View Full Version : WW2 BB IJN Yamato(late version, year 1943)


ArdRaeiss
Sep 27, 2006, 01:47 PM
Upd. 28-09-2006: fixed - wrong gunfire effects direction.

This my second fully animated BB IJN Yamato (http://en.wikipedia.org/wiki/Japanese_battleship_Yamato)(so-called Super Battleship), this time representing late Yamato(year 1943) with 2*(3*155mm) secondary turrets and many AA guns and machineguns.
Poly count is relative very high - 1178.
Use the fscale=0.8, and point to the Yamato2.kfm file in your XML.
Can be used with my early Yamato (http://forums.civfanatics.com/showthread.php?t=186756) without restrictions. Icon included.

http://img237.imageshack.us/img237/8568/yamato2previewwa5.th.jpg (http://img237.imageshack.us/my.php?image=yamato2previewwa5.jpg) http://img78.imageshack.us/img78/733/civ4screenshot0080bt1.th.jpg (http://img78.imageshack.us/my.php?image=civ4screenshot0080bt1.jpg) http://img78.imageshack.us/img78/231/yamato2bbdiffperspps6.th.jpg (http://img78.imageshack.us/my.php?image=yamato2bbdiffperspps6.jpg)
3rd picture show the differences between original Battleship and my Yamato2(both are in the same scale).

Download from DB (http://forums.civfanatics.com/downloads.php?do=file&id=2882)

NikNaks
Sep 27, 2006, 01:52 PM
Ooh! Nice looking boat you got there. :D You mention Custom Animations in your sig. What do you mean?

ArdRaeiss
Sep 27, 2006, 02:01 PM
Well... (where is my dictionary???)
Most units here uses original CivIV units animations. It's easy. But, this animations have many restrictions. As example - you can't make 4-turrets battleship, you can't move turrets to another positions, you can't make twin engine fighter(with fighter.kfm).
Firstly i planned to use original battleship.kfm animation, but... "Oh, no! Turrets are in air" :)
So, i just make full animation for entire unit(both ragefinders, turrets(6 on early and 5 on late versions) and main hull).

RogerBacon
Sep 27, 2006, 09:54 PM
Hurray for the super-battleship Yamato! Great job! Now I've got another unit to stick your seaplanes on. :)

Roger Bacon

Chamaedrys
Sep 28, 2006, 02:54 AM
Very fine model!

ArdRaeiss
Sep 29, 2006, 02:27 AM
Upd. 28-09-2006: fixed - wrong gunfire effects direction.

GeoModder
Sep 29, 2006, 03:09 AM
Did the early Yamato version also have this wrong gunfire effect?

ArdRaeiss
Sep 29, 2006, 03:26 AM
Did the early Yamato version also have this wrong gunfire effect?
Yes. I'll upload fixed version today.

Deathwalker
Oct 03, 2006, 10:49 AM
I've only seen your screen shots so far, buut that looks great

adamamri
Oct 03, 2006, 04:22 PM
very good job!!!;)