I think that the Vong should be blood red. As they obviously like the color of blood...
Also, I think that the New Republic had a different flag then you posted, but I'm not sure.
gostanford22 Jun 06, 2007, 10:27 AM I think that the Vong should be blood red. As they obviously like the color of blood...
Also, I think that the New Republic had a different flag then you posted, but I'm not sure.
i order to so that i will have 2 change the color of the Sith, so what are ur suggetions for the Sith?
gostanford22 Jun 06, 2007, 12:08 PM ok FINISHED :D :goodjob:
you can look at these and tell me which ones to switch (ps i can help to write the XML for the civs in fact, i can totally help whoever is doing the XML and do all of the civs.)
ok here they are
http://i101.photobucket.com/albums/m41/gostanford22/StarWarsFlags1-1.jpg http://i101.photobucket.com/albums/m41/gostanford22/StarWarsFlags2-2.jpg
im now working on the proportions
NikNaks Jun 06, 2007, 02:14 PM What are the thoughts on those civs, guys? I don't know that much about it. :blush:
Sovin nai Jun 06, 2007, 03:17 PM I would think that the wookies and Quarren, and maybe the Hutt Empire, are not civilizations, but races. If you could change those to race icons, it could work as symbols for them. Also, I think that the Imperial Remnant was decided as being just another leader for the Imperials. Too many Imperial factions to have one civ for each.
Also, for the Vong, you could take the dark red from the senate, and give the senate the Quarren blue. Maybe, you could add the senate to the Imperials too, as they would be very similar. Dark Blue seems right, too.
I'm not sure that the flag for the New Republic is right. I thought it had sunbeams coming out of the prongs, and no circle on it. Could you have different flags for different leaders of the same civilization? If so, that could work for the New Republic, Galactic Federation of Free Alliances, and the Rebels. The light red seems better for that insignia, and dark green could work for the Sith Empire.
gostanford22 Jun 06, 2007, 04:24 PM I would think that the wookies and Quarren, and maybe the Hutt Empire, are not civilizations, but races. If you could change those to race icons, it could work as symbols for them.
OK
Also, I think that the Imperial Remnant was decided as being just another leader for the Imperials. Too many Imperial factions to have one civ for each.
Also, for the Vong, you could take the dark red from the senate, and give the senate the Quarren blue. Maybe, you could add the senate to the Imperials too, as they would be very similar. Dark Blue seems right, too.
Sure
I'm not sure that the flag for the New Republic is right. I thought it had sunbeams coming out of the prongs, and no circle on it.
There were three flag i found for the New Republic, and this was the one i choose ill show u the pics for the other flags.
Could you have different flags for different leaders of the same civilization?
not that i no of
If so, that could work for the New Republic, Galactic Federation of Free
Alliances, and the Rebels.
see above
The light red seems better for that insignia, and dark green could work for the Sith Empire.
ill keep the Sith red, do the Quarrens blue for the Senete and make Vong the Senete Red.
these r the link to the pics for the New Republics Flags
Here (http://images.wikia.com/starwars/images/c/cf/NewRepublic.png), Here (http://images.wikia.com/starwars/images/6/6f/Era-njo.png) and Here (http://images.wikia.com/starwars/images/d/d8/Era-new.png)
the first one is way to hard, the second one is ok. not to say i wont do them if asked.
The First = New Rebuplic Ensignia
The Second = The New Jedi Order era
The Third = The New Republic era
all of them were showen as flags for the new republic on the wookiepedia page.
Sovin nai Jun 06, 2007, 04:38 PM Yes, the second one is the one I was thinking of. If it is too hard, you don't have to do it. I just thought it looked better.
For the colors, if all of the Imperials were put together, you can add the Dark Blue to work for the Remnant, and the Empire. Plus, I would think that the remnant would have a normal Imperial flag, anyway, becuase they are just as proud as the Imperials, they just don't have as much reason to be. Other than that comment, I think that your flags are very well done.
gostanford22 Jun 07, 2007, 10:36 AM Here is the updated version minus the New Republic flag (im still working on it)
http://i101.photobucket.com/albums/m41/gostanford22/StarWarsFlags2-3.jpg
is this a good flag for the Imperial Remnant??
http://images.wikia.com/starwars/images/f/ff/Imperial_Emblem.png
Sovin nai Jun 07, 2007, 12:30 PM Yes. That would work for the Remnant, and the Empire.
Kissamies Jun 07, 2007, 01:17 PM Traditionally the Rebel symbol is red and Imp symbol is black or dark blue, I think. Black and white or grey would fit Imps too thematically. CIS symbol is also pretty dark blue. Dunno about Galactic Republic. Anyways, these 4 should be the civs we start with, and possibly Hutts (yellow or brown, I think.) Consider the rest after these are chosen.
This (http://starwars.wikia.com/wiki/Image:Oldrepublic.jpg) is the Old Republic (Totj/KotOR era) symbol, I think. I've seen brown used for the Vong somewhere.
Some random page I stumbled upon (http://www.atlasgeo.net/fotw/flags/fic_sw.html)
gostanford22 Jun 07, 2007, 02:23 PM Traditionally the Rebel symbol is red and Imp symbol is black or dark blue, I think. Black and white or grey would fit Imps too thematically. CIS symbol is also pretty dark blue. Dunno about Galactic Republic. Anyways, these 4 should be the civs we start with, and possibly Hutts (yellow or brown, I think.) Consider the rest after these are chosen.
This (http://starwars.wikia.com/wiki/Image:Oldrepublic.jpg) is the Old Republic (Totj/KotOR era) symbol, I think. I've seen brown used for the Vong somewhere.
Some random page I stumbled upon (http://www.atlasgeo.net/fotw/flags/fic_sw.html)
i wasnt really going for color accuracy as i was tring to use one color one time and making them a compatible color so the flag color matches the civs border color/unit color
gostanford22 Jun 07, 2007, 02:49 PM This thread is for Civilization Design:
Ancient Old Republic
Leaders: Carth Onasi, Bastila Shan (from KOTOR 1 and 2)
UU:
Galactic Senate (from the prequels)
Leaders: Chancellor Palpatine
UU:
Galactic Empire
Leaders: Emperor Palpatine, Darth Vader
UU:
Mandalorians
Leaders: Mandalore (real name Canderous Ordo)
UU:
Confederacy of Independent Systems (The Seperatists)
Leaders: General Grievous, Count Dooku
UU:
Quarrens
Leaders: Tiressi
UU:
Sith Empire
Leaders: Darth Malak, Darth Nihilous
UU:
Rebel Alliance
Leaders: Mon Mothma, Princess Leia
UU:
Wookiees
Leaders: Tarffull, Chewbacca
UU:
Chiss Empire
Leaders: Grand Admiral Thrawn
UU:
Hutt Empire
Leaders: Jabba the Hutt
UU:
Black Sun Crime Syndicate
Leaders: Prince Xixor, Princess Savan
UU:
New Republic
Leaders: Borsk
UU:
Imperial Remnant
Leaders: Grand Admiral Palleon
UU:
Vuuzhan Vong
Leaders: Shmrra Jaamane
UU:
Rakatan Infinite Empire
Leaders: The One
UU:
so we arent using these civs anymore right.
Kissamies Jun 07, 2007, 03:41 PM I'm not sure what we are using, but those seen in the movies are the surest to go in. The rest will probably go through at least the viability-relevance estimation and then possibly subjected to vote. The species based civs are probably out, unless it's a species that built an empire on its own, like Hutts or Yuuzhan Vong. Wookies, Quarren, Ewoks, etc. seem unlikely to me.
gostanford22 Jun 08, 2007, 12:41 PM i can volenteer forthe Civ Info XMLs i can do that easy
NikNaks Jun 09, 2007, 01:32 AM If we start with a few, we can add more in later.
Sovin nai Jun 09, 2007, 06:13 AM Or, if we start with a lot, we can take some off. That's always been my personal choice in this kind of thing.
NikNaks Jun 09, 2007, 03:38 PM True. Either way we could get started soon.
EDIT: Please transfer discussions on civs into the 'Viability' thread.
Sovin nai Jun 10, 2007, 02:36 PM What about for people who aren't in the Mod Team? The 'viability' thread is in the Private Forum.
NikNaks Jun 10, 2007, 03:15 PM Oops, my bad. :blush: Make sure to post in both threads. Thanks for pointing that out.
Sovin nai Jun 11, 2007, 04:59 AM Would it be possible for a moderator to move it? Then, we could use the viability thread for everything.
Kissamies Jun 11, 2007, 07:57 AM Well, the original point for the viability thread was to rate the suggested civs somehow. It does recap many of the suggested civs very nicely, however. I think I could copy that recap minus the ratings here on the public side and use that as the beginning of a Civilization Design II thread. The ratings are better discussed on smaller group, I think. How does that sound?
Oh by the way here on the public side: What would be a good UU for New Republic and who would be a good hero? I had Bothan assault cruiser and Anakin solo listed, but I think there could be better options.
Sovin nai Jun 11, 2007, 10:02 AM The Bothan assualt cruiser would be better as a UU for the Bothan race. Anakin would work well as a hero, but he is too, well, young. Maybe something like, I dunno, the Millenium Falcon. Instead of a hero, it could be a special ship. Or it could be "Kyp's Dozen and Two Avengers;" a squadron. I have no idea what a good UU would be. Maybe ground troops?
Ozzfest20 Jun 19, 2007, 10:54 PM how about have different species, then have religions FFH style?
NikNaks Jun 20, 2007, 01:31 AM We are planning to use species as religions, so that isn't really going to work.
Sovin nai Jun 20, 2007, 08:40 AM Yeah, we've already decided.
valhal Jun 22, 2007, 03:05 AM Hey guys
My first post ever on this site :blush:
First of all nice to hear that the project is up an running again :goodjob:
I had some Ideas to which factions you could play, most of them you have seen before but there are changes.
I'm working out from the formular of which factions in the star wars universe, that actually have been an empire (or similar) in some point of the Star Wars History. Basicly the same approch to making factions, as we know from the Vanilla Games. Also I dont like having to much similaries beween the faction you could choose. ex Galactic Empire and Imperial Remnant. who basicly uses the same stuff. (stardestoyers, stormtroopers etc). Then rather make the options with the leader, as we know in the vanilla game. Washington or Roosevelt, you know the drill.
The list is.
The Galactic Empire
The Rebel Allience/New Republic
(I think these two should be the same - they are very much intregrated in the universe)
The Old Republic
The Sith Empire
The Mandalorians
The Ssi-Ruuk
The Voochung Vong
The Seperatists
The Hapan
The Chiss
The Hutts (CrimeOrganisation)
The Blacksun Syndicate
12 factions in all
I dont say there isn't room for a wookie-faction (love those furballs) or another (i havent thought of), but think these 12 should form the core.
You could think of including (minor) factions "in game", as we see in fall of heaven.
You know spawn a new faction in game :D , possible "The Imperial Remnant, or another minor faction, or possible a breakaway faction".
Would be happy to help fleshing out ideas, "Civic,techtree,units statistics - basicly anything you can think of".
Not superstrong in programming but know a littlebit.
Working on another mod in age of wonders shadowmagic, but allways room for starwars projects :)
Cheers
Sovin nai Jun 22, 2007, 07:48 AM That is almost exactly who we have chosen. We just took out the ones that are really just a species; Ssi-ruuk, Wookies. We actually put the Ssi-Ruuk and the Yevetha as more of a barbarian civ, non playable, and all. The Chiss, Hutts, and Yuuzhan Vong are really both a species and an organization, so those we kept. And, we agree that the ones such as Imperial Remnant/Empire and Rebels/New Republic are so similar, except in policy, as to be identical. So we put them as leaders too. We're always happy for more people, so come right in. And your idea about a breakaway faction is good, but it would be hard to implement. Maybe a rougue Jedi faction?
valhal Jun 23, 2007, 01:24 AM thanks for the welcome.
About having the Ssi-ruuk as a barbarian state.
The reason why I mentioned them, as being a playable civ, was that they are similar to the Yuushan Vong, in regards of "coming from unknown regions, and using "strange" technology". Both appears in the universe as invaders and the Ssi-Ruuk do have multiple planets they control, so still think that they've earned a place as playable civ.
Or making both the Yuushan Vong and Ssi-Ruuk - non playable civs/barbarianfaction. An make them spawn in game, similar as they do in the universe. So the player would dread the day when they arrive :shifty:
But thats peanuts.
I'll be glad to help, any idea of where to start?
I'm thinking of structering a very basic techtree, which should only give the basics, but can be expanded to include all the ideas that comes in the proces. Like having special units, buildings etc.
But I'm open
Cheers
Kissamies Jun 23, 2007, 09:13 AM When I started reading NJO, the Yuuzhan Vong initially reminded me a lot about Yevetha. Similar brutal attitude, and Nom Anor's confusion tactics reminded me a bit of Nil Spaar.
You are have a point about the Rebel Alliance - New Republic thing. The Galactic Alliance goes to that scale too. I think that while Rebs are hard to separate from NR and NR is hard to separate from GA, Rebs are different enough compared to GA. For Empires, I also think different flavors would be best represented by different leaders.
I suspect that the tech tree will be the most difficult thing to do on the conceptual side of things, because there's no significant tech progression on SW eras we know a lot about. Whole thing has to be made from scratch. So we need any ideas we can get.
Sovin nai Jun 23, 2007, 01:53 PM I found somewhere that there is a mod, I don't remember where, exactly, in which certain units can require leaders, rather than just the civ. So we can have the Remnant have slightly different units than the Empire, and all of that, even though they are different leaders for the same civ. Would make it much easier, plus allowing more of a difference between leaders, and less civs needed.
Tech tree would be very hard to do, most of it would be very slight progressions, such as from Z-95s to T-65s to T-65As to XJ-wings. One thing about the tech tree:
It was mentioned a couple times in EU books that the first blasters came when body armour was invented that protected against slugthrowers. The first blasters were a lot like the original muskets, haquebusiers. They also needed normally armed men to protect them, but they slowly improved and absoleted normal projectile weapons. So, there would be a first tech, such as rifling, then armour, then beginning blaster, etc.
DonStamos Jul 02, 2007, 11:38 PM I kind of agree with valhal about the Ssi-Ruuvi, they'd make an interesting Civ choice and they're important enough in the universe (they're mentioned alongside Palpatine and Thrawn in many books up through and including the NJO).
I hate to see the Yevetha cut as a playable Civ but any representation is better than none:)
Kissamies Jul 03, 2007, 01:31 AM Right, some of my opinions about the "little guys."
-Ssi-Ruuk and Yevetha: Yevetha caused more trouble, IMO. However, Ssi-Ruuk are not as humanoid and therefore more interesting. Even considering having either as civs should come after even Yuuzhan Vong are included and the Vong should be pushed back to later releases because they are much work. Being barbarians mighr be enough for them.
-Hapes Consortium: Small timers, but they keep appearing a lot. Not just being mentioned, but getting involved. I guess the authors like a matriarchal society with lots of good looking people. They seem to be a bit like elves in regular fantasy literature.
-The Black Sun: Doesn't make sense as civ IMO, it's a criminal organization. Hutts have a "space" and some history as sort of goverment, but not these guys. Too bad because I think Xizor is one of the coolest EU bad guys. Should try getting them in some other form.
-Corporate Sector Authority: Personally I'd love CSA and it gets mentioned pretty often, but that's all it gets: mentioned. I can't remember anything really happening inside CSA outside those Brian Daley books.
DonStamos Jul 03, 2007, 11:24 PM Of those I'd only push for CSA and Ssi-Ruuk to be full Civs. The Ssi-Ruuk won't take as much work as the Vong, though, since they use technology. My opinion though;)
While there's not much in the novels beyond Brian Daley's books, most of the guides have loads of information gleaned from all sources. Best I've seen so far is Bill Slavicsek's Guide to the Star Wars Universe, 3rd Edition. It only goes through Vector Prime and Episode I (I believe), sadly but it's an invaluable resource for older novels. To pick up the slack there are the New Essential Guides to Vehicles and Vessels/Alien Species/Characters/Chronology All but Characters/V&V go through Ep III but none touch the Legacy novels or beyond.
Kissamies Jul 04, 2007, 07:23 AM Best source to CSA is probably this sourcebook (http://starwars.wikia.com/wiki/Han_Solo_and_the_Corporate_Sector_Sourcebook) for 2nd edition rules for the old d6 RPG. RPG was close to the EU in the early days. More than half of the non-movie equipment the Imperials had in Thrawn trilogy came from Imperial Sourcebook, for example.
DonStamos Jul 04, 2007, 07:04 PM I have a bunch of sourcebooks, sadly most are the new d20 system but Han and the CSA is one I couldn't find. I can't believe I forgot about it:x
Sovin nai Jul 13, 2007, 07:37 PM I think that both Black Sun, and maybe the Hutts, could be represented by the corporations from BtS.
SomeMan Sep 10, 2007, 08:33 PM OBJECTION!!!
Mandalore (real name Canderous Ordo)
Mandalore is a title, if you play the games, someone says "We didn't select a new Mandalore after the old one passed away."
Otherwise, Keep up the work XD
oops, wait nvm just read it correctly, My mistake...
Abrecan Eyndril Oct 02, 2007, 11:16 AM The Fetts are referred to as mandalore as well in one of the movie. But yeah, they all had their own quirky title assigned after/before Mandalore. The only one that really called himself Mandalore(Least in cannon) Was Canderous.
Edit: For corporations, The Exchange(From the KoToR games) would work well, or even the Czerka corporation from the KoToR games as well. Oh and the correct spelling is Yuuzhan Vong
Btw, I have absolutly no modding experience what-so-ever, but if you guys need help with the lore and such, I could help out there.
kingcharlesdlci Oct 03, 2007, 09:50 PM The Noghri were the Imperial bodyguards in the Timothy Zahn, but I think they should only be units. They didn't do much as a civ and it would be kind of difficult to make one.
The Trade Federation and the Mon Calamari are definitely a good idea, in my opinion. They both had a lot of impact.
I don't have any modding experience either, but do some computer graphics and other miscellaneous programming. Hopefully I can learn C and C++ soon.
I also have the entire soundtrack for use in the mod.
kingcharlesdlci Oct 03, 2007, 10:10 PM one other thing
there could be a great person or something for Leia ("Lady Vader") that has the ability to take control of all Noghri
probably some holes in the idea, but just a thought
Bob III Nov 03, 2007, 09:14 PM Didn't really read the whole thread, but i'd like to play as the fuzzy little Ewoks, even if they're units aren't small and fuzzy. So my request then, would be the Ewoks. =)
thrallgor Nov 16, 2007, 06:25 PM Just telling you, the Galactic Senate is the governing body of the Galactic Republic. Calling the Republic that is like calling the U.S. Congress which is wrong.
thrallgor Nov 16, 2007, 06:29 PM CHANGE GALACTIC SENATE TO GALACTIC REPUBLIC NOW!!!!!!!!!! That's like calling the U.S. congress, which is messed up.
Sovin nai Nov 17, 2007, 06:07 PM We've already made decisions about those names. About 1/4 of them are not going to be used, and others are changed. That hasn't been updated in a long time.
Ozzfest20 Dec 09, 2007, 08:13 PM It may be late in the game but I think you should choose a species and get like the Empire/Rebel or Jedi/Sith based on your civics/religion
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