View Full Version : Slave units


ojchase
Oct 01, 2006, 12:59 AM
I'm new, so if this is in the wrong place or has already been said, sorry.
I was wondering what the possibility is of making a slave unit. (not me, can't program) I think something similar was in CIV III, but I had some huge mod, so it might not have been default. Here's my ideas:

1. Life expectancy...Could a unit be made that disappears after, say 20 turns?
2. Works twice as fast as normal workers
3. Can be built like settlers, with a minus one population loss.
4. Can also be enemy units....Destroying an enemy unit has a x% chance (use your judgement) of becoming a slave
5. They should be produced (again use judgment for number) every so often by jails, as they can (and should IMHO) in the US now.
6? A non-dying unit (with an unhappiness rating to compensate) that becomes obsolete with emancipation.

Any ideas or anyone who could make it?

Impaler[WrG]
Oct 01, 2006, 01:39 AM
Already done but I'm not shure if thouse mods have been updated to WL yet.

IMHO...

1. Life expectancy - Use the tag on a WorkBoat that causes unit to be consumed in the process of building an improvment.
2. Works twice as fast as normal workers - See above, basicaly you get 1 instant improvment kind of a whipping flavor too it
3. Can be built like settlers, with a minus one population loss - Dont think Civ4 currently has an population changes on completion of a unit, would require some SDK work
4. Can also be enemy units....Destroying an enemy unit has a x% chance (use your judgement) of becoming a slave - In anchient Society military units are either Killed OR become part of the concourers army, only the civilian population would be enslaved for example when a city is razed.
5. They should be produced (again use judgment for number) every so often by jails, as they can (and should IMHO) in the US now - Chaingangs have been phazed out and in any event even in the deep south when they were used as form of near slavery were still a trivial part of the population.
6 A non-dying unit (with an unhappiness rating to compensate) that becomes obsolete with emancipation - a unit cant have unhappiness as its not attached to an individual city and a global unhappiness effect of even 1 would be a non starter on any unit short of a nuke. Lopez just finished a mod for disbanding units once a required Civic is left.