mice
Sep 30, 2006, 08:43 PM
I was wondering if anyone knew how to change the number of beakers that specialists produce. eg. from 3 to 4 .
I played around with specialistsinfo, but no luck.
I played around with specialistsinfo, but no luck.
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View Full Version : queston: change the no. of beakers produced by specialists? mice Sep 30, 2006, 08:43 PM I was wondering if anyone knew how to change the number of beakers that specialists produce. eg. from 3 to 4 . I played around with specialistsinfo, but no luck. GRM7584 Sep 30, 2006, 08:49 PM <Commerces> <iCommerce>0</iCommerce> <iCommerce>0</iCommerce> <iCommerce>0</iCommerce> </Commerces> Those are for Gold, Beakers, and Culture. All three have to be in, even if two are zeroes. The middle one modifies beakers. You saying "3 beakers", however, makes me think that you want to look in civicinfos. Representation gives free beakers to all specialists. <SpecialistExtraCommerces> <iCommerce>0</iCommerce> <iCommerce>0</iCommerce> <iCommerce>0</iCommerce> </SpecialistExtraCommerces> In Civ4CivicInfos, look for Representation; the iCommerce is the same as before (but under a different heading, see above), and accordingly beakers is the "3" in the middle row. You can add or modify that in any (or all) civics, if you feel like it. mice Sep 30, 2006, 10:23 PM Thanks for that quick reply. I'll try both these options and see what happens. mice Oct 04, 2006, 01:47 AM Trying both of these, it doesnt work. I cleared the cache, no changes. The specialists dont produce 4 beakers when I change the icommerce value in spaecialistsinfo, and civics arent available when I change the prerequisite to eg.Monarchy for Representation. Also changing civicinfos so that Hereditary Rule has an icommerce value of 3 does not work either. With Hereditarty rule the secialists just give 3 in total. Any ideas on how to make these things happen? I must be missing something. The idea is that it will devalue the cottage and the financial trait,and boost the philosophical trait. Could be interesting to play against all the philo civs GRM7584 Oct 04, 2006, 10:54 AM Try copying/pasting the code you changed here. Make sure you're changing the code in the right file (a lot of files have two copies, one for warlords and one for vanilla civ), as well. There are also a *lot* of files that use iCommerce, but for specialists you should only need to change SpecialistsInfo or (for civics) CivicInfos. mice Oct 04, 2006, 03:39 PM I got it to work ! I changed the file in Vanilla, the other attempts were in a mod of Warlords.I'll try all the other options, and then try in Warlords again. I guess clean new copies is the place to try these changes.Thanks for the input. |
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