View Full Version : President Thread- Term 2
BCLG100 Oct 02, 2006, 07:59 PM Greetings all
Im guessing its about time we had one of these so heres a picture of our glorious nation- i shall post some more when i can be bothered :)
http://img360.imageshack.us/img360/4181/civ4screenshot0004fd2.jpg
The scout is still yet to find anything of more interest :)
RegentMan Oct 03, 2006, 03:01 PM Woot! Worker!
BCLG100 Oct 03, 2006, 05:17 PM you just wanted to have second post really didnt you?
croxis Oct 04, 2006, 12:34 AM and I want the fourth!
RegentMan Oct 04, 2006, 01:44 AM you just wanted to have second post really didnt you?
Actually, I wanted to subscribe to the thread. :p
Although I truly didn't remember that we had produced a worker yet. So my "Woot!" was genuine.
azzaman333 Oct 04, 2006, 05:35 AM 6th post :D
Well, everything looks good for now...
dutchfire Oct 04, 2006, 08:13 AM good that we don't have a strict OT-moderator here, half our team would be banned
(7th!)
robboo Oct 04, 2006, 08:42 AM dont forget to chop those forests when you need to..those resources will have to have the forest removed prior to use.
8th and at least my post was On topic.
dutchfire Oct 04, 2006, 08:51 AM We shouldn't chop the forests on the resources before we can build another usefull improvement there, as they're usefull tiles now, and they'll lose 1 hammer by chopping.
BCLG100 Oct 04, 2006, 09:10 AM yer we need to decide whether we want the extra production or extra commerce (with cottage on) or extra food with a farm on.
robboo Oct 04, 2006, 09:49 AM (at least my post started a discussion)
I was saying if we need to chop thats a good chop.
Rik Meleet Oct 04, 2006, 11:10 AM You may think you don't have a strict moderator here - but SPAM still is not tolerated on CFC. BCLG100, Croxis, dutchfire - warned for spamming.
For your information: a warning in OT and a warning here count just as heavily for bans. Simply: don't do it !!
croxis Oct 04, 2006, 01:07 PM you obviously havent had any community building training.....
Rik Meleet Oct 04, 2006, 02:07 PM "community building" has got nothing to do with posts like "you just wanted to have second post really didnt you?" or "and I want the fourth!". I don't mind a little community building but blatant spamming I do mind.
BCLG100 Oct 04, 2006, 02:32 PM Ok so to get back to civ :)
Anothr turn another series of unimportant events-got some pictures for you all though
http://img506.imageshack.us/img506/1147/civ4screenshot0005wb5.jpg
Scouting warrior-
http://img526.imageshack.us/img526/4899/civ4screenshot0006uh2.jpg
And some demographics for you all
http://img175.imageshack.us/img175/6600/civ4screenshot0007ds7.jpg
croxis Oct 04, 2006, 03:34 PM Yes, because three people can sure damage (note the key word) the discussion by the 11 people who post here. :rollseyes: Oh wait, I can't talk about moderation actions cant I? No wonder I'm not half-op.
It looks like to me we've overshot BATs location based on their description of their location. Now we can try and loop back if possible and find them, or we can try to circumnavigate the globe with our warrior and get +1 movement to boats! Honestly I say why not and go with that option, at least we have better chance of contacting the remaining civilizations.
What are the current plans for the next workboat being built?
On another note, we need a better way to organize the location of our screenshots, I had a mess of a time locating them when talking to bat. If I develop an upload/organization system on my website would you all be interested in using it? Or is there a better method that any of you can think of?
BCLG100 Oct 04, 2006, 07:59 PM I dont understand what you mean, literally every screenshot we've had so far is in the one thread its not that hard to find as our capital is normally on every other page and a demographic screenie every few pages.
croxis Oct 04, 2006, 08:26 PM Yes, but thats a lot of pages to go through to find one screenshot on the location of where we met BAT, or the specific shot which labeled the directions where we think the other teams we know are. 20+ pages do take time to brows and load, even on low end dsl.
dutchfire Oct 05, 2006, 08:20 AM 1. If we're going to circumnavigate, we should send another warrior east.
2. I am for a system to find the pics easier, but safety is most important
3. domestics thread updated
(OT, it looks like Azzaman was lucky)
robboo Oct 05, 2006, 09:21 AM Do not loop back..thats wasted turns keep exploring.
( i was too....but I combined the spam with important stuff)
1889 Oct 05, 2006, 09:31 AM A thread just for screen shots may be the ticket, as long as we can refrain from posting otherwise. :mischief:
BCLG100 Oct 07, 2006, 06:25 PM ok well still not understanding what you mean here's some more screenies from the latest turn :)
Das capital
http://img226.imageshack.us/img226/3277/civ4screenshot0008uj2.jpg
Scouting warrior-really nothing new
http://img84.imageshack.us/img84/4092/civ4screenshot0009mt7.jpg
And a quick old look at the demographics
http://img149.imageshack.us/img149/2527/civ4screenshot0010ph5.jpg
Not much to see really. What are you wanting me to set as a build after the workboat? we have a warrior already with some hammers in it so im partial to let that finish and send him scouting the area around us, then build another as settler guard duty (in theory) by that time we will be at size 5 ready to pop out a settler :)
or do people want me to build another boat for scouting?
dutchfire Oct 08, 2006, 02:45 AM we need scouting, I think a warrior is best.
I think 1889 means that we start up a stickied thread here, where the president (or others too) can post just screenshots.
BCLG100 Oct 08, 2006, 06:44 AM Ah right, well that'd be nice but just look at what happened to the demogame 'screenshot thread'. After awhile it just didnt get used, we could try it but due to my immensly slow internet connection at uni im not sure that i could be the one to keep it updated :)
Robi D Oct 08, 2006, 06:57 AM The problem with just a screenshot thread is then we would be constantly having to jump between threads to match up the discussion with the screenshots. Personally i would find that irritating
robboo Oct 08, 2006, 08:14 AM yeah just post them in the thread where you are talking about them. My computer would die if i had to keep two windows open.
RegentMan Oct 08, 2006, 02:12 PM If we are going to build a scout, I think it should be a galley. But if that warrior is already half-finished, then by all means complete it and start the settler at size five.
1889 Oct 08, 2006, 03:49 PM We can build a galley in 6-7 turns. It is the best scout unit for this map and the only thing that can protect those fishing boats from pirates. While it looks for our next city spot we can finish the warrior and maybe even transport it to the site. Infact, I think we could make good use of two galleys.
BCLG100 Oct 08, 2006, 06:26 PM I disagree that we need 2 galleys right now, i think the warrior will be of more help, the area's we need to scout for the time being are those just around our capital to try and find some decent city spots, with the spiders web map we have going right now it looks like it could take awhile for one galley to get to the other side, i think we should definatly finish the warrior first then if need be start on galley then.
croxis Oct 08, 2006, 08:53 PM Here is what I had in mind: http://www.croxis.net/gallery/v/CFCTest/
Mind you if you all like it, it would make it on its own installationg on its own subdomain for security sake.
You can log in with the username and password of cfc and add pictures and albums. The nice thing is I can also set it up so that you can post thumbnails
http://www.croxis.net/gallery/d/3101-2/civ4screenshot0008uj2.jpg
Or the full thing
http://www.croxis.net/gallery/d/3100-1/civ4screenshot0008uj2.jpg
in thread.
And there is a nice search feature!
BCLG100 Oct 08, 2006, 09:13 PM i could post thumbnails here though croxis through use of imageshack. Problem is as some other people have said its hard to continue a discussion when you have to flit between places to see pictures of the things :)
croxis Oct 09, 2006, 01:09 AM *hits head on desk*
azzaman333 Oct 09, 2006, 05:26 AM I feel a new town asap is much more beneficial than a galley at the moment. (after the part-built warrior completes)
dutchfire Oct 09, 2006, 09:56 AM Galleys might be bad, as there seem to be Lakes mostly, not one big ocean (could our foreign minister talk with the other teams to confirm this?)
croxis Oct 09, 2006, 01:17 PM IIRC BAT agrees with our assessment, but I will ask both for confermation.
Boats would be good if the need comes up to transport units to the other side of the lakes quickly, but we don't have that need yet.
BCLG100 Oct 10, 2006, 09:42 AM Well we've met someone new, GWT. time for you to get diplomasising then croxis :) i sent a short hello message with the save (they're straight after us)
got quite a few screenies :)
they have a size 4 city, to me that could mean they either do not have a worker yet or have just got a couple of food resources being worked.
http://img165.imageshack.us/img165/9660/civ4screenshot0014fh5.jpg
Where we met their warrior, its called 'polly' awww aint that sweet
http://img114.imageshack.us/img114/3576/civ4screenshot0013uc7.jpg
the capital :)
http://img177.imageshack.us/img177/6383/civ4screenshot0012mn7.jpg
dutchfire Oct 10, 2006, 09:44 AM Which team is GWT? Which language?
BCLG100 Oct 10, 2006, 10:00 AM German i think :)
dutchfire Oct 10, 2006, 10:07 AM German Webring Team, according to the term 1 foreign ministry, they'd make excellent allies.
RegentMan Oct 10, 2006, 02:22 PM Woot! Die Deutschen! Maybe my German 101 class will pay off.
German Webring Team, according to the term 1 foreign ministry, they'd make excellent allies.
That was my opinion. From past games, they are very loyal and strong players (at least with [c3c] ).
1889 Oct 11, 2006, 06:29 PM Power numbers indicate that GCA has no warriors and Approval numbers back-up that their capitol is curently undefended. Loading our warrior in a galley might be worth it.
RegentMan Oct 11, 2006, 10:42 PM That would be awesome! :lol:
But unlikely to last...
1889 Oct 11, 2006, 11:22 PM You can say that again. Sorry, but I wasn't quite up to date, they got some protection last turn. :(
BCLG100 Oct 12, 2006, 05:45 PM Aye and another problem with that is that there are other human teams in the game, we dont want to seem too aggressive early on.
anyways another day another turn
think this is turn 36
The capital
should be finishing a workboat next turn, and we've all decided to build the warrior (the build will change to a spear halfway through)
http://img218.imageshack.us/img218/954/civ4screenshot0016aa9.jpg
Scouting warrior-GWT seems to have run away from our warrior
http://img170.imageshack.us/img170/6725/civ4screenshot0017rj4.jpg
edit-forgot i took a demo screenie :)
http://img171.imageshack.us/img171/931/civ4screenshot0015jj8.jpg
we're doing pretty well so far
Ball Lightning Oct 12, 2006, 06:58 PM German's make good allies, and we should get a settler soon, after the work boat.
BCLG100 Oct 12, 2006, 07:08 PM we'd have nothing to protect it with, so we're finishing off the warrior/spear and sending out a warrior scouting, then imo we should build an axe to send as protection with the settler that should be built at size 5. others are saying galley but im thinking if we're going for a settler at size 5 it needs protection.
azzaman333 Oct 12, 2006, 07:11 PM I dont really want us to build a galley until we have a 2nd town
RegentMan Oct 13, 2006, 12:40 AM So the planned queue is:
1. Workboat
2. Warrior/Spearman (why not axeman?)
3. Axeman
4. Settler
I'd say bump the setter up to number three and let that warrior/spearman be the escort.
azzaman333 Oct 13, 2006, 01:57 AM 2. Warrior/Spearman (why not axeman?)
The warrior will probably be auto-changed to a spearman.
BCLG100 Oct 13, 2006, 06:54 AM because the warrior, we already have will be sent off as an explorer to look for places for the settler to go, if we send the spearman as an escort then we wont have defence in the capital.
1889 Oct 13, 2006, 10:24 AM We can't build Spearmen without Hunting. And while there is one tile that would allow barbarians to get to us in 3 turns, it is much more likely to be 5. So...
Send our capitol garrison out next turn, with overflow and if we adjust our citizens to work 10 hammers, our next warrior will compleate in 1 turn.
That warrior can also explore while we build the settler, because we could still build another in time if barbarians are spotted.
If we chop a forest (30 hammers right?) we can then build the settler in 6 turns by adjusting citizens to work 12 hammers + food.
EDIT: After we connect copper it will be Axemen only. With growth at 0 we can build them in 4 turns.
BCLG100 Oct 13, 2006, 02:21 PM aye was planning on sending him out next turn, forgot about the hunting thing though, good catch :goodjob:
BCLG100 Oct 14, 2006, 02:40 PM im not sure if it is 30 hammers with or without math. id have to double check it.
Turn 37
Capital along with newly named worker
http://img243.imageshack.us/img243/3960/civ4screenshot0021wl2.jpg
Scouting warrior-there goes GWT's scout!
http://img517.imageshack.us/img517/6884/civ4screenshot0022yh9.jpg
And some demographics for you all
http://img274.imageshack.us/img274/8472/civ4screenshot0023ys1.jpg
RegentMan Oct 19, 2006, 12:42 PM We've the save.
BCLG100 Oct 19, 2006, 01:20 PM aye and its been played now :)
not much to report (forgot to take pictures) workboat is working the other clams now, we dont have copper hooked up because that road doesnt attack to the river for some reason so i am in the process of hooking it up now.
should be hooked up in 2, warrior in 2 also :)
BCLG100 Oct 22, 2006, 12:02 PM new save, will have a full update later but i have to dash out now my apologies-suffice to say nothing eventfull :)
BCLG100 Oct 22, 2006, 04:31 PM K doke heres your pictures.
The capital in all its glory
http://img340.imageshack.us/img340/862/civ4screenshot0027ig7.jpg
Mr Scouting Warrior, following 'polly'
http://img323.imageshack.us/img323/3378/civ4screenshot0028lh8.jpg
And the demographics for all interested.
http://img323.imageshack.us/img323/4690/civ4screenshot0029ib3.jpg
Capital city has a growth in 3 i believe and it will take an axe 6 turns to produce, if i mess around with city tiles being worked we can probably make this so its about even :)
other than that not much else. :)
croxis Oct 22, 2006, 10:00 PM why are we following polly instead of taking the path to the left?
BCLG100 Oct 22, 2006, 10:11 PM because before someone was cracking on about wanting to circle round to meet BAT (you :p)
croxis Oct 23, 2006, 12:57 PM ahh yes, I changed my mind and wanted to circumnavigate the globe. for bragging rights
BCLG100 Oct 23, 2006, 02:26 PM ahh yes, I changed my mind and wanted to circumnavigate the globe. for bragging rights
well we're going this way now so tough :p:mischief:
croxis Oct 23, 2006, 02:50 PM But I need a poddy break! ^.^
Nah we should go this way. I havent heard anything back from GCA or GWT. THis troubles me.
BCLG100 Oct 25, 2006, 06:28 AM ok new save played and sent, update in a couple of hours just have to sort some things out :)
BCLG100 Oct 25, 2006, 02:39 PM Scouting warrior-
http://img289.imageshack.us/img289/5774/civ4screenshot0031ux0.jpg
Capital
http://img46.imageshack.us/img46/2449/civ4screenshot0030gs0.jpg
And just for a change the victory screen :)
http://img46.imageshack.us/img46/5803/civ4screenshot0032ak7.jpg
the warrior in the south didnt see anything so im bringing him back and sending another one off
our far away warrior must really like polly, he's still chasing her :D
croxis Oct 25, 2006, 03:03 PM Bat Is Beating Us! Crush Them!
RegentMan Oct 25, 2006, 03:22 PM Looking well. Are we going to build a settler after the axeman?
BCLG100 Oct 25, 2006, 07:26 PM thats what i was under the impression we were doing, we'll get 1 turn of unhappiness when the warrior has not made it back to the capital after we go up a pop but it should be sorted the next turn. We're going to need to decide whether to let the pop keep growing and me to whip it down or just to focus on production.
dutchfire Oct 26, 2006, 08:25 AM if we whip, we should whip 2 pop at once, to make sure we don't get happiness problems.
btw I won't updated the domestics thread now, as the forum is very slow.
BCLG100 Oct 26, 2006, 10:07 AM if we whip, we should whip 2 pop at once, to make sure we don't get happiness problems.
btw I won't updated the domestics thread now, as the forum is very slow.
Thats one way of whipping or we can just exploit the bug with a forge
dutchfire Oct 27, 2006, 08:16 AM I'll pick up the save, as I'm the first back-up.
edit: but I don't see a new save yet.
edit2: still no save, can another official pick it up if it comes in tonight?
Sweetacshon Oct 27, 2006, 09:18 AM I am a fan of the whip in this case.. we have two clams we can work to recover pop quickly (although only 1 is improved atm), and especially to get something as important as a settler out.
dutchfire Oct 28, 2006, 03:06 AM Played 2400 bc
screenshots
141220
141221
141222
The worker was on the sheep, so I decided to mine it. I sent our warriors on further scouting, and discovered a nice spot for a fishing village.
Robi D Oct 28, 2006, 04:13 AM Mining sheep:lol:
I'm sorry but it just sounds funny, even though i think it a good move considering we have more than enough food for the time being.
The fish location will be good for a 3 or 4 city
dutchfire Oct 28, 2006, 04:21 AM We don't have to settle the fish location immediately, it's a low hammers location, so if anyone else settles there, we can easily conquer the city.
RegentMan Oct 29, 2006, 03:42 AM It'd make a great fishing village down the road.
Karhu Oct 29, 2006, 09:06 AM True, it is low hammers, but with rice, fish, and clams, would grow very quickly and add some much needed and easy to get commerce to our society. May help us in the early tech races. However, our capital would probably have to help with work boats, so maybe wait until our third city site instead of second?
dutchfire Oct 29, 2006, 10:24 AM Maybe even 4th, or 5th, after we've secured chokepoints.
1889 Oct 29, 2006, 04:58 PM thats what i was under the impression we were doing [building settler after axe], we'll get 1 turn of unhappiness when the warrior has not made it back to the capital after we go up a pop but it should be sorted the next turn. We're going to need to decide whether to let the pop keep growing and me to whip it down or just to focus on production.
A little micromanaging can finish the axe before pop growth or maybe that would be a good turn to change civics and adopt slavery. There is no unhapiness during anarchy.
BCLG100 Oct 30, 2006, 03:32 AM A little micromanaging can finish the axe before pop growth or maybe that would be a good turn to change civics and adopt slavery. There is no unhapiness during anarchy.
thats what i was thinking we should do
edit- and cheers for picking up the save dutch, im back at uni now so can handle anymore saves :)
robboo Oct 30, 2006, 11:31 AM we need to be careful we dont spread out to far from home with city 2 and 3. Early maintenace costs will hurt us more than anything else. Its better to fill in close and expand to teh choke points than to just cover teh chokes. Civ 3 style choke covering doesnt work well in civ 4. I tried it in a PBEM and got hammered with costs. completley killed my research. Then They destoyed that city and i coudl research at a good rate again.
BCLG100 Oct 30, 2006, 07:46 PM Ok turn 2360BC
Capital
http://img226.imageshack.us/img226/5105/civ4screenshot0035fn8.jpg
Scouting warrior (mr original)
http://img179.imageshack.us/img179/130/civ4screenshot0037qx0.jpg
and new scouting warrior
http://img226.imageshack.us/img226/9421/civ4screenshot0036ap2.jpg
And some demographics
http://img179.imageshack.us/img179/6186/civ4screenshot0038rp6.jpg
So far other than the place everyone was complaining wasnt productive enough i havnt seen anything which i would like to place as my second city.
RegentMan Oct 30, 2006, 11:53 PM Your second city? :dubious:
Although that unproductive site would be a commerce haven, as Karhu previously posted. Might make up for its maintenence cost quickly...
Robi D Oct 31, 2006, 12:04 AM I would like the second warrior to go west a few tiles, because a city there would block off one of the branches to our capital.
BCLG100 Oct 31, 2006, 08:17 AM Your second city? :dubious:
Although that unproductive site would be a commerce haven, as Karhu previously posted. Might make up for its maintenence cost quickly...
or a specialist farm with the amount of food there we could get about 3/4 specialists easy.
dutchfire Oct 31, 2006, 08:44 AM I wasn't complaining, I just pointed out why it would be unwise for anyone other than us to settle there, as they won't be able to send in reinforcements easily. We could defend it easily, and we could just whip any building there.
RegentMan Oct 31, 2006, 11:33 AM It would make for a decent second city...
BCLG100 Oct 31, 2006, 12:00 PM unless we find a beautifull spot elsewhere i believe we should plant there, it will also decrease the amount of initial defence we need.
1889 Oct 31, 2006, 12:12 PM Here is another spot to consider, although with all that jungle its kind of a fixer-upper but with two hills and copper it will be fairly strong on production.
Karhu Oct 31, 2006, 01:50 PM The more I think about it, the more I like the southern point for our 2nd city. At first I thought the river to the north should be used first - and it will be a great city down the line. However, that site has little to offer in the short term. However, the southern point offers quick commerce and growth, which can be used to build settlers and workers for future cities. Easy commerce should not be overlooked in the early game. And, as dutchfire pointed out, whipping can be used to build the most important strictures; granary, lighthouse, library.
croxis Oct 31, 2006, 02:04 PM RegentMan, you live in Portland?!
BCLG100 Oct 31, 2006, 08:09 PM Here is another spot to consider, although with all that jungle its kind of a fixer-upper but with two hills and copper it will be fairly strong on production.
way too much jungle to even consider building this soon.
RegentMan Nov 01, 2006, 12:55 AM RegentMan, you live in Portland?!
I moved to Portland a few months ago for school. Surprised you just noticed... ;)
Here is another spot to consider, although with all that jungle its kind of a fixer-upper but with two hills and copper it will be fairly strong on production.
That is a nice city for blocking the chokepoint, but for now, it's not very strong. All the jungle, plus it wastes those grassland tiles between it and the capital.
croxis Nov 01, 2006, 01:18 AM What school? If its PSU we can play civ in the viking game room =P
RegentMan Nov 01, 2006, 12:07 PM Nope, not PSU. I'm at UP.
Care to duel in the Pilot House? ;)
zyxy Nov 01, 2006, 12:18 PM delurking:
The jungle city can work the fish for commerce, and the worker can soon start to clear and mine the hills.
The seafood city can work the rice for extra food. The two seafoods will not be available until a culture expansion - are we planning to research Mysticism soon?
Looks to me like the jungle town is slightly better - but a bit more exploration S and N might show better spots.
croxis Nov 01, 2006, 01:05 PM If it wasn't for the fact that UP is totally out of my way form everything!
RegentMan Nov 02, 2006, 12:18 AM zyxy brings up a good point, although that jungle city does waste those neighboring grassland tiles. Is tile wasting a big issue in [civ4] ?
If it wasn't for the fact that UP is totally out of my way form everything!
Bah! I-5 N for a few minutes and you're here! :p
Karhu Nov 02, 2006, 01:15 AM zyxy brings up a good point, although that jungle city does waste those neighboring grassland tiles. Is tile wasting a big issue in [civ4] ?
If we didn't waste those grass tiles, then we would be wasting the freshwater benefit from the river. That would be a waste.
Also, if we settled south first, the extra health benefits from the rice and fish would help offset the jungle effect :yuck: until it could be cleared. It is a great site, and will be good even before the jungle is cleared (copper, cow, and fish).
one other technical question. I've never played on a map like this, are these "oceans" on all sides of us independent from each other, or can we expect them to be connected?
BCLG100 Nov 02, 2006, 05:34 AM we could always grab myst after IW if need be to build some obelisks or we could see where BAT are with writing/alpha because id much prefer to build a lib there first.
@karhu- its a custom map made by sirian so we cant 'expect' anything :)
dutchfire Nov 02, 2006, 08:58 AM Tile waste is no biggie, we could always backfill later.
Obelisks aren't usefull. Does the foreing minister know anything about when we'll get alphabet?
zyxy Nov 02, 2006, 10:13 AM It would be a shame if iron or horses showed up on those wasted grass tiles, though. Will we learn IW in time?
Is BAT anywhere near Alpha yet? meaning: will we be able to trade for horses?
BCLG100 Nov 02, 2006, 10:17 AM well neither we especially need as we do have copper in the big fat cross of our capital.
ill check next time i have a save. which i think i do right now.
hmmm best check before i go out celebrating too hard :D
BCLG100 Nov 02, 2006, 10:40 AM turns out we did have a save :D
Fortaleza- http://img319.imageshack.us/img319/4200/civ4screenshot0039jr7.jpg
one scouting warrior-
http://img169.imageshack.us/img169/4562/civ4screenshot0040mp9.jpg
And we've found BAT!
http://img319.imageshack.us/img319/7388/civ4screenshot0041iy4.jpg
other than that not much, pop growth and an axe produced at the end of next turn.
about IW and settler build, depending on tiles worked i think we should have IW maybe 1 or 2 turns after Settler build, therefore we can always change settle location if a very good spot represents itself.
croxis Nov 02, 2006, 11:00 AM I see BAT!
BCLG100 Nov 02, 2006, 11:16 AM well done it isnt i spy :p ;)
And we've found BAT!
but i spose thats why your foreign minister, for these insights into other peoples civs!
zyxy Nov 02, 2006, 11:34 AM well neither we especially need as we do have copper in the big fat cross of our capital.
I was thinking more of the tile bonusses.
croxis Nov 02, 2006, 02:25 PM I was just looking at the pictures, not what you wrote ;)
RegentMan Nov 02, 2006, 11:38 PM Where'd Polly go?
Robi D Nov 03, 2006, 02:37 AM So where the second scout is its a dead end, which is good because we only have two directions to deal with
dutchfire Nov 03, 2006, 11:07 AM Let the second scout go west on more tile, it might reveal some resources.
And we do need iron! Mediaval warfare without Samurai (or maces), pikes, crossbows and knights wouldn't be good.
BCLG100 Nov 03, 2006, 11:11 AM im not saying we dont need it but it doesnt have to be our second city as we have metal enough for about 100 turns in our fat cross!
Karhu Nov 03, 2006, 12:01 PM yes, iron is very nice. but we're talking about our 2nd city here. Should be more concerned with commerce and growth, which allows for a) greater science rate, b) a place to produce settlers and workers without wasting our capitals time, c) a far away city (if needed) to secure iron without absolutely killing our science rate from maintenance cost.
croxis Nov 03, 2006, 01:16 PM I just got this email
Hi David!
I have a question regarding the last save, round 44. There were two corrupt SaveGames-Files (9 bytes and 13 bytes long). Is there a special reason why we got these files or should we just ignore it?
Bye,
Stephan (bratscher)
BCLG100 Nov 03, 2006, 02:44 PM not too sure inform the admins ive just been playing the turns and sending them on :)
BCLG100 Nov 05, 2006, 05:23 PM k another day another turn
And heres the capital :)
http://img140.imageshack.us/img140/5605/civ4screenshot0044pf7.jpg
Scouting warrior new one-doesnt see anything that interesting im afraid
http://img254.imageshack.us/img254/1220/civ4screenshot0045tf8.jpg
original scouting warrior- sees more BAT borders
http://img294.imageshack.us/img294/4816/civ4screenshot0046vi7.jpg
We have 3rd best city
http://img170.imageshack.us/img170/8761/civ4screenshot0042dk5.jpg
and doing fairly well on demographics
http://img241.imageshack.us/img241/3688/civ4screenshot0043as7.jpg
dutchfire Nov 06, 2006, 09:12 AM Scouting warrior new one-doesnt see anything that interesting im afraid
Okay, thanks for checking.
BCLG100 Nov 09, 2006, 01:44 PM k save has been played and sent, not much eventfull, we could maybe sign OB with BAT and let us have a looksee as they're bound to have alpha by now, croxis care to get on it?
ill update some pics later.
RegentMan Nov 10, 2006, 12:45 AM They do not have alphabet, and I doubt they have writing.
News are good here, we are still on the long way to writing, and we still think to have alphabet before the 70th turn. On your side, how do you manage with iron work ?
BCLG100 Nov 10, 2006, 06:43 AM well that was near 2 weeks ago and it doesnt hurt to check, i mean how long can it take them to not research such a large tech???
RegentMan Nov 10, 2006, 12:07 PM Well, I'm not against checking, I just didn't want us to go about making policy on assumed information.
BCLG100 Nov 10, 2006, 12:12 PM hence the 'maybe' :D
plus it gives croxis something to do now we found something for you to do.
all i got to do now is get dutch something to do.
1889 Nov 10, 2006, 02:03 PM Damn, remind me not to run for office while BCLG is president. :)
Robi D Nov 10, 2006, 07:14 PM Is the settler next in line for building
1889 Nov 10, 2006, 07:39 PM Yes (done in 7 turns unless we rush) but we still have to decide where to settle. Did we have a plan to adopt slavery?
BCLG100 Nov 10, 2006, 09:06 PM 7 turns however i can switch it around so we get IW the turn after it is built or a settler the turn after IW is built.... upto domestic minister really---take it away mr fire :)
dutchfire Nov 11, 2006, 01:06 AM Make the settler first, we don't need iron working directly (and we do need more buildings), and this way our settler will only be under way for one turn when iron pops up. If it would change things drasticly, we could always re-route.
We could use some more info on the choke-point to our north west, with the cow and jungle. Back to you mister president.
Robi D Nov 11, 2006, 01:14 AM I think the fish location is the way to go. I would have like a spot with higher production but since there is nothing better in the area that should be city number 2
dutchfire Nov 11, 2006, 01:20 AM Fish in the SE?
Robi D Nov 11, 2006, 01:24 AM Fish in the SE?
Were there others? Yes the spot SE of our capital Alezatrof (or however you spell it)
dutchfire Nov 11, 2006, 01:26 AM I think there are some fish in the NE too, with cows and a terrible amount of jungle. That's the place I asked BCLG to explore.
RegentMan Nov 11, 2006, 01:42 AM I think these beforementioned two sites are our options right now:
Site 1:
http://i39.photobucket.com/albums/e194/TitanicWhiz18/Civ4ScreenShot0023.jpg
Site 2:
http://i39.photobucket.com/albums/e194/TitanicWhiz18/Rivercity0000.jpg
I'm split right now. I like site one for the commerce, but site two for its strategic location and down the road great city...
azzaman333 Nov 11, 2006, 01:46 AM Site 2 is my preference, moreso since we'll have IW soon to remove the jungle.
dutchfire Nov 11, 2006, 01:55 AM I prefer site two too. Copper + cow=loads of production. But we'll need a lot of workers to clear all that jungle (maybe it's time to get some more out? maybe build another settler in the capital, let it go to the site 1, and use that one as a worker pump?)
Karhu Nov 11, 2006, 02:15 AM I'm all about Site One. If our capitol supplies an early work boat then the new city can be responsible for future workers and settlers without trouble. And the commerce would be very nice at this stage.
No doubt site two is a better location overall, i just don't think it's a better location now.
dutchfire Nov 11, 2006, 02:21 AM I've changed my mind, thinking about the immense amount of workers needed for site 2. I now do agree with Karhu, a worker/settler pump might be better at this moment. At size two the city could work the rice and one of the sea-resources, and pump out workers in no time.
Robi D Nov 11, 2006, 04:28 AM Site 1. Even with IW we will need a while to clear the jungle, which will need a lot of workers, something site 1 can provide:)
1889 Nov 11, 2006, 06:46 AM The only way to expand the border is to research mysticism and build an obelisk, but for site one to work we need to settle on the forest, so max production would be 2 hammers.
At site two we can mine the jungle hill to build a work boat and be in good shape very quickly. As for clearing jungle, we only need to keep up with pop growth, the free health from fresh water will let us live with them for quit some time and the really good tiles are already jungle free.
BCLG100 Nov 11, 2006, 06:55 AM I prefer site one, when we can-build a library in there and force 2 scientists and we're sorted really.
Karhu Nov 11, 2006, 06:56 AM Arg! I forgot that we did not a Mysticism nor a Religion, that is indeed a problem (i'm usually a religion hog myself). I'll change my opinion to site two.
edit: when will we have writing?
BCLG100 Nov 11, 2006, 07:03 AM edit: when will we have writing?
thats what we are attempting to find out from BAT now :)
RegentMan Nov 11, 2006, 12:37 PM I'll cast my vote for site two until we have a border-expanding possibility.
BCLG100 Nov 11, 2006, 03:45 PM one warrior is going south and another north, so in 5 or so turns we may find another perhaps better site?
zyxy Nov 12, 2006, 02:08 AM one warrior is going south and another north, so in 5 or so turns we may find another perhaps better site?
That's the best plan I think.
How much unhealthyness does the jungle cause btw?
On Writing: can we not check whether we can sign OB? Or is that only possible in SP?
BCLG100 Nov 12, 2006, 08:19 AM Nope i'll check next turn but i was also trying to figure out how close we were to alpha :)
BCLG100 Nov 12, 2006, 09:57 AM Next turn has been played and nope we cant have OB with BAT-just what are they doing??? we're nearly finished with IW before they even have writing-leads to the next discussion-where are we going after IW???
The most interesting part of the turn was when i found out we could infact trade with BAT and they have no copper...at least not hooked up anyways.
http://img306.imageshack.us/img306/7444/civ4screenshot0060kf9.jpg
heres fortaleza
http://img306.imageshack.us/img306/3297/civ4screenshot0059qd7.jpg
and some demographics
http://img306.imageshack.us/img306/6441/civ4screenshot0061ls0.jpg
BCLG100 Nov 17, 2006, 10:49 AM Sorry for the long time over the update people but a new turn was played and sent on a couple of days ago but there wasnt anything new at all to show so i didnt take any pictures, the upcoming turns hopefully the warrior scouts will start revealing things.
Robi D Nov 17, 2006, 04:46 PM I not 100% sure of what tech we have, but there is 2 possibilities.
We could get some of the cheaper religious tech (maybe get one of them) or we could go for metal casting for forges. Even the colossus might be a consideration given that most cities will have water tiles.
Personally if there are any religions available we should get one, that way we might be able to get BAT to convert and earn some extra gold for ourselves
BCLG100 Nov 17, 2006, 05:30 PM BAT so far have founded hinduism i believe and have switched to it so i cant see them switching anytime soon :)
i'd prefer to grab hunting next with a civ to our north that has keshik as a Uu we should get a few spears out just incase.
Robi D Nov 17, 2006, 05:42 PM If not BAT, there are always others;), anyway hunting sounds good.
I would do archery too if its quick
Chieftess Nov 18, 2006, 09:24 PM May I suggest a couple of forest chops? (works nice for popping settlers, workers and forges!)
Also, irragation, and focusing on food would build our city up in size quickly.
azzaman333 Nov 19, 2006, 12:15 AM May I suggest a couple of forest chops?
No you may not. :crazyeye:
Is the only way to BAT that weird loop or is there a shortcut we know of that im just not seeing?
BCLG100 Nov 19, 2006, 04:31 AM Theres probably another way seeing as they managed to see our warrior in under 50 turns.
We dont have an overabundance of forest to chop so id prefer to pre chop it and maybe use them to build the colossus.
Karhu Nov 19, 2006, 04:36 AM We dont have an overabundance of forest to chop so id prefer to pre chop it and maybe use them to build the colossus.
I agree, the Great Light House and Colossus are key to this map with all the water, and as I recall the great light house has already been built. Yes/no?
BCLG100 Nov 19, 2006, 04:42 AM No i dont believe it has, it has been in the MTDG maybe you are confusing the two?
Karhu Nov 19, 2006, 05:07 AM yeah, i thought maybe i was. that's why i asked. ;)
dutchfire Nov 19, 2006, 06:25 AM May I suggest a couple of forest chops? (works nice for popping settlers, workers and forges!)
Shouldn't we wait until Maths to do that (unless we've got really important things)?
Chieftess Nov 19, 2006, 07:49 AM In multiplayer, early forest chops and fast growth are very common.
Typically, the path is this:
Worker first, then grow as quickly as you can (get a warrior or two). Build a settler, and chop a forest or two to get the settler out quicker. ESPECIALLY the forest right next to the city. Why? When the other teams put the choke on us, where do you think they'll fortify? On that forest. :)
We have 3 locations (two are a resource that we can use later on - one forest is across the river.), plus a forested hill that can be chopped. Even those could be irragated to make our city grow.
1889 Nov 19, 2006, 10:52 AM Forested Grassland Silks are such nice tiles but I wouldn't mind chopping them to expedite our next settler. Especially the one next to the river where we would loose the hammer but gain a gold. Math is a long way off and only gives us an extra 10 hammers per chop.
Also is it too early to suggest our next build? I'm not sure how bored you all are of me yet but I vote for the galley again (only takes about 5 turns)
dutchfire Nov 19, 2006, 12:00 PM I'd support a galley.
Karhu Nov 19, 2006, 12:07 PM What is this galley going to be used for? I only ask this because i feel early economy is so important. Personally, I would rather see another worker produced to aid our 2nd city with growth and production.
BCLG100 Nov 19, 2006, 02:14 PM new save is in, can ask for a new build anytime 1889 :)
Thing is CT if we were going to use forest chops we'd have done it already, i can see your reasoning behind chopping the forest nearest the capital but if they are pre chopped then it'll only take a turn and will be of more use than what it is now.
Ive got the save now so ill go have a lookabout.
1889 Nov 19, 2006, 02:36 PM The galley would only take about 4 turns to build if we use the new mine, or we can adopt Slavery and rush it with two pop.
We thought about it before but decided that the spiderweb map would leave us trapped in a large lake. Looking at the map now though it appears that the oceans are a spiderweb as well and the galley could probably find GCA.
RegentMan Nov 19, 2006, 04:03 PM A litte off-topic, but should I add you to the team roster Chieftess? A post here (http://forums.civfanatics.com/showthread.php?t=165646) would be in order, then. :)
BCLG100 Nov 19, 2006, 04:22 PM ok turn 48 :)
das capital- doing well-the worker is mining that hill as he needs to do something constructive :)
http://img376.imageshack.us/img376/8293/civ4screenshot0083bf2.jpg
and heres our scouting warriors-the first pic is quite interesting, gonna toss a coin of which way to go :)
http://img463.imageshack.us/img463/6962/civ4screenshot0080we3.jpg
http://img144.imageshack.us/img144/1307/civ4screenshot0081jx9.jpg
http://img463.imageshack.us/img463/6684/civ4screenshot0082ky1.jpg
quick check and BAT doesnt have writing-christ knows what they're doing, neither does anyone else we're in contact with though :)
1889 Nov 19, 2006, 04:34 PM I'd like the warrior to go down the west branch. More forest won't slow him down but give good protection.
Chieftess Nov 19, 2006, 04:39 PM A litte off-topic, but should I add you to the team roster Chieftess? A post here (http://forums.civfanatics.com/showthread.php?t=165646) would be in order, then. :)
Maybe I should pull an eyrei and not post in the roster until the last minute. :mischief: (old demogame humor)
BCLG100 Nov 19, 2006, 04:59 PM i dont think it'll matter too much hence the coin flip :) plus we already looked a bit west time to go east maybe :)
dutchfire Nov 20, 2006, 04:28 AM I vote East. Circumnavigation bonus!
With the new information, I think galley is out, it seems to be a large lake. Could the BAT worker go back to scout more, or do we want it to scout into another direction closer to the capital?
BCLG100 Nov 23, 2006, 02:52 PM ok new turn, only took one pic.
http://img369.imageshack.us/img369/1620/civ4screenshot0084sb9.jpg
not much else to see really, warriors should reveal stuff next turn.
1889 Nov 23, 2006, 03:20 PM So its time to poll the next city location right?
BCLG100 Nov 23, 2006, 06:12 PM Id prefer to wait until next turn, we'll have at least 5 turns inbetween.
next turn we have warriors revealing black stuff :)
RegentMan Nov 23, 2006, 10:44 PM Well, the two main sites are in opposite directions, so we're talking about a potential couple of wasted settler turns...
Robi D Nov 24, 2006, 01:47 AM I think the black areas are too far away to put our second city. With the fish site we will have two places to build settlers quickly, so if we find anything we can get a 3rd or 4th city out quickly. Make the poll now and pick from the options we have
dutchfire Nov 25, 2006, 07:40 AM Are you still checking if they've got writing?
BCLG100 Nov 25, 2006, 09:39 AM Yes, though they had a score jump last turn no OB availiable-makes me wonder whats going on :)
I shall set up a poll when we get the next save in, that should be enough time :)
Karhu Nov 25, 2006, 11:04 AM I have to agree with Robi D, any area we do not already know about is to far away for consideration. A better discussion can be had, and a better city chosen by having the poll now.
BCLG100 Nov 25, 2006, 12:14 PM Well theres nothing stopping discussion, just we have 2 options that i dont have time to poll right now :)
1889 Nov 25, 2006, 12:55 PM Well Dutchfire is our domestic minister, maybe he could do it.
zyxy Nov 25, 2006, 01:40 PM Yes, though they had a score jump last turn no OB availiable-makes me wonder whats going on :)
Indeed. Maybe they researched a lot of other techs first? At least a religion and BW, it seems, perhaps also a slew of worker techs...
Btw, does anyone know where we put our treaty with BAT?
BCLG100 Nov 26, 2006, 06:07 AM Aye they have researched a religion-poly i believe and they did say they were working on BW, however they still should have at least got on the way to writing.
Croxis could you get on the phone and organise that chat?
1889 Nov 26, 2006, 07:46 AM Looking at BAT's score I'd say...
2760 (18 turns ago) Bronze
2440 (10 turns ago) Animal Husbandry?
2240 (5 turns ago) Priesthood? (writing pre-req)
2080 (this turn) some unknown tech, but at 100% science they could not have researched Writing in only 5 turns.
So Writing then Alphabet still to go.
BCLG100 Nov 28, 2006, 12:14 PM new save is *finally* in, gonna play and post soonish
BCLG100 Nov 29, 2006, 11:39 AM Ok sorry about the lack of delay, comp crashed just after i ended the turn so no pictures but there really wasnt too much to see. Hopefully we should get the save back quicker than what it has been going. We should also have a settler complete at the end of the next turn :)
1889 Dec 01, 2006, 11:02 AM Is our axeman going to travel NW to help protect our settler? If so I'd like to adopt slavery after our settler build. Then I think we can get buy with a warrior in the capitol for now so that should be our next build.
Robi D Dec 01, 2006, 09:13 PM Given that the NW site was chosen for the new city we need to build at least 2 workers right away
BCLG100 Dec 02, 2006, 11:12 AM Could someone grab the save thats in the box right now, ive sent e-mails/pms to the ministers saying i couldnt get it but unfortunatly i dont think they can either. The save is late and as im back at home (not uni home) i cant grab the save, if someone is worried about playing it i can talk you through it on msn but really all you need to do is press maybe 4 buttons and then just send it on.
RegentMan Dec 02, 2006, 11:42 AM I've got it.
RegentMan Dec 02, 2006, 12:10 PM Not a happenin' turn, as we young people say. The main highlights: settler next turn (Woot!) and iron working in three (four if you're counting the incoming save).
Our lovely homeland. You can spy everyone's house, including that audacious wreck BCLG calls a palace:
http://i39.photobucket.com/albums/e194/TitanicWhiz18/PBEM/Turn051-Azelatrof.jpg
Directly to our south:
http://i39.photobucket.com/albums/e194/TitanicWhiz18/PBEM/Turn051-Southeast.jpg
Directly north of Azelatrof:
http://i39.photobucket.com/albums/e194/TitanicWhiz18/PBEM/Turn051-North.jpg
And here's our lonely warrior, so far from home. Hopefully BAT is being a good host and teaching him the secret of writing soon...
http://i39.photobucket.com/albums/e194/TitanicWhiz18/PBEM/Turn051-ByBAT.jpg
(No writing yet :( ) I figure he'll head south and west again, going into the last possible blackness over there.
In other news:
GCA, GWT, and COG all have a second city founded.
Our settler is due next turn!
Iron working in four.
RegentMan repeats himself!
dutchfire Dec 03, 2006, 05:18 AM Sorry guys, my internet was down yesterday so I couldn't pick it up.
BCLG100 Dec 03, 2006, 06:08 PM Cheers RM, im back at uni from later today (about 16 hours) so i should be able to grab any saves coming this way, also send on any of my pbems you guys are waiting for :)
RegentMan Dec 04, 2006, 03:17 PM See, I'm good for something around here! :p
1889 Dec 05, 2006, 11:44 AM Given that the NW site was chosen for the new city we need to build at least 2 workers right away
We only need to improve the tiles as fast as the city grows and our fisrt build is going to be a workboat so 1 worker is fine for right now.
I'd like to garrison this city with our axeman then build two more warriors and a settler.
For our next tech I just thought metal casting would be cool so we can build The Colosus.
BCLG100 Dec 05, 2006, 02:38 PM Capital
http://img332.imageshack.us/img332/5264/civ4screenshot0086od4.jpg
Revolution came and went we are now able to use the whip, next turn i shall be whipping away a pop to get the happiness on the flipside :)
some pictures of non importantness :)
scouting warriors, demographics etc :)
http://img75.imageshack.us/img75/7991/civ4screenshot0087ka8.jpg
http://img71.imageshack.us/img71/2458/civ4screenshot0088bi5.jpg
http://img168.imageshack.us/img168/8408/civ4screenshot0089ml6.jpg
RegentMan Dec 06, 2006, 01:16 AM Nice to see our BAT warrior is going back and forth! :p
:crazyeye:
dutchfire Dec 06, 2006, 04:26 AM There seems to be another isthmus to the north, who would have thought that :p.
And is the warrior in the south going to the east or further south?
(my vote is east)
1889 Dec 06, 2006, 04:51 AM I can't locate it in the chats but think south leads to COG, east to EVG. So yes east to new contacts.
BCLG100 Dec 06, 2006, 05:08 AM The warrior in the south is going east.
Robi D Dec 06, 2006, 05:15 AM We only need to improve the tiles as fast as the city grows and our fisrt build is going to be a workboat so 1 worker is fine for right now.
I'd like to garrison this city with our axeman then build two more warriors and a settler.
For our next tech I just thought metal casting would be cool so we can build The Colosus.
The city isn't going to grow as all the tiles will be jungle. Also i always think it good to improve tiles ahead of the population, that way you have some versatility, besides you can never have too many workers.
RegentMan Dec 06, 2006, 12:33 PM What are we going to name this new city? :mischief:
Robi D Dec 07, 2006, 12:09 AM What are we going to name this new city? :mischief:
How about Jungle Fever :)
BCLG100 Dec 07, 2006, 08:21 AM whatever we do i dont mind i just dont want the same immense arguments we had along the lines of the last one!
RegentMan Dec 07, 2006, 10:37 AM whatever we do i dont mind i just dont want the same immense arguments we had along the lines of the last one!
At least it provoked some discussion... ;)
Jungle Fever would leave some :confused: after we tear down all of the jungle! :lol:
BCLG100 Dec 07, 2006, 12:31 PM could then change it to 'plain fever'
1889 Dec 07, 2006, 01:42 PM How about Fever River, or keeping the same theam as the capitol - Revef Revir. In order to get people to move there well just tell them the fever is for the flavor of Pringles, dancing, Saturday nights or some other good kind of fever.
dutchfire Dec 08, 2006, 08:54 AM Shall I start posting polls already?
I had lots of fun with the last ones.
BCLG100 Dec 08, 2006, 09:06 AM could post a discussion thread so we dont clutter this one anymore than we need too?
edit-saves in- gonna play it asap
BCLG100 Dec 08, 2006, 10:31 AM Ok another turn has been played and sent.
Capital ]http://img120.imageshack.us/img120/9751/civ4screenshot0093lj1.jpg
Right in terms of build queue i forget what we have established but we need workers out and so here is the queue i propose.
worker-worker-axe-settler.
This will give us cities which will hopefully be able to grow and have enough worked tiles. It should also give us a new city within about 20 turns. We have reached the happiness limit in Fortaleza also so we should not be too concerned with its growth.
more pictures of our brave warriors exploring.
http://img381.imageshack.us/img381/480/civ4screenshot0094qz2.jpg
http://img120.imageshack.us/img120/2286/civ4screenshot0095mj3.jpg
http://img20.imageshack.us/img20/6452/civ4screenshot0096zi7.jpg
RegentMan Dec 08, 2006, 11:28 AM :old: We keep going up that path north of us, and we shall find GCA.
1889 Dec 08, 2006, 01:41 PM Right in terms of build queue i forget what we have established but we need workers out and so here is the queue i propose.
worker-worker-axe-settler.
The capitol is as improved as it can get for now and the new city should be fine with one worker. so I'd build worker (4 turns ) to begin roads, axe (3 turns) to fortify on next city site then settler (7 turns). Although since rice city is pretty safe maybe we can build a warrior instead of axe, that might only take 1 turn if we have a little overflow.
So we could have 2 more cities in 25 turns. Does being Organized save us some upkeep?
BCLG100 Dec 09, 2006, 09:17 AM -50% civic upkeep.
I disagree with the one worker, we need at least 2 clearing that jungle around where the new city will be to cut down the time taken whilst another will be needed to begin roading towards the newer city and then working the rice there. We need the axe to leave in the capital and send the warrior down with the settler (doesnt need much defence) however the capital could still be attacked so it will be better safe than sorry.
RegentMan Dec 09, 2006, 11:51 AM And we can't build warriors now that we have copper hooked up.
Unless you meant in the new city, where we won't have a trade network for awhile.
1889 Dec 09, 2006, 12:42 PM Thats a good point. I don't know why warriors are still in the build que. Maybe they are there as cheep explorer units until we can build scouts too.
BCLG100 Dec 09, 2006, 01:36 PM We can build warriors, they're natural upgrade path is to spearmen, however we dont have hunting. Neverthe less i disagree with more of their building as they are essentially deadwood.
BCLG100 Dec 13, 2006, 06:05 PM Save has been played and sent not much happened we've discovered iron working, BAT still doesnt have writing could the foreign ministry find out WTF is going on there!
BCLG100 Dec 13, 2006, 06:05 PM <reserved for pictures tomorrow>
croxis Dec 14, 2006, 12:15 AM I got back late tonight. I will work out the details tomorrow. Do you want me to inform BAT of our status despite the current situation? I will forward word to GWT tomorrow.
RegentMan Dec 14, 2006, 12:14 PM Save has been played and sent not much happened we've discovered iron working, BAT still doesnt have writing could the foreign ministry find out WTF is going on there!
Do we see iron anywhere?
I got back late tonight. I will work out the details tomorrow. Do you want me to inform BAT of our status despite the current situation? I will forward word to GWT tomorrow.
What word to GWT?
croxis Dec 14, 2006, 01:34 PM *points to my thread* GWT wants iron working and have contacted us about a tech trade.
BCLG100 Dec 15, 2006, 07:29 AM Do we see iron anywhere?
Not that i saw where he scouts nor settler or initial city were :)
1889 Dec 16, 2006, 03:45 PM So what did you set research too? Considering BAT's flakeyness maybe we should research Mysticism or Pottery. I don't want to be waiting for then any longer.
zyxy Dec 16, 2006, 03:54 PM Pottery sounds good to me. And I think BAT haven't researched it yet, so nothing is lost.
RegentMan Dec 16, 2006, 07:46 PM Pottery looks like a reasonable choice.
BCLG100 Dec 17, 2006, 11:20 AM I put a turn into compass but with civ4 holding beakers it doesnt matter too much especially as we didnt have a huge overflow.
My apologies for lack of pictures am in the process of moving home from uni for the end of term so i was pressed for time :)
1889 Dec 18, 2006, 12:20 PM Worker finishes in a turn or two. How about an Axe next (3 turns to build) so he can go out and secure our next city location.
BCLG100 Dec 18, 2006, 05:32 PM well as next city location is already secure, worker is next up in build queue followed by axe then settler
1889 Dec 18, 2006, 05:40 PM Really? Where is our next city going to be?
classical_hero Dec 19, 2006, 02:43 AM All can be found here. New City
Robi D Dec 19, 2006, 05:34 AM Considering he posted and voted in the thread (for the winning site) you would think he would know about it ;)
dutchfire Dec 19, 2006, 05:57 AM Considering he's Domestic Minister, he should know about it :p
classical_hero Dec 19, 2006, 07:32 AM Well then he really should not have asked that question then.
BCLG100 Dec 19, 2006, 08:59 AM 1889 was probably working under the assumption of the city following this one :) but as its fairly easy to secure with our warrior there my point still stands :)
RegentMan Dec 19, 2006, 01:04 PM So many posts about 1889's post, yet updates to our empire go unnoticed...
Great to know how our team participates. :p
;)
BCLG100 Dec 19, 2006, 01:17 PM team bonding stuff RM, stuff below the UN rep :p
BCLG100 Dec 24, 2006, 12:11 PM Well finally we recieve another save!
And during this turn we find GCA's borders
http://img156.imageshack.us/img156/8117/civ4screenshot0118dt8.jpg
and what looks to be COG's borders
http://img412.imageshack.us/img412/4659/civ4screenshot0119fo0.jpg
And finally some demographics, 1st in nothing but 2nd in quite a lot so thats very good especially because the other teams not a single one who is first is first in another :goodjob:
http://img201.imageshack.us/img201/1765/civ4screenshot0120rh7.jpg
Now this is probably going to be my last update before new years so happy holidays all and have a good new year :goodjob:
RegentMan Dec 24, 2006, 02:06 PM I predict a lot of bloodshed where that warrior is standing.
Robi D Dec 24, 2006, 03:48 PM I notice we have a trade route with BAT, now if only we could get open borders
CivGeneral Dec 24, 2006, 04:21 PM Dang, that poor warrior is stranded :(
BCLG100 Dec 25, 2006, 04:38 AM I notice we have a trade route with BAT, now if only we could get open borders
yes through this we can tell they havnt got or havnt decided to connect copper, possibly to prolong the use of their quecha (Even though iirc you can still build UU's whenever) to me this may imply a quecha rush...
Robi D Dec 25, 2006, 06:40 AM yes through this we can tell they havnt got or havnt decided to connect copper, possibly to prolong the use of their quecha (Even though iirc you can still build UU's whenever) to me this may imply a quecha rush...
If thats the case then who are they planning to rush? What are there power numbers like?
1889 Dec 25, 2006, 12:04 PM The smallest jumps on the power graph (representing 1000 troops) could be Quechua/warriors or even numbered population growth (i.e. population growth to 2, 4, 6...)
So they still aren't very tough, but maybe it’s a bit early for a rush when they only have two cities (just a guess, dissecting the score got to be too hard). Maybe they just don't have copper?
Robi D Dec 25, 2006, 07:52 PM Looking at that they have BW and Wheel (medium jump around 1800BC). There is also a possibility that one of the 2000 jumps is a barracks but otherwise there graph is just Quenchua, so if they are rushing someone they are in trouble because everyone we have met has done BW.
Also Sirian made the map so i seriously doubt he would have left anyone without copper so to me it shows they haven't connected it.
robboo Dec 25, 2006, 07:52 PM OR maybe they simple dont know about building quechens once you have copper or they decided its not a priority since their UU can out class early units by sheer numbers alone.
dutchfire Dec 26, 2006, 04:00 AM One Combat I, shock Axe can take out an army of quechas, so all we need is a barracks and a axe to ward of any quecha threat.
CivGeneral Dec 26, 2006, 03:16 PM We also cannot neglect defenses as well in our border/fronter cities. A couple of Archers would do the job defending as well as City Walls. We cant leave our cities being defended behind haystacks ;).
BCLG100 Dec 27, 2006, 05:06 AM Walls are among the most useless things in the game, they do so little its amazing- coupled with their quite expensive cost for doing so little you may as well build a unit or two.
Archers- also no good except for happiness under hereditry rule.
CivGeneral Dec 27, 2006, 04:38 PM Walls are among the most useless things in the game, they do so little its amazing- coupled with their quite expensive cost for doing so little you may as well build a unit or two.
Archers- also no good except for happiness under hereditry rule.
However Archers do provide a first strike defense if a unit stack is attacked IIRC.
1889 Dec 28, 2006, 02:18 AM 1680 BC
Treasury is in bad shape. 14 gold and -1 per turn, set science to 90% to save 3 gold and we still get Pottery in 4. So far looks like Writing will be our next tech.
Finished worker number 3. Will start a road to the next city until we can build cottages, and it looks like most posters want to settle on the doomed site to the SE next.
Axe is up next (3 turns) then settler (7 turns) but we can rush or chop.
Warrior up north is blocked by GCA’s border so will retreat a bit then sentry.
CivGeneral Dec 28, 2006, 02:35 AM We should defenately keep an eye on the GCAers, just incase they pull any tricks against us.
1889 Dec 30, 2006, 03:36 PM What to do with our exploring warriors?
The guy outside COG will head back west to reveal new tiles (10 turns away)
The guy outside GCA will explore west of Fever River then be our North sentry (8 turns away)
The guy outside BAT will head further West to reveal new tiles (13 turns away)
Warrior built in the capitol, started Axe, so its...
Time to make a final decision about where to place our next city.
So far the popular choice is on the very end of the Eastern peninsula so we can get all that food but nothing else (that is the popular choice by default because so few posters have made their choice clear). The worker will begin roading to that site. The Axe will be built for 1 turn then we can switch to Settler because the warrior returning from COG will keep that tile clear of barbs. (Another unit may cost us upkeep and we can finish in 1 turn incase of emergency.)
1889 Jan 02, 2007, 02:05 AM Switched our capitol to settler (due in 7 turns)
Pottery in 2, looking forward to cottages.
Attached a nice world view. I assume GWT must be to the south west, but two potential routes leed that way.
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