View Full Version : (WIP) On your feet, or on your knees
Bjornlo Oct 01, 2006, 08:17 PM its the blue oyster cult...
http://img132.imageshack.us/img132/5751/badabebabo2bu4.jpg
well it's blue and has a hard surface. I'm basically done with the Troll, I just haven't been able to work on him in the past week or so. But, I thought I'd jump the gun a bit and give a sneak at what awaits you next.
It is rigged and ready to animate, but I haven't started makeing the animatons yet. (Trollish sounds still be done first)
odintheking Oct 01, 2006, 08:27 PM Ooh! Storm Grunt should be interested...
recon1591 Oct 01, 2006, 08:30 PM Kool, it reminds me of the Ullus ( sp ) clan mech from MW.
Ozymandias Oct 01, 2006, 09:05 PM Looks extraordinary!
Iron Beagle Oct 01, 2006, 09:42 PM One can never have too many giant war robots.
mrtn Oct 01, 2006, 09:51 PM Damn, now I have to listen to BÖC...
That... thing looks quite cool.
"I'm making a career of evil" :band:
Wyrmshadow Oct 02, 2006, 02:07 AM You're all wrong. It's a dwarf variant of the Stone Rhino (Behemoth) of Battletech.
http://www.technology.niagarac.on.ca/students/r/prouleau/images/rhino.gif
what I don't get is what does this have to do with the thread title???
LizardmenRule! Oct 02, 2006, 02:13 AM we are either on our feet applauding, or on our knees praising... i presume.
i'm actually sitting, since it is hard to see the screen when im standing or kneeling, but i will applaud anyway :D
lookin' good bjorn :thumbsup:
Bjornlo Oct 02, 2006, 03:07 AM what I don't get is what does this have to do with the thread title???
It is blue and has a hard surface. Plus I heard a BOC song recently and it took me back. Mostly the title is frivolous.
aaglo Oct 02, 2006, 03:36 AM It is blue and has a hard surface. Plus I heard a BOC song recently and it took me back. Mostly the title is frivolous.
But yet has nothing to do with the thread...? Please keep the thread titles descriptive. :p
Stormrage Oct 02, 2006, 06:24 PM Ooooh! Shiney!
*aaglo really hates those kinds of titles* :mischief:
Goldflash Oct 02, 2006, 10:11 PM Hey, I got the title. I was about to say "That's not Blue Oyster Cult!".
Mithadan Oct 02, 2006, 11:27 PM I didn't get the title at all. But if Bjornlo started the thread, it had to be at least moderately interesting. And it was!
Bjornlo Oct 03, 2006, 03:49 AM ok, the thread title was intentionally a bit dumb. I thought it fit loosely and was sorta funny.
Ok, Moderator: Would you be so kind so as to add (WIP) in front of the thread title.
aaglo Oct 03, 2006, 04:12 AM Or maybe it's just because, I don't listen to Blue Öyster Cult... ;)
Storm Grunt Oct 04, 2006, 12:53 PM Bjornlo- :thumbsup: This looks great! I really like the texture. It looks like it's equipped with twin gauss rifles and an auto cannon,is that correct? I have one request,I am lacking Mech's with jump jets. Do you think you could add that in a drop animation for me?
I have extracted lots of good Mech sound effects from the MC2 source code when your ready for them.
Bjornlo Oct 04, 2006, 01:20 PM Hi Stormgrunt,
I'm glad you like the texture. I'm pleased with it... although it looses something in the smaller size and will lose even more at civ scale.
I saw the side cannons as gauss cannons and there is a vulcan belly gun.
This Mech does not have jump jets. I will see if I can add them. Also have to figure out how to do a "jump" animation that would work in the limitations of the game. No promises on that count.
Storm Grunt Oct 04, 2006, 04:06 PM Thanks for considering by request B. I was thinking of the jump jets as a one time burn option from a launchpad(airport/airfield).I know this doesn't follow the Battletech rules for jump jets but it would fit the game mechanics and only require the same type of drop animation as the paratrooper. Just a thought....;)
Bjornlo Nov 02, 2006, 12:13 PM http://img443.imageshack.us/img443/1774/badabebabowithrocketsdx4.jpg
Added rockets / jets for the landing. Not sure if I like it or not. Let me know what you guys think... should I go back to "no paradrop" anim, or?
MarineCorps Nov 02, 2006, 12:45 PM http://img443.imageshack.us/img443/1774/badabebabowithrocketsdx4.jpg
Added rockets / jets for the landing. Not sure if I like it or not. Let me know what you guys think... should I go back to "no paradrop" anim, or?
I say keep it with a paradrop anim.
Now hell the hell did I miss this thread.
Ozymandias Nov 02, 2006, 12:50 PM I say keep it with a paradrop anim.
Ditto, although I'd recommend/request some spectacular flame effects to slow the descent of that heavy a piece of ironmongery.
All The Best,
Oz
MarineCorps Nov 02, 2006, 12:55 PM Ditto, although I'd recommend/request some spectacular flame effects to slow the descent of that heavy a piece of ironmongery.
All The Best,
Oz
Yes. LARGE flame are a must. After all this most likely weigh around 50 tons.;)
Ares de Borg Nov 03, 2006, 06:26 AM Helluva Beast, Bjorn. Do you plan to make more Mechs in the future?
Bjornlo Nov 03, 2006, 06:56 AM Helluva Beast, Bjorn. Do you plan to make more Mechs in the future?
Yes, I have a few more I have nearly ready to go. Just need to be textured. It really depends on time (family stuff, work stuff, etc)
Sword_Of_Geddon Nov 03, 2006, 08:38 AM Could you make a big black counterpart for Bhitta's Mechwalker with laser weapons? Just a request?
Bjornlo Nov 03, 2006, 08:42 AM Could you make a big black counterpart for Bhitta's Mechwalker with laser weapons? Just a request?
Got a link handy? Or are you asking for a recolored version of this Rhino?
Spacer One Nov 03, 2006, 08:57 AM I personally dont like the Jump Jets(and rarely add them to mechs...yes, I still play BattleTech...tho we tend to prefer Clan battles with Omnimechs as they are easier to build)...But they do seem to suit the mech here...I do think the feet should be scaled up a but...I doubt that with the newly added weight to the rear, that this mech could stand...in fact on the miniatures, we often have to pilfer feet from larger mechs to get "modified" ones to stand...
a Jump "could" be made as an alternate run, but I dont see why...I agree with the paradrop option...
as a request, could the "Defend" slot be used for a "Locked stance" machinegun attack?..to represent an overheat(Which would happen ALOT on a mech this size, carrying 2 Gauss cannons)...just have it "settle" a bit for the loss of lower gyro control, and fire machine guns from the forward "head" area...???
For the record, what Mech is this based on?...[edit] nevermind...didnt read the last post I guess...
and if you plan on more mechs in the future, Id like to request some Clan mechs(The only one I have is the Madcat)...a VultureIIc would be AWESOME(my favorite Mech by far)...Puma, Grizzly, Locust, ThorIIa(or C)...anything really...I am making a few scenarios based on the rules of the BattleTech game I play, and Clan mechs would make it so much easier(as I have to look up Inner Sphere Mechs and I dont have specs on all the ones that were made)
Wow...I suddenly feel like such a nerd...:crazyeye: :lol: :scan:
Sword_Of_Geddon Nov 03, 2006, 09:04 AM Got a link handy? Or are you asking for a recolored version of this Rhino?
http://forums.civfanatics.com/attachment.php?attachmentid=85354&d=1111569453
Bjornlo Nov 03, 2006, 09:16 AM http://forums.civfanatics.com/attachment.php?attachmentid=85354&d=1111569453
I'm still not sure what you're asking. Are you requestion I color mine to match Bhitta's?
Bjornlo Nov 03, 2006, 09:22 AM Spacer one,
We'll have to wait and see. I guess I can post a "rough" preview of one the others. I am not planning a big run of MECHs just 2 to 6 in total. The problem is just time. So, I have some made already. If after playing with them, I decide I like them I will clean them up and ship 'em out.
I know Hikaro is also planning on some Mechs as well.
I hope ours end up being different enough to allow them to be useful to modders.
I will take your suggestions into consideration.
ps: (anyone) what ramones song is it that begins with the phone ringing... I half remembered it the other day and it has been bugging me.
Spacer One Nov 03, 2006, 09:24 AM Bjornlo, I hate to be a pest, but any of these recolors possible?
Clan Ghost Bear(wrong Mech, but right colors)
http://ppc.warhawkenterprises.com/intshots/stonegb.jpg
Clan Smoke Jaguar(Again wrong mech)
http://ppc.warhawkenterprises.com/intshots/summonerjaguarcpt.jpg
Clan Jade Falcon(Wrong Mech)
http://ppc.warhawkenterprises.com/intshots/hellbringerbiggreenjf.jpg
I cant find Steel Viper, or Wolf clan...
Bjornlo Nov 03, 2006, 09:26 AM Bjornlo, I hate to be a pest, but any of these recolors possible?
Clan Ghost Bear(wrong Mech, but right colors)
http://ppc.warhawkenterprises.com/intshots/stonegb.jpg
Clan Smoke Jaguar(Again wrong mech)
http://ppc.warhawkenterprises.com/intshots/summonerjaguarcpt.jpg
Clan Jade Falcon(Wrong Mech)
http://ppc.warhawkenterprises.com/intshots/hellbringerbiggreenjf.jpg
I cant find Steel Viper, or Wolf clan...
All of those are "possible". But, all of them would seem to make civ coloration a problem.
Spacer One Nov 03, 2006, 09:33 AM Hmmm you are kinda right...but looking at the middle one(the summoner pic for Smoke Jaguar)...often there are rings of color representing the clans(We always paint them that way) and since the Civs color could be set to match the Clan colors...maybe that could be done instead...so I guess what Im asking for are Grey and Green camo versions...and that can be done post release by standard unit recoloring...so if its too much trouble, forget it...
oh, and the Clan logo would just be a dot on civ scale, so it doesnt matter...I wasnt really thinking about it...over excited...this will combine 2 of my favorite games ever...
Ringo Mora Nov 03, 2006, 09:42 AM is it possible to make it have only parts of it be civ colored? Like maybe stripes or something.
ps: I voted for your troll. Keep up the good work.
Quinzy Nov 03, 2006, 10:07 AM "not my world" has an alarm clock at the start.. is that the one?
Sword_Of_Geddon Nov 03, 2006, 10:23 AM I'm still not sure what you're asking. Are you requestion I color mine to match Bhitta's?
I'm requesting that you make a mech thats a bigger version with any modifications you'd like to make, of Bhiita's with heavier laser armnament.
Spacer One Nov 03, 2006, 10:24 AM checking the specs of this Mech against the configuration you are doing, if you dont add any Missles, this Mech could fire all its weapons at once without risk of overheat...it has 10, double heatsinks, and a Gauss only builds 7 heat per round...all heat is disapated at the end of the turn, so its possible for this mech to move 5 squares and still fire both(1 each for movement, 14 for the Gauss' 19 total)...if you add a 12 missle pack to it, it could fire but not move more than 2 squares...but I dont think it has the capasity for them anyway(assuming its armored at all)...Just thought Id throw that in there...
oh and:
Stone Rhino
IS Description : Behemoth
Technology : 3055
Class : Assault
Tonnage : 100 t
Armor Factor : 288 Points(up to 350)
Walk MP : 3
Run MP : 5
Jump MP : 3
Heat Sinks : 10 (Double)
if thats the right mech
Stormrage Nov 03, 2006, 10:45 AM I agree with Spacer about bigger feet! :)
Bjornlo Nov 03, 2006, 11:18 AM I'm requesting that you make a mech thats a bigger version with any modifications you'd like to make, of Bhiita's with heavier laser armnament.
I'm gonna pass. Generally I prefer to make my own units, not remake others...
Sword_Of_Geddon Nov 03, 2006, 12:09 PM I didn't mean remake his, I just need a big black walker with lasers, basically a heavy counterpart to Bhitta's. It can be your own design.
Bjornlo Nov 03, 2006, 12:18 PM I didn't mean remake his, I just need a big black walker with lasers, basically a heavy counterpart to Bhitta's. It can be your own design.
Ok, lemme think about it. I have 3 chassis mostly done. I might be interested in adding lasers to it. But too tired at the moment to think straight. Long week.
Sword_Of_Geddon Nov 03, 2006, 12:32 PM No problem :)
Bjornlo Nov 04, 2006, 06:22 AM Updated model (note, not to scale, previous 3-mech image was to scale)
http://img86.imageshack.us/img86/6264/bigfootbg6.jpg
Spacer One (and gang),
I had originally made it with Missles, but I removed them because I thought it made the unit look too busy.
I increased the size of the feet by 35%.
But I can't help but notice that almost all the comments here are about the tuxture. I liked the texture. But, it seems it must not be everyone's cup of tea.
I'll stop working on it for a few days and mull over a new texture. I'm not saying I will do it. But, if no one but me likes this one... I guess I at least have to consider the alternatives.
Stormrage Nov 04, 2006, 08:29 AM You sure those are increased feet? Heck, I think the whole leg should be 250% (not a typo) size of that for them to look like they can support that massive body..
Bjornlo Nov 04, 2006, 08:41 AM You sure those are increased feet? Heck, I think the whole leg should be 250% (not a typo) size of that for them to look like they can support that massive body..
no I am lying to you.:stupid:
Of course I am sure. as for 250% leg size, I don't think I'll be doing that.
Stormrage Nov 04, 2006, 08:45 AM Maybe you uploaded the wrong picture ;)
I was thinking feet/legs like on this guy :)
http://www.technology.niagarac.on.ca/students/r/prouleau/images/rhino.gif
CamJH Nov 04, 2006, 09:03 AM The shadows seem a bit too dark as well. But that's just nitpicking. :)
As for the feet, for me I guess it'd depend on the run/paradrop animations. If it's going to be flying, I think the feet are fine as is. Airplanes land on very small wheels when compared to the rest of its frame, so this unit wouldn't need oversized feet. If it's going to walk around on its feet however, I would probably agree with Stormy.
It is a very cool model though. :) Is it possible for you to add some more color diversity (lighter on horizontal pannels, darker on vertical)? It'd be a shame to lose the details when rendering at civ-scale for such a cool model.
Spacer One Nov 04, 2006, 11:58 AM Well (he said hesitantly), on a mech this size(Smallest weight class for an Assault Mech) it would have 2 packs of 16 missles each...they sit in Big boxes, and are mounted on the "shoulders"
as seen here:(tho these are a different(smaller) weight class, the missle packs are the same)
http://ppc.warhawkenterprises.com/intshots/hanktimbcgb.jpg
I personally dont like missle packs...in BT they are targets, as you can hit them with light fire, or heat and they have a chance of exploding where they are mounted...causing the loss of an eintire arm...But, it IS an assault size mech...
Bjornlo Nov 04, 2006, 02:50 PM Hi Cam, thanks for the advise. I will take it into consideration. Still not sold on the whole big-feet thing. Maybe I'll experiment later tonight. The shadow is just the default from the Kinboat settings. Not tweaked by me.
I see it not as a flying unit, though that is possible.. But as a walker with a paradrop.
Spacer one,
Ok.. the missle prop is just part of a old Bryce unit I made... a serbian APC.
Not sure if I will build one of the missle boxes. I just think they look a little goofy.
Bjornlo Nov 04, 2006, 08:32 PM well, I felt like making something and could not make up my mind what advise on the mini-rhino to listen to and what to ignore. So while sorting all that out I was working on this.
http://img85.imageshack.us/img85/3776/waddlefo0.jpg
But I hit a snag.. the run animation can not include a weight shift.
If I try it, there is no way to get the foot square without re-making large parts of the model and reboning it, etc, etc... or I can have it walk in a less probable manner (see the 2nd image) and as you can see, the weight is not centered. The thing would (in real life) fall over.
http://img299.imageshack.us/img299/4396/waddlerunwo3.jpg http://img130.imageshack.us/img130/1118/waddlerun2kg6.jpg
Please note: the legs are thicker. I am not planning on making them larger. I work in IT, but where I work there are large cranes which hoist incredible amounts of weight all day and their legs are not as thick as this.
On the mini-Rhino, I am not going to take too much of the advise. I do not design by committee, but welcome input. Just don't get your feelings hurt if you are right and I still ignore your sage advise.
MarineCorps Nov 04, 2006, 11:33 PM Nice.
Althrough pluse weapons would be cooler rather then the gattling guns IMO. ;)
But of course feel free to ignore me ;)
Spacer One Nov 05, 2006, 01:41 AM instead of having the weight shift on the X/Y axis...can it be adjusted on the Z axis?...so instead of shifting from foot to foot, it could put the center of gravity higher on the "shoulders"...
so instead of walking like ED-209 (From robocop)...it could walk more like one of the transformers on Beast Wars...If that makes ANY sense...
I really like the body design on this one...is it supposed to be lighter than the other one? It looks Med/heavy...like 65-80 ton size...
Bjornlo Nov 05, 2006, 05:10 AM Spacer One,
Yes it is smaller. Was originally a lot smaller, but I bulked up the legs. I would call this a light or a medium depending on how you structure things. While the other is a heavy, just not a super heavy.
I play with the increased weight shift from rolling the body. But there is a technical problem there too. It is that IK chains are not possible (for all the poser folk) so no matter which program I animated it in, I will have to animated it Bryce style.
One thing I can do which might add the illusion of a real walk is have it swing the airborn foot in, so it passes under the chassis. Might create the illusion of a weight shift.
The unit was built with a ED-209 type of walk in mind. doh! And, it is proving a challenge to adapt it to a more human style of weight shift walk.
MarineCorps,
I always feel free to ignore anyone (except for my wife) who doesn't sign my paycheck... But, even so I always listen first. It was that new guy also saying stuff about the texture on the mini-Rhino that made me finally put it on hold so I could think it through. Which is why I am doing one of the others first. It has an energy cannon above the cockpit. There is room to add some stuff on the shoulders, but I don't like'em too busy.
Right now, we have to go visit my dad. He was in a serious accident earlier this week and is only just now well enough to recieve visitors. So happy but stressed. I never told the boys the details, I'll have to figure out how to do that on the drive.
Stormrage Nov 05, 2006, 08:23 AM Sorry to hear about your dad :( Hope everyting will be allright.
I like your new unit :)
Bjornlo Nov 05, 2006, 01:38 PM He will be alright. It was a close thing. He was severly injured. But, will recover, perhaps just a little worse for wear.
The guy behind him trie to get him out of the car, but could not. He flagged down another car and together they managed to free him from the car approximately 1 minute before it did a hollywood style kaboom.
http://img69.imageshack.us/img69/1928/dadscarfrontvb0.th.jpg (http://img69.imageshack.us/img69/1928/dadscarfrontvb0.jpg)http://img502.imageshack.us/img502/267/dadscarsiderq2.th.jpg (http://img502.imageshack.us/img502/267/dadscarsiderq2.jpg)
click for larger image
MarineCorps Nov 05, 2006, 01:46 PM MarineCorps,
I always feel free to ignore anyone (except for my wife) who doesn't sign my paycheck... But, even so I always listen first. It was that new guy also saying stuff about the texture on the mini-Rhino that made me finally put it on hold so I could think it through. Which is why I am doing one of the others first. It has an energy cannon above the cockpit. There is room to add some stuff on the shoulders, but I don't like'em too busy.
I meant that instead of a energy gun on the top put in a normal shell firing cannon and replace those two gattling guns that are below the cockpit with pulse weapons like the ones the B5 starfury has.
Right now, we have to go visit my dad. He was in a serious accident earlier this week and is only just now well enough to recieve visitors. So happy but stressed. I never told the boys the details, I'll have to figure out how to do that on the drive.
Sorry to hear that. Hope he is alright.
Spacer One Nov 05, 2006, 02:32 PM Ack...glad your dad is "alright" (not that being in the hostpital is "alright") being in that car...wow...I hope everything heals where it should...
As far as the mech...Pulling the Gauss' for PPCs (Partical Projection cannons) would be a huge loss of heat sinking capasity...not that it matters for a Civ3 unit, but the Gauss rifles are what this mech would have...PPCs would mean a loss of armor to make room for more heatsinks...
BTW, A Gauss Rifle IS a "shell firing" gun, not a "laser"...lasers build ALOT more heat
Sword_Of_Geddon Nov 05, 2006, 02:42 PM http://img85.imageshack.us/img85/3776/waddlefo0.jpg
Big Black Walker with lasers?
Bjornlo Nov 06, 2006, 03:53 AM Big Black Walker with lasers?
You know I never promised this. I said I would think about it.
I do have one other walker which todate has no weapons. Once I make those weapons, we'll see. AGAIN, not promising. I do not like lasers as I think they are a little boring. I don't like black for the same reason. You know, you can always edit the palette of the unit after it is done. And, if you are so wild to have something kill Bhitta's mech, it might be more interesting to kill a laser mech with something else.
ps: I respond badly to nagging.
Sword_Of_Geddon Nov 06, 2006, 08:24 AM I don't want something to kill Bhitta's mech, rather, I want something to compliment it, a larger force to back it up if you will. I wasn't aware I was nagging I'll stop.
Goldflash Nov 06, 2006, 09:58 PM Oh.. ouch. I hope your dad recovers, b.
Don't Fear the Reaper.
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